#No targets matched selector after player died, even though testfor works

4 messages · Page 1 of 1 (latest)

severe timber
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so?

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u should wait until player spawn

soft plover
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it depends on which @ you were using @p @a @e work differently

@e does not detect dead, and neither does @p for that matter... @a does, so the equivalent of @p is @a[c=1]

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Like this is a common death check routine..... notice the behavior of the @

tag @e [type= player] add alive
tag @a [tag= !alive] add dead```