#Entitie movement when after target and entitie reach
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The reach multiplier is multiplied by the entity’s collision box width to determine the actual reach. What is its collision width?
And reach_multiplier?
Also, the reach will be measured from the center of the entity. For example, the default multiplier for mobs is 2, zombies have 0.6 width, so their attack reach is 1.2 from their center, which is 0.9 from the edge of their collision box.
For your speed issue, use speed_multiplier just like reach_multiplier.