#actionbar visible while in npc ui
1 messages · Page 1 of 1 (latest)
i've copied and pasted the following actionbar ui code from the hud_screen ui to the npc_interact_screen but it doesn't show, and it's probably a definition problem, though unfortunately i don't know how to define it correctly so it could be recognized. i have very little experience in json ui developing.
"anim_type": "alpha",
"easing": "in_expo",
"duration": 3,
"from": 0.6,
"to": 0,
"destroy_at_end": "hud_actionbar_text"
},
"anim_actionbar_text_alpha_out": {
"anim_type": "alpha",
"easing": "in_expo",
"duration": 3,
"from": 1.0,
"to": 0,
"destroy_at_end": "hud_actionbar_text"
},
"hud_actionbar_text": {
"type": "image",
"size": [ "100%c + 12px", "100%c + 5px" ],
"offset": [ -3, 3 ],
"anchor_from": "top_right",
"anchor_to": "top_right",
"texture": "textures/ui/hud_tip_text_background",
"alpha": "@hud.anim_actionbar_text_background_alpha_out",
"controls": [
{
"actionbar_message": {
"type": "label",
"anchor_from": "center",
"anchor_to": "center",
"color": "$tool_tip_text",
"layer": 1,
"text": "$actionbar_text",
"localize": false,
"alpha": "@hud.anim_actionbar_text_alpha_out"
}
}
]
},
//apply screen
"npc_screen": {
"type": "screen",
"$screen_content": "npc_interact.npc_screen_contents_custom",
"button_mappings": [
{
"from_button_id": "button.menu_exit",
"to_button_id": "button.menu_continue",
"mapping_type": "global"
}
]
}