#Making an Entity render More than 64 blocks
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I believe your only option is to assemble the entity using particles. Particles are not render-distance constrained.
Hmm, How i could it?
It's non-trivial.
There are no known templates/example to showcase how this would work.
I could try to make a particle that has the image of the entity
Honestly, it's not a worthwhile endeavor right now.
I think performance would drop too far.
But I could be totally wrong. I'm just not sure.
you can make it an entity that sticks to the player and offset the model, MP implementation is tricky but still very viable