#General Discussion
1 messages · Page 73 of 1
Caves and Cliffs part 3
e n d
3 letters
can't happen, sorry.
end update backwards is end update
do you think they'll add more shapes?
getting kinda bored of all the squares and rectangles.
As likely to be added as air tag
they should do an update that ties into the upcoming LEGO Batman 4.
maybe add ACE Chemicals as a structure that can spawn in your worlds
One question, is there any problem if many addons try to replace a single biome? For example, I have 3 addons and all 3 add new biomes based on the plains biome, how would this work?
Handling competition between biomes and other add-ons
It's expected that biomes will sometimes use the minecraft:replace_biomes component in a way that multiple custom biomes want to replace the same Biome in the same location. In that event, the Overworld generation code will choose whichever biome's noise result is lower. This will allow for tie-breaking in a way that is consistent and not affected by things like the order that the Add-ons were added to the world. And because the tie-breaking is done based on a noise value, the border between the competing biomes should appear natural and random, like the border between other biomes.
-# https://learn.microsoft.com/en-us/minecraft/creator/documents/biomes/biomeoverview?view=minecraft-bedrock-stable
-# https://learn.microsoft.com/en-us/minecraft/creator/documents/biomes/custompartialbiomereplacement?view=minecraft-bedrock-stable
Thanks
why did discord randomly decide to make quoted text grey?
This means then that there probably won't be any problems since everyone will be considered the way they should, well that's what I wanted to know, thank you very much smokey
hello
greetings
Navi is just distracting us from him messing up the types this week again /s
Noticing how he isn't denying it.
Hi Navi
I’m saving this if I can ping you without pinging
Day 8576498928 asking for entityHurtBeforeEvent
what was it like to live in 21,000 BC?
Idk but i need entity hurt before event
I think...I saw a younger version of you.
@reef gladeHey dude, can you like not just reply to darknavi with unrelated stuff and constaly asking for the above when a dev is just chatting?
ok
stop trying to BE me
😔
I refuse to let people bandwagon MY THING like everyone has done with the AIR TAG
put some respect on gravels name
Uneducated in BAO lore
Nuh uh, not a bandwagon if everyone already had the same thought
||but it is primarily gravel's thing||
Sorry, I'm not good at english
It is indeed ihategravel
let vro have his life 💔
he's not allowed to sleep
LISTEN HERE PUNK
CAUSE IM A PUNKROCKER YES I AM
Wait, we have a lore now?
Always have, it predates the pug incident
💀
I had forgotten about that
oh god
Honestly that was a huge contribution to me losing my sanity
Let's stay #on-topic here please
Does anyone have the 400+ Block Add-on for Bedrock Custom Blocks 2 How many Mega Bites is it?
not the place to ask this
general discussion?
this is general discussion for minecraft updates.
yeah the add-on just updated
it’s a minecraft thing yk
this channel is specifically about minecraft updates...
and there's no channel specifically about addons updating because this server is for development, not really finding addons or getting support for them
okay then which server has that
Probably the Discord server for the creator of the add-on, if they have one
Ui changes are so real
Like fucking remove that marketplace button
What do you expect me to do when i pause my game? Adding addons to my shopping cart?
I just want to change my settings
yeah, even when i want to check the marketplace, i always leave the world to do it rather than doing it in the pause menu.
- Villagers will now become fully transparent if the player touches them
I am very confused at Mojang's recent obsessions with making things transparent, bad UI design decisions, and adding weird looking camera effects to ladders and vines.
I can get used to the last few, but things becoming transparent breaks so many projects.
i like that i can now actually look through the bedrock files
see things like wibbly.png
o hey VV configs for the switch
which consoles are console, console1, console2 and console3?
i assume they're XB1/XSS/XSX/PS5 but not sure in what order.
the one just called "console" is weird.
dimensions -> end
update -> update
end update confirmed
Yep, now everyone can easily datamine now.
added some extra padding to the pause screen
this screen is now more in-line with Mojang's vision for the game
bet
actually I'm not gonna do that
instead, I'll add a padding that fully depends on your screen size.
the large screen resolution you have or lowest GUI scale, the more padding you'll get.
i also added padding to the hotbar
fake
and did this
i'd add spaced hotbar ngl
yeah the hotbar just feels like legacy console now
actually spaced hotbar that depends on GUI scale too LOL
They could always, but its so much easier now.
yeah i meant that
Just like multi instances, we could have always but it so much easier now.
Test what?
many stuff
Don't even need to change video settings because Mojang did it for me
This will be minecraft UI in 2026
what the devil
Time to delete all the vanilla packs
how many files can you delete before minecraft breaks
-# the exe
😔
this... looks terrible.....
someone should make an addon that removes piston push limit
RP?
We had mods for that type of stuff
Add-ons can’t really edit that
when replacing settings/video with ore ui is not enough:
Why do they need so much spacing
It's terrible
the screens are in the middle of being updated and changed from jsonUI to oreUI
once the oreUI version is fully done with the whole settings screen, there should be very few/minimal complaints.
Can't say I'm a fan of the ore UI designs
They are too empty
This doesn't really explain the spaces in what's essentially deprecated UI
What was the point of adding it when they're replacing it anyway
Do you reckon they're testing the padding to see how people react to it before porting to OreUI?
Could be
I don't get that, because we already know what the Ore UI version looks like.
maybe they want to add more padding to ore UI
This JSON UI design is much better in my opinion
Credits to @ itzriyo157
Then add more padding to Ore UI?? 💀
Well...it is a WIP so...
maybe you right though?
They want feedback on Ore UI? Change the Ore UI screen
now that's just silly
More like, they want to "nail it the first time"
😱 Whaaa, you mean you didnt like the padding in JSON UI? I guess we wont pad in OreUI
the big release of a bunch of ore UI screens at once will come with 50px padding for EVERY element on EVERY screen!
it'll be glorious!
:3
The two screens are so different from each other. Padding JSON UI is not like in Ore UI. Ore UI has tool tips below each option
I completely forgor about that.
Time to dig into my twitter archives to rewatch the video.
Oh you mean descriptions not tooltips.
I remember that yes.
Wrong term, lol 😅
Could you imagine a tooltip popping up every time you scroll lol
ngl that sounds like a good idea. Hover over it for a second and it shows the description
Then again, mobile
😅 Yeah that's my worry.
It registers the tap to scroll as a hover
#MinecraftLIVE is coming back this Month with a brand-new GAME DROP, developer secrets, special guests and more! Don’t miss it - Watch it on September 27.
Learn more: https://msft.it/6014siNQr https://t.co/pFOYP7ts2J
can they stop with this fucking game drop system for fuck sake
A major update is also in the works but it will be announced when it is ready.
What's your issue with it?
i want a major update, that's it, we got a releasew with small featues
and i want more
^^
Many such cases.
Updates like 1.19, 1.20 and 1.21 where not considered as a "big update" from most of the Minecraft community because their hype level weren't like the nether update or caves&cliffs update. That means Mojang needs more than a year to develop a big hype-level updates. Thanks to the game drops, Mojang can take all time they needs (like 2-3 years) to do an hype-level major update.
We got 1.21 last year, so we can skip this year and we MAY get 1.22 next year. They will take 2 years of development time for the next major update.
We don't know how long they'll take. All we know is they are working on something in the background
Oh we need a new thread.
The game drop system is amazing
Game Drops are more friendly too. Less big changes at once is reducing my stress levels XD
I haven't played survival in well over a year and a half though
To be fair...Game Drops don't really have an affect on Bedrock.
my friend group only plays when we get a new major update
You would be surprised how much they do for teams like us
Really? I presume that because of the monthly updates Bedrock already has it isn't as devastating or impactful. Or maybe it just coincidentally lines up with HCF dying and more experimental stuff are being stabilised quicker.
Uh I have personally felt that during this new Game Drop Era more has gotten done/released.
I might be wrong but a lot of things feel like they progress better and more features become stable.
Agreed
I might just be crazy though cause 2018 when I started I would have to wait a year for features which honestly felt worse than Java back then
I think that might be kayla and the team killing HCF.
Rest in peace
No, not in peace
is there a mention about a major update in development ?
the thing i'm worried about with that is exactly this: they'll take 2 years of time making the update, with no community input.
then they'll do 2 months of snapshots/previews, not enough time for them to even consider community feedback on things, and release it.
which, depending on what the update's focused on, might result in another 1.9 situation where a lot of people hate it.
Ulraf said there is a major update is in the works.
Or maybe they can use the experimental toggles and keep under that toggles for months until it is perfect.
maybe. That would be ideal, but it'd require them to actually announce something that isn't a few weeks away from release.
and they don't seem to like doing that as much lately.
Well drops usually takes 2-3 months of snapshot and preview development times.
A major update definitely needs for like 6-9 months of the development cycle
But this depends on how they are convinced on the major updates, because if they announce them during the final phases of that update then they can easily polish it within 3 months
Caves&Cliffs update was announced in a very early development period, and we saw what happened… it took them 4 years to finish that entire update.
sure, and it was better off for it.
Next time, a major update like caves&cliffs should be announced in the late development period.
even then it's not perfect, but i feel like it would have been worse if it got announced later on in development.
the version of the update we ended up getting is just better than their early plans for it were.
imagine if the deep dark was actually just a cave biome, without the fun structure that makes exploring it work so well
Yep
The entire community spamming caves update, so maybe mojang forced to do it during the pandemic.
I think it was not in their plans
They were just forced by the community.
I mean, if there were no plans for a cave update, then it's good the community got them to do it.
caves needed an update and 1.18 was a huge improvement for them.
It's not a perfect update. The world gen changes broke a bunch of things, both in terms of the actual world gen missing stuff it used to have and in terms of things like single biome worlds not generating properly anymore, custom biomes on bedrock being broken for a long time.
It also feels like terrain is often too hilly sometimes, and like, i still wish caves and cliffs got more cave biomes (frozen caves, sandstone caves, mushroom caves, etc.)
but it's a good update.
maybe if they didn't announce it early, they would have spent more time on making sure it didn't break custom biomes and single biome.
or maybe not, who knows
They can always add post-update biomes
yeah. That's what i like about the drop system.
they can do a drop that just adds a new biome.
Pale Garden says hello
instead of having to do another full year for just another cave update
But it is not in the caves
actually yeah maybe they should spend a year on a biome, you're right.
the pale garden still feels like it could have been much better if it got more time.
like, i like the features it has, but the idea is good enough to have a lot more potential.
okay thanks
First
What GDK does to BAO members 🤭
Sob. Half of it was jist me.
even 20% is a lot
Sob.
GDK fixes lots of problems, "easier to mod", etc
she is so smol
Is there an add on that takes panorama automatically?
Real
its lovely !
not that I'm aware of, but it shouldn't be too hard to set that up
will require manually taking the screenshots but there positioning and whatnot is automateable
Especially now that we can adjust FOV with /camera
is it still in beta?
Maybe I was wrong about the command, but this was added in 1.21.100. https://learn.microsoft.com/en-us/minecraft/creator/scriptapi/minecraft/server/camerafovoptions?view=minecraft-bedrock-experimental
Can’t tell if it’s experimental or not on my phone
Oh, I’m dumb. It says experimental in the URL
thanks, I’ll try it out!
But but we should make you more stressed
You stress me out all the time already though 😛
I have done nothing
next update
can you send the link of that website? :))
thanks!
minecraft:behavior.avoid_block does not work on blocks that are also items
It seems that many entity components that ask for blocks have issues with replace_block_item
has anyone noticed there's this really shitty culling currently in place for entities
it's like babies first culling
they spent 10 seconds coding it
i swear
That was last week I think
Are you talking about the dithering?
no
you can play around with your camera angle at certain player positions to stop drawing entities even though they should still be on your screen in the latest normal release
i don't know if they have improved in the latest previews 🤷♀️
Video?
does this type of generation still occurs?
I think it still is
I also love that channel
Same
When will we be able to make some items glow even in the item frame or on the shelf?
why does that shader look so real
i fr thought this as irl photo at first
it's a shame they just didn't add the "align items to bottom" thing for shelves on bedrock. On java you can use commands and debug sticks to make that, on bedrock there's just no way to do it, for seemingly no reason.
its not just on item frame to shelf, blocks that have light emission glow as an item form
sad that it doesn’t translate to the item when using replace block item
imo it looks more like a rendering glitch
I mean just the item being highlighted as if it was rendered in a another scene, it just looks wrong, I get it how it "makes sense" that it glows but Id rather have them not glow at all
Seriously? That's pretty interesting, who knows in the future, I find it curious that the soul version glow less than the normal one
truly a mojang moment
Rtx
"unannouned game drops" but the current drop is already announced except the release date...
Winter drop dude...
#1415417590481813646 please though
I know but why it is plural?
Ok
it could just talk about the copper age again and it would fit
The next spring drop? I doubt they'll discuss it much detail but it's possible
it does feel odd, since they already announced the name of the copper age drop.
so there really isn't anything new about it to announce besides a release date
They did the exact same thing for Spring Live. This is nothing new.
Massive Bedrock dev L
yeah i hate the bedrock sign not being a full block wide.
when they're a full block wide, you can have multiple next to each other as 1 long sign. You can use them decoratively in fun ways, such as the example here, or wooden planks over windows
Is that possible to change with a texture pack
i doubt it
I hope so, and I hope the bug of the mob laying an egg that is a custom item block crashing the game is fixed.
So maybe 1.21.110 might be the copper age drop
Or might be too late tho
We already are in .23
And in two weeks we have MC Live
on every aspects*
Yeah for real
Bedrock devs keep disappointing me every week
It is. Has to.
Yeah so maybe preview might be done by next week
.24
Or .25 if Mc live announce that the release date is two weeks later after the show
we havent gotten .22
Or what do you meanM
Okay I’m so dumb lol
I thought we were in .22 already
Yeah so .100 is the copper age but contains the colorblind color thing in .110
Ooor for that specific reason, they port for .100 the colorblind changes from .110
.110 is copper age you mean
We're in .120 now.
Ah
I don’t follow the version numbering anymore
But yeah
So swap the .100 to .110 and .110 to .120
and .120 to .130
Banana
-# sorry
Found another use why pack selected queries needs to work in BP, world gen.
1.21.110 releases today? (Tuesday)
Possibly
hmm, is there a reason why java wouldn't release tomorrow?
Because they havent announced the release date and theyre still in snapshots.
oh yeah, that makes sense
My prediction is that the full release gets dropped on 30 september, because Mojang said they would announce 2 drops in the Minecraft live, and my guess is that the 1st drop would be this copper age drop and the 2nd one a new one (which would either be 1.22 or 1.21.130)
The Copper Age has been announced though. We have an name and all of it's content scope.
On the article it explicitly stated unannounced drops. Aye I too am betting on a 30th release but as for the upcoming for the next half a year they'll likely show off stuff for the next 2 we'll be seeing before the next Live.
TCA has been wrapped up for a while, and there's been a TON of time for cooking up new stuff over the last few months.
Yeah maybe recently there have been a load of Mojang position job listings going around for the vanilla related things but there will still be an ongoing lineup of planned drop/updates.
i mean, Mojang almost certainly know what's coming next, they said they have updates planned out quite a bit ahead, and there's different teams working on different drops.
the big problem is that this means Mojang would have to announce something that isn't coming within the next 2-3 months, which they've been very hesitant on doing.
unless they have a major drop in development that they want to have a longer snapshot/preview cycle, it'd be odd for them to announce more than 1 actually unannounced drop.
this is all I'm gathering here
GASP
so true
ba na na d a y
y
predictions for today's preview?
MCPE-222356 still sitting at "unconfirmed" on the bug tracker :<
mojang pls
like yeah the bug report is wrong about what the bug is (in terms of wording)
but making a new report would just label it as duplicate
mod replied to my bug report today yay
like, the bug report saying it's only a single block is somewhat wrong, but clearly the reflections are too small (and on anything below ultra, it actually does feel like it's only a single block. on ultra its this)
looks like a config issue
it is.
you can replicate it on PC
by replacing the reflections pc config file with the console_2 one.

which means fixing it should presumably be pretty easy?
yea
the reflections configs for VV as a whole are odd, idk why there's so many of them. there's a separate one for each platform, and they don't seem to work all that well in general.
like, on last gen consoles anything below "ultra" doesn't have reflections at all i think.
on PC, "low" is very odd in terms of that.
hey frens
preview or release today? any news?
Not release.
got it
thx mate!
Java prerelease today
woa they did an article about desert wells
https://www.minecraft.net/article/desert-well
they're mocking our small desert well spawn rate.
would be nice if we had such a box
Preview?
not yet
hm. 11 days left until Live.
will they manage to get the drop out before Live
Oh, banana!
stupid gif didn't in-line...
taking a break from requesting before entityHurt this week to request an isWorldGenerated property on blocks

NEVER
THEY BETTER DO IF THEY REALLY CARE ABOUT CREATORS
They do care but it's matter of priority and urgency.
Stabilising Jigsaws and Custom Biomes is more important than say the damage component in items uses a modulo expression.
Well, it's just a simple fix lol
If only items that have their engine version in 1.16.100 have this issue but not the others
that clearly reduce the area to find the issue
Well, the biomes are already there, all that's left is the jigsaw, and then work on V2 of the custom biomes so they can be used in other dimensions.
If your item is big why don't you just make it an attachable and scale it
Is that not the solution?
Can't wait for more things to disappear when camera gets close to them
The world
I wish
So true
These settings really need toggles
Now that the setworldspawn command works in any dimension in Java, how long will it take to achieve parity in Bedrock? lol
And creator control
This is v2.
Sounds like a stand Ability
next will be redstone dust fr
What do you mean?
aaj is online, expect at least 3 characters about rendering in the changelog 👁️
removed rendering from minecraft
Removed Vibrant Visuals
Wait...
End update
Confirmed.
Graphical
- Villagers are fully transparent all the time
It's the main thing in Jojo's Bizzare Adventure, a Stand is a physical(?) representation of a part of the user's personality and they often have supernatural abilities to boot. Oftentimes they niche and have some weird activation condition attached to them, like having to put a camera close to something for it to dissappear.
Fixed a bug that crashed the game when a custom mob tried to place a block that had a corresponding item.
I want this
The End! (to Vibrant Visuals)
hey, technically there's also the chance they make getting close to a block make the game look like its lagging, like what they did with ladders.
maybe that's the approach they want to take for tall grass, or for brick blocks
I better see at least 1 change/fix for RTX this preview 
-Removed Ray tracing
😔 🙏
That's not working for all items
I just want XSS reflection fix to happen :<
Especially snowballs, wolf armors and arrows
silly question but is there anything sdgp was supposed to have that vibrant visuals is missing?
Is there going to be a new update today?
Fun fact, they already changed RTX slightly in the last preview. They reduced the size of RTX material.bin files a little by removing some unnecessary data. I suspect this is due to a transition to GDK
I need moar!!
preview likely
3D models for rails
Today we find out if 3rd party launchers are actually cooked
foliage moving
Why
just archive the files 🤷♀️
Not the issue.
People in the future who want to go back.
And technically redistributing the files is piracy.
It might not expire right away
So the legal way is distributing the links.
I haven't tried but there is a chance
I know the preview links are beyond charred as well.
and the big one: this.
having these settings in-game.
instead of in the editor.
oh also lens flares
This lowkey defeats the point of resource packs.
if they can also fix MCPE-226433
You can get the depth of field effect using reshade #1182091012177399809 message
ReShade is so good
ok so:
- lens flares
- depth of field
- custom block models for vanilla blocks
- proper moving foliage
- extensive in-game customization without the need for external tools or the editor (so, customization that would be available on consoles and mobile, not just for PC players)
I used it on a few games before
having the 3rd thing would be nice
Im failing to see how the editor has anything to do with customisation. Thats just making a resource pack.
Not a sfar as I can tell
i mean, right now, on console or mobile, you just can't go "i want the sun to be at a different angle" or "i want to change the light intensity" or any of that.
i think these settings may be extensive for in-game regular ones
Thats...just...resource packs...
sure, but unless they add editor to console, this is something SDGP allowed for that VV doesn't.
nice joke
since on console, you can't just make a resource pack.
Added minecraft:precipitation_interactions component.
vv better
Literally 🤣
Reduced the intensity of temperature-based color grading in certain biomes, such as Desert and Mesa biomes
aw i liked how intense it was
Adjusted the sky color in the End dimension
interesting
@coral basin wake up silly
Slow bot!
Also, i mean, resource packs can determine the biome specific colour grading and stuff. Presumably this wouldn't be able to.
i wouldn't mind a bit of additional in-game control over how something looks. Maybe i like everything about vanilla VV but want the sun at a different angle, with this you can just decide that in-game without having to make a resource pack.
sure, it's taking some resource pack functionality, and i think maybe too much of it (but given consoles' lack of way of making and downloading texture packs, that makes sense), but some of it isn't that unreasonable to make customizable in-game.
(but ideally they should just add the editor to consoles and let us make VV resource packs and put them in the game there)
@torn pond If you can confirm it in 1.21.100 can you add the following to the bugreport (https://bugs.mojang.com/browse/MCPE/issues/MCPE-222356)
Steps to reproduce
1. ...
2. ...
3. ...
Expected Results
I *should* see this, I *should* see that...
Observed Results
I see this ...
That way someone else with a Xbox could replicate it and could it get confirmed more easily
To Do (Open)
Unresolved
Sorry for the double ping!
hm, mayb.
then i need to make a mojang bug account :(
Yeah. I don't own a Xbox so I can't test it for you. An account is created easily though. Only need an email and a password
I'm want point lights in vibrant visuals in release version

There is a way to make blocks watterlogging or break them on contact with running water, but there is no way to break the block even when placed in a still water source.
Eh... Break it yourself with scripting
Wouldn't that cause problems?
how so?
i mean just place event and check if it in water
Would this be possible to do with a custom component? If not, the event will always be triggered.
i don't see why not
🫡
?
It can't be that fast... damn
actually the same speed as bedrock linux ngl
I dont get it. Sob.
registered seperated version in start menu 🤓
Ah.
Just realised that my idea of consolidating the embedded and item visuals wont work.
If we can somehow utilise nbt, we can achieve what copper golem statues do.
when will mojang give as an ability to make custom smithing table recipes😩
i don't want to use the netherite ingot
Some limitations in bedrock are just stupid
Its about priority.
I mean stuff that are in place intentionally
Same thing applies
I actually think more complex resources like item/block/entity components and things like biomes and jigsaws are more important than creating a recipe on the smithing table.
so i just noticed it again but, after they added VV the sun on both fancy and fast (simple) just look like they no longer having a glow on it but rather, literally a square.
are they gonna fix that?
funny that the moon looks normal.
If you re open your game does it look the same?
I had a thing recently where the moon disappeared for a bit
yeah, even without switching to VV or anything, the sun still has no glow.
ive noticed it quite a long time now and thought this eventually would get fixed but i guess they just there eternally.
How odd
while they have a experimental toggle for VV before, the sun looks normal until you toggle that thing on.
uh i guess this is why.
Check it in the image editor, the halo could be transparent
Checked, there's no glow thing.
even i tried picking the color where the glow supposedly was, still nothing.
so i fetched the java's sun texture and it looks normal now.
also judging by the image byte size, yeah they're literally the same image.
Last time I played preview the glow was fixed
yeah they fixed it i saw.
I wonder if they are cooking up something big for jigsaws
They haven’t received changes in a while and we are missing 3 tp elements and a ton of processors
Just found out that oreui screens are side by side if you use pocket ui profile
And copper chest?
copper chest dosent have a seperate color
I just realized what the new ore ui GUI's remind me of
I don’t like the new ui
When we can customize it I’m gonna make a pack to revert it back to the old in game ui
But it is a variant too, mojang create for it too 😔
I don't like it because it makes it extremely distant from Minecraft Java, the current json UI is not the same but at least it is close to Java
Yeah
I kinda prefer the Java ui’s
yeah, i like the regular UI style that's on java. But personal favorite is still legacy console.
but at least the new UI is better now than it was before, since they removed the rounded inventory slots. I'm more willing to accept it being added now, even if i still wish they at least let us have an option to use the old style UI, even if just as a texture pack once Ore UI gets support for them.
Legacy console is the only version, asides from pocket edition prior to 2018, that I’ve never owned
I prefer the Java ui’s despite rarely playing it
Legacy Console was like if Minecraft felt like a finished game.
felt much nicer to play than both Java and Bedrock, had good UI, actual custom superflat menu instead of Java's textbox, had built in mini-games
legacy consoles crafting ui was a lil annoying to me but aside that it had good ui yeah
Well it didn’t have infinite worlds which I prefer and neither did it have addons or multiplayer servers
I think the limited worlds were nice but yeah, i like having infinite worlds (even if they're very broken if you get far enough out on Bedrock, which does make it feel less finished when you can randomly fall through the world)
for add-ons, i agree that it's nice to have them, even if sadly on console they rely on the marketplace which results in generally lower quality than what you'd get if 4J were making them (but not always, as there are some good ones).
for servers, the built in mini-games were better tbh.
I feel like limited world sizes should be available on bedrock like how the old world type was at one point
agreed.
but i wonder how well it'd even work with 1.18 world gen.
like, would the game be able to scale down biomes and put structures closer together
ideally they'd at least let us have pre-1.18 world gen with it.
(overall i think they should let us select any type of previous world gen rather than only having access to the current one)
i think it depends.
as keep in mind, the old world gen still exists on bedrock
just behind the baseGameVersion thing
so they'd need to make it so there's a way to select it separately from that.
the Old world type also still exists, and that has unique world gen, and can be expanded with nbt editors.
Oh that’s interesting
If I were to modify a level.dat file (I’m assuming that’s where that is) would it make the world generate old terrain?
Not in the menu at least
yeah, you have to use an nbt editor to enable it.
but if you do, you can select the width and length of the world.
which allows for this
yeah
if you use pre-1.18 world gen, you get proper single biome world generation back, too.
by editing the biome override
Nice
i made this image a while ago comparing them
Is it just world gen and other things work as normal?
well no, because it's tied to baseGameVersion. and old worlds are version locked to 1.17 by default.
so, you won't have newer features.
except things like pausing and UI changes
Oof
that's why it'd be nice if they added these as a separate thing from the game version override.
Yeah
it kinda make sense for mobile i guess, but not sure about the style
this is what the stripe lands look in the Old world type.
you'd normally never see it, since the world type was limited size worlds.
show it with vv
I like the old world gen. no tall grass, small biomes, more water
sadly, they made it so you can't use VV on old worlds for... some reason?
not sure why tbh
it worked okay in the previews, at least at first. There were some issues with it i guess.
certainly not unfixable
76 render distance
That’s weird
I mean, it's what you'd expect i guess. I was hoping the old world type would generate the far lands but it doesn't
idk if there's any way to get the far lands to generate in bedrock anymore.
Does the old world type use the old world gen?
It uses its own world gen.
Different from regular 1.17 world gen
As you can see here
Similar, but biomes are generally smaller and there's a lot more water
the fire coral block seems to be broken when seen from underwater.
all other coral blocks keep their colour, while fire coral turns black
MERS type shit
Bruh
applyImpulse for players is the same as apply knockback(the only difference is that netherite doesn't affect it)
what will happen if i add two to player y location?
apply impulse will move the player 18 blocks up lmao
It not being affected my netherite is the goal no?
What were you hoping to see?
What is this? This gif wasn't showing up before, it just appeared out of nowhere.
Oh cool.
cute
WHAT.
A button with a fun visual that's NOT the marketplace?
impossible
Mojang would never.
woa woa
notice how the settings button is the SECOND option?
I've already accidentally clicked to go to the marketplace several times now out of muscle memory
Intended 100%
what would I do after that though, go "oops, I meant to go to the settings page but now look at all these shiny things I can buy!"
that's what Mojang thing, yes.
It will work on the 7 year old tik tok born and raised generation
i mean, maybe they're hoping you click a few too many times, which will result in you buying something by accident.
Absolutely not true
You'd have to trip and fall over several different things to get to that point
since the marketplace is designed to trick you into buying things. That's why there's no "confirm purchase" button.
It's not designed to trick you lmao
I would say that it is
That’s why there is no confirm purchase menu or no text reviews
it is. Their goal is for people to accidentally buy things.
So you can buy crappy stuff
and that, yeah.
I feel like I've had a menu open up to choose a payment method every time I've tried to buy something
when you're buying minecoins, sure. If you're buying a pack with minecoins you have, no.
oh
i've never kept enough minecoins to buy anything that way
I wish the marketplace was actually a good thing instead of that. Like, the idea of "creators who make good packs should be able to keep working on those, and be paid for their work" is not a bad one in itself, but it's one where you have to be really careful to do it right.
the hundreds of Among Us Skin Packs on the marketplace tell me that they did not, in fact, do it right.
well, they did it right in terms of being profitable, i guess...
notice how the marketplace button is the SECOND option?
I've already accidentally clicked save and quit several times now out of muscle memory.
What am I looking at?
my tier list of all the ways Minecraft tries to get you to buy something in-game.
either realms or make you go to the marketplace
S being the best way to get you to buy?
S being the least intrusive, most consumer friendly.
the higher it is, the more i'm fine with it being in the game. The ones in S tier, i like them where they are and wouldn't change a thing. The game obviously needs to have some way to get you to buy something so as long as it's not intrusive, sure.
the ones in F tier are awful and actively hurt the experience for me.
the reason "get more skins" is in F tier is because the game will randomly jump you from "show more" onto the "buy skin pack" button on console, so if you click twice, you'll accidentally buy a pack.
because the old pause menu had it added alongside the 3 important buttons, while the new one has it replace the settings.
in the old one, it was annoying, but at least settings was still more important so it didn't interfere with the main thing i pause the game for.
i think I'm a bit lost on that marketplace button on S.
what does that mean
you like button not styled?
Not stylized is ideal because it means the game isn't trying to draw your attention to it over the others.
but even stylized, this is still fine, because it makes sense on the main menu.
the marketplace SHOULD be easily accessible on the main menu, after all.
if there's any place it should be, it's that.
I'd put the featured section at the bottom of the dressing room higher than the one inside the character creator since it would otherwise be empty space
it isn't making me scroll more
fair point.
yeah i can agree on that
yeah uh that made me even more confused.
but alright.
why?
i mean idk, you just rating button placements.
realms is stylized to an extent and it's in A. That's "still fine", and i'd put "stylized marketplace" in the same spot. It's trying to make you click it more, but it's in a place where the button belongs.
non-stylized feels like "here's the marketplace button, it's there if you want it"
stylized feels like "hey look at this shiny marketplace button, PLEASE click it"
i think stuff like that is alright as UX/UI person since it does showcase what's hot or trending in there or what's not. it made the screen little bit alive?
i wouldn't make a UI that looks like windows 95 though.
another thing on that list - why is marketplace screen in there.
it isn't?
which one do you think is the marketplace screen
fyi - skin screen are pretty much fully merged to marketplace screen.
tl;dr - you can't change skins offline btw
yeah :<
but i mean, i feel like the skin screen makes sense to be there.
not only that, like. pressing the skin button literally SLAMMED you with marketplace loading screen.
yeah but like
when you go to the skin screen by itself, you're not doing so with the intent of going to the actual marketplace.
you want to change your skin into one you already have, or edit it using the character creator, or import one.
yeah, but these list tabs, skin ads (for whatever reason) just made me feel like I'm in the marketplace screen
even if i intend to change my customized skin- nevermind there's marketplace items and stuff. right there.
literally below user's owned stuff that isn't even categorized.
that's why they're low down in my tier list.
because yeah, they can be annoying.
and the skin menu UI as a whole is not good imo.
i like it until they broke it just like pause screen :(
as always, i yearn for LittleBigPlanet style UI.
also the realm button on that A list are only exclusive for those who didn't have an active realm for whatever reason
if you already have them, that button does not exist. well until your realm expires that is
that thing definitely belongs to F to me ngl that thing straight up a advertisement
nah. F is for things where the game is actively made worse for it existing imo.
like, the new pause screen, the marketplace button actually makes navigating that screen worse.
this? it's annoying, it is just an ad, but i guess you need to have the ad somewhere.
Below the play button. or settings idk i forgot lmao
so i'm more willing to tolerate an ad in the main menu where the only thing it gets in the way of is the marketplace.
it's below settings
it's blatantly an ad, but it's not too intrusive.
my favorite color is purple and purple button made me wanna click it if possible
i think B, maybe even C is reasonable given that it has absolutely no value as a button besides being an ad, but if you're gonna advertise it anywhere, then sure, do it here.
This is my go-to button for visiting the Marketplace
yeah, colored button = "you should click this over the other options"
same with animated button.
the thing is, when making this list i generally also considered "well, if the realms button wasn't here, where would it be"
and i can't really think of anywhere else they'd put it if they want to advertise it.
it needs to be easily visible.
and something people will clearly know about.
imagine if they made a funny changes where both marketplace and realm button more larger than normal buttons.
they probably will eventually tbh.
could be in 5 years, could be in 10
could be in the next preview!
would even be better if they place marketplace button in settings too
actually nevermind they're not that greedy aren't they
yeah it looks reasonable to me.
I mean, i guess that's in "how to play" but yeah, it's there. there is a "get minecoins" button.
yeah that thing unfortunately is not a settings screen but still annoying to us mobile player nonetheless
but it's done in a way that doesn't feel out of place, not overly greedy feeling. Just a "hey, wanna buy some coins while you're looking through these menus?"
which, normally that would be bad but sure
on the marketplace page of the instructions, fine. I accept it.
actually, the problem with doing that is then there's a bigger gap between "featured skins" and "featured items" so i can't do it.
and i refuse to put entity 303 skin pack above D tier.
i think there's one thing you're missing from that tier list
also why is that allowed and herobrine isn't???
whatd i miss :<
everytime you launch the game, there's actually a high chance of you getting an announcement of... an addon or marketplace stuff.
oh yeah.
also that notification screen too.
that'd go in like, D or F, not sure
is that separate or same thing
same thing if i remember correctly, i do seen realms and addon related on that notification screen before
a alright
the bell icon in the main screen
i'll be honest idk if i ever clicked it before you mentioned it just now
yeah i have the urge to click that bell icon
not just the style but everytime if you've notified something, there's red dot on it
i have the exact opposite. That icon is as uninteresting to me as it gets to the point where i completely forgot it existed.
i get all my minecraft news from ibxtoycat
so i don't pay any attention to the in-game notifications
it has pretty much realm invites, stuff i guess
but somehow the bell icon was animated if you're idle for little bit.
okay that one goes in like, B tier i guess? maybe A? idk tbh.
it's not intrusive to me at all.
it's completely out of the way.
pop-up notification on startup go to D or F
the one thing that might save the pop-up thing from F is that it's one-time. It's not a constant part of the menu.
it will happen sometimes when you start the game, but that's it.
unfortunately... it's not one-time thing.
pretty sure i seen the exact same addon announcement 3 times now.
within week.
i mean more like, it doesn't happen every time you go to the menu.
while the others are always there.
this one, you close it and it's gone until you restart the game AND get the pop-up which isn't every time.
fair
also it is ridiculous that the game has so many ways of just trying to take you to the marketplace
or get you to buy stuff from it
i bet there's a guy named 8crafter would go to an advertisement rampage again if we keep mentioning ore-ui
that aside, yeah that's kinda sad.
i wish i could edit the ore UI on console :<
i just want the debug menu on world creation.
I'd hope you wouldn't eat the UI 😨
i just want baseGameVersion and biomeOverride to be available in-game, mojang :<
ask console companies i guess lmao
and being able to create an Old world type world, with custom world size i guess.
i just wanna turn these UIs into my own UIs that's all :(
yeah it's a shame that all the old Legacy Console texture pack UIs will stop working with Ore UI
so me linux desktop environment could fit really well
and 4J don't update most of those packs anymore (and the ones they do update are also not in the best state. Only the city texture pack doesn't have a glitched happy ghast texture, and star wars mash-up is missing most of the functions that made the map work)
fortunately, these texture pack UI will work normally in any in-game's ore-ui screens.
not the font though :(
i dont get why they're messing with the font for it anyway
in fact, what is it in general about companies messing with fonts when updating stuff?
Battlefront Classic Collection uses the wrong font.
Mario Galaxy re-releases uses the wrong font.
Why can no one get the fonts right?
what is this anti-font conspiracy
it looks fine on paper when you're looking at 4k screen
but if you're looking at, like. phones, 1080ps
you can notice the font being blurry.
like idk the urge of making a pixel font a blurry mess
when you see normal JSON-UI screens and see the font, yeah it looks like you're playing Minecraft
but when you see Ore-UI screens and look up the font, it looks like you're just browsing the web.
it makes as much sense as adding 500px padding to every UI element.
or adding a marketplace button in the place of settings.
clearly there's some UI designer who's gone mad with power.
and no one can stop them
Doesn’t oreui use web based stuff too lol?
they should replace the font with comic sans tbh.
yeah it is. which when you think about it — it literally looks like a built-in browser.
Who hurt you? /s
funny enough even the JSON-UI built-in ttf renderer does not look blurry AT ALL.
i don't get why they're replacing json UI with ore UI anyway?
like, is it so much easier to develop for that it's worth redoing all the existing menus?
Yes.
it is modern day yeah, most people nowadays just do web stuff and bedrock's original team just barely even exists anymore.
makes sense.
it's not like you're looking for a UI job, mojang hires you and you're now somehow dealing with JSON-UI
fair enough. also highly goofy.
even i can tell that certain UI files that somehow looks... like someone who new at UI via sample pack ngl
but props to them on that new pause screen or they just stole china edition's JSON-UI editor
wait does china edition have that :<
yeah, native to be exact.
so like
whys that not the way mojang do UI all the time
china edition has even better JSON-UI out there where we're just limited to everything we find.
whys china edition get to be special.
to the point adding ore-ui does not even make sense anymore
apparently they even have a second type of reinforced deepslate
The scaling on the new gameplay screens is a lot better at least
which again raises the question of why are they doing it then?
like, does regular bedrock mojang not have the json UI editor
if not, why not? wouldn't they still own it since it's an official minecraft port?
apparently not by the look of it.
you don't see a JSON-UI mistakes and code that looks like someone who definitely new on sample pack.
i suppose they just edit by hand
i am curious about why exactly china edition is so different.
tl;dr — bedrock branch that mojang doesn't have control off and they're free to do whatever they want.
that is very odd.
oh yeah render dragon does not exist on china edition too
fun!
Idk if im just numb to it but id put it in B or C
this means regular old shaders work, right?
yeah... that's not it
aw :<
china people made a dynamic shadows and water reflection with it
o?
Dafuq
yeah, something that normal shaders isn't even possible to begin with.
( on bedrock )
Why and how the chineese get alladat
Glory to the CCP.
That reminded me of the one time Mojang accidentally turned off render dragon on android
i seen several proper shaders on china edition alot and i can tell you that it looks like java edition shaders
No render dragon.
Wtf
on phone.
how :<
they might aswell recreate VV and nobody would notice lmao
hell maybe might run better than our VV
maybe it has colored floodfill.
Every sentence you speak gives much more questions than answers
i'm so curious like, if china minecraft can do all of that, why can regular minecraft not?
yeah im abit jealous of china edition
same :<
they got everything that us people supposed to get
No ore-ui and render dragon, custom shaders, custom dimensions, better JSON-UI and has UI tools
like, who would not.
wait wasn't SDGP meant to have that
yeah.
so that's what happened to SDGP. It wasn't cancelled, it was just sent on a visit to china instead and decided to stay there and not come back after seeing how much better their minecraft is
also yeah WHY DO THEY GET CUSTOM DIMENSIONS AND WE DON'T :<
it just sad that SDGP get canned because not many platforms can run on it lmao
And the possibility of running it under wine/proton too
tbh VV is better anyway imo
but yeah
i feel like if they added SDGP, they might not have done VV.
graphically yeah i think. but SDGP is so far better than VV imo
you got a rounded clouds, better lightings, voxel shaped entity blocks (i.e stairs and minecart rails are proper voxel instead of flat 2D)
3 layer clouds, pretty good java-looking shader godrays
has leaves waving actually maybe not
i don't use shaders much on java, but i really like VV.
but i wish they made it so VV lets us recreate anything SDGP was going to have
3d blocks doesnt have to br SDGP or VV exclusive.
true
yeah
they just need to allow custom block models for vanilla blocks
i just like that as it blends with SDGP pretty well
it's like im playing minecraft 2
i wish i could use VV with classic texture pack :<
it's so weird because bedrock allows for custom vanilla entity models, but not blocks.
Not really.
Be patient, they're working on a format for vanilla block models that's as incompatible as possible with the existing java format, it's hard work
Jigsaws disprove that /s
Custom and Vanilla blocks also have their own rendering pipelines as of right now.
They're chipping away at stuff at a good pace, don't want 'em to rush again. No way we're having another HCF situation.
It would be great to have other vanilla models available for Creators besides the only 2 available.
I know you can fuck around with the models for item frames
Does the same hold true with signs?
the world if mojang added entityHurtBeforeEvent:
fr
most asked for feature fr
but then they give us a way to make glass blocks instead
we will take what we can get
EmoteAfterEvent:
except that
Id rather have them get shit done than always find "the best" "cleanest" "most future proof" version.
You have to weigh off between how much time you spend perfecting a system and how quick you wanna get past it
And most of the time, that code is gonna end up refactored anyway
HCF was a disaster
Not to mention, we don't see significant changes to things they've implemented once and then brought into stable
so format versions are just not a thing then, sure. Because that's exactly what I mean by, you code something and its gonna be refactored anyway.
Honestly, HCF were good while they lasted, they allowed thousands of cool addons to be created because of the added capabilities they delivered at the time. They might even be the reason some people are here today, because they saw something cool made through HCF and wanted to create their own.
And at the end it didnt make sense to keep them around because scripting would replace exactly what HCF did. But scripting didn't exist back then. And whoever used HCF and couldnt update their addon anymore knew what risk they were taking, its not like it was an unthought possibility that it would get removed.
learning scripting was and still is pure torture
Well thats on you.
I started teaching myself add-ons in 2021, and HCF was something that lessened the learning curve for someone who did not initially have much patience. I eventually taught myself JavaScript, and making add-ons is one of my favorite hobbies. I can’t imagine doing most of the stuff I do if we still had to work with HCF. Thanks, but good riddance.
A byproduct of me teaching myself JS is I know very little of the terminology. But that’s fine
What is the name of that website
probably called something like "smokeycopelist.org"
yeah that's almost identical
wdym, it is identical
Nice
Smokey’s parity website is not on parity with facts
How many significant changes are you counting locked behind format versions post HCF?
I think he doesn't consider it because it's experimental in bedrock
apparently winter drops leaked so be carefull
oh boy, it's leak season
Honestly, I was curious, I didn't hear about any leaks, not even on Twitter.
Not the right place to seek

It would be a dream if there was a leak of technical resources
i care more about jigsaws and worldgen updates then a end update at this point lol
yeah. shouldn't say much about this topic. This just means that someone at mojang is just leaking it.
secretly without getting caught
I just want a custom superflat update :(
or like, a general custom experience update. custom superflats, customized worlds, more customizable difficulty.
that, and more options for creativity (point lights/colored lighting, more fun physics objects and ways to mess around with them like the recent lead changes, maybe block-built ships or vehicles in general in some way if they could find a way to implement them properly) are the 2 things i really want besides just "more regular content".
Yeah, i want the End and oceans to be updated and to get new dimensions, more cave and nether biomes, but more customization and creativity would do more for the game in the long term.
everything looks sketchy
yeah, there's a bunch of fake leaks but idk if there's any major real ones?
well, besides like 2 words.
no images or actual details or anything
point of light blocks after reloading the world are no longer working
Idk about the other ones but i would agree about the end update
i think all of them are in need of some update.
-
the End: pretty obvious, the End, as it is, is boring. I like it being a desolate wasteland, but it needs to be a desolate wasteland that's fun to explore. And especially with the supernovae in VV, the giant shadows that are cast in random directions are even more of a reason for why we need more content in it because that makes for really impressive visuals.
-
oceans: 1.13 was a neat update in terms of making oceans a bit more visually interesting. But that's the thing, they're a bit more visually interesting, but not much more interesting in terms of gameplay. There's really nothing more to do there than there was in 1.8, besides the shipwrecks which are just a free source of good items, and a few new blocks. I wish we had a deep ocean biome which serves as the ocean's deep dark, but also some more regular ocean structures that make use of the fact you can move freely in any direction, more biomes, more mobs, etc.
-
The Nether: i think it's in a decent state as it is, but it does only have 5 biomes and 2 major structures. Adding 1-2 more of each would help make exploring it more interesting, but all the biomes and structures it has right now are good.
-
caves: for something that makes up a lot of your world, and are crucial to the "mine" part of "minecraft", caves right now only have 4 biomes. There's a lot of potential for surface-biome-specific cave biomes (sandstone caves under deserts, stained clay caves under mesas, muddy caves under swamps, icy caves, better underwater caves that make it more worth exploring them, pale caves, etc). This is similar to the nether where they're in a great spot compared to how they were before, but certainly lacking compared to the overworld surface.
-
new dimensions: this would just be fun because of features they might want to add that don't fit any of the current ones, and because they can worry less about balancing things around other parts of the same dimension.
bro's got 4 c&c updates but still ain't enough 💀
jk. I agree with the biome based caves though
we even had ice caves during the early 1.17 previews as a bug
new dimensions would be the interesting thing
but since it was a bedrock bug rather than a java bug, they just fixed it rather than making it a feature
yeah lmfao they did look good though
should have kept it :/
yeah :<
it's only dependent upon the demand and the community usage.
java's debug screen was a mistake but was kept to avoid negativity. They can't repeat the same mistake again with bedrock. (an example)
debug features are meant for devs not for public use.
yeah
Minecraft is doing work a lot different as a game compared to others
which is good
yeah.
i think itd be fun to get new dimensions. If they just keep adding stuff to the current ones, it'll eventually just feel overly crowded with too many biomes and structures. And there's the issue of "but this doesn't really fit in any of the current ones"
there's some great concepts which would fit in Minecraft well, but just wouldn't fit in any current dimension.
also it allows them to add more late game content or more unique challenges. You can't add overly difficult stuff to the overworld surface because a player might spawn there, that's probably why the creaking is so weak (and why i wish it was an island biome instead of a regular biome, since players can't spawn on island biomes i think?)
there was once (and still is) a demand to basically add aether or similar to something like that lol
not as much as the end update but iykyk
yeah i think it'd be fun.
I think new dimensions are something that should be carefully considered as a "does this feel substantially different enough from the existing ones and allow us to do new things with it", to not end up with too many, but they should be added.
this is a similar case to armor/tool sets. We've had the same few armor sets for the longest time. Then they added the turtle helmet, then netherite, and now also copper armor. They added new ones, but they're still always careful to not add too many or to not add one for no reason.
mojang will probably not add aether because it will just count as copying and get called lazy.
instead they would take another kind of approach to try to make something new
something never done before.
I think they should add something along those lines, but still different enough.
yes it will and it should actually
like, the Aether was in a lot of ways a "floating island overworld with slightly different blocks" (in terms of the dimension itself, because there was a lot of unique content in it). That is great and i wish they still could do that, but that's also a very "old Minecraft" style thing, and they've sadly moved away from that style of doing things.
You can make a new sky dimension that feels substantially different from the overworld while still getting the same general vibe


