#Items General

1 messages · Page 5 of 1

fervent maple
#

      "minecraft:tags": { 
        "tags": [ 
          "minecraft:is_armor", 
          "minecraft:trimmable_armors" 
        ] 
      } 
#

you don't have to include the trim and palette textures in the attachable

dry pilot
#

Lovely, thanks!

#

now time to find out how trims work in minecraft

#

Icons appear invisible after adding a trim, why?

fervent maple
#

how is your icon defined?

dry pilot
#
"minecraft:icon": {
                "textures": {
                    "default": "kai:cherry_boots"
                }
            }
fervent maple
#

didn't know colons were supported

#

i did this for my test "minecraft:icon": "custom_boots",

dry pilot
#

I'll check that

wraith violet
#

@dry pilot Preview or stable?

dry pilot
#

Stable

wraith violet
dry pilot
#

It does

#

They are the same id

dry pilot
wraith violet
#

Show your full code?

dry pilot
#

Does the 1.20.60 format version is a must? I have .70

wraith violet
#

Did you check the example zip i sent in #1019665690233405500

dry pilot
#

No

#
{
    "format_version": "1.20.70",
    "minecraft:item": {
        "description": {
            "identifier": "kai:acacia_boots",
            "menu_category": {
                "category": "equipment",
                "group": "itemGroup.name.boots"
            }
        },
        "components": {
            "minecraft:icon": {
                "textures": {
                    "default": "kai:acacia_boots"
                }
            },
            "minecraft:enchantable": {
                "value": 5,
                "slot": "armor_feet"
            },
            "minecraft:durability": {
                "damage_chance": {
                    "min": 60,
                    "max": 100
                },
                "max_durability": 55
            },
            "minecraft:repairable": {},
            "minecraft:max_stack_size": 1,
            "minecraft:wearable": {
                "slot":  "slot.armor.feet",
                "protection": 2
            },
            "minecraft:tags": {
                "tags": [
                    "minecraft:is_armor",
                    "minecraft:trimmable_armors"
                ]
            }
        }
    }
}
wraith violet
#

No namepsace needed, make sure its the same in your item texture json as well

dry pilot
#

Let me give that a go

#

Works without the namespace

#

I guess I can't do it

#

I need the namespace

#

or... maybe make the namespace part of the name

wraith violet
#

Bug is fixed in 1.21.10, but since Mojang skipped it, have to wait

dry pilot
#

ah, sounds good then, thanks

high fiber
#

I have a problem

{
    "format_version": "1.20.0",
    "minecraft:item": {
        "description": {
            "identifier": "jwbackpacks:backpack_item",
            "is_experimental": false,
            "menu_category": {
                "category": "equipment"
            }
        },
        "components": {
            "minecraft:icon": {
                "texture": "jwbackpacks_backpack"
            },
            "minecraft:max_stack_size": 1,
            "minecraft:wearable": {
                "slot": "slot.weapon.offhand"
            }
        }
    }
}```
The item stacks at 64 even if i put 1 on it
mild spoke
#

Is there a forum post anywhere explaining how you change from on_use and item events?

torpid steppe
#

hi there, so I was looking something to render a item in the player outfit if the player have a specific property set to true, so I was wondering if it would be possible using attachable as I cannot change the entity on resources pack because it will block users to edit and change their skins, do someone know if it could be possible?

split pumice
#

Are custom tools getting improved soon? Will the custom components mean we don't have to list out 1000+ block ids to make a custom pickaxe?

Also it seems the durability component doesn't work for custom tools except for attacking entities and to make a custom pickaxe actually lose durability we need a script?

If so, I'm just not going to bother with custom tools because this seems silly and brittle 😦

fiery cradle
#

You need a script for pickaxes, and custom components don't make the digger component any better sadly

#

Custom items definitely could use some work on making vanilla like things

pearl ruin
#

hey could anyone help me with aligning my item in first person? seems to be all off and takes ages to get it in the right position

torn copper
pearl ruin
#

thanks man, managed to sort it out

pearl ruin
#

something not working with my loot table, path is right, not being recognised tho

#

{
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "item",
"name": "minecraft:gold_ingot",
"weight": 1,
"functions": [
{
"function": "set_count",
"count": {
"min": 1,
"max": 3
}
}
]
}
]
}
]
}

#

any idea?

torn copper
torn copper
pearl ruin
#

caught me out

#

fixed now

thick blade
#

My item is still showing up as item.namespace:id.name even though i defined it in the .lang file

daring garnetBOT
#
The format for naming items in .lang changed

Old: item.sirlich:hoe.name=Hoe
New: item.sirlich:hoe=Hoe

Essentially you just need to remove the .name

wraith violet
#

@thick blade

thick blade
#

thank you!

fair stone
#

anyone know the offset rotation for 64x64 weapon items? like bows?

wraith violet
fair stone
#

"minecraft:render_offsets": {
"main_hand": {
"first_person": {
"scale": [
0.015,
0.015,
0.015
],
"position": [
0.405,
-0.145,
-0.8
],
"rotation": [
0,
0,
0
]
},
"third_person": {
"scale": [
0.05,
0.05,
0.05
],
"position": [
0.25,
0.95,
-0.5
],
"rotation": [
0,
0,
0
]
}
}
},

#

this

fair stone
wraith violet
fair stone
#

is there like a 3D software guidance for it?

wraith violet
fair stone
fair stone
wraith violet
#

It is advisable to stop doing that and start migrating to 1.20.80 format

fair stone
#

I'm a beginner so yeah don't know much about versions😅😅

#

and how they affect the addons

fair stone
#

Hellpp

fiery cradle
#

Animation glitches like that just take some tuning. You have separate 1st and 3rd person animations, correct?

fair stone
#

yes

fair stone
fiery cradle
#

Ok. So you'll just need to try rotating the 3rd person animation on different axes then

#

Find which one moves in the direction you want

#

Then do a binary search type method to find the right value

#

Find a value that's too low, and one that's too high

#

Test the value halfway between the 2

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If it's too low, repeat, using the tested value as the new low

#

If it's too high, repeat with the tested value as the new high value

fair stone
#

THANK YOU!!

eager roost
#

how come particles in an animation in the attachables dont get spawned at the locator location but at the head location?

hazy onyx
#

Can anybody help me? My texture meshes are not resizing the item scale in first person

#

Just in third person

hazy onyx
# hazy onyx

*The bind has been setup inside of the rightItem group

#

The texture_meshe model

{
  "format_version": "1.10.0",
  "animations": {
    "animation.large_item.hold": {
      "loop": true,
      "override_previous_animation": true,
      "bones": {
        "rightitem": {
          "rotation": [
            "v.is_first_person ? 45 : 15",
            "v.is_first_person ? -15 : 0",
            "v.is_first_person ? 30 : -165"
          ],
          "position": [
            "v.is_first_person ? -6 : 1",
            "v.is_first_person ? 0 : -1",
            "v.is_first_person ? -1 : -6"
          ],
          "scale": [
            "v.is_first_person ? 0.5 : 0.5",
            "v.is_first_person ? 0.5 : 0.5",
            "v.is_first_person ? 0.5 : 0.5"
          ]
        }
      }
    }
  }
}
hazy onyx
#

@fiery cradle

#

Sorry ment... But can u help me?

#

PLSS

fiery cradle
#

Hmm, that's weird. The scaling seems fine. Maybe the position of it makes it look larger than it actually is?

hazy onyx
#

What should put inside of it?

fiery cradle
#

Put what? The animation?

hazy onyx
fiery cradle
#

Oh, I thought you were saying you were having issues with the animation

#

mb

hazy onyx
#

YEP

#

It is not working

fiery cradle
#

the binding should be right_item if it's only for the mainhand

fiery cradle
#

yeah

hazy onyx
#

In both of the persons view

hazy onyx
#

The attachables

{
  "format_version": "1.10.0",
  "minecraft:attachable": {
    "description": {
      "identifier": "spark:akatsuki_cloak",
      "materials": {
        "default": "entity_alphablend",
        "enchanted": "entity_alphatest_glint"
      },
      "textures": {
        "default": "textures/items/cloaks/akatsuki_cloak",
        "armor": "textures/armors/cloaks/akatsuki_cloak",
        "enchanted": "textures/misc/enchanted_item_glint"
      },
      "geometry": {
        "default": "geometry.large_item",
        "armor": "geometry.akatsuki_cloak"
      },
      "scripts": { "animate": ["large_item"] },
      "animations": {
        "large_item": "animation.large_item.hold"
      },
      "render_controllers": [
        {
          "controller.render.large_item": "context.is_first_person"
        },
        {
          "controller.render.armors": "context.is_first_person == 0.0"
        }
      ]
    }
  }
}
hazy onyx
fiery cradle
#

So, it looks like the attachable's not erally doing anything at all

#

Can you send your content log?

hazy onyx
#

It is enable

fiery cradle
#

Oh wait, I see the issue. Is this an armor item?

hazy onyx
#

I want to create an armor item

#

Now i'm just trying to resize the icon

fiery cradle
#

That's the issue thwn

#

I don't think you can do held attachables for armor items

hazy onyx
#

I was doing that

#

The only problem that was happening was because the first person animation was not working, but the 3rd was

lost orchid
#

What is the best alternative to renderoffsets?

wraith violet
lost orchid
#

So I have to create a model for the item, right?

fiery cradle
#

You can use a texture mesh

#

The vanilla bow is an example

lost orchid
#

Ok tks

torn copper
#

Can someone help me in my post 🥲

kindred pollen
#

Bru, this pisses me off why are they removing everything good about addons and making it way harder?

#

I want to be able to make weapons give effects, items teleport, have inventorys, give effects, etc.

#

Without having to make 20 different scripts for each of them

wraith violet
kindred pollen
wraith violet
#

All in 1 file!

kindred pollen
#

That may be true but scripting is a lot harder to figure out

#

How do I run commands when you use the item?

wraith violet
#

Custom components or itemuse event

kindred pollen
kindred pollen
#

Alright.. That's helpful

vagrant rock
#

how to make item able to be put in offhand?

wraith violet
vagrant rock
#

alright

#

ty i found it

crude hollow
#

Is it possible to set a custom lore to an item made by myself? Like a component or smt to set it

crude hollow
#

(idk abt scripting)

buoyant horizon
#

How do I reduce durability when mining blocks?

wraith violet
buoyant horizon
#

At the moment it does not allow me to modify the damage of the object directly from the event. It is restored to the value before the modification, with both objects that are in the event, pre and post.

wraith violet
trail jay
#

I replaced on_use event with custom components because hcf is being removed but wich item format versions should i use for custum components to work?

#

1.21.0?

trail jay
trail jay
# wraith violet 1.20.80

Okey that made components work but now item texture is invisible, may you know what is the problem? It happend after i changed item format version
{
"format_version": "1.20.80",
"minecraft:item": {
"description": {
"identifier": "jjba:sk_active_control",
"category": "masked.world.text.jojo"
},
"components": {
"minecraft:icon": {
"texture": "sk_active_control"
},
"minecraft:cooldown": {
"category": "ska",
"duration": 1
}
}
}
}
Here is the item code if it will help to understand the problem im dealing with

wraith violet
#

You dont need the texture object

trail jay
#

Oh okey thanks i will try that

thin cloak
#

does anyone know how to make custom tags for recipes?

#

for example if i made a bunch of custom items and wanted them to have their own category, how would I create that tag?

wraith violet
thin cloak
#

like you know how you can use "tag": "minecraft:logs" inside a recipe so you dont have to make like 10 different recipe files for each log

wraith violet
#

Right, all your items need your tag then

thin cloak
#

how would I assign the tag

wraith violet
#

In the item file

thin cloak
#

right

#

its not working lol

#

"minecraft:tags": {
"tags": [
"hammerstone"
]
}

wraith violet
#

You need the namespace

thin cloak
#

this is how i have it right now

#

how do I make the namespace

wraith violet
#

yournamespace:hammerstone

thin cloak
#

oh yeah

#

i tried that

#

didnt work

#

is there a place i need to be declaring these tags beforehand ?

wraith violet
#

That's not helpful at all, any content logs? Are you using the right format verison?

thin cloak
#

yes, and yes, sorry lemme grab those

#

[Recipes][error]-recipes/xov/flint_handaxe_using_hammerstone.recipe.json | flint_handaxe_using_hammerstone.recipe | The Item Tag: hammerstone is missing or invalid, can't make the recipe

[Recipes][error]-recipes/xov/flint_handaxe_using_hammerstone.recipe.json | flint_handaxe_using_hammerstone.recipe | Recipe for: flint_handaxe_using_hammerstone.recipe is missing (unknown) ingredient

#

this is after I removed the namespace

#

the error with the namespace was identical to this one

wraith violet
#

What format version are you using?

wraith violet
#

Try 1.20.80, and then show your recipe file

thin cloak
#

i WAS using 1.20.80, but changed it after the first error

#

{
"format_version": "1.12",
"minecraft:recipe_shaped": {
"description": {
"identifier": "flint_handaxe_using_hammerstone.recipe"
},
"tags": [
"crafting_table"
],
"pattern": [
"B ",
" A"
],
"key": {
"A": {
"item": "minecraft:flint"
},
"B": {
"tag": "xov:hammerstone"
}
},
"result": {
"item": "xov:flint_handaxe"
}
}
}

spare fractal
#

Hello everyone, maybe someone can help me, here I want to know how to make this Spawn Egg hidden and can only be obtained from Command?

high fiber
#

category: commands

#

@spare fractal

spare fractal
#

Ok

crystal jewel
#

Hello

#

What files are needed to add these items to the game?

trail jay
gray tiger
#

you could set your category to "none" but then it hides the item from even commands, not just inventory

trail jay
#

Ehh so sad

bleak wigeonBOT
fervent maple
#

if you want to vote for it

trail jay
#

I will

dry pilot
#

Is the repairable component broken on latest stable?

wraith violet
dry pilot
# wraith violet Broken how?

I’m trying to repair some boots with a specific item, when I put it on the anvil with said item it shows like it can be repaired but when I pickup the result from the anvil it comes back like I did nothing

#

So no item gets repaired and no item gets removed from my inventory

fervent maple
#

wait nvm how it that related at all

karmic sky
#

is there a list of all conditions for amimation controllers somewhere?

fiery cradle
#

That website will be your friend for most documentation

#

If somethings not there, it's probably on https://wiki.bedrock.dev

dry pilot
#

I understand the issue now

keen kite
#

you can animate handheld items?

dry pilot
#

Using attachables, I believe

keen kite
#

butyou can't on item sprites?

gray tiger
karmic sky
#

i wish i could pin these resources

karmic sky
#

wait so what would be a good query to use if i wanted to activate an animation when I first start holding the item?

main canopy
#

To my knowledge it isnt possible to change the item texture based upon a query of the item name (like jeb sheep or other thing like that) am i correct?

wraith violet
#

Custom components

wraith violet
#

You did all this?

#

Ah are you in stable? That explains it. That version is relying on preview

#

My bad dude, i dont have any version thats supposed to work on stable. It was supposed to when 1.21.10 released but that got delayed. Once 1.21.20 I'll release a stable version

#

Which should be next week. Or you can learn scripting I guess

dry pilot
#

How can I make an attachable use X geometry and X render controllers when the item is held at hand and use Y geometry and Y render controllers when the item is equipped?

civic zinc
#

Just replace the item

#

Ez

wraith violet
dry pilot
#

Yes you can, managed to do it!

wraith violet
dry pilot
#

I made it using just two attachable files, for some reason the render controller wasn’t working when, in theory, it should have

#

I’m not sure if it’s because I’m not supposed to give attachables to blocks

dry pilot
#

Now is just a single attachable and block 🫡

karmic sky
#

im trying to make a 3d item with animations but the model keeps getting all messed up when i test it in game even though on blockbench it looks fine anyone know whats going on???

dry pilot
#

How can you make an attachable use two models and a different texture for each model again?

wraith violet
dry pilot
#

ohh right

#

Thank you!

karmic sky
#

how would i check?

#

O . - uhhhhhh

#

oh-

#

then no

#

i dont

lethal iris
barren stratus
#

How to fix this? I reduce the size of the item, but it loses all quality

olive sun
#

How can I modify the spawn egg texture for the iron golem? I couldn't find the spawn egg texture for the iron golem in the item

wraith violet
olive sun
wraith violet
wraith violet
#

Yes

olive sun
#

oh

olive sun
wraith violet
olive sun
sour mango
barren prawn
#

look into the skeletons folder names

#

and just replicate the folder names into your model

sour mango
jaunty bane
#

Not super sure why my item keeps telling me it's missing the icon texture when it's not

jaunty bane
#

It's just the icon component. I set it as default an texture for it and it says it's missing

barren stratus
#

Guys, i have a problem with the position of the item in my hand, is this resolved through these attachables? This part is so complicated pingomg

barren prawn
# jaunty bane It's just the icon component. I set it as default an texture for it and it says ...
{
    "format_version": "1.20.60",
    "minecraft:item": {
        "description": {
            "identifier": "swmc:dc_15a_ammo",
            "menu_category": {
                "category": "equipment"
            }
        },
        "components": {
            "minecraft:stacked_by_data": true,
            "minecraft:hand_equipped": true,
            "minecraft:use_modifiers": {
                "use_duration": 99999,
                "movement_modifier": 1
            },
            "minecraft:can_destroy_in_creative": false,
            "minecraft:food": {
                "can_always_eat": true,
                "nutrition": 0
            },
            "minecraft:max_stack_size": 1,
            "minecraft:icon": "dc_15a_ammo_icon",
            "minecraft:display_name": {
                "value": "dc_15a AMMO"
            }
        }
    }
}

Here an example of mine

jaunty bane
#

Yeah but I'm in stable and that format no longer works

gray tiger
barren prawn
jaunty bane
#

Nope. Items before 1.20.80 are hfc and the texture component format changes

gray tiger
#

1.20.30 and above is the one you need for stable components

#

up to 1.20.80 (in current game version)

barren prawn
#

besides 1.20.80

#

which basically has no difference compare to my code

jaunty bane
#

Well I assumed since 1.20.80 blocks were had hfc so did items. And yeah it changes at 1.21.0 which is supposed to be stable for all

wraith violet
jaunty bane
#

If that was the case none of my stuff would woek

#

I.21.20 doesn't work. No matter what I tried to do.

barren prawn
wraith violet
jaunty bane
#

No

wraith violet
#

That's why

jaunty bane
#

Right in stable.

mellow copper
#

what the f in my pack (in the packcache) the texture looks like this

#

but ingame there is a pixel error?

wraith tiger
#

maybe try to keep the texture size in a 1:1 ratio (width and height)?

mellow copper
#

okay the image was 22x22 and mc probably scaled it down to 16x16, now it works

spice hemlock
#

does anyone know how to make this go onto the next line:

item.kingdom:speed=§bSpeed Boost\n§f[ §bLasts for 30s§f ]
wraith violet
spice hemlock
#

how do you do that?

wraith violet
#

Just add the component?

spark swift
#

with the removal of render_offsets along with HCF experiment how would i scale down my items that aren't 16x16? i believe i have to use the resource pack for item attachables.... not sure how to do that tho

#

legit made a script to generate render_offsets for me and they removed it angry

karmic pulsar
daring garnetBOT
wraith violet
spark swift
#

They really shouldn't have removed it tbh render offsets made it so much easier for this specific scenario 😩

"minecraft:render_offsets": {
    "main_hand": {
        "first_person": {
            "scale": [ 0.0104, 0.0104, 0.0104 ]
        },
        "third_person": {
            "scale": [ 0.02573333, 0.02573333, 0.02573333 ]
        }
    },
    "off_hand": {
        "first_person": {
            "scale": [ 0.01733333, 0.01733333, 0.01733333 ]
        },
        "third_person": {
            "scale": [ 0.02573333, 0.02573333, 0.02573333 ]
        }
    }
}
lucid wave
#
  "minecraft:item": {
    "description": {
      "identifier": "msd:stanagmag",
      "category": "Items"
    },
#

category items dont work anymore

#

do you guys know a fix?

karmic pulsar
#

change it to 1.20.70

spark swift
lucid wave
#

okie

karmic pulsar
spark swift
spark swift
#

Its REALLY annoying for me

#

This im assuming...

wraith violet
spark swift
#

I'm kind of new to attachables, I always ignored them, which file would that be in sorry?

wraith violet
#

In the animation file, check the guide i sent

spark swift
#

Alright

lucid wave
#

how do i resize item texture when holding?

gray tiger
lucid wave
#

ye

spark swift
karmic pulsar
karmic pulsar
spark swift
#

It doesn't seem to be enchanted

karmic pulsar
#

well could u show me how to scale it down

spark swift
#

And for the attachables/stick.json change your stuff accordingly

#

I'm assuming I have to do this for every custom item I want to scale down

karmic pulsar
#

so where do i place that file in my pack

spark swift
#

In the root directory

#

For the folders you already have move the contents into them, if you don;t have them create the folder

spark swift
#

It looks really goofy when swinging items and doesnt even look like im holdng iy

fallow pier
#

As long as I have the correct paths, can I have subfolders in the behavior pack's items folder?

unkempt plover
#

block

rugged wind
#

what's the version of item for make work "minecraft:protection" after 1.20

#

i try 1.20.20 but it don't work

lethal iris
#

Protection now comes under the ‘wearable’ component

rugged wind
#

@lethal iris

lethal iris
rugged wind
fervent maple
#

remove "is_experimental" it doesn't exist

lapis tartan
#

Does anyone have a basic pack with an item event working after HCF removal? Fairly certain I've worked with the custom components before but I need a refresher

daring garnetBOT
#
HCF Removal and Custom Components

The Holiday Creator Features experimental toggle has been removed. Along with it includes JSON block and item events. This functionality has been replaced with custom components.

Please take a look at the following links to learn more about custom components:

main whale
#

what do i do now? no item event works

wraith violet
main whale
high fiber
#

web is bug?

astral estuary
#

yep

spark swift
#

anyone else getting these errors after the update?

pseudo pollen
lethal iris
pseudo pollen
lethal iris
shell dock
#

how to have an attachable for armor wearable and item? like how do I make it look normal in hand, but still have its attachable for the wearable armor

shell dock
#

just now the item thingy

wraith violet
#

tater the guide i sent literally shows how to make vanilla armour, 2d sprite in hand, 3d model when equipped

shell dock
#

it doesn't work tho

#

bcs my texture size is bigger then 16x16

wraith violet
shell dock
#

yeah I see

pseudo pollen
#

How can I make an item that is usable and does not disappear upon use?

wraith violet
plain elbow
#

now the blocks and items in 1.21.21 doesn't work, becouse the experimental funcions were removed. ¿there's a way to addapt them to the newest versions code?

daring garnetBOT
#
HCF Removal and Custom Components

The Holiday Creator Features experimental toggle has been removed. Along with it includes JSON block and item events. This functionality has been replaced with custom components.

Please take a look at the following links to learn more about custom components:

wraith violet
pseudo pollen
#

Why is this item stackable as 64 even if I set it to 1?

{
"format_version": "1.20.0",
"minecraft:item": {
"description": {
"identifier": "endermod:ender_star",
"category": "Items"
},
"components": {
"minecraft:max_stack_size": 1,
"minecraft:display_name":{
"value": "Ender Star"
},
"minecraft:allow_off_hand": {
"value": true
},
"minecraft:glint": true,
"minecraft:icon": {
"texture": "endermod.ender_star"
}
}
}
}

plain elbow
wraith violet
plain elbow
wraith violet
plain elbow
crimson cobalt
#

what is replacement for render offset

wraith violet
plain elbow
crimson cobalt
plain elbow
#

¿what can i use instead "minecraft:render_offsets"?

wraith violet
daring garnetBOT
#

Cannot find an faq with the specified tag.

lunar lantern
#

why this doesnt work

wraith violet
lunar lantern
#

so, i put those components inside "minecraft:use_modifiers": {
THIS
}

#

?

#

nvm i made it work

radiant grove
#

whats the replacement for minecraft:armor?

gray tiger
radiant grove
#

okay thank you

split pumice
#

Is it possible to set armor toughness? There's no field in wearable afaik

wraith violet
#

No

faint quartz
#

Does "minecraft:block_placer" still work to make items place down blocks, because its no longer functioning like it used to for me

radiant grove
#

whats the replacement for minecraft:render_offsets ?

#

"minecraft:render_offsets":{
"main_hand":{
"third_person": {
"position":[ 0.85, 1.85, -1.10 ]
}
}
},

daring garnetBOT
wraith violet
daring garnetBOT
worldly vessel
#

it seems that wearable protection doesn't work, or at least it doesn't work with knockback roar. confirm?

cerulean steppe
#

How to solve this

wraith violet
cerulean steppe
wraith violet
#

Yes

cerulean steppe
wraith violet
cerulean steppe
#

The name just isn't showing up.

faint quartz
#

Is there any way to make items not drop themselves even when mined with silk touch?

wraith violet
lament birch
#

Hey, how do you add dynamic properties to an item? I am wanting to set variables on an item that I could use in my custom components, thanks!

wraith violet
lament birch
#

Gotcha, thanks!

hazy onyx
#

Like a robot

#

They didn't know how to make it

#

They think that just sending u the link it can be usefull for u

#

But it is not

#

Bruh moments

shell dock
#

Ik I just reduced texture size and just went with that

hazy onyx
#

SmokeyStack, if the attachables really work, make a addon with what this guy need that really work

hazy onyx
#

The truth is

shell dock
#

I asked some other people and they also didn’t know

hazy onyx
#

Nobody wants to help

hazy onyx
#

Bec don't have a way to do that

#

Not yet

#

Attachables is literally just for 3D items and armor

#

Unfortunately

#

U can't make item and armor inside of the same attachable

#

context.is_first_person??

#

Rlly mojang??

#

U kidding me?

#

If everybody could use variables and queries inside of the stupid attachable the world would be a better place

#

Have a good day

#

Or night

#

Whatever

sand lava
#

how do i remove the namespace of an item in commands? and is it possible to use minecraft: as the namespace of a custom item?

wraith violet
sand lava
#

i wanna remove the namespace because i want the item seem to be vanilla

#

and so it's easy to find in give command

gray tiger
sand lava
#

i see

charred skiff
#

does anyone have the behaviour item json for stick

#

uhhh

#

ignore my pfp

gray tiger
#

nice pfp

charred skiff
#

sigh

fiery cradle
#

Sticks aren't data driven

fair smelt
#

{ "format_version": "1.16.100", "minecraft:item": { "description": { "identifier": "gun:deagle", "category": "equipment" }, "components": { "minecraft:max_stack_size": 1, "tag:gun": {}, "minecraft:allow_off_hand": true, "minecraft:hand_equipped": true, "minecraft:display_name": { "value": "DEAGLE\n§7[Pistol .44JHP]" }, "minecraft:creative_category": { "parent": "itemGroup.name.tools" }, "minecraft:cooldown": { "category": "attack", "duration": 1.0 }, "minecraft:icon": { "texture": "gun_deagle" }, "minecraft:render_offsets": { "main_hand": { "third_person": { "scale": [ 0.025, 0.025, 0.025 ] }, "first_person": { "scale": [ 0.0095, 0.0095, 0.0095 ] } }, "off_hand": { "third_person": { "scale": [ 0.025, 0.025, 0.025 ] }, "first_person": { "scale": [ 0.0095, 0.0095, 0.0095 ] } } } } } }

#

Why is this item not showing in Minecraft?

fiery cradle
#

Render offsets isn't a component anymore, use attachavles. I'd also recommend turning the content log on in the future to help debug

daring garnetBOT
#
What is Content Log?

The content log gives you live feedback for most errors that could occur while developing your add-on.

In Minecraft:

  1. Go to settings
  2. In the General section, select "Creator"
  3. Enable Content Log GUI

For more information:
https://wiki.bedrock.dev/guide/troubleshooting.html#content-log

fiery cradle
#

It's because you have an invalid component

fair smelt
#

So like render offset is gone and Minecraft isn't doing anything to fix the item size?

#

Also what about the on shoot event in item files? Is that removed too?

fiery cradle
#

I'm sure they'll fix it eventually. In one of the faqs i sent there's a link describing what to do to make your item look normal

fiery cradle
#

You can use custom components to replicate it

daring garnetBOT
#
HCF Removal and Custom Components

The Holiday Creator Features experimental toggle has been removed. Along with it includes JSON block and item events. This functionality has been replaced with custom components.

Please take a look at the following links to learn more about custom components:

Bedrock Wiki

MS Docs

fair smelt
fiery cradle
#

Yeah, sadly

fair smelt
#

Idk why mojang keeps on removing

#

Like every update is a disaster for creators

#

Btw thank you

fiery cradle
#

Ofc

fiery cradle
fair smelt
#

Btw one more question

#

Do u know from where I can learn Minecraft scripting for bedrock?

fiery cradle
#

It may also be useful to learn some javascript on w3schools.com so you can understand the language better

crystal jewel
#

Where can I find out the data ids of items?

sturdy pollen
median bluff
#

How to use render_offsets to make item invisible in new update?

nova juniper
#

can you add tags to an item through commands?

gray tiger
#

tags can't be added dynamically on items

nova juniper
#

ok thanks

daring garnetBOT
wraith violet
median bluff
ebon wren
#

Is it possible to create a custom trim icon for the armor?

neon zodiac
#

Hello, does anyone have an example of a shield with lots of bones? || vanllia only has 2 bones but the shield I made has a lot of bones causing the animation to break - not working ||

wraith violet
#

You jist need to set it to the icon_trim in the icon component

crimson cobalt
#

what is launch_power replacement in script api?

wraith violet
gray tiger
wraith violet
#

Ah yes, i remember. I dont recall shoot much aside it was used for bow workaround when shooter was broken

wraith violet
crimson cobalt
#

btw "can_always_eat": false is not working

wraith violet
crimson cobalt
#

thx

crimson cobalt
wraith violet
harsh harbor
#

how can i fix this sword

    "format_version": "1.21.10",
    "minecraft:item": {
        "description": {
            "identifier": "fantasy:alexandrite_sword",
            "menu_category": {
                "category": "equipment",
                "group": "itemGroup.name.sword"
            }
        },
        "components": {
            "minecraft:damage": 14,
            "minecraft:max_stack_size": 1,
            "minecraft:icon": "alexandrite_sword",
            "minecraft:render_offsets": "sword",
            "minecraft:enchantable": {
                "slot": "sword",
                "value": 10
            },
            "minecraft:durability": {
                "max_durability": 2000,
                "damage_chance": {
                    "min": 90,
                    "max": 100
                }
            },
            "minecraft:custom_components": [
                "fantasy:alexandrite_sword"
            ]
        }
    }
}```
wraith violet
#

What exactly is broken?

harsh harbor
#

it looks like i am holding an item not a sword

wraith violet
harsh harbor
#

ok thanks

harsh harbor
minor gust
#

How can I make a Item with durability don't break, when I hit a Entity?

wraith violet
minor gust
#

alright, thanks

wraith violet
ebon wren
#

is there any way to change the size of the item in the player's hand? 2d item

daring garnetBOT
ebon wren
ebon wren
ebon wren
#

in first person it was a little strange

ebon wren
#

Is the animation used for both perspectives?

ebon wren
wraith violet
ebon wren
#

It's sad, it would be easier

wheat gazelle
#

How would I make a function that when I right click a specific item it deactivates all potion effects in a 15 block radius

wraith violet
wheat gazelle
wraith violet
#

No idea how to use that, sorry.

harsh harbor
wheat gazelle
#

Oh

ashen orchid
#

Hello so I have texture for totem and I want to make it animated but I don't know how

ashen orchid
gray tiger
split pumice
#

Is there a way to reset anvil uses on an item?

ashen orchid
jaunty jay
#

hi guys Can you guy tell me how can i make when the player hold my custom item The hand also do some animation? like the guns addon?

jaunty jay
scarlet rampart
#

how can i hide my items from here

gray tiger
scarlet rampart
vernal nebula
#

Guys, is there a reason why I can't use my custom shooter item in survival or adventure mode? I can only use it on creative for some reason...

#
  "format_version": "1.20.50",
  "minecraft:item": {
    "description": {
      "identifier": "let:brush",
      "menu_category": { "category": "items" }
    },
    "components": {
      "minecraft:icon": {
        "texture": "brush"
      },
      "minecraft:use_modifiers": {
        "use_duration": 1.6,
        "movement_modifier": 0.35
      },
      "minecraft:food": {
        "can_always_eat": true
      },
      "minecraft:max_stack_size": {
        "value": 1
      },
      "minecraft:use_animation": "spear",
      "minecraft:shooter": {
        "ammunition": [
          {
            "item": "let:light",
            "use_offhand": false,
            "search_inventory": false,
            "use_in_creative": true
          }
        ],
        "max_draw_duration": 1,
        "scale_power_by_draw_duration": false,
        "charge_on_draw": false
      },
      "minecraft:digger": {
        "destroy_speeds": [{ "block": "minecraft:stone", "speed": 5 }],
        "use_efficiency": false
      }
    }
  }
}
wraith violet
vernal nebula
#

Oh so I'm forced to have the ammunition and also to decrease the stack on each shoot?

#

I don't want the player to have the ammo in their inventories and have infinite ammo. Is that possible?

wraith violet
vernal nebula
#

Ok I'm using scripts but not for this. Can you point me in the right direction so I can take it from there?

wraith violet
vernal nebula
#

it'll set a block on hit, it's not going to do any damage

#

Should I set the entire projectile within the script file?

vernal nebula
#

So I still need the item with the shooter component? or not?

patent brook
#

Any reason why the animation of my attachable is not the same on blockbench and in game

#

I exported everything correctly

fiery cradle
#

The blockbench animator for attachbales isn't perfect. It will take some manual tuning

#

How I'd do that is first, isolate what modifying each axis does to the animation. Then do a binary search like method to find the correct values, one axis at a time.

To do a binary search, find a value you know is too low and one you know is too high. Test the value halfway between them. If the halfway value is too low, repeat, using it as the new low value. If it's too high, repeat, using it as the new high value. Continue until you think that axis is close enough to the right value

patent brook
fiery cradle
#

You can try, but I think it will likely come down to needing manual tuning

knotty patrol
#

hey how to make items to run again after h\oliday creator removal

daring garnetBOT
#
HCF Removal and Custom Components

The Holiday Creator Features experimental toggle has been removed. Along with it includes JSON block and item events. This functionality has been replaced with custom components.

Please take a look at the following links to learn more about custom components:

Bedrock Wiki

MS Docs

torpid steppe
#

hi there, is it possible to use item_display_transforms to render items with custom geo (attachable) like armor items?

torpid steppe
#

sad

dry pilot
#

Why don't just use attachables?

spice sierra
#

Where can I read the last devs Q &A?

#

I missed it, but I guess it might be saved somewhere

wraith violet
fervent maple
#

the full thing's here #1276612501156401162

patent brook
#

Why doesn't my custom attachable have the swing animation when breaking a block

minor gust
#

Why dont I slow down when using minecraft:shooter?

wraith violet
minor gust
#

Thanks

vagrant pawn
#

is there a way to make items use Mace enchantments?

wraith violet
#

You could use the all slot

karmic pulsar
#

Does anyone know how to make the item turn to the side a bit?

rose badge
#

minecraft:use_animation": { "value": "drink"

Can i change this an different animation like custom animation? Is it possible

#

minecraft:use_animation": { "value": "player.legendary_pose"

My animation name is animation.player.legendary_pose

wraith violet
#

You can only use the pre defined values

vapid spear
#

I'm not really sure what terminology to search for, so I thought I'd start my query here. I have a request in the community I support to apply custom item models to an existing vanilla item, based on some sort of changeable data value. For example, a custom hat that overrides the carved pumpkin item when a value of some kind is changed for an item. Is this something that's possible and if so, what kind of general pattern or set of code files would be required. I'm happy to do the leg work of learning how to do all the various pieces, but I'm not sure where to start on this.

wraith violet
vapid spear
#

I think so. Hermitcraft has been referenced.

#

I know there are items that can have multiple textures, like the iron golem's damage marks.

knotty patrol
#

god i need template for the new 1.21 item

#

i dont kow jack on javascrippt

#

they shouldve kept it while also having the new customcomponets

#

no harm

wraith violet
#

Too much work to maintain both

thorny vigil
#

Anyone notice how use animations don’t work? Like I have it on bow and it’s eating the bow 😭

#

Or is it just me

split pumice
#

Is there a way to make a tool swing with scripts?

I want to fix the missing swing animation and sound for my Enderon Hoe

Looks like the old solution was to use on_tool_use but I assume that is no longer working?

split pumice
# wraith violet No

No as in not possible with scripts?

Or just that on_tool_use no longer works?

wraith violet
#

Not possible

floral horizon
#

Can someone tell me whats wrong with this

ebon wren
#

Will the game ever save item data like it saves blocks placed in the world? So they don't disappear if you remove the addon?

shadow cedar
#

how the hell do i fix this shit

balmy quest
#

json ui alternative

#

is your texture png high resolution?

shadow cedar
heady umbra
#

Could someone help explain how I add item lore by making use of item functions?

#

Had a look at the wiki and not too sure what to do

gray tiger
#

u can't add lore on items without script api Or loot tables

heady umbra
gray tiger
#

yeah that's loot tables

heady umbra
heady umbra
#

make a loot table folder

gray tiger
heady umbra
#

I just want to add lore to a custom item

gray tiger
heady umbra
#

can lore just not be applied to the item from when I grab it out of the creative menu for example?

gray tiger
#

that's the closest you can get to what u want

heady umbra
#

ahh ok thank you!

leaden hull
#

Do you guys know how I could resize the icon? Since I only changed the icon for bread but I need this icon resized but I don't know how to in this new version of Minecraft

daring garnetBOT
wraith violet
leaden hull
#

I tested

wraith violet
#

It works for everyone else

leaden hull
#

I'll just make the icon into a model

glass otter
#

does custom projectiles can be shot by vanilla arrow ?

wraith violet
lusty lava
#

Can someone help me? How do I reduce the size of the item and fit it in the player's hand, since it is huge and far from the player's hand?

wraith violet
flint cypress
#

Is it possible to make an 2 items with the same identityer but different data values

split pumice
fiery cradle
wraith violet
#

Are you using the RC version?

#

Notice how the docs says RC? That means its for RC version

#

I could do a better job at clearly labelling it I guess

glossy salmon
#

does anyone have a template for an attachable

wraith violet
glossy salmon
#

literally just like a template for a stick

daring garnetBOT
glossy salmon
#

yeah but is any of this necessary

wraith violet
#

All of them are

glossy salmon
#

and what's geometry.wiki.steve_head

wraith violet
#

Did you read the guide I sent above?

glossy salmon
#

yeah I've been on it

wraith violet
#

Then what's still confusing?

#

Did you read it fully?

#

Or did you just download the file

glossy salmon
#

I've been reading it

#

¯_(ツ)_/¯

#

I mean I can't really just copy paste it and rename the stick identififer & texture

#

so I'm trying to figure out what else needs to be changed

#

which the wiki doesn't explain

wraith violet
#

Read the full guide

#

Please

glossy salmon
#

I am literally reading it

wraith violet
#

It doesn't seem like you are based on your comments

glossy salmon
#

it's not like I'm making a custom thing

#

just trying to get a template so I can make this regular item size

daring garnetBOT
wraith violet
#

Did you read the 2nd link?

glossy salmon
#

that I did not do

#

okay so

#

I need to put these in my pack
RP/models/entity/large_item.geo.json
RP/render_controllers/large_item.render_controllers.json

#

and then I need to use that template

#

correct?

#

"This is what the attachable file will look like. Note that you need to change <identifier> to match your items identifier, and replace <path> with the filepath to your items texture (the same one used in item_texture.json)"

#

what is this sentence saying

#

wait wait

#

that doesn't make any sense

#

because where do I put the actual texture

#

OHH

#

I misunderstood

#

OHH

#

no wonder I've been so confused

#

attachable work in addition to the regular item system

#

not as an alternative

#

right

digital storm
#

anyone #1282572947718144083 help me

shadow cedar
#

can my custom helmet run this animation while being worn?

leaden hull
#

Yes it can

shadow cedar
leaden hull
#

And put alive

stark jasper
#

Is there anyway to make a custom item compostable? The composter block is hard coded and I can't access it

stark jasper
#

Damn. How about acting as bonemeal?

#

Ah hang on that'd just be the same

#

Thanks anyway ily

#

Any ideas on a unique use for a 'worm' item lol. Maybe I should just make it give the player half a hunger point

stoic jay
#

you can make a custom component for your worm item

stark jasper
#

Oh I see?

stoic jay
#

this is the event you'd want for a custom bone meal

wraith violet
stoic jay
#

lucky tritan

#

some one already did all the work lmao

stark jasper
stoic jay
#

is the ominous trial key data driven or something?

junior monolith
#

How to add fishing rod line for a fishing rod (custom fishing rod, new item)?

zealous holly
zealous holly
#

And that the blue sky makes it difficult to see because the colors dont contrast well.

thorny vigil
#

Maybe he didn’t know

#

Sarcasm 😡

leaden hull
lean iron
#

"minecraft:icon": {
"texture": "apple_golden"
What is the correct way to do this?
(I'm trying to use a texture of a golden apple, format Version 1.21.10)

wraith violet
lean iron
#

Thanks

olive sun
#

how to made into 3D for vanilla items

daring garnetBOT
fiery cradle
fiery cradle
#

Ofc

junior monolith
#

How to add fishing rod line for a fishing rod (custom fishing rod, new item)?

split pumice
#

Does texture layering work with attachables? My top texture is hiding the bottom layer even though the top has transparent pixels (0 alpha, 0 rgb)

midnight ingot
#

how i can create recipes custom

inner coral
#

Hey everyone! I'm trying to make a minecraft:wearable item. However, when I equip the item in Creative Mode, it goes into the slot, but is not removed from the hotbar. Is there a way to prevent that from happening?

wraith violet
fiery cradle
inner coral
thorny vigil
#

That’s creative mode

torpid steppe
#

hi there, how can I force a item to have the glint effect even witout enchantment with attachables?

wraith violet
torpid steppe
#

it does, but I need to get the item echanted, but I want to be default, I have added the texture materials by default as entity_alphatest_glint but it dont forced as expected

thick crane
#

Can we use the rarity component on custom blocks?

thick crane
#

This sucks, is there any difference if i put a § in the name?

wraith violet
#

No

#

Except you wont get the upgraded functionality where it bumps the rarity for recipes

thick crane
#

wait? it does it automatically?

#

then i don't need to rename the blocks because they already require a rare item to craft

thick crane
wraith violet
# thick crane nope, it doesn't

Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients
For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity
Likewise, any crafted item which has only Common crafting ingredients must also be Common
Thats what it says

thick crane
wraith violet
thick crane
thick crane
#

i will make one final test and see if it changes anything

#

it didn't change anything, i made a crafting recipe which uses a rare item as an ingredient, to craft custom item without the rarity component, both the recipe and the items are format version 1.21.30, and the crafted item name is still white.

plush pebble
#

did the minecraft:display_name tag change? My item names aren't working anymore

wooden dawn
#

quick question

#

how do i change a default item name

#

ex feather

#

whats the thing to use in the lang file

iron glacier
#

hi, is there a way to make blocks placed with block_placer pick up (when using middle mouse button) as the item and not the block?

worldly vessel
iron glacier
#

ye but even if you're not picking it that way when you search the name in the inventory both the 2d sprite item and the block show up and i only want one

#

ok i partially fixed it by giving both item and block the same identifier ^-^

dusky sentinel
#

Does anyone know how to use the new "minecraft:storage_item" plugin?

edgy tapir
#

So

#

On Use event of swords now only Works with Scripts?

#

I found a way to make It Work using AC,for me AC ARE a better option idk why Ppl don't talk about that

wraith violet
#

Scripting is more powerful

gray tiger
fiery cradle
thorny vigil
#

Player.jason

#

Where is Jason

shadow cedar
#

Anyone know how to make items compostable?

wraith violet
shadow cedar
# wraith violet You cannot

There was a slightly older addon that had a script to make items compostable, can this not be done similarly anymore?

wraith violet
shadow cedar
wraith violet
shadow cedar
karmic pulsar
#
{
    "format_version": "1.8.0",
    "animations": {
        "animation.sword.first_person": {
            "loop": true,
            "bones": {
                "rightitem": {
                    "rotation": [
                        20.02318,
                        17.22979,
                        203.57318
                    ],
                    "position": [
                        -2,
                        31,
                        0.5
                    ]
                }
            }
        },
        "animation.sword.third_person": {
            "loop": true,
            "bones": {
                "rightitem": {
                    "rotation": [
                        90,
                        -2.5,
                        90
                    ],
                    "position": [
                        0,
                        23,
                        4
                    ]
                }
            }
        }
    }
}

I cant see model in first person but i can see it in third person

keen kite
#

does this still work?

#

without hcf?

worldly vessel
keen kite
#

alright

keen kite
worldly vessel
#

In entities it does work

keen kite
#

thanks fren

keen kite
#

welp it seems not

#

wait there's no minecraft:food anymore?

worldly vessel
#

I don't think so

gray tiger
#

It just has some triggers and properties removed from it, like no more “on_consume” anymore and same with effects

keen kite
#

I see thanks

dense steppe
#
"minecraft:digger": {
    "destroy_speeds": [
        {
            "speed": 10,
            "block": {
                "tags": "query.any_tag('stone', 'diamond_pick_diggable', 'metal')"
            }
        }
    ]
},
#

is there a way I could choose block?

#

without tag like query is block name?

wraith violet
dense steppe
wraith violet
#

"block": "id"

dense steppe
#

ok

torpid steppe
#

hi there, have someone sucessful simulate the bow animation with a custom bow?
I m trying it but I got some issues... if I use a smaller use duration like 2 seconds, just one arm raise (the main hand) the second not, but it raise very slow and kind of glitch... and at the end of use duration it keep looping the end of the animation making it looking weird...
if I use a higher use duration like 999, the hand doent even raise up...
all of this in third person, in first person if I use higher value it works just fine but if I use smaller user duration it also loop the end of the animation. json "minecraft:use_modifiers": { "use_duration": 9999.0, "movement_modifier": 0.4 }, "minecraft:use_animation": "bow",

halcyon bear
#

How do you rotate the crossbow texture?

minor gust
#

How can I play a sound when I equip a custom item? Like when I equip the vanilla shield

tranquil beacon
#

How do I reduce durability of an item after using it in crafting?

thorny vigil
#

Is that even possible in Bedrock

#

Like with a normal crafting table

spark swift
#

who pinged me here?

keen kite
#

do events work on blocks?

gray tiger
keen kite
keen kite
#

is it better to use listeners or should I just use custom component? cause im using beta

gray tiger
keen kite
#

Thanks Ash

fair smelt
#

On use run event not working in items?

wraith violet
fair smelt
daring garnetBOT
#
HCF Removal and Custom Components

The Holiday Creator Features experimental toggle has been removed. Along with it includes JSON block and item events. This functionality has been replaced with custom components.

Please take a look at the following links to learn more about custom components:

Bedrock Wiki

MS Docs

wraith violet
fair smelt
torpid steppe
#

hi there, what can I do to a custom bow be filtered by has_ranged_weapon?

dense steppe
#

is there a way we can make custom holding item only visible to the holder and not everyone else?

flint cypress
#

Is there a way to remove the recipe of an item in the crafting table but still be able to craft it

dry pilot
#

If there is no recipe the item cannot be crafted, so no

thorny vigil
flint cypress
#

No I want the item to be crafted I just don't want It showing in the crafting table you know the auto craft system where you just click the item and the ingredients is already fixed

thorny vigil
flint cypress
#

Well the shapeless recipe doesn't apply to me cause I need a specific arrangements of items but can you explain me more about this unobtainable item can I still craft this

thorny vigil
#

Then have the unlock item be like a barrier block or something

cerulean steppe
#

How do you make an item not appear in the inventory, only in commands?

tranquil beacon
#
"menu_category": {
    "is_hidden_in_commands": true
},```
cerulean steppe
cerulean steppe
# tranquil beacon ```json "menu_category": { "is_hidden_in_commands": true },```

It's not working

{
    "format_version": "1.21.30",
    "minecraft:item": {
        "description": {
            "identifier": "occultismus_arcanus:f12",
            "menu_category": {
            "is_hidden_in_commands": true
            }
        },
        "components": {
            "minecraft:display_name": {
                "value": "flame"
            },
            "minecraft:allow_off_hand": false,
            "minecraft:icon": "occ_flame12",
            "minecraft:hand_equipped": false,
            "minecraft:max_stack_size": 1
        }
    }
}```
tranquil beacon
#

leave out the entire menu_category

#

It usually is only in commands then

cerulean steppe
tranquil beacon
#
{
    "format_version": "1.21.30",
    "minecraft:item": {
        "description": {
            "identifier": "occultismus_arcanus:f12"
        },
        "components": {
            "minecraft:display_name": {
                "value": "flame"
            },
            "minecraft:allow_off_hand": false,
            "minecraft:icon": "occ_flame12",
            "minecraft:hand_equipped": false,
            "minecraft:max_stack_size": 1
        }
    }
}```
fervent maple
#

You should be able to use the "none" category for this but it makes items inaccessible in commands

bleak wigeonBOT
hasty jay
#

why do vanilla fish items have a minecraft:max_damage component?

nova juniper
#

can i add animations for armor?

flint cypress
#

How can I make 2d items visible in my hotbar but invisibile in my playerhand

stoic sparrow
#

How do i make custom potion recipe?

jovial yew
#

I tried a lot of things but did you know why my locators in my attachable item doesn't work and particles appears in the head instead of the locator

crimson cobalt
#

itis necessary to use latest format version even if item is prety basic like just using icon and display name components?

wraith violet
crimson cobalt
#

editing 60+ items (from different addons) becuz of icon compo :sad:

wraith violet
fiery cradle
proper tree
#

My item doesn't work, what's wrong?

flint cypress
#

How can I add lore to items like the description of it when hovering it

white shore
#

Hey, I just want to confirm that mojang has removed item components

So like I can't use an item amd have it run a command
This is how I make addons so I wanna confirm if I can continue or not

frozen flare
white shore
#

Yh I dont have time to learn scripting, thanks tho

flint cypress
tranquil wind
#

or scripts

glass otter
#

is dispensable new ?

ripe pilot
#

AAAAAAAAAAHHH HOOOOOWWW HOW DO I DO IT HOW DO YOU ADD FUNCTIONING DURABILITY TO TOOLS

#

this DAMNABLE CODE

#

makes me want to CRY

sand folio
#

Is it possible to stop my hand from disappearing when holding an attachable? (ik the rotation is messed up just trying to keep the hand from disappearing)

ripe pilot
flint cypress
#

I made an unlocked recipe where the item is barrier because I want the player to manually craft an item however when I searched the item name in the crafting table the items to be crafted with the unlock feature is still appearing can anyone help me how it works

keen kite
#

I'm trying to create a custom bundle

#

any suggestion where to start?

#

also that means experimental bundles needs to be enabled right?

wraith violet
keen kite
#

Thenkyou verymuch people

karmic pulsar
#

How do i show the enchanted effect on a item?

{
    "format_version": "1.20.80",
    "minecraft:item": {
        "description": {
            "identifier": "hcv:kit",
            "category": "items"
        },
        "components": {
            "minecraft:max_stack_size": 64,
            "minecraft:icon": "hcv_kit",
            "minecraft:display_name": {
                "value": "kit"
            },
            "minecraft:should_despawn": true,
            "minecraft:foil": true
        }
    }
}
wraith violet
agile marsh
#

I am really struggling to implement guns for my BO2 map. I started with just the MP7 for now. I have the item in the game, but it is invisible and my script won't work with it. Am I allowed to post bridge projects here if anyone wants to take a look at it?

thick crane
#

i was wondering can we send data to attachables like a number.

#

without using actor properties

#

preferably from the item itself

keen kite
#

is there any workaround on reading the bundle's inventory?

true ocean
#

When making food items, what should the movement_modifier be so it's equal to vanilla food items?

raven sierra
#

do you need any .JSON components to use an item in script's itemUse event?

raven sierra
#

alright. just making sure, thanks

subtle garnet
#

Why my item cant exceed 60 damage?

bleak wigeonBOT
subtle garnet
wraith violet
keen kite
#

are saturation in bedrock the same as java?

sharp ferry
#

item components "use animations" can support two values?

wraith violet
sharp ferry
#

"minecraft:use_animation": {"value": "eat"},

#

like block and eat, two values....

wraith violet
sharp ferry
#

thanks!
its says it only accept one value.... :c hey Smokey, did you have any issue with the food component? specifically "can_always_eat"?

#

👉 👈

wraith violet
sharp ferry
#

ahhhh thankS!

#

i was worried bout it...

#

you think that in a near future it will be fix?

wraith violet
#

🤷

sharp ferry
#

well i hope soon... 🤞
but thanks you so much for the help!

flint cypress
#

Is netherite inggots hard to get in Minecraft?

tranquil wind
flint cypress
#

How are recipes arranged in crafting table cause there is this item that I keep changing the pattern identifier but it still the first item that can be seen when crafting

wraith violet
flint cypress
wraith violet
#

I know that the only time recipes take into account the file name/id is for recipes of the same pattern/materials.

proper tree
#

@wraith violet I need your help

calm hare
#

Ask your question.

proper tree
#

{
"format_version": "1.21.10",
"minecraft:item": {
"description": {
"identifier": "ava:air_blast",
"menu_category": {
"category": "equipment"
},
"category": "items"
},
"components": {
"minecraft:hand_equipped": false,
"minecraft:max_stack_size": 1,
"minecraft:glint": false,
"minecraft:use_modifiers": {
"movement_modifier": 1,
"use_duration": 0
},
"minecraft:allow_off_hand": false,
"minecraft:icon": "ava:air_blast",
"minecraft:display_name": {
"value": "air blast"
},
"tag:minecraft:transform_materials": {

        },
        "minecraft:cooldown":  {
            "category":  "a1",
            "duration":  5
        },
       "minecraft:on_use":  {
            "on_use":  {
                "event":  "a1"
            }
        }
    },
    "events":  {
        "a1":  {
            "swing":  {
            },
                    "run_command": {
                        "command": [
                            "function air_blast"
                    ]
                    }
        }
    }
}

}

#

What's wrong here?

calm hare
#

you're using events which has been removed since 1.21.20

#

pretty sure that format version has to be 1.21.20.

proper tree
proper tree
proper tree
#

I can explain to u

gray tiger
#

item events are gone

daring garnetBOT
#
HCF Removal and Custom Components

The Holiday Creator Features experimental toggle has been removed. Along with it includes JSON block and item events. This functionality has been replaced with custom components.

Please take a look at the following links to learn more about custom components:

Bedrock Wiki

MS Docs

gray tiger
#

@proper tree ^

proper tree
gray tiger
proper tree
solid aurora
#

In player's animation controller there's a transition called first_person_empty_hand and also edit the render controllers of the player.

quiet badger
#

Has anyone tried the new Mace enchantment like Breach, Wind Burst, and Density on other items yet?
Im curious if it would work on a sword for example.
I doubt wind burst would

high fiber
zenith trench
# high fiber

how did you do it? I need a totem system like this, a poem that shows other items

spare fractal
#

Hi everyone. Does anyone know how to fix this?

#

I am new to making items

high fiber
#

attachables

daring garnetBOT
dark pagoda
#

guys how to name the item

solid aurora
dark pagoda
#

I did use that and it says something about parse

solid aurora
tough flicker
#

Heyas! How is a name stored on a item like the name tag?

dark pagoda
#

Here

#

{
"format_version": "1.20.50",
"minecraft:item": {
"description": {
"identifier": "goobli:goobli_wooden_stand_base",
"menu_category": {
"category": "items"
}
},
"components": {
"minecraft:display_name": "Wooden Stand §7(3 variants)§7",
"minecraft:max_stack_size": 64,
"minecraft:icon": {
"texture": "goobli_wooden_stands_spawn_egg"
},
"minecraft:entity_placer": {
"entity": "goobli:goobli_wooden_stand_base"
}
}
}
}

solid aurora
dark pagoda
#

What should I do?

solid aurora
# dark pagoda What should I do?
{
    "format_version": "1.20.50",
    "minecraft:item": {
        "description": {
            "identifier": "goobli:goobli_wooden_stand_base",
            "menu_category": {
                "category": "items"
            }
        },
        "components": {
            "minecraft:display_name": {
                "value": "Wooden Stand §7(3 variants)§7"
            },
            "minecraft:max_stack_size": 64,
            "minecraft:icon": {
                "texture": "goobli_wooden_stands_spawn_egg"
            },
            "minecraft:entity_placer": {
                "entity": "goobli:goobli_wooden_stand_base"
            }
        }
    }
}```
dark pagoda
#

Ohh

#

Thanks

tough flicker
#

Guys, is there a way to spawn an item from a loot table with a script?

tough flicker
#

oooh.. How do I do that?

wraith violet
tough flicker
#

Ahh I thought there was a command for it but it wasn't on this list I found. Thanks!

wraith violet
tough flicker
#

no, has to be a loot table. Unfortunately, the loot command isn't working...

#

Its not producing an error message either but I suspect that it doesn't like that its an entity instead of a player

#

let me check

#

Yep.. I've got it connected to an onStepOn event and it works when I, the player, step on the block but not the entity

#

I think I have setup the entity to pickup items because just spawning the item (instead of give) works

tough flicker
#

No error when I try to use "loot give @s" on a command executed on the entity

#

but it fails

mental mulch
tough flicker
#

"loot_tables/gameplay/fishing.json"

drifting patrol
#

Can someone help me with the animation for the items when used on the hoe, axe and shovel that it does with right click