#General Discussion

1 messages · Page 67 of 1

elfin flower
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It's called "Get started" screen.

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tl;dr — a menu that shows up when you reinstalled the game nor you know how. they're hidden after first launch so that's about it.

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cool thing is, it's JSON-UI button so i can just access it via my own UI

charred ocean
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that actually kinda looks alr actually

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I would be alr if this comes to the old default json UI's skin selector in character creator actually

elfin flower
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imagine.

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I'm definitely not gonna change that character creator screen into this style

charred ocean
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idk why but feels alr

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for me

elfin flower
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they kinda have that i think

charred ocean
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gives the vibes from the launcher UI

elfin flower
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yeah they do have it.

rough path
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Unbelievably terrible.

elfin flower
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the skin selection is uh, totally not changed

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those are literally day one skins that they announced.

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the only thing that making me upset is alex being normal skin type instead of slim type and steve is something from fanmade that mixes old skin and new skin together.

charred ocean
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Steve's skin looks like it had his brightness increased to like max 100%

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on the old json UI

elfin flower
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yeah it is day one of new characters and updated default skins.

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somehow all of these things, bedrock looks very different than java has.

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while java looks like reasonable skin upgrade, bedrock is just straight up different steve's color tone and buffed alex.

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atleast they fixed now i guess

eternal shoal
charred ocean
white fractal
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feels unattractive

hasty grotto
dawn fable
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the player renders do look a bit off
I hope they eventually get actual 3D models in ore ui rather than using pre generated images for everything

torn pond
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with all the biome-specific stuff in VV, i really hope we get /fillbiome at some point soon.

rough path
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meta_steve /fill biome

edgy abyss
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thats sad, I really liked these pixel arts

obsidian lark
rough path
obsidian lark
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Nothing, but then I have to use commands/scripts.

rough path
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stev Well...you're already wanting to use /fillbiome...so...

obsidian lark
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Yeah, but then the game handles everything else. It's less work for me.

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I've been making maps for forever. There's only so much boilerplate I'm willing to write.

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And speaking of ambience, sound events in sound_definitions.json should be able to play other sound events. It's a parity issue too.

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It's a good way to make sound event variants without listing the sound files again. Some of my sound events have like 30-50 sounds and listing them multiple times wastes so much space.

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It's also pretty useful for random background ambience.

white fractal
rough path
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Thinkdricks Could we get Mojira bot to use this @hoary forge ?

prisma niche
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He’s not home, but I’m sure he’ll try to ^^

rough path
prisma niche
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I own him and he’s mine :3

rough path
#

Give him back???

prisma niche
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No >:3

fluid wadi
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Repeat after me: Kidnapping is bad.

limber tiger
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How Actions & Stuff managed to with the snowball get:

  1. An animation in first person
  2. An animation in third person
  3. The item rendering in UI
    But snowball attachable only works with snowball entity
charred ocean
foggy isle
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hooray!

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the most happiest day

fluid wadi
elfin flower
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so uh bug report site doesn't work for me.

foggy isle
plush wedge
fringe island
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Banana

obsidian lark
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As much as I like the scripting changes, I wish they would go back to older features and add parity. Java's sounds.json is just better.

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You could literally implement Java's sounds.json using scripting, but it should be part of the actual game.

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Here's the kind of stuff I was talking about earlier. This is so much better than having duplicate lists of audio files.

red dove
azure spadeBOT
torn pond
foggy isle
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HAPPY BANANA!!!!!

DAY!!!!!

willow harness
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Can't wait for minecraft to have crossplay compatibility with fortnite

torn pond
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Place your bets for todays preview

zenith aspen
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banana juice

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🥂

foggy grail
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custom components v2 with custom params is BIG

rough path
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Yep.

pure gull
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Diploma's work is on my presentation after 4 years of learning in university

fluid wadi
tribal torrent
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vibrant visuals bug fixes

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literally cannot lose

zenith aspen
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vv water fixes

tribal torrent
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not the monkey

torn pond
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I just hope they actually fix VV on the Series S this time.

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and like, superflat stuff would be really nice but i doubt we'll see it

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maybe in 1.22.50

eternal shoal
rough path
undone crane
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one can dream

torn pond
celest sluice
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*custom superflat layers

torn pond
rough path
tribal torrent
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1.22.0 release next year?

rough path
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Never

tribal torrent
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okay how about december 15th

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2026

torn pond
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i'm really curious when they'll release 1.22 and what it'll contain.

rough path
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If

torn pond
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we'll get a 1.22 before 2022.

undone crane
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imagine 1.21.1000 in 10 years

prisma steeple
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would be real funny if we got 1.23 instead of 1.22

tribal torrent
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world war 2 hasnt ended

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wym

torn pond
rough path
#

I have 3 wishlist that I must have before 2026:

  • Mob spawning experiment
  • More info on Manifest V3
  • Block Dynamic Properties
tribal torrent
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reveal the yummy stuff mojang

prisma steeple
tribal torrent
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you can trust us

torn pond
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I just want custom superflats, Xbox Series S VV fixes, and /attribute and /fillbiome

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also custom dimensions.

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now.

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:3

undone crane
prisma steeple
celest sluice
torn pond
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3:

torn pond
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wait what would mob spawning experiment be

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just java spawning

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or java for hostile, bedrock passive

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or bedrock hostile, java passive

rough path
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It literally is Java spawning.

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There is no compromise.

torn pond
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sad :<

celest sluice
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what's the issue with passive spawns again?

torn pond
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passives spawn more on bedrock than java i think

rough path
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Slow as hell. Passive mobs spawn only in new chukn.

celest sluice
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Thought it has something to do with spawn chunks taking up the cap

undone crane
celest sluice
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Since they're in a spawn parity mood, it would be really nice to have that villager scare mechanic added 🙂

rough path
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Clueless Villager mechanics is entirely different than general spawn mechanics.

limber tiger
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Do we have confirmation that a preview is dropping today ?

rough path
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I separate spawning mechanics:

  • Villager related(raids, iron farm)
  • structure
  • General
torn pond
celest sluice
torn pond
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the frog has never failed us before.

fluid wadi
rough path
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No, we should change the frog.

celest sluice
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Toad Tuesday

rough path
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There's gotta be a frog API out there.

zealous salmon
torn pond
fluid wadi
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Ornate Horned Frogs deserve a mention.

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Also known as Pac-Man Frog, for… some reason

stoic orchid
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FYI - Preview is looking like Wednesday.

torn pond
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the frog has lied to us.

tribal torrent
torn pond
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tomorrow's preview will add:

  • religious imagery for every single religion that currently exists and that will ever exist irl
  • guns. Every single gun, with 4k models
  • lootboxes where you can gamble minecoins
  • vertical slabs
undone crane
stoic orchid
prisma steeple
torn pond
celest sluice
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-2

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they'll remove thinfs

tribal torrent
torn pond
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reverted every change made since 1.15

rough path
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It's a sign that Kayla has to give Navi a lecture.

stoic orchid
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Lots of folks here are starting their summer holidays after a very intense push to release 1.21.90.

charred ocean
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yeah well deserved

prisma steeple
hasty grotto
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real

celest sluice
tribal torrent
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is aajabrams on vacation

prisma steeple
fluid wadi
tribal torrent
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im hoping yes and no at the same time

stoic orchid
tribal torrent
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fair

charred ocean
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yeah btw rip hytale. Fs in the chat

tribal torrent
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i hope he’s ok

fluid wadi
tropic chasm
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Aw Preview on Wednesday? That’s tomorrow! 😔

torn pond
stoic orchid
torn pond
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since we're waiting longer, what's your favorite and least favorite lines on the changelog this week?

fluid wadi
rough path
tribal torrent
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phd in everything but math

pure gull
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Not only maths, but programming

celest sluice
prisma steeple
torn pond
rough path
prisma steeple
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every version I've played either had no stack size or a 64 stack limit 😔

celest sluice
tropic chasm
tribal torrent
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maybe 96 should come back

celest sluice
rough path
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I find it funny that it is still a BE eclusive achivement now.

torn pond
prisma steeple
fluid wadi
tribal torrent
tribal torrent
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tnt machine

fluid wadi
torn pond
tribal torrent
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oh wow yeah

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its actually flat on the counter

torn pond
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I wish we had a way to display items like that now :<

tribal torrent
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invisible item frames are the closest thing but they dont go horizontal

torn pond
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yeah but bedrock doesn't have invisible item frames either.

tribal torrent
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so yeah hm that could be neat

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also that

torn pond
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you can make invisible armor stands with commands i guess.

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but no custom poses on bedrock i think? just the preset ones.

tribal torrent
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psst mojang psst

zealous salmon
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poses are just animations, aren't they?

prisma steeple
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they are, yeah

torn pond
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would be neat to have a way to do invisible item frames in survival anyway.

celest sluice
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Recently people have been using invisible foxes to make "display entities"

prisma steeple
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cursed tech

tropic chasm
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Just drop the item smh

prisma steeple
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a bunch of playanimation commands leveraging molang variables through the stop expression

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it's smart, but it hurts

torn pond
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on Java you can use Vanilla Tweaks armor stands datapack and that lets you display items in a nice way.

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would be fun to have that datapack as a whole in vanilla

celest sluice
prisma steeple
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theoretically possible to make a customizable armor stand with actor properties, if someone wants to do that

torn pond
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or some other armor stand menu to let players fully customize them.

zealous salmon
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i can't share too much at the moment but there's kind of an easy way to do item displays if you're willing to use an rp & bp

torn pond
celest sluice
torn pond
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full pose customization

celest sluice
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I can see how that's possible on Bedrock

zealous salmon
latent radish
simple steppe
zealous salmon
prisma steeple
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gotta love midrolls

torn pond
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overall item frames' java behaviour would be nice in general.

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since they're still blocks on bedrock i think, rather than entities like java?

zealous salmon
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yeah that's right

prisma steeple
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I'd only want that if they make entities more optimized on bedrock

zealous salmon
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means on java you can have multiple in one place etc

torn pond
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so, no multiple item frames in 1 block. and no item frames behind torches.

zealous salmon
celest sluice
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Simple solution: Expand the block layer system :D

zealous salmon
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or... not lmao

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at a surface they sound like a good idea

prisma steeple
zealous salmon
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but having to create a whole 2nd layer (or more if they end up using them) means so much wasted data

prisma steeple
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even though the secondary layer is uninteractable

rough path
prisma steeple
celest sluice
zealous salmon
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yeah but more layers just makes the problem worse

tropic chasm
rough path
#

Ideally, we utilise the 2nd layer for water, lava, and snowlogging.

torn pond
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add itemframelogging

celest sluice
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mixed double slabs 🤯

zealous salmon
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yeah that's what it's designed for

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but i think with snow logging, the grass actually goes to the 2nd layer and not the snow

torn pond
prisma steeple
celest sluice
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torches on both sides of a 1x2 tunnel 🤯

rough path
tropic chasm
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Two sides? Pfftt

prisma steeple
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oh what

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I never saw that

tropic chasm
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All four sides and even placed in an air block

torn pond
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oh /fog doesn't work with VV, sad.

celest sluice
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so much could be done if the layer system is expanded, but frankly it would be really difficult to get right

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so many block interactions to think about

prisma steeple
tropic chasm
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Hiding chests in snow would be awesome

latent radish
rough path
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Torch model parity when?

torn pond
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i mean, at least it doesn't seem to work with pale garden fog.

latent radish
rough path
#

Both torch model parity when?

prisma steeple
tropic chasm
rough path
latent radish
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The current skewed torch model as actually nonsensical

celest sluice
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Ok let's look at the near future now.

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Custom entity components

torn pond
celest sluice
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I want to interact with the navigation system so bad 😭

rough path
prisma steeple
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2030, maybe

celest sluice
simple steppe
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would be cool to have custom text display blocks (sign like)
but before that, we need block entities

zenith aspen
fluid wadi
torn pond
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Does anything besides water have proper reflections with vanilla VV right now?

half depot
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Uhhhhhhh

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Copper has a little

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Not much though

torn pond
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tinted glass reflects the sky, but doesn't reflect anything else.

half depot
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Yea that's just because transparents don't get SSR 😔

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Why did auto correct separate transparents into two words 😔

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Oh well funny mistake

torn pond
half depot
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I can't think of others

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But tbh

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I haven't messed with default VV that much

torn pond
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hopefully they add more reflective blocks at some point.

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VV really could help make new blocks more fun for building stuff if they do more with this.
-# (at least assuming they fix it on Series S :<)

fringe island
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Xd, Well, now we have to wait until tomorrow.

dusty shale
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lol

celest sluice
#

Anyone saw those teaser trailers for RLcraft on Bedrock

shadow mason
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they seemed really interesting, but also quite far away from vanilla in terms of the animation style

elfin flower
cloud moon
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3 mods

spring cairn
dusty shale
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thats pretty cool though

limber ledge
torn pond
spring cairn
torn pond
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It might not be but there's no reason it should be this short.

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It ran well at 24 chunks. No reason to reduce it to 16

spring cairn
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Ohh interesting I didn't realize that, I was for some reason confused for a moment 😅

torn pond
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This is the reflection issue

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Series S is the left image, PS4 is the right.

stoic junco
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Hello how many fps are y’all getting with VV? I’m getting like between 40 and 50

rough path
spring cairn
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I've had to set my resolution to 66% to feel like it's 60 fps in my world on the Series S with everything medium besides the fog

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With 12 chunks I believe

torn pond
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I play at 33% on XSS and everything else works fine at max then.

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Reduce settings a bit if i play at higher resolution

spring cairn
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On my GTX 1650 laptop it runs around 40 fps with those same settings but with the 66% looking horrible compared to the Xbox

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I've noticed on Android when you hold certain items it freezes up for a second in VV

stoic junco
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resolution must set to native otherwise it looks really bad

stoic junco
spring cairn
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Although now that I think about it I wonder if the Series S runs it in 4K

stoic junco
fringe island
zenith aspen
#

banana

lethal idol
zenith aspen
#

30-50kittyweep

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if they fix the taau, I can finally change the resolution to 75%cat_depressed

foggy isle
#

REAL! BANANA!!!!

tribal torrent
#

preview day today

limber tiger
#

They better fix MCPE-169754 in today’s preview

inner ivy
zenith aspen
#

taau fixcat_depressed cat_depressed

torn pond
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Series S VV reflections fix pleas :<

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i just want the current gen version of VV to not look worse than the last gen version.

limber tiger
prisma niche
#

😭

willow harness
#

no way

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😭

tropic chasm
#

Seeing “good boi” in a Minecraft article made my day

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Wait how do you actually get the disc, the chicken jockey is one mob riding another

rough path
#

Yeah so you kill them.

tropic chasm
#

Gotta be at the same time or something?

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Because otherwise all chickens and all baby zombies would drop it

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It would be so peak if it had to be at the same time and with a lava bucket

rough path
tropic chasm
#

In bedrock you can kill the rider or the ride and the other will remain alive though

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Is it differently in Java?

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That would explain why is only on Java at the moment lol

willow harness
#

time to add a new mob to bedrock " chicken jockey "

tropic chasm
#

Imagine a chicken jockey spawn egg

rough path
#

Kill one of them.

willow harness
tropic chasm
#

Bbbbbut then I could just kill any chicken or any baby zombie

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I have to try this by myself

rough path
tropic chasm
#

Baby zombies can ride many things!!!

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Brain cells burned

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Can’t process

rough path
tropic chasm
#

lol

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Kind of

willow harness
#

maybe we would have to kill the baby zombie and before dying it'll check whether the baby was riding the chicken or not , why not chicken ? cuz baby zombie is the one attacking you

tropic chasm
#

It would be dope though if you had to kill them both at the same time

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The only ways I can think of is lava or fire, so it would even make sense

willow harness
tropic chasm
#

Poison doesn’t damage undead

willow harness
#

oh right

tropic chasm
#

To be honest this disc is a peak feature

torn pond
#

1.22 The A Minecraft Movie Update

willow harness
#

can't wait to blast lava chicken during a mining session

tropic chasm
#

Blast?

torn pond
#

they need to add a way to play music discs on you

tropic chasm
#

Potato Blaster?

willow harness
torn pond
#

instead of requiring you to stand next to a music disc

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jukebox

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whatever

rough path
torn pond
#

let us have a portable jukebox.

willow harness
torn pond
#

mayb.

willow harness
#

if someone remembers what an ipod is

prisma niche
#

Oh wait preview day?

tropic chasm
#

I don’t think we will have a Bluetooth update guys

tropic chasm
prisma niche
#

Flames

tropic chasm
#

Lava

willow harness
#

players can't even play the lava chicken disc on stream but it's probably copyrighted music

torn pond
willow harness
#

hmmmm , I didn't consider that

limber tiger
#

and also it's not a snapshot

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it's a real version

torn pond
#

do we consider this a drop?

willow harness
#

the lava chicken drop

limber tiger
#

not really

rough path
torn pond
#

The drop system is weird.

rough path
#

It really isnt.

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The versioning is.

torn pond
#

I mean, we went from:

  • Major update
  • Minor update

To now having:

  • Major update
  • Drop
  • Minor update
rough path
torn pond
#

Except drops and minor updates are numbered the same way

rough path
#

Not sure how thats confusing.

rough path
torn pond
#

yeah :<
but even then like
the line between "drop" and "minor update" is just "mojang says it's one or the other".

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the difference between major update and drop is usually the amount of time spent making it and how much content it adds.

rough path
#

Its all based on Java.

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Java no longer has minor updates.

torn pond
#

1.21.1 and 1.21.3 aren't drops.

rough path
torn pond
#

also this lava chicken update is also coming to java first.

rough path
#

Those arent minor updates.

torn pond
rough path
#

Hotfix today.

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There is already a list of bugs slated to release for a future hotfix.

torn pond
#

i mean, it's still adding new features in a small version numbered java update.

rough path
#

Its still a hotfix.

limber tiger
#

Major update should be 1.2X
Game drop should be 1.2X.X
Hotfix and small updates like today
Game drop should be 1.2X.XX

rough path
#

Its not labelled as a minor update, its labelled as a hotfix.

#

Once again...your issue is with versioning.

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Which I agree, they need to fix.

torn pond
#

A hotfix that adds more content (or the same amount) as 2 actual drops did.

limber tiger
rough path
rough path
torn pond
#

Bats and Pots added 0 items, just updated features slightly.
Bundles of Bravery added 1 item (with different colours).

rough path
#

1.MAJOR.MINOR

Minor is in 10s so they can use the 1s for hotfixes

torn pond
#

yeah

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bedrock's hotfix versioning makes sense

rough path
limber tiger
#

so that's what I said

torn pond
rough path
rough path
#

They just need to use Calendar versioning tbh.

limber tiger
limber tiger
rough path
#

Content can also be or not be huge changes.

limber tiger
#

it's still addition though

rough path
#

Regardless, again, I do agree that the versioning is ass. The original argument was that the Drop system is confusing when really its the versioning.

limber tiger
#

something that wasn't implemented at first

torn pond
#

the article is gone

#

they deleted the lava chicken article

limber tiger
#

unlike parity which is based of already implemented content that was changed to match a edition

torn pond
#

is it not releasing today then :<

rough path
limber tiger
torn pond
#

unless they changed the url

rough path
#

Unfortunate cache then.

limber tiger
#

not rn

quasi wedge
#

They spelled vinbrant wrong

charred ocean
#

happy preview day guys

zenith aspen
#

banana juice joe_alright

fluid wadi
#
Minecraft.net

We’re releasing some items inspired by A Minecraft Movie! Decorate your base with a painting of beloved canine companion Dennis and set the mood with a music disc featuring the Lava Chicken song. And if you don’t remember what lava chicken is, you can now stream A MINECRAFT MOVIE on Max!

torn pond
#

i actually really like that they're doing this. I hope the Minecraft Movie approach is the treatment other Minecraft spinoffs get in the future. They made the movie into a big event where yeah, they want you to get hyped for it and laugh at the funny minecraft movie moments.

#

if we get a new Minecraft spin-off game at some point, could be neat to see a similar level of in-game promotion for it both in terms of free marketplace stuff and some fun, small features from it added to the main game.

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i know when Dungeons released, add-ons weren't a thing on the marketplace but it would have been fun to see what they'd do.

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i wonder if we'll see the music disc in today's preview actually.

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or if it'll be in next week's instead.

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presumably it's part of the next bedrock update because i don't see why they'd delay it beyond that

fluid wadi
#

I agree. So many aspects of Dungeons could have fit well in the main game. Vindicator chefs in mansions, Dungeons-style illusioners in raids, icy zombie and creeper variants, and many other mobs. Boots of swiftness and death cap mushrooms could also fit.

#

And I think a nerfed overcharge could have worked as a vanilla enchantment

half depot
#

Canonizing the movie :0

#

First Dennis, now lava chicken

half depot
#

WHAT

rough path
half depot
#

Wait that's actually funny

willow harness
#

I called it , you had to kill the baby zombie

fluid wadi
#

That’s better than I expected

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I glad they didn’t have words

charred ocean
#

happy preview day everyone

#

:)

half depot
#

24 second song. Peak music disc

torn pond
rough path
fluid wadi
half depot
#

Unless the website is messed up

dawn fable
willow harness
half depot
#

Oh

willow harness
#

not the enitre song

half depot
#

Oh right I gotta login

fluid wadi
half depot
#

Actual peak music disc

fluid wadi
#

I’m glad they have a villager singing along and not a human, because words would feel out of place. And now we can have karaoke night!

willow harness
#

this can also imply that we may get more music discs with villager vocals in them and I am all for it

fluid wadi
willow harness
#

lmao

#

YEAH

rough path
#

pleadingFrog Where preview?

celest sluice
fluid wadi
#

Maybe the preview is the chickens we lava-ed along the way?

pure gull
#

These Minecraft Movie things added after reaching a billion budget

torn pond
#

other studios should take note.

rough path
#

Ne wbiome stuff!@@

dawn fable
#

Fix incorrect destruction particles on blocks that do not have a "minecraft:destruction_particles" component on the base block json definition, it will now fall back to the "minecraft:material_instances" component's definition for that permutation like it used to
yay

half depot
#

Wait... what.... don't tell me this will break what I've been using 😭

undone crane
#

intresting

prisma niche
#

Oh yay! Some biome stuff! I can't wait to mess with them more later :3

limber tiger
#

useless preview for me

rough path
#

Updated "minecraft:grass_appearance" component with "grass_is_shaded" variable if true it adds a shading effect to the grass as if there was a roof.

#

Intriguing

carmine kettle
#

A roof?

zenith aspen
#

ah okay small preview :3

celest sluice
#

Well Kayla did say that 🤷‍♂️

#

But that book component is fire!

carmine kettle
#

Another way to get arbitrary text input from a player is good

limber tiger
#

MCPE-169754 not fixed which is a lame

rough path
#

Where post?

undone crane
#

someone stole bot

shadow mason
#

Preview time 😎

limber tiger
#

so the color of the grass would change

#

if there is a block on top of the grass?

celest sluice
#

Dark oak forest biome?

fluid wadi
#

Where bot?

shadow mason
#

oh no... (CC @swift estuary )

Released the component minecraft:random_offset from experimental for block format versions 1.21.100 or higher

rough path
#

Why oh no?

heady sable
#

Where changelog in channel?

shadow mason
# dawn fable what?

We've experienced some significant issues with the component lol, already reported.. let me get some of the issues

torn pond
#

noooooooo

#

no lava chicken

shadow mason
glass basin
dawn fable
#

that's not an issue with the component, it's an issue with custom block rendering

rough path
shadow mason
#

Its still an issue that makes the component unusable for its main use purpose... but yeah

#

anyway, cool biome && scripting stuff 🔥

glass basin
#

I would have thought the devs would have noticed the weird shading when testing the component

#

Weird that it wasn't fixed but it'll probably be fixed eventually

half depot
#

rather unfortunate that end gateways didnt get the beacon beam improvements

#

unless these are in parity with java

#

its been awhile

rough path
half depot
#

ah

#

nvm then

#

oh pausing the game just... causes them to stop rendering if they were culled offscreen

half depot
#

is it a known/reported issue that the game doesnt properly detect deep dark biomes?

half depot
#

because im very much in a deep dark biome and its not switching configs over (this could be a VV issue and probably not one in general)

#

i set saturation to 0.15 to test and this is very much not 0.15 saturation. so maybe its a vv issue. not too sure though

#

ok so it does detect the transition

#

it seems that per biome atmosphere/lighting/color grading dont work though

half depot
#

it works on everything but cave biomes it looks like

#

because regular overworld biomes/nether/end are perfectly fine

#

yea its just inheriting the lighting/atmosphere of the biome above it😔

hasty grotto
#

dear god

#

its beautiful

fluid wadi
limber tiger
#

Bedrock at its finest

white fractal
languid tinsel
#

HAPPY PREVIEW DAY

#

I'm late

#

I was on vacation 😂

zenith aspen
#

happy something day!acuteumarushockd

manic tinsel
languid tinsel
edgy abyss
#

thats really darn long

#

hope you enjoy it

limber tiger
#

guys

#

fun fact

#

steve.png mers applies to your skins

rough path
limber tiger
rough path
#

Could you showcase with emissiveness at night?

limber tiger
#

left picture is a custom mers for steve.png from Faithful 64x

rough path
#

Thanks for this discovery!

limber tiger
zealous salmon
#

Is it known that with scripting 2.0, faceLocation now returns Y=0 when clicking the top face of a block in PlayerInteractWithBlockAfterEvent?

#

It's also relative to the 0,0,0 in the world 😢 depending on where the block is in the world you'll get different results

#

i guess i am not updating to 2.0.0 lol i don't really want to be dealing with that

dawn fable
#

sounds like it's caused by #879773489601585244 message

zealous salmon
#

yeah same problem i guess

fluid wadi
#

Oh. That’s why I couldn’t get my script to work a few days ago. That makes so much more sense

sage prawn
#

Mojang won't fix the bug of dropping when using an item? I often teleport to the same place

#

This bug makes many updates that are present, it is easy to notice it

rough path
#

Is there a video?

shadow mason
#

Why does Bedrock crash so often, even in stable .92...

#

its really annoying

#

you just look at your Add-On in the wrong way, and boom.. the game crashes

cerulean quarry
#

in OreUI worlds options right?

shadow mason
#

in game

#

or when loading into a world

elfin flower
#

yeah im getting crashes now and then in .92

#

but I'll have to probably wait on main menu like minute or two just to get the crash fixed.

elfin flower
# shadow mason Why?

If i had to guess it's reinitializing something in the background. this happened on both of my devices and this somehow fixed.

#

when it fixed, i can do stuff normally again. if i get crashes again from addons and stuff, that will happen again and I'll have to wait.

edgy abyss
#

many things that can crash the game

limber tiger
#

okay I managed to fix something

#

Okay I'm so smart

quasi wedge
#

I have no idea how it occurred but it looks like the horse got stuck to the block

tropic chasm
#

I think your horse needs a better wifi

olive bear
edgy abyss
#

HrEnte 👀

olive bear
#

😂

prisma niche
charred ocean
zenith aspen
#

yay.

fringe island
tropic chasm
rough path
#

First Teaser for the Fall Drop is out.

tropic chasm
rough path
tropic chasm
#

I can't find it

fringe island
rough path
#

SiSilicon sad that Mojang isn't advertising his periodic element.

celest sluice
#

:(

#

Semiconductor circuits when

#

It's time we move beyond redstone

celest sluice
fringe island
rough path
#

Ah interesting.

torn pond
prisma steeple
torn pond
#

Minecraft 1.22 The Cave Update

#

Finally

rough path
prisma steeple
elfin flower
torn pond
elfin flower
#

it's part 2 if i recall.

torn pond
#

1.17- part 1
1.18- part 2
1.19- part 3 (deep dark)
1.20- part 4 (archeology)
Bundles of Bravery- part 5 (bundles). Or part 6 if you count 1.21 as part 5 because it's an underground structure

rough path
torn pond
#

Playing with code

elfin flower
#

i saw 2 in the screenshot

#

minecraft 2 confirmed

prisma steeple
prisma steeple
quasi wedge
torn pond
#

I mean a cave update would be nice, the game does need one

quasi wedge
#

Then when somebody tells me something is broken I go "Uhhh I'm pretty sure it works"

elfin flower
#

meanwhile the end still honestly looks empty as usual

torn pond
#

I think an end update will be a major version.

#

So if this is a cave drop thatd be fun

quasi wedge
#

idk what any of these teasers mean

torn pond
#

Cave update

#

The long requested cave update

quasi wedge
#

maybe more buried things on beaches

#

a metal detector

elfin flower
#

i hope this isnt the update about more copper blocks

quasi wedge
#

They're adding the copper golem 😔

rough path
#

Ok why are you sad?

torn pond
#

Copper can't really become a valuable resource now

quasi wedge
rough path
#

We should ban anyone who hates the Copper Golem.

torn pond
#

1.21 took away that possibility

#

I want the copper golem

quasi wedge
#

I've always been a copper hater all my homies hate copper

dawn fable
rough path
#

I like both.

celest sluice
#

walking nontalking item frame be like

wintry lantern
#

nah mojang, we don't need cave update 2, we need a before EntityDamaged event

rough path
#

Clueless Vanilla Gameplay does not care.

quasi wedge
#

I need before damage so I can remove Minecraft's damage system

torn pond
#

BeforeDamage()
{
Damage = Don't;
}

wintry lantern
torn pond
#

1.22 changelog:

  • removed all behaviour pack functionality
  • removed all resource pack functionality
  • removed Herobrine
rough path
pure gull
#

1.22: advanced features from all past major updates

wintry lantern
latent radish
wintry lantern
rough path
manic tinsel
#

Nah they will redo the whole engine before they touch the end

manic tinsel
wintry lantern
rough path
#

Using a comment from a previous video, I’m making a working sundial in Vanilla Minecraft using Vibrant Visuals. I even make it in my survival world to show how Surival Friendly a design this is.

Community Discord - https://discord.gg/3MMuACww9y

This is a city inspired by the Victorian Era, with massive rail infrastructure, a working subway s...

▶ Play video
charred ocean
#

alao damn played with vibrant visuals after a long time seems much cleaner and different

#

although some issues are peaking around here and there but it's fine

prisma niche
torn pond
#

some new features, sure, as not everyone would be working on those anyway.

#

but bedrock still needs full custom superflat functionality (including structures), single biome worlds, large biomes, amplified, the off-hand, a lot of different commands, the debug stick, the recent happy face sad face blocks, item frame parity, etc.
and java needs the bedrock cauldrons, wither, bone meal, block placing mechanics, VV, and probably other stuff.

rough path
#

Anyone recall where in the changelog they said they fixed issues regarding custom blocks in custom biomes? I think mob spawing still doesnt work yeah?

south bay
tribal torrent
quasi wedge
#

I think the "2" is a hint towards Minecraft 2

#

realistically though, I think they're updating mineshafts and potentially adding ore that regenerates over time

#

I just don't want more copper 😔

random karma
#

change my mind

#

don't mention the warden and alley mechanics being planned for Nether Update features, I will kill you

rich vault
past wharf
#

mushroom caves plz and bang

elfin flower
heady sable
quasi wedge
#

It will revolutionize the game about as much as the sniffer did

shadow mason
#

Ive noticed, geos in .92 often just cause rnd crashes

rough path
carmine kettle
#

Combined with both that screenshot and the Twitter post saying "CU", the symbol for copper, and the "beep beep beep" on TikTok, I suspect it is the copper golem

#

Even funnier, the z-coordinate that Steve supposedly teleported to, 63.54, is the atomic weight of Copper!

#

What if 29/11 then refers to a date? Or perhaps something else

marble karma
#

If this is some marketplace shilling I'm going to commit a crime

willow sequoia
#

Alternatively,

quasi wedge
#

Fishing update??!

carmine kettle
#

Not likely to be a date 😔

marble karma
#

Please let it be within a week or 2

pure gull
zenith aspen
rough path
sleek grail
limber ledge
# rough path Meaning?

He says, "If they add the Copper Golem then people will ask the other mob vote losers, so I don't think they are gonna add it until they add all of the mob vote losers in a single update."

rough path
#

They quite literally added a biome vote loser and they were fine.

rough path
#

If anything this proves to the people the mob vote losers are not gone forever.

sleek grail
rough path
limber ledge
#

They can add 1 mob vote losers and/or biome losers for each drop. We get 4 drops in a year, so they can easly complete the cycle in just 1-2 years.

sleek grail
rough path
# sleek grail Oh?

All mob vote losers post 2018 are added back to the ideas library. Only the 2018 one was explicitly said to be scrapped.

#

Or 2017, whichever the first one was.

limber ledge
rough path
#

They are not adding them back as a mob.

limber ledge
#

Jeb confirmed in a tweet comment (I guess he confirmed it 2-3 years ago). Jeb firstly said 2017's mob vote losers won't come back but since Agnes took over the updates, she decided to add them one day.

#

We just don't know the release date times.

rough path
limber ledge
limber ledge
rough path
#

I'm not doing that.

limber ledge
rough path
limber ledge
limber ledge
#

Thanks to the deleted comment, I don't have any sources anymore.

limber ledge
rough path
#

50 comments but I can't see any of them.

limber ledge
#

X moment

#

Anyway, let's see if they firstly gonna add the Copper Golem. I'm curious to see yesterday's teasers.

#

Maybe they will add them in today's preview?

sleek grail
#

Probably not

#

Pretty sure the Java team's away

rough path
sleek grail
#

Wouldn't that mean half the gameplay team isn't their for decisions like these?

rough path
#

They would not tease something this early. People often forget that Bedrock gets stuff early sometimes. Recent example being the Locator Bar.

rough path
#

They're already working on the Fall and Winter Drop. Then when those previews gets released, the spring and summer ones start working.

sleek grail
#

I see

torn pond
torn pond
rough path
torn pond
#

yeah :<
i still want those first vote mobs back.

rough path
#

We have the block equivalent.

torn pond
#

wildfire and barnacle specifically. Don't really care about the great hunger unless they have a good implementation.

#

i really wish either of those 2 won instead of the worst feature in the game.

#

(or at least, would be nice if we could do /gamerule doInsomnia false without having to enable cheats)

limber ledge
#

Fletching Table…

torn pond
torn pond
#

for barnacle, you could argue the magma block is similar but like, it's not really. It pulls you down but it's hardly a threat.

rough path
torn pond
#

he mentioned both adding and removing them in the video.

#

i think barnacle would have been a bad addition back when the mob vote happend. I think it could work now, if they did another ocean update that adds a deeper ocean biome (one that goes almost all the way down to bedrock) as then, you could have mobs like that only attack you if you're already underwater (like, you need to be within 40 blocks of it maybe).

random karma
#

that would be neat

#

as much as phantoms sucked, the barnacle would likely have upset more players back with update aquatic

torn pond
#

Update Aquatic was nice, but i still feel like oceans don't have much reason to explore them (besides shipwrecks), they just look less boring now.

random karma
#

phantoms at least don't tend to spawn above oceans whereas barnacles would have screwed most players trying to check out the new content

#

yeah no you're right

#

really upsetting how the ruins and shipwrecks still use the same set of prefabs

torn pond
torn pond
# random karma that would be neat

I think a deeper ocean that goes all the way down to nearly bedrock level could work as a new major area, similar to how the deep dark is kind of its own thing. It'd be deep enough that you can't reasonably get to and from the surface quickly so you'd instead try to find ways to survive underwater.

#

The problem with this is Java.

#

they'd need to get bedrock's waterlogging mechanics for any of this to make sense

#

otherwise you can survive underwater way too easily

azure spadeBOT
torn pond
#

believe in the frog to give us the copper golem today.

#

trust the frog 🐸

rough path
prisma niche
#

Banana day? :o

zenith aspen
#

banana juice

rough path
#

Air Tag.

celest sluice
#

preview today? 🤞😬🤞

rough path
#

🙏 PLEASE MORE BIOME EXPERIMENTS.

#

Lettuce change terrain shape.

celest sluice
#

maybe when we get custom dimensions 😂

rough path
#

We should sacrifice a BAO member each day.

muted widget
#

voxel shapes

charred ocean
#

happy kayla day guys :D

torn pond
#

any bets on today's preview?

rough path
#

Air Tag.

undone crane
#

Bug fixses

zenith aspen
#

vv bug fixes BananaCat

rough path
#

chad Removes VV

limber ledge
torn pond
latent radish
# rough path <:chad:932773549565956136> Removes VV

"The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for vibrant visuals support on Xbox consoles. This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles."

austere mirage
#

where is preview ?

rough path
#

Hopefully we get the new painting and music disc.

torn pond
#

we already have the painting

rough path
#

It's in the Stable Build, but not the Preview build.

torn pond
#

o yeah
huh.

fringe island
torn pond
#

didn't notice that

#

preview is always with us, if we believe in it.

#

personally i'm hoping they add these

#

1x2 slopes.

rough path
minor quail
#

👀

prisma niche
#

eyes

torn pond
#

👁‍🗨

prisma niche
#

End Update

undone crane
torn pond
#

eye
eye of ender

#

lines up

minor quail
#

Pop eyes

undone crane
torn pond
#

finally i can't wait to see the spring drop

#

hopefully they add actual springs this time

undone crane
#

actual spirngs would be so fun

torn pond
#

true

#

how would they work

undone crane
#

not my issue that is devs issue

torn pond
#

like, a spring block
or a spring connector

undone crane
#

probaly more of a connector

torn pond
#

so, like leads but bouncier

#

tbh it would be fun if they expanded on the new lead mechanics and allowed us to create fun physics contraptions.

undone crane
#

sees like a way to break speed of sound

torn pond
#

the leads already allow a nice amount but like, look at LittleBigPlanet games for how much could still be done with them

#

as a whole, any game with a focus on creativity imo should take inspiration from how the LBP series did things. I don't think there's ever been a game better at encouraging creativity than that.

#

no changelog yet 3:

undone crane
#

.23 preview so it has a pretty good cnahcnhe of being big riiight

prisma niche
#

I expect at least 1 fix

fringe island
undone crane
#

imagine if vv removal today

minor quail
nimble onyx
#

Where’s bao_icon_banana

fringe island
undone crane
#

imagine copper golem

prisma niche
#

Preview is eepy

rough path
#

Is the bot up?

prisma niche
#

Yep

zenith aspen
marble karma
#

Copper stuffs please

undone crane
#

COPPER GOLEMS

#

WHAT

prisma niche
#

I didn't kidnap King this time Smokey 😔

celest sluice
simple badger
#

crazy

celest sluice
tropic chasm
#

Where is the preview link?

prisma niche
#

BoB is cooked 😔

tropic chasm
#

What

simple badger
#

even more crazy

tropic chasm
#

wait wtf

#

wait

prisma niche
#

Time to retire 🙏

tropic chasm
#

wait

simple badger
#

copper update 2.0

tropic chasm
#

COPPER CHESTS

#

WHAT

#

That's it

#

End Update confirmed

zenith aspen
#

copper is more useful now

#

w

tropic chasm
#

Copper is useful now *

zenith aspen
#

mewo.

quasi wedge
#

copper equipment 😔

austere mirage
tropic chasm
#

I NEED to be able to walk and get strike by a lightning bolt

hazy mantle
#

Wait so now copper golems are for chests instead of redstone

quasi wedge
quasi wedge
#

It serves no purpose

dusty shale
#

👀

hazy mantle
#

I hope copper golems will still be able to mumbo jumbo

torn pond
#

WHAT

#

COPPER ARMOR AND TOOLS!??!!?

#

I'm actually shocked

#

i was sure it'd be just the golem

#

wow

dusty shale
#

idk how I feel about the tools/armor

#

happy to see the copper golem getting added though

rough path
#

#1389638325714813019 please.

native osprey
#

THEY FIXED apply impulse

native osprey
willow sequoia
#

fixed how?

carmine kettle
#

Supposedly they "fixed choppiness" for beta. I'm guessing they improved the client-server sync code

fringe island
#

So the new disk hasn't been added yet?

rough path
#

It has.

torn pond
#

putting an oxidized copper chest next to an existing copper chest changes the one you placed to the same oxidization level as the existing one

#

(so, if you have a fresh copper chest and put it next to an oxidized one, the fresh one becomes oxidized to double chestify with the first one)

#

wait no, seems to always go with the less oxidized variant

#

yeah, it'll always go for the less oxidized of the 2.

dawn fable
#

I didn't think they would connect

torn pond
#

same

native osprey
quasi wedge
#

it is not new

hazy mantle
#

oh

rich vault
#

How common is it for drops and new features to hit bedrock first? What happened with copper golem, and I'm not even talking about VV. But has something like that also happened in the past? How often do new features get delayed on java edition?

elfin flower
#

Hard to remember but i think about uncommon-ish.

#

I've seen alot of new drops coming to bedrock preview first then snapshots later.

rich vault
#

I was just thinking, if you wanted to encourage more players to try out bedrock, intentionally delaying new features on java is one way to do it. Got this idea after seeing many java mc YouTubers try out new features on bedrock in the recent updates.

#

Iirc they also delayed happy ghasts and lead changes. And I've seen technical java YouTubers cover these features on bedrock when they released

elfin flower
#

yeah, although I've never expected it to be uncommon than causally or rare after they announced the drop schedule.

#

back then when there's always major updates, java will usually get them first.

rough path
#

Bedrock gets things first. Its uncommon but it does exist. Goats, frogs, 1.18 mountains, sculk stuff.

rich vault
#

That's interesting. You'd think that a cross platform game would take longer to develop for.

rough path
#

Not to mention the two teams have different work schedules so if both platforms have them ready but one team is on vacation, why bother delaying it?

nocturne sage
#

Hey i ain't in preview yet, can someone tell me if copper golems suffocate inside hoppers?

celest sluice
#

Has anyone tried that server by Mojang that popped up yesterday

tropic chasm
#

It was running smooth

charred ocean
rough path
tropic chasm
#

I was there also :c

quasi wedge
#

I joined it for a few minutes and was lagging 😔

rough path
#

Anyone have the bug report for blackbars appearing under neath the crosshair when doing /title?

worldly jackal