#General Discussion

1 messages · Page 68 of 1

worldly jackal
#

😢

zealous salmon
#

How does one actually play the CTF server, I just seem to be in a world where I cannot do anything other than read a book which everyone keeps flicking through

hoary forge
#

No idea if they broke anything as I haven't joined since yesterday

zealous salmon
#

Oh I guess my server was broken, I rejoined and I see an NPC now

hoary forge
#

That makes sense

zealous salmon
#

I think the actual game itself was broken lol, there was no blue flag and i couldn't pick up the red flag (other team)

#

Okay it works again after rejoining

charred geode
#

Is there a new event server?

rough path
charred geode
#

oh, i was wondering why it didn't pop up for me

edgy abyss
zealous salmon
#

Once you're in, you run forward to an NPC and play in either Arena or Castle. Top right it'll tell you your team, if everything is working alright then you can just run to the other colour and get the flag and return it. First to 3 wins

#

Then you shoot players with a bow, that's the only item you have, and you have 3 lives

edgy abyss
#

The gettin in part is the problem lol

#

Oh it shows on my phone now

#

It didnt yesterday on pc

zealous salmon
elfin flower
#

it's random atm, sometimes people able to see them or maybe not. i got trolled twice with this.

#

the game is, well. easily broken as people will usually steal them flag and kill people with it for whatever reason this thing does oneshot people.

hoary forge
languid tinsel
marble karma
#

1

#

2

#

3

#

4

#

5

charred ocean
#

WE DID IT

celest sluice
charred ocean
#

we all did

#

technically

#

we all ain't gonna stop messaging and stuff are we?

charred ocean
#

so im not the one who ruined

marble karma
charred ocean
#

yea sry my bad lol

#

fixing my mistake brb

spring cairn
#

interesting

languid tinsel
#

The flag must be captured

tribal torrent
#

oo minigames

past wharf
spring cairn
#

I wonder why it isn't on the main menu

past wharf
#

yes

#

no announcement too

elfin flower
#

it's not gonna last long and is also very quick to get flag runner headband by just playing 2-3 matches.

elfin flower
#

this isn't just CTF map, but is also deathmatch.

past wharf
#

for me there is just capture the flag

elfin flower
#

a small map or what

past wharf
#

I can't connect right now

past wharf
#

the games lasted 1 minute max

elfin flower
#

small map one is actually CTP, the large map or castle map is deathmatch even though there's flag but they do nothing anyways.

past wharf
#

also it's so weird, why do we one shot others with the flag in hand ?

elfin flower
#

this is a testing server.

elfin flower
#

obviously there'll be oversight.

past wharf
charred ocean
#

welp. I can't see the server anymore on my mobile

#

is it a platform specific thing? Idk why I can't see it when im on mobile

elfin flower
#

try to clear marketplace cache and see if it shows up for you again. if not then it's probably offline or just gone.

charred ocean
manic tinsel
#

I think it's turned off right now!

limber tiger
#

CUSTOM MODEL ON BEDROCK??????????

fluid wadi
limber tiger
#

ooooh okay

tropic coral
warm shale
#

So, what about the new redstone torch model?
What about the new minecart physics?

warm shale
#

Have we received this in bedrock yet?
Last time I checked, no.

warm shale
#

Oh, sad

manic tinsel
#

The Minecart physics are still behind an experiment in Java from what I know

random karma
#

This is true

#

Odd that it was not stabilised for Chase the Skies, considering the themes of the drop

manic tinsel
#

Yeah whats more odd is some of the things in the Experiment are just really nice bug fixes for Minecarts not even physic changes XD
I assume they might be holding off until Bedrock can get it in themselves?

charred ocean
#

i don't think they have forgotten this yet

#

as a gameplay team i think it just didn't fit for them to implement it out of experimental

inner ivy
#

I was thinking about a block component that allows custom block to be replaced into moss if a bonemealed moss block was nearby

rough path
#

Which, Java does anyways since bonemealing a moss places a moss feature if I recall.

inner ivy
#

oh yeah, forgot about tag for a moment

marble karma
#

Will we be getting more in game content this week?

tropic chasm
#

I would like if they could look into the copper gear tbh

#

Would be great if the copper tools were as fast as gold but they oxidize and become slow idk

#

So is not like more trash in the game

#

#purpose

limber tiger
torn pond
#

copper serves the purpose of an early game set, before you have full iron. Leather is a cheap set you can get without mining, can be dyed, and used to walk on powder snow. Gold is fast and keeps you safe from piglins. (but gold sword and armor could use stat buffs since unlike tools, they aren't really worth it)

#

chainmail... isn't an early game set, you need to trade with villagers or find it in chests. It doesn't have any special use. It's not particularly good. It's purely decorative. I'm not sure when you're supposed to use it besides if you just happen to find it in a chest.

#

Given that the Nether Update made gold armor a use and Caves and Cliffs gave leather a use, it means the End Update will buff chainmail

tropic chasm
#

Is a trophy

#

You can’t craft it

torn pond
#

Not rare enough to be a trophy

random karma
#

yeah

torn pond
#

You can get it from villagers

random karma
#

it can be bought from villagers

#

oop

torn pond
#

Yeah

tropic chasm
#

Is a easy trophy

#

It servers a better purpose than copper lol

random karma
#

armour system is kinda linear and boring

tropic chasm
#

Because is limited

torn pond
#

Armor trims are the trophy for armor

tropic chasm
#

I would love if Mojang introduced magical defense

torn pond
tropic chasm
#

At the moment there’s nothing you can do about magic

tropic chasm
random karma
#

personally would prefer a rework to the armour system, to make armour viable at any point in the game, relating to playstyle

tropic chasm
#

Because is not smart to spend time mining copper

#

I would love magical defense

random karma
#

yup

tropic chasm
#

So that I can protect myself against wither and poison

torn pond
#

1 copper vein, 8 ore, is a full set

tropic chasm
#

I also would prefer better mobs because Minecraft is even easier than Mario bros

torn pond
#

And copper is very common

tropic chasm
#

Nobody will change my mind about copper gear sorry

#

I’m very close minded about it

#

Because it serves no purpose

random karma
#

my vision of armour is that they'd all have gimicks or have stats geared towards different damage sources

torn pond
#

They can't make it anything but an early game set

tropic chasm
#

Mine is a bit different

torn pond
#

Because trial chambers give you thousands of copper blocks

tropic chasm
#

I just have physical damage and magical damage in my mind and heaviness.

#

If there was a heaviness system

#

Copper could have a purpose

#

But eh

tropic chasm
random karma
#

The community would be absolutely pissed if armour had weight, which slowed you down

tropic chasm
#

Systems either change or die

#

Minecraft is too easy.

random karma
#

well, it's supposed to be a sandbox

random karma
#

why it got as popular

#

difficulty isn't a worry, it's choice

#

at the moment, all of the new content is so godamn linear as far as progression goes

tropic chasm
#

Not a choice at all

random karma
#

copper armour feeds into that

tropic chasm
#

Specially when hard mode is not hard

torn pond
#

Difficulty needs a rework

random karma
#

I mean, choice is the problem

tropic chasm
#

It shouldn’t, having chooses is important

#

I should be able to play the game however I want

#

If I want Minecraft to be hard then so be it

#

If I want it easy

random karma
#

that's what I'm saying

tropic chasm
#

So be it

#

I’m saying all this like I play Minecraft lol

torn pond
#

I wish we could turn off beds but right now, if you do, phantoms still exist

tropic chasm
#

I have to create a new world with VV still

random karma
#

everything is so linear, and there is not much actual choice as far as playstyle goes

tropic chasm
#

The only way to make Minecraft hard is to let mobs hit you

random karma
#

there is some ammound as you "progress" though a world, but all roads lead to the same ending

torn pond
#

Turning off phantoms shouldn't be a cheat. It should be a setting like beds.

#

(and make it so they're off by default so we can pretend they were never added)

tropic chasm
#

Phantoms are annoying as hell though

#

But I think is better to make them not spawn than good way to vanish them from the world

torn pond
#

They deal more damage on bedrock easy than java hard

#

Why

tropic chasm
#

You said peaceful and I was like wha

#

Either way we love Minecraft and I love it more now that we have VV

#

I’m a builder myself so wiiii

torn pond
#

I just want Series S reflections fixed in VV

elfin flower
#

not sure if i like the current state of VV where it still flashbangs me on my phone.

torn pond
#

I wonder if we'll see more superflat presets

#

We have all the java ones now

#

Without the features and structures

elfin flower
torn pond
#

Not Vibrant enough?

elfin flower
#

not enough brightness i suppose.

prisma niche
elfin flower
#

Is the abandoned villages still exist on bedrock anyhow?

#

I feel like i haven't seen abandoned villages for years now.

sleek grail
#

I think so

marble karma
sleek grail
#

Aren't they on Java? Wiki doesn't mention them being exlusive to bedrock unless I misesd it

#

There's an image of an abandoned village captioned as being on Java

elfin flower
#

They're on java as usual, but bedrock is, well. extremely rare.

#

I've seen on bedrock multiple times before but the more i play, the less i seen those villages.

#

it's like they're never existed ever since.

#

honestly it is more rarer than igloos.

torn pond
#

compared to how often they're supposed to spawn

#

tbh i feel like them being more common was fine, but it wasn't in parity with java.

#

There's an "abandoned village" seed template in the seed picker that spawns you near one

#

also they really should fix river colouring with VV as it's so weird to have the sky completely change as soon as you go over a river.

charred ocean
#

yeah the point is that these villages haven't been seen much in regular worlds

#

Neither did I on Java or bedrock

#

these villages are rare yes

torn pond
#

they're meant to be extremely rare.
personally, i wish they used the old village design to differentiate them more

elfin flower
#

they're more common during pre-"cave and cliff" update afaik.

torn pond
#

yeah, because they set their spawn rate far higher than on java.

elfin flower
#

though kinda sad that there's nothing but free webs i guess lmao

torn pond
#

yeah.

charred ocean
#

yeah maybe the houses from old design should have been used somewhat

#

to have some variations

torn pond
#

yeah. I still like the old village design :<

#

my creative flat world has a bunch of them since it was created before village and pillage

elfin flower
#

i like old village but new one could be better if they don't use the damn clay everywhere.

elfin flower
#

most village houses regardless which biomes you are, they'll have clay as their house structure material.

torn pond
#

my creative world is mostly between 2 classic villages

#

but there are a few more around it too

#

these were nice, idk why they changed them :<

rough path
charred ocean
torn pond
charred ocean
#

yk the big ones

charred ocean
half depot
#

So unless they make new ones like "desert_river" that likely won't happen

torn pond
#

and then just have it be gradual enough that the rivers always keep some of the nearest biome i guess

half depot
#

Could work

#

Rivers are just so weird. Fog seems to inherit previous biome. At least I feel that it does

torn pond
#

this colour swap is especially noticable in deserts since they're so drastically different from anywhere else. (and i guess, pale gardens probably)

half depot
#

Yea

half depot
#

RTX water is based on the fog file so it doesn't have the in world blending that VV does

torn pond
#

there is a gradual shift. It's just very fast

#

so i guess the fix would be extending it?

#

here's the shift as i move a few blocks to the side

#

maybe they could make it so rivers take more of the biomes from which they're transitioned to this way then, reducing how much of their own thing they are visually (unless there's no other biome but river nearby)? idk how doable that'd be with the way VV is set up.

nocturne sage
#

The thing is that "river" is it's own biome

#

That overrides whatever biome it cut through during generation, even tho rivers only generate after the basic biome map

celest sluice
#

don't rivers generate alongside the basic biome map using peaks and valleys noise?

inner ivy
#

my bad about the ping sorry sorry

#

forgot to erase my previous message

#

theres a cut in the middle of the hotbar

#

i got no rp on

azure spadeBOT
torn pond
zenith aspen
#

anana

foggy isle
#

😔

charred ocean
#

lmao i forgot today is a preview day

sleek grail
#

Wonder what we'll get today

#

Improved spawn rules perhaps

rough path
#

I doubt there's a preview today due to 4th of July weekend and the devs going on vacation.

charred ocean
#

probably a delay

sleek grail
#

Forgot about that

zenith aspen
charred ocean
#

no worries

#

previews won't go anywhere

charred geode
#

It's been a while since i was exited for the preview day

torn pond
#

🐸

zenith aspen
#

joe_alright 🍌

celest sluice
#

Ba..nana?

willow harness
#

Did someone say banana?

fluid wadi
#

Even if it’s not today

#

Every six days on average, a country celebrates independence from the British. The USA did so this past weekend, so the preview might be delayed. Depends on how they did it at the Bedrock office

torn pond
#

I wonder if we'll get more emissive, non-glowing blocks at some point.

torn pond
#

with a bunch of red glowing in the sky, somewhat inspired by In Stars And Time

#

well, the area itself isn't. It was originally just going to be a hut in a dark area with some emissive things i'd decide on, more based on a LittleBigPlanet level, but i didn't know what to do with them and i wanted to see how it'd look with this, give it a more ominous atmosphere maybe.

#

so, kind of a bunch of ideas thrown together into a random build in my creative world

#

sadly, maps in glow item frames are broken with VV so you can't use them for custom emissive blocks until that's fixed. (also we still need 16x16 maps imo for easy in-game custom textures)

fringe island
torn pond
#

given how big last week's preview was, i wouldn't expect anything too big this week anyway

#

but we'll see i guess

fringe island
torn pond
#

I'm holding out hope for VV fixes.

#

MCPE-222356 (XSS reflections. which i think is labeled wrong. They're not just reflecting a single block, but they are far smaller than they should be), MCPE-222821 (XSS render distance), MCPE-222310 (the one i just noticed now while building this, maps in glow item frames aren't emissive)

quasi wedge
#

Feels like if I use VV I need to add material for custom held 3D items or they just look disgusting

shadow mason
quasi wedge
#

I hope it's just a bug and not meant to be like that

shadow mason
#

It's a bug, don't worry :)

dusty shale
#

yeah, actions and stuff with vv on looks terrible when holding stuff

quasi wedge
#

did they say it was or did someone report it as a bug

shadow mason
#

They have mentioned it being on a long VV bug list, which still grows due to MP compatibility etc

shadow mason
dusty shale
upbeat wyvern
#

Do you think there will be an update today?

shadow mason
#

should be rather simple to "hot-fix", by just adjusting the colouring

shadow mason
#

I suspect we'll see some stuff on Wednesday instead

upbeat wyvern
upbeat wyvern
shadow mason
dusty shale
shadow mason
#

if you find something, hit me up!

upbeat wyvern
prisma steeple
prisma steeple
shadow mason
#

we were talking about the discolouration (mainly)

prisma steeple
#

then I'm unsure about that, I haven't witnessed that myself

prisma steeple
#

does that happen for the vanilla attachables too? is there any screenshots?

zenith aspen
#

banana tomorrow🥂

dusty shale
#

or is this another problem

shadow mason
charred geode
shadow mason
undone crane
dusty shale
fringe island
charred geode
#

There is a good chance they will add the glare and make it place light sources in dark areas

torn pond
charred geode
#

They have been testing with glow berries, and the glare is a plant-like mob... perhaps it's a new light emitting plant

shadow mason
#

I dont think the glare places any blocks

#

it instead shows you where its dark enough for mobs to spawn

torn pond
#

imo we instead need a way to spawnproof an area without light.

dusty shale
celest sluice
dusty shale
#

the mob sounds useless

torn pond
#

as relying on light as the only way of spawnproofing (other than like, building out of slabs) hurts any builds that might want to be dark.

dusty shale
#

lol

celest sluice
#

I don't think we're getting the glare, but if we are, I doubt it will have the same functionality as we saw it in live

dusty shale
#

yeah

charred geode
#

I doubt it will be this week though because they haven't tease it enough as they usually do

celest otter
#

we'd probably get another month of copper changes and then maybe like 1 more thing and thats probably it for the update, i dont think we'd get anymore mob vote losers this time around

charred geode
#

They have teased weird cave noises in the end of the copper golem video, it wouldn't make sense to delay the glare to the next game drop, but to be fair, they have fully announced game features before or even added them to a snapshot then cancelled them.

celest otter
#

They also hinted at we would get more illagers soon including the illusioner in a somewhat recent video, it’s not like they’re keen on following through with teasers like you said

#

everything they do should always be taken with a grain of salt because they change their mind every 5 seconds

charred geode
#

yeah, that's why i usually ignore teasers, Mojang is so unreliable

torn pond
charred geode
#

we have?

torn pond
#

we're still on 1.21.100 preview cycle. The autumn drop is 1.21.110

#

that's why the next drop is experimental

charred geode
#

.100 might not be the fall drop, but we have started receiving fall drop features

torn pond
#

true.

#

but it means they have a while for the next drop.

#

they still have to release 1.21.100 and then they have the full 1.21.110 preview cycle.

#

so, we could reasonably see the glare if that's what they were hinting at, in this drop but in a preview much later.

rough path
charred geode
#

it's planned to be released in fall, which is late September/October, that gives them plenty of time to work on the glare beside the copper golem

torn pond
#

i speak fast and word things dumb :<

fringe island
#

Apparently we won't have a preview today.

rough path
#

Obviously.

fringe island
#

So far nothing, no news or changelog

charred geode
#

All because of the international chocolate day

celest otter
#

am i crazy for thinking copper should be required to mine iron

quasi wedge
#

the game would implode

celest otter
#

yeah

quasi wedge
#

Even if it did take that, you would still only have copper tools for a few minutes

#

It would just be another wood or stone tool

#

heck, wood tools you only have for a few seconds

torn pond
#

copper is neat if you dont have a lot of iron i guess.

#

you can get a lot of copper very quickly. You can get a full iron set decently quickly but you generally shouldn't have much iron to spare early on, so you might still use copper even if you have iron stuff.

celest otter
celest sluice
#

Copper and coal are very common

quasi wedge
celest sluice
#

A couple furnaces later and you'll have a full gear

carmine kettle
#

Given how busted armor protection mechanics are, the upgrade from Copper to Gold (or chainmail) is insignificant. It's so much easier to just make Copper Armor than it is to make any other early game armor

charred ocean
#

is it a preview day? 👀

celest sluice
charred ocean
#

we will see

charred geode
#

Mojang office is closed by now

charred ocean
#

probably would be a Wednesday or something

torn pond
quasi wedge
#

It's already an hour past when we normally get preview

celest otter
#

who in their right mind crafts gold armor

elfin flower
torn pond
#

you're so rarely in a situation where you have gold or chainmail but no iron.

quasi wedge
torn pond
#

you craft 1 piece of gold armor. never a full set.

celest otter
carmine kettle
#

And now you will even more rarely be in a situation where you have gold or chainmail but no copper

quasi wedge
charred geode
elfin flower
#

watch the armor shatters once you touch lava lmao

celest sluice
quasi wedge
#

why would I make a shiny helmet and not make a matching chestplate, leggings, and boots

torn pond
#

leather armor imo needs to be more worth using. Right now it's a mid game decorative set when its intended purpose is the early game armor set

carmine kettle
#

They gave leather armor some utility with the powdered snow mechanic, but it's still too niche

torn pond
#

yeah.

shadow mason
#

more mechanics letsss goo

quasi wedge
#

leather armor harder to get then a full iron set 😔

celest otter
#

copper needs something like leather boots

shadow mason
#

what about oxidation for copper tools/armour?

torn pond
charred geode
#

it's so different to get enough leather for a full set and it's so not worth it

celest otter
celest sluice
celest otter
#

oxidation for copper rods also 😭

quasi wedge
carmine kettle
#

Copper's utility lies in how easy it is to get, relative to its protection value. IMO it should have nothing special going for it because of how easy acquiring it is

torn pond
elfin flower
#

would be funny if wearing copper armor makes lightning targets you.

shadow mason
shadow mason
celest sluice
#

or a reason to avoid copper...

celest otter
#

oxidation depending on the durability

quasi wedge
#

I used to be a copper avoider

#

but with the copper golem I might mine copper now

charred ocean
charred ocean
celest sluice
#

copper armour is already weaker than iron. Making it weaker over time is not the move

torn pond
#

also chainmail needs a proper use. It exists as a decorative set more than anything, except if you want fun decorative armor, you use armor trims.

carmine kettle
charred ocean
charred geode
celest otter
#

we shouldve gotten a iron-diamond tier instead ngl

elfin flower
#

imagine iron somehow turning into rusty

quasi wedge
#

I don't think there needs to be more in between tiers

torn pond
#

like, at least leather and gold both have their uses of "leather's the only set you can get quickly without mining/gold's the only set you can get by mining in the nether"
what's chainmail's use? when would you possibly use it besides finding it in a chest (where they could really just replace it with copper and nothing changes)?

celest sluice
#

It's a fine balance. You can't make copper stronger than iron because copper is already more common, but you can't make it too weak or else you have less incentive to use it at all

quasi wedge
#

The progression is already all over the place

#

The only thing I can see happening is new materials to make new armor being available in other dimensions like with netherite

#

End Update when

celest otter
carmine kettle
charred ocean
celest otter
#

2 seconds of trading:

quasi wedge
carmine kettle
#

(For the record, armor toughness existed before netherite)

torn pond
#

I still have no idea what armor toughness actually does.

quasi wedge
#

yeah

torn pond
#

yeah its from 1.9 i think

quasi wedge
#

When we still can't add armor toughness to custom armor but can now read it through scripting 😔

celest otter
quasi wedge
celest sluice
quasi wedge
#

It's been over 3 years

torn pond
#

when they add ender duck armor, should it be above netherite or a sidegrade with some different effect

celest otter
#

fletching table needs an update before another armor set 😭

torn pond
#

what would the fletching table even do

quasi wedge
#

fletch stuff

torn pond
#

they'd need to add new arrow types

#

like explosive arrows or something idk.

celest sluice
quasi wedge
#

I'm fine with them not doing anything with it, I'm hijacking the table for my add-on

celest otter
torn pond
celest sluice
torn pond
#

netherite being fire resistant is mainly good for the nether, but still has it's uses in the overworld, and even arguably the End if you decide to play with lava.

quasi wedge
#

they should really just remove the protection enchantment from the game right

torn pond
#

ender-duck armor would be useful for the End and that's it. I don't see people using it over netherite.

quasi wedge
#

whose with me

torn pond
quasi wedge
#

then there would be actual balance between the armor enchantments and a reason to have the other ones

celest sluice
#

But does Mojang have the courage to yeet one of the most widely used enchants from the game

torn pond
#

it's weird how you have fire protection, blast protection, projectile protection
but instead of melee protection it's just "protection" which affects all of the above and more.

torn pond
torn pond
#

so, you have to choose: regular all-around protection, or stronger protection against some things but far weaker against others.

elfin flower
celest sluice
quasi wedge
#

yeah, that's already how it works

torn pond
#

you can't stack 2 protection enchants, so you aren't choosing to single out one or two things, you're choosing to focus on one thing.

quasi wedge
#

It's just that the damage calculations fall off a cliff and the difference of the damage you take from an explosion with protection vs blast protection becomes incredibly negligible

celest sluice
torn pond
#

yeah.

#

that part exists. I'm saying you should be able to stack the others besides protection, up to 2 on one piece of armor.

celest sluice
#

Maybe if regular protection was just repurposed into melee protection

torn pond
#

as right now, they're all mutually exclusive

celest sluice
#

Plus the 2 prots per armour thing you said

quasi wedge
#

then they could add magic protection too!

torn pond
#

does protection protect from magic damage right now?

celest otter
quasi wedge
#

protection protects from everything

elfin flower
#

why do i feel like this is one of those tf2 community rebalance thing.

torn pond
celest sluice
#

Bane of Arthropods:

dusty shale
torn pond
#

yeah that one needs stronger mobs and imo should apply slowness to ALL mobs, not just arthropods.

#

as the mobs it applies slowness to right now die in one hit anyway

elfin flower
torn pond
#

i find it funny how the way they tried to make bane of arthropods worth using was giving it a slowness effect, which you'll almost never see actually applied because the mobs will die before that can happen.

celest otter
#

replace bane of arthropods with illager bane from mcd and ill be happy

torn pond
#

would it also affect villagers

celest sluice
celest otter
torn pond
#

Also, anvils shouldn't cost xp for repairs.

celest otter
#

in that case itll also affect witches

torn pond
#

for enchanting yes. For repairing no.

celest sluice
torn pond
#

that way you have a choice, use mending and repair with xp, or use anvils and repair with resources

elfin flower
#

bane of arthropods will definitely be more useful if mojang decides to add more spiders variants. would be funny seeing them crawling on the ceiling.

celest otter
#

any villager related mob would be affected (villagers, illagers, witches, ravangers)

celest sluice
#

wouldn't any spider variant they add end up just being weak anyway?

celest otter
#

wayyyy better of a use than bane of arthropods

elfin flower
#

i find it odd but java's spider is waay more aggressive than bedrock's spider.

torn pond
#

like, the reason anvil repairing is so bad and the reason people rely on mending for everything is because of the xp cost for anvil repairs.
remove that xp cost, maybe make it so mending items can't be repaired with resources, and mending is actually kind of fixed. Except for netherite.

dusty shale
#

minecraft's progression and xp system is boring in general

torn pond
#

but maybe if they made netherite repairing super efficient (1 netherite scrap repairs an item fully) it'd still work, idk.

celest sluice
#

I don't mind the xp cost as long as it doesn't get out of hand like it already does

elfin flower
#

same.

torn pond
#

the problem with the xp cost is it takes away any reason not to use mending over it.

#

both anvils and mending cost xp

#

but anvils also cost resources on top of that. And usually, more xp than mending would.

#

why would you ever repair items in the anvil once you have mending?

celest sluice
#

mending would be preffered either way

elfin flower
#

honestly it just kinda hard to rebalance to game like these.

#

it existed for many years and there'll always a large crowds who would not want any of those 'rebalance'.

#

otherwise it probably gonna be one of those 1.9-era days again.

#

which is also why mojang are extremely careful with update nowadays

torn pond
#

as it is, you have no reason not to use mending.

celest sluice
#

As it stands, repeairing the same item eats up more and more XP each time until it's "too expensive". If it wasn't like that, then mending would no longer be "necessary"

torn pond
#

with this change, you might choose not to for some items. It might even make phantoms ever so slightly less "the absolutely worst feature they could have possibly added to the game"

celest sluice
#

an XP cost is fine, as long as there's not a limit

#

No more "too expensive" 🤮

torn pond
celest sluice
torn pond
#

where should the limit be? 1 level? 5?

#

at 10 you're really pushing it and i'd rather get mending.

#

and 1-5 is like, completely free while you have low xp and slightly inconvenient when you have a lot.

elfin flower
#

i wanna see spider crawling around the wall someday in minecraft.

charred ocean
#

first we gotta get spawn rules in parity lmao

tribal torrent
#

preview day not today

fringe island
tribal torrent
#

confirmed?

fringe island
tribal torrent
charred ocean
#

just don't expect much guys. it's vacation time for them

#

so don't keep much hopes up for an update

torn pond
#

Is it vacation for the entire bedrock team, or like, some devs are on vacation now and others in a month or something

charred ocean
elfin flower
#

likely entire bedrock team. though honestly i'd expect a small update after this tbh.

manic tinsel
#

It's Quiet Week this week so maybe no preview until next week?

rough path
manic tinsel
languid tinsel
#

His source is trust me bro

manic tinsel
languid tinsel
#

I also vouch

celest sluice
random karma
#

unironically

random karma
#

I just don't like the idea of villagers selling diamond stuff

fluid wadi
#

I can understand that. I tend to die relatively frequently, so being able to set up some villagers makes it easier to get back to where you were

little summit
austere mirage
#

Preview day ?

sleek grail
#

I'm guessing no

shadow mason
#

hopefully

elfin flower
#

guessing that they're still on vacation, might be a no for me.

charred ocean
#

a definite no from me as well

zenith aspen
#

ig no banana

charred geode
#

Where is my banana?

zenith aspen
#

I'm eating

celest otter
#

I want a banana

torn pond
#

this is bananas.

charred geode
#

Hypokalemia intensifies

manic tinsel
celest otter
#

Give me my oxidation for copper rods

inner ivy
#

emissive block textures🙏

celest otter
#

That also works

rough path
muted widget
rough path
muted widget
#

and maybe someone doesn’t want to play with VV

rough path
#

A decent majority does.

rough path
#

Its like saying, "How do I do X" "Oh you cant do X because someone might be playing with FOV 30 and not using VV"

muted widget
#

i didn’t say everyone

dawn fable
#

given that a lot of the videos I remember seeing from mobile use simple graphics, it is definitely worth considering those who aren't using VV

zenith aspen
celest sluice
inner ivy
tribal torrent
#

preview day today?

limber tiger
#

Nope

#

Not this week

sleek grail
#

I mean, we don't know for sure, but yeah

tribal torrent
#

did they say no

#

or are you guys speculating again

rough path
#

Shoutout Poggy! We can override vanilla jigsaws outside of trial/trail

celest sluice
prisma niche
shadow mason
prisma niche
quasi wedge
#

So you're breaking the rules

#

😲

prisma niche
#

:3

quasi wedge
#

hide this information FAST

shadow mason
prisma niche
quasi wedge
#

Is that stuff exposed in program files? Assuming that the farming plot structures in villages are also in there?

prisma niche
#

Give me a sec!

prisma niche
#

I took the template pools from Java

willow harness
#

oooo

foggy isle
#

no preview?

willow harness
#

no preview 😔

foggy isle
#

😔

zenith aspen
#

🍎

rough path
#

I do wish there was an easy way to generate a jigsaw structure once in a world.

prisma niche
#

I just want to place features with jigsaws 😔

stoic orchid
#

Hi folks - I'm back from vacation. Did I miss anything?

quasi wedge
#

The preview 🥺

rough path
#

COPPER GOLEM SUPREMACY!

heady sable
stoic orchid
#

#teamcoppergolem

#

I got to see the Copper Golem when I was in Stockholm last. I've been SO excited. Happy the lil' guy is out in the open.

stoic orchid
rough path
#

🥀 Vacations should be 1 month.

quasi wedge
heady sable
#

Yeah I expected, hence my comment 🤭

pure gull
#

Bachelor's diploma!! 🎓🔥

rough path
torn pond
#

aw :<

rough path
#

Why aw?

torn pond
#

i want /place for villages and other structures

prisma niche
#

You can technically do that but just making your own jigsaw structure that places the starting pool for the structure you want to place. I’ll mess with this idea later

torn pond
#

o, interesting

tribal torrent
#

preview week next week?

stoic orchid
#

That's the plan!

fringe island
# stoic orchid That's the plan!

Let's see, I'm glad you guys were able to take some time off, it's good to rest so you can do things for us with a clear mind.

manic tinsel
#

Dw I’m making sure not all of them are having a good rest mcfire

random karma
#

Y'all owe us two previews next week

#

or like a really big one

dawn fable
#

or air tag

charred ocean
#

It's not red anymore lmao

#

it feels so weird seeing gradient colours on roles because i got used to regular fixed colours we got damn

#

also yea #teamcoppergolem

limber ledge
limber ledge
devout barn
#

I wonder if this has been possible since the data driven jigsaw structures experiment was introduced in 1.21.50

prisma niche
#

Who knows

#

I think it existed ever since

devout barn
#

I was thinking maybe this could be a sign of seeing other structures upgraded to the current jigsaw system?

rough path
prisma niche
#

Me too

cloud moon
#

or fortresses

rough path
#

Day something of asking Mojang for molang support in deferred rendering.

#

Oh and better error message for lighting thanks.

tropic chasm
#

Day something + one

fossil walrus
prisma niche
#

They lied!

fossil walrus
#

I actually have it’s template pools in my addon

fossil walrus
fossil walrus
rough path
fluid wadi
fossil walrus
#

That’s kinda what /place is meant to do

rough path
edgy abyss
plucky glade
#

hi there, do someone know if there is any reason why none of the sponsored servers are using VV?

dusky wasp
#

they haven’t updated their server softwares to support it, either they lazy or they think its too buggy

#

There are definetly still some issues with vv

elfin flower
#

this also carries with probably all marketplace contents as well.

#

Although mineville does support VV if i remember correctly.

#

or a featured server with earthsmp map for whatever reason.

torn pond
#

there's a free map that's still version locked to 1.14 and it looked great with VV in 1.21.80

#

but then in 1.21.90 they made it so you can't use VV even on maps without resource packs. (or on old version locked worlds)

elfin flower
#

yeah, it's odd for old maps and stuff. probably done by implementing restrictions by lazy way.

torn pond
#

it is a shame as it means the old world type can't use VV anymore.

#

so, 2 world gen types just don't work with VV (pre-1.18 and Old). the 2 which, ironically, would work better with it due to having smaller caves which don't go out of your render distance.

elfin flower
#

restrictions may get removed once VV is actually finished for all people.

torn pond
#

hopefully

elfin flower
#

for now im still upset that my material stuff does not work on VV.

rough path
torn pond
#

i like when Minecraft lets you enable settings which aren't as good but still are available.

rough path
#

#1384561782617669844 message

torn pond
#

still upset they removed the 10fps option :<

#

now the minimum i can set the game to on xbox is 30

elfin flower
#

also about the fps, yeah kinda disappointing but probably in a good way of not making people switch to like 5 fps or something

#

i regret doing that

torn pond
#

sure, it'd look worse in some cases.
some maps also look worse if you have minimum render distance, turn off smooth lighting, clouds, etc. yet the game never prevents that.

rough path
rough path
dawn fable
zealous salmon
#

I'm not sure why Mineville enable it, I guess they just wanted to be different

torn pond
zealous salmon
#

Or they just didn't know how to disable it when they switched to Geyser after being bought

torn pond
#

why should maps which actually look great with VV, but haven't been updated, be stuck without VV forever?

rough path
#

I cannot disclose the exact scenario, but there was an instance of a particle looking super bright and broken in VV but perfectly fine in Fancy mode. Imagine if all of a sudden everything looked like that.

torn pond
#

I mean, if the issue is that these packs are made without VV in mind, i'd assume then they'd need to specifically enable VV for those packs once it's allowed on the marketplace.

#

rather than Mojang just giving them some time and then blanket enabling it on everything

#

unless they do that idk.

#

that would work well enough imo. There's some great content there that's still version locked to 1.14, 1.17, 1.19, etc.

#

but which worked great with VV (and deferred packs in general before VV was a thing) in previews.

#

i just hope it isn't a "packs won't have VV enabled unless the creators specify that it should be enabled". If it's "packs/maps will have VV enabled, but we're giving them time to adjust for it" then that's good.

rough path
torn pond
#

fair enough. That does sound like this, i just hope it will also apply to old game version locked worlds.

#

as right now, it's off for them all.

dawn fable
#

If they enable it for all base game versions I wonder if they'll make mers textures for old textures

rough path
#

I doubt it.

torn pond
#

no baseGameVersion uses the pre-1.14 textures so it won't be a major issue

#

they do use the old textures for bats, ores, and zombie pigmen

#

but version locking started with village and pillage

dawn fable
torn pond
#

and i think those few textures aren't a thing they'll bother with,

#

but it would be nice if they did make them, as they could also then apply them to the Classic Texture Pack

#

(ideally along with fixes for creepers and husks. and java parity for crying obsidian, spawn eggs and clouds)

dawn fable
#

creepers looking like charged creepers is one I've heard of
crying obsidian/spawn eggs/clouds don't have their old textures included in the pack

sonic musk
#

damn settings header in resource pack got deprecated

sonic musk
#

now it's gone
it was bugged a few previews ago
i had to use all the text in one lable and use /n for new lines

rough path
#

#1384928499717902378 message

torn pond
# rough path What parity? And what fixes?

fixes:

  • creepers in classic texture pack all appear as charged creepers
  • husks in classic texture pack have white cube as their head

parity:

  • crying obsidian in Java Programmer Art uses the old, unused texture. in Bedrock it uses the nether update texture.
  • spawn eggs in Java Programmer Art use the old texture up to the most recent ones, while Bedrock ones only go up to 1.14
  • clouds on Java Programmer Art use the old cloud texture, Bedrock classic texture pack doesn't affect the clouds

i think there may be a few other parity issues like new potions not using the old texture on bedrock when they do on java?

#

also i think the smithing table has a weird texture with classic texture pack. That one may be intended, not sure

sonic musk
rough path
sonic musk
rough path
sonic musk
rough path
sonic musk
#

removed it and restarted the game
it doesn't show up

rough path
#

🥀

dawn fable
#

have i just seen someone willingly using that version format 🤢

sonic musk
sonic musk
#

this really satisfies me

#

oh wait it's bc of mine is resources not behavior pack

prisma niche
rough path
prisma niche
rough path
#

I wonder if its because of the subpacks.

rough path
dawn fable
#

I prefer it to the array

#

i'll still be using strings though

sonic musk
prisma niche
#

Is slider the only thing you can use for manifest v3? If so then that kinda stinks

rough path
#

Feel free to mess around.

prisma niche
#

Will do!

rough path
sonic musk
prisma niche
#

PFF that sucks

sonic musk
#

I was wrong

#

you can onnly acces that settings from world settings

#

resource pack

dawn fable
#

oh authors is required now?

torn pond
#

comparison between Bedrock and Java classic textures to show the issues i'm referring to.

#

potions are more of a subtle difference, but the bottle texture did change in 1.14, java 1.21 potions use the old design in programmer art

rough path
#

Yep just tested. You can only access the settings in the world screen.

prisma niche
#

Stinky

sonic musk
#

may format v4 save us

rough path
prisma niche
#

Sean, could you link me the schema for v3?

dawn fable
rough path
prisma niche
#

Will do!

young condor
#

I'm very hyped to use the settings but pls let us use them in world generation 🙏

prisma niche
#

I don't see it 😔

#

Found it!!

#

@rough path

rich vault
#

So... We can technically use this to add HCF toggle back to world creation screen bao_mob_frog

sleek grail
rich vault
# eternal shoal HCF?

Holiday Creator Features, it's one of those experimental toggles that was too powerful too difficult for devs to support, so they removed it

#

It's sort of a meme in this discord

nimble onyx
#

bao_icon_banana ?

sleek grail
#

Next week

zenith aspen
torn pond
#

I wonder why they made creaking eyes emissive at all times with VV on.

#

with VV off, they're only emissive if the creaking can see you

#

which is most of the time in survival but it means they aren't emissive in creative (or survival if they can't see you)

plush wedge
#
half depot
#

That's fire

#

And multiple sliders

#

:0

prisma niche
#

😔 they're useless

half depot
#

That was a giant pain with my old VV pack

#

Oh

charred ocean
half depot
#

My old VV pack had many custom options and I wanted to add different sliders for different things. One would enable/disable glowing ores. The other for my different color grading preset

#

But having one slider really limits 😔

charred ocean
rough path
#

It's nothing new.

charred ocean
#

like being able to add toggles and stuff

rough path
#

Manifest V3 is just formally documenting them now. However, one can infer that with them documenting it they're planning updates to it.

charred ocean
#

oh alr

torn pond
#

also clouds probably need to be added. That's a new one since clouds changed in 1.21.90, so it wasn't an issue before.

#

(also for whatever reason bats use the new texture when all other mobs use the old textures)

fluid wadi
plush wedge
#
nimble onyx
hoary forge
#

Though I doubt you'd ever be able to use the pack's lang files without it being loaded

fluid wadi
cloud moon
#

there's this program that let's you

fringe island
#

Did friend worlds always appear on the play screen?

foggy isle
quasi wedge
#

wait THATS where they are supposed to appear?

#

That is such a terrible way of displaying friend worlds

#

No wonder none of my friends could figure out how to join our friends world

dusty shale
#

there used to be a friends tab no

fringe island
fringe island
# dusty shale there used to be a friends tab no

In the json ui yes, but it was transferred to the side tab, a "play" button still appears next to your friend's name in the friends tab, but the world appearing next to your worlds is new to me

fringe island
tribal walrus
#

wonderful

prisma niche
#

Guy from Fortnite

torn pond
#

a proper "friends" tab is far more useful than a full "realms" tab. And like, if you really want both, why not have 4 tabs instead of 3 tabs and then 1 weird button off to the side

#

or even merge friends and realms into one into a general multiplayer tab idk.

elfin flower
#

They not only have player world via just world menu, but also friend menu aswell if i recall.

#

though still kinda useless for me anyways despite I can't even join anyone worlds even with my alt.

celest sluice
fringe island
celest sluice
dusky wasp
#

they added back the old feature

#

finally

celest sluice
#

Up next: Search bar

dusky wasp
#

this is what it says for a realm

#

idk why it even shows realms

willow harness
#

Nice

celest sluice
dusky wasp
#

that has been a bug for forever now

zealous salmon
#

Yeah friends (and locally hosted servers) have always shown on the worlds menu for me. It's always second to the most recent world though which is annoying. Really easy to miss

#

*Since the redesign

celest sluice
#

I think it's good that the most recently played world takes precedence over friends and LAN

dawn fable
#

the layout shifting on the servers tab is really annoying too

zealous salmon
#

I disagree with LAN but partially agree with friends. But they shouldn't all be in the same grid anyways

dusky wasp
#

yeah

zealous salmon
#

Not sure what was wrong with the Friends tab that we used to have

dusky wasp
#

they used to be seperated

zealous salmon
#

Maybe they just wanted less empty space or something, which is eh. Realms tab is just full of upselling bloat

dusky wasp
#

lmao

#

it looks different if you have a realm added tho

zealous salmon
#

They did? Where abouts is that

dawn fable
#

it's gone for me

celest sluice
#

How do we tell him

zealous salmon
#

Oh was that the one that used to be next to the grid button

languid tinsel
#

I SAID NOTHING

#

Ssh

zealous salmon
#

For some reason button icons just don't work for me lol so I always just see white squares. Unsure if that's related to MCLauncher or not

rough path
zealous salmon
#

Yeah I assumed as much. Probably not extracting certain assests correctly or something

dawn fable
#

it's caused by them extracting file names incorrectly i think

#

if they have a % in them

zealous salmon
#

Oh really, what version?

celest sluice
#

1.21.93 (Bedrock launcher)

zealous salmon
#

This is the latest 1.21.93 release I'm using

languid tinsel
#

Why did they remove it melt

#

In office, bunch of lan worlds visible

fringe island
celest sluice
hoary forge
#

I swear I've had that since 1.21.92

celest sluice
hoary forge
#

Possibly?

zealous salmon
#

They did just roll out the new disconnect menu to everyone so it's possible

rough path
#

Society if slow rollouts didn't exist.

charred ocean
#

lmao

sterile flame
#

When next update? dviperThink

charred ocean
sterile flame
#

You mean 4 days from today?

hoary forge
#

4 days in the future

charred ocean
#

we are going to time travel to the future in just 4 days

ocean basin
#

is custom commands available in stable?
The MS reference page is confusing... it shows the classes in stable but takes you to experimental when clicked

#

hoping the chatSend event makes it out of experimental in my lifetime

pure gull
#

New User Interface for error messages, it seems so updated though.

limber ledge
#

Wait, it says where I am too?

#

I like this QoL feature

dawn fable
#

it's just your xbox presence

limber ledge
#

This is good lol

limber ledge
#

It basically says what I'm doing in the game

#

I am online in the game, okay. But where? In the menus? In the world? In the server?

#

It basically shows that.

dawn fable
limber ledge
dawn fable
#

I don't understand how that is any different

limber ledge
#

It basically tells where you are and what you are doing in the game to your friends.

#

Previously this feature was not available in-game.

dawn fable
limber ledge
#

No I just wanted to say this is a new in-game feature

charred geode
#

My laptop doesn't support vibrant visuals, this makes me feel insecure about my laptop

charred geode
limber ledge
#

sad

#

Btw it seems a little bit buggy?

rough path
limber ledge
rough path
limber ledge
#

he definetely dont owns an external graphics card

rough path
shadow mason
foggy grail
#

So my entire addon just broke. Ive just been messing with scripts. And everything is broken

half depot
foggy isle
#

☝️

charred geode
#

I have intelCOREi5 8th Gen

charred geode
sonic musk
rough path
half depot
#

It forces DX12 and overrides the Intel issue

charred geode
charred geode
#

I see the issue, it says in the wiki that VVs require intel graphics driver that's higher than 31.0.101 and i have 22.05.19

hazy mantle
#

VV is sadly broken on my 5070ti laptop gpu

#

and under water it draws lines

idle summit
#

water mesh dissolve

foggy isle
#

the driver is supported only gpu that in intel gen 11th or above

#

any gpu

#

uhd graphic also

ocean basin
rough path
tropic chasm
#

They are rare to find in the wilderness

prisma niche
#

I saw one 2 days ago, Looked cool but didn't buy it. Bought a keyboard instead :3

rough path
stoic junco
#

How much can a keyboard cost, 10 bucks?

prisma niche
#

😔 though the vram on the 4060

sterile flame
stoic junco
#

my gpu maxed out 100% when downloading a video, anyone got a better gpu?

quasi wedge
#

why would you ever get a 60 when a 70 exists

tropic chasm
#

same reason you would get a 70 instead of an 80 super

cerulean quarry
#

downloading video shouldn't use GPU at all

obsidian lark
#

I'm starting to wish we could make custom stairs.

charred geode
sonic musk
#

if you have preview launch preview.bat file from downloaded zip
see the debug text
if the game launched in dx12

charred geode
#

i will try that, i highly doubt my laptop can handle it though.
I had a dream last night that Minecraft launched with VVs but it was super blurry and low resolution
I don't want VVs this badly, i just want to test my addons in it to make sure they are compatible.

heady sable
sonic musk
charred geode
#

It's my common sense trying to tell me to drop it

sonic musk
#

lol

charred geode
sonic musk
#

i think the issue has smth to with the cache being 128mb

gusty fulcrum
#

Bruh when will

remove_in_peaceful: {}

Work?

sonic musk
elfin flower
#

The reason why mojang somehow set the minimum intel's driver version due to performance in DX12 reasons, though i see absolutely no differences between DX11 or DX12 in bedrock.

#

I don't know if UHD 620 has the driver version above the minimum or not, you'll have to see it yourself.

#

for whatever reason, UHD 620 is just a rebranded version of HD 620 which is what i actually have and i can say it's pretty playable with low preset and 70% resolution (+ somehow water reflection is also on by default aswell)

charred geode
#

that's what you are referring to right?