#General Discussion

1 messages · Page 76 of 1

fluid wadi
#

A behavior pack that changes the entities attacked by a mob or /damage command that makes the item damage the mob

covert depot
#

Guys, are there any ways found to bridge the data and version folders on the latest GDK version? for version launchers?

rough path
#

Ask whoever made yours to update.

covert depot
covert depot
#

But I stuck 😭

covert depot
# rough path What?

Like I mean, a proper way to bridge the data and version folders still has not been found

rough path
#

Says who?

covert depot
#

No one [else]. Just dumb me. That's why I'm asking here: has it been found or not?

simple steppe
#

New update .114?

zenith aspen
cerulean quarry
#

Maybe its last update before GDK, but i we are not getting GDK on stable anytime soon

fringe island
#

An event?

elfin flower
#

it's new featured server just for your information.

tribal torrent
#

no way hollow knight soulsteel in minecraft?

elfin flower
#

nah

#

it's uh extraction minigame with rpg elements go figure

fringe island
elfin flower
fringe island
#

Oh

tropic chasm
#

Its the best featured server

elfin flower
#

It's either - You haven't got the treatment pack update yet or mojang forgot to translate them.

#

though anyways the button does the same, just get you into featured server list and play soulsteel (aka new best featured server)

rough path
#

Unlock your power and conquer the dungeons! 🔥

Race against the clock in SoulSteel (@SoulSteel_), a new multiplayer adventure from Noxcrew! Be warned: these dungeons are riddled with puzzles, traps, and mighty mobs hungry for a fight. Don't overstay your visit, or you'll risk

quasi wedge
#

This armor takes 2 decades to unlock 😭

tropic chasm
#

Ah yes the good art of balancing rpg-based content

quasi wedge
#

I have no gosh dang melding threads but I have enough material to make the full armor

#

Considering there's no way to target farm any mobs for specific items, it seems like a balance issue

manic tinsel
#

Yeah everything is so complex around balancing and I am glad that I am not the person dealing with that 😅

quasi wedge
#

I personally think having everything split into parts and then making you combine it is weird design choice

#

I'm assuming you have to wait an hour for these to be crafted as well, which sort of just leads me to believe it was done this way intentionally to make you want to buy skips

manic tinsel
#

Yeah I know that Tempering Thread is meant to be easy to find but we could have a balance issue there? I can't be 100% sure but hey we are new and we will be developing it overtime 😁

rough path
#

SoulSteel has a channel in the official mc discord.

elfin flower
#

honestly this feels like their testing server has quite some part on this.

sleek grail
#

Soulsteel is a permanent server right?

latent vault
white fractal
rough path
white fractal
# rough path Wdym?

just replace it with "new featured server", how "permanent" it is no one knows

rough path
#

Nothing is permanent. We're all going to die someday.

white fractal
#

can they survive ore ui overhaul

manic tinsel
tribal torrent
#

even with a zombie apocalypse, soulsteel will keep running

rough path
#

Can anyone else confirm that setting is_spawnable to false no longer removes the spawn egg now? For VANILLA

#

I think this is due to the item catalog, I must have missed this.

willow harness
#

Let me check

tropic chasm
#

In case voxel shapes are planned to be based off of the block's geometries, which could be considering how many things lately are attached to it, I hope is based on visible bones and not hidden ones

rough path
tropic chasm
#

That's great 🙏

fringe island
tropic chasm
quasi wedge
#

flat?

tropic chasm
tropic coral
#

I want model variations so bad

rough path
tropic coral
#

I mean another folder then a json to set the models inside

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Or maybe a state randomizer which i think could be easier

rough path
#

Yeah, thats what we at Starfish did for one of our projects.

white fractal
# manic tinsel Yes.

let's wait, right now it's still impossible because of heavy ui that caused my game to crash thrice

elfin flower
limber tiger
#

if vibrant visual is officially coming to marketplace

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when does servers will support it?

latent vault
fringe island
#

1.21.120 on Tuesday and banana on Wednesday?

fringe island
#

I wish it was this Tuesday, I needed this stable update

rough path
#

Release is always week of .22 unless its a Drop.

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Cmon now

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How many times do we have to go through this.

random karma
#

Until we stop getting Previews.

fringe island
#

I hope this time is enough for us, it's very close to the end of the month

limber tiger
#

I hope we get new features in today's snapshot

zenith aspen
#

banana

latent vault
#

banana is

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now?

azure spadeBOT
latent vault
#

bannaa is now

limber tiger
rough path
#

Lunge uses hunger and not durability anymore.

fossil walrus
torn pond
#

thats better i think

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even if it does very much limit it for traversal :<

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i still don't get their "higher enchant tiers have a higher penalty" thing

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that's not a thing enchants do in this game.

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it's inconsistent. Every other enchant, you'll either want the highest level, or you'll limit it just because you don't want it to be as powerful.

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still, i'm glad they're making changes based on player feedback.

rough path
#

Intriguing.

limber tiger
rough path
limber tiger
#

hmmm interesting

rough path
#

🙇 I believe in mob spawning experiments today.

undone crane
muted widget
rough path
#

Man who cares about some air tag.

undone crane
rough path
#

Both.

#

The Creator in me has so many gripes with the current mob spawning system. Starfish Studios Naturalist add-on suffers greatly from this.

The Player in me just wants faster rates.

undone crane
rough path
# muted widget

I do not owe any obligation to the person I was 5 minutes ago.

limber tiger
#

can they fix the item size for high resolution item for fuck sake

torn pond
zenith aspen
fickle lark
#

you could just make a clone of an existing biome, like the forest, then give it a tag then add generation underground, thats what i did

marble karma
#

I hope for redstone_input

quasi wedge
#

Hoping for BeforeDamage event lets go!

prisma steeple
rough path
wintry lantern
latent vault
#

i pray for this banana to be very edible

reef glade
#

blame him

fringe island
#

Leashable component for blocks

celest sluice
#

low key beginning to like the spear

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Well I did like it, but now I appreciate its use in pve combat more

marble karma
#

You know I've been making a new pair of boots called Hydraulic Timbs and they were finished around spears came to bedrock

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Its like a match made in fucking heaven

marble karma
#

I still think it pairs better with the mace since it can negate fall damage

marble karma
latent vault
#

i cannot sleep until banana happens

celest sluice
#

I tried using the spear vs the ravager, and it works really well. Using jabs to keep the ravager away and charge to do extra damage

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Combined with knockback btw

latent vault
#

camping on #1019665690233405500

celest sluice
latent vault
#

yep

tropic chasm
latent vault
#

in todays snapshot

tropic chasm
#

For whatever reason that sounds too funny

latent vault
#

honestly i think this makes sense

celest sluice
#

I wonder what the efficiency of this is vs sprinting

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I'm guessing sprinting would be more efficient

latent vault
#

yeah sprinting would be more efficient long term

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youd run out of hunger really fast

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with lunge

tropic chasm
#

Why we can’t have an unbalanced form of movement?

latent vault
#

elytra:

limber tiger
#

Let’s hope it’s preview today

tropic chasm
#

Early game?

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You cut me mid sentence

celest sluice
tropic chasm
#

What is that?

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Those are fake

latent vault
#

😔

undone crane
elfin flower
# latent vault

well, this is now the actual trident replacement, instead of taking damage, you just lose more hunger lmao

limber tiger
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And I hope they match the hunger system to Java

latent vault
#

idk if it would completely replace trident

celest sluice
#

stack of steak specifically for lunging

tropic chasm
#

Trident would be the perfect early game unbalanced form of movement if only it wasn’t limited to raining

latent vault
#

cuz trident sends you way further

tropic chasm
#

I need something unbalanced

latent vault
celest sluice
#

I'd say trident + riptide is more mid game

celest sluice
fringe island
celest sluice
#

I have a pond by my house I use as a trident launchpad

latent vault
#

thats what i used to snipe the crystals in the end

tropic chasm
latent vault
#

bow + trident and water bucket

tropic chasm
#

GUYS

elfin flower
tropic chasm
#

ender Pearl

latent vault
#

damages you

celest sluice
#

all forms of transportation have some sort of downside

elfin flower
#

ender pearl would be so useful if it loads chunk like java does in bedrock.

tropic chasm
celest sluice
latent vault
#

tp requires you to know coordinates 😔

elfin flower
#

~~~ gambles.

dawn fable
celest sluice
tropic chasm
#

Hear me out, sticky notes for cords + /tp

elfin flower
#

...ender pearl station. (java only)

latent vault
#

what can beat the speed of /tp?

tropic chasm
#

0 tick /tp

latent vault
#

dont you have to type faster than a tick

tropic chasm
#

Command blocks exists

undone crane
#

ctrl + v bao_ext_toldyouso

latent vault
#

it still needs player interaction

celest sluice
#

what form of transportation doesn't?

latent vault
#

uhhhhhhjhhhhhh

celest sluice
#

no seriously

latent vault
#

cant think of any

tropic chasm
#

Multiplayer /tp

celest sluice
#

Get someone do it for you! genius

latent vault
undone crane
tropic chasm
#

Exactly!

celest sluice
tropic chasm
#

No but really I do wish we had an early game unbalanced form of transportation it would just be cool

latent vault
#

ehhhhh never felt the same

#

its probably that i love riding horses

celest sluice
#

early game + unbalanced doesn't sound right

torn pond
tropic chasm
#

I play Nintendo games so it sounds perfect to me

elfin flower
#

also didn't they like, make saddle craftable now?

torn pond
#

by just constantly jumping you can get a lot of height

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lunge 3 isn't early game anyway

latent vault
torn pond
#

it's at least like, middle game ?

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you need an enchanting table with high level enchants

latent vault
#

in java edition finding a horse and making a saddle would be absolutely painful

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but in bedrock

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mobs are plenty

tropic chasm
#

I mean you just need taiga saplings and a villager

torn pond
#

i usually kill the dragon and get elytra before a maxed out enchanty box

tropic chasm
#

I don’t even use the enchanting table tbh

elfin flower
#

well horse could be classified as early game form of transportation i guess

tropic chasm
#

I just go to any village and plant trees and cut and plant and cut till I have everything I need

elfin flower
#

you can craft saddle like 3 leather and one iron iirc

tropic chasm
#

Yeah I absolutely forgot they made it crafteable now

elfin flower
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or idk pig if you have carrot

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that works too lmao

tropic chasm
#

One of the saddest things to happen

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Actually boats + water bucket is kinda op

celest sluice
#

cons: extremely annoying

latent vault
#

just put a saddle

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get a carrot stick

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hop on it and watch it go

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we dont know where itll take us

celest sluice
#

A minecart without a track

elfin flower
undone crane
quasi wedge
elfin flower
#

would love to see minecart experimental thing on bedrock so i can send copper golems to the space.

tropic chasm
#

Add food eating in offhand already

undone crane
#

no

limber tiger
#

ah okay

tribal torrent
#

*sniffs^

dreamy bison
#

i yearn

tribal torrent
#

…preview

zenith aspen
#

hoping for at least 3 words of graphical changelog scrunkly_cat

elfin flower
#

i smell the bao_comm_lawnmower

latent vault
latent vault
#

thats one word

zenith aspen
torn pond
#

removed all light

rough path
latent vault
#

what the hell

tribal torrent
undone crane
latent vault
zenith aspen
#

MADE EVERYTHING TRANSPARENT✨

rough path
tribal torrent
#

“everything has dithering”

latent vault
undone crane
tropic chasm
#

Everything square

elfin flower
#

minecraft is now my go to for a heater.

dreamy bison
#

give my grace give me fire give me beforeEntityHurtEvent before I retire

tribal torrent
tropic chasm
#

Today we are getting voxel shapes

latent vault
#

please add beforeEntityHurtEvent and my life is yours Mojang

prisma niche
#

Ngl I forgot its preview day

dreamy bison
#

untill like

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5m ago

muted widget
dreamy bison
#

also hai poggy

prisma niche
elfin flower
#

can we get a flying minecart in this preview

foggy isle
#

Oh banana!

minor quail
#

Banana day?

foggy isle
limber tiger
#

yes

latent vault
#

where banana

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i thought banana is now

limber tiger
#

we have around 10-15 mins left

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we are good

undone crane
latent vault
#

banana is indeed now then

minor quail
#

I guess in 9 minutes

zenith aspen
#

slow banana

limber tiger
#

and also kaila would have already said if no preview today

tribal torrent
#

kayla please come back

#

we need preview hype for our confirmed preview today right

latent vault
#

im in brink of falling asleep

tribal torrent
zenith aspen
austere mirage
#

no preview today ?

minor quail
#

Kaila, get the banana

undone crane
prisma niche
#

Me when 4 minutes

elfin flower
#

Preview is tomorrow. ;trollface;

prisma niche
latent vault
#

help im failing asleep

#

i want tobswe the banana

zenith aspen
#

1am cat_depressed cat_depressed

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eepyyy

minor quail
#

Survive till 6am

prisma niche
#

6pm gang chad_innit

marble karma
#

11:58 crew stand to attention

latent vault
#

imm not built for tjis

minor quail
#

Almost 10am gang

undone crane
#

7 pm gang

zenith aspen
torn pond
#

place your final bets for the preview

#

if we get it today

hoary forge
limber tiger
#

IT'S OUT!! ||/j||

torn pond
#

what are YOUR bets on what it'll be?

zenith aspen
minor quail
prisma niche
#

Fixed a crash that occurred during gameplay

limber tiger
hoary forge
tropic chasm
#

It’s our

torn pond
#

minecraft preview isn't real

#

they only release full versions from now on

undone crane
minor quail
#

Minecraft preview is the friends we made in the path

idle summit
#

Vinbrant

hoary forge
tropic chasm
#

VVVV

torn pond
#

i just want:

  • static light
  • XSS reflection fix
  • custom superflats
minor quail
#

Where's my banana!!?

torn pond
#

also 16x16/32x32/64x64 maps

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pleas

elfin flower
#

combat update and ore-ui removal.

tropic chasm
#

Voxel shapes

hoary forge
minor quail
#

Voxel visuals

idle summit
#

Glorious VV lighting overhaul + bug fixes

tropic chasm
#

Scripting V4

undone crane
#

rtx reboot

prisma niche
#

I want RTX bug fixes

torn pond
#

well its 18:02 and still no preview
we're done for :<

fringe island
elfin flower
#

1 hour remaining.

prisma niche
#

Retirement seems to be real

undone crane
minor quail
torn pond
#

i mean it has been later before

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but its unusual

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i think?

limber tiger
#

can be later

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like 8:15PM

hoary forge
# onyx gulch

I should update the “View duplicate” button. It’s wrong

torn pond
#

what if instead of reporting bugs, we report bug fixes

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without telling mojang what bug it's for

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like "do this, trust me"

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"you have a bug here please change this to fix it"

latent vault
#

i should sleep

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cant take i5 anmyore

#

t

prisma niche
#

Sleep!

hoary forge
latent vault
#

will do

elfin flower
latent vault
#

please spam ping me when beforeEntityHurtEvent comss out

quasi wedge
#

LATE ITS LATE

minor quail
#

@seawhit

undone crane
quasi wedge
#

RAAAAH

torn pond
#

3:

minor quail
#

No banana?

torn pond
#

minecraft preview never existed

wintry lantern
torn pond
#

its all been a collective delusion of the bedrock community yearning for snapshots after java got discontinued back in 1.14

prisma niche
hoary forge
#

It was all… a dream!

prisma niche
#

PFFT Real

zenith aspen
#

eepy

idle summit
hoary forge
elfin flower
#

ima bet if preview ain't coming today ill be playing league of legend.

zenith aspen
idle summit
#

god damn cat_depressed

limber tiger
#

it's late lol

hoary forge
azure spadeBOT
zenith aspen
elfin flower
spring veldt
hoary forge
#

Embed fail

torn pond
#

aajabrams is offline so presumably no vv changes if there is a preview
and kayla is offline so no one to tell us "happy preview day"

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therefore

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no preview.

hoary forge
#

Where navi

torn pond
#

navi online

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wait

#

kayla woke up

hoary forge
torn pond
#

mojang people over here !
you forgot to drop the 1.22.230.32 preview!

hoary forge
#

I thought we wanted stable 1.23.0 first?-

zenith aspen
#

1.18 when

wintry lantern
elfin flower
spring veldt
wintry lantern
elfin flower
torn pond
#

1.21.21.21.21.21.21.21.21.21.21.21.21.21.21 when

simple steppe
#

what if the end update was the actual end of updates

torn pond
#

i think in the final update to the minecraft

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they'll remove the play game button

elfin flower
#

then minecraft 2 will launch.

torn pond
#

and replace it with another marketplace

zenith aspen
#

no update : (
i gotta sleep

spring veldt
torn pond
#

why do you need to

wintry lantern
torn pond
#

the joy is spending money

spring veldt
torn pond
#

the real friends were the money we spent along the way

spring veldt
#

He is begging on the street for a preview today

wintry lantern
#

kayla why don't you have reserve buttons

elfin flower
#

would be funny if we get minecraft dungon 2 instead of this preivew

wintry lantern
#

Mojang bring back Earth

stoic orchid
#

I'm getting word Preview will be tomorrow

elfin flower
#

oh no

hoary forge
wintry lantern
#

That means navi now owes us before entity hurt

muted widget
#

voxel shapes confirmed /j

rough path
#

Finally got to use the proper gif.

torn pond
eternal shoal
torn pond
#

i spent the whole day using the preview release as the excuse to delay getting estrogen

zenith aspen
fringe island
#

No banana?

fringe island
#

I noticed that in 1.21.130 custom underground biomes are only generating within blocks in a very small area, meaning the biome is impossible to find.

rough path
#

Custom biomes are broken anyways.

fringe island
rough path
#

Surface ones don't work for me.

fringe island
#

Oh

wise oar
#

format version 1.21.100 registers them but doesnt generate, they still show up in /locate

1.21.110 works fine

rough path
#

Only the namespace and location is registered, but the actual replacement does not. Evident by none of my features are generating in those biomes, nor does the biome material change.

wise oar
#

they just updated the format version, doesnt mean its broken

rough path
wise oar
#

uh? custom biomes are working fine, just make sure your biomes format version is 1.21.110 not 1.21.100

rough path
#

You tested in 1.21.130, that your biome is:

  • Registered
  • Replaces the biome
  • Has features that generate in that biome actually generate
wise oar
#

yeah, i was messing with features earlier today and everything is working as intended

fringe island
wise oar
#

how curious

rough path
#

I would like to see a video then of your custom biomes with custom features generate in Preview 1.21.130.20 please.

wise oar
#

guess its bugrock time

white blade
elfin flower
#

when did we have 1.21.130.25

rough path
#

Minor typo.

idle summit
#

Any update yet?

idle summit
#

another day means it’s probably something big

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we can only hope fancy_cat

quasi wedge
fossil walrus
fringe island
spring veldt
# fringe island I didn't know vanilla door did this

You learn so many quirks when you spend so much time working with a niche item. Did you know pumpkins always choose south on Bedrock when you carve them from the top or bottom face, but face the player on Java? What a weird parody issue nobody would notice unless they are recreating a carved pumpkin 1:1 in an add-on (I was making a carved melon add-on, never released it though)

The wiki was actually wrong and said it faced the player without mentioning that that was Java only., I had to fix that on the wiki.

edgy abyss
fringe island
fringe island
latent vault
#

banana wasnt now

fringe island
#

waiting for the bug fix for placeable blocks in flower pots

frigid vapor
#

if i remember correctly its Wednesday for stable update and Tuesday for preview update, are we getting stable update today?

torn pond
#

except preview was delayed

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so we're getting preview today.

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when there's a week that has both stable and preview, stable comes first and preview also gets delayed

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i think stable is next week?

elfin flower
torn pond
#

given that VV is getting marketplace content next week, it'd make sense

elfin flower
#

unless they're pulling the "release date" card again like copper update, which stable is supposed to be out and there's like 5 previews already after that.

torn pond
#

(and yet still no sign of XSS reflection config fix please mojang just change that one number in the config)

elfin flower
#

Usually stable get out like 2 previews after the new preview version change.

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so yeah

torn pond
#

(i have no reason for Outer Wilds to be there given that i only play it on xbox, i just like it being there i guess)

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great game

elfin flower
#

tbh gdk stable release seems to be low

torn pond
#

why :<

elfin flower
#

probably some issue and stuff in their internal, otherwise they would already be doing that on copper update.

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which somehow AIP get enabled even though its 1.21.120 exclusive.

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i do wish they release gdk though so i can have the funny 58 render distance max on a 8gb of ram with low-end hardware for no reason.

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my phone has like 12 render distance max whereas my laptop has 58 render distance max on windows

torn pond
#

there

#

now we hope one of the mojangs sees it and fixes this :3

elfin flower
#

watch them reduce it to 10

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though it is kinda interesting since nearly all of VV trailers or even VV shorts or any shorts with VV enabled by mojang, doesn't seem to have water reflection on whatsoever.

torn pond
#

yeah
but i like the reflections and wish they actually worked on XSS

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i need to send this image while the devs are actually online

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then they'll see it and fix it and all will be good in the world

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:3

elfin flower
#

tbh i do not like this reflection method that VV has ngl.

torn pond
#

why?

elfin flower
#

Ghosting.

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really alot on devices with 30fps or 60fps.

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even my phone has reflection ghosting

torn pond
#

only thing that i noticed thats odd is like

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this

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theres just a hole

elfin flower
#

they don't seem to use any typical reflection but rather raytraced reflection.

torn pond
#

waht

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3:

elfin flower
#

it's complicated but that certainly does look what it is.

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There's a java shader that looks exactly like this. even though the word "raytracing" implies that RTX is required but nah, it runs fine on my laptop anyways.

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and the ghosting exists on there too.

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same goes the way they do volume lighting thing too that's really bad.

torn pond
#

also the current gen console VV settings as a whole are odd.
WHY are the reflections at 300 on XSX/PS5?

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like that feels odd for that to be the max

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when PC has it at 800

elfin flower
#

stability if i had to guess.

torn pond
#

my PC is so much weaker than even the XSS

elfin flower
#

PC could be anywhere since hardware is very vary.

torn pond
#

yet it runs ultra reflections just fine

elfin flower
#

there's definitely a reason for it but yeah

torn pond
#

i mean you assume so and yet
XSS at 100

#

PS4 at 200

elfin flower
#

either stability or stuff that they don't want the console to selflock, overheat or something.

torn pond
#

maybe.

#

i mean 300 is good anyway

#

really just XSS' 100 is the issue

#

even 200 is significantly better.

elfin flower
#

they probably haven't added specific console config especially XSS i guess

torn pond
#

well no they did

#

thats the whole issue

#

console_2 is XSS

#

console_1 is XB1
console_2 is XSS
console_3 is XSX

#

PS5 is unclear. either console or also console_3

elfin flower
#

that kinda traced back to specific console config, like that's random as I'm seeing so far.

torn pond
#

imo they should, for console_2:

  • make "medium" the current "ultra"
  • set "high" to 200
  • set "ultra" to 300
elfin flower
#

i guess copy and paste job or something idk.

torn pond
elfin flower
#

yeah that's the thing.

#

it could be a console tier or something instead of specific consoles.

#

if there's no new config if the switch 2 native version goes out, i guess that's the answer.

torn pond
#

which, reasonably it could just be using the same one as series X

#

even the switch 1 has its own config

elfin flower
#

switch 1 is probably their attempt making it work on handheld tbh and later ditched because, well. minecraft on switch itself is already in "not playable" category.

zenith aspen
#

banana day scrunkly_cat

foggy isle
#

BANANA!

half depot
#

But what do you mean by ghosting

#

I've never once seen any ghosting on the SSR

#

it's just low resolution

#

Even on my phone which only runs decently ok at 50% resolution

elfin flower
#

i seen ghosting quite alot on both of my phone and laptop.

#

pixels that somehow doesn't disappear even without volume lighting.

half depot
half depot
elfin flower
#

Eh, probably VV thing or something idrk.

half depot
#

Ghosting in graphics refers to ghost trails left behind on object due to poor frame reconstruction

elfin flower
#

never seen raytraced reflection ghosting on my java shader session either.

half depot
#

I think you might just be talking about the holes in reflections

elfin flower
#

Oh, I don't mean about noises though that's common.

half depot
#

(Which very much does happen in Java shaders)

#

Do you mean like this?

#

Where there's just a random gap?

marble karma
#

Can someone explain what static lighting is?

half depot
#

This makes perfect sense tho. The reflections use previous frame reprojection to denoise and improve reflections quality

half depot
half depot
#

Usually you wouldn't see this in most shaders cuz of waves hiding it

elfin flower
#

it does happen the moment i turn reflection on, that is.

#

VV seems to have the obsession of ghosting-ness that nearly all settings somehow causes a ghosting.

half depot
latent vault
half depot
#

Cuz then we are very much thinking of different things

half depot
#

It's very common and normal to do

latent vault
#

yeah but it

#

feels weird

half depot
#

You fade SSR transition to sky color as it goes off screen

elfin flower
half depot
#

It's smoother and cleaner than just getting rid of it

half depot
latent vault
#

tbh i never noticed that in my entire gameplay

half depot
#

Wait do you mean the like bits of white near edges and trees

elfin flower
#

i wish i could record but just can't.

#

im on linux now and my phone crashes my screen recorder the moment i turn on VV for whatever reason so there's that lol.

half depot
elfin flower
#

(screenshot also doesn't work too for whatever reason, thanks android)

half depot
#

I think VVs fade is a tad bit too agressive but it's not an out of place thing to do

elfin flower
#

eh, kinda normal to me even with java shaders that does raytacing reflection.

eternal shoal
half depot
#

Yea that's because of SSR using previous frames not cuz previous frames are smearing

eternal shoal
#

I know that

#

but I think that's what they are talking about

half depot
#

They said it's not

eternal shoal
#

oh

#

hmm

zenith aspen
#

meow

undone crane
#

preview hour this hour bao_ext_toldyouso

undone crane
upbeat surge
#

hey fam
any news about preview?

nimble onyx
#

bao_icon_banana ?

undone crane
azure spadeBOT
undone crane
#

smh bot lying

limber tiger
zenith aspen
#

🔥

undone crane
rough path
undone crane
#

what in the parity is this

fringe island
torn pond
#

how vibrant will the visuals get this preview?

zenith aspen
half depot
zenith aspen
half depot
zenith aspen
lethal idol
#

They moved from the vibrant vanguard server to the feedback one

zenith aspen
#

right above the marketplace category

rough path
#

On a serious note @half depot enable show all channels.

half depot
#

Oh lmao

undone crane
half depot
#

That would be a cringe move considering they wanted feedback from rendering and shader guys

torn pond
#

you have to enable it

marble karma
#

Minecraft:redstone_input today pretty please

lethal idol
#

You just have to select it from channel list of show all channels

torn pond
#

java VV devs won't talk to anyone but shader developers :(
this is why we like bedrock VV devs

hoary forge
#

:P

half depot
half depot
#

Oh

#

That was the wrong reply

hoary forge
#

BDS

lethal idol
half depot
#

Found it

#

I had to specifically search for it to find it

#

It wasn't showing up on its own

torn pond
#

do you think the bedrock VV devs are allowed to talk in the java VV channel

half depot
#

I don't see why not but idk if there's much cross dev talk

rough path
#

As long as they have the Mojangster role.

half depot
#

One of the devs in vibrant vanguard said they have no control/say over anything the bedrock devs chose to do with VV

torn pond
#

will java and bedrock devs finally get to talk

undone crane
torn pond
#

why is it .22

#

what happened to .21

#

where's stable

half depot
torn pond
#

it's .22 week

#

smokey said .22 week is stable

rough path
#

Added new module @minecraft/server-graphics to change graphics and rendering settings. The current set of APIs are associated with Atmospheric Scattering parameters in Vibrant Visuals

#

@eternal shoal

torn pond
hoary forge
hoary forge
torn pond
#

no static_light

#

:<

latent vault
rough path
#

Cool connection stuff.

#

Where thread?

rough path
latent vault
#

shh

hoary forge
latent vault
#

im thinking of what that would do

rich vault
half depot
rough path
#

Yeah its joever.

#

meta_steve Ok stop talking here.

#

Go use the thread.

half depot
#

But looks like you could like, hot reload atmosphere stuff

hazy mantle
#

since when were limited time items a thing?
Whats next? they will add battle pass?

quasi wedge
#

FOMO in my marketplace???

quasi wedge
toxic stone
#

Is there a way now to fix vanilla fences so they dont attach to custom blocks?

fringe island
#

Take a look at the chats and changelogs

cobalt geode
#

Does anyone know if there are any changes in terms of how animations work, ticks, attack speed or anything?

#

With these latest few builds me previous fine working attacks, animations, now loop without stopping once it hits a target once. And the animation doesnt play fully even with "minecraft:timer": {
"time": 1.0,
"time_down_event": {
"event": "end_attack"
}
}, matching the exact animation time. Instead of playing the matching 1 second it feels like it cuts off the animation

#

Been trying to fix this for the past hours but cant figure it out, got like 5 mobs that all went from perfectly working to all cutting off the animation early and looping ugh

cobalt geode
#

Actually, turns out its every custom mob. Attack just doesnt fully play the animation, cuts off after like half a second. Anyone else been experiencing this?

cobalt geode
#

Even some simpler mobs based on almost a 1:1 blockbench preset seem to have their animations cut off vs playing fully

Just curious if anyone else has experienced this? It’s been a few weeks since I touched addon work. But everything was fine 4-5 weeks ago. So seems like something in one of the latest updates caused the issue. Both on stable/preview

dawn fable
#

I'm so glad they improved the text for the gameplay ore ui screens
it looks so much better

edgy abyss
#

They added color coding for ore ui?

#

😮

dawn fable
# edgy abyss Wheres that?

i was messing around with the composition files

{
  "tag": "Panel",
  "attribs": { "colorMode": "enderChest" },
  "children": [
    { "tag": "Panel.Text", "attribs": { "text": "§aH§be§cl§dl§eo §rWorld" } },
    { "tag": "Panel.Spacing" },
    { "tag": "Panel.Text", "attribs": { "text": "uiuiuiuiuiuiui" } }
  ]
}
rough path
#

Or am I misinterpreting it?

dawn fable
#

i edited the respawn button to show the chest screen and then edited the ddui file in the vanilla resource pack

fringe island
#

I think I found a bug, the minecraft:item_visual and minecraft:material_instances Shouldn't they really work with different render_methods? I put alpha_test_to_opaque in minecraft:material_instances and alpha_test_single_sided_to_opaque in minecraft:item_visual and in the game it loads as alpha_test_to_opaque

#

in the log it does not generate any error

#

The leaves are a very curious case, because in the inventory they load as alpha_test_single_sided but in the player's hand and in the world itself they load as alpha_test_to_opaque

fringe island
steady gate
#

and this is why we don't let me fuck around with lighting (i made it rainbow) 🤣

#

also it seems that the water colour is delayed and doesn't change it's colour until the next colour happens which i'm unsure on if this should be the case

rough path
#

Where rainbow?

steady gate
#

lol

#

i'll download obs rq

rough path
steady gate
#

sure?

undone crane
dawn fable
#

they really like making things separately
why is text being displayed in three different ways in that screenshot alone

undone crane
#

i bet item counts would be an 4th way

elfin flower
#

does it have a custom font from texture pack support yet?

dawn fable
#

no, but that's probably one of the easier things they could add since they could use the css font fallback functionality to make packs more compatible
idk how much of a priority that would be though

#

also the oreui menu and gameplay screens use separate minecraft seven fonts so that could get confusing

elfin flower
#

i guess that'll eventually happen soon just like little texture pack support and JSON-UI variable supports on death screen or something.

white fractal
#

and i don't think that thing allowed mathematical operators yet

fringe island
fringe island
limber tiger
#

DAMN

celest sluice
#

I genuinely have no clue how that's happening

#

I saw that happen before and wondered to myself if it was intentional

rich vault
#

It's a cool effect but most likely just a bug, looks like water reduces ambient light of blocks that it touches, but ambient light doesn't go back to normal after water is removed

#

In cases when the water that's being removed is very deep it can look very bad. Here's a comparison before & after pouring and removing water

tropic coral
#

Lmao

tropic chasm
#

I'm sure you spawned a Warden there I just can't prove it

tribal torrent
#

at least you can make dark bottomless pits

marble karma
#

Why can't I use all my addons in a realms world

spring veldt
rough path
#

Every day I get convinced by Cici to add official support for block remapping.

cerulean quarry
#

like from Java to Bedrock?

#

or how it works?

tropic chasm
#

Every day I wish making a basic block didn't needed a minimum of 2 files

tropic chasm
#

No. Block file and texture

limber tiger
#

guardians are not affected by the option to toggle off entity dither

fringe island
#

Useless curiosity, you define the same tool or item with durability in the repairable component is totally useless, doing this will only change the repair calculations, because the game itself already does this and with the correct calculations, I discovered this after reading on the Minecraft wiki saying that their repair was different in Bedrock and I decided to play with the Copper Spear code so I ended up discovering this, when you do not define the same item in repairable the game itself will already do the same calculations that it uses in vanilla, for example in the crafting table it adds the durability of the 2 items and adds a 5% bonus

limber tiger
#

Wait, a renamed campfire on bedrock display the name above ???

tribal torrent
#

preview week this week?

#

:doggysmurkW:

zenith aspen
#

preview week after 6 weeks? :doggyjoking:

marble karma
fossil walrus
latent vault
#

thats interesting, i wonder if its exclusive to campfires?

fringe island
dusty shale
torn pond
#

That's very fun i didn't know that

plush wedge
latent vault
#

wait, its "confirmed?"

#

its not intended??

oak sinew
#

Don't remind them bro

plush wedge
#

On the bug tracker "confirmed" just means "yes it's true this really does happen as described," it doesn't mean not WAI

cloud moon
#

🔥

tropic chasm
#

Still not possible 😔

fringe island
ionic ocean
#

Rant time!

#

I've come to realize that the removal of the event system from blocks was kinda wrong. We took the long road to nearly wind up where we already are.

Some context: I've been doing custom block stuff on and off the past few months. I've covered pretty much everything from every angle. With custom component parameters, I've really tried to modularize my systems as much as possible. In doing so, I realized that many parameters were shared for events.

A great example is trapdoors. Whether its direct interaction, redstone, or wind burst triggering, the behavior is the same: change the openness and play a sound. In my modularity, I'd decided that each of the 3 responders needed their own custom components (which makes sense, as other blocks have different needs for interaction, redstone, and wind burst triggering.

And yet… all the components wound up looking the same. Why? Because that parameterization has constant contents to be handled by scripting… events.

The funny thing is almost all my events (and I'm really doing some intricate work in my custom blocks) would have been covered by the previous event system. 90% of the actions and data I need are to:

  • Set a block at a relative location
  • Check for a block by ID or tag at a nearby position
  • Set a state on the current block
  • Play a sound
  • Emit a particle
  • Check the light level
  • Get the player orientation

Look, I'm not saying the scripting hook system shouldn't have existed. But maybe we also need events? Like… bring back the same ones and allow us to add custom ones. We could then trigger them from custom components/general scripting as if they were a protocol.

#

In the meantime, I've designed a system that attempts to be as flexible and generic as possible:

  1. Pretty much every hook type has its own custom components. These are triggers.
  2. Each one of those also gets a corresponding custom action component that actually carries out the work.
  3. The action components are loaded and run from the action events.
  4. There's a fallback_action custom component. If the action event isn't declared for an action, the system will look for this instead. This saves me from having to duplicate the same parameters again and again and again.
rough path
ionic ocean
#

Some related thoughts:

  • The 2-depth limit for custom components is wack. I almost can't do anything with that. 🙁
  • There's a nasty bug where custom components fail to mount to permutations. I hate this with all my heart.
rough path
#

Yes, I severely despise the 2 depth limit. I thought that it has been enough time for the devs to see the stability and optimisation to at least let us know what's happening but nothing has chnaged on that end.

dawn fable
#

what's the bug with permutations?

ionic ocean
#

Oh, and one more: item APIs still blow. Don't make me swap the item out. And let me change the durability or whatever I want using an easier API. Man, I just wanna trigger a player swing event and damage the item. Instead, I get to:

  1. Get the source of an event (player)
  2. Get their equippable component
  3. Get the item slot of the main hand
  4. Load the item's durability component
  5. Load the item's enchantability component to get unbreaking.
  6. Get the damage chance given the unbreaking level.
  7. Manually roll the chance myself.
  8. Make sure the item isn't at max damage.
  9. Damage or break the item (including playing the break sound, if relevant) depending on 8️⃣.
  10. Set the item stack back to the slot.
#

Like… c'mon. C'mon.

#

It used to be something like "damage": {} as an event in HCF.

simple steppe
#

player changing there hotbar slot always break this system one way or the other

dawn fable
ionic ocean
#

AND ANOTHER THING. Why did they name the component in scripting minecraft:equippable? That's something else altogether in entity definitions. That component, according to my notes:

Applies visuals, restrictions, and event triggers to inventory slots and subsets slot.inventory into slot.equippable

It does not add the core equipment slots to an entity type, which to my knowledge are at least present on every Mob subclass in the codebase.

#

Alright, I've gotta stop. Thank you for coming to my talk.

tribal torrent
#

ted would be proud

edgy abyss
#

I really hope they could organize themselves in a way that still allows them to incorporate the suggested feedback in a reasonable time frame

#

also this has the issue that the feedback is received but ultimately forgotten because its been so long

ionic ocean
#

I think they sometimes just wanna see how things unfold, like if the takes on release are too hot or not.

heady sable
#

Cici, it might be good to add your rants as something to the feedback tracker so it doesn't get lost that easily. You can retrieve it easier cause there is a chance it gets lost on this chat

ionic ocean
#

Look, I'm an old man yelling out from his rooftop.

#

I might consider posting it if I see people here agreeing with me. I've definitely got some hot takes, so I need to know such is worth my time.

#

(If you think I should post it, link me to wherever I need to go.)

heady sable
#

🤭 Or you could save them as notes in notebook

marble karma
quasi wedge
#

Unc is pushing 40

fringe island
white fractal
fringe island
white fractal
limber tiger
torn pond
#

would this be a good bug report

#

idk if we're supposed to tell mojang how to fix the bugs or let them have fun trying to work it out themselves

white fractal
ionic ocean
#

For anyone curious about my rant yesterday, I think I solved part of it: #1432369831541477477 message

tribal torrent
#

are we expecting .120 release soon

fringe island
zenith aspen
#

oh

wintry lantern
#

preview today?

torn pond
#

Stable :(

wintry lantern
#

eh

marble karma
elfin flower
#

waiter waiter more stable please so i can make some stuff.

torn pond
#

stable doesn't bring us a series S reflection fix or static light :(

limber tiger
#

but it's snapshot day tho

heady sable
#

And stable day

limber tiger
#

THEY FIXED IT

torn pond
#

since it's far more noticable with it than any other item

elfin flower
#

it is beyond noticable

#

they even exists on their own shorts and stuff tbh

wet plover
#

will 1.21.120 release today?

spring veldt
charred geode
#

already?

limber tiger
nimble onyx
#

bao_icon_banana ?

fringe island
limber tiger
nimble onyx
#

😔

rough path
zenith aspen
simple steppe
#

"coming to bedrock very very soon"

undone crane
rough path
heady sable
#

snake_case supremacy 💪

simple steppe
quasi wedge
#

Some should

#

not all animals know how to swim

simple steppe
#

all of those can

prisma niche
#

Oh is it 🍊 day today?

quasi wedge
#

Oh you think you're just born being able to swim?

simple steppe
#

actually, idk about donkeys

quasi wedge
#

should be a random on breed to determine whether they know how to swim or not lol

simple steppe
quasi wedge
#

It's two people in a horse costume

torn pond
#

Bats no longer spawn more frequently and in higher light levels between October 20 and November 3
WHY :(

#

Bats SHOULD spawn more frequently and in higher light levels between october 20 and november 3.

#

bring it back >:(

idle summit
torn pond
#

i
dont get why they'd remove that :(

foggy isle
quasi wedge
#

You will NOT have special seasonal changes to survival gameplay

half depot
#

The came horse looks so good

#

Did i just say

#

Camel horse

#

I meant camel husk

torn pond
#

upsetting change.

stoic orchid
#

Exciting day today

half depot
#

I was about to be sad for no GDK

#

Then I saw

#

GDK

limber tiger
#

the new skeleton texture is fucking shit

#

can they fire the art team

#

and get a better one please

stoic orchid
#

dude, harsh.

limber tiger
#

but it's real

hasty grotto
#

new camel looks cool

limber tiger
#

how is this even possible

#

we have almost identical color

#

next to each other

rich vault
#

Could be image compression?

limber tiger
#

and the camel doesn't have this issue

#

nor the other texture they introduced in the drop

#

except the nautilus which has this issue with only one color

#

so yeah

#

this new skeleton texture is absolute dog shit

#

and the person who did that must be fire

quasi wedge
#

what new skeleton texture?

celest sluice
#

The camel husk looks perfectly fine

stoic orchid
torn pond
quasi wedge
#

is this on snapshot this week?

#

oh okay it is

#

That looks really cool actually

prisma niche
#

There really isn't a reason to hate this much about how a texture is done. It's really unnecessary.

quasi wedge
#

Doesn't it make sense for it to be like that on a mob that's decaying/rotting?

celest sluice
#

Wait, talking about the parched?

#

Didn't get a good look at it yet

quasi wedge
tropic chasm
#

He is my brother

quasi wedge
#

looks fine to me

celest sluice
tropic chasm
#

Complete white eyes

#

Herobrine confirmed

quasi wedge
#

Well yeah, HARYA is going off because whoever textured it dared to use colors that look similar

half depot
#

Brother is complaining that a couple pixels are too similar

tropic chasm
#

I luv the new mob ):

half depot
#

It's more so a design with the more modern, anti-aliased textures

#

Love it or hate it, it's the art direction of the game now

torn pond
#

like the stray's do

#

and bogged

#

i assume they will

tropic chasm
#

Skeletons are Herobrine's family

limber tiger
#

We are going back to pre 1.14

#

And it’s bad

torn pond
undone crane
limber tiger
zenith aspen
half depot
#

This mob looks better than most pre 1.14 entities did

limber tiger
#

You all being too nice for something that shouldn’t happen
Never ever jappa did that to all of his textures he did
And now he is looking at the what the artists does because it’s no longer him working directly on the textures

half depot
#

I don't understand the issue?

limber tiger
#

The quality dropped

#

Looked at the copper chest too
Nothing makes sense

#

How can the last copper chest stage has the same details as the first one

#

The blocks doesn’t do that at all

#

It’s BAD

tropic chasm
#

Are you getting mad because we are getting a new mob added in a free update?

undone crane
limber tiger
limber tiger
quasi wedge
#

Texture quality seems subjective I guess. What does it mean when everyone thinks the texture looks good/fine and a single person doesn't?

tropic chasm
#

Just a thought of course

limber tiger
torn pond
#

idk they look good to me

#

i have my issues with some newer textures, but these i actually like

limber tiger
#

the camel is great yeah they did nothing wrong with it

tropic chasm
#

omg

#

When will we get merch for those

#

I want a toy

limber tiger
torn pond
#

also, this is one of the very rare updates where they actually make Minecraft harder.

#

and like, they do not tend to add anything that adds more challenge often. Usually updates only make things easier.

tropic chasm
limber tiger
#

while you ask me sum, ask mojang to make a better job too

#

i mean, the artists i would say

#

not the devs in general

#

husk vs the new skeleton btw

#

just saying

quasi wedge
#

Those are just two color palettes and expecting anyone to draw a conclusion from them as to how a texture looks is nonsensical

limber tiger
#

and could have been replaced by a smaller palette

#

you know nothing about texture palette, congratulations

tropic chasm
#

I wonder if having gray pixels might be due to the mob being a skeleton

coarse pilot
#

it's so nasty

limber tiger
quasi wedge