#When a mob does an certain animation, is the particle established in blockbench or coding ?

5 messages · Page 1 of 1 (latest)

zinc ember
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You could do it directly within the model, but it will look really weird.

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Instead what you can do is set a locator in the mouth of the model, which you can tell a particle to emit at

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So yes, you would use something outside of the model to create the particles, but the locator can tell the particles where they should emit from

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As for actually using that locator, you could use an animation (or animation controller) to emit particles at that locator

zinc ember
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The locator is an object within a model, yes.