#Resource Packs General

1 messages ยท Page 6 of 1

lusty bay
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You can run server on your own computer btw

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Use that as a test server

stone violet
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why does the shulker icon has white line?at bottom

unborn dust
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quick question

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if i want to update a resource pack contents, should i also update the pack manifest? or just the resource module manifest?

naive moon
untold axle
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Is it a good idea to add an identifier on all my texture file names to stop clashes? I have a texture like this textures/items/guidebook.png. If someone else addon uses the same file path with a different texture, will it clash, or don't addons overwrite each other and only vanilla?

north inlet
gentle field
untold axle
gentle field
#

Correct.

untold axle
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any other files i should be namespacing to avoid clashes?

misty coral
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Hi

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Somebody knows if the armor model can be modified?

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Or if I extend the texture, for making more space, I will be able to make a custom armor model for the other mobs, but for the player is normal?

jovial goblet
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loot tables, trade tables, textures

cunning narwhal
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Is overwriting vanilla animations not possible? cause bedrock.dev says it works but I cant get it working

cunning narwhal
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It is possible?

gentle field
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Yep.

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Make sure the id is the same.

cunning narwhal
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See I did that but the vanilla animation would always play instead

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does the file name have to be diffrent?

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Im trying to overwrite 'animation.common.look_at_target' but seemly only the head movement gets canceled out not the body rotation?

gentle field
cunning narwhal
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See i did that and even tried overwriting all the animations attached to it and same problem. its the npc

sharp terrace
#

does anyone know how to check if a player has slim or classic skin in attachables and not in the player client entity file?

stone violet
#

can anyone tell which slot image looks good and also the arrow image

daring pawn
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hhiii

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i have a question is it possible to change the font for just hud screen

cunning narwhal
#

Anyone know of a way to stop mobs from unloading when looking in certain directions? I have this problem with some animations any ideas?

elder viper
#

What's the "variable" for?

misty coral
#

helpp

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I am trying to make a 32x32 texture pack

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but the items don't show up

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the vanilla textures show up instead

tough vigil
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hello , do you know where i can find texture of block shown in creative mode, like diamond_ore block with the 3D views ?

gentle field
heady rapids
#

hi there, do someone know if disable-custom-skins=true works? it should disable these skins sold on market place that cannot be customized and ready to use, right?
I have enabled that feature but I can still use that on my server

dreamy pond
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From a PNG file?

viral egret
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How to make my entity have multiple geometry and textures and switch between them when certain conditions are met like when my entity has a variant value of 2? And also what's the default variant value?

heady rapids
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thx

heady rapids
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hi again, another question, what is the animation that plays at the pause screen as in the photo? because it is glitching (moving the head up/down very fast) and not rendering all the parts of the hair, any idea?

still marlin
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how do i translate the death cause messseges in lang file?

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like if a entity kill player,

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it's entityAttack

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i wannna do entityAttack = Killed by zombie in .lang

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so it's ${player} was Killed by zombie in chat

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isn't it like it?

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idk

edit: oh i realized it's not possible, i'm stupid

untold vector
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java only, minecraft:dust

untold axle
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How do I have a particle play on loop on the player while they are using an item

lunar bridge
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How to make a custom armor with high-resolution texture? I think two attachables.json will contradict each other

frank badger
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Is it possible to create an animation just to be used with commands in Minecraft?

vital relic
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how to make skin variants????? Hi, I'm looking for a way to be able to put different skins on the evoker as well as the new variants of pig skins. Does anyone know what I have to do to have different variants depending on the biome?

dusty dragon
vital relic
neat viper
#

Does anyone know why this happens when downloading a Minecraft realm with the mutant creatures resource pack on PlayStation?

Me and the creator are trying to solve the issue as this is the only pack in existence ive had this issue

cunning nova
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Is it possible to make a resource pack that plays a specific sound when you die? (Not other players, just you)

rare current
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does anyone know how do i make it so it render as sword holding like usually?

timid crag
#
            "arrays": {
                "textures": {
                    "Array.images": [
                        "Texture.weirdo"
                    ]
                }
            },
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.default"
                }
            ],
            "textures": [
                "Texture.poster_base",
                "Texture.weirdo"
            ]
        }```
Am I missing something? The second texture wont show up ontop of the first and it has a transparent background. It does show up when set to the top
craggy spruce
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how can i do smooth animation transitions?

lean zealot
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Guys, I made an addon from scratch, and I'm having a very serious problem when downloading the package on the server, for example I put this texture package that I made on a server, and now it's giving an error when I try to download it through the game
Imagem
Does anyone know how to solve it, it would help me a lot

still agate
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can i not specify textures per bone like i can with materials in a render controller?

viral egret
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How to create ram animation for ram attack?

stone violet
viral egret
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Or is it hardcoded?

stone violet
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u mean query

viral egret
stone violet
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blockbench shows you if it's available or not add animation controllers then their is all the query available to work with

viral egret
stone violet
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q.is_ram_attacking

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it's the query use it in animation controller

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it will display your ram animation when entity does

viral egret
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Like this one

stone violet
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you can create new one
I don't know how to combine animation

stone violet
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either you combine (their can be transition glitching)
or
just create a separate animation

woven oar
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is there a RP to revert the new GUI changes?

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there's no settting for it, sadly

prisma hazel
still agate
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is there a way with materials to forcefully render above the hand?

woven oar
prisma hazel
woven oar
prisma hazel
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you need to use a beta mobile client for it
im not sure if there are any injectors on pc that can load hbui folders

woven oar
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I used it and it worked

prisma hazel
woven oar
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shaders

prisma hazel
woven oar
prisma hazel
woven oar
prisma hazel
woven oar
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oh. it says it also works with MBL2, does that work for pc? if so, how can I download it?

prisma hazel
woven oar
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alr, thanks

vocal pine
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Does bedrock resource pack support custom textures for specifically named items in anvils like the new Java resource pack version?

sterile pier
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anyone know how I can fix my translations for my localization files

vocal pine
sterile pier
gentle field
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Im just giving you an example of the format.

gentle field
sterile pier
sterile pier
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for my display name it doesn't really work so i have to use the actual component

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i try to do item.test:sword.name=Sword but doesn't work

gentle field
sterile pier
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I've tried that too let me retryu

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okay wait it works now thanks

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it was def the space

quaint spear
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How do you make a custom PUA symbol with more detail, but smaller scale in chat?

vocal pine
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Anyone know how to change the texture of a mob based off of its name tag?

trail elk
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Can resource packs change which packets get sent to the player?

trail elk
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Yeah that's what I thought mc players are just dumb ๐Ÿ˜‚

gentle field
trail elk
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Ps players crashing on the server but not on any other platform

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It's the PS error I forgot the error code, pretty sure it's PS related and not MC

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CE-34878-0

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The guy who said to get a certain resource pack is just spreading superstition that he doesn't crash if he has a specific resource pack on

jovial goblet
# trail elk

you can cancel packets being sent through a script in a behavior pack, that might be what they're talking about

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only works for BDS though

trail elk
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They're saying their resource pack causes him not to experience the crash

jovial goblet
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if the crash is UI related, it could be fixed by editing json ui files

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not clue what the crash you're talking about is though so

jovial goblet
# trail elk CE-34878-0

this error code indicates that the game just crashed, not anything specific, so it could be anything

trail elk
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I got a hold of the pack and it's literally the same exact resource pack with added stuff

rare current
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guys...
how do i export my resource pack? ๐Ÿ’€

green bear
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does anyone know the max texture size for particles?

warped halo
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How can I detect a player holding name with specific name as example I tried
v.item_holding = q.is_item_name_any('slot.weapon.mainhand', 0, 'Apple Test');

v.item_holding = q.get_equipped_item_name(0) == 'Apple Test';

but none of them worked

woeful thistle
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i dont think you can check for the nametag

stone violet
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what is the animation for throwing projectile and how do I change it

crude ermine
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Where are the splash text definitions conatained. i cant seem to find them in the translations.

gentle field
crude ermine
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I thought it could be changed in an RP

gentle field
crude ermine
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Does it go in texts?

gentle field
crude ermine
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Easy. got it. For purely innocent reasons. ๐Ÿ˜‰

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Sorted

tough surge
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any way to have a wearable item use an attachable while hold in hand and also when wearing it?

daring canopy
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Just got a computer and i cann9t access the minecraft folders, able to view them only

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How to insert my addons to be sent to developmentpack

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I cannot access

untold nebula
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Is this kind of structure not allowed in "blocks.json"?

"dmframes:tall_wedge1": {
        "textures":{
            "up": "frame_block1",
            "down": "frame_block1",
            "east": "frame_block1",
            "north": "frame_block1",
            "side": "frame_block1",
            "south": "frame_block1",
            "west": "frame_block1"
        }
    }```
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I keep getting this error with it, so idk if it's just not allowed or if I'm doing something wrong

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Ok, I don't think it's allowed

random radish
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This structure does not make sense. You're defining faces for the four cardinal directions, then up and down, in addition to a side texture

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I wouldn't be surprised if Minecraft was just expecting one or the other

opal quest
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when i used /playAnimation or any other way to play an animation aside from the attachable itself, any group that isn't by default inside of the player model doesn't get animated. Is this a bug or is there a way to fix this?

maiden sierra
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Hello does anyone know how to hide an armor stand's held item on certain conditions?

opal quest
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if you would like a more in depth step by step you can ask me

maiden sierra
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And the pack checks if the armor stand is named snail and has a nautilus shell in it's main hand

maiden sierra
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I tried the animation scaling and I got this error [Animation][inform]-/storage/emulated/10/Android/data/com.mojang.minecraftpe/files/games/com.mojang/minecraftWorlds/+zpyfvyK690=/resource_packs/NameDepend(18)/animations/hide_rightitem.animation.json | animations | animation.armor_stand.hide_rightitem | bones | rightitem | scale | [
"(query.is_name_any('snail', 'Snail') && query.is_item_name_any('slot.weapon.mainhand', 0, 'minecraft:nautilus_shell')) ? 0 : 1"
]

[Animation][error]-/storage/emulated/10/Android/data/com.mojang.minecraftpe/files/games/com.mojang/minecraftWorlds/+zpyfvyK690=/resource_packs/NameDepend(18)/animations/hide_rightitem.animation.json | animations | animation.armor_stand.hide_rightitem | bones | rightitem | scale | child 'scale' not valid here.

crisp flint
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One message removed from a suspended account.

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One message removed from a suspended account.

hushed sage
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maybe try giving it a custom material like this one you posted

crisp flint
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

hushed sage
agile needle
stone forge
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Anyone knows if there's any available model for the new ghasts?

prisma hazel
opal quest
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if not maybe try adding it

maiden sierra
opal quest
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i'll check on it

opal quest
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so i've tried changing the client entity, animation, and model, the best solution i came up with is setting the pivot to an extremely high number like:

#
  "name": "rightitem",
  "pivot" : [ 0, -9999, 0 ]
}```
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@maiden sierra sorry for the ping i just wanna make sure it's in your inbox

opal quest
nimble hornet
#

@opal quest

opal quest
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well i do know basic json ui but i dont know how to animate with it

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im pretty sure you're supposed to make a panel in the start screen containing your image/panorama and then add an animation/event to it to make it gradually lower in opacity and hide itself once hitting zero opacity

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then again, im not sure how to code that in, i just know the process bao_foxxo_smug

nimble hornet
nova harness
#

How can I make a flipbook texture and combine it with variants, each variant with its own animation?

fervent heron
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Anyone know if it's possible to make an alpha animation for an entity... Like it fades from solid to being invisible or would it have to be a flipbook of textures slowly disappearing?

coarse loom
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is there a way to get 1.21.70 files? I think they messed up with json uis since most things seems broken on .70

sand tapirBOT
gentle field
coarse loom
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thanks a lot

frigid spear
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Alright, exactly WHERE can I find the FONT images such as the standard galactic alphabet and English characters?

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I've looked so far

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Neither the dedicated server nor vanilla packs have them (for some forsaken reason)

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And I can't find original resolution images just by searching for them

cedar gull
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Does anyone know which material supports alpha test AND RGB values?

north inlet
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yo it's the real VelVoxel Raptor... ๐Ÿ”ฅ

woeful thistle
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nothing wrong with this wdym?

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yeah

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should send it here and see what the graphic people think
#1182087588555792395

silent pumice
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hey question, how do i give a eniity player animations

silent pumice
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oops, dont mind the" ok fixed that problem, but uh" i accidently turned that into the file

frigid spear
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Alright, exactly WHERE can I find the FONT images such as the standard galactic alphabet and English characters?
I've looked so far
Neither the dedicated server nor vanilla packs have them (for some forsaken reason)
And I can't find original resolution images just by searching for them

supple rapids
#

can attachables have multiple render controllers? I'm trying to make a model that glows when you charge it so i'd have a base texture, and an additive one for the overlay.

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but it's behaving really weird where it's creating 2 versions of the model off center from eachother

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the pole disappears and the outer glowing part is just perpendicular

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actually imma make a post for this

stray wedge
dreamy pond
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unless youre using a too transparent pixel

frigid spear
keen turret
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is it possible to edit the ui animations?

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like open chest ui pop up etc

unborn dust
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how would i set a randomizer for animation controller to play random idle animation aside from the default one?

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like the default is just standing and moving slightly, and a random animation will play like waving and such

atomic sable
#

Happen to know the atlas for Creaking heart side active? Trying to make the texture like a heart beat when active but in the flip book when putting Creaking_heart_side it just does it for the inactive hearts and I've tried adding _active _awake and _on on the end and none worked

sinful shuttle
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why can't projects have sound?

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I tried to put it but it doesn't work, only in normal entity

still agate
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any way to remove the shadows and ignore lighting with attachables? Im having some issues with mine as shown

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these shadows change with where im looking

coarse loom
#

is there a way to test older versions of minecraft? 1.21.50-1.21.80

frigid spear
coarse loom
#

:(

quaint spear
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When I update glyph files or whatever, players that have joined before the update still see old or unexisting textures. How can I fix this either the easiest or best way? I try changing uuid of the pack but it won't let me enter the world

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it is in development_rp folder

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The only fix I know is to have the players clear their pack cache, but that's up to them and most of them don't

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Fixed: change version number of RP

opal quest
#

I've been trying to imitate the dragon's death light things, i came down to this but it doesn't work in game yet works in snowstorm, after a few testing the camera facing mode seems to be the problem. Does anyone know why this is?

steady creek
#

someone help me fix this im trying to add a yellow orb on a hopper but not showing up in game and it shows up i want to be able to see it throw blocks

noble ridge
#

quick question: is it possible to assign an emisive texture on a specific opacity value? im trying to create a transparent jellyfish mob with some emisive pixels as well

balmy pasture
#

how do i combine these?

north inlet
balmy pasture
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yeah definately

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i just forgot how to combine these

north inlet
# balmy pasture yeah definately
{
  "resource_pack_name": "vanilla",
  "texture_name": "atlas.items",
  "texture_data": {
    "<shortname>": {
      "textures": "<path>"
    },
    "<shortname>": {
      "textures": "<path>"
    }
  }
}```
#

simple as that

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If the list is a lot, you either ask ai to do that ir make your own system with python idk.

delicate ferry
#

why isnt this working?

{
    "format_version": "1.14.0",
    "sound_definitions": {

        "luci4.dont_leave": {
            "__use_legacy_max_distance": true,
            "category": "neutral",
            "max_distance": 64.0,
            "min_distance": null,
            "sounds": [
                {
                    "load_on_low_memory": true,
                    "name": "sounds/music/luci4/dont_leave",
                    "stream": true,
                    "volume": 0.50
                }
            ]
        }
        
    }
}
coarse loom
#

is there a way to test older versions of minecraft? 1.21.50-1.21.80 one of the updates broke one of our software and we can't figure out which version

coarse loom
rocky light
#

Use an opaque material (e.g. entity) with +states: DisableDepthWrite added to it

#

The reason why alphablend materials can mask other alphablend materials is because they record pixel depth. So while your object might have a transparent texture and be invisible, it still exists in the scene and can occlude other objects. However, there is an issue with this approach, which is the fact that alphablend objects may render in any arbitrary order. In your case, the glass renders before your masking element does, therefore by the time it renders there is nothing yet to occlude it. The solution that I've sent above will create an opaque material that stores depth but discards color. And opaque materials are rendered before alphablended ones, so rendering order will be correct. But there is an issue, it could theoretically also occlude other stuff like clouds, sun or entities.

frigid spear
#

Where can I find the glyph files for the typical characters in-game

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So I can use and modify the font

wanton storm
#

Is anyone able to do music packs?

rocky light
#

Ah whoops, I meant DisableColorWrite

sinful shuttle
#

Is it possible to make a ".lang" file that affects all languages?

north inlet
#

You're VelVoxel Raptor, you can come up with any idea lol

gilded ginkgo
#

Idk what to say

#

It definitely exists

gilded ginkgo
gilded ginkgo
#

This is the rain fog, not the normal one

#

This is the normal fog

untold vector
gilded ginkgo
tight yarrow
#

The entity is colorless, I don't know what else should be done to correct this problem, why does this happen?

"entity_stencil:entity_static": { // used in the entity
      "states": [
        "DisableDepthWrite",
        "DisableColorWrite",
        "EnableStencilTest",
        "StencilWrite"
      ],
      "frontFace": {
        "stencilPassOp": "Replace",
        "stencilFunc": "Always"
      },
      "backFace": {
        "stencilPassOp": "Replace",
        "stencilFunc": "Always"
      },
      "stencilRef": 2
    },

    "mask_filter:entity_static": { // used in the panel
      "states": [
        "EnableStencilTest"
      ],
      "frontFace": { "stencilFunc": "Equal" },
      "backFace": { "stencilFunc": "Equal" },
      "stencilRef": 2
    },
gilded ginkgo
#

Maybe remove "DisableColorWrite"

#

Idk

steady creek
#

may i get someone to test my mcpack i cant

warm tiger
#

where's the animation responsible for the player raising their arm when throwing a trident?

gilded ginkgo
gilded ginkgo
hexed pewter
#

is there a way to make an entity invinsible on firt person?

still marlin
#

Oh hey! I remember like I used to play your addons..

mighty stirrup
#

Does anyone know how to make a wavy particle That is being absorbed in one point?

whole finch
#

I dont know your idea of wavy anyways ๐Ÿค”

mighty stirrup
gloomy storm
#

does anybody know how to have proper AO on a block?
See the dark shading?

woeful thistle
#
// within material instances component in your block file.
"ambient_occlusion": 0.5

// or in blocks.json

"ambient_occlusion_exponent": 0.5
// 
gloomy storm
#

ah interesting i didnt know it could be tuned

#

but what values to vanilla blocks use? so it is normal for it to behave like that right? For example fences, with a similar shape dont have that

woeful thistle
#

im not sure

gloomy storm
woeful thistle
#

I think

gloomy storm
#

i also wonder why materials & geometry are in behavior packs give they are client thing

woeful thistle
#

just mess around with the values until its right to you.

gloomy storm
#

yeah guess ill do that thanks

#

the exponent doesnt work for custom blocks. that answers my redundancy question, its just meant to override already defined vanilla stuff aparently

woeful thistle
#

my bad

#

are you sure it does not work? If you are using the material instances, it'll probably override that.

gloomy storm
#

it spits an error saying it doesnt work for custom blocks

gloomy storm
#

bad news. i have disabled AO and face dimming entirely and the shaded part is still there

#

originally i thought it was something with the model pivot point but those ive always kept at 0,0,0

woeful thistle
#

thats happens when it clips through blocks

gloomy storm
#

yeah thats what i would think. model however does not

#

thats the relevant bit of my model. any noticeable error?

woeful thistle
#

๐Ÿคทโ€โ™‚๏ธ

gloomy storm
#

one weird thing i noticed is the origin is weirdly offcentered. is that normal?

woeful thistle
#

send me your model file rq

gloomy storm
woeful thistle
#

have you tried centering the pivot?

#

im not sure if that would cause this though

gloomy storm
#

yeah

woeful thistle
#

I see no clipping

gloomy storm
#

ive tried messing about with it. im pretty sure theres something blatantly obvious in that model that other addons ones dont have, things like the center x an z somehow being different seem weird

woeful thistle
#

sorry, im unhelpful here

gloomy storm
#

no worries. Maybe its something in the BP somehow

gloomy storm
#

if anybody else has any clue about that shading issue pls lmk, ive tried all pivot point configurations and others to no avail โ˜ ๏ธ

sinful shuttle
#

hello! Is it possible to make a ".lang" file that affects all languages?

warped halo
#

How make this button invisible using ui?

north inlet
warped halo
prisma hazel
wind solar
#

How do I make the "bone" visible only on one side of the block?
(I already tried modifying blocks.json, it worked in the test but it doesn't work with the real texture)

void root
gloomy storm
north inlet
#

Random question but can you 9slice entity block, or particle texture??

#

If you guys know what 9slice is.

gloomy storm
spark bear
#

There are currently lots of inconsistencies between custom block rendering and Vanilla blocks (or really just differences between custom and Vanilla blocks in general).

As an example I ran into earlier today, one of the only two usable Vanilla block models that exist (minecraft:geometry.full_block) is broken in that the down UV face is randomly flipped. This ostensibly would be what most blocks in the game use, but has notable disparity for ... no apparent reason. It's also allowed to cast ambient occlusion, which custom models are not - another glaring inaccessibility. alex_not_like_this

#

It also doesn't help that all block rendering is handled on the server. For. Some reason.

still marlin
gloomy storm
#

another thing is that blocks pushed by pistons render fullbright

#

honestly i cant find a good thing to say about this bedrock addon making stuff, so many issues its a mess

#

Oh another issue that might have a solution so thats why im asing here, when using the "blend" material (translucent), quads with that material dont render unless theres a vanilla translucent block on screen and on the same chunk (such as water)

uneven knoll
#

can i make the glyphs file an absurd resolution like 1024x1024 or does it have to be 256x256?

spark bear
spark bear
spark bear
uneven knoll
gloomy storm
spark bear
#

Yeah, the longer you use it the worse it feels joyous. Wait until you try any remotely complex entity system, lul.

gloomy storm
#

Entity stuff was the only thing I was impressed with as there's quite a bit and you can hook up up wit scripting too

#

But then again I just made some block entities as of now

warped halo
#

How do I detect camera perspective button being turned on to avoid visual glitches like this?

austere rover
#

Hello, I have a strange error that only appears on PC and iPhone, the block textures are replaced by an animated texture that the pack has, I deleted the flikbooks file and said texture no longer appears but instead all the blocks edited in terrain_texture.json come out purple and the items invisible, but it doesn't happen on my laptop and neither does it on my mobile.

#

after deleting the flikbook file:

#

It's as if the texture were superimposed over the entire package, but only on PC and iPhone.

#

๐Ÿ˜ฆ

#

Also the textures of the custom particles come out purple and black

warped halo
#

How can I disable elipses button on the hud when my variable "$hud_elipses_enabled": false?

faint storm
#

what is the software you guys use for making textures?

warped halo
still marlin
stray wedge
#

Can I adjust how a model is positioned in an item frame

hybrid summit
#

Anyone know where I can find the โ€œchange persecutiveโ€ and โ€œpick blockโ€ button textures?

austere rover
#

Hi, does anyone know why Minecraft deletes my "terrain_texture" and "item_texture" files when creating a world with the resource pack? It's strange, I tried with the Ogres resource pack and it doesn't do that, just to mine. If I put the pack in global resources, it doesn't delete them, and it only happens on Windows 10, since I used the same pack on my cell phone and it didn't result in this problem.

mint panther
#

Does have a way to change the item cooldown texture?

lament aspen
#

Can you change the texture of a block or item based on data

stray wedge
#

How can I display a stool model as an attachable to be 2x size?

#

like for java item/block id just change the display to be 2x size when on entity head

stray wedge
#

maybe a constant animation that has 2x scale?

warped halo
#

Can someone help me, how do I remove inventory button when variable $inv_btn is false?

glass granite
#

why may particles not be rendered?

#

nvm i fixed it

gilded ginkgo
glass granite
#

custom materials prob

gloomy storm
#

how do i target that second texture (lit) in my geometry component?

uneven slate
gloomy storm
#

hm i thought that was something entities used

uneven slate
#

Mb, I didn't read properly, they are entities only

wanton cedar
#

Whats the file path to the new minecraft egg textures?

hardy fulcrum
#

How does one correctly add a right and left item for a custom player model?
I'm having issues where mine just aren't doing shit lol
Model is the same, the color is just random on each load of the model.

hardy fulcrum
hardy fulcrum
gilded ginkgo
#

Thanks

molten jay
#

can someone tell me how can i make a texture pack that looks like this(in bedrock edition)

hardy fulcrum
#

@molten jay the outline or the items?

#

if it's the items, then attachables

#

In the other case

karmic onyx
#

Can I have an outline for a texture pack, just standard file locations

molten jay
#

how do you make custom hat using anvil renaming carved pumpkin? in bedrock edition

south sage
#

Does anyone know how to make this waypoint particles scale as the player moves away from them?

glass granite
#

If it's a block, it looks like a block

glass granite
gloomy storm
south sage
mighty stirrup
#

What's wrong with my animation why does it activates only whenever I see the entity but if I dont see it it will not activate the particles I'm talking about the particles and also the sound why

mighty stirrup
#

It's actually my pet

mighty stirrup
#

Any way to render the client side animation without seeing the entity

hushed slate
#

Does anyone know why my texture layers do this?

uneven slate
uneven slate
mighty stirrup
#

The sounds and particles are the ones getting delayed the animation is just fine

mighty stirrup
dusty dragon
#

Does anybody know why my entity that is supposed to dissapear once its on land looks like its dissapearing way too soon?

#

I have tried moving the model lower with an animation and then summoning the entity 2 blocks higher, but thats causing problems when there is a roof and the entity gets stuck above the it

frozen tiger
gloomy storm
#

does anybody have the correct model for a slab item?

#

with correct proportions and translations

gloomy storm
# short pier

Thanks, and it does display correctly in gui same as other slabs?

short pier
#

I'm not sure

#

It should in theory

fair ether
#

is there a tool to replace every texture with one specific one? also how do i make a flipbook texture .json, i have the image prepared already?

stray wedge
#

How can I make it so if a flower pot has a certain thing in it, it uses a different model

cedar gull
#

Does anyone have an idea on how to disable the eating animation for third-person view??? It looks so stupid with my custom attachable.

uneven slate
cedar gull
#

Just " - this"? Without any numbers?

cedar gull
gilded ginkgo
#

I finally managed to do something i wanted to do in a while: Restore some blocks's old lighting

#

Yeah i made the fog too but the rest i didn't make

frozen tiger
#

How to make random entity texture variants?

#

{
"format_version": "1.8.0",
"render_controllers": {
"controller.render.zombie": {
"arrays": {
"textures": {
"Array.Skins": [
"Texture.default",
"Texture.purple"
]
}
},
"geometry": "Geometry.default",
"materials": [
{
"*": "Material.default"
}
]
}
}
}

#

What am I missing?

#

I also have a new texture listed in entity.json

#

I think I need to use some query, but which one?

uneven slate
#

You put it in an animation that has just - this as all the rotations and set it to override previous animation

cedar gull
uneven slate
#

Ooh, mb
In the player.entity.json

cedar gull
uneven slate
cedar gull
uneven slate
#

Then you might want to look into scripting the animation

cedar gull
cedar gull
uneven slate
#

No problem, even though you did a large portion yourself (larger than mine lmao๐Ÿ˜… )

short pier
#

Do you have to restart MC to apply lang file changes?

gleaming vortex
#

Does anyone know if it can be detected if a player is using the Slim (Alex) or Normal (Steve) model with just a texture pack? I want a different model to be applied depending on the player's body type.

prisma hazel
wet grove
#

Is there a way to render a parrot sitting on the player's shoulder in the first person?

gloomy storm
#

what am I doing wrong here? I want to make a particle with random texture.i have this

stray wedge
#

How can I make it so if a flower pot has a certain thing in it, it uses a different model

sand ermine
#

You can't modify vanilla blocks sadly

hushed sage
south sage
gilded ginkgo
#

Yo i finally got a laptop, do anyone here know a software that lets you save images as real tga?

random radish
#

paint.net is a good and free image editing tool

lone spire
#

How can I change the texture pack of a server? For example, I want to change the texture of an item that I don't like on the server.

woeful thistle
#

you can edit the item_texture.json and make it path to your image

#

you first to need find out what the texture definition is called in there.

#

without stealing the resource pack...

south sage
#

and it's impossible

#

except if it was [alien json thingy]

#

and if you're unlucky, you'll see a scrambled words after [breaking bad] it kerbol

woeful thistle
south sage
#

No, I haven't

woeful thistle
#

you did.

south sage
#

what product?

woeful thistle
#

nice edit

#

do your clanking elsewhere lol

south sage
woeful thistle
#

this server could have an admin log that logs message edits

south sage
#

jokes aside, I'm planning to make a world border, and I'm a bit confused about how to do it ๐Ÿค”

south sage
woeful thistle
#

thats why I said that

south sage
#

nah, as long they don't know, it's safe

woeful thistle
south sage
#

that's different

#

I'm planning to use an entity, but I don't know how to make the texture tile

woeful thistle
#

why an entity

south sage
south sage
#

forget it. It was too hard

gilded ginkgo
#

Pocket edition sky color recreation

tired swallow
gilded ginkgo
frozen tiger
#

๐ŸŽ‚

gloomy storm
#

whats the differece between emitter_shape_custom and emitter_shape_point particle components? they look the same

#

what does this mean? My particle file does have a version

reef wigeon
#

can we make particles visible through blocks

sleek bear
#

Does anyone have a RP with ready-made presets for displaying vanilla items with hand_equipped enabled or disabled?

rocky light
slow juniper
#

Does someone know why this doesn't work?
If I use

			"minecraft:icon": {
				"texture": "diamond_sword"
			},``` It doesn't work 
But if I use
```js
			"minecraft:icon": {
				"texture": "diamond"
			},```
It works
(i want to use the diamond sword texture in my item)
(Idk if I'm in the right channel for this)
slow juniper
#

Just figured it out

south sage
#

Is it even possible to randomize the entity texture on clientside?

random radish
#

Sure. On entity initialization, set a Molang variable to a random value. Then you can base the texture on that variable's value

#

For an example of three textures, you may generate a random number between 0..2 (inclusive), then use that variable to index into a texture array within a render controller.

south sage
#

I see...

#

I just need an example

#

๐Ÿค”

#
{
  "format_version": "1.8.0",
  "render_controllers": {
    "controller.render.rabbit": {
      "arrays": {
        "textures": {
          "Array.skins": [ "Texture.brown", "Texture.white", "Texture.black", "Texture.white_splotched", "Texture.gold", "Texture.salt" ]
        }
      },
      "geometry": "Geometry.default",
      "materials": [ { "*": "Material.default" } ],
      "textures": [ "query.get_name == 'Toast' ? Texture.toast : Array.skins[query.variant]" ]
    }
  }
}
#

ok, I think I know what should I do

gloomy storm
#

does anybody have the default transforms for first and third person item attachable?
Also in an animation can i specify the pitch and volume of a sound?

gloomy storm
#

How can i make a block have an emissive texture?

woeful thistle
sudden mural
#

Does anyone knows what padding does in terrain_texture.json?

  "padding": 8,
  "num_mip_levels": 4```
gloomy storm
#

Empty space between textures, presumably

tight pivot
#

How do I make the animation of a cube rolling on the ground without making every frame manually?(make it look realistic)

unborn dust
#

how do i change the chat format in the lang file? i can't seem to find it

gloomy storm
tepid glacier
#

anyone here using BDS having issues with blocks and such missing from the creative menu. i downloaded the newest version and noticed when i open the creative menu all vanilla blocks and such are missing and only my custom ones are showing. It only occurs on the server.
like i see all vanilla items but it seems all the blocks themselves have just vanished. i can still place them using /setblock and fill

cloud viper
#

why does an entity turns black when it is inside a block nayway to fix that issue

modern tree
#

can we change the resolution of coustics?

keen turret
#

can you change what's the first trade that gets selected when you open the trading tab of a villager just with a rp?

gloomy storm
#

can I have a per particle custom variable?

#

does q.delta_time work for particles?

modern tree
sage skiff
#

hello anyone knows how i can hide the helmet of the player?

uneven slate
#

Make a render controller

sage skiff
#

i tried putting false in helmet

#

but it didnt worked

uneven slate
#

It would have the scale of the bone set to 0

sage skiff
#

oh

sage skiff
#

whats the bone of the helmet

sage skiff
#

i did it

uneven slate
rustic field
#

Have someone
a resource pack to show totem pop particle at mc bedrock?

#

@chilly mesa

gloomy storm
#

has anybody else used the particle_motion_collision events for particles?

#

mine doesnt seem tobe called

neon nest
#

How do tga textures work?

gentle field
#

That's a bit vague.

neon nest
#

What is?

#

I was wondering if I could use tga textures to make a specific part of my texture use face_dimming false. But since I don't know how TGA textures work, I asked that first.

gentle field
#

Asking how file type works is vague. Its like asking how do pngs work? What does that mean? What does that entail?

neon nest
#

Maybe. Just wanted to know how they work in general, to see if they could be any useful for my specific situation by myself instead of asking my specific situation.

neon nest
exotic rock
#

can someone help me on how to attach image on Characters Chest Title

frigid spear
#

Exactly where can I find the font images such as the standard galactic alphabet and English characters?
I've looked in many places
Neither the dedicated server nor vanilla packs have them (for some reason)
And I can't find original resolution images just by searching for them

gloomy storm
#

how do you make an hand animation play whileplayer is using an item?

signal eagle
#

hi

#

@signal eaglehi

hushed hearth
frigid spear
hushed hearth
frigid spear
hushed hearth
cloud viper
#

is it possible to sync the rotation of a bone in an animation from another bone on another animation example the rotation of this entity is playing loop between 30 and 90 i want to sync that in another enitity is that possible so that a specific bone of that entity will also rotate the same as the other entitiy if im making sense

uneven slate
patent light
#

can anyone helps me make the effect of charged creeper invisible

uneven slate
cloud viper
waxen junco
#

i found the best Add on!

burnt crane
#

instead of anim_time to drive the time of the animation you could use world time, this way animations will always be in sync

sudden mural
#

How block variation weight works?

Let's say I have 2 grass textures and I didn't set weight for both, how much chances for 2 texture to display?

Or I'll set weight to 0.5 for 1st texture and other texture is weight: 50, what will happen?

burnt crane
#

no weights assumes weight 1 for all of them, meaning equal chance

#

0.5 and 50 weight is the same as 1 and 100
meaning 1st has 1 in 101 chance and second 100 in 101 chance

#

easy way to think about weights is to imagine you have lets say 40 green apples and 2 red apples in a box (40 and 2 are weights)

and then you pick one random apple from the box

what are the chances you would get a green one vs a red one?

#

@sudden mural

hushed hearth
night scaffold
#

i mean it might be because my pack is on min version 1.13 but why is my chained command block using seweed as part of its animation texture

#

also my uuid is v3, since its from 2019 or even earlier

#

is that fine or should i update it

prisma hazel
night scaffold
#

But that's fine if it doesn't matter anyway

prisma hazel
night scaffold
#

That might be causing the odd textures

prisma hazel
#

maybe, you should try it

#

best practice to keep it up to date

cunning nova
#

How do I change the "You died!" message on the death screen? Neither deathScreen.message nor deathScreen.title seem to do anything

gilded ginkgo
night scaffold
#

ah yes, because minecraft bedrock needs this icon.

#

๐Ÿ˜ญ

night scaffold
#

i dont even see half of these icons

warped halo
#

Does anyone knows how can I make armor trimed items glow in dark like this

devout tartan
#

Here is an idea and hopeful question

I wanted to simulate season in our server for friends. The idea is that the texture pack subtly shifts the mood of the textures while not really affecting the world or behaviours.
Namely for spring, nature blocks are a bit more lush, and flowers a bit brighter. Summer is when colours of all blocks are tinted towards warmer colours. Fall is where grass and leaves get a coppery brown tone and flowers are a bit duller. And winter is where all blocks are tinted a bit with colder colours.

These would naturally become 4 texture packs that I can switch out between sessions for our server. Where we can decide what 'season' of our world.

The question here is where one can find a default texture pack.
Something that has the blocks would be ideal, so I can leave the mobs out of it.

hushed hearth
frozen tiger
#

Nice idea btw

proven crane
#

Finally got a functional bossbar ๐Ÿ˜ญ ๐Ÿ™ (only at the cost of /scoreboard on the sidebar ๐Ÿคทโ€โ™‚๏ธ)

shy gazelle
#

I'm making use of this in my player's render controller file in the overlay_color:
math.min(1, 1.5 * (1.0 - math.abs((query.property('antiquity:teleportation_phase') - 50) / 50)))
However, in things like the Persona creator and the pause menu, it will throw the following error: query.property does not have an actor. Is there any fix?

gentle field
wanton cedar
#

How to add spacing inbetween different text lines on a sidebar?

shy gazelle
gentle field
#

Yeah.

shy gazelle
#

Oh wait, wouldn't it be q.has_property() ? <code> : 0? I think ?? is the wrong operator.

warped halo
uneven slate
warped halo
uneven slate
warped halo
night scaffold
#

nah cus why the FUCK is my dirt glowing

#

i dont have any rtx related thing enabled for dirt

#

๐Ÿ˜ญ

#

i reloaded the world and its good now

#

????????????

#

why does this happen lmao

shy gazelle
frozen tiger
#

I made player name dependent item textures (PNDIT)

woeful thistle
#

attachable textures

#

cool

visual lava
#

would there be anyway to get the realworld position of a locator?

uneven slate
#

No

uneven slate
foggy brook
#

hey, can I get some help with particles?

#

I'm trying to replace the vanilla flame particle with a custom one but it doesn't seem to be affected by my resources pack

#

It already have the same id and the same fine name so Idon't know why it ain't working

delicate ferry
#

does anyone know why a texture pack would crash just pc players?

wanton cedar
#

How to make a particle seeable through walls?

warm sable
#

what are texture_set?

spice skiff
#

can painting textures be animated

sudden mural
#

What does LessEqual ini depth function do? And should i use it for entities?

sudden mural
sudden mural
#

how do i make armor trims glow in deferred?

shy gazelle
#

Is it possible for an animation/animation controller to set a variable that can be used by an entity's render controller? I want an overlay color to appear on the player according to a value, but entity properties are an iffy solution and throw a massive error when in persona/pause menus.

spice skiff
#

how do I make my 512x512 gui/gui.png display properly

#

it's normally meant to be 256x256 i think so it doesnt work atm

hushed slate
#

Anyone have any idea of how you could go about creating and adding a 3d mace model and new texture to go with it?

lost vortex
#

what are the possible causes when your model has a flickering texture?

uneven slate
#

If you are experiencing this, then you need to change the size of one of your cubes to be larger, inflate it by 0.01

tired maple
#

I'm getting confused with animation control

#

Is there any like video explaining or something i can't seem to find one

uneven slate
#

What's confusing you

tired maple
#

About the idle animation i made it won't go back to default idle when walking

tired maple
uneven slate
#

Or has the animation controller not changed since what you had done earlier

tired maple
#

    "format_version": "1.19.0",
    "animation_controllers": {
        "controller.animation.player_entity.idle": {
            "initial_state": "Idle",
            "states": {
                "Idle": {
                    "animations": [
                        {"idle": "!query.is_moving || query.is_on_ground"}
                    ],
                    "transitions": [
                        {"default": "query.is_moving"}
                    ],
                    "blend_transition": 0.1
                },
                "default": {
                    "transitions": [
                        {"Idle": "query.is_moving"}
                    ],
                    "blend_transition": 0.5
                }
            }
        }
    }
}
#

I Changed it btw

uneven slate
#

Klm

uneven slate
uneven slate
# tired maple

That's because you've used query is moving and !query.is_moving to make the animation play

#

You should change the transition to idle from "Idle": "query.is_moving" to "Idle": "!query.is_moving"

tired maple
#

I think I forgot to make a base anim

uneven slate
#

Would that not be the idle animation

#

If the only thing you are trying to do is add the idle animation, then you don't need any other animation

woven brook
#

Is there a way to make animated armor texture/animate the trim color scheme

tired maple
polar oracle
#

Yo

#

Any1 on?

#

I tried to change the current minecraft font (the texture) but it doesn't seem to work. I got a font texture I want to use, how do I make it work? I already put it in a resource pack

polar oracle
#

its a developer resource pack but i dont think that rlly matters

#

also i dont think anything is wrong with the manifest

split drift
#

I donโ€™t know sorry

lyric oasis
#

does anyone know how i can replace the minecraft background music with custom music? with a resource pack

warped halo
#

Does anyone knoes if linkvertise actually legit to use? Does this website pays out and why as I heard there need to put passport and credentials to request pay? Is there any user who actually knows why they do this and actually got their money payed out?

tired maple
#

Yeah idk forgot to do this does anyone have free time to help me?

prisma hazel
tired maple
prisma hazel
tired maple
prisma hazel
tired maple
prisma hazel
uneven slate
jovial goblet
uneven slate
#

That one is controller.animation.player.base

jovial goblet
#

ah I misread, but the issue is still likely the same thing

jovial goblet
#

they need to define their animation controller with a matching name to what they use in animate

#

could technically just add "controller.animation.base": "controller.animation.base" to animations and it would be solved, though I'd recommend a shorter name like controller.base or something along those lines

#

naming the actual controller controller.animation.base is also a bad idea for compatibility, you should have some prefix in there that makes it unique to your pack

uneven slate
#

Or even just easier to distinguish, some animation controllers might do the same thing so it coukd potentially get confusing

jovial goblet
#

what do you mean?

uneven slate
# jovial goblet what do you mean?

What if you have several animation controllers that work specifically on different entities and their names don't reflect the individual entity

jovial goblet
#

well then you'd run into conflicts before anything, your controllers just wouldn't work like you expect

#

the standard for vanilla is controller.animation.<entity>.<action>, I'd recommend controller.animation.<namespace>.<entity>.<action>

uneven slate
#

Interesting

#

I normally just go with the vanilla layout

jovial goblet
#

the problem with that is if you use your pack with another pack that also uses those names, you may get strange results

#

hence adding in a namespace

uneven slate
#

Smart

#

I'll do that the next time that I make an animation or animation controller

jovial goblet
uneven slate
tall tartan
#

Hello, how can I create a new texture for a vanilla item that has been renamed?

uneven slate
still marlin
#

I want to make a flashlight, which glows light on hand, straight to player's view. I have no idea, How can i do this? Please can someone help me? I want to make it glow straight (on hand), just like in the image.

lyric oasis
#

if someone would be willing to download this addon and tell me why it isnt working because its meant to replace the background music in minecraft

https://we.tl/t-Tjgq85Izrs
sorry for inconvenience i didnt know another way to send the file

gilded ginkgo
#

off topic since its a bedrock server but how do i change the birch leaves colormap on java via resource pack?

hushed hearth
sudden mural
#

How to convert .fsb to .ogg?

uneven slate
gilded ginkgo
dusty dragon
#

Hello, I made a backpack entity that rides the player and tried to make an animation to keep it synchronized with the player's rotation, but I don't know what to set on the backpack's rotation since its rotation from q.body_y_rotation is always 0 so I can't subtract the player's rotation to it

spice skiff
#

How do I make a 512x512 gui.png texture display correctly in-game?
the game, by default, expects the dimensions to be 256x256 so it doesn't work like it's meant to
this is what it looks like right now (image) and its hopefully obvious that this isn't how it should behave

spice skiff
split drift
spice skiff
#

Note that by gui.png I mean the texture that replaces the vanilla hotbar

#

in textures/gui/gui.png

split drift
#

Yourui.json

spice skiff
#

I donโ€™t have a file like that

#

This isnโ€™t my custom UI

split drift
split drift
spice skiff
#

Whereโ€ฆ

split drift
reef wigeon
#

Could someone please provide the list of render modes for particles, and also explain how to make them render behind blocks?

split drift
#

๐Ÿคฏ

rocky light
reef wigeon
#

oh sed

reef wigeon
#

Could we attach particles to random entities instead of repeatedly respawning them?

rocky light
#

Not without modifying client entity file

#

You can emit particle from attachable and give entity the attachable tho

reef wigeon
#

I cannot do that. How can I make them render quickly, so that I can spawn them in a looping at their location?

uneven slate
rocky light
#

Only locators, but particles themselves work

uneven slate
#

Oh yeah, I forgot

reef wigeon
#

can particle run command ?

rocky light
#

No xD

devout tartan
#

when making a custom block model with a doublesided texture.
is there a way for a thin pane to work without z-fighting?

Aside from making the pane ever so slightly thick enough to avoid that.

devout tartan
reef wigeon
jovial goblet
#

RPs are completely client-side and afaik aren't communicated to the server

rocky light
#

Manual verification is possible tho, you can ask players to confirm a captcha xD Or modify dialogue UI to display specific button that normally would be invisible without RP, so players will have to click on a button and that'll tell you if they have RP installed or not since the button will do different things with and without RP

devout tartan
#

ok, new question:
Is there a way to make a texture glow (for blocks)?

As in when seen in the dark, the texture is not affected by the lighting.
See amethyst shard for reference.

devout tartan
gentle field
#

Best you can do is Vibrant Visuals.

jovial goblet
clear jolt
#

is it possible to trigger the arm swing animation arbitrary?

gilded ginkgo
#

My sound pack for Java Edition 1.5-1.21.5 which restores the old sounds of the game and gives new blocks different sounds.

gilded ginkgo
#

Tried improving the ender dragon theme

frail glacier
#

It is possible to recreate horse armor for a new mob, for example a goat or a dino.

lean zealot
#

would it be possible to pull the custom player.client texture and render it through the attachables?

#

for example, I wanted to render the player's arm through the attachables, would that be possible?

uneven slate
#

You'd need to edit the player.entity.json file to make that work

lean zealot
lean zealot
#

because I don't want to do the animations through the player's client, those arms I made are a fake version, but I wanted to put the player's texture on them

uneven slate
#

There is no way at all to get the texture to use in an attachable, as far as my knowledge precedes me

uneven slate
lean zealot
#

I want to use the api script to control an attachables animation

uneven slate
lean zealot
#

I simply can't run an animation directly, just by putting the name of the animation that is registered in attachables?

uneven slate
#

Cause playAnimation works off of the playanimation command functionality

#

And playanimation functions directly off the entity files and nit attachablea

twilit carbon
#

Hello, is anyone available for a resource pack commission?

peak dirge
#

Is anyone willing to share what identifier needs to be tweaked so that swords/weapons from other addons are compatible with Actions & Stuff sword animations?

spice skiff
#

is there an issue with resource packs on mobile right now ?? or is my pack the issue ?? for some reason half the people that join my world complain about the textures not loading (the vanilla title is replaced by a sidebar but they just see it blinking in the middle of their screen), for me & other people on pc it works just fine though

#

this is my texture pack's manifest

{
  "format_version": 2,
  "header": {
    "name": "ยงlยง6Ultra ยงrยง7| ยงfResource Pack",
    "description": "ยงfMade by: ยง9@iehl ยงd(Discord)",
    "uuid": "e16e0bc1-0add-41da-9931-21f17b0807c6",
    "version": [1, 0, 1],
    "min_engine_version": [1, 21, 82]
  },
  "modules": [
    {
      "description": "ยงfMade by: ยง9@iehl ยงd(Discord)",
      "type": "resources",
      "uuid": "4cbec4a4-9596-4a7d-b259-a92f29c739d7",
      "version": [1, 0, 1]
    }
  ]
}

i can also send the whole pack if needed

spice skiff
spice skiff
#

oh i found out what he issue is lol

#

mobile doesn't support .82 yet

lyric patrol
still marlin
woven brook
#

Can the shield texture be animated?

sand ermine
frozen tiger
#

Will my resource pack be compatible with Vibrant Visuals? If not, what do I need to do to make it compatible?

rich relic
#

how do you make an item animation reset when you stop doing it?

gentle field
rich relic
#

_a means that is gettign used

gentle field
#

I mean I personally would use an animation controller but your issue is probably its not transitioning back fully.

rich relic
#

you can use an animation controller for an item?

#

i think ill leave it not animated

#

do you know how to reset the animation when the condition isnt respected? i dont know well how theese things work

frozen tiger
gentle field
uneven slate
frozen tiger
#

How can I add texture variants to chiseled_bookshelf_occupied?

#

I know how to add it to normal block
"redstone_block": {
"textures": {
"variations": [
{ "path": "textures/blocks/redstone_block", "weight": 70 },
{ "path": "textures/blocks/redstone_heart", "weight": 0.1 }

#

But I have problems when block has more than one texture

#

This is how it looks in vanilla sample
"chiseled_bookshelf_front": {
"textures": [
"textures/blocks/chiseled_bookshelf_empty",
"textures/blocks/chiseled_bookshelf_occupied"
]
},
how to add texture variant to chiseled_bookshelf_occupied

#

?

frozen tiger
#

Ok I made it
"chiseled_bookshelf_front": {
"textures": [
{
"variations": [
{ "path": "textures/blocks/chiseled_bookshelf_empty", "weight": 70 }
]
},
{
"variations": [
{ "path": "textures/blocks/chiseled_bookshelf_occupied", "weight": 70 },
{ "path": "textures/blocks/chiseled_bookshelf_occupied_1", "weight": 60 }

#

both textures must be under variations

#

even if I don't add new variants for one of them

#

If not, the block in the hand will look weird

brazen creek
lost vortex
#

how to fix this? when in pc, its perfectly aligned in the hand but in mobile, its kinda floating. but in third person works fine in both devices tho

lost vortex
#

i what part? i just moved using blockbench animation tho

cedar gull
#

Does anyone have any idea how addons, especially those on the marketplace have custom items with custom attachables do special animations without modifying the player RP file?

cedar gull
# gentle field Wdym?

I just watched a video on a few add-ons coming out on the Marketplace, one of them being custom drums. But it didn't do that weird eating animation. Just played a normal drum playing animation.

#

But I know they can't modify vanilla RP files. So I'm wondering how they were able to achieve that.

sage skiff
#

anyone knows what is causing this?

frozen tiger
#

What is elder mobs?

gentle field
frozen tiger
#

but it might be it

steady ridge
#

Why is there 6000 messages on here but yet I have no help on any of my posts

real rover
lyric patrol
#

is there a render controller for beacon beam? or any sort of place they can be changed in a RP?

mellow wedge
#

My animation is unable to import after i add "firstpersonbfrdraw"

vagrant river
#

Hi guys, I wanted to know if there is any way to change the texture of the missing texture to entity by resource packs. Is there any way?

hushed hearth
uneven slate
proven crane
#

Help is scarce on this server

floral pollen
#

๐Ÿ“ฆ๐Ÿ”ฅ AddonPack TacoPan โ€“ Information ๐Ÿ”ฅ๐Ÿ“ฆ

This project is very ambitious, which is why I need one or two skilled people for the creation and heavy work of the "RP" side of TacoPan, an Addon-Pack for a server with over 40 addons.

๐ŸŽฏ I'm looking for people specialized in:

๐Ÿงโ€โ™‚๏ธ player.json

๐ŸŒ€ Animations

๐Ÿ–ฅ๏ธ UI (Player Interface)

๐Ÿž Compatibility errors, textures, and bugs

๐Ÿค I need a team of 5 developers, we already have 3, and weโ€™re missing 2 more.

๐Ÿ’ธ Total budget: $850 USD

real rover
rich relic
#

Can someone help? #1384500474467844166

grand nebula
#

Is root on an entity implied. For example, if I'm trying to scale an entity with animations and they have different root folders or no root folders at all (let's say that I can't edit this). Could I scale it with one animation or would I need to do one per or scale via rp scripts.

uneven slate
#

You can't have more than one root folder, functionally, because several folders can have the name root in them but only one folder can be the parent of every other folder and cube in the geometry

proven crane
#

Is there any way to make the glyphs smaller without breaking the font?

peak dirge
#

Anyone figure out how to enable vibrant visuals with a custom resource pack active?

#

For example, when I have the Conquest Pack active it doesn't let me enable them. Anyone know where the setting is to allow it to?

peak dirge
#

at least not the one im using. So should be able to edit anything.

gentle field
gentle field
#

Then it should work, if not, add the pbr capability to your resource pack.

peak dirge
gentle field
peak dirge
#

I've steered clear of all the shaders/rtx/pbr stuff thus far. I'm guessing it's a line in the manifest saying if its compatible or not or something.

gentle field
hybrid summit
#

Did they change skyboxes? Mine doesnโ€™t work in 1.21.90 anymore

barren stone
sudden current
#

Is there a way to easily translate .lang files? Like a web app, ia or plugin?

hushed hearth
smoky moon
#

Any Ideas? (It's an Archer tower)

#

Its my first time btw

real rover
#

Guysss

#

Help

#

I have blockbench on my phone and decided to use wizard item so I can know first and third person just like on the other picture

#

When I tried it,it worked for the first time but when I get on it again it's nowhere now and it's always the same it's got to the point where I deleted blockbench out of frustration please I need help

barren stone
#

not sure why but make sure you have right settings

sudden current
proven crane
#

Anyone know if it's possible to modify the label of the hover text to include shadow?

foggy brook
modern tree
#

what the ID for snowball?

#

because the "minecraft:snowball" changes the item when thrown but not the item in hand

tepid glacier
#

Anyone experiencing rs packs not loading for xbox when joining servers?

#

Especially for packs of larger sizes

warm tiger
#

what's the correct fov for creatin panoramas?
I've tried 90 and 74.8, but 90 is too high and 74.5 is too low.
My screen resolution is currently 1080x1080 and the game is fullscreen

real rover
rocky light
#

If u don't want to use camera command, the exact fov for panorama is 74.5 but you'll have to edit options.txt to achieve it

#

True fov that you get in game is 15.5 degrees higher than what you specify in options.txt for some reason ๐Ÿ™ƒ

#

Luckily this doesn't apply to camera command

smoky moon
#

Help, my entity behavior part works, but his resource part doesnt.
he's invisible (no texture shown)

The texture and geo is made with blockbench, both files or in the right folders
geo > models/entity/enemies/zombie.geo.json
texture > textures/entity/enemies/zombie.png

{
  "format_version": "1.8.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "tdm:zombie",
      "geometry": {
        "default": "geometry.enemy.zombie"
      },
      "textures": {
        "default": "textures/entity/enemies/zombie"
      }
    }
  }
}
hybrid summit
proven crane
south sage
#

anyone know what caused this texture to bug everytime I rejoin the world/server?

wicked nymph
#

For some reason, it is binding to the legs.
Probably due to the fact that I'm changing the model to give the player an indirect, is this a bug?
The player in other than third person (including ui screen) is reflected, and normal items were reflected properly.
Of course, they were reflected properly before the update.

If it's a bug I'll wait until it's fixed. Does anyone have any expert knowledge on this?

peak garden
#

anyone know how to get glyphs to show up on items named through localization strings? The only ones in my pack that are working have these these "๎„Œ" symbols in place of the glyphs. \uE130 does not work.

cloud viper
#

does anyone know how to set up an animated uv in an entity like the scenario is when the entity is looked_at via enderman behaviour change the id of skin value and detect that through render controllers then activate the texture with animated uv where the texture smiles then stops animating

cloud viper
cloud viper
#

where do i find the materials of the entities in minecraft?

jade abyss
#

hi anyone know how to make some armor invisible in certain condition?

spark dagger
#

How to add Unicode Glyph to my texture pack?

#

Because I added it to my texture on the fonts and isnโ€™t working

hardy fulcrum
#

Does anybody know how often pre_animation runs every second?

#

in attachable/entity files

#

shit

#

it looks like it is different via fps

#

i was making an idle thing via resource packs :[

#

q.last_frame_time trol

modern tree
#

Dumb question: If I remove all the animation stuff from a vanilla json and only keeping the stuff I added, does that will have conflict and cause issues with vanilla animation or no?

polar edge
#

Does anyone know what the black background behind the chat is called? I want to remove it, but I can't find it.

pale ingot
#

Does anyone have a template for a custom boss bar? I remember getting one from a boss inspired by Slime King, but I ended up losing it.

#

If you have it, please ping me

modern tree
#

We agree that we can make an item use a different size and rotation inside the player animation json right?

hollow blade
#

how do i get rid of this white square from this texture? i tried changing the geometry but didn't work

peak garden
#

was query.modified_move_speed changed in the RP side recently? I'm using it for a cape animation and it no longer starts to "flap" when moving while mounted or falling

cloud viper
#

does the player have an animation for attachable?

sand ermine
jovial goblet
#

objects are merged in those

#

if you modify an array (like animate in scripts), then it won't get merged though

waxen junco
#

Hello, is it possible to do anti x-ray?

hushed hearth
waxen junco
#

Java is very superior in this regard, but bedrock is still not that developed

neat dune
#

Hey, what could the issue possibly be here?


[Molang][error]- RainyPvP RP/animation_controllers/player.json | animation_controllers | controller.animation.player.cape_animation | states | default | transitions | custom_cape | q.property('cosmetic:cape') | Error: query.property does not have an actor.```

```json
{
    "format_version": "1.10.0",
    "animation_controllers": {
        "controller.animation.player.cape_animation": {
            "initial_state": "default",
            "states": {
                "default": {
                    "transitions": [
                        {
                            "custom_cape": "q.property('cosmetic:cape')"
                        }
                    ]
                },
                "custom_cape": {
                    "animations": [
                        "custom_cape"
                    ]
                }
            }
        }
    }
}```

I figured I could quickly ask for help here because I feel like I'm missing a simple issue. Assuming I have to specify the players..?
hexed pewter
#

how do you use v.attack_time on an attachable

limber vapor
#

Why doesn't the chestplate fully load on the player and load as it should on the support?

cloud viper
#

is it possible to make an animation play only for first person like without using any animation controllers like the animation itself only play for first person?

warm sable
#

does actions and stuff modifies player.json?

uneven slate
limber vapor
uneven slate
vague dragon
#

How to remove footstep particles

upbeat jetty
#

Hey all, I was wondering if item display transforms in geometry files work with entity geometries used in attachables for items, or are they limited to just blocks?

cedar gull
#

Is there a template for a custom weapon attachable that has an animation that does NOT look like I'm spooning up an entity like ice cream?

thick charm
#

hii i have alots of global ressources activated and i want to combine them into one pack

#

how to do it??

south sage
#

I finally figured it out how to display the cape when editing player.entity.json; and it was a single line code ๐Ÿ˜ญ

#

Took me a years

pale ingot
#

How do i change the pivot of my item?

south sage
#

you can change it via attachables

real rover
pale ingot
proven crane
#

Anyone happen to know the texture or UI location for the durability bar on items?

#

Damn, it seems to only be a renderer and doesn't seem to be tied to textures dviperSad

cloud viper
#

but is there a material for entity that displays the entity in blockbench with shading cause the model is too bright in game?

south sage
#

Is it possible to rotate the sun direction? if yes, may I know how to change it?

south sage
gentle field
#

You want to take a look the the docs in #1182087588555792395 . One of the JSON files has orbital offset.

south sage
#

ok, thank you

cloud viper
#

is q.is_charging detects the entity when charging a burst attack using the behaviour.ranged-attack?

sudden current
cloud viper
sudden current
cloud viper
cloud viper
sudden current
sudden current
#

You can compare both queries if you check the code of blaze and vex

lyric patrol
#

Does anyone know how to solve items seemingly not showing in an armor stand with custom geometry's hand? I've checked packs that do something similar and work and they use duplicate bones for arms, legs, items, head, and hat and just put the cubes in the duplicate bones. I tried doing that for my pack but it didn't fix it

lyric patrol
#

I found a solution if anyone else has the same issue the shortname for the geometry in the armor_stand.json has to be default otherwise the hand item doesn't work

humble rain
#

I'm using an array of geometries in my render controller for several goblin models (e.g., thief, king, giant, etc). One of the geometry errors says: model already has a locator armor_offset.default_neck that doesn't exactly match the one wanting to be added - skipping new definition.

I checked, and I can't find that locator in some of the models. Could it be coming from just one geometry in the array? Do I need to ensure all geometries in the array have exactly the same locators to avoid this?

gentle field
humble rain
# gentle field You need to name the locators different names.

I've already renamed all locators across my geometry files, but I'm still getting an error about armor_offset.default_neck. I tried searching through all the geometries, but I can't find that locator anywhere. Is it possible that it's coming from one geometry only? How can I locate where it's defined?

gentle field
sudden current
humble rain
sudden current
#

Maybe changing root for another name will solve it although I'm not sure.

#

By the way, your models don't have locators, you need them for the particles to run.

cloud viper
#

did anyone ever made a glowing texture cause mine doesnt work i set the material to entity_emissive_alpha then the texture opacity to low like 140 something but it doesnt glow why?

cloud viper
shy gazelle
#

Has anyone else noticed that Subpacks are broken in the latest preview? I made a subpack that has a models/entity folder, but strangely enough, when I load the game, even without this subpack enabled, I get an error that says the geometries in my resource pack were not found and the game crashes. Even without the models/entity folders in the subpack, the game still cannot find the geometries and crashes. I also tested Java Aspects' subpacks, and they also cause this same geometry not found error

neon nest
#

How can I make custom rain?

#

Or at least replicate the environment with particles without using ticking everywhere

hushed hearth
neon nest
#

Completely new rain

mighty stirrup
shy gazelle
mighty stirrup
mighty stirrup
shy gazelle
wind solar
#

Does anyone know how to do this 3d models? (In vanilla block)

gentle field
wind solar
gentle field
wind solar
#

This is in a Bedrock texture pack, I use it.

#

I want to do the same with other non-solid blocks

gentle field
#

That looks like it's using the walls blockshape.

wind solar
#

So I can't use my own models but I can use the ones that already exist in the game?

gentle field
#

Yes.

wind solar
#

I still want to learn how to do it though.

mighty stirrup
gentle field
#

Interesting!

peak garden
#

Is there any way to remove the players native turning animations? Checking this first before I go with janky solutions.