#General Discussion

1 messages · Page 71 of 1

past wharf
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Something kinda cool is that we can do Microsoft logo with torchs now

rough path
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Soon™

pure gull
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Microsoft objects

agile matrix
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did the update come out?

rough path
agile matrix
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the NPM packages already did...

half depot
#

Pack it up chat, time to go back to windows xp

pure gull
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I'm not sure, but it's on my release stable now

rough path
pure gull
#

I needed to research about minecraft modding on windows xp, because my childhood wasn't about programming unfortunately

rough path
zenith aspen
native osprey
rough path
vast bolt
native osprey
rough path
stoic junco
vast bolt
tribal walrus
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why can't i change my skin without an internet connection!?

rough path
#

#1067869022273667152 please

devout barn
quasi wedge
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Didn't they already tease that the glare was coming?

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at least it felt that way in the initial trailer that showed copper golems

celest sluice
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Speaking of teasers, what was the deal with that question mark in a dug up sand hole?

devout barn
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I always thought that was just another hint to new copper stuff, because copper is found underground

celest sluice
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Rigghhht. Copper a couple blocks below the surface of a beach...

crisp warren
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the new copper tools are starting to grow on me

ive been playing all day today and i have not used an iron pickaxe at all, i just don’t feel the need to get iron tools ASAP for early-game building anymore because the copper tools’ mining speed is actually good enough to be useful for gathering lots of wood and stone

cerulean quarry
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yea, also iron is pretty expensive in the middle game as well compared to cooper for axes best choice, unless you have villagers trading diamond axes for few emeralds

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depends

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but tools are pretty nice

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armor sucks in general

hoary forge
tribal torrent
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its joever

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they promoted an end update add-on, they’d never want to compete with that with an actual end update

quasi wedge
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There's no correlation

shadow mason
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and it really doesn't feel like they are

quasi wedge
#

There's no correlation

manic tinsel
#

Mojang don't sit and look at Addons going great guess we can't do that anymore.
I would think they rather look at them and go "Oh thats cool maybe something for us to think about in the future"
Mojang have their own personal goals and ideas.

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Also Editorial is not the game dev team so what they do/promote does not show the direction of a huge studio

tribal torrent
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at least not for a while

native osprey
tropic chasm
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Don’t get sad maybe there’s an end update one day

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If you think about it carefully the end is very dark and they recently added various light source blocks that can ONLY mean the end update is near

tribal torrent
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):

charred ocean
tropic chasm
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No cap

sonic musk
rich vault
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Cap 😔

cerulean quarry
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Why everyone complain i actually like that, you don't have to hold it and it won't get lost

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¯_(ツ)_/¯

rich vault
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Idk, posted it for the meme. I don't mind it either, and if it actually helps the environment in some way then it's a good change imo

tropic chasm
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No cap

cerulean quarry
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Ohh cap

shadow mason
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We're so back baby

cerulean quarry
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real

heady sable
cerulean quarry
#

never really happend to me yet

cerulean quarry
# rich vault Cap 😔

this actually looks like the case but we in our country have really deep caps so its relatively easy to just close them

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but you are right bc each brand has it a bit different

spring arrow
sleek grail
limber tiger
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Mojang being dumb as fuck ep 15411

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that's the MERS for Gray Dye

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and that's for the green one

ionic ocean
limber tiger
ionic ocean
# limber tiger It's even WORSE

All you can do is send feedback (not to the Mojangers here — they don't work on vanilla content). Maybe campaign on social media. Or fix it in your own pack.

limber tiger
ionic ocean
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It shouldn't be — no.

limber tiger
ionic ocean
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But there are objective mistakes in every game I've ever played. Some get fixed; some don't. Hopefully they'll listen to this one.

limber tiger
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Plus, a bunch of textures related bug are never fixed

ionic ocean
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But "Mojang being dumb as fuck ep 15411" as a broad-scale statement when there are a bunch of passionate Mojangsters here ain't it.

limber tiger
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It gets worse every updates

eternal shoal
limber tiger
limber tiger
eternal shoal
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plates are not metalic most of the time

sleek grail
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Well, that doesn't mean this one isn't

edgy abyss
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The dash

shadow mason
torn pond
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the new shelf item placement reminds me how nice it'd be to be able to do this.

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just be able to put items anywhere without them despawning, and with them being properly placed there and not floating.

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(also bring back rana)

sonic musk
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MY BOI

torn pond
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also the leather-chainmail armor

sonic musk
torn pond
torn pond
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they need to port the bedrock system to java

sonic musk
torn pond
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i think quivers would be good if they were like, a bundle for arrows that cycled through arrows you put in it.

limber tiger
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just thought about something, 1.21.100 is relasing in september

torn pond
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So, you can put up to a stack of arrows in the quiver, and then order how you want them to shoot.

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and then every time you shoot an arrow it'd go to the next one in order

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this isn't a perfect system as it doesn't take into account "what if you miss"

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but itd be somewhat useful i think

torn pond
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i hope they don't just give us the cooldowns on bedrock.

sonic musk
torn pond
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the cooldowns, ridiculously high axe damage, and way too fast healing from food are not good on java, and i'd rather not have those on bedrock.

sonic musk
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yeah they gotta redo the axe tho

torn pond
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I think they should make healing faster on easy and maybe medium (keep it as is on hard)

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but not the java system.

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the java system means a golden carrot is better than an enchanted golden apple or a potion of regen

torn pond
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more differences between difficulties as a whole would be ideal

sonic musk
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difficulty based healing

torn pond
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tbh i'd like a full on difficulty update

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which turns the difficulties from just "mobs deal more damage and have a higher chance of armor and stuff" to a list of settings with all the current difficulties being turned into presets of those settings

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image i made a few months ago as an example of this

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not necessarily these settings (as this was made with the concept of also bringing back customized worlds, which is why you have ore spawning rates mixed in)

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but this general concept

sonic musk
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I think mobs wear armor is a great addition

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what is bed difficulty supposed to do

torn pond
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that'd be the "hard" bed difficulty.

sonic musk
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ohhhh

torn pond
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i think there'd also be an option for no skipping nights.

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and easy is current but no phantoms

sonic musk
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ig yeah
also on mob ai getting smarter maybe
or you included that in the mob damage section

torn pond
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more just a concept

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also the "presets" button would go with challenge modes.

sonic musk
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💀 i'm thinking lag spikes as a difficulty on java

torn pond
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so like peaceful to hard are technically presets but they're basic presets.

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but the ones behind that button would be stuff like hardcore, or ultra easy, or 1 heart challenge, etc.

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maybe a classic style, no sprinting, no hunger, no sleeping

sonic musk
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Ultra Hard

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Extreme

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Ultimate

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Extra Ultimate

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before they do that they gotta add an option to lock the difficulty on bedrock

torn pond
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overall i think this sort of update would really add a lot to the game.
right now, you have people saying Minecraft is too easy, and people saying it needs to be even easier than it already is. You can't balance the game around everyone, and the current difficulty settings don't do a good job at that.

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so, let players have more control over stuff as well as letting difficulty do more than it currently does.

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gamerules already do some of this but they're locked behind cheats on bedrock (besides a few, like turning off sleeping), and still a lot of them are on/off.

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(please make it so doInsomnia isn't a cheat mojang)

sonic musk
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we agree that game needs update

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at the core systems

torn pond
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If you like the way the game is now, this difficulty rework changes nothing for you, you could keep playing exactly as you were.

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but if you want a fun challenge, here you go

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or want to just disable a specific thing (phantoms)

sonic musk
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basically the new addition should be the improvment to old core system but
the old system stays mostly the same

torn pond
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yeah

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the 3 updates i want the most at this point are:

  • this difficulty rework
  • customized worlds and a bunch of other world settings (including all the old world generators as options)
  • block-built boats
sonic musk
#

For me personally

  • gamerule rework
  • redstone parity
  • offhand
  • pointlights for block states - VV only
torn pond
sonic musk
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break it

dawn fable
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I agree

sonic musk
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break the game

torn pond
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also yeah point light improvements in general (and regular coloured lighting as a separate thing that doesn't rely on VV) would be fun.

sonic musk
#

we getting too comfortable
WE need chaos 🦹

torn pond
# sonic musk break it

but then
in what way? Do you add the java bugs to bedrock, or make bedrock redstone weird?

dawn fable
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get rid of the java bugs, make bedrock make sense

torn pond
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better: microsoft paint

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not sure

sonic musk
torn pond
#

sure i guess.
the problem is QC. It shouldn't exist but people will be mad if it gets removed.

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I mean, they removed it once already when transferring everyone's worlds from Legacy Console to bedrock

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is it really that bad to remove it again

sonic musk
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they should've addressed this parity issue since they came out with PE/BE
but they didn't so we have this mess

torn pond
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yeah

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but also yeah we need coloured lighting, it was bad enough when the nether update added so many blue light sources that glow yellow, but since then we got the colorful froglights and now green torches and lanterns.

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point lights are great for shadows, but we also need non-pointy regular colorful lights

sonic musk
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if they tiptoe around the issue
it's gonna make it worse
they should not be worried about a select percentage of players
if they fixed the redstone issue it will be a great thing in the long term

torn pond
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i mean, true i guess but ideally it should be done in a way that tries to avoid breaking too much stuff if possible.

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especially to not result in a more limiting system.

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we should have sticky pistons that can spit blocks out on bedrock.

dawn fable
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give java the chunky piston arm

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that would 100% stop them from being angry about qc being removed

sonic musk
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we have super funny redstone tho

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gtg bye bye everyone

rich vault
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Theory: copper compass that points to the nearest treasure within a certain radius. Encourages exploration and finding buried treasure, which players rarely try to find

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Basically that ^

quasi wedge
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They really went after the copper haters with this update

half depot
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I hate copper

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Not because it's useless, not because of whatever else anyone says

quasi wedge
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me walking into the ocean with my chest detector out

half depot
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because there's 4 damn textures per block and doing resource pack stuff is tedious

half depot
#

I will cope and seethe about it later

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But with all these new blocks n stuff. When does the texture atlas start becoming an issue? Especially if we are doing VV content which needs two additional textures per block

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A resource pack above 128 is already really hard on bedrock.

tropic chasm
quasi wedge
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give us Nether and End maps 🗣️

sonic musk
tropic chasm
#

Introducing the Piglin Gang, the protectors of the Nether Treasures

sonic musk
#

The Brutes

quasi wedge
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maybe they give us a 3D holographic map instead

sonic musk
sonic musk
torn pond
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still need a larger vessel, especially since the lead mechanics are, unfortunately, very goofy and inconsistent at times.

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so mega boats, while fun, aren't all too practical

wintry lantern
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chatsend event on stable when

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i have an add-on that's on beta ONLY for the chatsend event

tropic chasm
#

I just realized that in the 1.21.100 changelog summary they mentioned:

Random offset (minecraft:random_offset) - Defines a block to have a variable offset, allowing for the kind of randomization seen in dirt blocks.

DIRT BLOCKS?! lols

torn pond
rich vault
#

Previuwu when

agile matrix
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You know what I just don't get? Biomes. But maybe later this week I'll get biomes.

rough path
rich vault
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Biomicles bao_ext_worksasintended

fringe island
wintry venture
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seems incorrect as hell

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bro how frustrating this is

tribal torrent
#

preview day in 36 minutes?

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:doggysmurkW:

zenith aspen
torn pond
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Will today finally be the day we get Copper Jockey?

charred ocean
fringe island
#

Banana smells good, I can't wait for it to be released

torn pond
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this and customized worlds would do a lot for the game.

charred ocean
torn pond
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i mean the customized world type

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the one they removed, said they'd bring back, but then never did.

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But i also want custom superflats, too. I really hope we get them soon. Also, i wonder if they'll add more presets. They asked for feedback related to that and people did suggest some new presets but we haven't gotten any yet (besides the void that the said they'd add from the start), despite them being a thing that seems very easy to add more of.

charred ocean
torn pond
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this is probably my favorite removed feature. It was so good, and then they just took it away :(

zenith aspen
#

Banana meter
CatBananaParty BananaCat BananaCat

willow harness
lethal idol
zenith aspen
#

banana meter
BananaCat BananaCat BananaCat

foggy isle
#

i thought today was friday

tropic chasm
#

Preview! Preview!

shadow mason
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poor folks in Seattle, still sleeping...

cerulean quarry
#

preview day

zenith aspen
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at least 5 words of vv changelog🙏

cloud moon
torn pond
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is it today?

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idk probably not

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i'm confused by what causes the issue as like, the reflections aren't this bad on any other platform. Last gen reflections are fine, PC reflections are fine. It's just the Series S where they're broken.

torn pond
#

Place your bets on today's preview:

  • will we get the Copper Jockey?
  • will we get the World Of Copper superflat preset?
  • will we get the Copper Table?
wintry lantern
#

I think we need copper copper

limber tiger
#

LETS GOOOOOOOOOO

celest sluice
limber tiger
#

yeah

torn pond
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a shame they didn't go with the "let players choose whether they sit on the bottom or middle" suggestion

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but glad they reversed it gladeline

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also like, this is the fastest i've seen Mojang respond to feedback that isn't like, something where i see people being overly angry about it, just a bit disappointed.

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like, they changed it last week, people said they didn't like it, and it gets changed back.

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fun!

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Added light flashes to The End dimension as part of the ongoing Vibrant Visuals work

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END FLASHES ON JAVA

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!!!

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YES

wintry lantern
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They added the flashes!!

celest sluice
#

I honestly liked the items being on the bottom, but if the majority wanted it in the middle, I'm cool with it

torn pond
#

MY FAVORITE

torn pond
#

and the situations where it's better in the middle outnumbered the ones where it was better on the bottom

torn pond
#

the end flashes are really good.

celest sluice
#

Yeah I was thinking of that. end flashed without VV

torn pond
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and they added the new clouds to non-VV bedrock

limber tiger
celest sluice
torn pond
#

yes

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thats what i said

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:<

hasty grotto
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speaking of clouds, we need java fog

torn pond
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this would be much better
IF IT WAS A ROSE FLOWER >:(
bring them back i miss them :<

hasty grotto
#

awww

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the new snapshot isnt showing up in prism launcher

limber tiger
#

hey look

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no 1.22

torn pond
limber tiger
#

but

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now that end is getting the flash from bedrock

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maybe end update idk

torn pond
# limber tiger but

i mean look
technically, they did say that drops can be the size of full updates

limber tiger
#

hm

torn pond
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Gnembon did say in that interview that a drop can be as big as all of caves and cliffs

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so far we haven't seen drops that big

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but maybe!

limber tiger
#

doesn't look

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good

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but i take i

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t

torn pond
#

finally slot machines on java

torn pond
celest sluice
#

I was expecting it to be an atmospheric change

torn pond
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like, the flash in the sky is worse

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but

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no autoexposure

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means it doesn't suddenly turn way too dark when it's supposed to be bright

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(mojang please let us turn off autoexposure)

celest sluice
#

The Java flash doesn't look as purple 🤔

torn pond
rich vault
#

Wait

torn pond
rich vault
#

They updated the end. That's literally the end update!!

torn pond
#

true!

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who could have known that Copper and Hopper was actually the End Update all along!

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so now mojang have added some form of coloured lighting...

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coloured light sources when?

eternal shoal
rich vault
#

Not the end update that we wanted but the end update that we deserve

eternal shoal
eternal shoal
torn pond
torn pond
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but yeah in VV it's way too strong. It makes the end flashes, something that's supposed to be very bright, actually darker than the end is normally.

torn pond
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also what's with the end music

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it's odd

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this is not the normal end music

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i'm scared :<

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like this may be just normal java end music idk, i've never heard it before

celest sluice
#

Oh wait. There's still nothing about the beach treasure thing

torn pond
#

yeah it does actually work thats fun
shame you need the debug stick for it

marble karma
celest sluice
zenith aspen
cerulean quarry
#

no preview yet

celest sluice
#

It's still early.

cerulean quarry
#

yea, but its too active in here

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haha

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maybe java dropped right?

rich vault
celest sluice
limber tiger
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But considering it's no longer a copper thing

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What could this be

zenith aspen
#

banana meter
CatBananaParty CatBananaParty BananaCat
-# riichi

rough path
#

We know something about biomes on Bedrock today.

celest sluice
#

So to summarize, this fall drop has:

  • Copper golems
  • Copper chests
  • Copper torches
  • Copper latterns
  • Copper bars
  • Copper chains
  • Shelves
tropic chasm
#

Stable custom biomes? banana

zenith aspen
#

hope at least 6 words of vv changelogcat_depressed

fluid wadi
#

70000 messages

celest sluice
fluid wadi
#

70004*

celest sluice
#

Ok we're not doing this 😭

fluid wadi
tropic chasm
celest sluice
#

In retrospect, the shelves are really out of place in this drop

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But they're a nice addition

rough path
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Not really. The Drop Experiment mentions Copper Golem and Item Swirching.

tropic chasm
#

I wonder if the copper golem was planned to have an interaction with it

celest sluice
#

I wonder when Bedrock will get the end flashes in non-VV

tropic chasm
#

It’s pretty cool

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I wish today we were getting some new information regarding the voxel shapes for blocks

rich vault
celest sluice
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If that were true, we wouldn't be getting vanilla graphical updates

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Besides, they still have platforms that can't support VV

rich vault
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Maybe they are slowly turning vanilla into vv

torn pond
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:<

undone crane
torn pond
#

wait no

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no i was wrong oop

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my bad gladeline

celest sluice
torn pond
#

so much better

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now give us debug stick in survival

celest sluice
#

Is it just me, or are they the same size as before?

torn pond
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items are, sadly.

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blocks are bigger

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but items are still small sadeline

zenith aspen
#

banana meter
CatBananaParty CatBananaParty CatBananaParty

half depot
# torn pond

It looks weird without shadows. And the texture for the flash is funky, but neat this exists

torn pond
half depot
#

Yea I guess. I mean I don't like the fact it's just a circle in either version

celest sluice
#

What shape are you expecting?

half depot
#

Was just, expecting something cooler ig? It's just a purple circle in the sky (mainly taking from VV where it's not a texture)

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It's literally just a flash that sets the mie scattering off. Nothing really interesting with it

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It's meant to be supernovae flashes right? Having some cool VFX for it would've been sick

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(Talking from VV here not the Java one)

torn pond
celest sluice
fluid wadi
torn pond
#

in this server :<

celest sluice
#

They also said it wasn't space themed, so I guess it's something in middle

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Oh well

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If it's coming to Bedrock, it means will get a "supernova" sprite for the end sky

torn pond
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they said the end as a whole isn't inspired by space shaders
but like, that doesn't mean a specific feature in it isn't inspired by things in space.

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just not "the end will now look like space"

fickle lark
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Wait so end flashes are coming outside of vibrant visuals?

eternal shoal
fickle lark
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Thats hype lol

past wharf
#

No preview today ?

rough path
#

Maybe, maybe not.

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We have 3 minutes.

fickle lark
#

Theyve been late so often, its making me think we shouldve just kept snapshot/preview day on Wednesday 😭 😭

undone crane
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they were late then too so no matter

past wharf
fickle lark
shy elbow
#

hopefully they fix the mob spawning on custom blocks

past wharf
undone crane
#

they are always late no?

rich vault
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Let them cook

languid tinsel
#

Preview?

rough path
#

HOLY SHIT.

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PEAK

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Just experienced this lol!

Fix issue preventing /place from working correctly in flat worlds

stoic orchid
#

first

wintry lantern
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yaay getBiome

rough path
#

Where post @hoary forge

zenith aspen
#

vvsad_cat patient...patient...

torn pond
#

so whats everyone think of the copper table

shadow mason
#

What

celest sluice
marble karma
celest sluice
shadow mason
tropic chasm
#

The copper bow and arrow leaks are brutal

shadow mason
#

Tipped poisonous spectral arrow incoming

cerulean quarry
rough path
rich vault
#

Is the date for the next Minecraft live known?

quasi wedge
torn pond
#

just in time for the Copper And Shopper drop to be finished and for them to talk about it, say "it releases tomorrow/next week/right now/etc", and then announce the next drop.

rich vault
#

Oh wow, so soon

torn pond
# rich vault Oh wow, so soon

I mean, they did say

With this, all features for our third game drop of 2025 are now in testing, and we'll start working our next game drop, which we are excited to tell you about soon!

#

if all the features are done then i doubt it's too long before release.

eternal shoal
eternal shoal
white blade
torn pond
marble karma
#

Its barley copper

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Its more like a copper trimmed table

torn pond
#

you've never seen a copperer table in your life.

fluid wadi
fluid wadi
limber tiger
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I THINK they fixed some issues

rough path
heady sable
#

Coming in hot 🔥

charred ocean
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now where's the post lol

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Is someone gonna rename the existing #1402316892227633312 instead?

torn pond
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i wonder if theyll add the super silly shelfy block state from java to bedrock

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like the floor one of the placed item placement

elfin flower
#

Something has been bogging me for awhile now but why does VV's sliders setting looks like a disabled slider with normal slider in a mix?

edgy abyss
elfin flower
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idrk anymore i just noticed it and I'm not even certain how did they screw this up.

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it's a copy and paste job. literally.

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This VV sliders is the only thing that certainly does not look normal.

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the only thing that is normal in VV is literally just bloom slider.

sonic musk
#

preview today???

limber tiger
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what

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no

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lol

sonic musk
#

it's thursday tho 👁️ _____👁️

tribal torrent
#

don’t be silly

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Multiple previews encased within one singular stretch of half a fortnight has proven to be exceedingly rare, with the content’s magnitude often found modest in nature.

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:doggysmurkW:

celest otter
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It’s a shame that we’ve seen the last feature of the drop

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we should’ve gotten copper buttons and pressure plates

tribal torrent
#

it is just a drop after all

quasi wedge
#

there aren't even iron buttons calm down

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I think the Copper enthusiast camp has been given enough already

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time for Iron people to get more things

elfin flower
#

you mean gold people.

devout barn
#

I think they mean coal people. We are really overdue coal pressure plates

tribal torrent
#

preview week tomorrow?

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:doggysmurkW:

zenith aspen
#

39 hours until the banana hour

wild fractal
#

is it preview day today

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oh wait it's Monday I thought it was tuesday

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keeping track of time is hard

elfin flower
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happened again but 1.21.100+

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literally 3fps on a MAIN MENU

torn pond
#

you can go ahead and implement this in tomorrows preview mojang, it works perfectly gladeline

limber tiger
#

Is that real

rough path
#

They say they want to keep the End a desolate wasteland and if they update it it wont be like the mods we see today.

limber tiger
#

Okay

torn pond
#

End mods that make it more alive and lush and stuff are very fun and i like playing with them

#

but that's not how i think the End should be in vanilla

limber tiger
#

if they can make something like the nether would be cool

#

just a couple of biome with their blocks

#

but basics one

torn pond
#

and it added 2 forest biomes

#

which i don't think the End should have really.

limber tiger
#

it should imo

torn pond
#

How would they even look
like, okay, giant trees CAN work in the End i guess, but they feel too normal.

#

unless they were some very rare thing, that'd take away from the current feel of the End.

#

and giant trees don't seem fun for gameplay sadly.

limber tiger
#

mc dungeons

torn pond
#

idk, Dungeons fits the visual style of the End but it also feels weird to have just end grass and end bushes and stuff.

#

i'd prefer a different approach personally. Keep the End feeling like a dying, desolate wasteland.

#

just, less of a boring one.

limber tiger
#

then they can keep their boring end update

torn pond
#

i just think end trees don't really fit. The only plant we have in the End right now is completely unique

#

adding trees and other overworld-like plants kind of takes away from that, even if i like the tree shape.

limber tiger
#

then you can still put some empty spaces

edgy abyss
limber tiger
#

and biomes

edgy abyss
#

And magenta is one of the primary end colors

tropic chasm
#

Ghasts are from the end change my mind

edgy abyss
# torn pond but that's not how i think the End should be in vanilla

And honestly, what is the alternative to this? A world gen update for the end? That would alter its characteristics even more than new biomes would. Another soulless, easy and uninnovative tiny boss that floats around in emits the huge realm of nothing? Surely not. New mobs? Well thats just biomes again except they float around anywhere instead of their own home

torn pond
#

right now, the End's main plant is the chorus plant. That's completely different from anything you find in the overworld.

#

the End should feel unfamiliar. If it gets a new wood type, it shouldn't be a tree or giant mushroom.

#

(personally i think more things like how bamboo wood works could be fun, where you don't get the wood type directly from it but instead have to first break the plant and then convert it into a wood type in some way)

edgy abyss
#

Sure it wont have to be another forest thats true

torn pond
#

it can get new, unique looking biomes. It just should feel unfamiliar and not overly alive.

#

right now the issue is it looks bland. The supernovae are an improvement, but the actual islands are boring with no visual variety.

#

the Nether Update added soul sand valleys and basalt deltas, both of which look completely different from the nether wastes, but capture the same general feel.

sonic musk
#

trees are boring
add basalt deltas biome on steroids but end style

torn pond
#

The copper drop was truly something special

#

look at all these features

white blade
sonic musk
#

nvm 💀 was so focused on table that forgot the grass

torn pond
#

do you not recognize it

#

?

torn pond
#

look at the changelog

sonic musk
torn pond
#

including the happy copper

sonic musk
torn pond
#

the copper table™ is available since last week in the latest Minecraft™ Bedrock™ Preview™

#

the Happy Copper™, Copper Boat™ and Land Of Copper™ biome will be available tomorrow in the next Minecraft™ Bedrock™ Preview™

#

these are all sneak peeks into what will be added in 1.21.110.25, tomorrow's preview

rough path
#

🙏 Praying for Jigsaw fixes and improvements.

wintry lantern
torn pond
#

and oceans and stuff

muted widget
#

you're back?!

fossil walrus
torn pond
#

oh yeah i almost forgot to mention the Copper Dimension

#

truly, tomorrow's preview has it all

rough path
#

@obsidian lark Do you know where the changelog or mc wiki that states in Java that Jigsaws are supposed to generate entirely before features?

obsidian lark
#

I wouldn't know. I also don't touch worldgen.

rough path
#

Ah no worries!

tribal torrent
#

the update copper fans have been waiting for

hasty grotto
#

Hey! Ulraf here.
I wanted to help clarify a few things so we avoid misunderstandings (and mistranslations) 🙂

Tl;Dr: The stream was a fun time talking about our favorite things in Minecraft and answering fan questions about our favorite game. We didn't discuss any future updates, roadmaps or upcoming features that haven't been announced. This conversation was more about things I am personally excited about and my thoughts about what would be fun for Minecraft in the future.

For example:
• I said I would like to work on minecarts in the future.
• I said I am excited to improve the end some unknown time in the future, and shared my personal thoughts about what could be cool for it.
• I said I would like to improve how easy it is to play with your friends on java.

In the original stream I clarified that these are my personal thoughts as I am a Minecraft fan excited about Minecraft. I had a blast talking and playing Minecraft with you all!

zenith aspen
#

BananaCatBananaParty CatBananaParty BananaCat

torn pond
torn pond
lethal idol
marble karma
#

Banana

zenith aspen
#

-# graphical
-# -fixed the light leaking issue
-# -restored the sharpness of taau

torn pond
#

(and ideally also increased render distance)

zenith aspen
#

still there? 😮

#

I expect very small or no vv changelog today

fringe island
zenith aspen
torn pond
#

I wonder why. Like, it's not an issue on any other platform. It works fine on last gen consoles.

zenith aspen
#

probably the amd gpu issue or their internal config issue

zenith aspen
torn pond
torn pond
#

please add the end flashes to non-VV bedrock :<
especially if this is a setting anyway, people who don't want it could just turn it off

limber tiger
#

they managed to make the worst panorama for a COPPER drop

#

with a TON of copper blocks

hasty grotto
#

kind of reminds me of village and pillage

limber tiger
#

yeah

zenith aspen
#

cute af panorama

dawn fable
#

I wonder if they'll make a separate version for bedrock since those shadows are clearly not bedrock

limber tiger
#

i think they won't

#

they gonna port this one for bedrock without vv one

dawn fable
#

or it might be vibrant visuals only

limber tiger
#

and make another one for VV

torn pond
#

they should have this as the panorama

#

...i forgot i did this.

random karma
#

this is a leaked screenshot of the settings menu on stable 1.21.110

torn pond
heady sable
elfin flower
fringe island
limber tiger
elfin flower
#

it literally doesn't showcase anything, it just screams "hey look here's copper golems standing still and wandering around, that's it"

torn pond
#

also im saying i want it in non-VV bedrock gladeline

#

because i feel like it's too subtle with VV now.

eternal shoal
torn pond
#

compared to how it is on java

eternal shoal
#

you cna change it's intensity/brightness

torn pond
#

with a pack yse.
not with an in-game spider :<

eternal shoal
#

and turn it down completely to get rid of that

#

okay but you still can

rough path
#

New preview out.

eternal shoal
#

and imo i like it more not being a slider

undone crane
heady sable
#

Let's gooo!!

rough path
#

New UI for bubbles?

fringe island
dawn fable
#

they really love consistent casing for ui textures

heady sable
#

What even is 'PNG Fail' for extension 🤔

rough path
#

And Im seeing some updates for VV for the marketplace?

rough path
heady sable
#

Classic windows

rough path
#

Has it always been social?

fringe island
rough path
#

Ah, bubble UI

dawn fable
#

wow
more incorrect ore ui scaling!

#

not even in ore ui

rough path
elfin flower
hasty grotto
dawn fable
#

it's the launcher he's using

rough path
#

Is this changed or same old same old?

dawn fable
#

i hope they do the rest of the pause screen because the big empty sidebar is weird

zenith aspen
dawn fable
shadow mason
quasi wedge
#

this guy is late

rough path
#

Vibrant Visuals has always been there?

zenith aspen
fringe island
heady sable
#

What is the point of the big gray thing now ???

rough path
heady sable
rich vault
#

Peview when

heady sable
#

Preview is out on windows it seems

half depot
#

But no changelog

rough path
#

Yes, that's how I got all these 😭

heady sable
#

It's funny that it is released first on Windows but not on any platform

half depot
#

It's usually iOS

zenith aspen
#

hoping for at least 3 words of vv changelog

sonic musk
white blade
dawn fable
#

copper golem is still chunky

heady sable
elfin flower
rough path
#

Time to see if embedded change.

zenith aspen
half depot
#

Added Vinbrant visuals

sonic musk
#

they called in 25w34b now

half depot
#

Snapshot moment

sonic musk
#

Update: We have now released Snapshot 25w34b to fix some connectivity errors with Realms.

Fixed bugs in 25w34b
MC-300911 - Glowing item & block displays no longer glow

#

bruh

heady sable
#

Yeah mostly Realms issues, but got in time to fix that bug as well

sonic musk
marble karma
#

What was that preview where it was literally just 3 bug fixes

simple steppe
zenith aspen
#

Graphical
-made every entity, block, item, and player fully transparent

white blade
heady sable
half depot
heady sable
#

I know there is one with just 1 changelog but haven't found it yet

half depot
zenith aspen
#

lol

half depot
#

For example in my shader, players are transparent with a PBR pack applied

#

No idea why

#

😭

zenith aspen
heady sable
limber tiger
# rough path It's so bad.

They should get rid of the side thing, put everything in the center and put the social button bellow resume game

half depot
heady sable
#

When is kayla joining us with 'Here is the changelog' 🥺

zenith aspen
#

Vibruh Visuals

#

Bybye Visualshibro

limber tiger
elfin flower
#

feels like i need to experiment something with this preview especially UIs

dawn fable
#

I think they should update the entire thing rather than adding new screens for every section they update

#

otherwise people are going to have constantly changing designs

fringe island
#

Has the panorama changed?

dawn fable
#

the vibrant visuals one has
idk about the normal one

rich vault
#

Speaking of panorama, there's still no official way to capture it for VV

dawn fable
#

is there an official way to do the normal ones?

half depot
#

Yea there's a panorama folder

#

But it doesn't exactly work with VV stuff

quasi wedge
#

Can't believe you guys are leaking the preview that hasn't released

tribal torrent
#

this is a leak peek server now

white blade
rich vault
quasi wedge
#

There is no update until #1019665690233405500 makes a new post

simple steppe
#
  • Removed script api
cerulean quarry
quasi wedge
#

also these whole file diffs thing that this weird smokerguy does is totally fake

heady sable
#

Thank you ConMaster for the 1.21.110.25 preview

tribal torrent
#

• Jumped to 1.21.110.26 due to leaks of the previous version

half depot
elfin flower
#
  • ported a vibrant visuals flashbang from mobile to every platform.
rough path
tribal torrent
cerulean quarry
#

the link is not public yet

heady sable
#

Preview/Beta out on Android

rough path
#

Me when inspect element.

elfin flower
tribal torrent
#

mobile moment

elfin flower
#

i wonder what UI they break this time

rich vault
#

There might be something to do with molang this update

heady sable
rough path
heady sable
#

The speech bubble is something

#

Preview out on iOS

wintry lantern
heady sable
rich vault
#

Got this yesterday in response to GH issue about lack of documentation for math.sign and math.copy_sign

heady sable
rough path
heady sable
#

The lining went a bit wrong

white fractal
simple steppe
#

PlayerSwingStartAfterEvent
Nice

elfin flower
#

something that i actually needed

simple steppe
#

Does it work on mobile is the question

#

On air

elfin flower
#

i think might be

simple steppe
#

minecraft:redstone_producer
This is new, right?

elfin flower
#

you can swing in the air with modern control scheme, not classic one or circle touch thing

rough path
simple steppe
#

Post wasn't there

#

Nvm, it is
The app not showing new posts

rough path
#

Guys I'm losing hope that .110 will introduce mob spawning experiment.

limber tiger
undone crane
eternal shoal
#

oreui video screens?!

#

how

rough path
undone crane
rough path
undone crane
#

yeah sure

rich vault
#

Is manifest v3 settings stuff already functional or not yet?

rough path
#

It is yes.

#

I havent tested enums yet since it was recently introduced but they are!

rich vault
#

Got it, thanks

fringe island
undone crane
#

Not sure bc it didnt even have graphics mode option

zealous salmon
fossil walrus
#

Or just preview

zealous salmon
#

I mean how do you get to them in game

rough path
rough path
#

Or accessibility tab.

#

It's the same as the sound tab.

fossil walrus
#

Not that I have anything to use it on anyways however

zealous salmon
rough path
zealous salmon
#

Gotcha

#

I really hope they bring back the navigation bar, it'll be so slow going through the pages otherwise

cerulean quarry
fringe island
zealous salmon
#

funny that pressing back does this

fringe island
#

The Ore UI is very good, it doesn't allow emojis or colors

#

Connected was cool

cerulean quarry
#

at least for my worlds lol

tribal torrent
#

if only ore ui could have actual ores

limber tiger
#

OreUI feels sloooow

cerulean quarry
#

Real

austere mirage
#

where i can report a bug for mojang developers about the api ?

white fractal
#

fragmentation everywhere

white fractal
fringe island
white fractal
rough path
#

You know very well that OreUI is a gradual and slow rollout. Complaining every day is tiring.

white fractal
#

i tried to avoid the new play screen because cringy

fringe island
limber tiger
#

funny enough but the new video setting oreui screen doesn't have anything VV related settings

torn pond
#

VV will be removed in 1.21.120 confirmed

arctic salmon
#

So which screens have been converted to Ore UI till now

elfin flower
#

oh WELL this thing is up again!

#

Here's few changes I've noticed —

  • The arrow that somehow is untextured blockbench texture pointing to NPC now exists
  • The lobby's spawnpoint is below the actual place where you spawn in. somehow.
  • The castle gamemode has got pretty great upgrade, the game is now 4 teams based capture the flag gamemode instead of deathmatch 2 teams gamemode.
    • There's now spawn protections when you respawn, although I'm not certain if this exists before or not.
    • The map got a few new bridge designs.
  • The flag that oneshots you has been fixed.
rough path
willow harness
elfin flower
willow harness
#

hmmm what version are you on

elfin flower
willow harness
#

so the version is not it

elfin flower
#

The arena map or gamemode is unfortunately, unchanged.

zealous salmon
marsh torrent
rough path
#

Check the wiki for the manifest example.

marsh torrent
celest sluice
#

Unless they explicitly placed it as an entity 🤔

rough path
elfin flower
#

yeah and somehow spinning extremely fast for some reason

rich vault
#

Please tell me there is some way to choose external file location on android. There is something I need to check and it requires access to options.txt

rough path
rich vault
#

No I can't, not with the new worlds UI

#

It used to prompt you whether you wanted external or internal storage, but now it doesn't

rough path
rich vault
#

I meant the world selection screen

rough path
#

It should still be in settings? Unless you meant for a way to transfer worlds in which case its not possible.

hasty grotto
#

i think the storage tab has a dropdown for it

rich vault
#

Ahh ok nice, never knew it was also in the settings. Unfortunate that they don't have a pop-up anymore in the world selection screen tho, it makes me think that they'd want to phase out external storage eventually

hasty grotto
#

did they move options.txt back into external storage?

rich vault
#

External storage option doesn't apply to options.txt, it's just not there. I'm gonna see if creating it manually will work, it used to but they might've silently patched it.

hasty grotto
#

i remember at some point the xal files were exposed externally

rich vault
hasty grotto
#

overdosing on hopium

rich vault
#

After switching to external storage, now it shows the pop-up, prompting to change location. This is a dark pattern in UI to discourage using external storage 😔

#

Very upsetting to see this kind of manipulative design pattern

cerulean quarry
#

real

elfin flower
#

that's currently only way they could debug their stuff or test things.

#

and also that would hurt mobile people who making addons alot too.

cloud moon
elfin flower
#

i think they fixed a sprinting issues aswell, but never get to play that long though

hasty grotto
white fractal
sleek grail
weary galleon
#

the panorama for the copper update's so cool

#

i like seeing those guys run around

charred ocean
#

Gives the vibes from 1.14

#

just my opinion, i think they should have added more stuff related to copper in the background.

#

but it's still fine

fringe island
#

So this is the only screen ore ui that supports colors in names?

white fractal
fringe island
fringe island
#

The play screen for example does not support § in fact I believe that most or even all do not support it, apparently it is only this screen that ended up supporting it

white fractal
#

i don't know why

fringe island
# white fractal i don't know why

I don't know either, both colors and emojis are used a lot on this screen, the official servers themselves used this, honestly I think it's really bad that they removed both functions, of course this could change in the future, but I don't know at the moment that's not the case

white fractal
#

rushing ore ui first for real

limber tiger
#

copper golem in offhand render as the copper block texture

random karma
#

that's certainly interesting

#

wonder why that is

muted widget
#

but i wonder why it also takes this texture for rendering the item in offhand..

#

i'd love to get an ability how adding carried_texture in blocks.json makes the block have an item form, without needing to make a separate item with block_placer... it would be useful for blocks that don't have stuff like fuel component, or tags for crafting, for example, wood stuff, just an item like a candle or amethyst cluster, no need for an item file

#

but blocks.json is getting removed anyway...

rough path
muted widget
rough path
#

Also, ismt carried textire still using the same geometry but different texture? I havent heard of it being used to give a 2d icon to blocks.

muted widget
rough path
limber tiger
#

I wonder how mojang make the panorama with VV

muted widget
rough path
#

Yeah, since vanilla doesn't do that, I see no reason for your suggestion as it already exists.

sudden dirge
#

Dude, I wish they expose before events for these soon:

  1. entityHurt
  2. entityHitEntity
  3. projectileHitEntity
  4. entityHitBlock

They would contribute to so much add-ons in the community

rough path
#

I womder if 1.21.120 tomorrow.

quasi wedge
#

I don't think so considering how big the last preview was

rough path
#

My reasoning is the Drop is wrapped up...at the same time last weeks was an anomaly, we dont tend to get a huge preview in a .25

quasi wedge
#

back to back huge previews

torn pond
rough path
torn pond
#

i feel like they really should add that, since it is now the intended look for the End, and VV doesn't even exist on some platforms (the switch), and on others (PS4/XB1) you're still probably going to play with it off.
And because it's just not as bright and impactful in VV as it should be.

rough path
celest sluice
#

I know they said Java and bedrock vv will be different, but something like this just seems too much to leave be

rough path
#

I wager that this is actually just temporary for Java. Theyre just adding all the foundational stuff.

celest sluice
#

If they planned on just making it for vv, not much sense implementing it in legacy graphics at all

torn pond
#

Maybe, but this feels like a pretty major thing to only have there when you have VV on. Especially when like, VV is intended to be the default look for the game.

#

the end flashes completely change how the End feels.

rough path
#

I mean they added the fog stuff for Java in prep for VV peeposhrug

celest sluice
#

Do we really know if it's for vv specifically? Or is it just because they're doing vv they decided to a graphical sidequest

rough path
celest sluice
#

I wonder how different it's gonna be exactly?

torn pond
#

i think this is something that really should be in all graphics modes, because it's just such a major difference in how the dimension looks, it makes it feel inconsistent when you have VV off.
It's the only really major feature that only exists when you have VV on that isn't clearly just a "this couldn't be done with weaker graphics settings"

rough path
celest sluice
#

I don't expect the same engine stuff but, some graphical parity would be appreciated

rough path
#

Ok maybe not toggles but customization.

rough path
torn pond
#

i mean, it does on java.

rough path
torn pond
#

wait yeah i'm pretty sure i always play on fast on java

#

and i had them there

#

but i'll check again anyway

celest sluice
#

You play on fast?

torn pond
torn pond
celest sluice
#

Java Devs love toggles more than bedrock devs

torn pond
#

because i like blocky lighting

torn pond
rough path
celest sluice
#

They have custom shader support

rough path
rough path
celest sluice
#

Official

#

Via resource packs

torn pond
#

i have these settings on

#

and the end flashes still happen

rough path
#

How does it look

torn pond
#

so yeah, they happen even on the lowest java graphics mode

quasi wedge
plush wedge
#

You can disable the lighting changes of the end flashes with options > accessibility settings > hide sky flashes

celest sluice
#

Moving toggle?

tropic chasm
#

horizontal bars

torn pond
celest sluice
#

You mean, a slider?

elfin flower
torn pond
quasi wedge
rough path
torn pond
#

but also low brightness supremacy

rough path
tropic chasm
#

is amongus minigame

celest sluice
dawn fable
#

almost empty bookshelves

torn pond
# torn pond

I think it looks pretty good. Different to bedrock VV end flashes but good.

#

i would like this on bedrock when VV is off.

celest sluice
#

Is there anything keeping the bedrock devs from making these toggles?

celest sluice
#

Sounds about right

rough path
#

At the end of the day, priority is everything.

torn pond
#

it does result in the bedrock versison not feeling like it's as good as java, sadly.

#

when java gets way more toggles and settings and stuff

dawn fable
#

more toggles means less space for padding

rough path
#

Different engines, different playerbase, different priorities.

torn pond
#

feels more polished i guess.

torn pond
#

the padding is tied to the toggles so the more toggles you have, the more padding you have !

#

that's the beauty of it, there isn't a max amount of padding you can have on a page.

eternal shoal
quasi wedge
limber tiger
#

why do vv makes these horrible color difference when taking screenshots from different direction

limber tiger
#

and can we turn that off?

eternal shoal
#

nope

limber tiger
#

fuck

#

that's not useful for panoramas

eternal shoal
#

yeah