So, the problem is that I made a slime entity that bounces like one, looks like one and is basically a perfect slime. But the slime attack component is broken, cause it doesn't deal damage to the player. On the contrary, if I used melee attack behaviour, the slime would stop rotating while bouncing. In fact, if I were to copy the slime entity behaviour in the official behaviour pack and add the slime runtime identifier it still would be broken.
#Making slimes
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