#General Discussion

1 messages · Page 74 of 1

charred ocean
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yeah

torn pond
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but i don't really like the approach of "new features need to be something that hasn't been done before" either.

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even if a feature is in a mod, as long as it's good and fits Minecraft, there's no harm in adding it.

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if anything, a feature being in a mod is a better form of suggestion.

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because you get to actually see how it plays, while if it's only a suggestion, there's only a hypothetical "i think this would be fun"

charred ocean
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pistons were a mod before it was added

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I believe chests were too? idk i can't remember this one I'm weak with the memory lol

torn pond
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pistons and horses

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probably some other stuff too but those are the 2 big ones.

charred ocean
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even more. Ender chests?

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yeah them as well

torn pond
torn pond
# charred ocean lol

Like, i don't think there's a better way they could add "borderless glass" than this. It fits Minecraft, is more unique than just "glass but no border", gives us another unique decorative block, and lets us actually color ice pathways.

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looks a bit better without VV i guess

charred ocean
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yeah actually fr

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That's actually something minecraft should probably add it

torn pond
# charred ocean That's actually something minecraft should probably add it

yeah. We only have 1 colorful transparent block right now, that being stained glass. We have a lot more opaque ones (wool, stained clay, concrete, concrete powder, glazed terracotta, shulker boxes).
People have been asking for a way to do borderless windows for years, and people like ice boat paths. This would be a way to add those borderless windows in a way that actually benefits everyone, even if they don't care about borderless glass alone, you still get a new slippery block, and a new transparent block that looks a bit different.

eternal shoal
torn pond
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from what i remember, me making this was the reason i joined this server in the first place

charred ocean
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nah we good with the bright one

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the right one feels washed out

torn pond
eternal shoal
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i vibe with desaturated one more

torn pond
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i honestly don't know which i prefer. That's why i ended up doing both

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didn't do both for the modern textures because i was happy with the (i think) in-between i did for them

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i think they're in between the 2, don't remember if they are or if they're just desaturated

torn pond
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(this is why we need more colorful transparent blocks in general)

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They could add this, and some kind of a colorful crystal block that's the concrete equivilant of transparent blocks where it's mostly one solid colour with very subtle texturing, and then have one be more saturated and the other less or something.

fringe island
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Why is the vanilla fence item model so ugly? Looks broken lol

spring veldt
fringe island
spring veldt
random karma
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mojonk

fringe island
random karma
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ooh man have you seen the block model UVs?

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They're so ass

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same with stairs

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nastiest shit ever

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from what I understand is residual stuff from the early PE days

tribal torrent
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nether update part 2 needs to happen

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i want them to add in the directors cut

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and the Wildfire

random karma
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We've already gotten a ton of the cut content

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allays

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warden

half depot
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I want the ice caves

random karma
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probably some other things I forgor

tribal torrent
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there was alot of it

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i might be misremembering but it was enough for the update to have been twice its original size

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tho you’re right actually about the allays but there was more

torn pond
half depot
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WAIT PLEASE NO DONT GIVE THEM IDEAS 😭

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(I'm complaining about resource pack)

tribal torrent
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yellow coloured ice

half depot
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Copper age drop is painful for RP makers

torn pond
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whye

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:<

tribal torrent
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lots of copper exposure

half depot
# torn pond whye

Maybe if just complaining but that's like 40 new textures you'd have to support

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And while that doesn't sound like a lot

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I'm just complaining

tribal torrent
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copper itself is a dynamic block too

half depot
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But if you're doing PBR, each copper variant should have unique material properties

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Regular copper can be very shiny, exposed less shiny, weathered less metal less shiny (although I believe less metal is not correct physically?), oxidized barely any shine and less metal (although again probably incorrect)

torn pond
half depot
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yes

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Although

torn pond
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wouldn't they all be the same ?

half depot
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There's a method to speed that up

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Tbh I just hate writing texture sets

half depot
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All the same texture

torn pond
half depot
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Make one PBR texture (an mers and normal/heightmap) then assign all the blocks in that family to that one material via texture set)

torn pond
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used /fill to get a simple example of an ice cave

torn pond
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the 16 colours + the 1 vv texture

half depot
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I think it's just getting concerning

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Because mers and normals take up space in the texture atlas

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Which is already getting quite cramped

torn pond
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i mean, i doubt they'll stop adding new blocks any time soon

half depot
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Yea. I'm just saying they are gonna have to find something to handle the atlas because

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It's very limiting to creators

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High res packs are already impossible-really hard to do

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256x is barely doable right now

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And I think with copper age it might not be at all

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Which for creators is quite problematic no?

torn pond
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yeah :<

half depot
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High res packs are admittedly not very popular, but still it should be doable

charred geode
torn pond
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there and earlier

half depot
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It's reaching a point where my own resource pack may not be doable soon. You can comfortably do 128x packs but with PBR it cuts it VERY close

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I think

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The problem is, to do a 256x pack for example, you kinda have to cut corners, and can't support every block fully. Some PBR features might be missing yk

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But anyways

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Ice caves please

torn pond
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1 new biome, a set of new blocks

half depot
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Yea

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I feel copper age is also a good drop size. Now the quality of the content can be discussed but we got some neat things

torn pond
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yeah

half depot
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I haven't interacted with any of it tho

torn pond
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the 3 drops so far this year have been:

  • spring to life
  • chase the skies
  • copper age
half depot
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Spring to life and copper age are fairly nice

sterile knot
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i wonder what the next one will be

half depot
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Chaise the skies is, imo, underwhelming outside of getting VV which is also

torn pond
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chase the skies added VV, but besides that the lead mechanics have been great and allow way more creativity.
copper age added the copper golem which makes item sorters a lot easier.

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idk if there's a specific spring to life feature that i really like?

half depot
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Idk I like all the ambience updates

torn pond
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firefly bushes are great

half depot
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Game feels more alive

torn pond
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yeah.
personally i didn't mind how it felt before but yeah, the new features in it are generally nice (besides the leaf litter which i still feel is a bit too common)

half depot
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One thing I found recently that would be cool in vanilla biomes is multicolored grass

torn pond
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like what swamps have?

half depot
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So basically, right now if you use a color map identifier for grass color, it blends between like 3 different colors of grass

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It's really cool

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although people complain my rp does it despite adding more life to the biome I used it in

torn pond
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3:

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tbh i didn't like spring to life that much at first, but VV improved it a lot for me.

half depot
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Birch forests have literally nothing going for them, adding the multicolored grass to it made it feel more interesting idk

torn pond
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the more detailed, alive world didn't look that good with the very simple lighting but with VV, it all flows together better.

torn pond
half depot
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Old image but it just felt cooler imo

torn pond
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especially since the color patches seem quite small

half depot
half depot
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It doesn't look like an official feature

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But I like it and maybe they can expand on it

torn pond
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i think swamps have been like that for a long time

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and are that way on java and bedrock, no?

half depot
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Ye

half depot
torn pond
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personally, my favorite updates are when they do something that just allows for a lot more creativity.
thats why i really liked the lead changes in chase the skies.

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it's something that seems like a very small update, but allows you to actually do a decent amount.

half depot
torn pond
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would be neat to have more connectors than just leads

half depot
half depot
torn pond
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i wish we had more physics objects to mess around with (and that they improved the physics for the lead changes, because as it is, it still breaks as soon as you actually get in the boat directly)

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more physics objects, more connectors, and you'd open up a lot more creativity.

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more physics objects/connectors, block-built vehicles (ships) and light improvements (colored light, point lights, etc) are the 3 things that'd really allow players to get creative in a lot more ways.

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and bring us a little bit closer to what you could do in LittleBigPlanet.

eternal shoal
torn pond
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(i'd say LBP is the perfected version of "creativity focused games". There isn't a game that allows user creativity as well as that series did, and so, it should always be considered a source of inspiration for creativity-focused games. And most games in general since those games also did a lot of other things right)

half depot
# eternal shoal why

Well a few reason,

  1. Texture atlas if you're higher res artist
  2. Lots of new textures to support but if you're doing vanilla it's alright
  3. If you're doing custom textures
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I'm lowkey just complaining tho

eternal shoal
half depot
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But it shouldn't be an issue

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I think we can all agree on that no?

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It limits creators, especially marketplace ones

eternal shoal
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that's why most high res packs sucks

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there are texture artist in bedrock community that can do beautiful textures, but bedrock is not it for high res packs

half depot
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I also wish bedrock had an equivalent of CTM

eternal shoal
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are they more limited?

half depot
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Well maybe they are limited

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Idk

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There's a lot of strange can and cannot dos with the mp

torn pond
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they have some rules

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but not enough rules to prevent 500+ among us skin packs

tropic chasm
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They are not all among us

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they are space explorers!

torn pond
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and the weekly furniture and security add-ons. And all the outdated, broken packs that are there.

tropic chasm
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The marketplace is very goofy yep

torn pond
# tropic chasm The marketplace is very goofy yep

yeah.
personally i wish they did a complete overhaul of how it all works. The idea of a marketplace can work, but as it is, idk what its goals are. You have the marketplace partner system which seems good on the surface, like it's a way to ensure the packs on it are high quality instead of just any random uploading stuff. But then most of the actual content on the marketplace is not what i'd call high quality, original content. Getting anything approved for it is apparently very slow and yet already broken things (not "broken in future updates", but "broken in current state") can still get approved

tropic chasm
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I mean the marketplace has been there for years

torn pond
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but it's still bad in its current state.

languid tinsel
rough path
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What Joao said, I don't consider experimental nor preview as we have seen numerous times that they can be cancelled at any time.

latent wraith
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If anyone else is working on GDK launchers/version switchers, I'll share one thing I discovered while poking around today. I ended up downloading the GDK SDK to get wdapp.exe which allows you to register and sideload msixvc files. While you can't directly install the msixvc with wdapp.exe since the packages are signed, you can work around it and register it from a custom location like this:

  • invoke Add-AppxPackage to install to the msixvc to the default C:\XboxGames folder
  • copy the game files to a different folder and invoke the Invoke-CommandInDesktopPackage command to move the Minecraft.Windows.exe
  • unregister and remove the files in C:\XboxGames with Remove-AppxPackage
  • in the different folder with the files and executable, run wdapp register filePath (filePath is the folder where the Minecraft.Windows.exe is located)

After wdapp finishes, it will be registered (added to the start menu, file associations added, etc) and more importantly will not auto-update like it does with Add-AppxPackage since it is now sideloaded. Hopefully others find this helpful/insightful!

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The GDK SDK was also much less bulky that I was anticipating, only a few hundred MB over the several GB I thought it might be.

rough path
latent wraith
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With this you can launch it from the start menu and it won't prompt you to auto-update on the older preview. It also will add the mcpack and mcworld associations (tho these previews are missing all the other ones atm). Other than that, not much is different. You can still do multi-instances too.

rough path
limber tiger
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MC live teaser today

zenith aspen
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banana tomorrowrainbow_dance

rich vault
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Aren't we supposed to have a release tomorrow?

zenith aspen
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Ah

charred geode
zenith aspen
rough path
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Until they announce a release date for the Copper Age.

random karma
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release is likely after the Live

charred geode
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or during?

rough path
random karma
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30th or 1st

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following Tuesday or Wednesday

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Pretty sure they did the same with releasing Spring to Life

limber tiger
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If they said drop”s” just also to mention copper drop date that’s just bullshit

random karma
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on the article they explicitly said "unannounced drops"

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So we'll likely get vague themings for both + content reveal for the sooner one

charred geode
# rough path Updates never release Saturday.

one thing for sure, it's differently not tomorrow, there is no physical barrier to releasing it in the day of live, i think it's a good opportunity for them to capitalize on the event and encourage new people to buy the game

rough path
limber tiger
charred geode
rough path
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Releasing on weekends is never a good idea in software development.

charred geode
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hmm, why is that?

rough path
heady sable
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If there is a security/crash/major issue it can't be adressed until Monday, and even then it takes time before it reaches the stores

heady sable
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That's why Sunday releases are better, cause you only miss one day

rough path
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And if Mojang values their employees, they wont make their engineers and QA and whoever else work on a weekend.

rough path
heady sable
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Holiday? What is that? I only know 24/7 workdays smh

limber tiger
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they better announce two drops

rough path
limber tiger
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well fuck, it's not in plural here

rough path
limber tiger
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what

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1.21 was a drop?

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where they said that

charred geode
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wait what

limber tiger
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yeah this is really dumb

rough path
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Trying to search back again...however...the .net site is stupid.

charred geode
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wasn't the garden awakens the first game drop?

rough path
rough path
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Bats and Pots were.

limber tiger
torn pond
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it was in a snapshot one

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i think

charred geode
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what should we call 1.21 then?
The Dripping Update?

torn pond
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I wonder when they'll go back to rtx.

limber tiger
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i hope 1.22 is the famous end drop

hoary forge
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The end update is soon???

torn pond
charred geode
limber tiger
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BTW, a pre release is probably coming today

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A few bugs have been fixed today

charred geode
rough path
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Just watched wattles video on Java's new debug mode features...I cry in Bedrock now.

limber tiger
fossil walrus
rough path
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Ok. 👍

brittle ferry
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Is there any place to submit feedback for the developer tools?

Would be really nice if we had a way to inject components/loot table pools/trades/events into vanilla elements without having to override the whole json

rough path
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How would that work though?

fringe island
fringe island
fringe island
# rough path Thats not the same thing.

But it would be really cool, an addon adding, for example, a new item to the exchanges of a blacksmith villager, another also does the same thing, adds an item to exchange with the blacksmith villager and in the end there is a chance that both exchanges will be exchanged by the villager without one eliminating the other.

rough path
fringe island
fringe island
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But something we need for yesterday is molang for item tags, so they can exchange food or mob breeding items for tags, just like what happens in Java.

fringe island
fringe island
brittle ferry
# rough path Its nearly impossible.

Wouldn't be impossible for Mojang to implement

(It is impossible for addon creators now though)

For loot tables, there would just need to be a way to tag a loot table as an addition (something like "is addition" in the description)

Then all the pools get added to the existing ones instead of overriding the whole table

Pools could have uuids so add-ons can intentionally replace pools if they want to

fringe island
rough path
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If people modify the entire thing what then?

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It is nearly impossible to override vanilla and allow easy compatibility since creators can modify a shit ton of that vanilla file.

brittle ferry
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I mean it causes issues if they overwrite the whole thing

They would have the option to overwrite as they currently can

I'll write up something more comprehensive to post in the feedback page

brittle ferry
rough path
brittle ferry
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In that case, the addon install order would decide which trade gets used

A much more common instance would be

Addon A wants to add a magic staff trade to the wandering trader

Addon B wants to add a magic potato trade to the wandering trader

Addon C wants to add a desert eagle trade to the wandering trader

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Other cases:

I want to add an event and component group to pillagers so I can put persistent pillagers in my structure

I want to modify the movement speed of a spider and nothing else

charred geode
# rough path Say two add-ons modify the same loot table and the same exact object, A wants to...

Yeah perfect compatibility is impossible in the software world, you can't physically modify the same thing in two different ways and expect it to work, the idea he is proposing, is to give creators the ability to partially edit vanilla files, like with JSONUI you can replace specific elements of a ui, (or even modify them if you use modifications without affecting the other elements of that UI which might be modded by other creators or updated by Mojang.

The similar system is very possible to implement for bp entity files (in fact it's already in place for rp entity files) where you can replace a specific component, component group or an event, or even add and remove them while still giving others the ability to modify other parts of the same entity and not having to maintain the whole entity file whenever Mojang updates them

rough path
prisma steeple
prisma steeple
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the thing that never merges is any arrays

rough path
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Like I said.

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I have only ever seen it used for decorated pots in addons on mcpedl when I last browsed.

prisma steeple
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could be because it's not widely known about ¯_(ツ)_/¯

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it's not very clearly documented

charred geode
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An example of that whould be changing the loot table of the husk from entities/zombie.json to entities/husk.json

you just modify the loot table component

rough path
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It just sounds like a terrible structure.

charred geode
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sometimes it can't even go wrong, if the only thing you want to do with an entity file is add an event, it would be perfectly compatible with all other addons

prisma steeple
charred geode
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compared to the current structure where adding a single event to an entity will break every other addon that modifies the same entity file

rough path
prisma steeple
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and yet it's still using it

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the merging behavior, that is

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because of that, it's compatible with packs like A&S

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and it's still free to use as an add-on through third party sites anyway

rough path
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I just think the structure people are suggesting just...arent that good.

prisma steeple
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I mean, there's no perfect way to handle this, but imo something is better than nothing

charred geode
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again, if your goal is perfect compatibility then find a realistic goal

prisma steeple
prisma steeple
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I haven't dealt with jigsaws yet 😔

rough path
rough path
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Thays better than nothing so long you can deal with headaches.

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Or attachables.

prisma steeple
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I've had my fair share of headaches from attachables, but I'm glad they exist

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it would be hell if we still had to use a render controller on every entity just for 3d items

rough path
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Sure theyre better than nothing, but its still ass and should have been approached differently.

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Thats not something that we should go through ever again.

prisma steeple
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tbf, it does the job it was meant to do

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if they just fixed some of the buggy-ness, I think it would be a great system

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the fact that bone names affect animation and rendering in some weird way is insane

rough path
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And now what happened? Headaches lol. If Bedrock wants to continue to develop healthier, there needs to be a good design approach and not "it exists"

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Yo shoutout runtime ids.

prisma steeple
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fair enough, but what could be a good design approach for compatibility stuff like this? There will always be conflicts and there's no way that could ever be fixed

charred geode
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i don't know about attachables (i have no idea what kind of headaches you are referring to) but in JSON UI granted it's still hell, but the fact we can partially modify UIs has no extra headaches, so why not bring it to bp entity files?

rough path
prisma steeple
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there's so much that could go wrong with that

rough path
charred geode
prisma steeple
charred geode
prisma steeple
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for other files (especially behavior), I feel like any sort of merging would have a lot of side-effects

rough path
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sunglassesHQ Deprecate arrays instead.

prisma steeple
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😨

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but then, how will we consistently order render controllers 😨

rough path
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Key value PE_PandaFire

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Like God intended.

prisma steeple
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incoming

"render_controllers": {
  "controller.some.thing": {
    "priority": 0,
    "condition": "q.is_on_ground"
  },
  "controller.other.thing": {
    "priority": 1,
    "condition": "!q.is_on_ground"
  }
}
charred geode
prisma steeple
charred geode
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for adding components it's easy, for removing them however, you need to use modifications

prisma steeple
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you can definitely do a super explicit system like this, but what happens when multiple add-ons that modify that file are used? won't the file just end up mangled?

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especially when you deal with component groups that add the same components

charred geode
prisma steeple
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you can't just do that pack stack thing because it's not as straight forward for this sorta thing

rough path
charred geode
prisma steeple
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which ig, mangling may be worse than nothing

charred geode
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you can't have 100% compatibility

prisma steeple
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not unless they give us a way to explicitly add conditional compatibility patches sunglas

charred geode
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say an addon removes the loot table and another modifies it, which system would prevent those two addons from interfearing

prisma steeple
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a system in which the creator is allowed to conditionally enable a patch based on what add-ons are loaded

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so one pack would just not apply its changes if it recognizes that things will break

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obviously this means the pack needs to know its incompatible though

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I don't think there's any way to have a magic solution, but if a system like this was to be added, it should be added in combination with a way to conditionally enable patches

charred geode
rough path
charred geode
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or i guess, modify it then remove it? depending on the order of your addons.

prisma steeple
rough path
prisma steeple
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what definition is that referencing?

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the alpha/beta one?

rough path
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I frogor.

prisma steeple
rough path
prisma steeple
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but it exists

rough path
prisma steeple
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well for stable, u'd just pick a version

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u'd want things to be stable on stable

charred geode
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for the simple purpose of adding a property or an event, or modifying/removing a component, this system works great, if your addon completely overhauls an entity, just let the pack maker know it's not compatible with addons that modify that entity.

rough path
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That sounds like...the same thing now but you write less.

charred geode
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?

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same as what?

rough path
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The current system.

charred geode
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imagine how many files do i have to maintain just because this system isn't i already in place

prisma steeple
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chaos option: just pass all definition files through scripting before loading so they can be modified there

prisma steeple
charred geode
rough path
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Youre just suggesting writing less for the same issue.

charred geode
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sorry, you got me even more confused

prisma steeple
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yasser's just proposing a way to make simple changes possible, but that doesn't scale well for complex things

charred geode
rough path
prisma steeple
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that's where I'm getting that from

rough path
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I thought we were still talking about compatibility not making it like blocks.json or client entoty merging.

prisma steeple
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it sorta is about compatibility ig

rough path
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Fine sure. To enterian that thought.

charred geode
charred geode
prisma steeple
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it's only about compatibility because the current system requires you to copy the whole file, this would allow a simple change to not need to do that

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which, yeah, it's better, but it's not ideal to only have this

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I'm still of the opinion that if we get something like this, we should be able to make it work for more complex situations

rough path
charred geode
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exactly my point, why rewrite the whole file and prevent others from modifying the same file when all you need is a simple change? and by the way it's always simple changes that are needed.

prisma steeple
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how those conditional patches would work, idk ¯_(ツ)_/¯

rough path
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Your system still faces the same issue

charred geode
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...

prisma steeple
charred geode
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of not being compatible?

rough path
prisma steeple
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yeah, that's their point though, it's good for a simple change, not complex changes

rough path
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We should define entities via the loot table file actually.

prisma steeple
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😨

rough path
#

We're going in circles

charred geode
prisma steeple
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not possible for AI

prisma steeple
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scripting also isn't performant for a lot of stuff

rough path
prisma steeple
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I tend to fallback to json-based stuff when I can

rough path
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Bhevaiour class when.

prisma steeple
rough path
prisma steeple
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I'm not making a whole script to do some logic I can accomplish with a BP controller

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hooking scripts to entities is a pain

rough path
prisma steeple
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😨

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although I have done that

rough path
charred geode
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just so we are on the same page? is this file from my addon considered to be complex?
the parts that was modded are placed under // skybedrock modified

prisma steeple
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if this was to be changed to be in a compatibility format, those component groups and such would need to be namespaced

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the main reason I'd say it's complex is because you have an interact component

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if another add-on needs an interact component, one will take priority

charred geode
#

as you can see, all i did was adding component groupes and events and modified the interaction component of the adult axolotl component group, and the rest of the logic is handled by scripts

charred geode
charred geode
prisma steeple
#

doing it through script has its own problems

#

you have the possibility of triggering multiple interactions, and as you said, no mobile or console hints

#

the multiple interactions is because of other add-ons potentially having the same activation conditions as you

charred geode
prisma steeple
#

it can with add-on specific patches

charred geode
#

it's not a flaw specific to the system i am proposing

prisma steeple
#

to me, it's a big enough flaw to consider this not really solveable without a more complex solution

rough path
#

clueless Mojang should create a system that just lets the user manually merge and choose.

prisma steeple
#

with git diffs included plz

rough path
#

Let them learn how to resolve merge conflicts

prisma steeple
#

we must resolve merge conflicts before age 13

charred geode
rough path
#

Yeah that's modpack developers handling it not individual mods.

prisma steeple
prisma steeple
#

also there are mods with patches built-in for other mods

#

like any of the graphics mods

rough path
#

A patch for a patch.

prisma steeple
#

patch stack

charred geode
prisma steeple
#

yeah, to be clear, I'm not against your system, I'm just saying it needs to come alongside a conditional patch system of some kind

#

otherwise it's not powerful enough imo

charred geode
#

i think addon developers should focus on add-on developing rather than patching every patch for every patch there is

prisma steeple
#

well obviously, but that's not realistic

#

there will be cases where patches should be made

random karma
#

GIVE US MIXINS

prisma steeple
#

real

#

json mixins NOW

random karma
#

plus an is_pack_uuid_present('<uuid>') query and a scrimp API call to fetch pack UUIDs

charred geode
#

it could be a secondary patch option on top of the system i am proposing, i don't see how is it "one offs quick dirty" by "typing less" when that's all you need to solve most compatibility issues

charred geode
rough path
charred geode
#

How about this idea, why not remove vanilla entities from the entities folder entirely and make it so we can modify them with scripts in this fashion:

system.beforeEvents.startup.subscribe(({ EntityRegistery }) => {
  EntityRegistery.modify('minecraft:husk',(data) => {
    data.["minecraft:entity"].components["minecraft:loot"].table = "loot_tables/entities/husk.json"
  })
})
charred geode
#

Did i hit a one million dollars idea?

prisma steeple
#

who knows, maybe that could actually work, but that sorta API just feels off for some reason

rough path
#

Slowly become Java.

prisma steeple
#

the overhead from that alone would kill me

rough path
charred geode
#

i am not even joking this is ideal for modifying entities, and with the power of js, you can patch as many patches of other patches as you want

#

You can still add your custom entities to the entities folder and even have them modified by other addons placed on top

random karma
#

No offense but I am not really jamming with this concept

#

To the point where I would probably do some really bad things if this became a necessary

#

Bad things like registering blocks with 10,000 permutations

tropic chasm
#

Entities being closer and closer to scripting would make them closer to their whole potential

#

I remember the awful old times I had when dealing with the move to block component…

#

Little guys remembered their purpose in life every 10 minutes

charred geode
#

here are some more concepts ```js
EntityRegistery.addCustomEntity(entity_id:string, format_version:string, data:object) // adds a custom entity to the registery
EntityRegistery.removeCustomEntity(entity_id:string) // if you want to replace an entity from a differnt addon with yours
EntityRegistery.modify(entity_id:string, modifications:callback) //loads the json file, of the entites as a json object which can be modified, then saves it
EntityRegistery.listRegisteredEntities() // returns a list of the registered entity ids

charred geode
sleek grail
raw arch
#

please be a good preview tomorrow 🙏

zenith aspen
marble karma
#

It's gonna be 1.5 bug fixes

brittle ferry
#

here's how I think merging JSON would work

This example pillager.json updates the pillager to have an attack range of 50, 500 health, and adds a new component group and event to add persistence

The rest of the pillager components/events/etc do not need to be included, since this is getting merged:

{
  "format_version": "1.21.50",
  "merge_function": "merge", // options are overwrite (default) or append. Overwrite will replace the whole JSON. Merge will merge this json onto the next installed json, all the way down to vanilla.
  "minecraft:entity": {
    "description": {
      "identifier": "minecraft:pillager", // description and identifier are still required
    },

    "component_groups": {
      "cocoa:persistent": { // this is a new component group that is getting added
        "minecraft:persistent": {}
      },
      "minecraft:ranged_attack": { // this modifies the existing "minecraft:ranged_attack" component group
        "minecraft:behavior.ranged_attack": { // the minecraft:behavior.ranged_attack in the vanilla component group gets replaced with this
          "priority": 4,
          "attack_interval_min": 1.0,
          "attack_interval_max": 1.0,
          "attack_radius": 50.0 // updates attack range to 50
        },
        "minecraft:damage_sensor": { // this damage_sensor wasn't in the vanilla component, so it gets added
          "triggers": []
        },
        // there's "minecraft:shooter" and "minecraft:environment_sensor" in the vanilla component group that remain unchanged
      },
      

    "components": {
      // the health component is overridden, but other components remain unchanged
      "minecraft:health": {
        "value": 500,
        "max": 500
      },
      
    "events": {
      // all vanilla pillager events are still here
      "cocoa:spawn_persistent": { // new event is added and available to use
        "add": {
          "component_groups": ["cocoa:persistent"]
        }
      }
    }
  }
}
torn pond
#

i wish they brought back the legacy console Loom/banner crafting UI

#

where you could actually revert any step of the process until you took the banner out of it

#

without losing anything (so, you apply 5 patterns, realize it doesn't look as good as you thought, so you revert them and try something else)

#

(as right now, you need cauldrons to revert banner changes, and you lose the dyes you used)

zenith aspen
limber tiger
#

MC live tease today

torn pond
#

I wonder if we'll get a bedrock server event.

#

we got one for the Pale Garden drop. Probably won't have one for Live, sadly, but maybe for copper age or for the next drop they might do something?

elfin flower
#

The only thing we have during that is, well. a testing server that gets you a flag on top of your head.

#

that lasts for 48 hours and is really limited so not everyone can join.

rough path
#

I just don't like it.

#

It really doesn't solve any of the issues we discussed yesterday at least.

torn pond
#

spring to life also wouldn't have worked that much as a server event, given that they already use custom resource packs and custom blocks for these events anyway.

#

i think copper age could work a little better. You have shelves, you have copper golems, a lot of new blocks. This is the closest in size to the pale garden drop.

#

unless the winter drop is big.

elfin flower
#

I doubt golem update is gonna get a bedrock event either tbh

torn pond
#

i doubt it, but it would be nice. I liked the server events :<

#

a shame they stopped doing them for every Minecraft Live.

#

just wish they released the maps for them afterwards so we could play them after they're over

elfin flower
#

both of ghastlings and golem update feels the same in term of update stuff, equally loved too.

though the pale garden drop. honestly it kinda smaller than i expected ngl. it's just a new biome, a mob that annoys you when not looking around and new wood type.

torn pond
#

i'm surprised they didn't do an event just focused around VV.

torn pond
#

I mean, it's a big new thing they may want to promote more, and it'd just be fun?
you could also ask "why did they do an event around the Pale Garden drop", when that was a much less significant change for the game than VV.

elfin flower
torn pond
#

I wonder what their plans for future VV updates are.

#

after static_light

#

assuming that's vanilla VV

elfin flower
#

not to mention that we can't use VV on featured servers (to some extent, third-party servers) yet.

#

except that one featured pay to win server for some reason

rich vault
#

What's the current state of version switchers and launchers? Still cooked without any hope on the horizon?

torn pond
rough path
#

Idk who else is working on them, but we have the basics covered/solved. It's just a matter of "How" now.

rich vault
#

That's good to hear

elfin flower
rough path
#

The only one that's "ehhh" is just downloading older versions as we do not know right now if those links will expire.

spring veldt
cloud moon
#

It’s just very broken if you do

fringe island
willow harness
zenith aspen
#

CatBananaParty doggyparty doggyparty CatBananaParty banana day

limber tiger
#

today we should see a teaser for the upcoming drop

fringe island
zenith aspen
#

teaser today?

white fractal
#

must increase the "settings" button priority in pause screen

limber tiger
zenith aspen
rough path
zenith aspen
#

doggyparty lmao

rough path
zenith aspen
#

it's from my server
I added some fun emojis today lol smash smash

charred ocean
#

in my DM ofcourse :3

zenith aspen
prisma niche
#

Is it that day of the week again?

undone crane
#

apprently

celest sluice
zenith aspen
#

oh

torn pond
#

Ocean update confirmed!
wait that's Reforj.

#

i wish Minecraft had things like this where they ask the community about suggestions for specific features, and people can discuss them.

quasi wedge
#

Like a feedback site? 😲

#

Idk how many ideas from there have ever made it into the game, but the majority of suggested ideas are terrible

limber tiger
#

preview confirmed for today or no?

zenith aspen
undone crane
#

does this mean what i think it does right

tropic trout
#

Happy preview day!

rough path
lethal idol
lethal idol
#

Holy black sky fix on android for vv

fossil walrus
#

JIGSAWS OUT OF EXPERIMENT

torn pond
# quasi wedge Like a feedback site? 😲

I feel like they're handled in very different ways. The feedback usually affects small changes in a noticable way, but have we seen a "this mob was suggested by the community, and we liked the idea so we added it" in recent years?

#

devs also don't seem to really interact with community suggestions directly most of the time on the feedback site or discord.

quiet rock
#

so is the new ore ui gonna be easier to work with

#

cus JSON UI was cancer

hasty grotto
#

hopefully

willow harness
edgy abyss
#

Gotta love the inconsistencies

cerulean quarry
#

i mean isntalling GDK still requirest admin rights and thats pretty annoing, and unusable in stable production

eternal shoal
sharp wharf
#

Hey brothers

brittle ferry
latent vault
#

i wonder when theyll make inventory clientsided

cerulean quarry
#

It was clientside but got patched since it was used in horion for getting anytimes without perms

cerulean quarry
#

Yea

latent vault
#

wait

#

can you elaborate

cerulean quarry
#

Clientside inventory is expliot not feature

latent vault
#

i mean inventory is managed on clientside in java edition

#

while bedrock doesnt do that so theres a significant delay for opening inventory

#

sometimes in singleplayer too

#

i kinda dont understand the exploit part, why is it an exploit at the first place?

simple steppe
zealous salmon
#

but i doubt they'll go back

zealous salmon
#

well that's not exactly got anything to do with opening the inventory

#

the server could still add verifications to transactions to prevent clients spawning in items when the client opened the inventory itself

#

but being server controlled just gives the server more flexibility & control in knowing when it's open etc

latent vault
#

if delay in opening inventory is not related with inventory being serversided...

zealous salmon
#

no it is

latent vault
#

wait that doesnt seem right

simple steppe
#

more inventory events in script api i hope

zealous salmon
#

the whole inventory system on the network level is a bit of a mess tbh

#

it's half using an old system and half using a new system that was abandoned before it got finished

latent vault
#

couldnt they at least keep "opening inventory ui" part clientsided?

#

its counterintuitive (and probably looks horrible in the code too)

zealous salmon
#

i don't fully agree but i know it can be painful when you have high latency

latent vault
#

i mean there are probably better ways to prevent the exploit

simple steppe
#

there is no point if you are getting the items delayed

latent vault
#

but you could still tell the server "i want to move this item to there" in advance

#

instead of waiting for the inventory to respond

simple steppe
#

eh, not sure
i mean your client need to know what items are there, so we are just going back to client side

limber tiger
#

Pre 5 today

muted widget
#

when will we get air tag

#

actually, that new minecraft:tag_name thingy could be a perfect opportunity

charred geode
#

(wrong channel)

muted widget
rough path
muted widget
#

well isn't it for tags?

rough path
muted widget
#

for listing tags on blocks not like how we do it right now, but like on items

rough path
#

I fail to see the relation.

muted widget
#

because why not

rough path
#

And they haven't changed it officially.

muted widget
rough path
#

Again, why does that indicate air tag, at all.

muted widget
#

i said it could be a great opportunity

rough path
#

I still dont see the relation but sure.

muted widget
#

because i'll say it again, they are touching block tags

rough path
#

I hate thie change regardless.

muted widget
fringe island
# muted widget this

I'm curious, it says that valid tags need to have a namespace, but almost all vanilla block tags don't have a namespace, will it identify on its own that the namespace is minecraft?

hoary forge
zealous salmon
#

casually playing java with a controller

charred ocean
#

PFFT!!

latent vault
sterile knot
#

you guys know you can connect a controller to a computer rn, right?

#

or does that not work on java

simple steppe
sterile knot
#

i connected a nintendo controller to my PC one time, and that worked, but i guess that might not work in java? idk

tropic chasm
#

For Java you need a third party software

#

For bedrock you don't

hoary forge
#

Controlify is the most popular mod for Java

fringe island
#

Some vanilla blocks also do not load into the structure block

heady sable
plush wedge
fringe island
#

and the item frame is loading, shelfs too, only the item inside the shelf that does not render

limber tiger
#

i feel like this next drop isn't going to be huge

#

no teasers, nada

#

probably means that they can't show enough stuff

#

so they reveal basically everything

rough path
#

Would love if Jigsaws had a "Guranteed once to generate" piece aside the start piece.

fossil walrus
fossil walrus
#

How would it be a be to facilitate that, the start piece could place but what is stopping the first tunnel for example placing a turn right back into its self terminating the chain and failing to spawn it

#

The piece could also be attempted to spawn in a place it couldn’t and a structure could be at max_depth and failed to generate

rough path
#

That's not a problem with "Guranteed once to generate", that's just problems with jigsaws and weights.

fossil walrus
#

How would the game determine to place that piece? At level 1 or level 20. What’s stopping that piece from generating at level 20 and failing to place any sub structures? What happens if that piece is processed for generation at the edge of the dimension padding and can’t be placed

#

Mind you I’m making this from the perspective of a stronghold like structure

rough path
#

I'm talking about placing a piece just once out of a pool and if chosen again reroll.

fossil walrus
#

The final boss of all problems with this is the fact that Mojang won’t add it unless they have a use for it themselves

#

Which I can’t see happening for a while

rough path
#

That's just not true but ok.

fossil walrus
#

It happened with input_air_controlled, I garrentee that it was wanted before it was added but it was only added because Mojang needed it for happy ghasts

rough path
#

Ok and? See blocks, items, scripting.

#

These are all things they already have and exposing to us + new capabilities. I fail to see this argument.

fossil walrus
#

The same thing happened with replace_biomes, it wasn’t added until pale gardens needed them

rough path
#

What.

#

Are you talking about.

random karma
#

💀

#

I'm sorry man, but this just is not right.

#

Where are you getting this information?

fossil walrus
#

They very likely aren’t going to add what you spoke of unless they have a reason for it themselves

rough path
fossil walrus
#

That’s what I’ve seen happen enough to believe it will happen again

fossil walrus
rough path
fossil walrus
#

They aren’t going to add something to jigsaws unless they have a use for it themselves. I’m not talking further

rough path
#

You're just wrong but ok.

#

Jigsaws arent even in parity with Java right now but go off king.

simple steppe
#

If party worked like that they would have made the latest npc thing and the dialogue thing in java like bedrock

rough path
#

Why would they do replace_biomes when Java has a custom biome system.

#

5036shrug You can port a system initially but iterate upon it further based on Creator Feedback.

simple steppe
#

Devs asked for feedback and suggestions regarding jigsaw here for a reason

hasty grotto
half depot
#

What time is mc live

toxic stone
half depot
#

In an hour then got it

fringe island
#

I hope we get some functionality to create a custom spear.

rough path
#

The only new item that was data driven was bundle so...I doubt it.

fringe island
quasi wedge
#

If we aren't going to be given the components for something that is a standard weapon being able to be crafted from all ores then it's going to suck

#

especially for any add-on creators trying to maintain continuity

#

I'm going to have half the tiers just... not have spears? I'd rather just remove them from the game at that point

hardy pollen
#

Guys, the new spear seems like a literal mod, I am not believing it until camman makes smth about it

oak sinew
#

Minecraft players when an update adds something new:

torn pond
#

the only real issue i have is that the nautilus might make other features meant for surviving longer underwater kind of useless.

#

infinite water breathing shouldn't be a thing (besides conduits, which cover a very limited area).

#

if they change that to be "the nautilus lets you survive longer underwater" (similar to respiration enchant), then it's an overall great drop. (well, depending on how well the spear actually works when using it)

tiny creek
#

So with the new update will the biomes be released?

rich vault
#

Does the game crash for anyone else when removing the last resource pack in the list from the world?

rich vault
#

GDK Preview

muted widget
marble karma
#

Is there any hope for a storage block component on the horizon

#

Or item/map display component

fringe island
#

and yes they will be added in the future, I just don't know when

willow harness
quasi wedge
#

is our copper age update going to be in 1.21.110?

#

or is this version getting skipped

heady sable
#

1.21.110 will be Copper Age, because 1.21.120 isn't finalized yet (1.21.110 is)

quasi wedge
#

is that confirmed anywhere that we're getting it on 1.21.110 and not 1.21.100?

white blade
#

And it’s still experimental in that version

torn pond
#

yeah bedrock is on 1.21.101

quasi wedge
#

oh

torn pond
#

i mean, Mojang MIGHT choose to be silly

#

and just say "you know what, 1.21.100 again" or "1.21.102, we decided this drop is a hotfix"

fringe island
heady sable
devout barn
#

1.21.93...

ionic ocean
#

I am very excited about tomorrow.

rough path
ionic ocean
#

Wall of text coming tomorrow

rough path
#

Yeah, mods, start a revolution and overthrow him.

fossil walrus
#

No preview tomorrow because of the update I suspect

fringe island
fossil walrus
zenith aspen
willow sequoia
#

I hope Ea-Nasir doesn't show up and spoil the release clueless

rich vault
#

Preview delayed by 1 day 😔

willow harness
#

cuz it's orange day

rough path
willow harness
#

fire

charred geode
#

release day?

#

the changelog for this update is quite a mouthful

tribal torrent
#

preview day not today

#

release day today

tribal torrent
zenith aspen
fringe island
#

Will we have them stable tomorrow? That would be nice.

muted widget
#

when will this be fixed...

fringe island
rough path
white marsh
#

👀

random karma
#

WHERE ARE MY PATCH NOTES

#

@languid tinsel press the button or we are pelting you with copper nuggets

languid tinsel
#

I LOST THE BUTTON

willow harness
#

naurrrr

languid tinsel
#

@stoic orchid Please tell me you know where the button is...

willow harness
#

find the button quick

#

please

rough path
#

Kayla is 2nd for today.

white marsh
#

Can't wait for it

#

So excited

dawn fable
languid tinsel
#

The release button has been moved to experimental under the experimental release pipeline toggle.

fringe island
latent vault
#

i like the animation

zenith aspen
#

awww cute

quasi wedge
#

damn another creator remix, but this ones a halloween swing mix lol

white fractal
#

my average ore ui experience:

white marsh
dusty shale
fossil walrus
rotund rain
#

It's this

rough path
rotund rain
#

Thanks!!!

tribal torrent
#

preview day today?

#

:doggysmurkW:

willow harness
#

maybe

zenith aspen
zenith aspen
#

banana day

undone crane
#

Preview hour is 3 hours? bao_ext_toldyouso

zenith aspen
random karma
#

according to the normal release schedule, yes

#

if not, next tuesday

limber tiger
#

do you think we will get the game drop in today's preview?

limber tiger
undone crane
random karma
#

They can but it's extremely unlikely

#

according to a data I've skimmed over, only 2 previews have released on a Thursday

fringe island
zenith aspen
#

b a na n a 💖 smash

foggy isle
#

Banana!!!!

tribal torrent
#

when previews were wednesday, it felt like they went into thursday at least 25% of the time

latent vault
#

banana is now

celest sluice
#

Banana today(?)

zenith aspen
torn pond
#

:<

#

no preview ?

quasi wedge
#

Maybe you wait until the time preview normally comes out?

zenith aspen
#

in 15min

prisma niche
#

Is it that day of the week?

#

Should I be expecting RTX fixes/changes this week? sit

zenith aspen
#

still silence

prisma niche
half depot
zenith aspen
#

no changelogscat_depressed

torn pond
#

we will not get to have a happy preview day.

fringe island
limber tiger
#

That’s strange

zenith aspen
prisma niche
undone crane
#

update out but not chnagelog heh

celest sluice
#

changelog when

half depot
#

So we got an update but no log

#

Lmao

rich vault
#

Fixed all RTX bugs, added creator customisation to RTX, added official shader support, solved world hunger, added air tag
The happy ending

half depot
#

Honestly all I want with RTX is VV level customization 😔

reef glade
#

"solved world hunger" is crazy

half depot
#

And bugs fixed

reef glade
#

Damn RTX devs

zenith aspen
#

update out?

hoary forge
undone crane
#

no new oreui container screens 😔

hoary forge
#

Sorry y'all

torn pond
#

removed phantoms
finally !

simple steppe
#

is it full meal or snack at least

zenith aspen
#

Removed player

torn pond
#

added 70 new UI screens to the fletching table

prisma niche
torn pond
#

added 25 new End biomes

undone crane
#

Did general settings screen get oreui rolled out or its new?

torn pond
#

added all the unique China Edition features (including custom dimension support)

rich vault
#

Including daily usage limits? 😭

zenith aspen
#

made everything fully transparent

undone crane
zenith aspen
#

deferred changelog

agile matrix
#

hi

zenith aspen
limber tiger
#

Where is the change log

hoary forge
prisma niche
prisma niche
limber tiger
#

Mojang better have fixed MCPE-169754

rich vault
#

and they better bring me some pictures of spider man

willow harness
#

When is the log gonna change smh

rough path
#

Chabgrlog out?

hoary forge
#

Camera animations???

quasi wedge
#

Mojang better have fixed all 3 bug reports I made last week that have existed on the shooter component since it's inception!

rough path
#

Or are people sayingbuodate out?

simple badger
#

I cut him.

willow harness
#

D:

#

How could you

simple badger
#

Because he's orange

willow harness
#

That's orangist

hoary forge
willow harness
#

Yooo

simple badger
zenith aspen
#

catbeg changelogcatbeg

undone crane
#

am i going insane or is this screen way bigger now?

simple steppe
#

damn, we already got BlockComponentBlockBreakEvent

prisma niche
#

Oh so the update is out but changelog is still sleeping? Did it forget to set the alarm?

willow harness
#

No it slept through the alarm I think

limber tiger
hoary forge
willow harness
#

Splineeee

prisma niche
fickle lark
#

added all mob vote losers

simple badger
#

Apparently it says Sep 30th

prisma niche
#

Oh sick!

rough path
simple steppe
#

Items can now be transported onto hovered empty slots from hotbar slots using their corresponding hotkeys (MCPE-228289)

prisma niche
hoary forge
limber tiger
#

My bug report is fixed !!

celest sluice
#

Is the capture the flag server still up?

rough path
raw arch
#

custom cave biomes possible?

rough path
raw arch
rough path
#

No.

raw arch
#

What.

#

Is there atleast a reason why

celest sluice
celest sluice
raw arch
rotund pivot
#

how to fix ive tried multiple tries

fringe island
cerulean quarry
fringe island
#

It's October, it would be a dream if this was added to Bedrock

tropic chasm
#

I would love to hunt a semi-full diamond spider jockey with a pumpkin and left handed bow

#

And invisible spider *
Forgot to mention

fluid wadi
#

Using Date()

cerulean quarry
#

Does anyone has similar issue with installations?

latent wraith
latent wraith
#

You can still run the executables for other versions though, they will all run at the same time. Just 1 can be registered from what I have seen.

rough path
#

Are we discussing to launch different version of Editor mode?

slender wren
rough path
slender wren
#

Oh I had missed that, thank you!

latent wraith
#

@cerulean quarry if you want to try to launch editor mode on a non-registered version, try running./Minecraft.Windows.exe minecraft-preview://creator/?Editor=true where the executable is. I got the 1.21.120.21 (non-registered on the left) and 1.21.120.24 (registered on the right) running at the same time.

rough path
#

Yeah, I thought that would work.

cerulean quarry
charred ocean
#

it's been a bit long since I have tried the editor mode myself so just curious

#

yeah I'm a bit outdated on this stuff. Really happy to see it improving on each preview though

simple steppe
#

i thought i am seeing things, scroll bar is different in preview

#

or there layering is broken

limber tiger
limber tiger
simple steppe
#

the bottom

limber tiger
#

Yeah they probably fix the rendering

elfin flower
#

JSON-UI does not play nice that well with high resolution and while the element is percentage dependent.

#

so some stuff like mixels or these will happen depending on your game resolution.

simple steppe
#

make sense

elfin flower
#

I had that quite alot while working on RuneCraft, so i decided to ditch the dynamic size if i want to implement something visually appealing instead of you know, mixels or pixels that doesn't seem to look alright on some devices

simple steppe
#

Yeah, i seen those a lot, some pixels get stretched or shrink

fringe island
#

When we are in the search tab, the category in which the suspicious stew is located does not appear, only information about the effect appears.

#

The suspicious stew also does not appear in the recipe book if the player has the necessary items, it only appears if the player searches for the stew.

#

Are these things bugs?

toxic horizon
#

Are custom biomes back?

prisma niche
#

Yes

toxic horizon
#

oh damn

#

I haven't been keeping up for a long ass time

heady sable
# fringe island When we are in the search tab, the category in which the suspicious stew is loca...

https://mojira.dev/MCPE-51173 says it suspicious stew can be found again in the creative menu in the 1.21.120.20 preview. If you can check it is in the creative menu, then it should be under the "Equipment" section. I guess this bug is due to them fixing it showing up in the creative menu but forgetting the rest

fringe island
# heady sable https://mojira.dev/MCPE-51173 says it suspicious stew can be found again in the ...

Yes, in the 1.21.120.20 changelog they say that it now appears in the creative menu, and in fact it is present in the group where the normal stew is, but the category does not appear in the description when in the search tab, and it also does not appear when in survival unless you search for it or disable recipe unlocking. Perhaps it is because the unlock category of the recipe is using the context none.

#

It may be intentional that it is hidden in the recipe book, but the absence of the category in the item description when in the search tab is definitely a bug.

#

The potion for example has the category even though it has the effect information

rough path
#

Yo lowkey they should add FMOD support.

latent vault
shadow mason
limber tiger
steady gate
#

Over the next few months, there's a few things I would just like to see added being: customisable flat worlds, generate structures on flat worlds and also custom world sizes. it would be nice to create worlds like legacy worlds or set a physical max size of 500x500 or something.

I'm just worried on what they skip over or simply just don't plan on adding. Take spectator for example, when we saw this added it took some time to get right but we're at a good place for it now but they skipped over things like being able to open containers or adjusting flight speed while scrolling. Even being able to interact with an entity and viewing its perspective, even with the custom screen effects like creepers and spiders.

This is just one of the few things I can think of but it would be nice to see some of these features that were skipped and such added in.

fringe island
#

Banana tomorrow

zenith aspen
#

popcatblankie 🍌

torn pond
#

predictions on anything besides just mounts of mayhem stuff?

rough path
#

meta_steve Mob Spawning Experiment

torn pond
#

i'm still hoping for static_light but that may be too exciting for a preview that already has other major features as part of the new drop.

rich vault
#

Do we get a new cycle tomorrow?

random karma
#

hopefully

#

once Mounts of Mayhem Drop has finalised they can start working on the Air Tag Drop

white marsh
rough path
#

It's been almost a year.

fringe island
fossil walrus
undone crane
#

Preview day today bao_ext_toldyouso

zenith aspen
azure spadeBOT
limber tiger
#

Do you think there a chance to get next drop preview today

#

Or it’s .25 this week and 1.21.130 next week

torn pond
#

Playing around with colored lighting in Reforj, i can't wait for Minecraft to finally get it

#

It does so much for builds

#

Really hope it's this preview

#

Having both point lights and static light will do a lot

#

(reforj has coloured floodfill so presumably Minecraft's static light and it's great for the atmosphere of builds)