#General Discussion

1 messages · Page 79 of 1

rough path
#

The community has figured out what the random numbers for the GDK users folder is btw:

const FNV_64_OFFSET_BASIS = BigInt('0xcbf29ce484222325');
const FNV_64_PRIME = BigInt('0x100000001b3');
const FNV_64_MASK = BigInt('0xffffffffffffffff');

function fnv1_64(input: string): bigint {
    let hash = FNV_64_OFFSET_BASIS;

    for(let i=0;i<input.length;i++){
        hash = (hash * FNV_64_PRIME) ^ BigInt(input.charCodeAt(i) & 0xff);
        hash &= FNV_64_MASK;
    }

    return hash;
}

console.log(fnv1_64('2535449383982194'))
tulip moat
#

update today?

undone crane
#

Doubt it at this time

cerulean quarry
#

Why so?

#

Its a bit late today, but still pretty possible or not?

rough path
#

Likely not because of Thanksgiving week.

rotund pivot
#

But java got snapshot

#

Different country ok

rough path
rough path
undone crane
rough path
undone crane
#

they got their pre release 2 on friday and cannot find anchangelog for pre relase 3 or im just blcoked from changelogs or smth

undone crane
#

without a changelog bleh?

fringe island
#

No banana

rough path
charred ocean
#

ok busy times for me.

#

any preview updates or we going normal this week?

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I don't think so because I saw someone say thanksgiving

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welp anyways. nighty! 🥱🙌

tribal torrent
#

preview week not this week

fringe island
#

bananas next year?

stoic orchid
#

no preview this week. 🦃

rough path
#

Enjoy your break.

stoic orchid
#

Thank you!

tropic chasm
#

What game are you playing in your break kayla

hoary forge
stoic orchid
tropic chasm
stoic orchid
tropic chasm
#

Your breaks looks so much fun with just TOTK

tropic chasm
fringe island
stoic orchid
celest sluice
#

New preview cycle? 👀

fringe island
latent vault
#

i wonder what we will have in 1.21.140

rough path
#

😔 Block OnLoad when

quasi wedge
#

Get in line it's my turn for my wishes to be heard

#

The prophecy wills it

charred ocean
#

those 2 are absolutely goated games from game freak

#

you should definitely try one of them

torn pond
slender wren
#

Either in technical mastery, story, art nor music
(not that they aren't good games, I especially think ZA is a massive step in the right direction for Game Freak)

edgy abyss
limber tiger
#

Mojang doesn't care about Programmer Art apparently lmao

tribal torrent
rough path
limber tiger
# rough path

Pretty much confirms that 1.21.140 preview awaits us next Tuesday

rough path
#

I forgot when tickingarea manager was added, but can anyone confirm for me:

  • doesn't persist between sessions
  • doesn't show up in /tickingarea list
simple steppe
rough path
simple steppe
#

tickingarea list command list the ticking areas the world have, not sure if packs ticking areas should be included there

edgy abyss
#

And I hate how its n per pack. Like have they ever thought once about scalability?

edgy abyss
#

So if I hit the limit, I just need to split my behaviour packs to exploit the system. Thats awesome.

rough path
#

Oh...ohh....wait

rough path
#

I have the craziest idea now

simple steppe
#
interface TickingAreaOptions {
    dimension: Dimension;
    from: Vector3;
    to: Vector3;
}
edgy abyss
edgy abyss
# simple steppe it is not

I mean that they just keep a list of chunks that each contribute to the limit, unlike normally only the amount of volumes contribute to the limit

#

And its a seperate limit too. Script api ticking areas dont effect normal ticking areas and vice versa

simple steppe
#

ah, yeah that is how it work

rough path
#

For this project just one ticking area uses 225 chunks.

quasi wedge
#

Why are the spears not in the sample pack attachables folder?

random karma
#

Huh yeah, very odd that they aren't considdering the other drop content is.

#

@quasi wedge do you need the attachables? I have them at hand if you do

fringe island
#

Here

#

Attanchable

#

For me, they are present in the vanilla files.

random karma
#

yup, in the 1.21.130 vanilla rp, just the attachables are missing from the repo for some reason though.

quasi wedge
#

thanks

hasty grotto
#

horrid

strange perch
#

Is there no preview for today?

half depot
#

no preview this week because of US hollidays

spring cairn
#

The Mounts of mayhem cover was released apparently

#

Could’ve sworn they publish it until release

latent vault
#

and there are 5 of them

limber tiger
#

can't we summon a husk on a husk camel?

white fractal
limber tiger
#

well okay i find better

#

summon camel husk

#

with summon with rider argument

random karma
muted widget
random karma
#

If it was going down they would already be burning I'm pretty sure.

muted widget
limber tiger
#

seriously mojang 💀

#

not a RP bug btw

zenith aspen
#

tf

arctic salmon
#

Makes sense to me

edgy abyss
simple steppe
#

isn't bedrock unbreakable

edgy abyss
#

clearly not (literally just opened the game)

elfin flower
#

honestly idk it is a mixed bag so far.

#

they have a whole render, that doesn't exactly make sense why would they just stretch that via AI.

#

secondly, some of minecraft ads or shorts were using AI slightly anyways, just fyi.

#

Though there's also another issue — They don't really delete videos after the scandal like this, like. considering that they do not care about their videos having the most dislike count out there. practically speaking, it is likely a fake ad just to paint mojang.

tropic chasm
#

I remember a 67 minecraft video

#

It was honestly funny just because it was official

hasty grotto
latent vault
#

i should break a table

hasty grotto
#

theres a community note now

elfin flower
#

I highly doubt they'll delete videos just because a random AI scandal though tbf

#

so honestly it's just seems fake.

tropic chasm
#

There will be a point in humanity where nobody cares about the usage of AI

red thicket
#

have u guys ever developed addon with ai btw, Im sure ai coding agents like cursor, claude code, etc arent trained really well to do this task yet, they are good at creating web tho

hasty grotto
steady gate
limber tiger
#

how do we spawn this creator entirely

#

with argument spawn_with_rider it doesn't work

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spawning a zombie with spawn_as_rider it doesn't work either if I want that zombie to ride the zombie horse

dawn fable
#

minecraft:spawn_adult_with_rider

limber tiger
#

oh

#

ty

limber tiger
#

Making panoramas with VV is a pain

limber tiger
#

yeah it's impossible

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fuck it

thin spruce
limber tiger
#

but it still leave me with a bad border

#

between each

thin spruce
#

That's wrong

simple steppe
#

Well, i assume the rendering changes depending on where you look

limber tiger
thin spruce
limber tiger
#

hm

thin spruce
limber tiger
#

aaaaaaaaaaaaaah

thin spruce
limber tiger
#

find it!

thin spruce
celest sluice
#

They added chunker to the Bedrock Creator Tools section

fringe island
tropic chasm
fluid wadi
fringe island
#

I didn't know that the player could die in spectator mode.

random karma
#

Feature on Java, so when porting to bedrock it was explicitly set up that way

fringe island
random karma
#

yup

fringe island
#

I thought it might be a bug since the player in spectator mode isn't actually interacting directly with the world, just observing.

fringe island
random karma
#

Despite the creative mode difference, it has been a difference for so long now I doubt they would change it, since it would mess with player's creations.

fringe island
random karma
#

I totally agree

fringe island
# fringe island

Oh, and apparently the player can only die using the /kill command; flying into the void, for example, doesn't affect the player.

cerulean quarry
#

New preview cycle this week?

celest sluice
#

Yes

fringe island
limber tiger
#

Let’s hope they fix mpce 169754

torn pond
#

I hope they fix

#

MCPE-230030

#

Please i gave you a step by step tutorial for how to fix it mojang

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Also lower XSS resolution to 1080p

nocturne sage
#

Yo is anyone else having problems with the copper golem and lightning rod textures?

fringe island
#

Did you know that if you go to the Nether and stand inside a portal, the portal effect will appear on your screen, and then you enter spectator mode, the portal effect will remain on your screen indefinitely?

nocturne sage
#

Whenever i open the game the error log gives me this
[Texture][inform]-TextureSet (textures/items/copper_golem) | Failed to parse the image after loading - check to see if the device is low on memory or the image is malformed or damaged

#

And trying to spawn a copper golem causes a lag spike

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And the lightning rod texture has half the resolution it should

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It's not caused by any of my texture packs, it's vanilla minecraft causing this

marble karma
#

Hope they fix MCPE-231122

torn pond
#

it's odd that one hasn't been fixed since they fixed a more obscure, similar bug.

#

just, only fixed it for husks

#

and not creepers

marble karma
#

Weird

torn pond
marble karma
#

??????

torn pond
#

which is pretty bad for old texture packs

marble karma
torn pond
#

all creepers appear charged

limber tiger
#

copper golem don't render, copper horse armor too

#

netherite armor appears in white for no reason

torn pond
#

i like the old textures :(

#

they should also release an updated programmer art pack that has VV support and updates some newer textures like 1.16 nether blocks to match the old style. Maybe as some anniversary free item or something, idk.

#

so that you could use the old textures on console without stuff that's out of place.

limber tiger
#

he is right

celest sluice
#

Everyone make your guess. What's the next preview gonna be called?

sleek grail
#

1.21.140.20

torn pond
cerulean quarry
tribal torrent
#

Minecraft Preview/Beta

#

preview hour in less than 18 hours?

limber tiger
zenith aspen
#

banana

cerulean quarry
#

Preview day i gues

zenith aspen
celest sluice
#

Bug fixes or amazing new feature
Your call

simple steppe
#

slightly fixed memory leak that could occur during gameplay

zenith aspen
#

vv milky wadarrr fix

foggy isle
#

BANANA!!!

zenith aspen
#

taau sharpness restore 🙏

limber tiger
celest sluice
limber tiger
#

Almost 3 years

#

They fixed a bunch of bugs that were in the game for years

#

So I’m not done

latent vault
#

when does preview usually happen

limber tiger
#

Around between 5PM-6PM CET

strange perch
#

its sunday here

#

will there be preview

latent vault
#

better go to sleep then

celest sluice
#

bao_icon_banana when

marble karma
#

Speaking of bananas

#

Minecraft desperately needs a food update man

zenith aspen
fringe island
#

Banana in one hour?

thin spruce
tribal torrent
#

naw it’ll be one minute past your message

tribal torrent
#

no way

#

👀

#

1.22 update will never come

torn pond
#

i dont like this change tbh?
i'd rather them just call drops 1.22, 1.23, etc.

#

because this doesn't solve the issue of having no distinction between a drop and a bugfix

tribal torrent
#

people will be like “1.22? big update”

zenith aspen
#

banana where

tribal torrent
#

massive

zealous salmon
#

yeah doing it this way removes the expectation of something big

#

puts less pressure on them

nimble onyx
#

bao_icon_banana ?

fringe island
zenith aspen
#

damn it's 1am herecatto_cry

torn pond
#

if they went with 1.22, 1.23 for the drops from the start

#

then it'd just be seen like how updates were originally with 1.1, 1.2, 1.3 which were also smaller

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only doing large updates only became a thing more recently

tribal torrent
#

recency bias

#

you said it yourself

zealous salmon
torn pond
#

1.12 was still a small update

#

as was 1.11, 1.10

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1.8 and 1.7 were big

rough path
#

Why does Bedrock not use the 3rd octet??? Why must we still use the double digit system.

torn pond
undone crane
#

so will we get like 26.1.0 preivew today or what?

torn pond
#

or whichever the first drop was idk

#

hardcore bundles

tribal torrent
#

26.0.20?

zealous salmon
#

because if someone is like oh yeah mc 26.7, java people will be confused

torn pond
#

i also prefer having that 1. at the start

zealous salmon
#

but if they say 26.70, it's less confusing

torn pond
#

feels odd to change that part now

zealous salmon
#

there's never going to be a 2

torn pond
#

would have made sense early on but now every update is known by the 1.

rough path
zealous salmon
#

that's fair

tribal torrent
#

minecraft 2.0 unconfirmed

torn pond
#

and then suddenly there's a 26. which is a BUG FIX

tribal torrent
torn pond
#

you go 1.0-1.21
and then suddenly 26.0 so is that a major update? nope. bug fix/small patch

rich vault
#

So, is every odd number release a game drop on bedrock?

#

Wish they made it as every even number

torn pond
#

we'll see

#

idk i just

torn pond
#

don't see how this solves anything?

zealous salmon
#

they jumped from ios 17 to ios 26

zealous salmon
torn pond
#

compared to calling drops 1.x, which lets us know easier which is a drop and which is a patch/hotfix

#

but again
same result if they just call a drop 1.22

#

but then there's a distinction between drops

rough path
#

Pout...you're blinded by recency bias.

torn pond
#

and non-drops

tulip moat
#

update wen

torn pond
# rough path Pout...you're blinded by recency bias.

i don't like that they changed the system without solving the actual issue which is that there's no way to tell which version number means "Drop" and which means "java hotfix/bedrock-specific smaller patch"

rough path
torn pond
#

o

#

okay at least thats good then

rough path
#

Did you read the article in full?

torn pond
#

bedrock still isn't solved

torn pond
limber tiger
#

So is bedrock preview today ?

torn pond
#

well, not entirely.

#

it's

#

people want a major update again

tulip moat
#

Who locked the post :(

tribal torrent
#

so what will be preview version number today

torn pond
#

these drops are neat as a thing to hold us off between major updates

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but if we're not getting major updates?

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ehhh...

tulip moat
torn pond
#

i wish they took their time with them more.

tribal torrent
rough path
tribal torrent
#

since they’re for drops in next year

tulip moat
#

oh

#

idk then

rough path
#

I cannot wait for format version 26.10

tribal torrent
#

read the whole article guys

torn pond
tulip moat
#

also anyone know why there is .2x at the end of the previews

tribal torrent
#

ingest all that good good in your brain

tulip moat
#

like why 2x

tulip moat
tribal torrent
#

oh man

rough path
torn pond
#

there's more hype behind a "1.22" than a "26.5"

tribal torrent
#

scroll up for article

limber tiger
#

This new number thing is kinda better I guess

tulip moat
rough path
torn pond
#

ultimately, the version number doesn't matter all that much (besides me still wishing they kept the redundant 1. at the start)

#

i just want another major update

wintry lantern
#

Apple ahh version naming
Makes sense more tho

torn pond
#

call it 26.22 if you want idc

tulip moat
tribal torrent
tulip moat
#

this is so dumb..

#

i already hate the new formatting

dawn fable
#

I wonder if there'll be any issues with the npm dependencies since they use semver comparisons

tulip moat
#

i’m glad script packs now only require beta as the version

torn pond
#

but that's about it.

undone crane
#

imo this new version formating system is better

torn pond
#

it's better

#

but still not perfect

tribal torrent
#

someone convert 1.20.50.25 into the new version system

#

go

wintry lantern
tulip moat
#

i get they needed to do something but why pull an ios version formatting 😭

torn pond
#

it doesn't make a distinction for major updates vs drops vs small bedrock releases

wintry lantern
rough path
#

People calling it iOS versioning instead of calendar version...

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its bleak.

tribal torrent
tulip moat
dawn fable
#

It definitely isn't

tulip moat
rough path
tulip moat
#

ah

rough path
#

Ubuntu

tulip moat
#

i’m talking about platforms that are known to most people like iOS and minecraft versions

rough path
tribal torrent
#

26.10.10 preview?

quasi wedge
tulip moat
tulip moat
undone crane
tribal torrent
#

its a big game

tulip moat
#

update in ~20 mins

rough path
tulip moat
rough path
#

They switched long before.

fringe island
# tulip moat

25 is the year, and what about the number next to it?

tulip moat
#

ah i see lol

tulip moat
rough path
#

Read the article

undone crane
#

smh why read, when u could not read and act cluless then

fringe island
#

So now it will no longer be 1.21.(some number) but rather<year> (year version number)

#

It seems a bit strange to me, and why do they keep using 1 number in Java for the second number? And not 2 for the hotfix?

tulip moat
#

~12 minutes left

fringe island
limber tiger
#

Any word from mojangster about today ?

undone crane
rough path
fringe island
tulip moat
#

~6 minutes

limber tiger
#

I don’t think we will get the preview today

#

However tomorrow yeah

undone crane
#

they really have no reson to push it to tmrw

tulip moat
#

it’s been two weeks bruh

#

no preview today

celest sluice
#

This new system isn't much better from the old one. They basically just replaced 21 with the year

#

Haven't even solved the discrepancy between game drop versions

rough path
#

I think they gave up on version parity as it is technically a technical feature.

fossil walrus
#

I crave a preview

limber tiger
#

Won’t be today for sure

celest sluice
#

What are people supposed to call the end update now? 😔

limber tiger
#

End update

celest sluice
#

Sounds simple enough

undone crane
quasi wedge
limber tiger
azure spadeBOT
marble karma
#

Previews have released later than this

normal pendant
#

IMO Tuesday doesn't hit as hard for previews, I just feel Wednesday passed the vibe check

stoic junco
spring veldt
#

Why is the third number still different anyways?

#

Between Editions

#

As in x.x.x vs x.xx

limber tiger
#

See you tomorrow for the preview

cerulean quarry
#

No preview?

tulip moat
limber tiger
#

Yeah I’m confident it won’t happen today

#

But tomorrow

tulip moat
#

i thought it’d be next week if not today

limber tiger
#

No announcement yet but I’m confident

torn pond
#

Surely 26.10 preview will be huge

limber tiger
tulip moat
#

ah yeah

torn pond
#

I mean they went from 1.x to 26.x

#

This has to be a huge update

fringe island
#

Goodbye 1.21 and 1.22

torn pond
#

The size of 25 full Minecrafts

limber tiger
tulip moat
fringe island
#

Banana 26.10.20?

limber tiger
#

So it’s either later today which I doubly OR tomorrow

celest sluice
fringe island
celest sluice
#

We got Minecraft 26 before GTA 6

fringe island
stoic junco
rough path
#

It's CalVer

cerulean quarry
#

Why day didn't follow the same patters for both editions lol

fringe island
#

The banana is taking a long time, still nothing.

cerulean quarry
#

they are already making the changes so why not

stoic junco
cerulean quarry
#

yea afaik

torn pond
#

Hopefully tomorrows preview is a big one

#

Please custom superflat

limber tiger
cerulean quarry
limber tiger
#

If only a mojang dev could confirms

limber tiger
fringe island
cerulean quarry
#

don't take away the hope man

limber tiger
#

And considering it’s already past 6PM CET

#

It’s hard to believe it will be today

fringe island
#

I'm curious, and regarding the numbering in the manifest file, is it already possible to apply it normally?

cerulean quarry
#

Well i guess you are right

#

also i guess the version will not be 1.21.140.2x

zealous salmon
cerulean quarry
#

wait but semver does allows more than 1 t the start

#

3.0.0.0 is valid semver version anyway

zealous salmon
#

which mc would never reach

cerulean quarry
#

yea by specs the major in most case just break the backwards compatibility doesn't really means it has to be whole refactor

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also i was wrong valid semver has only 3 parts

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not four

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but 100% usable

rough path
torn pond
#

i don't like how now there's never gonna be version parity between java and bedrock.

#

they spent a while getting the 1.x numbers into parity

cerulean quarry
#

yea thats what i don't like

torn pond
#

only to throw that away

cerulean quarry
#

they really should have just make it same

torn pond
#

they should have just gone with the 1.x numbers for drops.

#

bedrock-specific patches and hotfixes can be different numbers on java/bedrock

quasi wedge
torn pond
#

but the drops should be the same.

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and there should be a distinction between drop and bedrock patch/minor release.

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especially if they're not doing separate major updates anymore

fringe island
#

I believe that bananas will only be available tomorrow; this numbering change must have delayed things a bit.

languid tinsel
#

You get numbers! You get numbers! We all get new numbers

cerulean quarry
fringe island
# tulip moat

This image is somewhat incorrect; the first update of the year wasn't Spring to Life (1.21.70), but actually a smaller update (1.21.60). Therefore, the first drop of the year would be 25.20, unless Mojang makes the first update of the year 26.00.

tribal torrent
#

we are upon the last hour of possible preview

torn pond
#

since the next patch is 26.0 or 26.1
this means surely it has:

  • colored light moved out of experimental
  • custom superflats
  • world gen overhaul allowing the return of customized world type (and adding it to bedrock)
  • amplified
  • buffet worlds
  • 26 new default skins
  • creeper 2
  • at least 4 new dimensions with custom dimension support
#

and a new mini-game "air tag". Like tag, but everyone has elytras with fireworks!

tribal torrent
#

very likely not preview day today

rough path
#

Why are you acting like Minecraft is the first to change version system.

spring veldt
#

They should make the version number be the commit hash. ||/j||

eternal shoal
#

not much :>

torn pond
rough path
prisma niche
simple steppe
#

Idk, that made sense in my brain
A hot fix for 26.10 for example will be 26.11
That is kinda make it obvious that it is a hot fix for the same update?

rough path
#

The only reason it makes sense to you is because that's the status quo.

fringe island
tribal torrent
#

this week could include today since it is part of this week

#

it could also be thursday for all we know

#

that statement doesn’t mean anything further than that

fringe island
tribal torrent
#

it’s happened at this time before

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but statistically likely won’t happen today

#

but my point is your statement doesn’t change my original statement

simple steppe
cerulean quarry
cerulean quarry
fringe island
# rough path Why not use the 3rd octet?

I think the way they did it wasn't very clear, and it's strange that small updates use the drop number, since Java only has drop numbers, meaning the numbers will never be the same between Java and Bedrock.

simple steppe
rough path
rough path
fringe island
cerulean quarry
torn pond
#

and done it in a way that maintains version parity for their marketed content updates

fringe island
torn pond
cerulean quarry
fringe island
torn pond
#

you still need that .20 at the end either way

#

i guess to show that it's a preview?

cerulean quarry
#

Well lets see i guess

torn pond
#

if it doesn't have that, how will we know which preview it is?

#

this number was used to see how many previews into the cycle we are.

#

and for some reason started at 20, i guess maybe because they expect they'll never reach 20 hotfixes

cerulean quarry
#

what?

#

hotfixes are on different octal

#

lol

torn pond
#

a right

#

so maybe they just like

#

have 20 secret versions

#

per update

#

that they don't give us

#

or, 19 i guess

cerulean quarry
#

well i mean before it was problem with hotfixes but nowdays its not need

torn pond
#

either way

#

without .20

rough path
torn pond
#

how will we know which preview in the cycle we're in?

cerulean quarry
torn pond
#

i mean, it doesn't have to start at 20, but there has to be some number there

rough path
#

It can still be year.update.preview, whether it's .20 or .1 doesn't matter.

cerulean quarry
#

yea

torn pond
#

yeah. but if they didn't like 20, couldn't they have changed that before?

rough path
#

*even though it should be year.update.hotfix.preview

cerulean quarry
#

kinda

torn pond
#

i think the bedrock devs just like the number 20

#

that's probably all there is to it.

#

someone was like "hey i want every preview to be in the 20's" and they were like "yeah cool let's do that"

rough path
#

It use to start with .50

tribal torrent
#

okay now there’s no way there will be preview today

#

and if there is i’ll take a 1 nanosecond ban

cerulean quarry
#

No preview today

dreamy bison
quasi wedge
#

I'm assuming manifest versioning is also changing format? or is it internally still going to be like 1.21.130 etc.

rough path
#

Probably yeah changing.

cerulean quarry
#

goooooood question

rough path
#

format version 26.10 Fire

cerulean quarry
#

auch

quasi wedge
#

Get ready to update every single item, entity, and block file to the new format version

cerulean quarry
#

why so?

quasi wedge
#

because I said so

cerulean quarry
#

ahh make sense

tropic chasm
#

Every time a big release happens

torn pond
#

hm.
what to play tomorrow, there's a new major reforj update but also new preview cycle

rough path
quasi wedge
# tropic chasm Replace all my beloved

When you accidentally have other instances of that exact string that aren't related to the thing you are replacing and now you have to go through and check everything 😔

tropic chasm
#

But but but if they just translate technically two versions would mean the same thing!!!

cerulean quarry
quasi wedge
#

now we're going to have people new to add-on development confused when format versions went from 1.21.130 to 26 out of nowhere

quasi wedge
#

we skipped Minecraft 2 and went straight to 26

fringe island
#

I see Mojang changing the system again in 100 years because it conflicts with older versions, if the game is still updating by then, lol.

tropic chasm
#

At least no 67 jokes around versioning changes

quasi wedge
#

Can't wait for 2067

rough path
cerulean quarry
quasi wedge
#

I will be 68 years old and wake up in a cold sweat to the news that Minecraft has entered version 67

tropic chasm
#

I HAD to say the number 😔
I could have expected this

quasi wedge
#

my disheveled arms raised in the air moving up and down, grandchildren screaming and kids thinking I'm having a stroke

cerulean quarry
cerulean quarry
spring cairn
#

ngl I didn't think of this

rough path
torn pond
#

they can always just change the system again, too.

dreamy bison
#

yeah lmao

torn pond
#

or add a third number

dreamy bison
#

worrying about the version number in 75 years is such a made up issue lmfao

torn pond
#

102.4.21

#

since we're on the (2)0XX years

#

at that point it only becomes a problem in 3000

#

since it'd more odd to have the 2 in 2000 missing but do a 3 for 3000, than it is to not include the 0 in 2026 if you're already not including the 2.

rough path
#

None of us are going to be alive in the year 3000.

tropic chasm
#

Speak by yourself I will

rough path
tropic chasm
#

Watch me

tropic chasm
#

Ensure floosh

manic tinsel
rough path
half depot
tribal torrent
quasi wedge
#

Make sure your message is in Chinese, English is phased out by then

eternal shoal
rough path
azure spadeBOT
sleek grail
#

No preview?

eternal shoal
dreamy bison
normal pendant
eternal shoal
#

preview when?

fringe island
eternal shoal
fringe island
eternal shoal
#

I hope we will get refraction or ssao :(

mortal spire
#

anyone actually think the new numbering scheme will be less out of sync.

#

if they have to have the "release" + "patch" merged for "platform" reasons then that doesn't mean they have to present the values in that way..

also if bedrocks "every other release" is not a thing for Java - which has been a staple for 2025. - skip that "release" on java..

my quick 5 secs doodle after i saw the post:

heady sable
#

One of the reasons the versioning numbers don't line up is also for things like content creation.
Some people make farms for "1.22", but how do you know if it's a Java or Bedrock version. It's much cleaner in my opinion if the two are distinct in that case

prisma steeple
#

if they're already going based on year, why isn't the other number just based on month?

#

it's not like they have updates more than once per month, besides hotfixes

heady sable
#

Because not every month has an update and it wouldn't make sense with the increments (because in summer and winter there is always a break)

prisma steeple
#

it's fine to skip those numbers imo

#

if they were worried about skipping numbers, we wouldn't be going from 1.21 to 1.26

#

bedrock's version number will effectively already be based on the month because of the monthly release schedule, so why not make it easier to follow and have java have a similar number (even if they don't do monthly releases)

fringe island
heady sable
#

The thing is though, minor updates sometimes contain more content than drops themselves. With mostly technical/parity/gameplay changes rather than new content. With the current system its clear that the new update has similar content, just not a drop.

It's in this case easier for Java to adapt to Bedrock's system, as they aren't tied to technical limitations by certain platforms

latent vault
#

i wonder how JE modding will go

#

since there would be more frequent updates

heady sable
#

The amount of updates won't change, just the numbers

latent vault
#

i see

mortal spire
#

for content creators - probably - for a lot of players (kids) they are less exposed to the technical sides

#

ignoring java mods - bedrock addons appear to have more to offer than datapacks on java - and they are adding so much more - feels like to get to near java mod level.

#

so i get the "big" minor technical aspect for these "inbetween" drops.. but does that mean the versions need to be disparete?

#

the "numbers" feel to stick whereas the "drop names" still feel secondary (at best)

limber tiger
#

Preview day

celest sluice
#

For real this time*

zenith aspen
#

BANASA

foggy isle
#

BANANA!!!!

thin spruce
normal pendant
#

🍌

willow harness
languid tinsel
#

26.00 preview? or 26.10?

cerulean quarry
#

26?

#

hmm

#

i guess its preview so yea it make sense

fringe island
#

New numbering system

celest sluice
#

Where preview

rough path
#

Everyone top busy going over their spotify wrapped.

devout barn
#

The new version should be 26.10, since it'll be the first release of next year

hoary forge
#

26.0.24?

devout barn
#

I hope they don't try to do 26.10.0.20 😂

hoary forge
#

I’m guessing they’ll keep the 1. for now since a few things depend on it internally

devout barn
#

Didnt they say they would immediately start with the new version numbering with the preview this week?

fringe island
hoary forge
rough path
devout barn
#

Bah their internal versioning has always been wack i just ignore those 😂

#

Gonna be interesting to see what the windows store version will be tho

rough path
#

r26_u1

devout barn
#

Plus a version 26.00 would imply a big update

#

Rn I believe they will go with 26.10 for next bedrock release, then 26.20 for first drop of 2026 for bedrock (and 26.1 for java)

fringe island
devout barn
#

I agree

rough path
#

Java doesnt have small updates.

#

Also...why not just...

devout barn
#

Or could use the third octet for both minor update and patches, like they do now lol

rough path
#

Year.Drop.(Minor Update)(Hotfix Iteration)

devout barn
#

Exactly

rough path
#

25.3.13 would be 1.21.123 for example

devout barn
#

Only weird thing would be the first bedrock release of the year would have the previous year's number

#

But same thing applies to hotfixes anyways

zenith aspen
devout barn
#

Also i saw people complaining that the bedrock system would make it look like it is getting more drops than java
Which we could take in stride 😉

#

Ooo I just realized format versions will have to change too, thats gonna be fun 👀

devout barn
#

Haha good luck

#

Now im wishing we had java's separate pack version numbers

rough path
#

At least no more using the 3rd octet.

devout barn
#

We'll see lol

rough path
#

Worse case is we have to use .0 like scripting

hoary forge
devout barn
#

At least bedrock has backwards compatibility to ease the pain

#

Ah yes my 1.21.130 pack still works in 26.10 🔥

zenith aspen
#

vv changelog 🙏

#

where's banana

celest sluice
#

why's banana

tulip moat
#

update day

tulip moat
zenith aspen
#

1am BlanketCat catto_cry

spring veldt
tribal torrent
thin spruce
foggy isle
#

banana when?

limber tiger
#

In less than an hour

prisma niche
#

Preview 26 is gonna be fire 🔥

zenith aspen
foggy isle
#

so long

undone crane
limber tiger
#

kayla isn't online 😭

fossil walrus
#

No preview?

quasi wedge
#

and why would that matter

limber tiger
quasi wedge
#

No?

undone crane
#

Ain't no way no preview for 2 weeks right right....

limber tiger
#

i thought so

limber tiger
#

so nothing to worry about that

fossil walrus
#

They must be making something big

undone crane
#

Could it be tmrw too in theory?

quasi wedge
#

The Minecraft Feedback site announces previews

fossil walrus
#

Or the new numbering messed something up

undone crane
hoary forge
#

Ayup!

hoary forge
#

I expected it to be the case.

undone crane
#

I hoped it would just be 26 tbh

fossil walrus
#

Saying “1.” before a version is never gonna leave me

hoary forge
undone crane
#

Very well could be yea

elfin flower
#

I'm definitely late but i dislike the new version format a yearly thing.

fossil walrus
#

Yoooo

undone crane
#

Subtitles holy

fossil walrus
#

Ayo subtitles

agile matrix
#

hi

cerulean quarry
#

Thanks navi

#

hurt events are awesome and so important

agile matrix
#

I did nothing but I'll accept all of the praise I can get

cerulean quarry
#

sure thanks to you and your team🍻

agile matrix
#

Command macros should be a nice QoL add for some folks

cerulean quarry
#

Also redstone events are not mentioned in changelog

#

or did i miss that

#

ohh my bad i guess

#

i was wathcing the release diff not beta

cerulean quarry
celest sluice
fossil walrus
cerulean quarry
fringe island
#

Banana

sterile flame
#

BIG hello world (debug utilities)

#

I guess scale currently only works in preview

#

Also colour does nothing on text 😭

#

Anyway.... when do we get client debug text or more client rendered things 🙏 😢

rough path
sterile flame
#

Yes?

rich vault
#

Alright so how does format version works now?

#

Do I specify 1.26.0.24 or 26.0.24 or 26.0

rough path
rich vault
#

Thx

fringe island
quasi wedge
#

Has anyone been getting content log errors from spears referencing data folders? I straight up have no idea how my add-on is causing this. If I go into a normal world it works just fine.

edgy abyss
#

Cuz this is likely mojangs own fault. Its been that way for several things, like, errors popping up with no global rps in vanilla worlds..

quasi wedge
#

Yep, spears animations work fine

#

These errors are breaking all of the player swing animations with my add-on

torn pond
#

i feel like the best spear might be wooden spear, lunge 3, unbreaking 3, mending, sharpness 5 (or smite).

#

maybe lunge 2, depending on if you need to be able to consistently jump 10+ block gaps (i think the max you can do with regular sprint jumps and lunge 3 is 13 blocks, maybe 14)

#

with smite, wooden spear seems to be the best one (same amount of hits against every mob as netherite spear, but hits way faster). with sharpness, you could make the argument for the diamond spear (2-shots basic mobs instead of 3-shots, though at a reduced attack speed so the actual difference is minimal and there's a bigger penalty to missing, which you very well could miss because of the "minimum attack distance")

edgy abyss
#

Like have you tried putting the new vanilla controller + ur custom code?

limber tiger
#

are we getting a preview next or it was the final one of the year?

dawn fable
#

What am I supposed to include as the steps to reproduce in a bug report about an item having an incorrect tag that doesn't affect vanilla gameplay

opaque shadow
#

it happens with the regular Minecraft launcher too

simple steppe
dawn fable
#

What pack? Is an issue with vanilla

#

I think i was able to get away with my report for the spear tag since they're data driven but golden boots aren't

simple steppe
#

oh, yeah idk
maybe just step by step on how to reproduce the bug if that make sense in that case

rough path
#

Or more specific, what tag is is it missing?

languid tinsel
#

Has anyone else had worlds placed in the shared user profile not show up in game sometimes?
Anyone found a cause / fix??

manic tinsel
zealous salmon
#

I think that's fixed in r21u13

quasi wedge
mild roost
quasi wedge
quasi wedge
#

Welp, even tried to go see what was happening in the vanilla files and the path it gives me goes to nowhere

#

There are no animation controllers in vanilla_1.21.130

#

found the issue, for some reason it tries to default to the player entity file in the vanilla pack for 1.21.130, but it doesn't have any of the new spear variables

#

had to grab them all from the sample pack

fringe island
#

Now they just need to fix the interaction with the hoe, which is silent and doesn't remove durability, and the interaction of the axe with logs, which doesn't make a sound or remove durability; on the axe, it only don't works with those logs, but with the copper blocks it works normally.

quasi wedge
#

I like that we all have our own files for getting as close to vanilla parity as possible

#

Only thing that wasn't really replicable was the arm swing

#

I would prefer that we get bows and crossbows updated to the level that the spear is for creators

prisma steeple
#

the way the spear is handled is super strange

#

why do they expose public variables for the attachables instead of an animation

quasi wedge
#

idk but all you have to do to make the animations work for custom spears is just have the "minecraft:is_spear" tag on your spear

prisma steeple
prisma steeple
quasi wedge
#

yeah, but they have that in the sample pack that you can just copy paste over too

prisma steeple
#

that attachable is what's strange to me, instead of having an animation for it to use, they expose some public variables that are referenced in an animation on the attachable

#

very strange to me

quasi wedge
#

these?

prisma steeple
#

yes

quasi wedge
#

idk, probably just wanted everything related to spears to be visible

prisma steeple
#

wdym visible?

quasi wedge
#

maybe I just don't know the difference between them public as opposed to whatever

prisma steeple
#

the math related to this could be handled in the attachable. The weird part to me is that they do the math in the player file, then expose it via public variables for the attachable to reference

prisma steeple
quasi wedge
#

oh...

#

I wish I knew this a few weeks ago

#

I might be able to mimic the skeleton bow pull animation now

prisma steeple
#

what skeleton pull animation?

#

afaik, bedrock doesn't even have one

quasi wedge
#

the attachable goes through the pull animation

prisma steeple
#

that uses a query for the item texture index

quasi wedge
#

yeah, couldn't mimic it at all via attachable with custom bows

prisma steeple
#

ah yeah, custom bows just can't cycle textures that way

#

you can cycle via use duration though

quasi wedge
#

well I couldn't because none of the queries worked on the attacahble

rough path
#

😔 Unfortunate not in icon.

prisma steeple
quasi wedge
#

but if I do it through the skeleton and make it public I suppose it's possible

#

I ran through the whole list and nothing did 😭

prisma steeple
#

🤔

#

I've definitely done it using that

#

ah wait, are you doing this on an actual skeleton?

#

or on a player?

quasi wedge
#

actual skeleton

prisma steeple
#

then there's just no way afaik

#

it doesn't use the item

#

even vanilla doesn't cycle the bow texture on bedrock

quasi wedge
#

yes it does

#

I got up close and personal a few weeks ago

prisma steeple
#

huh? I've never seen it do that

quasi wedge
#

I was in that skeletons face watching it shoot me

prisma steeple
#

okay, time to get shot by a skeleton then

quasi wedge
#

wait

#

Why is not doing the animation now

prisma steeple
#

u were definitely playing java 😔

quasi wedge
#

I haven't opened java in years

prisma steeple
#

oh

#

then uhhh

#

hallucination?

quasi wedge
#

I swear it had the pull animation

prisma steeple
#

I've never seen it do the pull animation

quasi wedge
#

why did I spend 2 weeks trying to make it have the pull animation if it's not even present in vanilla on bedrock

#

I lost hair over this

fringe island
prisma steeple
#

I wanted to add a pull animation for A&S, but I could never figure it out

prisma steeple
quasi wedge
#

query.is_charging doesn't work on the skeleton itself? or query.is_delayed_attack?

prisma steeple
#

neither are fired for the ranged_attack behavior

#

I never found a query that changes with the ranged_attack behavior

#

the most that could be done was making it take aim when a target is acquired

quasi wedge
#

yeah.. query.has_target

#

then use a timer to change it over time

#

wouldn't that work?

prisma steeple
#

nope, because the timing isn't consistent

#

and it doesn't lose target between shots

fringe island
quasi wedge
#

I guess timing being inconsistent is the real problem, what affects it's shoot timing?

prisma steeple
#

the player going in and out of shooting range

#

or going into cover

#

the timer isn't ticked when there is no line of sight

quasi wedge
#

it still treats it as having a target I guess

prisma steeple
#

yep

#

we'd need a new query for this, but that doesn't exist

#

and they didn't even bother to add it for vanilla so

quasi wedge
#

Scripting might be possible depending on how insane you are

#

but probably wouldn't work very well

prisma steeple
#

don't think that would even be possible either

quasi wedge
#

But we don't have a way to fire an event if a target is found

prisma steeple
#

you could maybe fire something as soon as the projectile is spawned, but not a charge animation

quasi wedge
#

I am adding targetFoundAfterEvent to my wish list I guess

prisma steeple
#

well you can do that with a target sensor in the entity

quasi wedge
#

if that's the case, it should be possible then

prisma steeple
#

still doesn't solve the charging issue

#

the target doesn't get unset when not charging

quasi wedge
#

just start checking for obstruction and distances between the player and skeleton and reset it if either of those are past a threshold?

#

nvm

prisma steeple
#

you'd have to make it perfectly match the AI behavior, which would be a ton of work

quasi wedge
#

You would need to know exactly how reproduce skeleton ai

#

becasue it will shoot at walls sometimes

#

You know what.. I watched Tyler1 play Java hardcore a few weeks ago

#

I think that's where I saw the bow animation

sterile flame
#

Anyone know why I'm not getting any console logs in Preview? (v26.0.24)

#

Wasn't sure where exactly to post this so I thought since it's an issue since an update I thought I'd ask here.
If there is somewhere else, let me know!

willow harness
#

In the creator tab

#

There is an option I think that let's you enable it

sterile flame
#

I'm not getting a single output. I've even changed logging to info which outputs more information than usual

unique cairn
#

Change it to verbose

sterile flame
#

Honestly I just left it until today and shut my PC off, it seems to be working now.. odd 🤷‍♂️ 😭

inner ivy
#

it'd be nice if tree feature was not too restricted, hate the monotony of using structures

tribal torrent
#

preview week this week?

fringe island
#

start_sound in minecraft:use_modifiers does it accept custom sounds or only vanilla ones?

fringe island
fringe island
dawn fable
#

everything to do with sounds in items is referring to level sound events which we can't make

rough path
fringe island
torn pond
#

oh wow i really like how the water looks with the red static light

limber tiger
#

Fun fact: redstone mers on bedrock use the java edition's redstone torch texture...

rough path
#

Big if true.

fringe island
#

The information on the Bedrock Wiki is incorrect; it states that these changes occurred in version 1.21.100, but in fact they occurred in version 1.21.90. Version 1.21.100 did not include any item changes.

fringe island
#

Killed by family when? The creeper code is getting large simply because it's not possible to define the family.

torn pond
#

They aren't even doing the java merses yet

dawn fable
fossil walrus
#

How long has manifest v3 been out?

#

I’m thinking about updating my packs to use it

rough path
#

It isn't officially launched afaik really.

fossil walrus
rough path
#

*130.10.

nocturne sage
#

Speaking of textures qhy is the shield like that

#

It doesn't match the crafting at all

#

Nd the crafting still doesn't make that much sense tbh, a weird mix of kite and buckler

fossil walrus
#

1.21.130?

rough path
#

I...

#

don't even remember sending that

twin stag
#

Since we are getting stuff that we've been wanting, we should ask for better things firLick

#

tile entities when?

fringe island
fossil walrus
#

dementia?

quasi wedge
#

Wouldn't be surprised with this guy

tribal torrent
#

release day tomorrow?

#

preview day wednesday?

rough path
fringe island
zenith aspen
torn pond
#

I just realized, copper age is the only drop this year that added no new mounts or anything related to transportation.

#

Spring to life added new pigs
Happy skies added happy ghasts
Mounts of mayhem added Nautilus, Zautilus, Husk Camel and made zombie horses ridable.

#

While i like the copper age drop, if we got the minecart improvements as a drop instead at the time, they really could have just said "this is 1.22 the transportation update, split into 4 drops"

#

(sure, new pigs don't really enhance transportation much, but the world is also nicer to explore now)

tribal torrent
charred geode
#

so they rolled with it?

ionic ocean
#

My body is ready.

charred geode
#

was there supposed to be a release today?

celest sluice
latent vault
#

im not ready for this release

#

gulp

charred geode
#

i am counting the minutes for my UI to break

willow harness
#

oop

#

I am ready for the apple day ( apple -> drop cuz gravity 🔥 )

celest sluice
prisma niche
#

Final stable 1.21.x release before 1.26 😔 🙏

willow harness
#

wasn't it gonna be 1.21.130 or smth?

#

oh nvm I misread that

#

mb

torn pond
willow harness
sterile flame
charred geode
fringe island
heady sable