#When a mob does an certain animation, is the particle established in blockbench or coding ?
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Instead what you can do is set a locator in the mouth of the model, which you can tell a particle to emit at
So yes, you would use something outside of the model to create the particles, but the locator can tell the particles where they should emit from
As for actually using that locator, you could use an animation (or animation controller) to emit particles at that locator
The locator is an object within a model, yes.