#Resource Packs General

1 messages · Page 3 of 1

coarse loom
coarse loom
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[09:23:35 INFO] Registered 4685 custom items
[09:23:37 INFO] Registered 240 custom skulls as custom blocks.
[09:23:38 INFO] Registered 241 custom blocks.

agile needle
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(the particle rotation)

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im using an animation

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and im using this camera face mode

supple ember
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not use camera facing? Particle should just stay without any rotation

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or set it to something else

agile needle
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alr

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it doesn't work lol

late coyote
agile needle
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like this

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and it's rotating with the player

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but it's strange, i'm blocking the rotation, idk why it doesn't work

agile needle
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fixed!

cedar lagoon
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How do you make it look like Blaze

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The particle enters the body very quickly

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I wanted something softer

rigid python
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I'm pretty new to the materials, but is it possible to use "USE_EMISSIVE" with "USE_UV_ANIM"?

crisp flint
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One message removed from a suspended account.

late coyote
crisp flint
modest arch
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Check the sounds file with a json validation tool like jsonlint.com

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If its valid then check to make sure all the sounds are in .ogg format

I had an issue like this qhere all my sounds had the .ogg extension
But I had to convert them all to mp3, then put them back to .ogg before it started working again

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Do shaders work on 1.20.51??

rocky light
# modest arch Do shaders work on 1.20.51??

"shaders" as if shader code - no, there is no official shader support in any version. If you meant deferred pipeline, it works in preview and technically shouldn't work in release, but you can probably force-enable it using BetterRenderDragon dll mod

modest arch
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Alright thanks?

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Jumping out of my usual comfort zone which is anything BP related

I'd like to know how I can change the colour of the dialogue items from its current gray colour to whatever I want

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And also, is there a way to make long text fit in the buttons?

cedar lagoon
modest arch
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U were talking about sounds not playing

cedar lagoon
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No

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I'm talking about particles

modest arch
modest arch
cedar lagoon
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You are crazy

modest arch
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Huh

cedar lagoon
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You responded talking about sounds

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What does one thing have to do with the other?

modest arch
cedar lagoon
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It's been so long man

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It has already been resolved

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Server here takes too long to help people

modest arch
modest arch
crisp flint
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One message removed from a suspended account.

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One message removed from a suspended account.

hexed pewter
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can you change the texture of the lead?

crisp flint
late coyote
crisp flint
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One message removed from a suspended account.

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One message removed from a suspended account.

late coyote
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If the particle is being emitted from the locator, it should rotate accordingly. If it's not rotating as expected, there might be a setting within your particle causing it to consistently face a particular direction.

crisp flint
late coyote
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I'm not sure. I'm not an expert when it comes to particles.

woven lantern
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Is there something to combine json codes into one, like a program or something?

hexed pewter
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is there a way to chane the tecture of the leash (not the item, the rope thing)

crisp flint
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One message removed from a suspended account.

late coyote
late coyote
tough surge
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somebody knows how nametags are rendered? I'm looking for a way to conditionally obfuscate the nametags (without scripts)

neon nest
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Resource Packs

Immerse yourself in the world of Resource Packs with these valuable resources. For everything in the resource packs scope not covered in the other development channels, such as;

  • Vanilla Materials: Explore the intricacies of materials and elevate the visual elements of your resource pack entities.

  • Materials Overview: Fine-tune the appearance of your resource pack entities by gaining insights into the visual aspects of different materials.

  • Introduction to Particles: Enhance your Minecraft experience by adding dynamic effects through particles in your resource pack.

  • Flipbook Textures Guide: Unleash creativity with flipbook textures, creating animated and captivating visuals for your resource pack.

These resources offer valuable information and guidance, empowering you to craft visually stunning and immersive Resource Packs.

untold nebula
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Anybody know where I can find the crafting table UI?

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like a png of it

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nvm, found one

desert trail
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Is there still a way to make particles collide with entities (players)?
back in 1.16 or 1.17 you just had to set the collision property
now in 1.19/1.20 it only collides with blocks

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my particle is a glitter particle, it is supposed to be annoying and stick to your face
setting the air drag to a maximum or something like that when collided with an entity might be fine as well but i have no clue how to do that either

pine vessel
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Hey guys! First, happy new year to everybody! 🎉 Now I have a question. Is it possible to force change the skin of the player momentarily? Is for SP adventure game. I want the player to start playing as themselves, then change the skin so they play as a specific character, and then revert it back to their own skin

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Also, if that's not possible, do you know how can I force change the skin of the player for the entire experience?

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Thanks for your help!

late coyote
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Replace default with custom and put custom in the render controller too.

pine vessel
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What files should I change?

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And what about my first question? Is that possible?

late coyote
# pine vessel How exactly?

It's textures → default in player.entity.json. You just replace the word default with whatever you want then do the same in render controller.

late coyote
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For example, see how vanilla mobs have a lot of textures.

pine vessel
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Oh so I just have to give the player the same treatment as an entity? Like changing it's texture by an event that changes the minecraft:variant component?

late coyote
pine vessel
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Roger!

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Thanks!

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Sorry my bad

late coyote
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There is player.render_controllers.json.

pine vessel
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Was looking in the wrong folder

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Did it! Thanks! One last thing thou... Do you know if it's possible to also change the skin in the menu? Because it looks like this now:

late coyote
oblique hull
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Good afternoon. How do I fix this?
My item has extra pixels that shouldn't exist.

crisp flint
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

crisp flint
topaz walrus
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is there any known way to increase the render distance of flipbooks?

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seems they stop rendering like 6 blocks away 😬

coarse loom
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are there any ways I can make those look better

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I reduced them from 128x128 to 32x32

prisma hazel
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if you want something lower than 64, 48x should be fine

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though its a weird resolution to be chosen

coarse loom
late coyote
late coyote
# crisp flint One message removed from a suspended account.

Try:-

{
  "format_version": "1.10.0",
  "render_controllers": {
    "controller.render.ct": {
      "part_visibility": [
        {
          "head": "!variable.is_first_person"
        }
      ],
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "query.property('property:ct') == 1 ? Texture.shrine : query.property('property:eyes') == 2 ? Texture.limitless"
      ],
      "geometry": "q.property('property:ct') == 1 ? Geometry.shrine : q.property('property:eyes') == 2 ? Geometry.limitless"
    }
  }
}
marble topaz
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Do any of you guys know how to port a ui texture pack from java?

topaz walrus
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Is there any way for a 2d item to have a different front and back texture?
If not, how do you create 3d items? (presumably this would solve ^ with 1px wide item)

sand ermine
topaz walrus
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Hm. Ok, thanks

lament dawn
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how would you get rid of the tooltips that show the item name when you select them in your hot bar. what would i put into my hud_screen.json?

cyan sable
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How do I replace the default particle.png into one that is mine?

I made a few particles in Snowstorm but 3 out of 4 of them show nothing.

marble topaz
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Does anyone have acess to the title creator?

elfin tusk
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hi do you have render_offsets for item in 64x64 please?

marble topaz
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Is anyone here up for recoloring the ender chest ui from colorful containers? I just wanna make it purple to fit a purpler end texture pack, will make a drawing for whoever helps me :>

late coyote
# elfin tusk hi do you have render_offsets for item in 64x64 please?
{
    "minecraft:render_offsets": {
        "main_hand": {
            "first_person": {
                "scale": [
                    0.01875,
                    0.03125,
                    0.01875
                ]
            },
            "third_person": {
                "scale": [
                    0.01875,
                    0.03125,
                    0.01875
                ]
            }
        },
        "off_hand": {
            "first_person": {
                "scale": [
                    0.01875,
                    0.03125,
                    0.01875
                ]
            },
            "third_person": {
                "scale": [
                    0.01875,
                    0.03125,
                    0.01875
                ]
            }
        }
    }
}
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Please be aware that the use of render offsets is deprecated and it may be removed altogether in future versions.

swift dirge
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is there any way to reload ui quickly? ideally without leaving the world

late coyote
swift dirge
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that doesn't reload UI

lament dawn
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uhm anyone knows how to hide the spesific effect icon texture pack? for example levitation

limber vapor
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Is it possible to vary mobs with states? How does guast

stable karma
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any idea why my music isn't working when i do /music play music1?

sand ermine
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Models in Java have a different format than in bedrock. But I believe blockbench has an option to convert from Java to bedrock

late coyote
sand tapirBOT
late coyote
stable karma
sand tapirBOT
limber vapor
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How to fix the lead problem?

late coyote
limber vapor
late coyote
limber vapor
late coyote
late coyote
# limber vapor Yea

You could consider creating separate entities for each pig, and then use a dummy entity that spawns using the pig spawn rule and randomly transforms into one of your pigs.

craggy spruce
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Is it possible to add particles to armor animation?

lament dawn
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how would u relocate the tooltips that pop up above your hot bar when u select an item

clear jolt
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Hi, is there a way to make a material visible only when viewed through another material?

marble topaz
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Do you guys know how to fix the name apearing twice?

mortal wave
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What did you do to make it appear twice?

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Need to know that before I can say how to fix it

prisma hazel
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something related to json ui

sand tapirBOT
#
Info

This bot was created by SmokeyStack for the purpose of making a FAQ bot for the Bedrock Add-Ons Discord Server.

Managing Entries

To manage entries, please make a pull request on GitHub.

Source Code
#
What Vanilla Things Can We Modify?

Can

  • Entities
  • Features

Can't

  • Blocks
  • Items
  • Biomes
  • Dimensions
#
Using the `development_*_packs` folders

The correct way to create addons is by using the development_behavior_packs and development_resource_packs folders. Storing your addons here will allow you to reload the world to see addon changes, and will prevent pack caching issues.

You can work directly in the world, or in behavior_packs/resource_packs, but you need an understanding of manifest-versions and caching to avoid issues.

We highly recommend using the development_*_packs folders.

keen sluice
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anyone know where the inventory hover texture is?

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like this blue thing that gives the item information (i would upload an image but discrord images are dead)

rocky light
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textures/ui/purpleBorder

marble topaz
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How do you change caundron's potion colors?

neon nest
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Please don’t cross post your questions

crisp widget
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How can I fix this
I want this particle to be at postion green (just above my item)

late coyote
crisp widget
late coyote
crisp widget
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Just by messing around with x y z

late coyote
past moth
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I need help 🥲
I tried using the /playsound bullet.hit @s on a command block and it works
(Yes I put 4 different sounds in one sound so it's random)
But when it comes to projectile it sounds like shulker bullet🤣

The sounds_definition is good I tried many things but maybe someone knows why this happens.

modest arch
woven lantern
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How can I fix this?
[Texture][warning]-Failed to find either texture set or image file of name (assets/images)

marble topaz
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Does anyone know how to fix the tamed cat's texture?

livid lodge
thorn frost
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To make a texture invisible I can just make a blank PNG file right?

thorn frost
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Also is there any texture pack way to force coords on?

livid lodge
untold axle
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Can anyone recommend some good (preferably free and not ad-ridden) sound editting apps for android. I need to create and edit sounds for my custom mobs.

marble topaz
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Does anyone have the 1.20 icons.png?

thorn frost
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Can resource packs affect light intensity

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I want light level 0 to actually be well.. light level 0

sand tapirBOT
late coyote
slim igloo
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I have a qwestion, when you guys are making an RP, lets say u forgot what a propety in a certain json file dose where do you search for it

ex: mcvanilatextures/biomes_client.json

slim igloo
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Mo bro like

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What website do use for remembring what some stugg dose

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Bedrock.dev

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Wiki.bedrock.dev

unique wagon
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I cannot find the files for the bossbars, does anyone know here they are?

unique wagon
marble topaz
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Does anyone know how to change the pumpkin bottom? It doesn't seen possible it seens

deft citrus
quaint spear
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I have no clue what the issue is

deft citrus
prisma hazel
marble topaz
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Does it work for you?

prisma hazel
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weird, i havent tested it yet

prisma hazel
prisma hazel
marble topaz
spark dagger
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How can I make 3D Model Skins the same in the Hive and can be used ONLY on a server/world?

lone spire
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What is the name of the file that affects the spells of items?

deft citrus
hearty temple
# quaint spear

when you see this message, the best thing to do is to delete the addon and start over lol

untold axle
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Is there a way to create a custom screen effect like how the totem of undying does?

lone spire
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How can I fix this problem?

quaint spear
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It's a bug

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I tested it on a blank world, no addons, no packs, just a world

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and it showed the message

hearty temple
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i wish i know a better way

late coyote
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There's a parameter in it that does it.

quaint spear
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deleted the pack.json and pack_history and restarted game and all that

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I'll try some other stuff

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but I don't know what really to do, I might reinstall

hearty temple
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did the issue resolve?

hearty temple
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empty the resource packs and behavior packs folders and re-add addons to them 1 by 1 to see what causes it

quaint spear
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I just moved all my development packs and it fixed

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then I moved my development behavior packs back and it does it

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I am NOT testing which pack(s) it is

woven lantern
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Anyone know how to fix this?

woven lantern
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Seems to be a bug with subpacks

tough surge
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any way to make the minecraft nights darker?

upbeat lichen
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any idea how to set snowfall color? i have set random RGB color but when i use the resource pack they won't change, i have try 2 options (change particles texture and implement minecraft:particle_appearance_tinting) but noone success

frigid swift
# woven lantern Anyone know how to fix this? ```[Texture][warning]-Failed to find either texture...

||[Texture][warning]-Failed to find either texture set or image file of name (ms-appx:/data/images)||
I'm having the same issue.
For whatever reason I was able to fix it by moving the texture pack from development resource packs to the normal resource packs folder.
I think it has something to do with photoshop not saving images correctly based on what other people have said, and for some reason it affects development resource packs?

heady pier
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Is there any plugin so that when I animate one animation, the movements are transferred to another?

shell cosmos
smoky oriole
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How I can import sound to the game???

late coyote
frigid swift
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When I had the issue, I was not using sub packs.

heady pier
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Is there any plugin so that when I animate one animation, the movements are transferred to another?

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(blockbench)

woven lantern
frigid swift
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Nope.

glass granite
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making stamina bar and cant fix the spacing

compact turret
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Is it possible to combine player.entity.json files from two different addons . And if so is there anyone that would do it for me @everyone

woven lantern
hexed pewter
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Can Minecraft get read obj models directly? If so how do you refer them? If not what should I do if I wanted to use a not blockbench model in Minecraft?

sand ermine
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You can only use bkockbench models in minecraft. I believe blockbrnch allows you to convert other models to them(I could be wrong though).

prisma hazel
untold nebula
bronze sedge
#

Ay would anyone be able to understand what this error is trying to say?
[Molang][error]-RP/animations/axolot.item_hand.animation(new).json | animations | animation.axolot.item_hand.action2_wave | loop_delay | query.day = 1 ? 6 + (math.random(0, 30) + 1) : 10 + (math.random(0, 64) + 1); | Error: assignment to non-variable not allowed. Expression is trying to assign to a: Query Function 'query.' or 'q.'

untold nebula
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Error: assignment to non-variable not allowed. Expression is trying to assign to a: Query Function 'query.' or 'q.'

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With content log errors, you usually find the error at the end. The rest of it is telling you where it is at

bronze sedge
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ahhh so is there a typo Ive made in that line of code or something completely different?
I'm not exactly sure how I'd interperate the error message

woven lantern
eager gust
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Is there a way to have a particle stretch into the axis an entity is looking at?

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Kinda like a lazer particle

cosmic belfry
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@eager gust Hello, can you help me with this? The code gives such an error, I do not understand why

{
  "format_version": "1.8.0",
  "render_controllers": {
    "controller.render.player.deadpool_chest.first_person": {
      "geometry": "Geometry.deadpool_chest",
      "materials": [ { "*": "Material.default" } ],
      "textures": [ "Texture.deadpool_chest" ],
      "part_visibility": [
        { "*": false },
        { "rightArm": "query.variant == 1 && query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map'" },
        { "rightSleeve": "query.variant == 0" },
        { "leftArm": "query.variant == 1 && (query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" },
        { "leftSleeve": "query.variant == 0" },
        { "head": "query.variant <= 0" },
        { "hat": "query.variant <= 0" },
        { "body": "query.variant <= 0" },
        { "jacket": "query.variant <= 0" },
        { "rightLeg": "query.variant <= 0" },
        { "leftLeg": "query.variant <= 0" },
        { "rightPants": "query.variant <= 0" },
        { "leftPants": "query.variant <= 0" }
      ]
    },
    "controller.render.player.deadpool_chest.third_person": {
      "geometry": "Geometry.default",
      "materials": [ { "*": "Material.default" } ],
      "textures": [ "Texture.default" ],
      "part_visibility": [
        { "*": false },
        { "head": "query.variant == 0" },
        { "hat": "query.variant == 0" },
        { "body": "query.variant == 1" },
        { "jacket": "query.variant == 0" },
        { "rightArm": "query.variant == 0" },
        { "leftArm": "query.variant == 0" },
        { "rightSleeve": "query.variant == 0" },
        { "leftSleeve": "query.variant == 0" },
        { "rightLeg": "query.variant == 0" },
        { "leftLeg": "query.variant == 0" },
        { "rightPants": "query.variant == 0" },
        { "leftPants": "query.variant == 0" },
        { "cape": "query.variant == 0" }
      ]
    }
  }
}```
#
[Geometry][error]-minecraft:player | minecraft:player | Invalid render controller: controller.render.player.deadpool_chest```
eager gust
mild saddle
#

Is it possible to move the interaction button that shows up above hotbar when we are holding fishing rod or shears?

crisp flint
#

One message removed from a suspended account.

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One message removed from a suspended account.

shrewd merlin
#

Hello
Can we change the models of vanilla mobs in resource packs, which will then be sold on the marketplace? Does this violate marketplace policy or not?

spark dagger
lament dawn
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Damm

spark dagger
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Do you know?

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I'm just trying to do a fun project and I'm missing some aspects and things

lament dawn
heady pier
#

how to add my model to player hand

worldly verge
thorn frost
#

is there a fix for the player’s skin when modifying the player entity file?

untold axle
#

Is there a simple way to create the effects of how items are displayed in item frames?

fringe wraith
#

Anyone knows how to rotate particle that I have made in rotation to projectiles body rotation? So if Im looking straight it should go out of it forwards?
What query is used for that?

placid verge
#

Idk if this is the right place to ask but is it possible to change the color of lights?

crisp flint
#

One message removed from a suspended account.

drowsy crow
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It's hard coded, the only way I know is whether via shaders(don't ask me anything about this^^) or skyboxes. You can have a semi transparent texture, it will change lightly the sky color and will allow to see the sun trough it

heady pier
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how to add model to entity

atomic canyon
#

@rocky light how do you mean wrong material?

rocky light
#

What's this?

atomic canyon
#

@rocky light sorry for pinging , but i just found out , that even transparency does not do anything

rocky light
#

Try this material on a regular entity, not attachable

crisp flint
#

One message removed from a suspended account.

sand tapirBOT
#
Using the `development_*_packs` folders

The correct way to create addons is by using the development_behavior_packs and development_resource_packs folders. Storing your addons here will allow you to reload the world to see addon changes, and will prevent pack caching issues.

You can work directly in the world, or in behavior_packs/resource_packs, but you need an understanding of manifest-versions and caching to avoid issues.

We highly recommend using the development_*_packs folders.

lament dawn
#

Is there a tutorial to do a Texture Pack for Bedrock? I would like to do one by myself, but Idk where to start

atomic canyon
lament dawn
#

Is there anyone who makes glass pane and wall icon textures like MCPE with a fairly light size?
I've tried the Java Aspects texture pack but it's too heavy for my phone

reef wigeon
#

do entity in rp have actor property access

rocky light
#

Yes, via q.property but only if client_sync in property definition is set to true

reef wigeon
#

uh

steady thistle
#

Hey

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Im trying to render player offhand using render controller

#
"part_visibility": [
  { "*": false },
  { "leftArm": true },
  { "leftSleeve": true }
]
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Like always show it

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But I cant get it working

#

any help?

atomic canyon
#

@rocky light I tried alot but nothing seems to work, now it doesnt even update the pack even though its in dev folder

rocky light
#

It's possible that attachables just don't support advanced blending modes. Try making it work on regular entity first and then see if it works on attachable

cedar gull
#

Does anyone know where to find the material file for entities like the warden, camel, and sniffer?

cedar gull
cedar gull
# tough oxide

Actually, I wanted to talk to you about that entity glint workaround for entites.

tough oxide
#

ok

cedar gull
# tough oxide ok

If I'm correct, I believe in your template, the only way to change the color of the glint in the RC was if the player had the controller or the entity had the warden runtime identifier.

tough oxide
#

both if the entity isnt a player

cedar gull
tough oxide
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not possible

#

its not about the material, its the runtime identifier

#

no way around that

cedar gull
tough oxide
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yep

cedar gull
# tough oxide yep

Still, thanks for the updated material file. I'll just have to find a way to name my entity so that it won't say: "Player was killed by Warden" or something lol.

tough oxide
#

good luck

cosmic belfry
#

Is it possible to prevent 2 layers from appearing when a player is wearing armor with Render Controller? If so, how?

cedar gull
#

Does anyone know if it is possible to create a material that is both transluscent and can support color masking?

atomic canyon
modern tree
#

How did you fix that ? I have the same issue

sage skiff
#

anyone knows how to fix this?

scarlet grail
modern tree
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okay

atomic canyon
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@rocky light im sorry for pinging again, but i just found out that the material wasnt active all the time.. now i made it use the material, but it reverts the colors in oposite , so its dark now

glacial osprey
#

So, what is the difference between diamond and diamond_darker in the armor trims?

modern tree
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So instead of having the same diamond palette, it will have a darker one so you can see the trim pattern

warm sonnet
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(moved question to #add-ons)

lament dawn
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#1185584050811965600 message

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how do you make particles like this?

hexed pewter
#

Do particles with parametric movement work on entity locators using local rotation?

tepid bison
#

Hii does anyone here mind looking at my post in the resource pack tab im having trouble creating variants in terrain_textures.json. Im trying to create variants for flowers in minecraft for a texture pack and im having trouble with the coding.

bronze latch
#

how does the trims/color_palettes file work?

slate spoke
#

how can I add a description to an item

sinful shuttle
#

The /playanimation command is no longer working on attachable models?

cunning nova
#

Can bedrock RPs change block models

eager gust
#

Is there any possible way to imrpove the end sky by like increasing the brightness of the sky texture or by doing some gradient color stuff? I saw the end sky has a material, but it seems to call vertex shaders in the shaders folder, so I am not sure if I need to change that to improve the end sky or change it.

#

sky.material

 "end_sky": { 
    "states":[ "DisableDepthWrite", "DisableAlphaWrite" ],

    "msaaSupport": "Both",

    "vertexShader" : "shaders/uv_repeat.vertex" ,
    "vrGeometryShader": "shaders/uv.geometry",
    "fragmentShader" : "shaders/texture_ccolor.fragment",

    "vertexFields": [
      { "field": "Position" },
      { "field": "Color" },
      { "field": "UV0" }
    ],

    "samplerStates": [ 
      { "samplerIndex": 0, "textureWrap": "Repeat" } 
    ]
  }
}
rocky light
#

There isn't much you can do aside from editing end sky texture textures/environment/end_sky.png or maybe trying out blending modes for end_sky material, but idk if it works or not

eager gust
#

wolfconfused I think I'll go with fogs since they do brighten up the sky

rocky light
#

also an option

deft wind
#

What is the max for sub packs?

thorn wing
#

Does anyone know if it’s possible to make number particles without creating a particle for each individual number? Not entirely sure where you’d even begin, but something akin to interpreting and displaying text as a particle

rocky light
#

How are you planning to spawn or pass data to them?

thorn wing
#

Spawned with scriptAPI

As for how to pass data, I really don’t know the capabilities of particles. Was less asking for a solution and more asking if it was possible at all.

I’m fine with doing the work myself to figure it out, just wouldn’t want to bother if it’s known to be impossible.

#

Only ideas would be either in the name space itself or using the decimals of the original spawn as text data, but I don’t know what could actually be read, if anything

rocky light
#

You can pass arbitrary data to your effects from scripting. Although the logic on the particle side can deal only with as many variables as you program it to handle. You can pass individual variables and then read them in particle, but you can't pass arrays, so at most you could draw text in chunks up to certain number of symbols.

grim pagoda
#

can the item cooldown sprites in the hotbar be changed?

icy raptor
#

Does texture wrap repeat work in attachables? I tried everything but it doesnt seem that it works

rocky light
#

UV animation doesn't work on attachables in general

icy raptor
#

I didnt even use uv anim

#

Just made original uv bigger but yeah

rocky light
#

Does it even work for regular entities? I thought entity geo UVs are clamped

icy raptor
#

Some materials use repeat so maybe it works

rocky light
#

If you want to make use of repeated texture wrap, you have to use UV animation to scale up the UV

icy raptor
rocky light
#

It works but only with UV anim

icy raptor
#

Damn

rose blaze
#

this is probably not the right channel for this question but does anyone know if ctm-repeat is possible in mcbe?

knotty nacelle
#

how to make a particle 100 pixels

#

{
    "format_version": "1.10.0",
    "particle_effect": {
        "description": {
            "identifier": "aba.particle.rebound",
            "basic_render_parameters": {
                "material": "particles_blend",
                "texture": "textures/particles/aba"
            }
        },
        "components": {
            "minecraft:emitter_lifetime_once": {
                "active_time": 1
            },
            "minecraft:emitter_rate_instant": {
                "num_particles": 1
            },            
            "minecraft:emitter_local_space": {
                "position": true,
                "rotation": true
            },
            "minecraft:particle_appearance_billboard": {
                "size": [ 1, 1 ],
                "uv": {
                  "texture_width": 100,
                  "texture_height": 100
                }
            }            
        }
    }
}

#

how to reduce in size?

rocky light
rose blaze
#

I have already tried that, it’s entirely different unfortunately, thanks though

thorny shoal
#

how could I kill a particle when its travel distance has reached a certain number

untold axle
#

How do i access the glyphs texture files (for emojis) on android?

untold axle
# deft citrus

Noice 👍 i assume I'm able to create a new glyph file for custom emojis

deft citrus
untold axle
#

How do i assign a space for a new emoji for the game to recognise

deft citrus
desert trail
#

Sup nerds

#

Can i place particles on specific points whilst using one emitter? I currently have a grid of offset coordinates, we used to spawn particles one by one on the server side, but we are now switching to client side particles

gritty mist
#

Where can i change the shield texture

#

Found it

burnt grail
#

Is it not possible to make see through particles?

rocky light
#

By see through do you mean translucent or render on top of terrain?

burnt grail
rocky light
#

then no

#

only entities can do that, but not particles

burnt grail
#

Gotcha thanks

burnt grail
rocky light
#

"+states": ["DisableDepthWrite"]

burnt grail
rocky light
autumn roost
#

Is it possible to create a timer in the animation controller in the resource pack?

worldly verge
#

Why not setup a timer in the behavior?

autumn roost
#

The task is to make a timer that will work without a behavior package. Animations in the controller should switch after a certain amount of time

#

and also the timer should not be tied to game events

hearty temple
#

if you have a translation key and one only the en_US lang file, what will appear when you have another language applied?

deft citrus
hearty temple
#

ok

sand ermine
hearty temple
rocky light
#

Hey @frank escarp, have you ever encountered a bug where particles with randomised initial speed would form a cube, despite having a constant spawning rotation (so logically they should've formed a straight line)?

frank escarp
#

No

rocky light
#

Ok, figured it out. Turns out minecraft:particle_initial_speed runs 3 times per particle, once for each axis... So if you use math.random, it will multiply each velocity axis by different random values

#

Classic bedrock

rocky light
#

Apparently it also supports specifying initial speed per each axis
"minecraft:particle_initial_speed": [1, 2, 3]

#

I mean, it's in the docs... but nobody ever uses it, and snowstorm doesn't support it either

steady thistle
#

how please

lone spire
#

How can I decrypt packages whose codes are hidden/encrypted?

shell dragon
#

You don't

prisma hazel
wheat root
#

how do i fix Error: query.has_property does not have an actor.

subtle ginkgo
#

I'm trying to add a particle but it doesn't work, I don't get any error.

subtle ginkgo
#

Is there a way to detect when a player hits an entity with a specific item but without the experiments active?

dusky arch
#

Paintings in my resource pack.

errant dagger
#

Material to fix double sided texture rendering?

gritty mist
dusky arch
gritty mist
#

Gen z humor or millennial

dusky arch
#

Beanos, thousand-yard stares, doot doot skeletons, and Sonic 2.

dusky arch
gritty mist
#

Very related

#

Dab me up

#

👋

#

Oh wait its a wave

#

What's attachables anyways

worldly verge
#

Anyone know how i cant make this uv animation only play once? (pls ping me)


    "controller.render.mammoth_pile_snow": {
      "geometry": "Geometry.default",
      "textures": ["Texture.snow_pile"],
      "materials": [{ "*": "Material.overlay_anim" }],
      "uv_anim": {
        "offset": [0.0, "math.mod(math.floor(query.life_time * 1), 4) / 4"],
        "scale": [1.0, "1 / 4"]
      }
    }```
sand ermine
tired swallow
raw latch
#

Yo i need help with an animation here

#

Or animation controller

#

I need to achieve this with a 2d entity to try and give the effect its always flipped towards its target/side of the screen the target is (I know the image is poorly made)

#

Note its always facing the screen

late coyote
raw latch
#

From a mod on gmod

raw latch
#

The sniper is always generally flipped towards her target

late coyote
# raw latch

So you want it to flip instantly if the player goes to the other side ?

raw latch
#

Or flip based on where the target is

#

Like the zombie is her target and she flips based on where she looks

#

Idk hard to explain

#

Essentially i find myself in a complex pickle

late coyote
raw latch
late coyote
#

What I'm able to understand so far is that you just don't want it to face the opposite side while shooting that fat man.

raw latch
#

Yeah

#

Flipping axis based on target or direction

#

This is like the last puzzle piece before i can make 2d shooter entities

late coyote
raw latch
#

The video i sent just shows them flipping across the center of the screen

#

Ive been overthinking

#

Wait but it does have something to do with normal body rotation

#

As it doesnt flip when on the side

late coyote
#

What your animation looks like right now ?

raw latch
#

One is blank other is a flipped anim

late coyote
#

Are you able to show it ?

raw latch
#

The image actually describes everything now that i think about it

#

Only thing is the flip axis should be based on entity rotation

#

Ignoring the target

raw latch
#

I was using this as a place holder until i was able to make a viable solution

late coyote
#

Umm you should be doing this in VS Code and I'm not sure how you'll do it with animation controllers.

raw latch
#

Ive seen many wild things done in animation controllers

#

Like finding entity position

late coyote
#

You atleast create something which can be quickly testable in-game. This will require a bit of trial & error for you.

raw latch
#

Best bet is messing with body rotation and camera rotation

#

Shifting the testing variables as it rotates

late coyote
#

Ping me when you have created a working animation in-game. It's easier to fix the issue if we know what is it exactly.

desert trail
#

Is it normal that the item eating animation has such low framerate? Looks really bad in third person
It's also not showing in first person for some reason 🤷🏻‍♂️

desert trail
#

Oh shoot, i accidentally modeled my item facing north instead of south, i can flip the model, but it doesn't flip the animations.. and using the flip animations button does anything but flip in the right direction?

#

Is there a quick fix to flip the Z axis or should i just lazily rotate by 180

desert trail
#

Hmm it seems to have worked now, but 2 elements didn't flip their position keyframes

#

Now i just need to figure out how to start the animations or animation controller for the item attachable

desert trail
#

Adding the animations in the "animations" and "scripts" arrays seems to work, but afaik that doesn't allow for transitions?

desert trail
#

Got it! :o (figured it out via vanilla bow/trident)
quest_book.attachable.json

{
    "format_version": "1.10.0",
    "minecraft:attachable": {
        "description": {
            "identifier": //...
            "animations": {
                "first_person_hold": "animation.quest_book.first_person_hold",
                "third_person_hold": "animation.quest_book.third_person_hold",
                "idle": "animation.quest_book.idle", // animations need to be defined
                "open": "animation.quest_book.open", // in here so they can be used
                "close": "animation.quest_book.close", // in the controller
                "closed": "animation.quest_book.closed",
                "flip": "animation.quest_book.flip",
                "controller": "controller.animation.quest_book.default" // controller
            },
            "scripts": {
                "animate": [
                    {
                        "first_person_hold": "c.is_first_person"
                    },
                    {
                        "third_person_hold": "!c.is_first_person"
                    },
                    "controller" // the controller name defined in "animations"
                ]
            }
        }
    }
}
#

quest_book.animation_controllers.json

{
    "format_version": "1.19.0",
    "animation_controllers": {
        "controller.animation.quest_book.default": {
            "initial_state": "closed",
            "states": {
                "closed": {
                    "animations": ["closed"],
                    "transitions": [
                        {"open": "q.is_sneaking"}
                    ]
                },
                "open": {
                    "animations": ["open"],
                    "transitions": [
                        {"active": "q.any_animation_finished"}
                    ]
                },
                "active": {
                    "animations": ["idle"],
                    "transitions": [
                        {"close": "!q.is_sneaking"}
                    ]
                },
                "close": {
                    "animations": ["close"],
                    "transitions": [
                        {"closed": "!q.is_sneaking && q.any_animation_finished"}
                    ]
                },
                "flip": {
                    "animations": ["flip"],
                    "transitions": [
                        {"active": "q.any_animation_finished"}
                    ]
                }
            }
        }
    }
}
hexed pewter
#

how does uv_anim works?

#

i tried this but it does nothing {
"uv_anim": { "offset": [ 17, 0 ], "scale": [ 1, 1 ] } }

#

and this

    "uv_anim": {
        "offset": [
            "math.mod(query.life_time*100,36)",
            0
        ],
        "scale": [
            1,
            1
        ]
    }
}```
neat dune
#

hey quick simple question, I wanna start texturing icons and items etc.. perhaps, where can I get the perfect colors for what I want? I'm using pixelart, and I'm pretty sure the original mc icons aren't made using the default colors..

polar edge
#

What is the path to the 'minecraft' texture? When I load the world, I want to find it and I can't.

modern tree
prisma hazel
#

there are palette generators as well

neat dune
prisma hazel
neat dune
heady rapids
#

hi there, what is the path for the images that forms this balloon on the items descriptions?

prisma hazel
heady rapids
hexed pewter
#

any way to replace the boat model?

prisma hazel
#

not sure where the boat.geo.json is at, so I doubt so

desert trail
# desert trail Got it! :o (figured it out via vanilla bow/trident) *`quest_book.attachable.json...

https://youtu.be/3Jw8MjJFq7M
https://wiki.bedrock.dev/animation-controllers/animation-controllers-intro.html#rp-animation-controllers-1
got it to work with particles too, the attachable & its controller work just like entity animations

modern kelp
#

for animated texture do also need to male the same mcmeta as java ?

prisma hazel
modern kelp
#

Okay thx

#

Just readed the animation thing on bedrock site

modern kelp
prisma hazel
modern kelp
prisma hazel
modern kelp
#

Yeah

modern kelp
#

There will be the model ( entity ) texture and animation ( swing attack ) texture , but how do i combine the two ? Because i always did all in one texture but if u want to add an animated texture where do i need it to set it so it can works ?

prisma hazel
eager gust
#

Has anyone managed to make a particle follow a point? For example, particle point A stays stationary, while point B follows a blocks or mob, but also have the particle "length" get longer as point B moves further away.

grizzled oak
#

how can i sync step noises to the animation?

rocky light
eager gust
rocky light
#

Can you spawn them from the entity itself (via animation or AC), or does it have to be spawned via command or scripting?

eager gust
#

The particle can be spawned from the entity itself, yea

eager gust
rocky light
#

Then you'll have to spawn it every tick and pass A and B positions to it, and potentially their velocity, so that you can somewhat smoothly interpolate

#

If you were to spawn it from an entity, you can just save static position in property, query entity position and interpolate on the client side

eager gust
rocky light
#

If you spawn it server side, then you have to pass both positions as variables, and optionally velocity to interpolate between them, and you also will have to spawn a particle every tick. But if you spawn it on the entity, then you can query entity position directly, which allows you to spawn just a single particle only once and then stretch the same particle between entity position and another point

eager gust
#

Got any example snippets?

#

And do I query entity pos within the particle itself?

rocky light
eager gust
#

wait how does it stretch the particle

eager gust
#

Wait, it's just 1 particle? Guess I'll need a texture or something that does not stretch

rocky light
#

Ah, do you want texture to not stretch, but instead tile?

#

In this case it might be easier to do it with entity geometry, since here you can use material that repeats (tiles) a texture

eager gust
#

If that's doable

#

hmm

deft wind
#

can you make the entity texture blueish?

#

Just like pvz zombies when they get hit by a snow pea

#

Idk if that’s possible using render controllers

sand ermine
#

I believe there's something along the lines of overlay_color. I'd check the docs to make sure though

marble topaz
#

Does anyone know what this dirt block is called on the ui?

prisma hazel
marble topaz
peak garden
#

Are render controllers able to change the texture used for specific bones? or is it all or nothing. Trying to add a customization for an item to include colors and symbols, and curious whether I will need to create a brand new texture for every symbol, for every color. Otherwise I'll end up making at least 60+ textures

rocky light
#

You could also just add multiple RCs

#

It's all or nothing, but there are materials that also support multiple texture slots, up to 3 iirc

#

So you can specify 3 textures in RC instead of one

peak garden
#

so I can have up to 3 textures appearing on a given geometry at once?

rocky light
#

Yes, look intoi multitexture materials

#

You can also have infinite RCs tho, so you could just split the geometry between multiple ones

sand ermine
#

Yeah, what I'd do is have the base texture, and use a separate render controller with the same geo, but that's empty except for the decal and using entity_alphatest so only the decal shoes up

heady rapids
heady rapids
#

do someone know the name of the background sound that plays on while you are regular places, lice plains or so? the one that is very light and calm that make almost everyone fall sleep?

gleaming iron
#

In Minecraft Bedrock Edition 1.20.73.01 in phones had pbr?

abstract forge
gleaming iron
#

Damn I hope it added in stable version

abstract forge
#

It will take a while, it’s still very early and experimental

hearty temple
#

can we make custom blocks with translucency not appear opaque in the hotbar?

sacred hemlock
eager gust
rocky light
#

q.position - entity position. Target position you should supply yourself, e.g. via entity properties

fair sphinx
#

where can I find the texture fo the background the black one

marble topaz
#

Do you guys know if its possible to give waxed copper doors their own texture? (to differentiate them)?

desert trail
#

blockbench also renders them incorrectly

#

and in-game only one particle spawns until i open my inventory

grizzled oak
#

Can i change the skycolor when theres a full moon in minecraft??

desert trail
#

oh god i finally did it

#

the locator is just ignored and the particles don't go away but thats minor

worldly verge
#

What exactly did you do?

desert trail
#

I iterate a variable in the motion parameter iirc

sturdy kayak
#

is anyone available to vc and tell me whats wrong w my pathing? my textures arent loading in my resource pack and ive been trying to figure it out for hours

worthy mist
#

Is it possible to have armor items 3d on hand? 🤔 (using attachables)

marble topaz
#

How do you change xp colors?

peak garden
#

how fast do particles move per speed increase?

#

It's not 1 block per 1 value

#

I'm trying to make it so that as the speed increases, the duration decreases so that the endpoint of the particle will always be at the same location, but since these things aren't really a 1:1, I have no idea how to do this

rocky light
#

Particle speed should be in m/s

peak garden
#

ahh I didn't realiez just how much the linear drag coefficient affected the speed

#

had that in there for no reason

#

ahh wait, that's preventing the particles from spreading out for some reason

#

even though it's not supposed to have any speed in the outer directions

peak garden
#

and this is because I was using the sphere emitter, not the box. woops

peak garden
#

oh my god I am incredibly stupid, I was trying to take into account two dynamically changing variables to figure out how to calculate this

#

I should have just made the particle lifetime duration a constant and increase the speed of the particle by the distance I want it to travel

#

every increase in speed by a value of 1 increases the distance a particle travels by 2 blocks

dreamy musk
#

is it possible to make a sound act like a jukebox or noteblock where the change in volume from distance is less so then other sounds? well, until it reaches its limit. I've got my own music I want to play in world like a jukebox but it gets way too quiet even just a few blocks away

#

nevermind, got it. didn't know min_distance had to be a float

lament dawn
#

how can i change eng font?

hexed pewter
#

what´s the id pf the flint and steel sound?

#

and the pne fire makes when extingished?

peak garden
#

does "custom_direction" no longer work for direction? I can't get my particle to rotate

#

it ends up just flattening out

rocky light
#

What's your face camera mode?

peak garden
# rocky light What's your face camera mode?
"minecraft:particle_appearance_billboard": {
                "size": [0.15, 0.15],
                "facing_camera_mode": "lookat_xyz",
                "uv": {
                    "texture_width": 8,
                    "texture_height": 8,
                    "uv": [0, 0],
                    "uv_size": [8, 8]
                },
                "direction": {
                    "mode": "custom_direction",
                    "custom_direction": ["variable.direction.x", "variable.direction.y", "variable.direction.z"]
                }
            },```
#

apparently custom_direction isn't a valid mode either

#

but documentation says it's ' "mode": "derive_from_velocity" or "custom_direction",'

rocky light
#

custom

#

The docs are wrong as usual

peak garden
#

didn't seem to rotate it

#

stayed as a flat plane unfortunately

#

ah

#

I know why

#

completely my fault. I haven't adapted the emitter shape to be modified with variables yet

"minecraft:emitter_shape_box": {
                "offset": ["math.random(0, 1)", 0, "math.random(0, 1)"],
                "half_dimensions": [0, 0, 0]
            },```
hexed pewter
#

what´s the id of the flint and steel sound?

sterile pebble
#

fire.ignite

peak garden
#

do particles support uv rotation?

sterile pebble
#

nah but you can rotate the particle itself

#
"minecraft:particle_initial_spin": {
  "rotation": -90, // value
  "rotation_rate": 0
},
peak garden
#

is that different from what I'm doing with direction?

#

I really just need the texture to rotate

#

I guess the texture is the particle..

#

hold on

#

ahh okay this will work. Thanks

random radish
#

Hello I had a question about the pack that changes titleraw display to scoreboard I wanted to ask that if I use this pack will it make it so that I can't put a title on the centre of the screen normally? like if I download the pack and run a /titleraw to create one of those custom scoreboard displays and want to execute a normal title command will it run on the scoreboard?
( im on lower discord version and couldn't create a forum and please ping on responding)

pale ingot
#

How can I make the mob that was interacted with appear in this place?

#

like the npc

#

if anyone knows pls tag me

glass granite
#

fast question
how do i make the particles more frequent at the end?
Heres the offset for emitter

north inlet
#

Mennn
-(math.sin((1 - math.pow((1 - variable.attack_time), 4)) * 180) * 1.2 + math.sin(variable.attack_time * 180)) * 10.0

urban pivot
#

how can I do a sound with large duration follow my entity?

crisp flint
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

north inlet
crisp flint
pine vessel
#

Guys, is it possible to force a language file just for 1 world?

north inlet
pine vessel
# north inlet Wdym by force? Like only one language will be use?

Let me explain. I'm creating a world that I need to localize in different languages. The issue is that some of these languages are not officially supported by the game, so I understand that to use .lang files of these languages, I must add a new language to Minecraft. Of course, I believe I need to create an independent pack that adds these languages to the game, import it to the game, and activate it from the game settings under global packages, right? In other words, I can't just 'force' that language in a specific world file somehow so that I don't have to go through the whole process of importing the language pack, activating the language from the settings menu, and then entering the world to see it in that language, right?

#

This is because at this point, creating a JSON dialog file that includes the texts directly there instead of using strings would take too much time, considering that the dialog file is already programmed to pull the strings from the .lang files

#

Additionally, what also happens is that when changing the language from the global settings menu of the game, since it's a language not officially supported, it would only change the texts in my specific world, but the entire MC interface would remain in another language, which, for the project I'm working on, might cause a bit of confusion...

#

For this reason, I was wondering if there is any way to 'force' the world to take the texts from a specific .lang file, regardless of the language the rest of the game is in

#

Perhaps, if I can find a way to change the language from within the world settings, that'll be perfect

brazen mist
#

Not possible

#

Not sure don’t have that much experience with them

iron coral
#

anyone here?

#

well I'm making a texture pack and I want to know

#

is there a way to change the side of a sticky piston only

tulip orbit
#

Is there any way to make cubemap/skybox rotates? I have cloud cubemap but it doesn't spin and it was so monotone

whole umbra
#

Is it possible to change the nameTag font?

pine vessel
#

Guys, does the vanilla resource pack contains the player's skins in it? I want to use one of those for an entity I'm creating

strange saddle
pine vessel
#

What about the new ones?

#

Doy you know if it has the education edition skins too?

#

There are a lot more choices in that version

deft citrus
polar delta
#

Hi, is there a way to change the color of the outline on the menu buttons, or just delete it? I cant find the texture png that changes it.

tight quiver
#

Why is it when I edit the armor model, it only affects the player and not the mob?

north inlet
#

Animation you put on player

tulip orbit
#

I mean to change the model of the armor do u use player.entity.json?

#

A lil typing mistake

prisma hazel
tight quiver
tired swallow
#

does minecraft ever load treatment packs while in a world or only after you leave?

iron coral
#

guys is there a bedrock resource pack template

sand tapirBOT
gentle field
iron coral
#

the I couldn't find

iron coral
#

bruh

#

my resource pack successfully imports, but non of the textures work

prisma hazel
lament dawn
#

hey that screen when you get kicked

#

this dirt

#

whats it called and where is it

#

someone ping me if you know pls

mystic swan
lament dawn
mortal shale
#

how to make a material that makes a texture glow without using alpha channel

#

because i need my model to have both transparency and also glow

iron coral
#

what number should these be?

#

bedrock

north inlet
iron coral
#

idk

north inlet
#

Min engine version? Version? Format version?

iron coral
#

that's why I'm asking

#

the texture pack imports but doesn't work

north inlet
iron coral
#

so I'm thinking I have one of these wrong

#

hmm

north inlet
#

It means something is wrong with your textures, not manifest.

icy raptor
#

Does anybody know why some parts of geometry become darker than it should be?

sinful shuttle
#

Why when using multiple controller.render in player.entity does the game start to crash a lot in multiplayer?

#

Is there a way to optimize this?

icy raptor
#

Like in this example

#
{
    "format_version": "1.10.0",
    "render_controllers": {
        "controller.render.wool_only": {
            "arrays": {
                "textures": {
                    "Array.top": [
                        "Texture.top_1",
                        "Texture.top_2",
                        "Texture.top_3"
                    ]
                }
            },
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.default"
                }
            ],
            "textures": [
                "Texture.bottom", //static bottom texture
                "Array.top[q.variant]" //pick top texture based on entity variant.
            ]
        }
    }
}
sinful shuttle
icy raptor
#

Avoid using this much

tight quiver
#

where is the humanoid armor geometry file, the one that mobs use?

#

found the name of it in the attachables file, but cannot find it

digital trellis
#

hello

#

its kinda stupid but where is the location does the fire that shows up in your screen are

tulip orbit
#

Wait are you asking ab the texture or ui?

#

If ui i dont know ab that

heavy pendant
#

how do i encrypt my pack?

#

like how the featured servers

north inlet
#

and it's againts the TOS to talk about encrypting a pack

heavy pendant
#

but i dont want people to steal my assets?

#

its kind of unfair featured server get to use that but we dont

north inlet
#

only thing we could do is obfuscate it, it can be fullproof for a beginners but not full time coders.

hybrid summit
#

How hard it a ui pack would you say for a relievedly new person I mean like moving things and all that

thorn wing
#

Can you make the UI for the ender chest look different than a basic chest or are they tied too tight?

carmine garnet
#

Does anyone know why is cursor issue happens with custom cursors?

#

other cursor for reference

carmine garnet
#

it's specifically a mobile issue

carmine garnet
#

I figured it out. I had to make the rest of the image black, not transparent.

dawn creek
#

is it possible to make only players with same tags can see each other ?

simple pine
#

With render controllers

dawn creek
silver fractal
#

Help me 🥲
When I install my addon in a world without other addons, it works without problems but when I install it in a world with other addons, the game closes.
I have removed the resource pack from that world and then it lets me in, does anyone know what could be the problem?

spice skiff
#

is it possible to make the glyph sheets appear smaller in-game? i don't wanna lower the resolution of the sheet because i feel that it will make the heart look different

#

i want it to be the same size as font letters are, both sheets are 256x256 but this one still looks larger

edgy flax
#

When I enchant an Armor, the Armor looks like this pls help

icy raptor
#

Nice work mojang at this point i dont even know am i dreaming or not because how could you possibly make your game so broken that attachable position depends on your window size

rocky light
#

Attachable is rendered in the middle of the screen and its size is constant because vertical FOV is constant and horizontal adapts to it, and you are only scaling window horizontally

icy raptor
#

But this happens only for offhand item

#

I dont even know lol

#

My epic blaster is attachable too but i hold it in my hand and actual hands are from player, only gloves that i have in offhand move

carmine shore
#

does anyone know the name of the .png for this
i want to beable to remove it from the realm list thing

carmine shore
#

and this

#

and maybe even this

north inlet
edgy flax
#

No

north inlet
cinder token
#

does anyone know what this error means and how to fix it?

#

it seems to originate from an item attachable

whole finch
#

Hey!

#

You know if there are a specific rule to add a song to entity anger event? Because i defined a new one but it works in other events but in the agry one not 👀

ebon shuttle
#

Does anyone know the correct way to remove this description from locked items? I've already tried deleting the .lang keys and these residues still remain.

deft citrus
spice skiff
#

is it possible to modify the vanilla potion particles to be different for splash/lingering potion particles & the player's potion effect particles

cinder mural
#

Hey, do bedrock models have anything similar to optifine's java part models? I wanna randomize zombie limbs' models but don't want all of them in a single file

sand ermine
#

Theoretically, you could render multiple geometries with multiple render controllers. Change the base zombie geo to have no cubes in the arms and legs, and create more models that have the same bone structure, but only have cubes in the limbs you want then to be for

#

Then, have a render controller for each model

carmine shore
#

does anyone know how to remove ui elements? like the permishions and stuff like that

whole finch
true kernel
#

Good evening, today I am looking for a maker pack for my project. I pay fairly. If you are interested please pm me.

floral grove
#

Who knows the name of the website for the obj to json model envelope?

floral grove
agile needle
#

it's a plugin

#

but also blender has a plugin for that, but i don't remember

floral grove
#

But they all don't have a bones....

agile needle
#

if u use bridge no, but if u use blender yes

#

i found a video talking about that

#

but it's in spanish

#

is it that ok?

north inlet
# agile needle

this is the first obj model to blockbench tutorial I watched lol

dusky oracle
#

Hey can any1 help me paint and animate an entity for Minecraft bedrock edition?

#

Dm me if any1 can

sterile pebble
#

any2 can

fresh heart
#

anybody know how to get a custom pumpkinblur to stretch like vanilla

fresh heart
#

we did it

fresh heart
#

kinda mint

wide harness
#

i got a problem, i can’t find the name for the mobile ui movement buttons, i have it for all buttons except the movement, i wanna change them

coarse loom
#

its crazy that there isn’t a single query to detect fishing rod casting

alpine aurora
worldly verge
#

Damage based on location is crazy

#

Will probably need to use scripts to help with that damage stuff

sterile pebble
#

i'd probably handle the rotation on the server side too instead of client side otherwise there's a great chance it may not be on sync

umbral pivot
#

@still sleet is this amount of space for one pack?

#

or in total in one world?

still sleet
#

Hmm. Its my understand all addons get flattened during game play. So I assume world. But I haven't tested it.

#

That charts is also mising the pading.

#

Also keep inmind you have to account for the vanilla textures too

still sleet
#

Just adds space on the atlas between textures.

west dew
#

is there a way to use a spritesheet like emojis for item icons?

hexed pewter
#

is there a way to replicate the warden digging particles?

glacial birch
#

does anyone have a copy of kz.png for the recent previews that includes the new paintings.

spice skiff
#

how do i create items with flipbook textures similar to a compass or a clock

spice skiff
#

is it possible to make a language file that is global to everyone? i dont wanna make the same edits for every possible language

worldly verge
#

Worth a try

#

Also maybe just add like 10 popular languages for Minecraft

spice skiff
#

i just decided to spend my precious time on copying pasting and renaming every file manually

#

i could probably write a script for it next time though

forest bone
#

can you add bezier curves in snowstorm?

worldly verge
#

Anyone know if I can replicate that first pov effect from the totem of undying being activated?

upper jackal
#

Is it possible to have a different item icon when its in your inventory and when you are holding it?

prisma hazel
#

json ui

upper jackal
#

Oh was that a json ui problem?

prisma hazel
hexed pewter
#

does someone has the texture of the spider on png format?

glass granite
#

Can we play a sound not from the start of the audio file?

prisma hazel
thorn frost
#

Are functional toggles fully possible to make completely resource pack side?

carmine shore
#

how do i make my own hit aniamtion? like instead of a swing its a slice

#

instead of that animation

shell dragon
#

You use math. The swing animation uses math based animations

eager gust
#

Is it possible to make a particle that looks like a beacon beam?

shell dragon
#

Yeah, but I don't think that would be optimal

#

Unless you're using it for only a temporary/triggered action

eager gust
#

It's for a staff.

#

Player use the item and the beam appears facing the direction I am facing.

#

after like 3 seconds it's gone and cooldown

shell dragon
#

Yeah, particle will work

#

Actually maybe.

#

Hmm

#

Since a particle can only be 2D. Maybe not.

eager gust
#

Is there any other way, maybe?

shell dragon
#

You could just spawn an entity.

warm sable
#

where can I find the documentation for the scripts in the entity RP?
the

"scripts": {
   "animate" : [ ]
}
sand ermine
crisp flint
#

One message removed from a suspended account.

#

One message removed from a suspended account.

fair sphinx
#

Is there a way to change the texture of an entity with permutations?

#

if yes how

fair sphinx
#

nvm fixed

strong holly
#

Yo if i wanted to remove the particles that appear when you run on ice how would i go about tht

solemn osprey
#

Is there a material like entity_alphablend, but without backface culling?

warm sable
#

hello people my entity is tposing but I have rotation appllied on the geometry...

warm sable
#

it was an animations problem

hearty temple
#

this is a long shot, but can we color any textures? like if i have a gray scale texture, i set the rgb to (1, 0, 0) somehow and it turn red?
would it be possible to do for anything other than ui? (like blocks, particles, or entities)

whole finch
hearty temple
cinder token
#

https://wiki.bedrock.dev/items/attachables.html#first-person-animations
I just wanted to point out that method 1 of first person animations on the wiki doesn't work without putting the "first person attachable guide" animation on override previous animations (at least for me)
tell me if I'm missing something or if I'm wrong

#

also why is there no animations tag in resource packs

sand ermine
thorn frost
#

Any reason why a texture wouldn’t be loading?

#

trying to Change TNT
And apparently tnt_side.png isn’t correct?

hearty temple
#

can we play flip book animations on entities? and is there a vanilla entity that does that?

thorn frost
#

Seems it’s a subpack issue idk why it’s happening

deft vortex
#

Any ideas why my particle is not attached to locator (in my attachable model)? I've set up all in attachable file and in animation file. Particle seems to ignore position of locator. There's no difference where locator is placed, particle still plays just in front of player's head (plus not visible in 3rd person)

cinder token
deft vortex
rocky light
cinder token
#

I have the locators as a separate geometry inside player.entity so when the animation plays the particle recognizes the locator

thorn frost
#

Anyone know how to recreate the pumpkin overlay for other items?

icy raptor
#

Does texture filter work with particles? Cant get it to work

whole finch
#

No

atomic canyon
#

what material can make something transparent more visible in dark areas and less visible in bright areas?

serene tapir
#

Why does the anvil only have 2d and not 3d looking icons as it does in the inventory?

Anyone have new 3d looking textures?

serene tapir
#

Just a 2d version and that looks 3d

whole finch
serene tapir
#

Just want inventory to show 3d texture

#

In chest gui

#

Custom.gui

#

Herobrines chest gui, I'm wanting to auto grab the textures which they currently dont

#

Have to specify each one manually

hexed pewter
#

guys is there a way to use the textures from blocks below on particles? like the running particle, the warden digging the the mace smash attack

untold vector
rocky finch
serene tapir
rocky finch
#

Legit no way to have them update automatically

dreamy musk
#

anyway to not have the sun or time of day affect fog? I want to make a fog work when your underground but the sunrises make it look all red/orange and nights make it look black

hearty temple
#

just tell your script if it sees the world "anvil" to use number 145

hasty forge
#

Is the the discussion channel for like particles? If not can someone direct me where to go?

sand ermine
#

Yes. You can also make a post if you have an issue that is more complex, like running into issues with a pack you're making

reef wigeon
#

how can i make a block highlighter that works ith multiple connected blocks and only shows outline like xray mod ?

still marlin
#

How can i get the texture of double chest?

#

If anyone has, can anyone send it

#

I can't find it in vanilla resource pack sample

untold vector
#

hello! How do I make a texture for each redstone dust state?
example: redstone at level 5 has one texture, but at level 15 the texture is different

lament dawn
#

Hi Is there a way to make an animated item like (cobalt_boots) I just made the common item, as for the armor it didn't work the common method, is there another way?

reef wigeon
deft vortex
#

How do I trigger custom hurt animation for entity?

reef wigeon
#

playanimation

hexed pewter
#

Any way to make an entity model always visible?

deft vortex
zealous grove
agile needle
# zealous grove Can you send it?

https://www.youtube.com/watch?v=ipbXS5JxsCM
(it's a spanish video, so, u have to translate it)

En este tutorial explico lo básico de como hacer modelos con polígonos (poly_mesh) para Minecraft Bedrock, pronto traeré el tutorial para hacer Skins 5D, Skins animadas, trucos para hacer mejores modelos con polígonos, etc.

Donaciones: https://www.paypal.com/paypalme/DFlogFlagSkins4D

Mi servidor de Discord: https://discord.gg/EnmbvJT

base.jso...

▶ Play video
hexed pewter
agile needle
untold vector
#

that thing above

agile needle
#

ah, idk, i have never played zelda

untold vector
#

me neither 🌚

agile needle
#

lol

lament dawn
#

Hi guys anyone here knows the link of Microsoft minecraft documentation for Components thank you

hexed pewter
#

how can i make custom emojis?

hardy fulcrum
#

sorry i been looking for other ways that don't require player entity

fickle cape
#

does anyone know about this new settings

#

if yes then is it broken?

urban pivot
#

How can I stop the default damage animation on my entity? My entity twists when receiving damage

tranquil shadow
#

would minecraft complain if i used .png for .tga files?

warm latch
#

Would it theoretically be possible to make a resource pack that displays the current state of the rain/thunder timers on the HUD? Does such a pack already exist?

I'm completely new to bedrock modding

barren edge
#

I love hypixel textures

#

And models

tranquil shadow
#

what are blocks.json and texture_atlas.json for?

hexed pewter
#

can i make custom armor for entities with thier own attachabes tha adapt to thier models? or i need to make the armor model part ofthe entity file ?

#

and if i can, how does the armor model needs to be to move with the entity model?

sand ermine
sand ermine
tranquil shadow
sand ermine
#

Ah, gotcha. And yeah, terrain_textures defines the texture names used in blocks.json

tranquil shadow
#

how does flowing water work? its 32 pixels wide and im unsure why would it be that way

#

if its to squeeze more frames into less height, then in what order do the frames go? vertically or horizontally?

opal frigate
#

Hey, does anyone know how to change fog to not change w/ night vision. I'm trying to light up an area without the use of excessive light blocks by giving the player night vision, however it messes up my fog to be extremally bright.

rocky light
#

Try making your fog darker

opal frigate
#

The only thing I can really think of is maybe a shader but I have zero experience in that

rocky light
#

Try going even darker

#

010101 is as dark as it gets, without going fully black

opal frigate
#

Just tested it, still seems to result in the same pitch white look

#

Only difference im noticing is it goes pitch black when I look at the sun now

#

Not really sure what to do besides maybe look into shaders.

meager sentinel
#

Can someone help me with texturing? Im making an ogre but im struggling to texture the side of its body, if someone could send some concepts or art it would be very helpful

opal frigate
warm sable
#

what's wrong with my RP?

#

it's not being read by miencraft

#

my bp is fine though

#
{
  "format_version": 2,
  "header": {
    "description": "Template",
    "name": "Template(RP)",
    "uuid": "78d3cedf-b610-410g-b7eb-b8dfd6209c35",
    "version": [1, 1, 0],
    "min_engine_version": [1, 21, 0]
  },
  "modules": [
    {
      "description": "Template Resources",
      "type": "resources",
      "uuid": "e91e4d4e-0d69-4d6d-8bb0-d5426f8cef2f",
      "version": [
        1,
        0,
        0
      ]
    }
  ]
}
hushed slate
#

I set up a resource pack to change horses texture and geometry when they are given a certian name with a name tag, the gemoetry works by for whatever reason the texture doesn't. any help would be amazing `

sand ermine
#

You need to merge the first 2 together. Remove the first 2 lines in textures, and replace them with "query.get_name=='unicorn'?Texture.unicorn:Array.base[query.variant]". Markings will still show up, but the base texture will only appear if the mob isn't a unicorn. It's currently rendering the vanilla base over the unicorn texture

heady rapids
#

hi there, how can I translate a name of a npc? I have set this npc to open a chest and it shows entity.npc.name, I tried by adding the entity name to the language files but it donest affect the entity name when spawned

sand ermine
#

Ofc

hushed slate
#

Does anyone here happen to know the difference between horse 1 and horse 2 texture folders, and also the horse v1/v2 vs the horse v3? Which should I use?

still marlin
#

why there is no documentation for hurt color in render controller

still marlin
#

try this

#

also, put a icon for the pack

warm sable
#

lol

gloomy mountain
#

were do i get the block - item texturs and ids

bleak cosmos
#

Does anyone know how I can make the small items look like this?

#

It is to make small items for a skin

urban tendon
#

how can i merge the player's skin with another in the texture via render_controlls?

jade abyss
#

what is the sound id of player punch air in mobile?

fair sphinx
#

can somone help me here? why is the geo (the black thing above the players head) not attached to the players head like when I look up or down it doesn't follow the head

#

only when I turn right or left

lean charm
#

Does anyone know how to merge texture packs

#

been trying for a while but can't figure it out

prisma hazel
vale drum
#
{
    "hud_title_text": {
        "type": "image",
        "size": [ "100%c + 10px", "100%c + 8px"],
        "anchor_from": "top_right",
        "anchor_to": "top_right",
        "offset": [ 0, 0 ],
        "texture": "textures/ui/Black",
        "layer": 30,
        "alpha": "@hud.anim_alpha",
        "controls": [
            {
                "title": {
                    "type": "label",
                    "text": "#text",
                    "layer": 31,
                    "localize": false,
                    "font_size": "small",
                    "font_scale_factor": 1.6,
                    "bindings": [
                        {
                            "binding_name": "#hud_title_text_string",
                            "binding_name_override": "#text",
                            "binding_type": "global"
                        }
                    ]
                }
            }
        ]
    },
    
    "anim_alpha": {
        "anim_type": "alpha",
        "easing": "linear",
        "duration": 3.0,
        "from": 0.8,
        "to": 0
    }
}```
This is my hud_screen.json, and whenever it gets reloaded it throws this error:
```[UI][error]-----------------------------------------------------
Unknown properties found in def[hud_title_text] from namespace[hud]
- Unknown property [orientation]
----------------------------------------------------```
There is no orientation property specified in the file. How do I fix this?
#

Also... is there a way to put like a shadow on the title text I send?

hushed slate
#

Why wouldn't this texturebe working?

whole finch
prisma hazel
hushed slate
hushed slate
hushed slate
prisma hazel
hushed slate
#

Whenever I manage to add a new texture I get a geometry not found error for the horse even though all but one of the horses use the default horse geometry, any idea why?

sly garden
#

is it possible to change the track distance of locator maps?

Fe if a player gets more than like 500 blocks away they dont show up anymore

Idk if this actually relates to resource packs, if not where should i go

lean charm
#

does anyone know how to merge texture packs? I accidentally made a new pack instead of editing the one I was using and I can't figure out how to merge the two

#

also what would you reccomend for someone new to making packs to make the process as painless as possible

bright girder
#

Does anyone know how to make a slime transparency and make it visible in the game?

floral eagle
floral eagle
# lean charm exactly

i've done this before, simply archive all your mcpack to zip, then change the file format to .mcaddon

lean charm
#

tysm

woeful thistle
#

can you not give/replace particle components in events? because im trying to and its not working, I dont even get an error.

        "events": {
            "tgte:stick": {
                "components": {
                    "minecraft:particle_motion_dynamic": {
                        "linear_acceleration": [
                            0,
                            -10,
                            0
                        ],
                        "linear_drag_coefficient": 0.1
                    }
                }
            }
        }
hexed pewter
#

What do I need to make an attachable visible on a non player entity?

#

I made an armor for a entity with custom geometry and when equiped the armor displays it's model when on a player, but not when on said entity