#General Discussion
1 messages · Page 68 of 1
How does one actually play the CTF server, I just seem to be in a world where I cannot do anything other than read a book which everyone keeps flicking through
There should be an NPC next to the lecterns
No idea if they broke anything as I haven't joined since yesterday
Oh I guess my server was broken, I rejoined and I see an NPC now
That makes sense
I think the actual game itself was broken lol, there was no blue flag and i couldn't pick up the red flag (other team)
Okay it works again after rejoining
Is there a new event server?
No. Its a stress test server
oh, i was wondering why it didn't pop up for me
It doesnt even display for me how do you all do it huh
Once you're in, you run forward to an NPC and play in either Arena or Castle. Top right it'll tell you your team, if everything is working alright then you can just run to the other colour and get the flag and return it. First to 3 wins
Then you shoot players with a bow, that's the only item you have, and you have 3 lives
The gettin in part is the problem lol
Oh it shows on my phone now
It didnt yesterday on pc
it's random atm, sometimes people able to see them or maybe not. i got trolled twice with this.
the game is, well. easily broken as people will usually steal them flag and kill people with it for whatever reason this thing does oneshot people.
Try clearing Marketplace cache?
They are slowly increasing the player cohorts who can access iirc
good job. you ruined it
66667th
interesting
The flag must be captured
oo minigames
is it permanent minigames or just the new place of events ?
Unsure but I'm guessing it's temporary
I wonder why it isn't on the main menu
This is temporary, that's why they're asking us to test their server tech.
it's not gonna last long and is also very quick to get flag runner headband by just playing 2-3 matches.
I did more than that
depends on the game mode, yeah.
this isn't just CTF map, but is also deathmatch.
? what ?
for me there is just capture the flag
I can't connect right now
small map one is actually CTP, the large map or castle map is deathmatch even though there's flag but they do nothing anyways.
also it's so weird, why do we one shot others with the flag in hand ?
this is a testing server.
okay okay
obviously there'll be oversight.
more than that
welp. I can't see the server anymore on my mobile
is it a platform specific thing? Idk why I can't see it when im on mobile
Not really but they do usually shut it down and fix some stuff.
try to clear marketplace cache and see if it shows up for you again. if not then it's probably offline or just gone.
oh ok so it's not really a 24/7 thing alr
I think it's turned off right now!
CUSTOM MODEL ON BEDROCK??????????
They are using a different vanilla model, like potted azalea or something similar. I’ve done it before
ooooh okay
There's a resource pack made by fused bolt that does exactly this but better
So, what about the new redstone torch model?
What about the new minecart physics?
What about it?
Have we received this in bedrock yet?
Last time I checked, no.
Oh, sad
The Minecart physics are still behind an experiment in Java from what I know
This is true
Odd that it was not stabilised for Chase the Skies, considering the themes of the drop
Yeah whats more odd is some of the things in the Experiment are just really nice bug fixes for Minecarts not even physic changes XD
I assume they might be holding off until Bedrock can get it in themselves?
i don't think they have forgotten this yet
as a gameplay team i think it just didn't fit for them to implement it out of experimental
I was thinking about a block component that allows custom block to be replaced into moss if a bonemealed moss block was nearby
I feel like thats better suited for a tag.
Which, Java does anyways since bonemealing a moss places a moss feature if I recall.
oh yeah, forgot about tag for a moment
Will we be getting more in game content this week?
I would like if they could look into the copper gear tbh
Would be great if the copper tools were as fast as gold but they oxidize and become slow idk
So is not like more trash in the game
#purpose
and to un-oxidize them you can put your tools with an axe inside a crafting table
i think if any armor set needs a use right now, it's chainmail.
copper serves the purpose of an early game set, before you have full iron. Leather is a cheap set you can get without mining, can be dyed, and used to walk on powder snow. Gold is fast and keeps you safe from piglins. (but gold sword and armor could use stat buffs since unlike tools, they aren't really worth it)
chainmail... isn't an early game set, you need to trade with villagers or find it in chests. It doesn't have any special use. It's not particularly good. It's purely decorative. I'm not sure when you're supposed to use it besides if you just happen to find it in a chest.
Given that the Nether Update made gold armor a use and Caves and Cliffs gave leather a use, it means the End Update will buff chainmail
It already serves a purpose
Is a trophy
You can’t craft it
Not rare enough to be a trophy
yeah
You can get it from villagers
Yeah
armour system is kinda linear and boring
Because is limited
Armor trims are the trophy for armor
I would love if Mojang introduced magical defense
Copper is an early game set before you have a lot of iron
At the moment there’s nothing you can do about magic
I can assure you I will have full iron before full copper
personally would prefer a rework to the armour system, to make armour viable at any point in the game, relating to playstyle
yup
So that I can protect myself against wither and poison
1 copper vein, 8 ore, is a full set
I also would prefer better mobs because Minecraft is even easier than Mario bros
And copper is very common
Nobody will change my mind about copper gear sorry
I’m very close minded about it
Because it serves no purpose
my vision of armour is that they'd all have gimicks or have stats geared towards different damage sources
They can't make it anything but an early game set
Mine is a bit different
Because trial chambers give you thousands of copper blocks
I just have physical damage and magical damage in my mind and heaviness.
If there was a heaviness system
Copper could have a purpose
But eh
Good luck finding it
The community would be absolutely pissed if armour had weight, which slowed you down
well, it's supposed to be a sandbox
why it got as popular
difficulty isn't a worry, it's choice
at the moment, all of the new content is so godamn linear as far as progression goes
Not a choice at all
copper armour feeds into that
Specially when hard mode is not hard
Difficulty needs a rework
I mean, choice is the problem
It shouldn’t, having chooses is important
I should be able to play the game however I want
If I want Minecraft to be hard then so be it
If I want it easy
that's what I'm saying
I wish we could turn off beds but right now, if you do, phantoms still exist
I have to create a new world with VV still
everything is so linear, and there is not much actual choice as far as playstyle goes
The only way to make Minecraft hard is to let mobs hit you
there is some ammound as you "progress" though a world, but all roads lead to the same ending
Turning off phantoms shouldn't be a cheat. It should be a setting like beds.
(and make it so they're off by default so we can pretend they were never added)
Phantoms are annoying as hell though
But I think is better to make them not spawn than good way to vanish them from the world
You said peaceful and I was like wha
Either way we love Minecraft and I love it more now that we have VV
I’m a builder myself so wiiii
I just want Series S reflections fixed in VV
not sure if i like the current state of VV where it still flashbangs me on my phone.
😔
I need VV in switch 2
I wonder if we'll see more superflat presets
We have all the java ones now
Without the features and structures
hate this say this but, yeah i'm not liking it so far chief.
Not Vibrant enough?
not enough brightness i suppose.
Too vibrant, no visuals
Is the abandoned villages still exist on bedrock anyhow?
I feel like i haven't seen abandoned villages for years now.
I think so
Until mojang remembers they only exist on bedrock too
Aren't they on Java? Wiki doesn't mention them being exlusive to bedrock unless I misesd it
There's an image of an abandoned village captioned as being on Java
They're on java as usual, but bedrock is, well. extremely rare.
I've seen on bedrock multiple times before but the more i play, the less i seen those villages.
it's like they're never existed ever since.
honestly it is more rarer than igloos.
They were far too common at one point.
compared to how often they're supposed to spawn
tbh i feel like them being more common was fine, but it wasn't in parity with java.
There's an "abandoned village" seed template in the seed picker that spawns you near one
also they really should fix river colouring with VV as it's so weird to have the sky completely change as soon as you go over a river.
yeah the point is that these villages haven't been seen much in regular worlds
Neither did I on Java or bedrock
these villages are rare yes
they're meant to be extremely rare.
personally, i wish they used the old village design to differentiate them more
they're more common during pre-"cave and cliff" update afaik.
yeah, because they set their spawn rate far higher than on java.
though kinda sad that there's nothing but free webs i guess lmao
yeah.
yeah maybe the houses from old design should have been used somewhat
to have some variations
yeah. I still like the old village design :<
my creative flat world has a bunch of them since it was created before village and pillage
i like old village but new one could be better if they don't use the damn clay everywhere.
wait what
most village houses regardless which biomes you are, they'll have clay as their house structure material.
my creative world is mostly between 2 classic villages
but there are a few more around it too
these were nice, idk why they changed them :<
Bedrocks abandoene villages was like 50% befofe they were vrought to 5% for parity.
maybe getting the big house models could go well
multiple houses here are made of clay
yk the big ones
Yea
Problem is that rivers are counted as their own biome
So unless they make new ones like "desert_river" that likely won't happen
i think making the transition slower would at least help. Right now, it changes almost instantly as soon as you step out of a desert.
Or maybe they could make it somehow check for nearby biomes and have it be a more gradual transition, like how grass doesn't instantly change colour as soon as you go from one biome to another?
and then just have it be gradual enough that the rivers always keep some of the nearest biome i guess
Could work
Rivers are just so weird. Fog seems to inherit previous biome. At least I feel that it does
this colour swap is especially noticable in deserts since they're so drastically different from anywhere else. (and i guess, pale gardens probably)
Yea
It seems to be this way in RTX cuz there's many moments I'll be over a river and it won't change the water/fog
RTX water is based on the fog file so it doesn't have the in world blending that VV does
wait it already does the second one
there is a gradual shift. It's just very fast
so i guess the fix would be extending it?
here's the shift as i move a few blocks to the side
maybe they could make it so rivers take more of the biomes from which they're transitioned to this way then, reducing how much of their own thing they are visually (unless there's no other biome but river nearby)? idk how doable that'd be with the way VV is set up.
The thing is that "river" is it's own biome
That overrides whatever biome it cut through during generation, even tho rivers only generate after the basic biome map
don't rivers generate alongside the basic biome map using peaks and valleys noise?
my bad about the ping sorry sorry
forgot to erase my previous message
theres a cut in the middle of the hotbar
i got no rp on
Ladies and Gentlemen, it is with great honour to announce that it might be preview day
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
anana
lmao i forgot today is a preview day
I doubt there's a preview today due to 4th of July weekend and the devs going on vacation.
probably a delay
Forgot about that

It's been a while since i was exited for the preview day
believe in the frog until someone confirms otherwise.
🐸

🍌
Ba..nana?
Even if it’s not today
Every six days on average, a country celebrates independence from the British. The USA did so this past weekend, so the preview might be delayed. Depends on how they did it at the Bedrock office
I wonder if we'll get more emissive, non-glowing blocks at some point.
What am I looking at?
its just a small hut.
with a bunch of red glowing in the sky, somewhat inspired by In Stars And Time
well, the area itself isn't. It was originally just going to be a hut in a dark area with some emissive things i'd decide on, more based on a LittleBigPlanet level, but i didn't know what to do with them and i wanted to see how it'd look with this, give it a more ominous atmosphere maybe.
so, kind of a bunch of ideas thrown together into a random build in my creative world
sadly, maps in glow item frames are broken with VV so you can't use them for custom emissive blocks until that's fixed. (also we still need 16x16 maps imo for easy in-game custom textures)
given how big last week's preview was, i wouldn't expect anything too big this week anyway
but we'll see i guess
I only want technical resources
I'm holding out hope for VV fixes.
MCPE-222356 (XSS reflections. which i think is labeled wrong. They're not just reflecting a single block, but they are far smaller than they should be), MCPE-222821 (XSS render distance), MCPE-222310 (the one i just noticed now while building this, maps in glow item frames aren't emissive)
Feels like if I use VV I need to add material for custom held 3D items or they just look disgusting
Attachables are quite discoloured in VV, its still on the long bug list...
I hope it's just a bug and not meant to be like that
It's a bug, don't worry :)
yeah, actions and stuff with vv on looks terrible when holding stuff
did they say it was or did someone report it as a bug
They have mentioned it being on a long VV bug list, which still grows due to MP compatibility etc
didn't they fix it with the v1.5 A&S release?
I could check
Do you think there will be an update today?
should be rather simple to "hot-fix", by just adjusting the colouring
likely not :)
I suspect we'll see some stuff on Wednesday instead
NooooooooooooNoooooo
Blue Berry or Brand new feature
Probably just some bug fixes, we might see some new features the coming week though!
ill check later
if you find something, hit me up!
If something like that happens, I will print it with Mojang Studio Sun Ak47.
that was a minecraft-related issue, pretty sure the last hotfix fixed that
yeah for real
*assuming you're talking about the way they're positioned and rotated
we were talking about the discolouration (mainly)
then I'm unsure about that, I haven't witnessed that myself
no.
does that happen for the vanilla attachables too? is there any screenshots?
banana tomorrow🥂
im talking about they look bright as hell, is this the same as what you are talking about?
or is this another problem
Yeep, it's really noticeable once you see it!
is that confirmed?
banana tomorrow
its just too late today already
just making sure we are talking about the same thing
No, Kayla didn't say anything
There is a good chance they will add the glare and make it place light sources in dark areas
i wonder what light source itd place.
new glowy block ?
They have been testing with glow berries, and the glare is a plant-like mob... perhaps it's a new light emitting plant
I dont think the glare places any blocks
it instead shows you where its dark enough for mobs to spawn
imo we instead need a way to spawnproof an area without light.
I could guess that.
the copper golem used to be a button pusher but look what we got now
the mob sounds useless
as relying on light as the only way of spawnproofing (other than like, building out of slabs) hurts any builds that might want to be dark.
lol
I don't think we're getting the glare, but if we are, I doubt it will have the same functionality as we saw it in live
yeah
I doubt it will be this week though because they haven't tease it enough as they usually do
we'd probably get another month of copper changes and then maybe like 1 more thing and thats probably it for the update, i dont think we'd get anymore mob vote losers this time around
They have teased weird cave noises in the end of the copper golem video, it wouldn't make sense to delay the glare to the next game drop, but to be fair, they have fully announced game features before or even added them to a snapshot then cancelled them.
They also hinted at we would get more illagers soon including the illusioner in a somewhat recent video, it’s not like they’re keen on following through with teasers like you said
everything they do should always be taken with a grain of salt because they change their mind every 5 seconds
yeah, that's why i usually ignore teasers, Mojang is so unreliable
keep in mind, we haven't started the next drop cycle yet.
we have?
we're still on 1.21.100 preview cycle. The autumn drop is 1.21.110
that's why the next drop is experimental
.100 might not be the fall drop, but we have started receiving fall drop features
true.
but it means they have a while for the next drop.
they still have to release 1.21.100 and then they have the full 1.21.110 preview cycle.
so, we could reasonably see the glare if that's what they were hinting at, in this drop but in a preview much later.
Yes we have lol.
it's planned to be released in fall, which is late September/October, that gives them plenty of time to work on the glare beside the copper golem
yeah i worded that wrong :(
i meant the 1.21.110 preview cycle specifically.
i speak fast and word things dumb :<
Apparently we won't have a preview today.
Obviously.
So far nothing, no news or changelog
All because of the international chocolate day
am i crazy for thinking copper should be required to mine iron
the game would implode
yeah
don't do that
Even if it did take that, you would still only have copper tools for a few minutes
It would just be another wood or stone tool
heck, wood tools you only have for a few seconds
copper is neat if you dont have a lot of iron i guess.
you can get a lot of copper very quickly. You can get a full iron set decently quickly but you generally shouldn't have much iron to spare early on, so you might still use copper even if you have iron stuff.
You still have to smelt it
true
Copper and coal are very common
Yeah but I am a copper denier, I frequently do not mine any copper, ever.
A couple furnaces later and you'll have a full gear
Given how busted armor protection mechanics are, the upgrade from Copper to Gold (or chainmail) is insignificant. It's so much easier to just make Copper Armor than it is to make any other early game armor
is it a preview day? 👀
likely not
we will see
Mojang office is closed by now
probably would be a Wednesday or something
gold and chainmail are useless as armor anyway.
It's already an hour past when we normally get preview
who in their right mind crafts gold armor
No, we're already late at release schedule so lmao no.
you're so rarely in a situation where you have gold or chainmail but no iron.
me when I go to the nether
you craft 1 piece of gold armor. never a full set.
ruin portal chests 9/10 times:
And now you will even more rarely be in a situation where you have gold or chainmail but no copper
I craft the full set, I'm trying to show the piglins what I'm made of
no body, the only times where i have gold armor is from mob drops or ruined portals
watch the armor shatters once you touch lava lmao
It breaks easy, so a lot of times I have to craft it along the way
why would I make a shiny helmet and not make a matching chestplate, leggings, and boots
yeah same
leather armor imo needs to be more worth using. Right now it's a mid game decorative set when its intended purpose is the early game armor set
fair
They gave leather armor some utility with the powdered snow mechanic, but it's still too niche
yeah.
more mechanics letsss goo
leather armor harder to get then a full iron set 😔
copper needs something like leather boots
FR BRO
what about oxidation for copper tools/armour?
electricity-based mobs deal 5% less damage to players.
it's so different to get enough leather for a full set and it's so not worth it
i would love that
does that have any function or is it just a color swap
oxidation for copper rods also 😭
like?
I hope they make it turn you into a lightning rod
Copper's utility lies in how easy it is to get, relative to its protection value. IMO it should have nothing special going for it because of how easy acquiring it is
charged creepers i guess idk.
would be funny if wearing copper armor makes lightning targets you.
it could make tools slower, armour more damagable etc... just kind of a reason to maybe use iron more
ofc we'll get funtionality, I'm not Mojang
or a reason to avoid copper...
oxidation depending on the durability
yeah you are right. but sometimes it could be late who knows
ik there won't be a preview most probably
copper armour is already weaker than iron. Making it weaker over time is not the move
also chainmail needs a proper use. It exists as a decorative set more than anything, except if you want fun decorative armor, you use armor trims.
Iron is worth its protection value. Diamond is in a similar boat
should be weaker than iron but should have durability something more than iron but less than diamond tbh
yes, next time I want a charged creeper to explode in my face i will switch my protection 4 netherite armor with copper armor 🙂
we shouldve gotten a iron-diamond tier instead ngl
imagine iron somehow turning into rusty
I don't think there needs to be more in between tiers
like, at least leather and gold both have their uses of "leather's the only set you can get quickly without mining/gold's the only set you can get by mining in the nether"
what's chainmail's use? when would you possibly use it besides finding it in a chest (where they could really just replace it with copper and nothing changes)?
It's a fine balance. You can't make copper stronger than iron because copper is already more common, but you can't make it too weak or else you have less incentive to use it at all
The progression is already all over the place
The only thing I can see happening is new materials to make new armor being available in other dimensions like with netherite
End Update when
agreed, would rather a new above tier instead of in-between tiers, but this mojang and if i had to pick over the 2 it would be iron-diamond over stone-iron
I don't mind the Copper Tools. Those make sense in the progression. Yet armor has always been in a weird place
emerald armour 🤑
then it would get a whole another set of items and blocks:
Rusted Iron Blocks (4 stages just like copper so 4 blocks ig)
Rusten Iron Ingot? Probably not just maybe
Rusting iron tools and armor? Idk
unfortunately a higher tier would also be problematic and require Mojang to redo how they calculate damage. Netherite already ran into this problem which is why they added armor toughness.
(For the record, armor toughness existed before netherite)
I still have no idea what armor toughness actually does.
yeah
yeah its from 1.9 i think
Solution: more toughness
When we still can't add armor toughness to custom armor but can now read it through scripting 😔
u can look but no touchy :<
most likely scenario
add that stuff to the wearable component
It's been over 3 years
when they add ender duck armor, should it be above netherite or a sidegrade with some different effect
fletching table needs an update before another armor set 😭
what would the fletching table even do
fletch stuff
What if it was immune to the void?
I'm fine with them not doing anything with it, I'm hijacking the table for my add-on
we got 2 armor sets before a fletching table update, illusioner being fully added, etc 😭
The problem with that is like
i think it's a neat idea. It's just also ONLY useful in The End.
nuh uh. What about in the elusive void biome in the overworld? Hmmm???
netherite being fire resistant is mainly good for the nether, but still has it's uses in the overworld, and even arguably the End if you decide to play with lava.
they should really just remove the protection enchantment from the game right
ender-duck armor would be useful for the End and that's it. I don't see people using it over netherite.
whose with me
replace with melee protection.
then there would be actual balance between the armor enchantments and a reason to have the other ones
you know what? fair
But does Mojang have the courage to yeet one of the most widely used enchants from the game
it's weird how you have fire protection, blast protection, projectile protection
but instead of melee protection it's just "protection" which affects all of the above and more.
alternatively, something they could do if they want to keep protection:
add melee protection anyway. Maybe let players stack 2 "specific protection" enchants, but regular protection can't be stacked with any of them.
they don't, but I do
so, you have to choose: regular all-around protection, or stronger protection against some things but far weaker against others.
hmm....
Is it not already like that?
yeah, that's already how it works
you can't stack 2 protection enchants, so you aren't choosing to single out one or two things, you're choosing to focus on one thing.
It's just that the damage calculations fall off a cliff and the difference of the damage you take from an explosion with protection vs blast protection becomes incredibly negligible
I mean not being able to use protection with other prot enchants
yeah.
that part exists. I'm saying you should be able to stack the others besides protection, up to 2 on one piece of armor.
Maybe if regular protection was just repurposed into melee protection
as right now, they're all mutually exclusive
Plus the 2 prots per armour thing you said
then they could add magic protection too!
does protection protect from magic damage right now?
bane of arthropods moment
protection protects from everything
why do i feel like this is one of those tf2 community rebalance thing.
yes
I mean, Minecraft is in need of some rebalancing.
certain items and enchantments are just useless and things people would rather avoid. That shouldn't be the case.
Bane of Arthropods:
my favorite enchantment
yeah that one needs stronger mobs and imo should apply slowness to ALL mobs, not just arthropods.
as the mobs it applies slowness to right now die in one hit anyway
my favorite enchantment on cubecraft skyblock
i find it funny how the way they tried to make bane of arthropods worth using was giving it a slowness effect, which you'll almost never see actually applied because the mobs will die before that can happen.
replace bane of arthropods with illager bane from mcd and ill be happy
would it also affect villagers
bane of arthropods, but with blue villager creatures
that would be cool
Also, anvils shouldn't cost xp for repairs.
in that case itll also affect witches
for enchanting yes. For repairing no.
It will be perfect for my villager farm
that way you have a choice, use mending and repair with xp, or use anvils and repair with resources
bane of arthropods will definitely be more useful if mojang decides to add more spiders variants. would be funny seeing them crawling on the ceiling.
any villager related mob would be affected (villagers, illagers, witches, ravangers)
wouldn't any spider variant they add end up just being weak anyway?
wayyyy better of a use than bane of arthropods
i find it odd but java's spider is waay more aggressive than bedrock's spider.
like, the reason anvil repairing is so bad and the reason people rely on mending for everything is because of the xp cost for anvil repairs.
remove that xp cost, maybe make it so mending items can't be repaired with resources, and mending is actually kind of fixed. Except for netherite.
minecraft's progression and xp system is boring in general
but maybe if they made netherite repairing super efficient (1 netherite scrap repairs an item fully) it'd still work, idk.
I don't mind the xp cost as long as it doesn't get out of hand like it already does
same.
the problem with the xp cost is it takes away any reason not to use mending over it.
both anvils and mending cost xp
but anvils also cost resources on top of that. And usually, more xp than mending would.
why would you ever repair items in the anvil once you have mending?
mending would be preffered either way
honestly it just kinda hard to rebalance to game like these.
it existed for many years and there'll always a large crowds who would not want any of those 'rebalance'.
otherwise it probably gonna be one of those 1.9-era days again.
which is also why mojang are extremely careful with update nowadays
I mean, maybe but it wouldn't be necessary.
as it is, you have no reason not to use mending.
As it stands, repeairing the same item eats up more and more XP each time until it's "too expensive". If it wasn't like that, then mending would no longer be "necessary"
with this change, you might choose not to for some items. It might even make phantoms ever so slightly less "the absolutely worst feature they could have possibly added to the game"
i think even if it didn't eat up more and more xp, if it costs too much, you're not going to use it over mending.
if it costs too much
Yes, so make it not cost as much
where should the limit be? 1 level? 5?
at 10 you're really pushing it and i'd rather get mending.
and 1-5 is like, completely free while you have low xp and slightly inconvenient when you have a lot.
i wanna see spider crawling around the wall someday in minecraft.
first we gotta get spawn rules in parity lmao
Tomorrow
No, It's speculation because normally when it's not released on Tuesday it's released on Wednesday.

just don't expect much guys. it's vacation time for them
so don't keep much hopes up for an update
Is it vacation for the entire bedrock team, or like, some devs are on vacation now and others in a month or something
it will mostly be for everyone
likely entire bedrock team. though honestly i'd expect a small update after this tbh.
It's Quiet Week this week so maybe no preview until next week?
Where did you hear that?
Well I don't know when the next preview is lol that was me guessing based on the fact that this tends to be the time Mojang goes on a break.
I meant the quiet week part.
His source is trust me bro
Yeah exactly
I also vouch
I, too, vouch
Could genuinely get behind this if it replaced the diamond gear in villager trade tables.
unironically
Who hurt you? /s
I just don't like the idea of villagers selling diamond stuff
I can understand that. I tend to die relatively frequently, so being able to set up some villagers makes it easier to get back to where you were
damn i was searching this discord to see if anyone else has the problem and bingo
Preview day ?
I'm guessing no
hopefully
guessing that they're still on vacation, might be a no for me.
a definite no from me as well
ig no banana
Where is my banana?
I'm eating
I want a banana
this is bananas.
Hypokalemia intensifies

emissive block textures🙏
That also works
That already exists.
with VV*
Which is the default graphics mode so...
and not everyone has VV support
and maybe someone doesn’t want to play with VV
A decent majority does.
You cant factor in everyones preferences.
Its like saying, "How do I do X" "Oh you cant do X because someone might be playing with FOV 30 and not using VV"
i didn’t say everyone
given that a lot of the videos I remember seeing from mobile use simple graphics, it is definitely worth considering those who aren't using VV

Can we just say that Vlad was talking about stuff like the eyeblossom which glows without VV?
wanted it without vv just like open eyeblossoms
I mean, we don't know for sure, but yeah
Shoutout Poggy! We can override vanilla jigsaws outside of trial/trail
Living up to her name 
Villages? 🤨
It's true! The identifier I used for this template pool: "identifier": "minecraft:village/plains/houses"
bruh
Weren't we able to it since quite a while already?
cough
right
:3
hide this information FAST
Oh well, Mojang gas lighting themselves in their own docs lol
Oh I think King told me about this a while ago
Is that stuff exposed in program files? Assuming that the farming plot structures in villages are also in there?
Give me a sec!
it is
oooo
no preview?
no preview 😔
😔
🍎
I do wish there was an easy way to generate a jigsaw structure once in a world.
I just want to place features with jigsaws 😔
Hi folks - I'm back from vacation. Did I miss anything?
The preview 🥺
WE WON!
COPPER GOLEM SUPREMACY!
I think you lost the Preview at your vacation 😅
#teamcoppergolem
I got to see the Copper Golem when I was in Stockholm last. I've been SO excited. Happy the lil' guy is out in the open.
This week is a vacation week for a lot of folks.
🥀 Vacations should be 1 month.
Civilization as we know it would collapse
Yeah I expected, hence my comment 🤭
wait did you place a village
No, Poggy placed her own structure. However, the point is we can target the vanilla target pool.
aw :<
Why aw?
i want /place for villages and other structures
You can technically do that but just making your own jigsaw structure that places the starting pool for the structure you want to place. I’ll mess with this idea later
o, interesting
That's the plan!
Let's see, I'm glad you guys were able to take some time off, it's good to rest so you can do things for us with a clear mind.
Dw I’m making sure not all of them are having a good rest 
or air tag
kayla do be vibing with the new colour gradients
It's not red anymore lmao
it feels so weird seeing gradient colours on roles because i got used to regular fixed colours we got damn
also yea #teamcoppergolem
Nice! We know that you can't spoiler anything but I guess you also see more still unannounced future features 
Welcome back. I hope 2 weeks of break was great for you 
Bug report time >:) jk
I wonder if this has been possible since the data driven jigsaw structures experiment was introduced in 1.21.50
I was thinking maybe this could be a sign of seeing other structures upgraded to the current jigsaw system?
With the recent previews renaming the folder from jigsaw_structures to just structures...I have hopes.
Me too
hopefully strongholds
or fortresses
Day something of asking Mojang for molang support in deferred rendering.
Oh and better error message for lighting thanks.
Day something + one
I’ve edited trial chambers
They lied!
I actually have it’s template pools in my addon
Strongholds would be peak, I want to revamp them
/place jigsaw and /place structure
I said easy way. /place doesnt take terrain adaptation into account nor does it take suitable locations or biome into account.
Did you go somewhere relaxing?
Well there really isn’t any other way to do it
That’s kinda what /place is meant to do
Hence...why I said, "I wish there was an easy way"
Days++
hi there, do someone know if there is any reason why none of the sponsored servers are using VV?
they haven’t updated their server softwares to support it, either they lazy or they think its too buggy
There are definetly still some issues with vv
VV is not feature-completed for those servers quite yet, as there's certain missing stuff that it does not work with VV but work on fast (simple) and fancy.
this also carries with probably all marketplace contents as well.
Although mineville does support VV if i remember correctly.
or a featured server with earthsmp map for whatever reason.
it is a shame that marketplace content can't use VV, even if it was off by default with it, there were some things that worked well with VV.
there's a free map that's still version locked to 1.14 and it looked great with VV in 1.21.80
but then in 1.21.90 they made it so you can't use VV even on maps without resource packs. (or on old version locked worlds)
yeah, it's odd for old maps and stuff. probably done by implementing restrictions by lazy way.
it is a shame as it means the old world type can't use VV anymore.
so, 2 world gen types just don't work with VV (pre-1.18 and Old). the 2 which, ironically, would work better with it due to having smaller caves which don't go out of your render distance.
restrictions may get removed once VV is actually finished for all people.
hopefully
for now im still upset that my material stuff does not work on VV.
some things
Is the keyword that Kayla said.
i like when Minecraft lets you enable settings which aren't as good but still are available.
#1384561782617669844 message
still upset they removed the 10fps option :<
now the minimum i can set the game to on xbox is 30
well, you can still do that on preview. but not stable if i recall.
also about the fps, yeah kinda disappointing but probably in a good way of not making people switch to like 5 fps or something
i regret doing that
i still think that it'd be good if we could enable it, just have it off by default with that marketplace content.
sure, it'd look worse in some cases.
some maps also look worse if you have minimum render distance, turn off smooth lighting, clouds, etc. yet the game never prevents that.
And having the risk of people trying it with VV complain it's broken thus having bad reviews on both VV and the marketplace content?
sure, it'd look worse in some cases.
Actions and Stuff for example loses all their emissiveness. That is terrible.
none of those make things look broken though
We were told to disable it due to potential issues with our content, which is correct. There's still some issues that need to be ironed out before most servers feel comfortable enabling it
I'm not sure why Mineville enable it, I guess they just wanted to be different
that's why i'd say leave it off by default. Maybe even have a warning when enabling VV "this world includes content not built with Vibrant Visuals in mind, some things may not work properly"
Or they just didn't know how to disable it when they switched to Geyser after being bought
why should maps which actually look great with VV, but haven't been updated, be stuck without VV forever?
I cannot disclose the exact scenario, but there was an instance of a particle looking super bright and broken in VV but perfectly fine in Fancy mode. Imagine if all of a sudden everything looked like that.
Who said forever?
I mean, if the issue is that these packs are made without VV in mind, i'd assume then they'd need to specifically enable VV for those packs once it's allowed on the marketplace.
rather than Mojang just giving them some time and then blanket enabling it on everything
unless they do that idk.
that would work well enough imo. There's some great content there that's still version locked to 1.14, 1.17, 1.19, etc.
but which worked great with VV (and deferred packs in general before VV was a thing) in previews.
i just hope it isn't a "packs won't have VV enabled unless the creators specify that it should be enabled". If it's "packs/maps will have VV enabled, but we're giving them time to adjust for it" then that's good.
packs/maps will have VV enabled, but we're giving them time to adjust for it
#1384561782617669844 message
fair enough. That does sound like this, i just hope it will also apply to old game version locked worlds.
as right now, it's off for them all.
If they enable it for all base game versions I wonder if they'll make mers textures for old textures
I doubt it.
no baseGameVersion uses the pre-1.14 textures so it won't be a major issue
they do use the old textures for bats, ores, and zombie pigmen
but version locking started with village and pillage
that's what i was talking about
and i think those few textures aren't a thing they'll bother with,
but it would be nice if they did make them, as they could also then apply them to the Classic Texture Pack
(ideally along with fixes for creepers and husks. and java parity for crying obsidian, spawn eggs and clouds)
What parity? And what fixes?
creepers looking like charged creepers is one I've heard of
crying obsidian/spawn eggs/clouds don't have their old textures included in the pack
damn settings header in resource pack got deprecated
Wdym?
I used to be able to put labels and text in this ui
now it's gone
it was bugged a few previews ago
i had to use all the text in one lable and use /n for new lines
Use manifest v3.
#1384928499717902378 message
fixes:
- creepers in classic texture pack all appear as charged creepers
- husks in classic texture pack have white cube as their head
parity:
- crying obsidian in Java Programmer Art uses the old, unused texture. in Bedrock it uses the nether update texture.
- spawn eggs in Java Programmer Art use the old texture up to the most recent ones, while Bedrock ones only go up to 1.14
- clouds on Java Programmer Art use the old cloud texture, Bedrock classic texture pack doesn't affect the clouds
i think there may be a few other parity issues like new potions not using the old texture on bedrock when they do on java?
also i think the smithing table has a weird texture with classic texture pack. That one may be intended, not sure
nope it doesn't work
Preview or stable?
preview
the game does recognize the manfiest V3
the label object just doesn't work
Is it just the label object or all of setrtings?
i did add this but it doesn't show up
Removing the label?
🥀
have i just seen someone willingly using that version format 🤢
pls don't give up on me 💀
I did.
hear me out
i like the look of it
this really satisfies me
oh wait it's bc of mine is resources not behavior pack
Wait we can already use that?
Like 2.0.0-alpha and 3.0.0-alpha, it has no difference or effect.
Not sure how to feel about this
Did that work?
I wonder if its because of the subpacks.
I quite like it.
removed the subpacks and
Is slider the only thing you can use for manifest v3? If so then that kinda stinks
I've only ever tested the slider.
Feel free to mess around.
Will do!
Ah so it probably is a BP only thing then? Let me test it out.
it is a BP thing only
PFF that sucks
no it's not
I was wrong
you can onnly acces that settings from world settings
resource pack
oh authors is required now?
comparison between Bedrock and Java classic textures to show the issues i'm referring to.
potions are more of a subtle difference, but the bottle texture did change in 1.14, java 1.21 potions use the old design in programmer art
Yep just tested. You can only access the settings in the world screen.
Stinky
Ig that makes some what sense
may format v4 save us
😭 We are not waiting another 5 years.
Sean, could you link me the schema for v3?
then we can have subpacks settings and options
Check the thread that I posted the example pack in?
Will do!
I'm very hyped to use the settings but pls let us use them in world generation 🙏
So... We can technically use this to add HCF toggle back to world creation screen 
HCF?
It was definitely the right move
Holiday Creator Features, it's one of those experimental toggles that was too powerful too difficult for devs to support, so they removed it
It's sort of a meme in this discord
?
Next week

I wonder why they made creaking eyes emissive at all times with VV on.
with VV off, they're only emissive if the creaking can see you
which is most of the time in survival but it means they aren't emissive in creative (or survival if they can't see you)
Bedrock team at his finest
Charged creeper: https://mojira.dev/MCPE-217361
Husk head: https://mojira.dev/MCPE-221572
Spawn eggs: https://mojira.dev/MCPE-194452
Smithing table: https://mojira.dev/MCPE-44163 (WAI, likely wrong)
Crying obsidian: https://mojira.dev/MCPE-87419
Potions: https://mojira.dev/MCPE-187836
When using a resource pack with a format version of 1 in manifest.json, normal creepers visually appear as charged creepers instead of uncharged.
Steps to Reproduce:
Open a world with the Minecraft Cl...
In the official Classic Texture Pack on Bedrock Edition, the Husk mob appears with a white box around its head.
Steps to Reproduce:
Open a world with the Classic Texture Pack enabled
Search for spawn eggs in the Creative inventory
Observed Results:
Some spawn eggs use their old textures, and some use their new ...
What I've found so far:
-Siamese and red cats still use new texture
-Smithing Table uses incorrect top texture
-Shield still uses new texture
-Bucket of Pufferfish texture does not match Java Edition'...
Wait we can have buttons now
That's fire
And multiple sliders
:0
😔 they're useless
://
My old VV pack had many custom options and I wanted to add different sliders for different things. One would enable/disable glowing ores. The other for my different color grading preset
But having one slider really limits 😔
so they just only added the UI part but not functioning?
It's nothing new.
like being able to add toggles and stuff
Manifest V3 is just formally documenting them now. However, one can infer that with them documenting it they're planning updates to it.
oh alr
i wonder if they'll ever fix these
also clouds probably need to be added. That's a new one since clouds changed in 1.21.90, so it wasn't an issue before.
(also for whatever reason bats use the new texture when all other mobs use the old textures)
I can’t figure out a way to use lang files for these. Does anyone know how?
Bat: https://mojira.dev/MCPE-190275
I don't see one for clouds, maybe you can report it
Bats don't get their old model and texture using the Official Classic art pack. This is inconsistent with Zombified Piglins and Vexes.
Java has these two pesky ones:
https://mojira.dev/MC-141075
https://mojira.dev/MC-140954
The bug
When playing without any changes to settings, the villagers textures works fine, however when the Programmer art resource pack is activated then skins of villagers are messed up and not corres...
😔
v2 allowed for RawText but that was removed in v3 for some reason.
Though I doubt you'd ever be able to use the pack's lang files without it being loaded
I can use the lang files in the name and description of the manifest, so it feels weird that it doesn’t work elsewhere in the file
you can
there's this program that let's you
Did friend worlds always appear on the play screen?
yes, when he/she is playing
wait THATS where they are supposed to appear?
That is such a terrible way of displaying friend worlds
No wonder none of my friends could figure out how to join our friends world
there used to be a friends tab no
I honestly thought it only appeared in the friends tab, now in the play tab it's the first time I've seen it, so I was surprised
In the json ui yes, but it was transferred to the side tab, a "play" button still appears next to your friend's name in the friends tab, but the world appearing next to your worlds is new to me
I thought it only appeared in the little friends tab
wonderful
Guy from Fortnite
I really don't get why they changed that to this.
a proper "friends" tab is far more useful than a full "realms" tab. And like, if you really want both, why not have 4 tabs instead of 3 tabs and then 1 weird button off to the side
or even merge friends and realms into one into a general multiplayer tab idk.
They not only have player world via just world menu, but also friend menu aswell if i recall.
though still kinda useless for me anyways despite I can't even join anyone worlds even with my alt.
This is 1.21.93 right?
Yea
Up next: Search bar
Nice
Speaking of which, has anyone else seen Aternos LAN servers pop up every now and then?
that has been a bug for forever now
Yeah friends (and locally hosted servers) have always shown on the worlds menu for me. It's always second to the most recent world though which is annoying. Really easy to miss
*Since the redesign
I think it's good that the most recently played world takes precedence over friends and LAN
the layout shifting on the servers tab is really annoying too
I disagree with LAN but partially agree with friends. But they shouldn't all be in the same grid anyways
yeah
Not sure what was wrong with the Friends tab that we used to have
they used to be seperated
Maybe they just wanted less empty space or something, which is eh. Realms tab is just full of upselling bloat
They did? Where abouts is that
it's gone for me
How do we tell him
Oh was that the one that used to be next to the grid button
yup
For some reason button icons just don't work for me lol so I always just see white squares. Unsure if that's related to MCLauncher or not
It's related to 3rd party launchers iirc.
Yeah I assumed as much. Probably not extracting certain assests correctly or something
it's caused by them extracting file names incorrectly i think
if they have a % in them
for me it recently got fixed
Oh really, what version?
1.21.93 (Bedrock launcher)
This is the latest 1.21.93 release I'm using
So is this really something new?
ye
I swear I've had that since 1.21.92
maybe it was rolling out?
Possibly?
They did just roll out the new disconnect menu to everyone so it's possible
Society if slow rollouts didn't exist.
lmao
When next update? 
4 days later
You mean 4 days from today?
4 days in the future
you mean we are getting an update in the future? :0
we are going to time travel to the future in just 4 days
is custom commands available in stable?
The MS reference page is confusing... it shows the classes in stable but takes you to experimental when clicked
hoping the chatSend event makes it out of experimental in my lifetime
New User Interface for error messages, it seems so updated though.
it's just your xbox presence
No
It basically says what I'm doing in the game
I am online in the game, okay. But where? In the menus? In the world? In the server?
It basically shows that.
Look
I don't understand how that is any different
It basically tells where you are and what you are doing in the game to your friends.
Previously this feature was not available in-game.
It seemed like you were disagreeing with it being your xbox presence
No I just wanted to say this is a new in-game feature
My laptop doesn't support vibrant visuals, this makes me feel insecure about my laptop
Whats your GPU
i don't have a graphic card
All laptops have a GPU.
I think he wanted to say he just has igpu
Which is still a GPU lol. There's a difference between asking whats your gpu and whats your external graphics card.
he definetely dont owns an external graphics card
As evident by laptop yes I know.
There are laptops with dedicated GPUs tbf...
So my entire addon just broke. Ive just been messing with scripts. And everything is broken
They are experimental
It very likely does. There's just a core driver issue with older Intel chips which has Minecraft force enable dx11 mode instead of dx12
☝️
oh really? how do i enable it?
I have intelCOREi5 8th Gen
i said a graphic card, I bought one without a graphic card
what's the cpu code exactly
Exvept they asked gpu not graphics card so the response doesnt make sense.
You could try the better render dragon tool
It forces DX12 and overrides the Intel issue
I just read the label, i don't know those technical stuff
i5-8350U, I think
I see the issue, it says in the wiki that VVs require intel graphics driver that's higher than 31.0.101 and i have 22.05.19
water mesh 
31.0.101.3430 is minimum required for dx12
the driver is supported only gpu that in intel gen 11th or above
any gpu
uhd graphic also
affects all 50 series cards... workaround for me was to install the earliest driver for your card 🙂
I see...I was just on the hunt for a 50 series.
They are rare to find in the wilderness
I saw one 2 days ago, Looked cool but didn't buy it. Bought a keyboard instead :3
This implies the keyboard is as expensive the 50 series.
How much can a keyboard cost, 10 bucks?
Oh I also took a 4060 over a 50 series card. Same shop too btw
😔 though the vram on the 4060
🤣 probably free if you find one that someone has thrown out with 17 years of smoking and a few spilled drinks on it
my gpu maxed out 100% when downloading a video, anyone got a better gpu?
why would you ever get a 60 when a 70 exists
same reason you would get a 70 instead of an 80 super
Try better render dragon
What that means?
downloading video shouldn't use GPU at all
I'm starting to wish we could make custom stairs.
wouldn't my graphics driver be an issue?
i don't know
there was a bug in deferred in the old days
but if you used better renderdragon and launched minecraft with it
it would forever launch minecraft in dx 12
if you have preview launch preview.bat file from downloaded zip
see the debug text
if the game launched in dx12
i will try that, i highly doubt my laptop can handle it though.
I had a dream last night that Minecraft launched with VVs but it was super blurry and low resolution
I don't want VVs this badly, i just want to test my addons in it to make sure they are compatible.
Maybe it is just your dream and not the reality 🤭
💀 "I don't want VVs this badly," "I had a a dream"
BROTHERRRR
It's my common sense trying to tell me to drop it
lol
I know, that's why i followed it by "I don't want it this badly" XD
i think the issue has smth to with the cache being 128mb
Bruh when will
remove_in_peaceful: {}
Work?
try it and let me knwo if it works
If your internal GPU supports DX12, it shouldn't be any problem.
The reason why mojang somehow set the minimum intel's driver version due to performance in DX12 reasons, though i see absolutely no differences between DX11 or DX12 in bedrock.
I don't know if UHD 620 has the driver version above the minimum or not, you'll have to see it yourself.
for whatever reason, UHD 620 is just a rebranded version of HD 620 which is what i actually have and i can say it's pretty playable with low preset and 70% resolution (+ somehow water reflection is also on by default aswell)
chrome is refusing to download it, and even then file explorer refused to extract the files thinking it's a virus
that's what you are referring to right?




