import { world, system, PlayerInventoryComponentContainer, Items, ItemStack, ItemEnchantsComponent } from '@minecraft/server'
system.runInterval(() => {
for (const player of world.getPlayers()) {
const inventory = player.getComponent("inventory").container;
const item = inventory.getItem(player.selectedSlot)
if ([...
(item?.getComponent('enchantments').enchantments ?? [])].length) {
player.addTag("enchant")
} else {
player.removeTag("enchant")
}
if (item?.typeId == "minecraft:ender_crystal") {
player.addTag("enchant")
} else {
player.removeTag("enchant")
}
}
})
#code not working
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