#Can you put Particle on specific Bone?
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This is possible with locators. Locators are essentially zero-dinensional points in space within a model, and you can tell particles to emit at these locators.
Within a given bone, you can create a new "locators" object that contains a position for your locator.
{
"name": "head",
"parent": "body",
"pivot": [0, 24, 0],
"cubes": [
// ...
],
"locators": {
"ghost_rider_head": [0, 28, 0]
}
}
(Alternatively, Blockbench lets you create locators through the Outliner)
Then when you go to emit your particle, it can be told to emit at that locator. (Example given is an animation controller state)
{
"particle_effects": [
{
"effect": "flaming_head",
"locator": "ghost_rider_head"
}
]
}
@stoic plover
am i doing something wrong? particles doesnt show up in block bench. one time it did but not on the locators position @quasi spade