#Custom Textures Dependent on Entity Names

3 messages · Page 1 of 1 (latest)

lone oracle
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For the pack I’m making, I specifically want to assign a custom boat texture when it’s named. I’m not sure if it being a boat affects anything.

near oak
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There are a couple of ways this could be implemented, let me make a test case real quick to see what works and which is the simplest

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The packs you saw were either using query.is_name_any() in the render controller to change the texture, or they were using the "minecraft:nameable" component in the behavior pack to call an event when the mob was given a certain name, specifically through the "name_actions" property.