#General Discussion

1 messages Ā· Page 72 of 1

eternal shoal
#

i know

obsidian lark
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Java does support custom shaders, but the devs don't support it. So you get no support if something goes wrong or the devs change something.

#

It's a similar situation to NBT modification. Almost every bug related to that gets marked as WAI.

rough path
obsidian lark
#

Yeah. It probably just makes things easier for them.

#

The devs have been slowly adding our shader hacks as actual features though.

rough path
rich vault
limber tiger
obsidian lark
#

One is so old that he can't really kill it yet.

rough path
simple steppe
#

sliders šŸ¤·ā€ā™‚ļø

rough path
#

People not getting Koalas joke is so funny to me.

simple steppe
#

mb, didn't read the whole context

rich vault
limber tiger
rich vault
#

Modify inside renderer directory, it can't go in RP

limber tiger
rich vault
#

It will of course, you won't have auto exposure anymore. But you can then return these values as they were before

limber tiger
#

can't edit the json cuz of some permision i don't have apparently

rich vault
#

you can use iobit unlocker to edit these files

zenith aspen
#

b a n a n a

lethal idol
zenith aspen
torn pond
cerulean quarry
#

preview day

#

1.21.120?

torn pond
#

place your bets on whether it's 1.21.120 or 1.21.110!

#

or 1.22 if you believe that'll ever happen

#

maybe they'll throw us off and it's 1.21.130

rough path
#

Its already confirmed .120 will be a thing.

zenith aspen
#

new cycle?

torn pond
#

but yeah i forgot that 120 was confirmed

#

i mean, they COULD still go "actually we didn't like 120, let's skip to 130"

#

but it does mean not 1.22, so anyone who bet on that, better luck next time

undone crane
#

doubt its today bc last preview was pretty big

dawn fable
limber tiger
#

no snapshot sign

rough path
#

Snapshots out.

willow harness
#

yo?

celest sluice
willow harness
#

yo

#

i can't find the snapshot link

fringe island
#

I think the banana is .110

fringe island
fluid wadi
#

Snapshot added the commandBlocksEnabled and pvp gamerules from Bedrock

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And added some other gamerules we don’t have

azure spadeBOT
sleek grail
#

No time on that huh

hasty grotto
#

banana where

fringe island
fringe island
rough path
#

Except Bedrock's all lowercase.

fluid wadi
zenith aspen
#

ba na na joedead

dawn fable
willow harness
#

wha

#

HUH

rough path
limber tiger
#

1.21.110.26 today for sure

heady sable
#

Comma_ND_bl0c0utpUt

rich vault
#

1.21.110.99 when

zenith aspen
#

1.18 when

#

at least 3 words of vv changelog CatCookie

rich vault
#

There might be 3 words in the entire changelog

zenith aspen
undone crane
zealous salmon
#

java's new server management protocol looks very interesting, i wonder if they plan to add something similar to bds lol

white blade
zenith aspen
heady sable
#

New beta on android ut

rich vault
#

New cycle or old cycle?

hoary forge
#

1.21.110.26

half depot
#

Still 110

hoary forge
#

Out on iOS as well, and BDS

limber tiger
#

1.21.120 next week then

sterile flame
#

oh..

#

its small

#

😭 ..

agile matrix
#

but mighty!

sterile flame
#

mighty šŸ¤” how? lol

torn pond
#

Added an option to Hide Sky Flashes in the End when playing with Vibrant Visuals

#

interesting
now let us enable them when playing without VV, like on java :3

sonic musk
sterile flame
#

do people really not like the flash?

torn pond
#

Ladders and Vines can no longer use the Shelf for support (MCPE-225194)
sad

undone crane
sonic musk
torn pond
sterile flame
#

i thought it was cool.. adds more to the ambiance, the end is a bit boring besides the dragon

torn pond
eternal shoal
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but who cares about old graphics?

dusty shale
#

I dont use vv.

sterile flame
#

my issue is that i just don't play survival lol

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i make a world, play for like 20 minutes then close it, to never play again

sonic musk
limber tiger
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.120 next week

zenith aspen
#

biggerdawg_smurk

torn pond
eternal shoal
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oof

torn pond
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which makes no sense

eternal shoal
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i have on pc 28 and it's enough for me

torn pond
#

IT WAS 24 IN THE PREVIEWS

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i don't get why they lowered it to 16 when it ran well at 24

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I wish i could revert XSS VV to how they were in the previews, when they had working reflections and 24 render distance.

sonic musk
torn pond
#

i mean, sure but it still doesn't explain why they reduced it.

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it ran well at 24

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there wasn't a really noticable framerate drop when going from 16 to 24

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if anything, lowering resolution is what actually matters for performance.

sonic musk
#

may be they'll optimize the perf and bring it up (we are not getting it)

torn pond
half depot
#

My thing with vv is that anything past 12 feels pointless

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Here's why

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The shadow range

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It's only 12 chunks

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Anything outside that shadow range doesn't look great

torn pond
fringe island
#

minecraft:embedded_visual and minecraft:flower_pottable aren't they experimental in 1.21.110?

dawn fable
#

I don't think they were when I was testing

fringe island
#

It says in the changelog

dawn fable
#

oh they are
maybe the error messages weren't in the last preview

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I've updated it

quasi wedge
#

This seems like a bug, right?

dawn fable
#

blocks only start falling if the block below them is air

quasi wedge
#

no, there are a number of blocks that falling blocks consider "air" can either pass through and destroy if landed on, or break

tropic chasm
quasi wedge
#

None of the other blocks like this do that

tropic chasm
#

Such as?

quasi wedge
#

Literally every other block that destroys anvils

dawn fable
#

weird that moss is different

quasi wedge
#

okay, so carpets are also bugged

tropic chasm
celest sluice
# quasi wedge

Are you placing the anvil on top of the block directly?

tropic chasm
dawn fable
#

this is like the random blocks that swords can mine faster

quasi wedge
tropic chasm
#

Again, plants

dawn fable
#

big dripleaves are great

tropic chasm
#

More specifically non-replaceable plants

quasi wedge
torn pond
#

anvils are not generally considered to be a species of bug.

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neither are lily pads, those are plants.

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anvils are like, idk, probably fish or something.

quasi wedge
dawn fable
#

minecraft:noise_machine component when?

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i love the sound of anvils being placed

quasi wedge
dawn fable
#

my favourite sound to go to sleep to

quasi wedge
#

spawn offsets were off so it kept spawning the entity inside of the log, which then detected a solid block so it turned back into a block, which detected air...

fluid wadi
fluid wadi
sterile flame
#

got this one saved lol

cloud moon
#

Does anyone know the bonus chest spawning logic in Java edition?

fluid wadi
celest sluice
quasi wedge
#

I tried spawning one an hour ago 😭

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Falling block entity falls at a different speed than normal entities

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It seems wholy unreplicable

limber tiger
cerulean quarry
#

Xbox 360 is master peace, i mean just pre-installed mini games were so much fun

torn pond
#

legacy console editions were so good. They were by far the most polished feeling versions of the game.

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i wish bedrock had built in mini-games, world transferring between platforms, and custom superflats (with a proper UI, unlike java's text box).
and actually looked like legacy console because that version just looked better.

hasty grotto
tribal torrent
#

wow imagine if 4J helped make bedrock

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literally could’ve been the clean cut supreme edition of minecraft

edgy abyss
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but yeah the preinstalled minigames are so awesome

fossil walrus
tribal torrent
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id imagine that it wouldve been ported to pc to replace java

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if it happened and microsoft didn’t influence it much

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vs 4j

edgy abyss
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I miss the old minigames, its a shame they didnt add it as some First party server in the featured tab when it launched

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And today, it could be a nice opportunity to add missing script api features.
Like

  • Being able to use applyImpulse on player for the speed boosts and upstreams
  • Being able to set wether a player is elytra flying (gliding)
    for the glide minigame e.g.
#

And if we can set them to be gliding, then it would be logical to add set fly, crawl, swim as well. But I feel like the devs think we dont need these features, when their own predecessor used these features

dawn fable
#

will manifest v3 be stable in 1.21.110?

white blade
torn pond
#

(Reforj, 4J studios' upcoming game, has 4096x4096 worlds and the entire world is simulated at once without performance issues)

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since i think simulation distance is centered on the player, that's 128 chunks in each direction

rough path
torn pond
#

yeah :<

torn pond
rough path
#

It could have or it could have not.

limber tiger
#

I swear to god Mojang has no control quality over mers

simple steppe
#

me making them without a device that support it in game, lol

edgy abyss
white blade
edgy abyss
#

Oh thats nice. Havent been doing stuff for a couple months now / no time

reef glade
#

end update

simple steppe
#

what if the end update is the end of all updates

reef glade
#

ok damn

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you discovered the matrix

rich vault
#

copper

torn pond
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"copper has been in the game for quite long now"

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no it hasnt!!! :<

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its only been

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4 years :<

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wlel then

edgy abyss
south bay
simple steppe
#

The copper age. huh

tribal torrent
#

hmm since copper came with caves and cliffs

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1.17 was unfinished so copper falls into that

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therefore its now finally finished with this update

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therefore… caves and cliffs part 6

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part 7 if you wanna count bats and pots

torn pond
#

it updates copper and tuff and adds a structure to caves

tribal torrent
#

naw none of it is explicitly part of caves and cliffs

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copper was

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although hmm the copper grate blocks

half depot
tribal torrent
#

goook

marble karma
#

Next Banana New start of new drop maybe?

zenith aspen
#

90%

fluid wadi
torn pond
#

maybe this time they'll add custom superflats !

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(they will, quite rudely, not add custom superflats)

sterile flame
#

they will, just not, add anything lol

dusty shale
#

"better custom superflats"

spring cairn
torn pond
#

any guesses for what we'll see in 1.21.120.20

#

?

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guess as much of the changelog as you can !

white blade
#

"Removed Vibrant Visuals"

austere mirage
rough path
zenith aspen
torn pond
#

mojang should add an air conditioner block

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this block would turn off the biome specific colour grading if you're inside of an air conditioned room.

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or set it to the cold biome one

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if you step outside the air conditioned room it goes back to normal.

glass basin
#

ive noticed that ambient occlusion cant be disabled for any custom blocks, even if it is set to false or 0 in the material instances in the latest preview

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does anyone know how long its been like that

dawn fable
#

oh I noticed that it was enabled for cobwebs

glass basin
#

hmm

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i noticed that all my plant blocks using the cross geometry had it, but then i tested it and it seems like all customs blocks have it no matter what

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even if the geo is smaller than 1x1x1

dawn fable
#

I think they also broke something to do with item entities because they all spawn in the same location with the same rotation now

glass basin
#

thats weird

dawn fable
glass basin
#

now it seems like we cant even disable ambient occlusion at all

fringe island
#

I was wondering when we could create buckets with custom mobs, that would be so cool

fringe island
# rough path We can though.

Why? but how? Like you catch the mob in a bucket and it keeps everything, like what happens with axolotl and fish

#

?

sudden dirge
#

just use itemUseOn event and keep the entity data on the bucket item

fringe island
sudden dirge
#

probably ItemStack.setDynamicProperty

celest sluice
fringe island
fringe island
celest sluice
#

What if you just, don't name the item if the mob has no name tag

fringe island
fringe island
celest sluice
muted widget
#

the structure will of course save and then load all of the mobs that were in the structure

torn pond
#

i wonder if 1.21.120.20 will have anything from the winter drop
like how with the happy ghast drop, we got the locator bar in a preview before the rest of the drop was announced.

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probably won't see any major winter drop features but maybe we could see something small that's part of it.

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unless it's another 1.21.110 preview, in which case i hope we get a way to toggle the shelf item placement. I like the centered items more, but that doesn't mean the bottom placement should be removed, and bedrock doesn't have debug sticks.

elfin flower
#

So apparently something broke or atleast in my end.

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somehow there's a treatment thing that crashes my game when i use my custom player animation controller for whatever reason

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it used to work on latest stable but i haven't logged in my game for quite a while, maybe a week or so.

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then suddenly it just crashes while loading screen and later that day i found out that deleting certain modified player files just, fixes it.

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then I've logged to other servers and they're having some animation issues like, not actually running or whatsoever even though it supposed to.

fringe island
fringe island
muted widget
fringe island
dusty shale
fringe island
dusty shale
#

that issue would just ruin it

fringe island
# dusty shale I wouldnt use it then

It's a relatively rare case to happen, and I think it's a bit difficult for one of the players to discover this, and also I don't know any other way to store a mob in a bucket and save all the data just like vanilla

dusty shale
fringe island
#

My idea was to keep even the item renaming if the mob is named as it happens in vanilla, but since translation keys defined as name from script are not translated in the inventory I ended up abandoning this idea.

celest sluice
fringe island
dusty shale
celest sluice
#

Vlad?

celest sluice
#

I was thinking of another "Vlad"

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šŸ˜…

dusty shale
#

hahaha

fringe island
dusty shale
#

well we are getting flower pot support

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I can't see why we couldnt get what you want some day

fringe island
celest sluice
fringe island
muted widget
fringe island
muted widget
fringe island
dusty shale
#

DALV180

muted widget
#

muhahahaha

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063dalV

dusty shale
#

why are you laughing evil-ly

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im starting to think you are the evil one

muted widget
#

because

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mountains

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that’s the reason

dusty shale
#

wha

muted widget
#

i know i sometimes make -10 sense

dusty shale
#

negative sense...

muted widget
#

negative creep

#

i like this song

#

it’s a nirvana song

dusty shale
#

meaning if you made sense, it'll take longer to make actual sense.

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because you are in sense debt

muted widget
#

yeah

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big bid debt

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but actually, i’m in the mountains right now

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on the west of my country

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Vlad…

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wrong chat…

dusty shale
#

you sure this isnt a metaphor for being high

muted widget
#

on water

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drunk too much water

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imma waterholic

dusty shale
#

that would make you drunk, not high

muted widget
#

so..

dusty shale
#

right idk why im trying to make sense out of this

muted widget
#

Void

dusty shale
#

meaning your debt is becoming more and more

muted widget
#

I NEED MORE DEBT

#

šŸ’ø

dusty shale
#

said by no college student ever

muted widget
#

i didn’t go to college by the way

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but if i would, today, the second year of college would start for me

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damn

dusty shale
#

neither did I

muted widget
#

its already September second

muted widget
fringe island
dusty shale
#

also this isnt about minecraft updates anymore

rough path
muted widget
#

it’s is

rough path
#

But you know what has debt? The Bedrock codebase.

muted widget
#

let me find a hint to the end update real quick

dusty shale
muted widget
rough path
#

I wonder if the old devs tell the new devs about HCF like a horror story.

muted widget
muted widget
#

see? end update confirmed

dusty shale
#

smokeystack, vlad is spamming me

#

ban them please thank you

muted widget
dusty shale
#

lies

muted widget
#

i just proved it

dusty shale
#

false

muted widget
#

|| true

dusty shale
muted widget
#

that it’s 12AM in where you live?

dusty shale
#

no

#

im EST

muted widget
#

or wait

#

5PM

#

you’re in the past, you’re still in september first

rough path
#

Preview likely Wednesday me thinks.

muted widget
#

i’m so jealous of you

rough path
#

If there is one this week.

muted widget
#

i wonder when 1.21.110 will come out

dusty shale
#

someday

fringe island
muted widget
#

they stated somewhere that’s it’ll release at the end of the year

rough path
#

Whenever 1.21.120.22 preview is.

dusty shale
#

vlad's not in the marketplace

muted widget
dusty shale
#

oh

muted widget
#

stanko studio is my studio out of marketplace

#

my team’s studio

dusty shale
#

who do you work for

muted widget
#

maybe i am, i don’t know honestly

dusty shale
#

why not?

muted widget
dusty shale
#

is that a thing

muted widget
#

maybe, again, i don’t know

#

does someone here knows if i’m allowed to share it

#

or maybe Void, you know

rough path
#

I'd appreciate if y'all moved to #off-topic

muted widget
#

Void, let’s go

#

until my phone dies

dusty shale
#

vlad just dm me lol

muted widget
#

right

fringe island
#

I hope tomorrow it starts at 1.21.120

rough path
#

Likely Wednesday.

fringe island
# rough path Likely Wednesday.

I don't know, we'll see, I don't know why I'm excited since I need time to finish updating the addon that I work to 1.21.110 lol

fossil walrus
#

i hope next preview has more jigsaw stuff

#

we have been lacking on it in the last few

rough path
#

šŸ„€ Ngl, they need to add a gurantee certain pieces will generate aside the starting piece feature.

fossil walrus
rough path
fluid wadi
fringe island
obsidian lark
#

We don't get breaks in the US.

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Mojang Stockholm definitely takes a lot of breaks though. They actually have a healthy work environment over there.

rough path
obsidian lark
#

I'd be surprised if they do.

fossil walrus
fluid wadi
# obsidian lark We don't get breaks in the US.

I live here. I usually have massive amounts of traffic in my drive to a place where I volunteer, but today I did not. It’s a federal holiday, and there are a lot less people working. It might not be true for every job, but it definitely is for many.

I don’t want to discuss it more, but any more discussion would be #off-topic .

manic tinsel
zenith aspen
#

apple daybao_act_special

rich vault
#

Delayed preview day

charred ocean
fossil walrus
rich vault
#

To clarify idk for certain if it will be delayed or not, but some people here provided compelling arguments for why it could be delayed

austere mirage
rough path
cloud moon
#

So wait when did they change it so to give yourself a custom skull in 1.8 - 1.12 you have to put the users uuid and some long ass url

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And why

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Putting just the username have some security vulnerability?

zenith aspen
#

snapshot out

fringe island
zenith aspen
#

yea another one

torn pond
zenith aspen
#

mannequin update frfr

dusty shale
#

thats kinda cool actually

rough path
#

Simulated Players, Java

shadow mason
#

Isnt today preview day

dusty shale
#

smokey thinks itll be tomorrow instead

reef glade
#

whaT

#

what can a manequin do

dusty shale
#

nothing

reef glade
#

don't tell me you can sleep with it

dusty shale
#

reminder that this is a kid's game

#

mostly

celest sluice
reef glade
#

:<

dusty shale
#

lol

shadow mason
rough path
#

Yesterday was labour day.

shadow mason
#

Today might be stable

shadow mason
dusty shale
#

hotfix in bound

sleek grail
zenith aspen
#

bananashot catto_cry

rough path
dusty shale
#

cant wait

shadow mason
#

But we'll probably see stable next week

rough path
#

Stable is usually the week of a .22 preview.

#

Have we really forgotten the release schedules now?

fringe island
sleek grail
zenith aspen
reef glade
#

Imma add this compoenent to mannequins when it gets added

rough path
#

Mannequins aren't getting added to Bedrock.

torn pond
#

bedrock doesn't do this right?

rough path
#

We already have simulated players.

reef glade
torn pond
#

i'm pretty sure the end flashes are unaffected by dragon fog on bedrock

manic tinsel
dawn fable
reef glade
#

oo

#

wait can we edit simulated player entity file

dawn fable
#

it's a player entity

rough path
#

The biggest downside to anything Bedrock is less command accessible.

#

But that's a price I'm willing to pay.

dawn fable
#

I find it weird how java seems to have all of these safety concerns that bedrock doesn't

torn pond
#

I wonder if they'll include that in the update on bedrock or just save it for 1.21.120
or just not do it at all like the redstone torch change

manic tinsel
rough path
charred ocean
torn pond
#

NPC moment

charred ocean
#

well this was unexpected

torn pond
#

java now has sackbots

charred ocean
#

i do expect this to come to bedrock as well since yes it is basically npc

manic tinsel
torn pond
#

sackbot moment

manic tinsel
dawn fable
#

we can just add the npc component to the player

torn pond
#

i just want player heads on bedrock.

charred ocean
#

True

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i agree to this

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better but i think java mannequins are efficient in a way

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you could basically just summon them to use them

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what's the best solution? Add both. Everyone is satisfied ezz

rough path
#

That is so redundant.

dawn fable
charred ocean
#

i mean we already have NPCs so i think it won't matter much lol

#

probably just add skins for the NPC

dawn fable
#

although classic skin support would be nice for PlayerSkinData

manic tinsel
#

I mean in a world of custom entities the mannequin is weak

prisma niche
dusty shale
dawn fable
#

we can
getPlayerSkin

charred ocean
#

now give party rawr

dusty shale
prisma niche
#

Can anyone link the snapshot changelog?

prisma niche
#

Thank you!!

manic tinsel
#

No worries!

prisma niche
#

Solid snapshot

zealous salmon
#

Mannequins were half expected with the recent changes they've been making to skins tbh

#

Does java have full custom entity support like bedrock?

charred ocean
#

seems solid enough

rough path
#

Fake friend, when's your bday Poggy?

prisma niche
#

Tomorrow

rough path
prisma niche
#

September third. Hitting the big 21 heyyy

prisma niche
#

I'm turning 9+10 tomorrow trol

rough path
#

Ok unc.

celest sluice
zealous salmon
#

Mannequins always show an "NPC" text where a Player's below_score score would show
Just noticed this lol.. seems rather silly? especially if there's no way to change that

dawn fable
celest sluice
#

It would be great if imported skins can sync

zealous salmon
#

is this conversation about bedrock skins

toxic stone
#

hi

celest sluice
zealous salmon
#

i see

#

it's a big shame the bedrock apis dont support imported skins

#

i kinda see why they don't, but at the same time it sucks

rough path
zealous salmon
#

they're rendering these skins in uis (which i dont think java does) so they either need extremely good image detection or they just dont allow allow it which they currently do

zealous salmon
dawn fable
rough path
#

Oh forwarding is a thing now!

zealous salmon
dusty shale
#

for awhile I think

rough path
#

The other link I will not forward due to not being able to forward context.

zealous salmon
# rough path

Is that really a valid concern..? Can't servers already "impersonate" players?

dusty shale
celest sluice
rough path
zealous salmon
#

ah right yeah i guess that makes sense

rough path
#

Which slicedlime did bring up, the context being "Impersonation is a non-issue"

zealous salmon
#

yeah valid

rough path
#

I forget forwarding is a thing.

#

I dont really like screenshotting devs anymore.

zealous salmon
austere mirage
#

so no preview ?

rough path
#

Like I said, Labour Day yesterday.

prisma niche
#

Now how neat is that. Preview on my birthday. Mint!

zenith aspen
#

bananashot tomorrowšŸ’–

torn pond
#

i can't believe it

#

they added Herobrine

prisma niche
#

Yooo

zenith aspen
fringe island
#

But will there be bananas this week?

prisma niche
#

Hopefully!

rich vault
#

If only there was somebody in a position to officially confirm or deny the so called "delayed preview" šŸ˜”

prisma niche
#

I mean it'd be cool if the preview is on my birthday

charred ocean
#

just delayed

charred ocean
#

and a hotfix on birthday

#

i will have something dropped off in the DMs on your birthday. until then. See ya :D

#

gn people

#

have a good day/night ahead

rich vault
#

Actually if it is getting delayed, why didn't java snapshot get delayed as well 🧐

quasi wedge
rich vault
#

EU W

zenith aspen
#

deferred preview

torn pond
#

Time to see who you REALLY are, Poggy

#

Covid Steve?!

plush wedge
fossil walrus
reef glade
#

thank you btw
i searched bad apple and got a banger song

fossil walrus
#

Yeah it’s a meme where if a thing can do something then it will be made to play bad apple

#

It happens a lot in Minecraft

#

It’s been done on signs

#

It’s been done on that new server feature on Java I can’t remember the name of

#

It’s been done on copper bulbs and etc

prisma niche
prisma niche
torn pond
prisma niche
torn pond
#

this is a very fun feature

#

i wish we had it on bedrock :<

#

same with custom player heads

prisma niche
# torn pond

I do wonder, does it update when I change my skin?

torn pond
prisma niche
#

Changed my skin!

#

Maybe if you reload the world it will?

torn pond
#

still the old one for now

#

i'll try reloading the world, sure

#

i was curious if it'd be the new one when i placed a new poggy

#

it isn't

#

still this one after reloading world

#

maybe it takes a bit longer to update

prisma niche
#

Curious

torn pond
# prisma niche Curious

i wonder how it'd work if you actually joined the game, since then it has to load your current skin

#

but that's not a thing on java :<

prisma niche
#

Yeah-

torn pond
#

i'll try a new world

#

still old skin

#

i'll close and reopen minecraft i guess maybe that'll do something

#

o new snapshot

#

@prisma niche

#

new skin

#

i reloaded the game and a new snapshot released as i did that.

#

so this is in the new snapshot

prisma niche
#

Hell yeah!

torn pond
#

the one in the first world is also updated

plush wedge
#

You can make mannequins (and player heads) either dynamic or static.
Dynamic ones are tied to a name/UUID, and they look up that player's current skin every time the game is loaded.
Static ones are tied to a specific skin, and always look like that skin.

torn pond
#

how :<

#

can we have 1 of classic poggy and 1 of modern poggy

plush wedge
#

You can take a static snapshot of a player's current skin with /fetchprofile

torn pond
rough path
#

Anyone have the bug report where custom blocks intersecting with vanilla full blocks it becomes darkened?

reef glade
#

Doesnt quazchick

#

I saw a custom cobweb block darkening bug from him, wondering has he reported

simple steppe
dawn fable
#

Cobwebs seem to use the same rendering system as custom blocks so it affects them too
It's weird

#

I haven't reported anything yet

hoary forge
elfin flower
#

wild harlow spotted (i like this new snapshot ngl)

fossil walrus
#

My skin will be used to fake creepy pastas lol

||DarkEclipse3695||

marble karma
#

Seems like some cool stuff bedrock will once again not get

fringe island
rough path
#

https://youtu.be/0NtXLTHNvrs?t=660

TL;DR, Mojang referred to Tricky Trials as a Drop, Toycat is claiming they're retroactively calling it a Drop like they did with Bats and Pots. Thoughts?

sorry for the late upload haha.

Follow my Twitter for video updates and early news! → http://twitter.com/ibxtoycat
Become a Channel Member to access exclusive videos & community posts, special emojis to use in the comments or live chat, as well as a unique badge next to your name! → https://www.youtube.com/@toycat/membership

Minecraft Bedr...

ā–¶ Play video
tribal torrent
#

update is probably the old term now, only really meaning larger major loads of content

#

the drop term graduates from the size standard update instated, being able to maintain or in/decrease scale

tropic chasm
#

Mannequins are great, though, why force the NBT tag? I believe that you can modify the translate key to "remove" it, but there should be a way to do it with NBT just like textures and such..

#

Kinda reminds me of those messages that appeared in "chat" at old Minecraft Legacy edition versions when hitting the mob cap lol

#

Like, okay, I know is an NPC 😭

rough path
tropic chasm
#

That kind of feels like a lame excuse

rough path
#

It really isn't.

#

Especially for a company their size and reach.

tropic chasm
#

I feel like if I download a map I shouldn't think im playing with the creators of Minecraft when I see a mannequin named the same as some of the creators lol

#

I guess this only applies to multiplayer.

#

If it was really that important, just make the tag appear on multiplayer. That would be something

#

Feels very similar to the case I mentioned. I don't need to be told placing many entities will lag the game. I don't need to be told that people can fake being other people. I understand the game is dedicated to kids, but this far?

rough path
#

That's not comparable at all.

#

Impersonation can get you in legal trouble.

tropic chasm
#

I don't think forcing the NPC tag will help at all anyway. But I stick to my point, I don't need to be told that people can fake other people and that it can get you in legal trouble.

#

And it takes like 7 blocks to make the whole thing pointless

rough path
#

It can get Mojang into legal trouble.

rough path
tropic chasm
#

I guess is all because mojang

#

If an addon dev does it the problem goes to the addon dev

rough path
#

Minecraft can't be all, "make cool thing please", they have compliances they need to follow. Chat Reporting is a prime example of that.

tropic chasm
#

Well guess what, anyone can impersonate people still by simply going like 7 blocks far no?

#

I understand the situation better now, but I'm not entirely sure how forcing the tag solves the problem

rough path
tropic chasm
#

from where are these messages lol

#

Hm, I wonder

#

If the distance-based tag is a safe middle ground..

#

Can't java people maybe get a game setting to enable and disable NPC tags in the client side?

rough path
tropic chasm
#

Okay

#

That's good

#

I was 7 years late to the convo šŸ˜”

zenith aspen
lethal idol
tropic coral
#

Has anyone noticed that when you place a slab in another slab to make a full block it makes a creaking sound

#

I don't think that is the right sound

plush wedge
hoary forge
#

Pretty sure you can still get player skulls and it’d work fine in 1.8—1.12

/give @s skull 1 3 {SkullOwner:"xKingDark"}
#

When you have to input the Base64 encoded URL it’d be when the skin isn’t assigned to a profile so you can still get it in game

cloud moon
#

Wait wdym by assigned to a profile

zenith aspen
#

GoldenBananaDay
CatBananaParty CatBananaParty CatBananaParty

hoary forge
#

You won’t be able to get it using their username

torn pond
#

The Double Poggyā„¢

charred geode
#

So, are we having a preview today?

rough path
#

Likely, not confirmed.

sterile flame
#

How often are updates and on what days?

#

Or at least roughly?

manic tinsel
#

Tuesday is Preview day but it was a holiday on Monday in the US which tends to bump the preview by a day to Wednesday

sterile flame
#

Is that every week we see an update or every two weeks?

#

I kind of just got that answer myself from looking at the dates.. should have done that first lmao.. I appreciate the info though. Thank you

azure spadeBOT
rough path
#

Hear me out...mob spawning experiments.

torn pond
#

mobs no longer spawn.

marble karma
#

Hear me out

#

Redstone Reciever component

rough path
#

Custom Component!

marble karma
#

Also maybe fixing that block update bug

#

Custom block update component bug

fringe island
#

This bug only happens when changing the block state

inner ivy
#

air tag

marble karma
#

Watch this shit be 2 bug fixes

sterile flame
undone crane
#

wasnt that last preview already?

sterile flame
#

oh yeah true i guess. wasn't much lol

#

though it was a world fix for pack downloading instead of realms

#

still one crash and one graphical though šŸ˜† (plus changes for shelves and copper golems šŸ¤·ā€ā™‚ļø) now we just wait for hopefully todays update

quasi wedge
limber tiger
zenith aspen
#

hoping for at least 3 words of graphical changelog

rich vault
#

At least 3 paragraphs

lethal idol
#

make the entire changelog about vv

zenith aspen
limber tiger
#

And I pray for MCPE-169754 being fixed

sterile flame
#

what's the bug/issue?

onyx gulchBOT
sterile flame
#

oh so this happens with vanilla items? that's strange for sure

#

2 years ago this bug was mentioned too 😭

#

honestly, it would be nice if we could pass through specific types for these like ["head", "tool", "item", "custom"] and it just use preset animations to display it correctly

zenith aspen
upbeat surge
#

hey frens
any news about preview?

rough path
#

Nope.

limber tiger
#

Delayed

undone crane
#

Where u got that info from?

sterile flame
#

not delayed.. previews drop anywhere between now and the next 15 minutes lol give them a chance if there is one

hoary forge
#

BDS for 1.21.120.20 already out!

zenith aspen
#

oh new cycleā¤ļø

undone crane
#

thart version number just seems absurd

hoary forge
#

It does seem a bit odd

#

and I do wonder for how long it'll go

undone crane
#

imagine we get 1.21.1000 in like 9 years

manic tinsel
#

It reminds me of the good old days

torn pond
hoary forge
#

Bedrock Dedicated Server

torn pond
#

a

#

should have guessed

#

its still funny to me that its Window.

prisma niche
#

New cycle on the day of my birth 21 years ago. Wild.

torn pond
#

one window.

#

happy birthday poggy !

torn pond
manic tinsel
#

Look at that format number

#

10/10

zenith aspen
#

happy birthday poggy!

sterile flame
#

can't wait for version 1.21.492.58

muted widget
#

happy birthday poggy

manic tinsel
muted widget
#

absolute goat

quasi wedge
#

can't you guys just wait for the bot

sterile flame
#

no lol 🤣

hoary forge
#

Nah leave them be

sterile flame
#

we need it now!!

rich vault
#

Added 21 new Molang expressions:
The what :0

hoary forge
#

AYO

prisma niche
muted widget
#

Custom blocks using a non-opaque render_method in the minecraft:material_instances component that are placed above water will no longer incorrectly cull the top face of the water block

FINALLY

undone crane
zenith aspen
#

yayy finally vv changelog lol

hoary forge
#

@agile matrix YOURE AWESOME

sterile flame
#

oh this is nice

quasi wedge
# undone crane yipee

Welp I'm happy now. I no longer need to update my add-on that is permanently using beta features everytime a new minecraft update comes out

agile matrix
# hoary forge <@168052755556990996> YOURE AWESOME

I want you to know that I died on this hill like 3 years ago saying we'd never support this and recently my body finally rolled to the bottom and I gave up the fight lol. It's just too useful to not allow. A few years late probably.

rough path
rich vault
#

Wrong channel, mb

willow sequoia
cloud moon
#

Is it a problem with optifine?

hoary forge
#

I can give optifine a shot

fossil walrus
#

Bad apple on mannequins

spring veldt
#

1.21.110 will release September 16th. Hear me out. The sinusoidal regression where š“ is the third number in a version number and š“Ž is the number of days from the last preview of a game drop to the full release, with the dataset of all game drops (versions after 1.21.30) is š“Ž = 3.59455 Ɨ sin(0.139933š“ - 2.31263) + 18.44466. At the š“ value of 110 the š“Ž value is 20.21081. The final 1.21.110 preview released August 26th. Rounding 20.21081 to the nearest whole number would result in 20, and twenty days after August 26th is September 15th. But that's a Monday, so we round to the nearest Tuesday, which is September 16th.

rough path
#

What.

#

Bro doing all this math to not figure out it's the week of a .22 preview.

spring veldt
hushed kite
#

speaking of which, does anyone have a rough idea of when 1.21.120 might come out? maybe in october?

rough path
#

Already waiting for .120. But yeah.

hushed kite
#

i need those new math.* functions in molang xD

rough path
#

Fair enough.

quasi wedge
#

I need the new manifest thing so I can disappear for several months and not have to update my add-on

cerulean quarry
sleek grail
rough path
sterile flame
#

so have they just renamed /server to /server-bindings or what?

#

it just looks like the bindings contains everything server had

rough path
sterile flame
#

oh what mammerla said?

limber tiger
#

here are all textures from bedrock that are inconsistent with java

fossil walrus
rough path
#

With Java shipping it out yesterday and we entering .120, its sad that Bedrock missed the window.

fossil walrus
#

I mean, textures are identical across versions (supposed to be) I’m not sure why they can’t just make one texture and send it to both versions like they seem to do with structure pieces

fossil walrus
#

I think trial chambers are

#

Why else would the bedrock files be stored as nbt if they weren’t porting them

rough path
fossil walrus
#

Unless there is a difference between the nbt files

fossil walrus
rough path
fossil walrus
#

Oh

#

That’s goofy

#

Well I could fix that if I cared enough

torn pond
#

something broke for me and now i can't install packs to preview anymore. :<

#

like i click the file, but nothing happens in minecraft.

torn pond
#

wait no, the UI for it is just missing. It worked yesterday, then i tried to import a pack that i still don't get why but it didn't work, and then the UI just went missing :(

torn pond
#

???????? and the UI returned out of nowhere

zenith aspen
elfin flower
#

this feels like a windows moment rather than bugrock moment not gonna lie.

torn pond
#

it worked fine on regular minecraft in that time

#

this is very much a bugrock moment.

elfin flower
#

tbh i do have file not properly importing via file picker, drag to the window or just launch the format especially on UWP apps.

#

so i don't know if this is a windows thing or bugrock thing.

#

if it suddenly working out of nowhere then it's probably that.

torn pond
#

no like, it turns out the file was actually importing.

#

but bedrock didn't give me the UI for it

#

no pop-up saying "hai your file is here :3"

elfin flower
#

oh, that's normal.

torn pond
#

why :<

#

the notification was there one time, then gone for the next like 5 imports, and then it returned suddenly.

elfin flower
#

they never have a progress bar thing in the first place, so you gotta wait until the notification says that the file is successfully imported.

torn pond
#

no, that notification was just missing for 5 imports.

elfin flower
#

yeah they have queue for it.

#

i have that issue on a phone before to the point i'd just drag it to the game's folder rather than letting the game do it itself.

torn pond
#

i mean like

  • i open minecraft
  • i click file
  • i see file is imported and even load the world with that texture pack
#

and no notification ever appeared.

#

then i delete that file because i want to see something different, so i edit the texture pack, re-mcpack it, import it

#

and this time the notification works !

#

:<

elfin flower
#

i guess the game is still thinking that the file is currently still importing.

#

they have queue, so they'll not do anything until the current one is finished.

torn pond
#

but it's supposed to give you a "importing file" notification, no? i thought it gave you one on import start and on import end.

#

the thing i was trying to do is use the 1.21.120.20 local_lighting/local_lighting.json thing

#

it didnt work.

#

:<

elfin flower
#

it could be a bad .zip format tbh but the way it works is still kinda wonky anyways

#

i suppose it's not bugrock moment but rather a weird design flaw.

torn pond
elfin flower
#

yeah it just does that casually if you kept slamming to it.

#

i still have this issue where the game thinks that I'm trying to import things even though i did not ask it to, happens everytime i launch the game.

#

it just being like that until i clear it's cache.

torn pond
#

i cleared the download cache and it still was doing that.

elfin flower
#

unfortunately i still have another different issue where importing custom skin via file picker somehow the game thinks it's not valid for whatever reason, so I'll have to go over with my own skin packs instead.

elfin flower
limber tiger
limber tiger
#

mojang should definitely add a toggle for vignette

elfin flower
#

they should definitely add a toggle for blocks except ores

#

so we can see where the ores at.

simple steppe
#

Not a bad idea

limber tiger
#

TIL that copper chest even in their oxided versions still connect to each other to create a double chest

#

so you a oxidized chest is placed next to a copper chest, they both connect

#

which is bad

#

even weird

charred ocean
#

has anyone tried bare bones + vv?

tribal torrent
#

yes but there’s many ways to try it now

#

base textures, official bare bones pbr, generated pack, etc

charred ocean
elfin flower
charred ocean
reef glade
#

what preview got the most banana šŸŒ :P

elfin flower
charred ocean
#

the guy doing big work

#

free servers for everyone!!!

random ivy
#

can the waxed copper double chest be given another texture?

random ivy
#

trying to make my resource pack updated where all the new copper blocks have a waxed border when placed

#

thats why

random ivy
charred ocean
#

yeah you definitely can

random ivy
#

would it be under the entity file and named the waxed double chest

#

i say that because there is no waxed double copper chest texture in the folders

random ivy
tribal walrus
#

do entities flicker for anyone else randomly

random karma
#

yes

#

Has been a problem since VV

charred ocean
#

I got a ghost pong

fringe island
#

This is a really bad bug

rough path
#

I just realised this, very interesting.

quasi wedge
#

You cannot use my add-on, you do not have the dedotated wam

rough path
#

Ohhh that explains the new thing in the latest preview I think.

rich vault
worldly jackal
willow harness
rough path
worldly jackal
rough path
#

It allows for pack settings.

willow harness
#

As in switching between subpacks of an addon?

willow harness
#

Oh

rough path
#

I've posted various videos and messages in #1019665690233405500 .

#

#1397250756624650250 message

willow harness
#

Ty :D

rough path
#

#1384928499717902378 message

fringe island
#

Banana tomorrow

marble karma
fringe island
obsidian lark
#

Hopefully they revert that change where entities become transparent. It's still bugging me.

fluid wadi
latent vault
#

hoping for more scripting stuff

latent vault
#

i wonder what stuff we will have in latest banana

tribal torrent
#

sniffs

#

another banana approaches within 33% of one day

torn pond
latent vault
#

and im really hoping for entityHurt beforeEvents

torn pond
#

besides static_light, i just want Series S reflection fix, classic texture pack creeper fix, and custom superflats, but those 3 seem far less likely.

rough path
#

I believe in Mob Spawning parity!

sleek grail
#

Still waiting for voxel shapes

white fractal
#

still waiting for ore ui being customizable, current iteration feels so cringy

rough path
#

I quite like it.

limber tiger
#

Still waiting for hd items for being fixed

rough path
#

Yeah that needs to be fixed.

rough path
#

Yes, we need that.

celest sluice
rough path
#

Yes, we need that.

#

We need tags!

#

So I can easily filter.

fringe island
muted widget
zenith aspen
#

I hope we can see at least 3 words of the vv changelog while I'm sleeping

undone crane
#

removed vibrant visuals

zenith aspen
#

Fixed A's B-ing

zenith aspen
#

Removed shadowsclueless

eternal shoal
zenith aspen
#

same

rough path
eternal shoal
#

i want something better

torn pond
#

there's no point, so why is there a point light?

eternal shoal
#

vanilla colored light

torn pond
#

well, depending on how that works.

eternal shoal
#

i hope that it will be vanilla colored light

zenith aspen
eternal shoal
torn pond
#

the thing is, what if i want a block that has both point light AND vanilla colored light?

eternal shoal
#

i also try to manifest that

tropic chasm
#

Trust in the force

torn pond
#

especially since, no matter what, i think point lights should remian optional, but if other forms of colored light are more optimized then they should at most be separate from point light options even if they're still optional.

rough path
#

Hear me out.

#

VV files can read molang to utilise manifest v3.

#

Manifest that.

torn pond
#

i don't trust manifest v3, it has a 3 in the name.

#

and we all know nothing with a 3 ever happens.

#

there's a reason there's no Portal 3, Half Life 3, Battlefront 3

#

because 3 isn't real.

#

made up number to fill the unexplainable gap between 2 and 4.

eternal shoal
prisma niche
#

Hear me out. preview today.

azure spadeBOT