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You could probably give the mob an invisible fire aspect item
Entity A hits player : You will probably need to make a little fireball entity (Entity B) and use the projectile component which has a parameter call ed catch_fire. Entity A needs to have shooter component and throw Entity B
If any entity hits a player Then work with the player.json damage_senor component and figure out how to block place fire, like a flint and steel type at players feet
Oh
I think there is an method for that in script api but i don’t recommend
This would be the simple option
Ok