#General Discussion

1 messages Β· Page 78 of 1

elfin flower
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Huh, so the game still does not update via MS store and still requires people to uninstall and install the game.

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it's been nearly 2 weeks now.

willow harness
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What

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That's weird

elfin flower
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yeah

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honestly it's kinda expected for the store to not update because of a different app format but man, it's been nearly 2 weeks now.

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they ain't gonna do anything do they?

willow harness
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In my case i didn't even got a prompt that the game is updating to .122, I booted it up and it was already updated to the hotfix

elfin flower
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i meant like 1.21.120+ generally.

willow harness
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Oh

elfin flower
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there's alot of people who don't know what's going on and this stuff happens.

willow harness
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Yea I get that

elfin flower
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even the android version's pre-"scoped storage" does better than this.

willow harness
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Even I wouldn't have known that if I wasn't in this discord

elfin flower
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with a progress bar.

willow harness
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Oh I remember that from caves and cliffs

elfin flower
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yeah i wonder why wouldn't they do that here.

willow harness
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Yea I wonder

elfin flower
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maybe like keep releasing UWP and GDK as parallel, put a warning on it and maybe a prompt that does moving stuff for you too

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then when 1.21.130 arrives UWP gets killed

torn pond
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yeah i really don't get why they rushed the switch to GDK

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1 preview cycle and it's done

elfin flower
willow harness
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Yea all of it just feels rushed with the whole GDK thing, and we got the bugs like crosshair not being locked and the memory leak cuz of it

elfin flower
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they have the code for that in the game still.

torn pond
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well, ideally a bit faster than point lights

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static_light when

willow harness
#

I wonder what prompted them to not release the GDK switch in a preview before a "stable" release, it's kinda rare for the dev team to make changes like these and then not introduce them in a preview first

elfin flower
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i guess the "nobody complains" strikes again.

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GDK is there since 1.21.121 or .122 previews, that should be like probably months or something.

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since they think the game works fine and nobody complains about GDK issues that's probably why.

willow harness
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I didn't realize GDK was in those previews

elfin flower
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They are, and are also very uh. questionable preview.

willow harness
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I don't really install/work with previews so that might be why I missed it

elfin flower
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1.21.120 preview is where they enable AIP, (aka something anti-piracy for android devices) and it broke quite alot in the unofficial linux launcher and makes it unmoddable via apk edit.

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then 1.21.121 preview is where they changed UWP to GDK as we know now.

willow harness
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ohh

elfin flower
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I make stuff on stable so i don't exactly know any GDK issues in there until the actual 1.21.120 stable releases.

willow harness
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Same

zenith aspen
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banana

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🍌🍌
popcatblankie popcatblankie

limber tiger
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Sometime I wonder if mojang will ever implement off hand to bedrock

charred ocean
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just no one knows when or how

limber tiger
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it's difficult to believe

fringe island
zenith aspen
wintry lantern
charred ocean
latent vault
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that control method limits you in a few situations like not being able to break a block while holding a bow and arrow

white fractal
zenith aspen
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πŸ”₯

cloud moon
sonic musk
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reminds of java ui

white fractal
# cloud moon

current bedrock situation: fixing marketplace first before others

cloud moon
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what's weird is I can only open minecraft bedrock from the mircosoft store after downgrading

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nvm I'm just bad at setting things up

rough path
upbeat surge
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hey frens
any news about preview today?

elfin flower
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Soon, not yet.

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probably next hour.

zenith aspen
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next year

rough path
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Perchance no beta because Veterans Day...but then again MS doesn't give Veterans Day off.

willow harness
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we can hope ig

zenith aspen
torn pond
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static lights pleas thank u :3

rough path
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No.

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1.21.240

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Yeah you know what, not even gonna fix that typo.

fringe island
rough path
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Yeah you're right, we could reach .240 next year if they don't change the versioning system.

quasi wedge
sonic musk
sonic musk
zealous salmon
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when is the next beta cycle expected to start? (based on usual releases)

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.26 is usually the last preview right?

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i guess it varies each time

quasi wedge
rough path
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It varies.

zealous salmon
rough path
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It usually depends on when they plan to release the current cycle.

zealous salmon
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that makes sense

torn pond
quasi wedge
zealous salmon
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like json ui? what did they change

marble karma
torn pond
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i think Java will get colored lighting even when playing on fast and fancy.

torn pond
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when it eventually comes to java

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while on bedrock it'll be VV only

sonic musk
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yeah man
mc remakes on youtube colored light everytime and

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it makes me jealous

torn pond
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and yeah, they said "Colored lighting? no" for Java... but like, i think they'll change that once Bedrock VV gets it.

elfin flower
# zealous salmon which ui is that?

Their recent "limit" changes with %.<number>s on JSON-UI not just limit things, but breaks stuff alot. essentially alot of things like displaying numbers via one string and custom bar is now near impossible.

torn pond
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and Jeb has said before that colored lighting is a "no, for now", not "no, ever"

rough path
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I've been watching a lot of MC clones lately to try to understand how flood lighting would work. It is growing on me.

sonic musk
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i hope they just fix the mouse cursor issue

zealous salmon
torn pond
manic tinsel
rough path
torn pond
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But i mean, Java VV won't be a separate graphics mode.

rough path
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Especially fast? Not plausible.

zealous salmon
# quasi wedge

yeah i completely skipped over that, it seems to make sense though?

manic tinsel
rough path
zealous salmon
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how else do you split strings if you're not using numbers

torn pond
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they said it, no???

torn pond
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and like, they recently changed the graphics "modes" to graphics "presets"

quasi wedge
zealous salmon
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can you split by char?

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or well, could you?

marble karma
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I had an idea for the light level system rework

zealous salmon
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have you got an example of what used to but no longer works?

elfin flower
quasi wedge
# zealous salmon can you split by char?

The other thing it affects is when you are adding padding to text so instead of "100" it would show "00100" because the max value of it can be 5 digits, it no longer works

marble karma
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This also allows for something like floodlight to be made

quasi wedge
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Can't multiply it to turn "00100" back to "100"

manic tinsel
elfin flower
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Here if you wonder what breaks from this change.

zealous salmon
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I'll see if i can get this raised internally. I feel like it may affect some featured servers

quasi wedge
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oh it does lol

rough path
zealous salmon
# quasi wedge oh it does lol

Do you know which off the top of your head? I don't believe it affects us at the hive, I think we just use number splitting

elfin flower
quasi wedge
manic tinsel
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We have not seen anything too bad with it lol

quasi wedge
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welp

manic tinsel
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Most of our custom ui is working fine

elfin flower
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displaying fine?

zealous salmon
elfin flower
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well i guess back to the stone age then lmao but yeah that's how i usually use them.

zealous salmon
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I think hive and galaxite only use the %.<number>s, maybe mineville might do something more. I'll speak to their team

quasi wedge
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I figured anyone who was storing stuff for ui display on the hud or in other forms would be storing it in the ;a;b;c; format

manic tinsel
# elfin flower displaying fine?

90% confident we will be fine
Our UI dev is still working through the ones that are kinda broken to see if they are really broken or we just did not do something correctly

zealous salmon
rough path
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This is where we do a slow rollout of DDUI

elfin flower
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Well tbf i used quite alot of cutting edge stuff essentially dynamic splitting texts and among other things but im sure we'll probably be fine. i think.

carmine kettle
rough path
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sunglassesHQ BAO does not encourage nor endorse doing the following.

carmine kettle
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Go make add-ons!

sonic musk
manic tinsel
carmine kettle
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I should say, "make add-ons, responsibly."

fringe island
elfin flower
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honestly i don't exactly mind the "limit" but they also broke the way it works so, nearly all of my stuff is either non-functional %.<number>s or just crashes my game.

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My search converter, gone. dynamic splitting text (where i use hey;test message;another message;that and it'll show each other separately, also gone.

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my custom bars? well crashes the game for some reason and i still can't figure out workaround for it yet.

zealous salmon
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they fixed a crash with %. which i think galaxite (and maybe soulsteel) had, weird that it's crashing for you now lol

elfin flower
# manic tinsel Custom Bars?

I had multiple custom bars that do animate alot on the hud. it uses just one %.<number>s and for whatever reason it crashes after this change lmao.

manic tinsel
zealous salmon
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yeah makes sense haha

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galaxite had that for like a year and it was impossible to debug

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never found a solution before i left, and they never found one before the hotfix came out haha

quasi wedge
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I've pretty much had the UI for RuneCraft disabled so I can still work on stuff

elfin flower
manic tinsel
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This is our game ui in the latest

quasi wedge
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this is my ui (It's all disabled)

sonic musk
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Added splash text "One does not simply walk to the Far Lands"

Developer's Note: This statement was proven false on October 4, 2025.
LMFAO

rough path
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Custom items tagged with minecraft::is_shovel now build paths on all blocks the Shovel does
Ah...tag based functionality.

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Static light

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FUCK

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You were right @torn pond

sonic musk
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Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle
Feature is only available in Previews and using Vibrant Visuals in worlds which the experiment toggle is active
Temporarily disabled on Android and PlayStation due to technical issues
Static lights can be defined in local_lighting.json using "light_type": "static_light"
Blocks with the "point_light" light_type will also receive colored static lighting
Static lighting follows Minecraft lighting rules and respects the minecraft:light_emission and minecraft:light_dampening block components
Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter
Overlapping lights of the same type (i.e. same color and light_emission) will not cause lighting to get brighter
Static lighting is not affected by stained glass or other translucent blocks
The static lighting experimental feature is under development and may look or behave different as development progresses
Learn more at https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization
@rough path HAHAHA

rough path
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@eternal shoal

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Wake up

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Coloured lighting

willow harness
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Huh

undone crane
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Dam we really got static light before gta 6

rough path
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FUCK

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wa Why can't I be proven right for once.

sonic musk
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LETS FUCKING GOOOOO

elfin flower
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Temporarily disabled on Android sob

undone crane
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didnt this happen already or am i delusional

latent wraith
torn pond
rough path
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Alright wrap it up, go use #1437846663082410016

elfin flower
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probably like 6 bars

eternal shoal
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SIOSDKDIOSKS

elfin flower
languid tinsel
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The change broke Avatar: Rites of Passages UI but it was an easy fix in the end

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I had not installed a GDK preview on this PC yet, smh come oooon

manic tinsel
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lol!

languid tinsel
manic tinsel
hoary forge
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@rough path saturn_salute

rough path
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SENDING YOU BACK TO THE GULAG

hoary forge
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-# Tbh it looks worse on mobile

tropic chasm
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Woah, Java received the possibility of rotating blocks with any axis

rough path
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Hey @ionic ocean , can you confirm that features need to be placed via a feature rule in order to show up in /place feature?

fringe island
toxic stone
elfin flower
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not hard but my stuff is working fine now

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with some weird workaround obviously.

willow harness
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ooo

elfin flower
# elfin flower

here's some updated version β€”

  • Dynamic splitting text still exists with some minor patches.
  • Β§z + ... + %.<number>s are now more accurate to pin point where the string you want is, usually it's either offset back by -1 or 1.
  • %.<number>s with * 1 is still broken unfortunately, as it ignores %.<number>s entirely still. β€” However, Value is the default so, that wasn't needed anymore.
  • '%.' + #number + 's' sort of works, but will require changing the value adjustment alot. this practically means alot of things has to be patched.
  • Custom bars might need some additional bindings for ratio stuff since %.<number>s still does not cope well with /.
  • Accuracy with %.<number>s also changed, so adjustment are required.
teal lantern
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Β§z?
it exists?

limber tiger
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Wot

cerulean quarry
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What that means?

quasi wedge
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what

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Probably just means that you can't download that version anymore?

cerulean quarry
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it might be only related to mojira bug tracker

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i don't think you can remove it from MS Store database

rough path
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the previous UWP builds

cerulean quarry
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hmmm, did it happend before? What version we can't download anymore?

rough path
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Their links are dead now.

cerulean quarry
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hmmm

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even if we use the Xbox API enpoint with auth?

rough path
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Yes.

cerulean quarry
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Nooooo

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Damn why mojang force us to do it

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From now we have to create system that will archive these versions somehow

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well its almost impossible i guess

tropic chasm
limber tiger
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So funny how bedrock state is right now but no communication from Mojang or whatever

toxic stone
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sad, i hope they remove the rotation limitation to one axis per elements for java block/item model format

steady gate
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wtf is this... i was just sat on the "worlds" screen and when a friend loads into a world i get this

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so if the list is empty and it updates to try and show a friends world it causes this screen to show.. if i have a world there already its fine. then i get pushed back to this screen

fringe island
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Is it normal for add-ons to cause the map to load infinitely when entering?

cerulean quarry
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you better have no friends

steady gate
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it takes like a minute or two to "go back to the previous screen" too 🀣

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you would think it would be instant

random karma
willow harness
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it might yea

random karma
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Realistically there aren't many use-cases for downloading old versions anyway, with how most things are versioned and backwards compatable.

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Still sucks though

willow harness
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mhmm

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also does anyone else had their mc crash while in full screen?

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I don't usually play full screen but I kinda have to rn cuz of the cursor bug and it just randomly crashed on me today

random karma
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apparently the cursor bug was fixed in the hotfix. Though I play in fullscreen and have not had any crashes.

willow harness
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apparently ya

rich vault
random karma
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. . . but why

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I have a few of the older releases backed up just in case. Like 0.14.0 and other archaic builds. I can't afford to have tens of gigs of Minecraft instances though πŸ’€

marble karma
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Get you some hard drives nerds

covert depot
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why %AppData%\Minecraft Bedrock\Users\Shared\games\com.mojang storing lot's of junks? that goes up to 30GB sometimes!

rough path
covert depot
willow harness
covert depot
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place to store your packs

willow harness
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ik but I only have this much

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and I have played it for hours

covert depot
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humm

white fractal
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bedrock is so broken that it recently had an RCE

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the version was 1.21.51 (uwp security is skull)

spring cairn
marble karma
fringe island
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Custom blocks, when waterlogged, are surrounded by water; this doesn't happen with vanilla stairs.

south bay
#

ngl thats sounds funny

fringe island
tribal walrus
#

which genius thought it was a good idea to make the "games" folder per xbox(?) account ☠️

rough path
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I think it'a cool to have per account stuff.

tribal walrus
#

yeah that's cool and all until the game decides you can't sign into xbox

rough path
#

Move the worlds into the Shared folder sunglassesHQ

tribal walrus
sleek grail
fringe island
reef glade
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It should be clean like this

dawn fable
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Which leads to them getting stuck on blocks that have separate collision and selection sizes

fringe island
#

Oh

manic tinsel
quasi wedge
#

So Minecraft candy crush?

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This is a genius marketing strategy to get the younger generation hooked on the match game genre and profit in the trillions when they get older

spring cairn
quasi wedge
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That's why I said it

limber tiger
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OBVIOUSLY they have to fix the game

quasi wedge
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No shit. But there is a community of people who refuse to believe anything is happening unless someone says something.

limber tiger
rough path
quasi wedge
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Wait what, I thought the entire communication was that we would be getting gamedrops, followed by major updates?

tropic chasm
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Bobicraft mentioned

marble karma
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Just tonight too

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I mean yesterday night

quasi wedge
# zealous salmon Did they ever say that?

Maybe I misunderstood it at the time, because I figured the scope of game drops would always be small, and they would save large updates that would involve things like... an end update, a new dimension, or new bosses, as a major update

zealous salmon
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Yeah i believe that's true, but doesn't mean there will be one of those every year

spring cairn
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I interpreted as only game drops from now on

zealous salmon
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Yeah I think everything is going to be a game drop, but from what I understand, that doesn't mean they can't be big ones

torn pond
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Gnembon said during the interview that a drop could be "as big as Caves and Cliffs"

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but the larger drops obviously take far longer to develop since they no longer have the full dev team making them all at once.

zealous salmon
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yeah, i'm on the fence about game drops

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on the + side, it's easier for smaller teams to develop different sets of content to come out at different points in the year

zealous salmon
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on the other side, it does kind of suck as a player when the updates are quite small or add something that you're never gonna use (just the expectation that i guess was created from some of the first announcements)

celest sluice
torn pond
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the issue is more just

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good feature ideas with rushed execution

quasi wedge
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I can't get my friends to play Minecraft because they want a big update 😭

torn pond
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like, especially mounts of mayhem. The balancing here feels all over the place.

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they went for completely opposite extremes for the spear and nautilus.
The spear's jab attack is really bad. It deals such low damage that you're almost always better off with anything else. Even a netherite spear is just worse than a wooden sword, especially since the spear's attack speed gets lower with each tier. For whatever reason they also took this "higher tiers have an arbitrary downside" thing with the lunge enchant too, and while it isn't as bad as before, it just is such an odd approach here.
However, it does feel like the spear is designed with other parts of the game (mounts, potions, enchanting) in mind.

The nautilus meanwhile has no real downsides, and doesn't interact with other parts of the game all that much. You just get permanent water breathing while on one. No reason to get a turtle shell, respiration, water breathing potions, or a conduit. If you have a nautilus, that's all you need.
This is also the opposite of their approach with happy ghasts where they made it clear that they didn't want the happy ghast to overshadow any other existing features, just have it stand on its own while keeping the other ones just as good as they were before.

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so, one very underpowered feature that interacts with the rest of the game, and one overpowered feature that doesn't interact with anything else.

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which is a shame as in theory, i like all the features in this drop. they just feel like they need more time and better balancing.

quasi wedge
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Idk, it seems pretty intentional to me

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The spear was designed around being used while moving, and you can use it on the nautilus for underwater combat.

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There was also never a reason to get a turtle shell, repsiration, water breathing potions, or a conduit to begin with

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I think In the entirety of time I've ever played Minecraft, I have made a single conduit

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Never so much as worn a turtle helmet, or used water breathing potions

celest sluice
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The disadvantage of using a nautilus is that you have to use a nautilus

quasi wedge
#

I've actually never interacted with the vanilla brewing system because I think it's disgusting

celest sluice
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If I have water breathing, I'm using that

fringe island
torn pond
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but if the game is like, "this is one of the 3 core weapons you can make, alongside the axe and sword" (or just sword on bedrock)

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then that core weapon should always be at least usable.

torn pond
celest sluice
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To be honest, I don't see why I'd ever use the axe over the sword in regular gameplay

quasi wedge
#

There are plenty of things in the game people don't ever use or interact with

torn pond
quasi wedge
#

I will probably not ever make a spear unless I already had full diamond

celest sluice
#

The sword is faster + has sweep

quasi wedge
celest sluice
#

Overall the sword deals more damage

torn pond
quasi wedge
#

I can't

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I still think copper armor and tools are a total waste of time

torn pond
celest sluice
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I was on copper armour until day 5 😭

torn pond
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copper armor and tools are useful early game.

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like, sure, usually i'll get iron stuff quickly

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but if you don't find a good cave

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then copper stuff has a place

celest sluice
#

I'm kidding πŸ˜‚

torn pond
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the only "useless" one was the golden sword, which is a single tier of a single item, and even that's used by nether mobs so at least you have that. It's very enchantable but very low durability which can also be potentially useful.

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copper spear is especially bad.

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they added copper gear last drop, with the whole point being it's "slightly better than stone". Then this drop they go and make a new copper item that's WORSE than stone.

quasi wedge
#

Maybe I just haven't played survival in a while but I do not think Copper is that much more obtainable then Iron to the extent that anyone can justify making full copper equipment instead of just taking the extra 5 minutes to mine more iron

torn pond
#

remember that you get multiple copper per ore

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so, 1 copper vein will give you a full copper set

quasi wedge
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Yeah, I still can't ever justify it

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It's not even worth it for me to mine copper

torn pond
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i mean, fair enough but i don't think it's useless. They clearly added it with a purpose in mind for early game.

quasi wedge
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maybe when I have diamond/netherite and want to mess around with base building or something else I'll mine it

torn pond
#

with the spear meanwhile, it feels like they just had no idea what they wanted to do.

quasi wedge
#

They wanted it to be accessible for everyone at any stage of the game as opposed to something you need to grind hours for

celest sluice
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What I'll do is incorporate the spear into my toolset and see for myself how useful it is.

limber tiger
#

Mojang finally dropped the hoftix, really cool W there

torn pond
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they wanted to make a tiered item, but wanted it to work like a treasure item, but also wanted each tier to be closer to equal than with other weapons

celest sluice
#

So far each drop has added something that I'm currently using in my world

torn pond
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and that's it

celest sluice
#

The horse change I cannot wait for

rough path
#

The swim?

celest sluice
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I had to keep switching between boat and horse EVERY TIME I have to cross a river

torn pond
#

or a 3 tier treasure item like horse armor was before they added leather and now netherite.

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don't make it a full, regular tiered item when:

  • you have no use for one until you get a mount (which requires iron for a saddle)
  • some of the tiers are completely useless
  • you want all tiers to be somewhat equal
celest sluice
#

Who would willingly make gold tools

torn pond
#

they're not great, but they have the benefit of being fast.

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low durability sure

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but fast

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there was an attempt to give them a purpose.

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i don't feel like they even tried with some spear tiers

quasi wedge
#

So you're saying there are options

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It's not like progression has ever been great in Minecraft

celest sluice
#

Not exactly a great argument. Usually you'd want an aspect of a game to improve

torn pond
#

gold spear falls under the same issue as gold sword, except it's not even properly usable as a weapon unenchanted so even getting it as a drop from mobs or in chests isn't worth it.
copper spear is completely useless, being worse than stone in every way besides durability (which, i mean, stone is extremely common so that doesn't really matter).

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but even for the others like

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they're not great. They don't get nearly as much better with each tier like other weapons do.

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because of that weird "let's make each tier slower" approach

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the opposite of the axe

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which gets faster

celest sluice
#

Imma be real. The axe speeds don't make sense. How is wood slower than netherite

quasi wedge
torn pond
#

so sure, it doesn't make as much sense for realism, but it makes sense for balancing

celest sluice
#

In that case they should just have higher base damage rather than higher speed

torn pond
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yeah but then they'd need to lower most of the axes' damage

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which takes away from them being high damage.

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either that, or netherite axe would be too strong when it's already very good

limber tiger
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For no reason

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when changing min_engine_version from 1.21.100 to higher I can't use VV

rough path
#

This is what Marketplace uses to determine what packs can use VV and what packs can't.

limber tiger
#

ffs

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and is it documented?

rough path
#

I haven't updated the wiki yet not. I've been busy.

limber tiger
#

that's not really help me unfortunately but that's alright

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don't mean it in mean way

rough path
#

😩 We need Leaves distance block state.

limber tiger
fringe island
#

I wanted to update the adjacent block; it would be very useful to change my already positioned block when I place a new one next to it.

rough path
limber tiger
quasi wedge
limber tiger
#

hmmm

quasi wedge
#

You have an extra end bracket that shouldn't be there right above modules

limber tiger
#

like that?

quasi wedge
#

undo what you did and remove the yellow end bracket just above "modules" that you showed in the first image where the red squiggly is

#

You're closing the JSON object and kicking the "modules" section out of it

limber tiger
#

okay there we go

#

did mojang fucked up attachables again?

#

okay they changed a few things in the spear model

eternal shoal
fringe island
#

Flammable blocks like leaves never drop anything when burned, right?

limber tiger
#

now that bedrock has a cool engine, can't they add spectral arrow?

reef glade
#

cool engine?

#

mehh what are you talking abt it sucks

fringe island
limber tiger
#

they have way more opportunities etc

fluid wadi
fluid wadi
#

I don’t know. I just remember something about that

#

It might have been speculation

fossil walrus
#

They should add glowing effect

#

It would be cool

steady gate
#

The sad thing is, the Spectator Mode isn't even finished. At least not for parity comparisons

#

On Java, you can adjust your fly speed with your scroll wheel, you can open chests if they've been generated (opened once already)/crafted and you can even take the perspective of all mobs and players.

#

The only thing I see not being a possibility for parity might be how someone would change their flight speed on touch. Other than that, the others should be and should have already been added. Though who am I to complain about missing features.

tribal torrent
#

hotfix today?

cloud moon
#

Minecraft blast is so funny

manic tinsel
fluid wadi
rough path
manic tinsel
#

Terra Swoop Force released when Renderdragon did and well uh that was not a fun time

stoic junco
#

That sounds like a long time ago, I had a lot of fun playing it

willow harness
#

Terra Swoop Force is still one of my all time fav maps

stoic junco
#

they probably heard this a lot of times but I had to say it lol

tropic chasm
#

What is performance?

#

Is that a new slang?

latent vault
manic tinsel
tropic chasm
#

Ohh that's how is called!!

willow harness
#

damn

rough path
#

Does emissive textures for non VV actually work or is it still bugged?

rough path
#

That is, eyeblossom, but for my custom block.

dawn fable
#

that doesn't exist for custom blocks

rough path
#

Right I just reread

Field emissive renamed to shaded to better describe what the field does

celest sluice
#

Does any launcher support GDK yet?

rough path
#

Not yet, we're still working on them.

celest sluice
#

On a related note, the issues page for the Bedrock Launcher is gone now

celest sluice
#

Well it's for the best anyway

zealous salmon
#

so you'll need to backup before you do anything

steady gate
#

uhhh... why did my path just randomly change for my resource packs!?

willow harness
#

Because of the switch to GDK

steady gate
#

No no.. it's been fine until today

willow harness
#

Oh

steady gate
#

This whole time since the game moved to GDK my packs have been stored at:
C:\Users\Null\AppData\Roaming\Minecraft Bedrock\Users\Shared\games\com.mojang\development_resource_packs

Now randomly like 10 minutes ago I noticed my packs no longer existed until I moved them to:
C:\XboxGames\Minecraft for Windows\Content\development_resource_packs

willow harness
#

That's weird

steady gate
#

Literally I've done updates and all since GDK released and suddenly it's just decided to change they path it loads in..

steady gate
#

Yup

rough path
#

It should only happen if you're not signed in.

steady gate
#

Weird.. maybe I missed a popup early and it failed to sign me in or something. I've always been signed in opening the game though

#

Now it's back to the original location

#

Some voodoo shit going on

tribal torrent
#

preview week this week?

#

:doggysmurkW:

wind spoke
#

Did they deprecate it as of format version 1.21.0??

#

Oh it's also marked as deprecated in format version 1.12.0...

#

Didn't they just mark it as stable? What's going on here?

#

Noooooooo!

#

Mojang making my life difficult yet again. :P

rough path
wind spoke
#

The models for all my assets.

#

It is possible to achieve the same look using regular models, but it involves some math magic. I will be doing that instead.

rich vault
#

I mean if you aren't using your math magic, are you really a math magician XD

wind spoke
#

The plan was to use the math magic from the beginning. Then I learned about poly mesh models and I was told they had been used on the Marketplace before, so I was like sweet, my job just got easier. Then halfway through development, Mojang pulls this and doesn't tell me. We only found out because it refused to upload. πŸ’€

#

So math magic it is. πŸ§™β€β™‚οΈ

rough path
#

I was told they had been used on the Marketplace before
By whom and what project?

#

As far as I know poly mesh has never been allowed on the Marketplace.

wind spoke
#

SnaveSutit said that there were several low-quality projects that used it, but he didn't give any specific examples.

#

I was originally inquiring as to Blochbench's mesh feature to use as the source for the conversion.

rough path
wind spoke
#

Oh well, it is what it is.

rich vault
wind spoke
#

Ahhhh, that's probably what he was referring to.

#

I don't think Snave has been directly involved with the Marketplace for a while now.

marble karma
quasi wedge
#

we would have had $20 horse skins

elfin flower
#

Okay this might look strange but turning off "Game Mode" does improve my game's performance and reduced loading assets and time quite alot.

willow harness
#

Game Mode?

quasi wedge
#

Game mode one

willow harness
#

Damn

elfin flower
willow harness
#

Ohh

#

The one you enable with ctrl+G?

elfin flower
#

this was enabled by default for me so i turned it off.

willow harness
#

Ahh

elfin flower
willow harness
#

Yea

elfin flower
#

but yeah turning game mode off seems to improved my development really alot

#

/reload all works better, world generate alot faster etc

willow harness
#

Yoo, I'll check it out later

elfin flower
#

This only works on bedrock or GDK stuff though i think.

#

it does what it says, turning things off in the background if the OS detects that the app is classified a game.

#

it kinda works if you're gaming but for bedrock addon development and stuff. probably not. atleast for my experience anyways.

willow harness
#

I see

celest sluice
#

Hey whatever happened to eddy spaghetti?

cloud moon
#

that's what my friend told me anyways

elfin flower
#

it's just that the hardware workload are more focused on the active game window.

wintry lantern
#

Is there going to be a preview today?

random karma
#

Nope

#

no more previews ever again

elfin flower
#

Oh yeah, i found out that if the game windows is unfocused or inactive, loading screen will absolutely DOES NOTHING

#

I thought my game are frozen or something, but turned out. the window are inactive and i had to make it active so the progress bar can go.

willow harness
#

what </3

arctic salmon
elfin flower
#

idk if this is a GDK issue tbh

#

sure, the game no longer pauses or reload when tabbed out but

#

it looks like it's 50/50 fixed.

fossil walrus
limber tiger
#

Seems snapshot is kinda late

heady sable
#

Preview day πŸ—£οΈ πŸ”ˆ πŸ”₯

limber tiger
#

The lack of communication again…

undone crane
#

wha we still have 1 hour until preview

limber tiger
hasty grotto
#

oh hes still around

#

just isnt gordon ramsay anymore

foggy isle
#

aajabrams is online!

#

O

#

BANANA!!

tribal torrent
#

preview day today?

#

:doggysmurkW:

foggy isle
#

it could be

#

anyway! new update VV!

cerulean quarry
#

No preview?

devout barn
#

Actually it was more noticeable on UWP if I remember correctly, I think mainly due to the UWP version loading slower (for me at least)

foggy isle
#

😒

limber tiger
#

still no announcement from mojang about the snapshot

#

mojang at its finest

celest sluice
#

If snapshot today, then changelogs come out. If snapshot not today, a dev will eventually say so

simple steppe
#

What bug are we getting today

limber tiger
celest sluice
#

They have no obligation to.

#

We'll know the status of the shapshot soon enough

limber tiger
#

they sure do have, they always did and for no reason they don't today

rough path
#

The vending machines went down due to cloudflare so they're rioting.

celest sluice
#

They are individuals. It's not like Mojang Studios is telling them "Hey! Those poor Minecraft creators need to know the when the next snapshot is coming in the next hour!"

limber tiger
#

i pray that hytale will make mojang do something good at least once

limber tiger
#

no words from them

celest sluice
#

So?

limber tiger
#

it's bad

#

really bad

celest sluice
#

He's also not in any obligation to make updates. He does that stuff on his own time

limber tiger
#

and it's not "creators", it's players the right words

#

if it's not him, should be someone else

celest sluice
#

Most player interested in snapshots are creators the way I see it

limber tiger
#

is it too hard for an hundreds employees company to announce a delay or some?

undone crane
limber tiger
#

which is 1 hour and an half ago

undone crane
#

what it has always been like 5 pm cet

limber tiger
#

never

celest sluice
limber tiger
#

in a youtube chat

#

even worse

undone crane
limber tiger
#

nope

celest sluice
limber tiger
#

twitter, bluesky are a thing

#

not everyone is checking a specific yt stream

celest sluice
#

Objectively it's not. It's better than not saying anything

rough path
#

Subjectively though.

undone crane
rough path
#

meta_steve Last preview calling it now.

foggy isle
#

ye

limber tiger
#

it's the final one for sure

undone crane
#

unless some very critical bugs

celest sluice
devout barn
#

Finally

#

Can't wait for 1.21.140 next week

#

Or new version numbering system coming by then? πŸ‘€

limber tiger
#

let's pray for that option

#

current system sucks

celest sluice
#

That we can agree on

limber tiger
#

David said it should be announced pretty soon

#

so i hope later this week

#

or early next week

undone crane
#

i mean what coudl they improve tho, liek having 1.22, 1.23, 1,24 evry drop isnt better?

devout barn
#

They'll have something

celest sluice
#

But I don't think that's what they'll do

devout barn
#

David did say they don't want to create an expectation of a major update every year

#

Although imo, that's only a problem short-term

#

After they speed through enough versions, people will get used to it

#

Like bedrock's 1.21 updates up to .130 now lol

#

Also I'd like to mention bedrock did used to increment the second number for every content update they did, they only changed in 1.16 to match the annual major update scheme, and now that's no longer a thing

undone crane
#

i am so used to that .130 thing that i don't mind it anymroe really tbh

devout barn
#

yeah, and 1.16 still holds the record at 1.16.221 (and 1.16.230 in beta)

rich vault
#

New xbox app background is sick

half depot
#

I think that's for COD. Pretty cool lookin

limber tiger
#

better than nothing

torn pond
#

i wonder what we'll see in .140

#

please custom superflats

elfin flower
#

flying car

torn pond
#

I do wonder how they'll make custom superflats interact with add-ons, if they do at all.

#

like, it'd make sense if you could use blocks from an add-on for a superflat world layer

#

but that'd require the game to let you access those blocks before loading into a world

elfin flower
#

well honestly they could fetch the custom blocks list but won't able to display the icon that much

#

considering RP required the game to be reloaded in the first place.

#

They're able to do stuff like this just fine as they already did to manifest where the title and description lang strings can be read without the need of reloading anything.

torn pond
elfin flower
#

it is, yeah.

#

unless they implement a manual reload button that should reloads the game with active packs on but it's really tricky and probably hacky even.

#

oh yeah, Ore-UI can't even properly display 3d stuff yet. i guess the block texture would be flat or just pre-rendered.

devout barn
#

My guess is that custom superflat will be moved to Editor, as the UI would fit better in there.
And functionality will be handled through add-ons

#

Editor already supports custom blocks I believe as well

noble vortex
#

anyone else having an issue with custom stairs cornering with itself? works with vanilla in any orientation, and with custom in most - issue appears to be exclusively inner_left and inner_right states. does anyone know enough about this yet to be worth opening a thread on the blocks channel?

#

specifically, the block state is "stuck" at "none" when it should be inner-left or -right.

rough path
#

Anyone know if placeFeatureRule doesn't actually respect seed? I am running the command in a lot of chunks and I'm getting the same patterns.

spring veldt
noble vortex
manic tinsel
wind spoke
#

Speaking of the whole crazy thing to render those, it's coming along very well. bao_ext_aintbutter

#

He later mentioned in this convo his grievance with Bedrock enforcing box UV, but that hasn't been a thing for a while now.

manic tinsel
#

Yeah I have no clue where he got that from lol
The Marketplace back in 2017/18 was less restrictive but we still had rules lol. Like I said I never knew anyone to use them other than just to mess around in a private world for fun.

wind spoke
#

I'll ask him later since apparently this is a mystery confusing everyone. lol

languid tinsel
lapis sierra
#

I missed your ping and have decided to reply to this ping after 2 months. Honestly I regret the whole air tag thing. I took it too far and really ruined relations with other people including mj devs.

So basically I don't reccomend crusading for a feature to be added at all. Just making your suggestion known is best.

wintry lantern
#

They should just change the version numbering to Semver (already talked about it before). The perfect way would probably be changing 1.22.23 (e.g.) to 22.2.3 or smth and increase the first number with drops
I think this makes sense(?), interested in what mojang is going to do

steady gate
fringe island
wind spoke
#

Mojang must be scared of the number 22.

wintry lantern
#

Valve with 3 ahh

torn pond
#

i think we just need like

#

a 1.22

fringe island
torn pond
#

tbh drops should just count as full updates imo.

#

unless they have plans to do a proper major 1.22 in the near future

#

we've had 1.x updates smaller than some of these drops

wind spoke
#

So true. The second number in a SemVer is meant for breaking changes, which include content updates.

#

But no, they break everything with what are meant to be patches.

torn pond
#

just because some recent updates were bigger doesn't mean a smaller update just shouldn't count as 1.X

#

like, is 1.1 a drop now? 1.2? 1.3? 1.4?

#

1.10?

#

those updates were a similar size to something like Garden Awakens

rough path
#

They're not going to retroactively* reclassify past updates

*one article mentioned Tricky Trials as a drop

torn pond
#

sure, 1.16 was huge, but the reason people were disappointed with smaller updates wasn't because they were 1.x updates, it was because they were small for once a year things and had disappointing announcements because they tried too hard to keep community expectations low.

#

if this year's drops were just called 1.22, 1.23, 1.24 and 1.25, would people suddenly be mad that they're smaller just because of the different version number?

wind spoke
#

Nah they should forget about numbering systems and label them all with SHA256 hashes written in base64. bao_ext_toldyouso

torn pond
#

The drops system works because keeping the number at 1.21.X keeps raising people's expectations for what a 1.22 will be

#

but then if 1.22 is disappointing, or doesn't release anytime soon, then this system just causes more issues because it removes the version number parity they achieved with like, nether update or village and pillage or whatever, and hypes people up only to disappoint them.

wintry lantern
torn pond
#

alternatively, just do what the april fools updates do

#

and put words in the version numbers.

#

1.21.Garden
1.21.Spring
1.21.Ghast
1.21.Copper
1.21.Mayhem

rough path
#

I have seen some horrible suggestions...this might top it.

torn pond
#

1.Major.Drop (Name).PatchHotfix.Preview

plush wedge
# wintry lantern They should just change the version numbering to Semver (already talked about it...

Minecraft does not fulfill requirement 1 of semver:

Software using Semantic Versioning MUST declare a public API.
Since there is no public API, there is no concept of a backward incompatible change to the API.
If you consider the world format the API, then Minecraft is correct to still be on major version 1, since worlds remain compatible. If you consider something else, like the server protocol or commands to be the API, then they have their own increasing version numbers distinct from the game version.

torn pond
fossil walrus
torn pond
#

just you wait for 1.21.Fletch

quasi wedge
#

That would be comical considering I've just removed the fletching table from my add-on

limber tiger
#

1.21.130 is done but they still haven't fixed attachables model in 1st person

#

lmao

#

2021

elfin flower
limber tiger
elfin flower
#

That is almost not the case anymore that's why im saying that.

#

Classic slim skin with cape has this fixed on the latest preview.

#

But regular classic skin with cape somehow does not.

#

And they kinda somehow break it where classic slim and regular has their attachable shifted or offset'd to the side even without capes.

#

Other than that, Only character skin (not the classic one) does not have this issue, ever.

#

I don't exactly know about marketplace skin either since it can be fully custom model or regular classic one.

limber tiger
#

mfw mojang don't check ingame their changes

#

for these who don't understand, they removed the back of the head in order to remove z-fighting but now it makes the head back empty

tropic chasm
#

😭

marble karma
limber tiger
#

where is mojang QA for fuck sake

quasi wedge
fringe island
#

That's strange, the zombie horse was programmed to spawn in ice plains, but it only reads grass blocks, meaning it will never spawn in that biome until the player removes the snow or in covered areas.

gusty fulcrum
#

Hey guys is Hiding items in command now viable?

dawn fable
limber tiger
#

lol

limber tiger
#

now that ore ui is almost everywhere

#

can't they add a slide to have a custom ui scaler

#

instead of 75 & 100

rough path
limber tiger
limber tiger
limber tiger
#

VERY RARE MOJANG COMMUNCATION

#

WHOA

tropic coral
#

they didn't fix the worst issue

#

memory leaks

celest sluice
tropic coral
#

Didn't notice any changes after update

#

Pnly the cursor thing

cerulean quarry
#

Hight memory usage doesn't really means memory leak, well once its over 94% in total in task manager then it is

#

but hight memory consuption is relatively normal for apps, it just doesn't reuse the memory as other process

edgy abyss
#

I feel like mojang is truly in damage control mode, judging by the fact they're announcing a bug-fix patch via their twitter account

manic tinsel
tribal torrent
#

more hotfixes, moreeeee

olive bear
#

guys do you know why mc removed the keybind to turn off/on VV? are they ever gonna add it back?

rotund pivot
#

it sure was a good feature though

olive bear
#

thats sad why they didnt just let it there

simple steppe
olive bear
#

but we want a button click and not 100 clicks to turn it on

simple steppe
#

it is a toggle for the keybinding

celest sluice
simple steppe
#

bruh

rotund forge
#

anyone else got that big where full screening will full crash your game or trying to adjust mionecraft's size?

rotund pivot
#

Why dont we still have an easy way to add on screen buttons

#

Or custom keybinds

#

So we can do things like press F to use this skill

#

In chinese version you apparently can do that

rough path
#

Well China isn't Bedrock so ... 5036shrug

rotund pivot
#

Which has all the things im talking about here

#

In fact im pretty sure they were inspired by the chinese version to add scripting in the first place

rough path
#

It's a modified version of the Bedrock Engine and they have a different team and scope.

rotund pivot
rough path
rotund pivot
#

Also why are they still so silent about ore UI customization.

rough path
#

Wdym?

rotund pivot
#

The ore UI

rough path
#

We did though from VOlgar's tweets.

rotund pivot
#

Too vague for me

rough path
#

5036shrug That's still not being silent though.

rotund pivot
#

It said you will be able to, but not through resource packs (?)

rough path
#

But I get what you mean.

#

There's just no updates on it so why bother rehashing the same things.

rotund pivot
#

Thnaks for understanding me

fringe island
#

Is the numeric ID of items changed every time new items are added in the version?

willow harness
#

Don't think so, that would break so many things so quickly

fringe island
willow harness
#

Fair

fringe island
#

In Bedrock wiki It says the netherite sword's ID is 640, but in my in-game tests it came out to 646.

willow harness
#

That's weird

#

All i know is there is no way they'll change an item's id

#

So the wiki is just wrong maybe

fringe island
rotund forge
#

Anyone know the fix to the f11 thing on pc?

willow harness
white fractal
# fringe island

there was an item id list provided by microsoft but seems the page was removed

celest sluice
tribal walrus
#

Data driving parts of mc bedrock has been making the game worse and worse ever since they started with the uis back in 2016

#

Movement simulation isn't needed in most players' worlds, and should be off by default

#

Are these bad takes?

spring arrow
#

Also they have client scripting

rotund pivot
# spring arrow

you see that too? they use python for all of it instead of javascript

#

always wondered why javascript was the chosen language. not that its bad or anything

spring arrow
#

They don’t use scripting api

#

Netease modapi also support client side scripting

rotund pivot
#

didnt we use to have some client stuff when script api was first made and then it got removed?

celest sluice
spring arrow
celest sluice
#

although judging from the new DDUI files, that might come soon too

rotund pivot
#

hopefully

spring arrow
celest sluice
#

It's basically JSON UI 2.0

#

At least, as far as we can see right now

#

Legacy scripting had limited HTML support

spring arrow
#

We will can create our own custom ui with functionality?

celest sluice
#

We'll see

#

But we do know that's Mojang's goal

#

They want to replace JSON UI so they'll have to make it just as, if not more capable than it

spring arrow
#

China edition can’t change now ore ui

celest sluice
#

It's a relatively recent tech. Maybe this time they're coordinating with Mojang

#

Rather than doing their own thing

#

btw, I find it weird that Bedrock China even has custom keybind support. IIRC it's publically only available on mobile platforms, with Java being on PC

spring arrow
celest sluice
#

and official servers

spring arrow
celest sluice
#

And in many cases the HUD

#

Without JSON UI, the menus would look very bland

spring arrow
celest sluice
#

They'll deprecate it, but keep it in the game for older worlds

#

Just like how older worlds can still use legacy world gen

rotund pivot
#

well they would end up removing json ui at some point. look at the first marketplace map to use script api. that still uses modules of "mojang-minecraft" so that will never work again. so im sure theyll do the same with json ui

#

at some point itll be removed to and people will be forced to leave their json ui and worlds behind or update them to ore ui

celest sluice
#

The 0.1.0 beta API is still here for backwards compatibility iirc

#

Maybe I'm misunderstanding what you're saying. Are you disagreeing or agreeing with me?

spring arrow
#

I haven't watched addons for a long time, but what is mojang-Minecraft?

celest sluice
#

which is a scripting module

rotund pivot
celest sluice
rotund pivot
celest sluice
#

I only know of the latter

undone crane
spring arrow
celest sluice
rotund pivot
#

either way you cant play the china edition unless you can make an account which requires a local phone number

celest sluice
#

I know that, but the website can still be found internationally with a way to download the launcher

#

Is the bedrock version available in said launcher?

spring arrow
undone crane
celest sluice
spring arrow
celest sluice
celest sluice
rotund pivot
#

download immediately 🀣

#

the lowercase c hurts too

celest sluice
rotund pivot
#

auto translate is perfect. no problems πŸ’€ totally

celest sluice
rotund pivot
#

firefox with google search engine

rotund pivot
dawn fable
celest sluice
rotund pivot
#

Im wondering whats gonna happen to all the servers and marketplace packs once they deprecate json

#

Are they just gonna break

dawn fable
#

eventually I'd hope so because keeping an old ui system in the game would be a waste

celest sluice
#

Servers can update, but marketplace packs I guess we'll get backwards compatibility like worldgen

hasty grotto
rotund pivot
#

Iirc they were inspired by china edition to intially add scripting to bedrock

fringe island
edgy abyss
edgy abyss
rough path
rough path
#

Severely outdated

#

but Making custom trees before was terrible without the distance based rendering or culling.

tribal torrent
#

preview week this week?

rough path
#

Probably not.

#

Thanksgiving.

tribal torrent
fringe island
#

Preview next year

#

I'm honestly quite excited for the small update 1.21.140 as it should stabilize some very good things from 1.21.130.

torn pond
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now that we have static light, the main 2 things i want are

  • custom superflats
  • MCPE-230030 fix
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well, also deferred experiment in stable

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deferred experimental creator features, shortened down to deferrimental creatures

onyx gulchBOT
rough path
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That should be one of the only preview only things imo.

torn pond
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kind of feels odd for this to be a preview only thing imo. Like, this is something that's almost certainly going to make it into the base game at this point.

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meanwhile villager experiments are now just stuck as an experiment in stable and there's no signs of that being worked on further.

rough path
torn pond
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aren't there creator features locked behind experimental in stable, too?

rough path
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Now that aside, I think that having creators use the bleeding edge for VV helps accelerate the API more.

rough path
torn pond
rough path
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No.

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Especially if it's basically abandoned.

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I think that the RD experiment is the most unstable of all experiments.

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Like, diabolically unstable and underperformant.

torn pond
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is it?

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it used to be, sure

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but recently it's been pretty good for me

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even with a lot of point lights

rough path
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Point lights quite literally kills your performance.

torn pond
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nowhere near as much as they used to

rough path
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And now you enable it for mobile users on Stable which leads to more Bugrock memes.

rough path
torn pond
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i think they could significantly reduce point light render distance to match point light shadow RD (maybe increase shadow RD a bit)

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that would probably help performance

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now that we have static light, long distance point lights are less important (plus they just don't look good when they glow through walls because point light render distance is far longer than point light shadow distance)

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since with static light, you already see colored light no matter how far you are from the light source

eternal shoal
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Having the on medium with shadows on medium kills my pc

torn pond
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odd. My PC is far weaker

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i have a very outdated GPU now

rough path
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I only get below 30 fps on those RTX maps with all my settings maxxed.

tribal torrent
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that’s odd, last time i checked they made great strides for pointlights on my phone

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ig ill test again

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not as low as 13fps like it used to be

tribal torrent
limber tiger
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1.21.140 preview week ??

charred geode
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is the panorama background in the main menu static for everyone or is it just me?

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it turns out that it is controlled by the screen animations setting, is there a way to make it not affected by it with UI?

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it seems to be hardcoded πŸ˜’

white fractal
zealous salmon
charred geode
white fractal
white fractal
edgy abyss
limber tiger
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quick question guys

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I'm working with a bedrock server and I would like to know if players would be able to use Vibrant Visuals if i put the pbr module inside of manifest

rough path
limber tiger
zealous salmon
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if not, you need to set product_type to addon

limber tiger
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okay well it's a pocketmine server we don't use add-ons

zealous salmon
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and yeah like what smokey sent, you need to make sure VV is not being force disabled in the StartGamePacket. I'm not sure if pocketmine does that or not

limber tiger
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only code stuff

zealous salmon
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it's just something you put in your resource pack manifest

limber tiger
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well we don't use add-ons

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ah okay

zealous salmon
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you don't need to

limber tiger
rough path
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Just set it to false then.

proud bronze
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I'm having trouble typing in-game, either within a world or on the main menu. However, the keyboard is not the problem since I can move around or select buttons. I've already tried several versions, so I don't think it's a version issue. This problem started right when I decided to buy the game; I should have kept pirating XD

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Has anyone else experienced something similar? I'm going crazy, it's probably some external application.

simple steppe
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Try the preview

proud bronze
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Right now I'm trying to uninstall everything related to Microsoft

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I've already reached the extreme option

simple steppe
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Were you the guy i talked to before about the problem?
If not then you aren't alone

proud bronze
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The problem persists

zenith aspen
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banana

latent vault
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banana day

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banana is now

foggy isle
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BANANAAA!!!!!

zenith aspen
limber tiger
zenith aspen
torn pond
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1.21.160

limber tiger
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Or 1.21.130.29 which I highly doubt

fringe island
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Or none

limber tiger
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I doubt but could be delayed

rotund pivot
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update drops and when you open changelogs it just has 2 bug fixes 😭

limber tiger
rough path
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sunglassesHQ It be Thanksgiving week. So either today or next week.

limber tiger
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So next drop is for sure releasing Dec 9th

latent vault
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banana wasnt now 😭

undone crane
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we still have 1h smh

latent vault
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banana is soon?

limber tiger
limber tiger
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yeah it's probably over

rotund pivot
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rip update πŸ₯€

limber tiger
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see you next week