#How do I use on_damage_sound_event?
1 messages · Page 1 of 1 (latest)
you can use sounds.json to play the sound
just add your entities identifer in entity_sounds underneath entities
"events" : {
"ambient" : "mob.allay.idle",
"ambient.tame" : "mob.allay.idle_holding",
"death" : "mob.allay.death",
"hurt" : "mob.allay.hurt"
},
"pitch" : [ 0.80, 1.20 ],
"volume" : 1
},```
use hurt to trigger the sounds
"entity_sounds":{
"entities":{
"bob:whatever":{
"events":{
"hurt":"sound"
}
}
}
}
}``` basic structure for how to setup hurt sound