#Custom Textures Dependent on Entity Names
3 messages · Page 1 of 1 (latest)
There are a couple of ways this could be implemented, let me make a test case real quick to see what works and which is the simplest
The packs you saw were either using query.is_name_any() in the render controller to change the texture, or they were using the "minecraft:nameable" component in the behavior pack to call an event when the mob was given a certain name, specifically through the "name_actions" property.