#Making an Entity render More than 64 blocks

1 messages · Page 1 of 1 (latest)

hollow jay
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Is there any way to do it? I tried using the end dragon identifier runtime but nothing seems to work, and I need it since it's vital for an addon I'm developing.

simple bobcatBOT
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glacial turtle
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I believe your only option is to assemble the entity using particles. Particles are not render-distance constrained.

hollow jay
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Hmm, How i could it?

glacial turtle
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It's non-trivial.

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There are no known templates/example to showcase how this would work.

hollow jay
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I could try to make a particle that has the image of the entity

glacial turtle
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Honestly, it's not a worthwhile endeavor right now.

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I think performance would drop too far.

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But I could be totally wrong. I'm just not sure.

hollow jay
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could be

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ok i'll see what i can do

jovial loom
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you can make it an entity that sticks to the player and offset the model, MP implementation is tricky but still very viable