#General Discussion
1 messages Ā· Page 72 of 1
Java does support custom shaders, but the devs don't support it. So you get no support if something goes wrong or the devs change something.
It's a similar situation to NBT modification. Almost every bug related to that gets marked as WAI.
So not really official support then.
Yeah. It probably just makes things easier for them.
The devs have been slowly adding our shader hacks as actual features though.
Ive seen Boq rant about your hacks in MCC from time to time.
By modifying files in the internal renderer folder you can #1182091012177399809 message
Thank you so much
does that mean I have to change that here
That happened recently too. He didn't like our ways of getting the system time.
One is so old that he can't really kill it yet.
I saw that convo, both sides have a good point.
sliders š¤·āāļø
People not getting Koalas joke is so funny to me.
mb, didn't read the whole context
Try tone_mapping.json
do you have to put it in a RP or just modify inside of mcbe file
Modify inside renderer directory, it can't go in RP
and it won't cause any issue with MC?
It will of course, you won't have auto exposure anymore. But you can then return these values as they were before
can't edit the json cuz of some permision i don't have apparently
you can use iobit unlocker to edit these files
b a n a n a


place your bets on whether it's 1.21.120 or 1.21.110!
or 1.22 if you believe that'll ever happen
maybe they'll throw us off and it's 1.21.130
Its already confirmed .120 will be a thing.
new cycle?
is it confirmed it's today, or is at least that part still something we can bet on, between 110 and 120
but yeah i forgot that 120 was confirmed
i mean, they COULD still go "actually we didn't like 120, let's skip to 130"
but it does mean not 1.22, so anyone who bet on that, better luck next time
doubt its today bc last preview was pretty big
I wouldn't usually make a feedback post for a json format I don't like but this one actually has issues https://discord.com/channels/1138536747932864532/1409891639555788800
no snapshot sign
Snapshots out.
yo?
yo
I think the banana is .110
Yes, support for molang would be great, but not just for that component, but for all components that require items.
Snapshot added the commandBlocksEnabled and pvp gamerules from Bedrock
And added some other gamerules we donāt have
Ladies and Gentlemen, it is with great honour to announce that it might be preview day
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
No time on that huh
banana where
Yes, when both editions will receive the same game rules
Lol java is enableCommandBlocks and bedrock is commandBlocksEnabled
Except Bedrock's all lowercase.
Donāt you love when they add something to one version from the other and create parity issues when doing so? /s
ba na na 
bedrock lets you choose
Yeah that's a war crime.
1.21.110.26 today for sure
Comma_ND_bl0c0utpUt
1.21.110.99 when
There might be 3 words in the entire changelog

removed vibrant visuals
java's new server management protocol looks very interesting, i wonder if they plan to add something similar to bds lol
,_nD_š« ouTPut

New beta on android ut
New cycle or old cycle?
1.21.110.26
Still 110
Out on iOS as well, and BDS
1.21.120 next week then
but mighty!
mighty š¤ how? lol
Added an option to Hide Sky Flashes in the End when playing with Vibrant Visuals
interesting
now let us enable them when playing without VV, like on java :3
Added an option to Hide Sky Flashes in the End when playing with Vibrant Visuals
I LOVE YOU GUYS FOR TIS
do people really not like the flash?
Ladders and Vines can no longer use the Shelf for support (MCPE-225194)
sad
it was pretty annoying imo
why?
i do it's just annoying when you play survival tho
i like it. It's my favorite part of VV, other than the fact that it's not bright enough now like it was in some early previews.
i thought it was cool.. adds more to the ambiance, the end is a bit boring besides the dragon
because i want them to be there all the time :3
but who cares about old graphics?
I dont use vv.
my issue is that i just don't play survival lol
i make a world, play for like 20 minutes then close it, to never play again
fabulous parity when
.120 next week
bigger
wlel, i like having a normal render distance and VV cuts it down from 32 to 16 on XSS, for some reason :<
oof
which makes no sense
i have on pc 28 and it's enough for me
IT WAS 24 IN THE PREVIEWS
i don't get why they lowered it to 16 when it ran well at 24
I wish i could revert XSS VV to how they were in the previews, when they had working reflections and 24 render distance.
might be a mistake that it was 24 in the first place
i mean, sure but it still doesn't explain why they reduced it.
it ran well at 24
there wasn't a really noticable framerate drop when going from 16 to 24
if anything, lowering resolution is what actually matters for performance.
may be they'll optimize the perf and bring it up (we are not getting it)
they still haven't even fixed the reflections
My thing with vv is that anything past 12 feels pointless
Here's why
The shadow range
It's only 12 chunks
Anything outside that shadow range doesn't look great
they should increase that too
minecraft:embedded_visual and minecraft:flower_pottable aren't they experimental in 1.21.110?
Not afaik.
It didnt say.
I don't think they were when I was testing
It says in the changelog
Hopefully
This seems like a bug, right?
blocks only start falling if the block below them is air
no, there are a number of blocks that falling blocks consider "air" can either pass through and destroy if landed on, or break
No
None of the other blocks like this do that
Such as?
okay, so carpets are also bugged
The game has mixed logics for plants.
Are you placing the anvil on top of the block directly?
this is like the random blocks that swords can mine faster
Again, plants
big dripleaves are great
More specifically non-replaceable plants
actually, it's a fungi š
no that's an anvil.
anvils are not generally considered to be a species of bug.
neither are lily pads, those are plants.
anvils are like, idk, probably fish or something.
yeah that sucks, there's no way I can replicate that behavior
Hey everyone,
Nothing important here, I thought this was funny. 1.5.2 is coming soon.
my favourite sound to go to sleep to
spawn offsets were off so it kept spawning the entity inside of the log, which then detected a solid block so it turned back into a block, which detected air...
Actually the singular of fungi is fungusš
Itās not a bug, itās a feature!
Does anyone know the bonus chest spawning logic in Java edition?
And now I have it saved
minecraft:falling_block component unironically
I tried spawning one an hour ago š
Falling block entity falls at a different speed than normal entities
It seems wholy unreplicable
Xbox 360 is master peace, i mean just pre-installed mini games were so much fun
legacy console editions were so good. They were by far the most polished feeling versions of the game.
i wish bedrock had built in mini-games, world transferring between platforms, and custom superflats (with a proper UI, unlike java's text box).
and actually looked like legacy console because that version just looked better.
where is this from?
wow imagine if 4J helped make bedrock
literally couldāve been the clean cut supreme edition of minecraft
masterpiece*
but yeah the preinstalled minigames are so awesome
Minecraft: The best edition
id imagine that it wouldve been ported to pc to replace java
if it happened and microsoft didnāt influence it much
vs 4j
it wouldnt have replaced java, very likely.
I miss the old minigames, its a shame they didnt add it as some First party server in the featured tab when it launched
And today, it could be a nice opportunity to add missing script api features.
Like
- Being able to use applyImpulse on player for the speed boosts and upstreams
- Being able to set wether a player is elytra flying (gliding)
for the glide minigame e.g.
And if we can set them to be gliding, then it would be logical to add set fly, crawl, swim as well. But I feel like the devs think we dont need these features, when their own predecessor used these features
will manifest v3 be stable in 1.21.110?
applyImpulse works on players btw
we could have 128 simulation distance like reforj
(Reforj, 4J studios' upcoming game, has 4096x4096 worlds and the entire world is simulated at once without performance issues)
since i think simulation distance is centered on the player, that's 128 chunks in each direction
Well reforj made their own engine from scratch whereas Bedrock is from the mcpe codebase.
yeah :<
i wonder if it could have been better if Bedrock was made from scratch when they decided to make a Minecraft version that's on all platforms.
It could have or it could have not.
me making them without a device that support it in game, lol
That'd be new to me. U sure ur not thinking about applyKnockback?
That applyImpulse change happened recently, in like 1.21.90/1.21.100, but I'm definitely not talking about applyKnockback
Oh thats nice. Havent been doing stuff for a couple months now / no time
what if the end update is the end of all updates
copper
Minecraft Monthly is back from summer break! Can you spot all the clues to the name of our next game drop? And will Professor Vu manage to spell āoxidationā? Find out as you get the scoop on this monthās topics:
- Copper, copper, and more copper
- The Smurfs DLC
- Oxidation ā how does it work?
- An adorable interaction between copper an...
"copper has been in the game for quite long now"
no it hasnt!!! :<
its only been
4 years :<
wlel then
Bruh
i've played them recently with a friends and it was... fun even nowadays
The copper age. huh
hmm since copper came with caves and cliffs
1.17 was unfinished so copper falls into that
therefore its now finally finished with this update
therefore⦠caves and cliffs part 6

part 7 if you wanna count bats and pots
are we counting tasty trials?
it updates copper and tuff and adds a structure to caves
naw none of it is explicitly part of caves and cliffs
copper was
although hmm the copper grate blocks
LETS GOOOO
goook
Next Banana New start of new drop maybe?
90%
Opposite of Start is End
End Update confirmed
maybe this time they'll add custom superflats !
(they will, quite rudely, not add custom superflats)
they will, just not, add anything lol
"better custom superflats"
Is this from the world of Minecraft book?
any guesses for what we'll see in 1.21.120.20
?
guess as much of the changelog as you can !
One change, three words
"Removed Vibrant Visuals"
voxel shapes

Added a new experimental toggle, crossword spawning experiment.
We had jigsaws, now for crosswords.

mojang should add an air conditioner block
this block would turn off the biome specific colour grading if you're inside of an air conditioned room.
or set it to the cold biome one
if you step outside the air conditioned room it goes back to normal.
ive noticed that ambient occlusion cant be disabled for any custom blocks, even if it is set to false or 0 in the material instances in the latest preview
does anyone know how long its been like that
oh I noticed that it was enabled for cobwebs
hmm
i noticed that all my plant blocks using the cross geometry had it, but then i tested it and it seems like all customs blocks have it no matter what
even if the geo is smaller than 1x1x1
I think they also broke something to do with item entities because they all spawn in the same location with the same rotation now
thats weird
maybe when they fix it custom blocks will be fixed too š¤
this has been an issue for custom blocks even when ambient occlusion is actually disabled
now it seems like we cant even disable ambient occlusion at all
I was wondering when we could create buckets with custom mobs, that would be so cool
We can though.
Why? but how? Like you catch the mob in a bucket and it keeps everything, like what happens with axolotl and fish
?
just use itemUseOn event and keep the entity data on the bucket item
So how do you save the entity's date? I've never seen that, honestly.
probably ItemStack.setDynamicProperty
Save the entity in a structure then load the structure later
Yes, but when you rename a mob the item also receives the name of the mob, I can do this with script, but it does not translate translation key
I don't see the problem here
What if you just, don't name the item if the mob has no name tag
This way it wouldn't be the same as vanilla.
wdym
Did you rename the axolotl before catching it?
Oh I get it now
what if in this structure we're saving, with let's say, one custom swiming mob we want to save, there will be several of those custom mobs?
the structure will of course save and then load all of the mobs that were in the structure
i wonder if 1.21.120.20 will have anything from the winter drop
like how with the happy ghast drop, we got the locator bar in a preview before the rest of the drop was announced.
probably won't see any major winter drop features but maybe we could see something small that's part of it.
unless it's another 1.21.110 preview, in which case i hope we get a way to toggle the shelf item placement. I like the centered items more, but that doesn't mean the bottom placement should be removed, and bedrock doesn't have debug sticks.
So apparently something broke or atleast in my end.
somehow there's a treatment thing that crashes my game when i use my custom player animation controller for whatever reason
it used to work on latest stable but i haven't logged in my game for quite a while, maybe a week or so.
then suddenly it just crashes while loading screen and later that day i found out that deleting certain modified player files just, fixes it.
then I've logged to other servers and they're having some animation issues like, not actually running or whatsoever even though it supposed to.
I think this is the limitation
I want this for bedrock addons 
well i have my template for bucketing the mobs, which saves their name, health, properties (for example, like pig, cow properties)
I used the method of saving the mob in a structure
you can accidentally save other mobs though
If these mobs are together with the mob I want to save, yes, this will happen, I don't know any other way, this was the easiest way I found to simulate this behavior of catching mobs in a bucket of water
I wouldnt use it then
that issue would just ruin it
It's a relatively rare case to happen, and I think it's a bit difficult for one of the players to discover this, and also I don't know any other way to store a mob in a bucket and save all the data just like vanilla
it being a problem in general makes it just a bad method.
My idea was to keep even the item renaming if the mob is named as it happens in vanilla, but since translation keys defined as name from script are not translated in the inventory I ended up abandoning this idea.
Teleport the mob to a space where there are no other
So which method would I use? I wouldn't want to just summon the mob without any information that the player has set.
well, Vlad just replied to you with a method
Vlad?
Vlad.
could've scrolled
lol
hahaha
But something that would be really good is something native like this, who knows someday, we already received native support for putting blocks in flower pots so someday it might happen maybe
well we are getting flower pot support
I can't see why we couldnt get what you want some day
The problem would only be the location, not to mention that my mob is aquatic and needs water to survive.
Shouldn't be a problem. The mob is teleported to a place, saved, then instantly deleted. When placing back the mob, just add the water with it
Oh, I thought you were implying that I should teleport the mob somewhere and then just pick it up again when I want it again lol
i can share the script for this thingy in dev resources
In this case, would a fixed location be good, such as a high place in the sky? Then the mob would go to the location at the same time, it would be saved and then it would disappear.
Dalv
If you want
wha
i know i sometimes make -10 sense
negative sense...
meaning if you made sense, it'll take longer to make actual sense.
because you are in sense debt
yeah
big bid debt
but actually, iām in the mountains right now
on the west of my country
Vladā¦
wrong chatā¦
you sure this isnt a metaphor for being high
yes iām very high
on water
drunk too much water
imma waterholic
that would make you drunk, not high
remember that i make negative sense
so..
right idk why im trying to make sense out of this
Void
wait so, you make negative sense?
meaning your debt is becoming more and more
yes
I NEED MORE DEBT
šø
said by no college student ever
i didnāt go to college by the way
but if i would, today, the second year of college would start for me
damn
neither did I
its already September second
š¤š¤

also this isnt about minecraft updates anymore
By nobody ever.
But you know what has debt? The Bedrock codebase.
let me find a hint to the end update real quick
lmao
nEgative
I wonder if the old devs tell the new devs about HCF like a horror story.
meaNing
because youāre hinting at the end update
lies
i just proved it
false
|| true
or true?
Preview likely Wednesday me thinks.
iām so jealous of you
If there is one this week.
i wonder when 1.21.110 will come out
someday
One question, are you a developer for the Marketplace? I was curious because of the name (StankoStudio)
they stated somewhere thatās itāll release at the end of the year
Whenever 1.21.120.22 preview is.
vlad's not in the marketplace
i donāt have my own studio in the marketplace, but i work for someone there
oh
who do you work for
i donāt think Iām allowed to say
maybe i am, i donāt know honestly
why not?
maybe itās private
is that a thing
maybe, again, i donāt know
does someone here knows if iām allowed to share it
or maybe Void, you know
I'd appreciate if y'all moved to #off-topic
agree
Void, letās go
until my phone dies
vlad just dm me lol
right
I hope tomorrow it starts at 1.21.120
Likely Wednesday.
I don't know, we'll see, I don't know why I'm excited since I need time to finish updating the addon that I work to 1.21.110 lol
i hope next preview has more jigsaw stuff
we have been lacking on it in the last few
š„ Ngl, they need to add a gurantee certain pieces will generate aside the starting piece feature.
that wouldn't be on parody with java so they wouldn't add it :(
Technical parity is not a goal.
Monday is Labor Day in the states, so very few people go to work. Thatās why it will probably be Wednesday
We usually have a ton of traffic in the morning and evening here, and there is barely any.
I understand, then I will continue working on the project here.
It's not Christmas. People still have to work.
We don't get breaks in the US.
Mojang Stockholm definitely takes a lot of breaks though. They actually have a healthy work environment over there.
Im pretty sure MS gives Labour day off no?
I'd be surprised if they do.
Interesting, they never brought the exclusion_zone thing over to bedrock ever it seems because pillager outposts donāt even seem to use it in vanilla
I live here. I usually have massive amounts of traffic in my drive to a place where I volunteer, but today I did not. Itās a federal holiday, and there are a lot less people working. It might not be true for every job, but it definitely is for many.
I donāt want to discuss it more, but any more discussion would be #off-topic .
They do
apple day
Delayed preview day
Dang
noooooooo
To clarify idk for certain if it will be delayed or not, but some people here provided compelling arguments for why it could be delayed
why
Because yesterday was labour day.
So wait when did they change it so to give yourself a custom skull in 1.8 - 1.12 you have to put the users uuid and some long ass url
And why
Putting just the username have some security vulnerability?
snapshot out
Another one? I thought they were already going to start closing the cycle
yea another one
any changelogs?
thats kinda cool actually
Simulated Players, Java
Isnt today preview day
smokey thinks itll be tomorrow instead
nothing
don't tell me you can sleep with it
Unfortunatey, you cannot sleep with your favourite SMP character
:<
lol
Wait yeah its early september
Yesterday was labour day.
Today might be stable
Or that lol
hotfix in bound
There's no way that happens
bananashot 
The humble hotfix.
cant wait
most likely not ĀÆ_(ć)_/ĀÆ
But we'll probably see stable next week
?
Stable is usually the week of a .22 preview.
Have we really forgotten the release schedules now?
Probably not, as this is a drop Java and Bedrock should come out together, and Java is still in the snapshot
Idk if I'd count that

Mannequins aren't getting added to Bedrock.
bedrock doesn't do this right?
We already have simulated players.
java only? sadge
i'm pretty sure the end flashes are unaffected by dragon fog on bedrock
Mannequins are not as powerful as Simulated Players.
They are more like a display entity but for players. Hence the name lol
simulated players are far better
they might be trapped in experimental forever though
it's a player entity
You want less?
The biggest downside to anything Bedrock is less command accessible.
But that's a price I'm willing to pay.
I find it weird how java seems to have all of these safety concerns that bedrock doesn't
I wonder if they'll include that in the update on bedrock or just save it for 1.21.120
or just not do it at all like the redstone torch change
No ofc not lol but at least one of them is not experimental š
I reckon due to compliances and Server Owners requesting it. I saw slicedlime talk in the MCC Discord about it.
WHAT
NPC moment
well this was unexpected
java now has sackbots
i do expect this to come to bedrock as well since yes it is basically npc
One is more controlled in settings and the other is the wild west XD
sackbot moment
under npc skins
Ehh I think they should focus on getting simulated players into stable then we don't need them
we can just add the npc component to the player
i just want player heads on bedrock.
actually yk what.
True
i agree to this
better but i think java mannequins are efficient in a way
you could basically just summon them to use them
what's the best solution? Add both. Everyone is satisfied ezz
That is so redundant.
if they were added in their current state i doubt mannequins would ever get used
hmm
i mean we already have NPCs so i think it won't matter much lol
probably just add skins for the NPC
although classic skin support would be nice for PlayerSkinData
I mean in a world of custom entities the mannequin is weak
š preview before my birthday please
we cant take a players skin though
we can
getPlayerSkin
happy advance birthday :3
now give party rawr
im not talking about simulated players though
Can anyone link the snapshot changelog?
Thank you!!
No worries!
Solid snapshot
Mannequins were half expected with the recent changes they've been making to skins tbh
Does java have full custom entity support like bedrock?
seems solid enough
Fake friend, when's your bday Poggy?
Tomorrow

September third. Hitting the big 21 
I'm turning 9+10 tomorrow 
Ok unc.
classic skins work. imported skins don't. At least that's how I understand it
Mannequins always show an "NPC" text where a Player's below_score score would show
Just noticed this lol.. seems rather silly? especially if there's no way to change that
lol
I thought i'd tried using a marketplace skin
maybe not
It would be great if imported skins can sync
is this conversation about bedrock skins
hi
Kinda lead to it
i see
it's a big shame the bedrock apis dont support imported skins
i kinda see why they don't, but at the same time it sucks
If any of yall are in MCC Discord: #593812273164976166 message
#593812273164976166 message
There's a reason for it.
they're rendering these skins in uis (which i dont think java does) so they either need extremely good image detection or they just dont allow allow it which they currently do
any chance you can share a screenshot (or forward)?
they could still filter based on the actual image file
there's also the existing trusted skin option which is on by default afaik
oh yeah i suppose trusted skins exist
for awhile I think
The other link I will not forward due to not being able to forward context.
Is that really a valid concern..? Can't servers already "impersonate" players?
hm
I think it's the issue of adding official support
3rd party servers vs official support.
ah right yeah i guess that makes sense
yeah valid
Yeah I realised this after I sent my message which is why I edited to say "(or forward)"
so no preview ?
Now how neat is that. Preview on my birthday. Mint!
Yooo

But will there be bananas this week?
Hopefully!
If only there was somebody in a position to officially confirm or deny the so called "delayed preview" š
I mean it'd be cool if the preview is on my birthday
what if it's one day before :3
and a hotfix on birthday
i will have something dropped off in the DMs on your birthday. until then. See ya :D
gn people
have a good day/night ahead
Actually if it is getting delayed, why didn't java snapshot get delayed as well š§
felt like it was your birthday last year already, why are you getting multiple?
Because Stockholm.
EU W
deferred preview
It really reminds me of the weird NPC name tag that you get with the npc component for some reason
At least there are hacks to avoid it in bedrock
Play bad apple. Give it a day Iām sure
Whats that
thank you btw
i searched bad apple and got a banger song
Yeah itās a meme where if a thing can do something then it will be made to play bad apple
It happens a lot in Minecraft
Itās been done on signs
Itās been done on that new server feature on Java I canāt remember the name of
Itās been done on copper bulbs and etc
Wait whaaaaa
Do XxPoggylitxX

this is a very fun feature
i wish we had it on bedrock :<
same with custom player heads
you can try it and we'll see
still the old one for now
i'll try reloading the world, sure
i was curious if it'd be the new one when i placed a new poggy
it isn't
still this one after reloading world
maybe it takes a bit longer to update
Curious
i wonder how it'd work if you actually joined the game, since then it has to load your current skin
but that's not a thing on java :<
Yeah-
i'll try a new world
still old skin
i'll close and reopen minecraft i guess maybe that'll do something
o new snapshot
@prisma niche
new skin
i reloaded the game and a new snapshot released as i did that.
so this is in the new snapshot
Hell yeah!
the one in the first world is also updated
You can make mannequins (and player heads) either dynamic or static.
Dynamic ones are tied to a name/UUID, and they look up that player's current skin every time the game is loaded.
Static ones are tied to a specific skin, and always look like that skin.
wait can you?
how :<
can we have 1 of classic poggy and 1 of modern poggy
You can take a static snapshot of a player's current skin with /fetchprofile
okay so this poggy is theoretically locked to the new skin
Anyone have the bug report where custom blocks intersecting with vanilla full blocks it becomes darkened?
Doesnt quazchick
I saw a custom cobweb block darkening bug from him, wondering has he reported
that was vanilla if i am not wrong
Cobwebs seem to use the same rendering system as custom blocks so it affects them too
It's weird
I haven't reported anything yet
wild harlow spotted (i like this new snapshot ngl)
My skin will be used to fake creepy pastas lol
||DarkEclipse3695||
Seems like some cool stuff bedrock will once again not get
I don't think so, the player skin system and everything else works differently in both editions.
https://youtu.be/0NtXLTHNvrs?t=660
TL;DR, Mojang referred to Tricky Trials as a Drop, Toycat is claiming they're retroactively calling it a Drop like they did with Bats and Pots. Thoughts?
sorry for the late upload haha.
Follow my Twitter for video updates and early news! ā http://twitter.com/ibxtoycat
Become a Channel Member to access exclusive videos & community posts, special emojis to use in the comments or live chat, as well as a unique badge next to your name! ā https://www.youtube.com/@toycat/membership
Minecraft Bedr...
update is probably the old term now, only really meaning larger major loads of content
the drop term graduates from the size standard update instated, being able to maintain or in/decrease scale
Mannequins are great, though, why force the NBT tag? I believe that you can modify the translate key to "remove" it, but there should be a way to do it with NBT just like textures and such..
Kinda reminds me of those messages that appeared in "chat" at old Minecraft Legacy edition versions when hitting the mob cap lol
Like, okay, I know is an NPC š
@tropic chasm
That kind of feels like a lame excuse
I feel like if I download a map I shouldn't think im playing with the creators of Minecraft when I see a mannequin named the same as some of the creators lol
I guess this only applies to multiplayer.
If it was really that important, just make the tag appear on multiplayer. That would be something
Feels very similar to the case I mentioned. I don't need to be told placing many entities will lag the game. I don't need to be told that people can fake being other people. I understand the game is dedicated to kids, but this far?
?? anyone?
I don't think forcing the NPC tag will help at all anyway. But I stick to my point, I don't need to be told that people can fake other people and that it can get you in legal trouble.
And it takes like 7 blocks to make the whole thing pointless
It can get Mojang into legal trouble.
Literally a dev saying this.
I guess is all because mojang
If an addon dev does it the problem goes to the addon dev
Minecraft can't be all, "make cool thing please", they have compliances they need to follow. Chat Reporting is a prime example of that.
Well guess what, anyone can impersonate people still by simply going like 7 blocks far no?
I understand the situation better now, but I'm not entirely sure how forcing the tag solves the problem
from where are these messages lol
Hm, I wonder
If the distance-based tag is a safe middle ground..
Can't java people maybe get a game setting to enable and disable NPC tags in the client side?
.

Has anyone noticed that when you place a slab in another slab to make a full block it makes a creaking sound
I don't think that is the right sound
Yeah that's https://mojira.dev/MCPE-79659
When placing a second slab on one slab, to create a double slab block, the wrong sound event from the block sound type is called in sounds.json. The game is supposed to call the place event, but it ca...
I donāt think so?
Pretty sure you can still get player skulls and itād work fine in 1.8ā1.12
/give @s skull 1 3 {SkullOwner:"xKingDark"}
When you have to input the Base64 encoded URL itād be when the skin isnāt assigned to a profile so you can still get it in game
Wait wdym by assigned to a profile
GoldenBananaDay

Like an old skin someone isnāt wearing anymore
You wonāt be able to get it using their username
The Double Poggyā¢
So, are we having a preview today?
Likely, not confirmed.
Tuesday is Preview day but it was a holiday on Monday in the US which tends to bump the preview by a day to Wednesday
Is that every week we see an update or every two weeks?
I kind of just got that answer myself from looking at the dates.. should have done that first lmao.. I appreciate the info though. Thank you
It is unlikely to be preview day my dudes
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
Hear me out...mob spawning experiments.
mobs no longer spawn.
Custom Component!
It would be wonderful if they fixed this.
This bug only happens when changing the block state
air tag
Watch this shit be 2 bug fixes
Yeah it'll be like 1 crash fix for realms and then some other graphical fix š¤£
wasnt that last preview already?
oh yeah true i guess. wasn't much lol
though it was a world fix for pack downloading instead of realms
still one crash and one graphical though š (plus changes for shelves and copper golems š¤·āāļø) now we just wait for hopefully todays update
get in line
Nope
hoping for at least 3 words of graphical changelog
At least 3 paragraphs
make the entire changelog about vv

And I pray for MCPE-169754 being fixed
what's the bug/issue?
33
<t:1681999555:R>
<t:1754830493:R>
To Do (Reopened)
1.20.0.21 Preview
Unresolved
Unset
oh so this happens with vanilla items? that's strange for sure
2 years ago this bug was mentioned too š
honestly, it would be nice if we could pass through specific types for these like ["head", "tool", "item", "custom"] and it just use preset animations to display it correctly

hey frens
any news about preview?
Nope.
Delayed
Where u got that info from?
not delayed.. previews drop anywhere between now and the next 15 minutes lol give them a chance if there is one
BDS for 1.21.120.20 already out!
oh new cycleā¤ļø
thart version number just seems absurd
imagine we get 1.21.1000 in like 9 years
It reminds me of the good old days
whats a bds
Bedrock Dedicated Server
New cycle on the day of my birth 21 years ago. Wild.
@prisma niche the double birthday poggys.
happy birthday poggy!
can't wait for version 1.21.492.58
happy birthday poggy
Posted:Ā 3 September 2025NOTE:Ā This week's Preview version may be delayed on Windows. We apologize for the inconvenience and are working to resolve the issue.Information on Minecraft Preview and Bet...
absolute goat
can't you guys just wait for the bot
no lol š¤£
Nah leave them be
we need it now!!
Added 21 new Molang expressions:
The what :0
AYO

Custom blocks using a non-opaque render_method in the minecraft:material_instances component that are placed above water will no longer incorrectly cull the top face of the water block
FINALLY
yipee
yayy finally vv changelog lol
@agile matrix YOURE AWESOME
oh this is nice
Welp I'm happy now. I no longer need to update my add-on that is permanently using beta features everytime a new minecraft update comes out
I want you to know that I died on this hill like 3 years ago saying we'd never support this and recently my body finally rolled to the bottom and I gave up the fight lol. It's just too useful to not allow. A few years late probably.
Nice!
Wrong channel, mb
Is the next step to that making it auto-update pack features?
The issue I'm having is that I put in someone's username under {SkullOwner} tag and then it just lags for a few seconds and defaults to a Steve head
Is it a problem with optifine?
I can give optifine a shot
https://www.reddit.com/r/PhoenixSC/s/5pxII9bpsn it happened
Bad apple on mannequins
1.21.110 will release September 16th. Hear me out. The sinusoidal regression where š is the third number in a version number and š is the number of days from the last preview of a game drop to the full release, with the dataset of all game drops (versions after 1.21.30) is š = 3.59455 Ć sin(0.139933š - 2.31263) + 18.44466. At the š value of 110 the š value is 20.21081. The final 1.21.110 preview released August 26th. Rounding 20.21081 to the nearest whole number would result in 20, and twenty days after August 26th is September 15th. But that's a Monday, so we round to the nearest Tuesday, which is September 16th.
I meant since today's preview was for 1.21.120, we can determine 1.21.110.26 is the last preview for 1.21.110. We use that information and the information we know of the amount of days from last preview to release in the dataset to get the best prediction.
speaking of which, does anyone have a rough idea of when 1.21.120 might come out? maybe in october?
š
Already waiting for .120. But yeah.
i need those new math.* functions in molang xD
Fair enough.
I need the new manifest thing so I can disappear for several months and not have to update my add-on
Sry for late resoponse if anyone wonder about new moule typings you can check this branch commit changes
Repo: https://github.com/bedrock-apis/bds-docs/tree/preview
Isn't it like 6-8 weeks after the first preview?
It varies.
so have they just renamed /server to /server-bindings or what?
it just looks like the bindings contains everything server had
Check the pins in #1412827953188049067
oh what mammerla said?
To Do (Open)
Unresolved
Mojang: we are trying for parody!
Also Mojang:
Tbf, art is one of those things I can see A/B testing and/or didnt have time to send to the other team.
With Java shipping it out yesterday and we entering .120, its sad that Bedrock missed the window.
I mean, textures are identical across versions (supposed to be) Iām not sure why they canāt just make one texture and send it to both versions like they seem to do with structure pieces
Structures arent even in parity.
I think trial chambers are
Why else would the bedrock files be stored as nbt if they werenāt porting them
No.
Unless there is a difference between the nbt files
There has to be at least one structure in parody
something broke for me and now i can't install packs to preview anymore. :<
like i click the file, but nothing happens in minecraft.
wait no, the UI for it is just missing. It worked yesterday, then i tried to import a pack that i still don't get why but it didn't work, and then the UI just went missing :(
???????? and the UI returned out of nowhere

this feels like a windows moment rather than bugrock moment not gonna lie.
but it only happened on minecraft preview.
it worked fine on regular minecraft in that time
this is very much a bugrock moment.
tbh i do have file not properly importing via file picker, drag to the window or just launch the format especially on UWP apps.
so i don't know if this is a windows thing or bugrock thing.
if it suddenly working out of nowhere then it's probably that.
no like, it turns out the file was actually importing.
but bedrock didn't give me the UI for it
no pop-up saying "hai your file is here :3"
oh, that's normal.
why :<
the notification was there one time, then gone for the next like 5 imports, and then it returned suddenly.
they never have a progress bar thing in the first place, so you gotta wait until the notification says that the file is successfully imported.
no, that notification was just missing for 5 imports.
yeah they have queue for it.
i have that issue on a phone before to the point i'd just drag it to the game's folder rather than letting the game do it itself.
i mean like
- i open minecraft
- i click file
- i see file is imported and even load the world with that texture pack
and no notification ever appeared.
then i delete that file because i want to see something different, so i edit the texture pack, re-mcpack it, import it
and this time the notification works !
:<
i guess the game is still thinking that the file is currently still importing.
they have queue, so they'll not do anything until the current one is finished.
but it's supposed to give you a "importing file" notification, no? i thought it gave you one on import start and on import end.
the thing i was trying to do is use the 1.21.120.20 local_lighting/local_lighting.json thing
it didnt work.
:<
it could be a bad .zip format tbh but the way it works is still kinda wonky anyways
i suppose it's not bugrock moment but rather a weird design flaw.
maybe? idk. Its weird how the UI was gone for a few attempts at downloading things and then returned
yeah it just does that casually if you kept slamming to it.
i still have this issue where the game thinks that I'm trying to import things even though i did not ask it to, happens everytime i launch the game.
it just being like that until i clear it's cache.
i cleared the download cache and it still was doing that.
unfortunately i still have another different issue where importing custom skin via file picker somehow the game thinks it's not valid for whatever reason, so I'll have to go over with my own skin packs instead.
i meant app cache.
or some flaws in quality control
mojang should definitely add a toggle for vignette
they should definitely add a toggle for blocks except ores
so we can see where the ores at.
Not a bad idea
TIL that copper chest even in their oxided versions still connect to each other to create a double chest
so you a oxidized chest is placed next to a copper chest, they both connect
which is bad
even weird
has anyone tried bare bones + vv?
yes but thereās many ways to try it now
base textures, official bare bones pbr, generated pack, etc
tubbo joins mojang?
he gonna lend em his server lmao
lol
what preview got the most banana š :P
this is exact same guy who's lending wplace his servers btw.
ye
the guy doing big work
free servers for everyone!!!
can the waxed copper double chest be given another texture?
why's that?
trying to make my resource pack updated where all the new copper blocks have a waxed border when placed
thats why
yes
yeah you definitely can
would it be under the entity file and named the waxed double chest
i say that because there is no waxed double copper chest texture in the folders
you lie the waxed copper chest uses the same texture as the default copper chest
do entities flicker for anyone else randomly
I got a ghost pong
I just realised this, very interesting.
You cannot use my add-on, you do not have the dedotated wam
Ohhh that explains the new thing in the latest preview I think.
Looks like it's time to finally abandon scripting and come back to molang and mcfunctions
There is already 3rd version of manifest? Is there any documentation of it?
Yes.
Wait what's manifest v3
format version 3
Could you send me a link to it? I'd appreciate that.
It allows for pack settings.
As in switching between subpacks of an addon?
No.
Oh
Currently, it doesn't do anything, but it is a step closer since they're finally documenting it. Versioning is also different, see the tweet below to see the updated format.
QRT: SmokeyStack_
#Minecraft add-ons might eventually have support for configs. Sliders, labels, and toggles were added to the schema for V3.
I've posted various videos and messages in #1019665690233405500 .
#1397250756624650250 message
Ty :D
#1384928499717902378 message
Banana tomorrow
Hoping that block update Bug is fixed
It would be great if the bug I reported that crashed the game was fixed, but I think it's unlikely to be fixed so quickly.
Hopefully they revert that change where entities become transparent. It's still bugging me.
Youāve got your own personal bug fixer. /s
hoping for more scripting stuff
i wonder what stuff we will have in latest banana
really hoping for static_light
and im really hoping for entityHurt beforeEvents
besides static_light, i just want Series S reflection fix, classic texture pack creeper fix, and custom superflats, but those 3 seem far less likely.
I believe in Mob Spawning parity!
Still waiting for voxel shapes
still waiting for ore ui being customizable, current iteration feels so cringy
I quite like it.
Still waiting for hd items for being fixed
Yeah that needs to be fixed.
Yes, we need that.
We don't even have a world selection search box š
We need so many things that Java has that we don't have yet
air tag
bedrock could never
I hope we can see at least 3 words of the vv changelog while I'm sleeping
removed vibrant visuals
Fixed A's B-ing
Removed Point Light
Removed shadows
i hope
same
?
i want something better
there's no point, so why is there a point light?
vanilla colored light
i hope that it will be vanilla colored light

i pray to 5 gods from 5 different religions for that
the thing is, what if i want a block that has both point light AND vanilla colored light?
i also try to manifest that
Trust in the force
especially since, no matter what, i think point lights should remian optional, but if other forms of colored light are more optimized then they should at most be separate from point light options even if they're still optional.
i don't trust manifest v3, it has a 3 in the name.
and we all know nothing with a 3 ever happens.
there's a reason there's no Portal 3, Half Life 3, Battlefront 3
because 3 isn't real.
made up number to fill the unexplainable gap between 2 and 4.
for that, I need to find candles and incense
Hear me out. preview today.
Ladies and Gentlemen, it is with great honour to announce that it might be preview day
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
