#General Discussion

1 messages · Page 73 of 1

prisma niche
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See I was right

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😝

rough path
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🥀 End Update.

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3rd dimension.

prisma niche
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Caves and Cliffs part 3

torn pond
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e n d
3 letters
can't happen, sorry.

eternal shoal
torn pond
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do you think they'll add more shapes?

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getting kinda bored of all the squares and rectangles.

rich vault
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As likely to be added as air tag

torn pond
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they should do an update that ties into the upcoming LEGO Batman 4.

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maybe add ACE Chemicals as a structure that can spawn in your worlds

fringe island
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One question, is there any problem if many addons try to replace a single biome? For example, I have 3 addons and all 3 add new biomes based on the plains biome, how would this work?

rough path
# fringe island One question, is there any problem if many addons try to replace a single biome?...

Handling competition between biomes and other add-ons
It's expected that biomes will sometimes use the minecraft:replace_biomes component in a way that multiple custom biomes want to replace the same Biome in the same location. In that event, the Overworld generation code will choose whichever biome's noise result is lower. This will allow for tie-breaking in a way that is consistent and not affected by things like the order that the Add-ons were added to the world. And because the tie-breaking is done based on a noise value, the border between the competing biomes should appear natural and random, like the border between other biomes.
-# https://learn.microsoft.com/en-us/minecraft/creator/documents/biomes/biomeoverview?view=minecraft-bedrock-stable
-# https://learn.microsoft.com/en-us/minecraft/creator/documents/biomes/custompartialbiomereplacement?view=minecraft-bedrock-stable

hasty grotto
#

why did discord randomly decide to make quoted text grey?

rough path
#

Who knows.

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Terrible decisoin.

fringe island
agile matrix
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hello

rich vault
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greetings

willow harness
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Yo it's the fairy from that one game

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Hi navi o/

agile matrix
rough path
#

Navi is just distracting us from him messing up the types this week again /s

agile matrix
#

QUIET YOU!

rough path
#

Noticing how he isn't denying it.

languid tinsel
stoic junco
reef glade
agile matrix
reef glade
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Idk but i need entity hurt before event

hoary forge
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Patience is key

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-# Darknavi probably pushing it back more and more each time we ask

rough path
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@reef gladeHey dude, can you like not just reply to darknavi with unrelated stuff and constaly asking for the above when a dev is just chatting?

reef glade
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ok

quasi wedge
reef glade
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😔

quasi wedge
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I refuse to let people bandwagon MY THING like everyone has done with the AIR TAG

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put some respect on gravels name

reef glade
#

air tag?

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gravels name?

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wdym

quasi wedge
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Uneducated in BAO lore

prisma steeple
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||but it is primarily gravel's thing||

reef glade
hoary forge
#

It is indeed ihategravel

vast bolt
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nobody knows

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@lapis sierra

reef glade
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let vro have his life 💔

vast bolt
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he's not allowed to sleep

agile matrix
rough path
fluid wadi
quasi wedge
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Always have, it predates the pug incident

random karma
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💀

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I had forgotten about that

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oh god

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Honestly that was a huge contribution to me losing my sanity

half depot
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Pug incident

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?

quasi wedge
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Let's stay #on-topic here please

hearty relic
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Does anyone have the 400+ Block Add-on for Bedrock Custom Blocks 2 How many Mega Bites is it?

hearty relic
dusty shale
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this is general discussion for minecraft updates.

hearty relic
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yeah the add-on just updated

dusty shale
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minecraft updates.

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not addon updates.

hearty relic
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it’s a minecraft thing yk

dusty shale
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and there's no channel specifically about addons updating because this server is for development, not really finding addons or getting support for them

hearty relic
#

okay then which server has that

fluid wadi
torn pond
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next week's preview leak real 2025

white blade
# torn pond

The transparent air change is the best one ever

tropic coral
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Like fucking remove that marketplace button

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What do you expect me to do when i pause my game? Adding addons to my shopping cart?

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I just want to change my settings

torn pond
zenith aspen
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  • Villagers will now become fully transparent if the player touches them
torn pond
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I am very confused at Mojang's recent obsessions with making things transparent, bad UI design decisions, and adding weird looking camera effects to ladders and vines.

obsidian lark
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I can get used to the last few, but things becoming transparent breaks so many projects.

elfin flower
# torn pond

imagine releasing a UI pack that adds MORE paddings on settings and stuff

torn pond
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i like that i can now actually look through the bedrock files

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see things like wibbly.png

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o hey VV configs for the switch

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which consoles are console, console1, console2 and console3?

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i assume they're XB1/XSS/XSX/PS5 but not sure in what order.

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the one just called "console" is weird.

torn pond
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dimensions -> end
update -> update
end update confirmed

rough path
torn pond
torn pond
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this screen is now more in-line with Mojang's vision for the game

elfin flower
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bet

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actually I'm not gonna do that

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instead, I'll add a padding that fully depends on your screen size.

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the large screen resolution you have or lowest GUI scale, the more padding you'll get.

torn pond
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i also added padding to the hotbar

elfin flower
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fake

torn pond
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and did this

elfin flower
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i'd add spaced hotbar ngl

torn pond
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yeah the hotbar just feels like legacy console now

elfin flower
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actually spaced hotbar that depends on GUI scale too LOL

latent vault
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this looks funny lmao

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so everyone can access to vanilla rp/bp now?

rough path
latent vault
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yeah i meant that

rough path
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Just like multi instances, we could have always but it so much easier now.

latent vault
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interesting

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i should test it

rough path
torn pond
latent vault
torn pond
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Don't even need to change video settings because Mojang did it for me

latent vault
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what the devil

stoic junco
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Time to delete all the vanilla packs

latent vault
latent vault
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😔

latent vault
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this... looks terrible.....

rotund pivot
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someone should make an addon that removes piston push limit

limber tiger
white blade
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Add-ons can’t really edit that

white fractal
arctic salmon
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Why do they need so much spacing
It's terrible

charred ocean
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once the oreUI version is fully done with the whole settings screen, there should be very few/minimal complaints.

arctic salmon
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They are too empty

celest sluice
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What was the point of adding it when they're replacing it anyway

rough path
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Do you reckon they're testing the padding to see how people react to it before porting to OreUI?

arctic salmon
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Could be

celest sluice
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I don't get that, because we already know what the Ore UI version looks like.

torn pond
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maybe they want to add more padding to ore UI

arctic salmon
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This JSON UI design is much better in my opinion
Credits to @ itzriyo157

celest sluice
rough path
celest sluice
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They want feedback on Ore UI? Change the Ore UI screen

torn pond
rough path
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😱 Whaaa, you mean you didnt like the padding in JSON UI? I guess we wont pad in OreUI

torn pond
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the big release of a bunch of ore UI screens at once will come with 50px padding for EVERY element on EVERY screen!

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it'll be glorious!

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:3

celest sluice
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The two screens are so different from each other. Padding JSON UI is not like in Ore UI. Ore UI has tool tips below each option

rough path
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A bunch of screens at once? Never gonna happen. Nothing ever happens, all in.

rough path
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Time to dig into my twitter archives to rewatch the video.

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Oh you mean descriptions not tooltips.

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I remember that yes.

celest sluice
rough path
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Could you imagine a tooltip popping up every time you scroll lol

celest sluice
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Then again, mobile

rough path
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😅 Yeah that's my worry.

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It registers the tap to scroll as a hover

limber tiger
tribal torrent
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updates are extinct

limber ledge
rough path
limber tiger
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and i want more

rough path
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Many such cases.

limber ledge
# limber tiger i want a major update, that's it, we got a releasew with small featues

Updates like 1.19, 1.20 and 1.21 where not considered as a "big update" from most of the Minecraft community because their hype level weren't like the nether update or caves&cliffs update. That means Mojang needs more than a year to develop a big hype-level updates. Thanks to the game drops, Mojang can take all time they needs (like 2-3 years) to do an hype-level major update.

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We got 1.21 last year, so we can skip this year and we MAY get 1.22 next year. They will take 2 years of development time for the next major update.

celest sluice
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We don't know how long they'll take. All we know is they are working on something in the background

limber ledge
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Yep

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But I don't think it will take longer than 2-3 years

rough path
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Oh we need a new thread.

quasi wedge
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The game drop system is amazing

manic tinsel
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Game Drops are more friendly too. Less big changes at once is reducing my stress levels XD

quasi wedge
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I haven't played survival in well over a year and a half though

rough path
quasi wedge
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my friend group only plays when we get a new major update

manic tinsel
rough path
manic tinsel
tropic chasm
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Agreed

manic tinsel
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I might just be crazy though cause 2018 when I started I would have to wait a year for features which honestly felt worse than Java back then

rough path
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I think that might be kayla and the team killing HCF.

manic tinsel
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Rest in peace

tropic chasm
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No, not in peace

austere mirage
torn pond
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then they'll do 2 months of snapshots/previews, not enough time for them to even consider community feedback on things, and release it.

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which, depending on what the update's focused on, might result in another 1.9 situation where a lot of people hate it.

limber ledge
limber ledge
torn pond
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maybe. That would be ideal, but it'd require them to actually announce something that isn't a few weeks away from release.

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and they don't seem to like doing that as much lately.

limber ledge
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Well drops usually takes 2-3 months of snapshot and preview development times.

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A major update definitely needs for like 6-9 months of the development cycle

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But this depends on how they are convinced on the major updates, because if they announce them during the final phases of that update then they can easily polish it within 3 months

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Caves&Cliffs update was announced in a very early development period, and we saw what happened… it took them 4 years to finish that entire update.

torn pond
limber ledge
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Next time, a major update like caves&cliffs should be announced in the late development period.

torn pond
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even then it's not perfect, but i feel like it would have been worse if it got announced later on in development.

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the version of the update we ended up getting is just better than their early plans for it were.

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imagine if the deep dark was actually just a cave biome, without the fun structure that makes exploring it work so well

limber ledge
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Yep

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The entire community spamming caves update, so maybe mojang forced to do it during the pandemic.

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I think it was not in their plans

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They were just forced by the community.

torn pond
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caves needed an update and 1.18 was a huge improvement for them.

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It's not a perfect update. The world gen changes broke a bunch of things, both in terms of the actual world gen missing stuff it used to have and in terms of things like single biome worlds not generating properly anymore, custom biomes on bedrock being broken for a long time.
It also feels like terrain is often too hilly sometimes, and like, i still wish caves and cliffs got more cave biomes (frozen caves, sandstone caves, mushroom caves, etc.)

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but it's a good update.

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maybe if they didn't announce it early, they would have spent more time on making sure it didn't break custom biomes and single biome.

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or maybe not, who knows

limber ledge
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They can always add post-update biomes

torn pond
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yeah. That's what i like about the drop system.

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they can do a drop that just adds a new biome.

limber ledge
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Pale Garden says hello

torn pond
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instead of having to do another full year for just another cave update

limber ledge
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But it is not in the caves

torn pond
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the pale garden still feels like it could have been much better if it got more time.

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like, i like the features it has, but the idea is good enough to have a lot more potential.

rotund pivot
tropic inlet
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First

heady sable
#

What GDK does to BAO members 🤭

rough path
simple steppe
#

even 20% is a lot

rough path
white fractal
dreamy bison
#

she is so smol

limber tiger
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Is there an add on that takes panorama automatically?

hoary forge
dreamy bison
random karma
#

will require manually taking the screenshots but there positioning and whatnot is automateable

fluid wadi
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Especially now that we can adjust FOV with /camera

toxic stone
fluid wadi
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Can’t tell if it’s experimental or not on my phone

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Oh, I’m dumb. It says experimental in the URL

toxic stone
#

thanks, I’ll try it out!

languid tinsel
manic tinsel
languid tinsel
simple steppe
toxic stone
hasty grotto
toxic stone
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thanks!

fringe island
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minecraft:behavior.avoid_block does not work on blocks that are also items

fringe island
tribal walrus
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has anyone noticed there's this really shitty culling currently in place for entities

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it's like babies first culling

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they spent 10 seconds coding it

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i swear

celest sluice
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Are you talking about the dithering?

tribal walrus
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no

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you can play around with your camera angle at certain player positions to stop drawing entities even though they should still be on your screen in the latest normal release

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i don't know if they have improved in the latest previews 🤷‍♀️

tribal walrus
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connection too slow to do so

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🤷‍♀️

limber tiger
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does this type of generation still occurs?

fossil walrus
#

I also love that channel

tropic coral
fringe island
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When will we be able to make some items glow even in the item frame or on the shelf?

reef glade
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i fr thought this as irl photo at first

torn pond
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it's a shame they just didn't add the "align items to bottom" thing for shelves on bedrock. On java you can use commands and debug sticks to make that, on bedrock there's just no way to do it, for seemingly no reason.

muted widget
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sad that it doesn’t translate to the item when using replace block item

edgy abyss
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imo it looks more like a rendering glitch

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I mean just the item being highlighted as if it was rendered in a another scene, it just looks wrong, I get it how it "makes sense" that it glows but Id rather have them not glow at all

fringe island
tribal walrus
#

those who know the lore: Tile -> Block -> BlockLegacy -> BlockType

swift estuary
#

truly a mojang moment

tribal torrent
#

preview week this week?

tropic coral
limber ledge
#

"unannouned game drops" but the current drop is already announced except the release date...

elfin flower
#

probably future game drop or something tbh

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or hidden drop

rough path
#

#1415417590481813646 please though

limber ledge
limber ledge
tribal torrent
#

it could just talk about the copper age again and it would fit

sleek grail
torn pond
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it does feel odd, since they already announced the name of the copper age drop.

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so there really isn't anything new about it to announce besides a release date

rough path
limber tiger
#

Massive Bedrock dev L

torn pond
#

when they're a full block wide, you can have multiple next to each other as 1 long sign. You can use them decoratively in fun ways, such as the example here, or wooden planks over windows

marble karma
latent vault
fringe island
limber tiger
#

So maybe 1.21.110 might be the copper age drop

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Or might be too late tho

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We already are in .23

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And in two weeks we have MC Live

white fractal
limber tiger
#

Bedrock devs keep disappointing me every week

rough path
limber tiger
#

.24

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Or .25 if Mc live announce that the release date is two weeks later after the show

rough path
#

Or what do you meanM

limber tiger
#

Okay I’m so dumb lol

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I thought we were in .22 already

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Yeah so .100 is the copper age but contains the colorblind color thing in .110

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Ooor for that specific reason, they port for .100 the colorblind changes from .110

rough path
#

We're in .120 now.

limber tiger
#

Ah

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I don’t follow the version numbering anymore

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But yeah

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So swap the .100 to .110 and .110 to .120

tribal torrent
#

and .120 to .130

fringe island
#

Banana

warm shale
#

-# sorry

rough path
#

Found another use why pack selected queries needs to work in BP, world gen.

charred geode
#

1.21.110 releases today? (Tuesday)

sleek grail
#

Possibly

rough path
#

Unlikely.

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They wouldnt release a Drop not in parity with Java.

charred geode
#

hmm, is there a reason why java wouldn't release tomorrow?

rough path
charred geode
#

oh yeah, that makes sense

heady sable
#

My prediction is that the full release gets dropped on 30 september, because Mojang said they would announce 2 drops in the Minecraft live, and my guess is that the 1st drop would be this copper age drop and the 2nd one a new one (which would either be 1.22 or 1.21.130)

random karma
#

The Copper Age has been announced though. We have an name and all of it's content scope.

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On the article it explicitly stated unannounced drops. Aye I too am betting on a 30th release but as for the upcoming for the next half a year they'll likely show off stuff for the next 2 we'll be seeing before the next Live.

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TCA has been wrapped up for a while, and there's been a TON of time for cooking up new stuff over the last few months.

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Yeah maybe recently there have been a load of Mojang position job listings going around for the vanilla related things but there will still be an ongoing lineup of planned drop/updates.

torn pond
#

the big problem is that this means Mojang would have to announce something that isn't coming within the next 2-3 months, which they've been very hesitant on doing.

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unless they have a major drop in development that they want to have a longer snapshot/preview cycle, it'd be odd for them to announce more than 1 actually unannounced drop.

random karma
#

this is all I'm gathering here

willow harness
#

GASP

torn pond
zenith aspen
#

ba na na d a y
y

torn pond
#

predictions for today's preview?

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MCPE-222356 still sitting at "unconfirmed" on the bug tracker :<

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mojang pls

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like yeah the bug report is wrong about what the bug is (in terms of wording)

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but making a new report would just label it as duplicate

rough path
zenith aspen
#

mod replied to my bug report today yay

torn pond
# rough path https://mojira.dev/MCPE-222356

like, the bug report saying it's only a single block is somewhat wrong, but clearly the reflections are too small (and on anything below ultra, it actually does feel like it's only a single block. on ultra its this)

zenith aspen
#

looks like a config issue

torn pond
#

it is.

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you can replicate it on PC

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by replacing the reflections pc config file with the console_2 one.

zenith aspen
torn pond
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which means fixing it should presumably be pretty easy?

zenith aspen
#

yea

torn pond
#

the reflections configs for VV as a whole are odd, idk why there's so many of them. there's a separate one for each platform, and they don't seem to work all that well in general.

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like, on last gen consoles anything below "ultra" doesn't have reflections at all i think.

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on PC, "low" is very odd in terms of that.

upbeat surge
#

hey frens
preview or release today? any news?

rough path
upbeat surge
celest sluice
#

Java prerelease today

torn pond
#

they're mocking our small desert well spawn rate.

#

would be nice if we had such a box

languid tinsel
#

Preview?

celest sluice
#

not yet

torn pond
fringe island
agile matrix
celest sluice
agile matrix
#

stupid gif didn't in-line...

charred ocean
#

epic fails of all time

quasi wedge
#

taking a break from requesting before entityHurt this week to request an isWorldGenerated property on blocks

fringe island
zenith aspen
limber tiger
#

I hope they fix his items rendering in huge

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For the 27474 times I mention this bug

rough path
#

NEVER

limber tiger
rough path
limber tiger
#

It's very important tho

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Because we can't fix all the items

rough path
#

Stabilising Jigsaws and Custom Biomes is more important than say the damage component in items uses a modulo expression.

limber tiger
#

If only items that have their engine version in 1.16.100 have this issue but not the others

#

that clearly reduce the area to find the issue

fringe island
quasi wedge
#

If your item is big why don't you just make it an attachable and scale it

#

Is that not the solution?

rich vault
#

Can't wait for more things to disappear when camera gets close to them

quasi wedge
#

The world

rich vault
#

I wish

sleek grail
#

These settings really need toggles

fringe island
#

Now that the setworldspawn command works in any dimension in Java, how long will it take to achieve parity in Bedrock? lol

rich vault
marble karma
willow harness
rough path
rich vault
#

aaj is online, expect at least 3 characters about rendering in the changelog 👁️

undone crane
zenith aspen
#

Graphical

  • Villagers are fully transparent all the time
marble karma
# rough path What do you mean?

It's the main thing in Jojo's Bizzare Adventure, a Stand is a physical(?) representation of a part of the user's personality and they often have supernatural abilities to boot. Oftentimes they niche and have some weird activation condition attached to them, like having to put a camera close to something for it to dissappear.

fringe island
#

Fixed a bug that crashed the game when a custom mob tried to place a block that had a corresponding item.

I want this

rich vault
torn pond
# torn pond

smh we already saw the preview changelog for this week

torn pond
#

maybe that's the approach they want to take for tall grass, or for brick blocks

prisma niche
#

I better see at least 1 change/fix for RTX this preview grrrr

zenith aspen
#

-Removed Ray tracing

prisma niche
#

😔 🙏

limber tiger
torn pond
#

I just want XSS reflection fix to happen :<

limber tiger
#

Especially snowballs, wolf armors and arrows

torn pond
#

come on mojang you can change the 1 line in the config file

#

i believe in you!

hasty grotto
#

silly question but is there anything sdgp was supposed to have that vibrant visuals is missing?

tribal walrus
#

Is there going to be a new update today?

rich vault
prisma niche
#

I need moar!!

undone crane
rough path
#

Today we find out if 3rd party launchers are actually cooked

torn pond
#

foliage moving

tribal walrus
#

just archive the files 🤷‍♀️

rough path
#

People in the future who want to go back.

#

And technically redistributing the files is piracy.

hoary forge
rough path
#

So the legal way is distributing the links.

hoary forge
#

I haven't tried but there is a chance

rough path
fringe island
torn pond
#

having these settings in-game.

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instead of in the editor.

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oh also lens flares

hasty grotto
#

does vv have depth of field?

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no right?

prisma niche
#

Nope

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Not sure if there's even code for it

rough path
limber tiger
#

if they can also fix MCPE-226433

rich vault
prisma niche
#

ReShade is so good

torn pond
#

ok so:

  • lens flares
  • depth of field
  • custom block models for vanilla blocks
  • proper moving foliage
  • extensive in-game customization without the need for external tools or the editor (so, customization that would be available on consoles and mobile, not just for PC players)
prisma niche
#

I used it on a few games before

hasty grotto
rough path
rich vault
torn pond
torn pond
#

i think these settings may be extensive for in-game regular ones

rough path
torn pond
#

sure, but unless they add editor to console, this is something SDGP allowed for that VV doesn't.

torn pond
#

since on console, you can't just make a resource pack.

rough path
#

Added minecraft:precipitation_interactions component.

eternal shoal
#

vv better

rough path
#

Huge.

#

Where post?

tribal walrus
prisma niche
#

Yay new molang queries for it

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Yippee!

torn pond
#

Reduced the intensity of temperature-based color grading in certain biomes, such as Desert and Mesa biomes
aw i liked how intense it was

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Adjusted the sky color in the End dimension
interesting

hasty grotto
#

@coral basin wake up silly

hoary forge
#

Slow bot!

torn pond
#

sure, it's taking some resource pack functionality, and i think maybe too much of it (but given consoles' lack of way of making and downloading texture packs, that makes sense), but some of it isn't that unreasonable to make customizable in-game.

#

(but ideally they should just add the editor to consoles and let us make VV resource packs and put them in the game there)

heady sable
heady sable
#

Sorry for the double ping!

torn pond
heady sable
#

Yeah. I don't own a Xbox so I can't test it for you. An account is created easily though. Only need an email and a password

atomic nova
#

I'm want point lights in vibrant visuals in release version letsfuckinggo letsfuckinggo letsfuckinggo letsfuckinggo letsfuckinggo

fringe island
#

There is a way to make blocks watterlogging or break them on contact with running water, but there is no way to break the block even when placed in a still water source.

simple steppe
fringe island
simple steppe
fringe island
simple steppe
#

i don't see why not

cerulean quarry
cloud moon
#

This is Minecraft not fucking brawlstars

sleek grail
heady sable
elfin flower
rough path
cerulean quarry
rough path
#

Ah.

rough path
#

Just realised that my idea of consolidating the embedded and item visuals wont work.

If we can somehow utilise nbt, we can achieve what copper golem statues do.

muted widget
#

when will mojang give as an ability to make custom smithing table recipes😩

#

i don't want to use the netherite ingot

simple steppe
#

Some limitations in bedrock are just stupid

rough path
simple steppe
#

I mean stuff that are in place intentionally

sleek grail
#

Same thing applies

fringe island
# rough path Its about priority.

I actually think more complex resources like item/block/entity components and things like biomes and jigsaws are more important than creating a recipe on the smithing table.

elfin flower
#

so i just noticed it again but, after they added VV the sun on both fancy and fast (simple) just look like they no longer having a glow on it but rather, literally a square.

are they gonna fix that?

#

funny that the moon looks normal.

vast bolt
#

I had a thing recently where the moon disappeared for a bit

elfin flower
#

ive noticed it quite a long time now and thought this eventually would get fixed but i guess they just there eternally.

vast bolt
#

How odd

elfin flower
#

while they have a experimental toggle for VV before, the sun looks normal until you toggle that thing on.

#

uh i guess this is why.

rich vault
#

Check it in the image editor, the halo could be transparent

elfin flower
#

Checked, there's no glow thing.

#

even i tried picking the color where the glow supposedly was, still nothing.

#

so i fetched the java's sun texture and it looks normal now.

elfin flower
dawn fable
#

Last time I played preview the glow was fixed

elfin flower
#

yeah they fixed it i saw.

fossil walrus
#

I wonder if they are cooking up something big for jigsaws

#

They haven’t received changes in a while and we are missing 3 tp elements and a ton of processors

undone crane
#

Just found out that oreui screens are side by side if you use pocket ui profile

undone crane
fossil walrus
#

I don’t like the new ui

#

When we can customize it I’m gonna make a pack to revert it back to the old in game ui

fringe island
fringe island
fossil walrus
#

I kinda prefer the Java ui’s

torn pond
#

but at least the new UI is better now than it was before, since they removed the rounded inventory slots. I'm more willing to accept it being added now, even if i still wish they at least let us have an option to use the old style UI, even if just as a texture pack once Ore UI gets support for them.

fossil walrus
#

I prefer the Java ui’s despite rarely playing it

torn pond
#

felt much nicer to play than both Java and Bedrock, had good UI, actual custom superflat menu instead of Java's textbox, had built in mini-games

undone crane
#

legacy consoles crafting ui was a lil annoying to me but aside that it had good ui yeah

fossil walrus
torn pond
#

for add-ons, i agree that it's nice to have them, even if sadly on console they rely on the marketplace which results in generally lower quality than what you'd get if 4J were making them (but not always, as there are some good ones).

#

for servers, the built in mini-games were better tbh.

fossil walrus
torn pond
#

agreed.

#

but i wonder how well it'd even work with 1.18 world gen.

#

like, would the game be able to scale down biomes and put structures closer together

#

ideally they'd at least let us have pre-1.18 world gen with it.

#

(overall i think they should let us select any type of previous world gen rather than only having access to the current one)

fossil walrus
#

Yeah

#

I bet that would be hard to do however

torn pond
#

as keep in mind, the old world gen still exists on bedrock

#

just behind the baseGameVersion thing

#

so they'd need to make it so there's a way to select it separately from that.

#

the Old world type also still exists, and that has unique world gen, and can be expanded with nbt editors.

fossil walrus
#

If I were to modify a level.dat file (I’m assuming that’s where that is) would it make the world generate old terrain?

torn pond
#

which allows for this

torn pond
#

if you use pre-1.18 world gen, you get proper single biome world generation back, too.

#

by editing the biome override

fossil walrus
torn pond
#

i made this image a while ago comparing them

fossil walrus
#

Is it just world gen and other things work as normal?

torn pond
#

well no, because it's tied to baseGameVersion. and old worlds are version locked to 1.17 by default.

#

so, you won't have newer features.

#

except things like pausing and UI changes

torn pond
# fossil walrus Oof

that's why it'd be nice if they added these as a separate thing from the game version override.

fossil walrus
#

Yeah

simple steppe
torn pond
#

you'd normally never see it, since the world type was limited size worlds.

simple steppe
#

show it with vv

torn pond
#

I like the old world gen. no tall grass, small biomes, more water

torn pond
#

not sure why tbh

#

it worked okay in the previews, at least at first. There were some issues with it i guess.

#

certainly not unfixable

#

76 render distance

fossil walrus
torn pond
#

I mean, it's what you'd expect i guess. I was hoping the old world type would generate the far lands but it doesn't

#

idk if there's any way to get the far lands to generate in bedrock anymore.

tribal walrus
#

Does the old world type use the old world gen?

torn pond
#

Different from regular 1.17 world gen

torn pond
#

Similar, but biomes are generally smaller and there's a lot more water

torn pond
#

the fire coral block seems to be broken when seen from underwater.

#

all other coral blocks keep their colour, while fire coral turns black

native osprey
#

Bruh
applyImpulse for players is the same as apply knockback(the only difference is that netherite doesn't affect it)
what will happen if i add two to player y location?
apply impulse will move the player 18 blocks up lmao

sleek grail
#

What were you hoping to see?

fringe island
rough path
#

Oh cool.

zenith aspen
torn pond
#

impossible

#

Mojang would never.

reef glade
#

woa woa

quasi wedge
#

I've already accidentally clicked to go to the marketplace several times now out of muscle memory

quasi wedge
#

what would I do after that though, go "oops, I meant to go to the settings page but now look at all these shiny things I can buy!"

torn pond
#

that's what Mojang thing, yes.

quasi wedge
#

It will work on the 7 year old tik tok born and raised generation

torn pond
#

i mean, maybe they're hoping you click a few too many times, which will result in you buying something by accident.

quasi wedge
#

You'd have to trip and fall over several different things to get to that point

torn pond
#

since the marketplace is designed to trick you into buying things. That's why there's no "confirm purchase" button.

quasi wedge
#

It's not designed to trick you lmao

fossil walrus
#

That’s why there is no confirm purchase menu or no text reviews

torn pond
#

it is. Their goal is for people to accidentally buy things.

fossil walrus
#

So you can buy crappy stuff

torn pond
#

and that, yeah.

dawn fable
#

I feel like I've had a menu open up to choose a payment method every time I've tried to buy something

torn pond
#

when you're buying minecoins, sure. If you're buying a pack with minecoins you have, no.

dawn fable
#

oh
i've never kept enough minecoins to buy anything that way

torn pond
# fossil walrus So you can buy crappy stuff

I wish the marketplace was actually a good thing instead of that. Like, the idea of "creators who make good packs should be able to keep working on those, and be paid for their work" is not a bad one in itself, but it's one where you have to be really careful to do it right.

#

the hundreds of Among Us Skin Packs on the marketplace tell me that they did not, in fact, do it right.

#

well, they did it right in terms of being profitable, i guess...

elfin flower
torn pond
#

oh yeah i'm going to need to update my tier list of marketplace placements in menus.

rough path
#

What am I looking at?

torn pond
#

either realms or make you go to the marketplace

rough path
#

S being the best way to get you to buy?

torn pond
#

S being the least intrusive, most consumer friendly.

#

the higher it is, the more i'm fine with it being in the game. The ones in S tier, i like them where they are and wouldn't change a thing. The game obviously needs to have some way to get you to buy something so as long as it's not intrusive, sure.

the ones in F tier are awful and actively hurt the experience for me.

#

the reason "get more skins" is in F tier is because the game will randomly jump you from "show more" onto the "buy skin pack" button on console, so if you click twice, you'll accidentally buy a pack.

rough path
torn pond
#

in the old one, it was annoying, but at least settings was still more important so it didn't interfere with the main thing i pause the game for.

elfin flower
# torn pond

i think I'm a bit lost on that marketplace button on S.

#

what does that mean

#

you like button not styled?

torn pond
#

but even stylized, this is still fine, because it makes sense on the main menu.

#

the marketplace SHOULD be easily accessible on the main menu, after all.

#

if there's any place it should be, it's that.

dawn fable
#

I'd put the featured section at the bottom of the dressing room higher than the one inside the character creator since it would otherwise be empty space

#

it isn't making me scroll more

torn pond
#

yeah i can agree on that

elfin flower
#

but alright.

torn pond
elfin flower
#

i mean idk, you just rating button placements.

torn pond
#

realms is stylized to an extent and it's in A. That's "still fine", and i'd put "stylized marketplace" in the same spot. It's trying to make you click it more, but it's in a place where the button belongs.

#

non-stylized feels like "here's the marketplace button, it's there if you want it"
stylized feels like "hey look at this shiny marketplace button, PLEASE click it"

elfin flower
#

i think stuff like that is alright as UX/UI person since it does showcase what's hot or trending in there or what's not. it made the screen little bit alive?

i wouldn't make a UI that looks like windows 95 though.

#

another thing on that list - why is marketplace screen in there.

torn pond
#

which one do you think is the marketplace screen

elfin flower
#

tl;dr - you can't change skins offline btw

torn pond
#

yeah :<
but i mean, i feel like the skin screen makes sense to be there.

elfin flower
#

not only that, like. pressing the skin button literally SLAMMED you with marketplace loading screen.

torn pond
#

yeah but like

#

when you go to the skin screen by itself, you're not doing so with the intent of going to the actual marketplace.

#

you want to change your skin into one you already have, or edit it using the character creator, or import one.

elfin flower
#

yeah, but these list tabs, skin ads (for whatever reason) just made me feel like I'm in the marketplace screen

#

even if i intend to change my customized skin- nevermind there's marketplace items and stuff. right there.

#

literally below user's owned stuff that isn't even categorized.

torn pond
#

that's why they're low down in my tier list.

#

because yeah, they can be annoying.

#

and the skin menu UI as a whole is not good imo.

elfin flower
#

i like it until they broke it just like pause screen :(

torn pond
#

as always, i yearn for LittleBigPlanet style UI.

elfin flower
#

also the realm button on that A list are only exclusive for those who didn't have an active realm for whatever reason

#

if you already have them, that button does not exist. well until your realm expires that is

torn pond
#

yeah

#

but it felt weird putting it any lower.

elfin flower
#

that thing definitely belongs to F to me ngl that thing straight up a advertisement

fossil walrus
# torn pond

I’m getting rid of the template screen as soon as humanly possible lmao

torn pond
#

like, the new pause screen, the marketplace button actually makes navigating that screen worse.

#

this? it's annoying, it is just an ad, but i guess you need to have the ad somewhere.

elfin flower
#

Below the play button. or settings idk i forgot lmao

torn pond
#

so i'm more willing to tolerate an ad in the main menu where the only thing it gets in the way of is the marketplace.

torn pond
#

it's blatantly an ad, but it's not too intrusive.

elfin flower
#

my favorite color is purple and purple button made me wanna click it if possible

torn pond
#

i think B, maybe even C is reasonable given that it has absolutely no value as a button besides being an ad, but if you're gonna advertise it anywhere, then sure, do it here.

carmine kettle
torn pond
#

same with animated button.

elfin flower
#

animated button made me look at it i guess

#

doesn't have the urge that much.

torn pond
#

it needs to be easily visible.

#

and something people will clearly know about.

elfin flower
#

imagine if they made a funny changes where both marketplace and realm button more larger than normal buttons.

torn pond
#

they probably will eventually tbh.

#

could be in 5 years, could be in 10

#

could be in the next preview!

elfin flower
#

would even be better if they place marketplace button in settings too

#

actually nevermind they're not that greedy aren't they

torn pond
elfin flower
#

yeah it looks reasonable to me.

torn pond
#

I mean, i guess that's in "how to play" but yeah, it's there. there is a "get minecoins" button.

elfin flower
#

yeah that thing unfortunately is not a settings screen but still annoying to us mobile player nonetheless

torn pond
#

but it's done in a way that doesn't feel out of place, not overly greedy feeling. Just a "hey, wanna buy some coins while you're looking through these menus?"

#

which, normally that would be bad but sure

#

on the marketplace page of the instructions, fine. I accept it.

torn pond
#

and i refuse to put entity 303 skin pack above D tier.

elfin flower
#

i think there's one thing you're missing from that tier list

torn pond
#

also why is that allowed and herobrine isn't???

elfin flower
#

everytime you launch the game, there's actually a high chance of you getting an announcement of... an addon or marketplace stuff.

torn pond
#

oh yeah.

elfin flower
#

also that notification screen too.

torn pond
torn pond
elfin flower
torn pond
#

a alright

elfin flower
#

the bell icon in the main screen

torn pond
#

i'll be honest idk if i ever clicked it before you mentioned it just now

elfin flower
#

yeah i have the urge to click that bell icon

#

not just the style but everytime if you've notified something, there's red dot on it

torn pond
#

i have the exact opposite. That icon is as uninteresting to me as it gets to the point where i completely forgot it existed.

#

i get all my minecraft news from ibxtoycat

#

so i don't pay any attention to the in-game notifications

elfin flower
#

it has pretty much realm invites, stuff i guess

#

but somehow the bell icon was animated if you're idle for little bit.

torn pond
#

okay that one goes in like, B tier i guess? maybe A? idk tbh.

#

it's not intrusive to me at all.

#

it's completely out of the way.

#

pop-up notification on startup go to D or F

#

the one thing that might save the pop-up thing from F is that it's one-time. It's not a constant part of the menu.

#

it will happen sometimes when you start the game, but that's it.

elfin flower
#

unfortunately... it's not one-time thing.

#

pretty sure i seen the exact same addon announcement 3 times now.

#

within week.

torn pond
#

i mean more like, it doesn't happen every time you go to the menu.

#

while the others are always there.

#

this one, you close it and it's gone until you restart the game AND get the pop-up which isn't every time.

elfin flower
#

fair

torn pond
# elfin flower fair

also it is ridiculous that the game has so many ways of just trying to take you to the marketplace

#

or get you to buy stuff from it

elfin flower
#

for me, i just get rid of it via JSON-UI.

#

well, except Ore-UI ones

torn pond
#

that's why they're adding inedible ore UI

#

so you won't be able to.

elfin flower
#

i bet there's a guy named 8crafter would go to an advertisement rampage again if we keep mentioning ore-ui

#

that aside, yeah that's kinda sad.

torn pond
#

i just want the debug menu on world creation.

prisma steeple
torn pond
#

i just want baseGameVersion and biomeOverride to be available in-game, mojang :<

elfin flower
torn pond
#

and being able to create an Old world type world, with custom world size i guess.

elfin flower
#

i just wanna turn these UIs into my own UIs that's all :(

torn pond
#

yeah it's a shame that all the old Legacy Console texture pack UIs will stop working with Ore UI

elfin flower
#

so me linux desktop environment could fit really well

torn pond
#

and 4J don't update most of those packs anymore (and the ones they do update are also not in the best state. Only the city texture pack doesn't have a glitched happy ghast texture, and star wars mash-up is missing most of the functions that made the map work)

elfin flower
#

not the font though :(

torn pond
#

in fact, what is it in general about companies messing with fonts when updating stuff?

#

Battlefront Classic Collection uses the wrong font.
Mario Galaxy re-releases uses the wrong font.

#

Why can no one get the fonts right?

#

what is this anti-font conspiracy

elfin flower
#

it looks fine on paper when you're looking at 4k screen

#

but if you're looking at, like. phones, 1080ps

#

you can notice the font being blurry.

#

like idk the urge of making a pixel font a blurry mess

#

when you see normal JSON-UI screens and see the font, yeah it looks like you're playing Minecraft

#

but when you see Ore-UI screens and look up the font, it looks like you're just browsing the web.

torn pond
#

or adding a marketplace button in the place of settings.

#

clearly there's some UI designer who's gone mad with power.

#

and no one can stop them

spring cairn
torn pond
#

they should replace the font with comic sans tbh.

elfin flower
fluid wadi
elfin flower
#

funny enough even the JSON-UI built-in ttf renderer does not look blurry AT ALL.

torn pond
elfin flower
torn pond
#

makes sense.

elfin flower
#

it's not like you're looking for a UI job, mojang hires you and you're now somehow dealing with JSON-UI

torn pond
#

fair enough. also highly goofy.

elfin flower
#

even i can tell that certain UI files that somehow looks... like someone who new at UI via sample pack ngl

#

but props to them on that new pause screen or they just stole china edition's JSON-UI editor

torn pond
#

wait does china edition have that :<

elfin flower
#

yeah, native to be exact.

torn pond
#

so like
whys that not the way mojang do UI all the time

elfin flower
#

china edition has even better JSON-UI out there where we're just limited to everything we find.

torn pond
#

whys china edition get to be special.

elfin flower
#

to the point adding ore-ui does not even make sense anymore

torn pond
#

apparently they even have a second type of reinforced deepslate

dawn fable
#

The scaling on the new gameplay screens is a lot better at least

torn pond
#

like, does regular bedrock mojang not have the json UI editor

#

if not, why not? wouldn't they still own it since it's an official minecraft port?

elfin flower
#

apparently not by the look of it.

#

you don't see a JSON-UI mistakes and code that looks like someone who definitely new on sample pack.

#

i suppose they just edit by hand

torn pond
elfin flower
torn pond
#

that is very odd.

elfin flower
#

oh yeah render dragon does not exist on china edition too

torn pond
#

fun!

marble karma
torn pond
elfin flower
torn pond
#

aw :<

elfin flower
#

china people made a dynamic shadows and water reflection with it

torn pond
#

o?

marble karma
#

Dafuq

elfin flower
#

yeah, something that normal shaders isn't even possible to begin with.

#

( on bedrock )

torn pond
#

??????
can

#

can we get china edition team to work on regular bedrock

marble karma
#

Why and how the chineese get alladat

rough path
spring cairn
elfin flower
#

i seen several proper shaders on china edition alot and i can tell you that it looks like java edition shaders

#

No render dragon.

marble karma
#

Wtf

elfin flower
#

on phone.

torn pond
#

how :<

elfin flower
#

they might aswell recreate VV and nobody would notice lmao

#

hell maybe might run better than our VV

torn pond
#

maybe it has colored floodfill.

marble karma
#

Every sentence you speak gives much more questions than answers

torn pond
#

i'm so curious like, if china minecraft can do all of that, why can regular minecraft not?

elfin flower
#

yeah im abit jealous of china edition

torn pond
#

same :<

elfin flower
#

they got everything that us people supposed to get

#

No ore-ui and render dragon, custom shaders, custom dimensions, better JSON-UI and has UI tools

#

like, who would not.

torn pond
elfin flower
torn pond
#

so that's what happened to SDGP. It wasn't cancelled, it was just sent on a visit to china instead and decided to stay there and not come back after seeing how much better their minecraft is

torn pond
elfin flower
#

it just sad that SDGP get canned because not many platforms can run on it lmao

spring cairn
torn pond
#

thats mean, mojang :(

#

add them :(

elfin flower
#

oh yeah i forgot

#

they got the damn win32 build

#

something i can RUN ON LINUX

torn pond
#

but yeah

#

i feel like if they added SDGP, they might not have done VV.

elfin flower
torn pond
#

why?

#

i think VV feels way more minecrafty

elfin flower
#

you got a rounded clouds, better lightings, voxel shaped entity blocks (i.e stairs and minecart rails are proper voxel instead of flat 2D)

#

3 layer clouds, pretty good java-looking shader godrays

#

has leaves waving actually maybe not

torn pond
#

i don't use shaders much on java, but i really like VV.
but i wish they made it so VV lets us recreate anything SDGP was going to have

rough path
#

3d blocks doesnt have to br SDGP or VV exclusive.

torn pond
#

true

elfin flower
#

yeah

torn pond
#

they just need to allow custom block models for vanilla blocks

elfin flower
#

i just like that as it blends with SDGP pretty well

#

it's like im playing minecraft 2

torn pond
#

i wish i could use VV with classic texture pack :<

rough path
torn pond
#

it's so weird because bedrock allows for custom vanilla entity models, but not blocks.

rough path
#

Not really.

plush wedge
#

Be patient, they're working on a format for vanilla block models that's as incompatible as possible with the existing java format, it's hard work

random karma
#

Custom and Vanilla blocks also have their own rendering pipelines as of right now.

#

They're chipping away at stuff at a good pace, don't want 'em to rush again. No way we're having another HCF situation.

fringe island
# rough path

It would be great to have other vanilla models available for Creators besides the only 2 available.

marble karma
#

I know you can fuck around with the models for item frames

#

Does the same hold true with signs?

raw arch
#

the world if mojang didn't make everything hardcoded:

reef glade
raw arch
#

but then they give us a way to make glass blocks instead

simple steppe
#

we will take what we can get

raw arch
simple steppe
#

except that

edgy abyss
#

You have to weigh off between how much time you spend perfecting a system and how quick you wanna get past it

#

And most of the time, that code is gonna end up refactored anyway

sleek grail
#

Not to mention, we don't see significant changes to things they've implemented once and then brought into stable

torn pond
#

we need a HCF 2

#

this time it'll work, because it has a 2 in the name.

latent vault
#

the only time where holiday is unwanted

#

no more holiday please

edgy abyss
edgy abyss
# sleek grail HCF was a disaster

Honestly, HCF were good while they lasted, they allowed thousands of cool addons to be created because of the added capabilities they delivered at the time. They might even be the reason some people are here today, because they saw something cool made through HCF and wanted to create their own.
And at the end it didnt make sense to keep them around because scripting would replace exactly what HCF did. But scripting didn't exist back then. And whoever used HCF and couldnt update their addon anymore knew what risk they were taking, its not like it was an unthought possibility that it would get removed.

weary galleon
#

learning scripting was and still is pure torture

edgy abyss
#

Well thats on you.

fluid wadi
#

I started teaching myself add-ons in 2021, and HCF was something that lessened the learning curve for someone who did not initially have much patience. I eventually taught myself JavaScript, and making add-ons is one of my favorite hobbies. I can’t imagine doing most of the stuff I do if we still had to work with HCF. Thanks, but good riddance.

#

A byproduct of me teaching myself JS is I know very little of the terminology. But that’s fine

fossil walrus
quasi wedge
willow harness
#

I have it bookward lol

quasi wedge
#

yeah that's almost identical

prisma steeple
#

wdym, it is identical

fossil walrus
fossil walrus
#

Smokey’s parity website is not on parity with facts

sleek grail
fringe island
limber tiger
#

apparently winter drops leaked so be carefull

celest sluice
#

oh boy, it's leak season

fringe island
limber tiger
fringe island
#

It would be a dream if there was a leak of technical resources

fossil walrus
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i care more about jigsaws and worldgen updates then a end update at this point lol

charred ocean
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secretly without getting caught

torn pond
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I just want a custom superflat update :(
or like, a general custom experience update. custom superflats, customized worlds, more customizable difficulty.

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that, and more options for creativity (point lights/colored lighting, more fun physics objects and ways to mess around with them like the recent lead changes, maybe block-built ships or vehicles in general in some way if they could find a way to implement them properly) are the 2 things i really want besides just "more regular content".

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Yeah, i want the End and oceans to be updated and to get new dimensions, more cave and nether biomes, but more customization and creativity would do more for the game in the long term.

hasty grotto
torn pond
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well, besides like 2 words.

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no images or actual details or anything

limber tiger
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point of light blocks after reloading the world are no longer working

charred ocean
torn pond
# charred ocean Idk about the other ones but i would agree about the end update

i think all of them are in need of some update.

  • the End: pretty obvious, the End, as it is, is boring. I like it being a desolate wasteland, but it needs to be a desolate wasteland that's fun to explore. And especially with the supernovae in VV, the giant shadows that are cast in random directions are even more of a reason for why we need more content in it because that makes for really impressive visuals.

  • oceans: 1.13 was a neat update in terms of making oceans a bit more visually interesting. But that's the thing, they're a bit more visually interesting, but not much more interesting in terms of gameplay. There's really nothing more to do there than there was in 1.8, besides the shipwrecks which are just a free source of good items, and a few new blocks. I wish we had a deep ocean biome which serves as the ocean's deep dark, but also some more regular ocean structures that make use of the fact you can move freely in any direction, more biomes, more mobs, etc.

  • The Nether: i think it's in a decent state as it is, but it does only have 5 biomes and 2 major structures. Adding 1-2 more of each would help make exploring it more interesting, but all the biomes and structures it has right now are good.

  • caves: for something that makes up a lot of your world, and are crucial to the "mine" part of "minecraft", caves right now only have 4 biomes. There's a lot of potential for surface-biome-specific cave biomes (sandstone caves under deserts, stained clay caves under mesas, muddy caves under swamps, icy caves, better underwater caves that make it more worth exploring them, pale caves, etc). This is similar to the nether where they're in a great spot compared to how they were before, but certainly lacking compared to the overworld surface.

  • new dimensions: this would just be fun because of features they might want to add that don't fit any of the current ones, and because they can worry less about balancing things around other parts of the same dimension.

charred ocean
charred ocean
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jk. I agree with the biome based caves though

torn pond
charred ocean
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new dimensions would be the interesting thing

torn pond
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but since it was a bedrock bug rather than a java bug, they just fixed it rather than making it a feature

charred ocean
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should have kept it :/

torn pond
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yeah :<

charred ocean
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java's debug screen was a mistake but was kept to avoid negativity. They can't repeat the same mistake again with bedrock. (an example)

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debug features are meant for devs not for public use.

torn pond
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imo debug features should be available for public use.

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but as a creative thing

charred ocean
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yeah

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Minecraft is doing work a lot different as a game compared to others

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which is good

torn pond
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yeah.

torn pond
# charred ocean new dimensions would be the interesting thing

i think itd be fun to get new dimensions. If they just keep adding stuff to the current ones, it'll eventually just feel overly crowded with too many biomes and structures. And there's the issue of "but this doesn't really fit in any of the current ones"

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there's some great concepts which would fit in Minecraft well, but just wouldn't fit in any current dimension.

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also it allows them to add more late game content or more unique challenges. You can't add overly difficult stuff to the overworld surface because a player might spawn there, that's probably why the creaking is so weak (and why i wish it was an island biome instead of a regular biome, since players can't spawn on island biomes i think?)

charred ocean
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there was once (and still is) a demand to basically add aether or similar to something like that lol

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not as much as the end update but iykyk

torn pond
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yeah i think it'd be fun.
I think new dimensions are something that should be carefully considered as a "does this feel substantially different enough from the existing ones and allow us to do new things with it", to not end up with too many, but they should be added.

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this is a similar case to armor/tool sets. We've had the same few armor sets for the longest time. Then they added the turtle helmet, then netherite, and now also copper armor. They added new ones, but they're still always careful to not add too many or to not add one for no reason.

charred ocean
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mojang will probably not add aether because it will just count as copying and get called lazy.

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instead they would take another kind of approach to try to make something new

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something never done before.

torn pond
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I think they should add something along those lines, but still different enough.

charred ocean
torn pond
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like, the Aether was in a lot of ways a "floating island overworld with slightly different blocks" (in terms of the dimension itself, because there was a lot of unique content in it). That is great and i wish they still could do that, but that's also a very "old Minecraft" style thing, and they've sadly moved away from that style of doing things.

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You can make a new sky dimension that feels substantially different from the overworld while still getting the same general vibe