#General Discussion

1 messages · Page 66 of 1

torn pond
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it isn't consistently smooth anyway.

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at the right settings, it was smooth 60 at 24 chunks.

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and at the wrong settings, it's really bad now.

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33% resolution works really well on console, and that by itself is a huge performance boost to the point where even a lot of point lights run well.

tropic coral
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33% resolution is lame

half depot
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Which it shouldn't

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1080p or 1440p would be just fine

torn pond
tropic coral
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i thought series s didn't support 4k

half depot
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But mojang locked all the current gen consoles to a 4K render resolution regardless

torn pond
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why?!

half depot
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great question

elfin flower
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depends the definition but i heard alot from chinese people about netease having really bad performance issues and found out that bedrock we have or the international one is miles better than netease ver.

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Apparently this is more of phone issues on netease's bedrock, which didn't really have any performance issues on PC or development platform for chinese people.

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They described the exact same issue ive having with HAL being re-enabled on one specific android build which kinda matches up.

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Stuttering pretty bad, terrible performance, sometimes graphical glitches, crashes in mid-game, etc.

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there's also other issues that made people switch aswell probably due to sketchy practices that netease doing, but it's there.

tribal torrent
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also the playstation preview has been having an unlocked framerate lately, which has been entirely been great except for screen tearing when it goes above 60

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no way to fix that one unfortunately

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butttt i havent played this recent preview actually so

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ig ill check it out in a bit

half depot
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heres what im noticing right. a custom VV config is way more noticeable that VV is on compared to vanilla. I know the point of the default VV pack is to be as close to vanilla as possible but i think something within the color grading should maybe change to be more noticeable

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ill just throw in default vv too

limber ledge
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They firstly focused on biomes

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I really hope VV will get new feature updates to add more things in the future, just like that caves.

hasty grotto
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i hope we get better ambient occlusion

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and dont end up in some situation where bedrock VV and java VV look too different

elfin flower
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@shadow mason Mojang can't do anything about netease anyways, hell it's not their thing but it's HAL causing issues. obviously we have RD so they probably doesn't bother.

also fool i have notification logs always on in case i get ghost pinged lmao.

limber ledge
shadow mason
hasty grotto
elfin flower
hasty grotto
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i remember years ago someone made a gist or github readme complaining about netease's practices

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apparently they made some sketchy fork of forge for their version of java edition

elfin flower
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Netease doing shady practices is not just chinese exclusive. it's happened to any games that they made aswell

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so it's no surprise people leave them

elfin flower
shadow mason
hasty grotto
shadow mason
hasty grotto
elfin flower
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hell some people said that this is way worse than marketplace we have now.

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Netease also allows stolen contents aswell so not really you can do anything about it if it's get stolen

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slapped it on paywall etc they would not care.

elfin flower
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hell there's few addons from us that chinese people stole, slap it on netease, pull up being paywalled, while us can't do anything because well, it's chinese.

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DMCA does not work in there.

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and its shows up the moment you launch the "app" itself so yeah

elfin flower
shadow mason
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Thats huge oh god!

elfin flower
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i highly doubt mojang would do anything about it either since this is just netease thing.

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any netease products is just all cash grab regardless if it was chinese or not.

edgy abyss
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My takeaway with chinese mc was kind of how people treat (or more so used to treat) java and bedrock in the west, in a way that chinese Minecraft is just a ripoff of the original and therefor better minecraft. The ones you see all the big youtubers playing, thats why it obviously has to be better. Same thing happened for bedrock and java where bedrock was always treated as something lower of quality than java because of the same reasons.

But there is also a lot of fair critic with the chinese version, like the massive amounts of paywalls and copyright issues. However the chinese version does have a lot of features that we would wish to have and does a lot of things much better than "normal" bedrock, which I believe is often swept under the rug and not considered at all.

hasty grotto
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here polymesh is cursed while mc china lets you use fbx models

half depot
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Omg. This... this is so bad

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Reflection range on series S for VV is so painfully low

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This has to be changed before release 😭. On ultra reflections and it doesn't even reflect the TOPS of trees

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Why... why does mobile have better reflections

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Oh I meant to put this in graphics

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Oops

celest sluice
half depot
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😔

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I know the series S isn't an amazing console but like...

celest sluice
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🫂

half depot
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Doom the dark ages runs on this thing flawlessly

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There's no reason the SSR should be capped like that

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Especially when mobile is running it at better quality

torn pond
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It's like they don't want players to use VV

half depot
torn pond
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It was smooth 60fps at max settings and 33% resolution.

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In latest release

half depot
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But these reflections are straight buns

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Why is it like this 😭

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I'm gonna test on 1.21.80 cuz this is in 1.21.90

torn pond
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VV clearly is in need of a lot of optimization if this is all they can do on a current gen console

half depot
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That's absurd

torn pond
half depot
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That's what it looks like to me

torn pond
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i really hope that's all it is, and they didn't make it this much worse intentionally...

half depot
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Praying they adjust this for the release

torn pond
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same

half depot
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Like this is not good 😭

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We have nice lighting and the entire experience is taken away from these weird cutoff reflections

torn pond
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yeah

half depot
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It should be set to where pc is rn tbh. Pc is near perfect

torn pond
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i think

half depot
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Here's pc btw

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Its like near perfect

torn pond
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i'm trying it on 1.21.80 on series S and it looks fine there

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plus i have everything on ultra, 24 chunks render distance

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and am getting smooth 60fps

half depot
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So they messed up the configs in 1.21.90

torn pond
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mojang what are you doing, why did you break it for 1.21.90

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this really needs to be fixed before VV releases in this state...

celest sluice
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they ain't changing it now 😭

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hotfix at best

half depot
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I don't see why the consoles can't use the pc presets tbh

torn pond
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series S in 1.21.80

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everything except volumetric fog and resolution is at max

half depot
torn pond
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and it runs smooth.

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(besides the xbox UI lag which they really need to fix)

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i don't see any reason why they reduced the settings for 1.21.90 when it clearly worked well.

half depot
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Yea .80 is fine

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Sucks cuz .90 looks so much better

torn pond
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yeah. .90 has some great VV improvements but for whatever reason they broke the series S settings.

half depot
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Again as mentioned this thing runs doom the dark ages at what looks to be medium ish settings at a locked 60 😭

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You're telling me the funny block game with no raytraced indirect lighting can't do that?

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😭

torn pond
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but even then, this is a game that could run on the Xbox 360.

half depot
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NOOO ID SOFTWARE PATCHED THE EXPLOIT TO GET AN FPS COUNTER ON CONSOLE. I was gonna prove my point 😔

half depot
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If you played doom through gamepass on windows it would carry over your ui settings (this included if you enabled performance metrics)

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They pushed an update yesterday and no more performance metrics on console 😔

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Unless I need to launch it on pc and set it up again

torn pond
half depot
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Same

torn pond
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Minecraft does, for the most part, so it's not a rule that they aren't allowed to do it

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Minecraft has probably the best video settings menu i've seen in a console game

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you can select your framerate (still upset they removed the options below 30fps), you can select your render distance, disable smooth lighting, etc.

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everything you have on PC bedrock is on console bedrock i think?

half depot
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enable raytracing

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Kidding thag option is there just grey

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Yea the settings menu is identical on all platforms

torn pond
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even if it wouldn't run well, the option should be there.

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if it runs terribly, you can still take screenshots

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screenshots don't care about framerates

half depot
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Series S probably not but series X definitely should

torn pond
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yeah. (but i would like it on series S still :< )

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VV is nice, but it lacks stuff like stained glass affecting light colour, and coloured lights in general besides point lights.

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also, would it be possible for Mojang to add coloured stained glass shadows with VV?

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or is the way it works done in a way where that'd be impossible or have a major performance impact

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(like, following the same rules as other shadows do right now, where it's only the global light source, and point lights if they're enabled)

half depot
torn pond
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It would be really nice so hopefully they do that at some point

half depot
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Yea I hope they do eventually

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A bit sad it's not gonna release with the feature

torn pond
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yeah :<

torn pond
half depot
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There's still so much to be done with VV

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I feel they've only scratched the surface

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Plus currently all the features added for the release version have to be on all platforms

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They can do some platform specific stuff later too like, the series consoles, PS5 and PC potentially getting updated or new effects that mobile can't handle

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(Same with the last gen tech)

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Id love more upscaler support

eternal shoal
eternal shoal
torn pond
peak idol
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Oh hell nah bro

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I'd prefer just install the hotfixes instead of waiting a whole set of previews

limber ledge
celest sluice
peak idol
rough path
peak idol
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Never said vv has to do something with scripting

rough path
peak idol
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Idk if they can just take a feature of the previews and simply don't put it in the release but whatever is the case, as silicon said nothing is forcing them to use VV

rough path
tribal torrent
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minecraft racing confirmed

muted widget
cloud moon
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You only get the characters if you buy the deluxe edition

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Which is $90

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Sega tryin to be nintendo so bad 😭

torn pond
clever gale
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anyone knows if vv works in bds servers?

heady sable
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VV works client side, so yes

muted widget
fringe island
west lantern
fringe island
south bay
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it happes sometimes to me with vanilla items

fringe island
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But I noticed that this doesn't happen with books and if one of the tools is damaged

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This bug only happens if both are at maximum durability

torn pond
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So, what do you think we'll get next, 1.21.90.29, 1.21.90.30 or 1.21.100.20 ?

willow harness
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1.22.30.50 , reason : I said so :>

torn pond
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1.22.0 changelog

Fixed a bug where the husk's face texture was missing

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(actually hope they fix it earlier, they should have a face texture, not a white cube, when using classic textures)

mild roost
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Anyone else having their world constantly reloading after the latest update

wintry venture
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yo does anyone know if locator bar is a thing in mc?

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like can I somehow enable it and experiment a bit

rough path
wintry venture
twin stag
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ALRIGHT

fluid wadi
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Anyone else having this issue on learn.microsoft.com? I'm trying to read up on the changes in 1.21.90

random karma
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maaaybe was down briefly

fluid wadi
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Probably an issue with my connection, because direct links to a page work fine but I can't browse

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Yeah, not happening anymore. That was weird

peak idol
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Stable?

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I think that hasn't released yet

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we are in 1.21.84

fluid wadi
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Yes, I know. I was reading about the changes before it releases in the documentation

worldly jackal
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is 1.21.90 being released tomorrow or next week?

torn pond
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and that's assuming tomorrow's preview is for 1.21.100

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which it probably will be

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last week's preview was still for 1.21.90, and i don't think they can get the update from the last preview to release that quickly.

worldly jackal
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ohh, okay

tribal torrent
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guys wym its going to be 1.21.90.29

marble karma
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Has there been a 1.21.21.21

hoary forge
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Nope sadly

torn pond
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idk if there even could be one?

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1.21 - big release
1.21.20 - smaller update
1.21.21 - hotfix
1.21.21.20 - the first preview for a hotfix
1.21.21.21 - the second preview for a hotfix

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so, you'd need a hotfix which gets 2 previews, and i don't think the hotfixes generally get any previews.

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it is possible we'll get a 1.30.30.30, if we ever get out of 1.21. Unlikely, but possible.

hoary forge
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Have we ever reached a .30 in a Preview?

prisma steeple
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why do previews start at 20 anyway?

hoary forge
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No idea

rough path
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If not arbitrary, I presumse .0 to .19 are used for alpha testing internal.

half depot
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Ah so that's how we got to 1.16.200 😂

rough path
half depot
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Fair enough

prisma steeple
rough path
stoic junco
limber tiger
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Tomorrow we getting 1.21.100 ooooor 1.22

rough path
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1.23.

tribal torrent
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yes shadow drop 1.22 and beginning preview 1.23.0.20

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chase the skies update? wym its already in the game now

fluid wadi
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Don't know if this has been mentioned, but I found this in the lang files on the Bedrock Samples Github page.

prisma steeple
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wha

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I hadn't seen that yet

rough path
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Nothing new, its already been long discovered.

fringe island
cloud moon
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No that’s been in the game since forever

foggy isle
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yay the new banana series .100

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happy

rough path
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1.21.90.29

foggy isle
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😔

torn pond
torn pond
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Place your bets on what today's preview will add

zenith aspen
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banana

azure spadeBOT
tribal torrent
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who’s ready for 1.21.90.29

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also has it really been three months since tuesday preview

limber tiger
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It better be 1.21.100 preview

zenith aspen
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joe_alright banana juice day

slender wren
celest sluice
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preview today

prisma niche
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Meow

zenith aspen
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someone called my name

foggy isle
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😢 sad banana

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meow happy

torn pond
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I'm just hoping for superflat updates

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they promised more presets as well as saying they'd do custom superflats once they get the UI working for all input methods.

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so hopefully we see some of that

tribal torrent
fringe island
tribal torrent
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could it be… Preview Hour this hour?

zenith aspen
fringe island
willow harness
tribal torrent
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hmmm kayla is online

celest sluice
tribal torrent
toxic horizon
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Banana Day today?

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Or is it Orange day?

dusty shale
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read above

rough path
toxic horizon
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ah ok

foggy isle
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g

tribal torrent
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yeah orange day probably isnt until june 24th

zenith aspen
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silencebao_doggo_sleeping

rough path
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Preview incoming

willow harness
manic tinsel
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IM bao_icon_banana READY!

torn pond
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any bets on the changelog?

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make your bets now before it's too late

willow harness
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uhhhh

undone crane
willow harness
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First person perspective change ong

sleek grail
fringe island
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💯

rough path
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Multicollision!

willow harness
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Stable chatSend

prisma niche
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My bets are new changes

limber tiger
rough path
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Please....this has to live up to 1.16.100.

limber tiger
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100

limber tiger
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100

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1.21.100.20 OTW

undone crane
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i thoguht i woudl never see this day

tribal torrent
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WHAT

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this is madness

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this is rare groundbreaking stuff

manic tinsel
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Man been a whill since I have seen .100

carmine kettle
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Mysterious

sleek grail
manic tinsel
toxic horizon
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preview

carmine kettle
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READ BETWEEN THE LINES!

toxic horizon
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100.20 woo

rough path
prisma niche
limber tiger
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and they still HAVENT fixed the item bug for high resolution resource pack FFS

rough path
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Where bot?

willow harness
limber tiger
toxic horizon
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come on bot

limber tiger
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YO

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ORE UI

lethal idol
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Yes they finally fixed chains

toxic horizon
rough path
manic tinsel
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Yo? Custom FOV for Cameras!

toxic horizon
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I like that they're adding a lot to inventory scripting

undone crane
rough path
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Ot be weird omo for 1 tab

manic tinsel
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Is the bot okay?

toxic horizon
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Seems to be a sick day xD

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there we go

edgy abyss
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Same thing for block destroy and place, I wanna know when anything destroys that block not just players.

sleek grail
fringe island
#

jigsaw stable when?

kind rivet
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can someone send an ss of the new audio menu, can't access preview rn

rough path
hoary forge
limber ledge
zenith aspen
half depot
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I CALLED IT 😂

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Nvm I was wrong

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I said two weeks from now 😔

torn pond
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that is very surprisingly early

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only 2 weeks between the last preview and the release of an update

quasi wedge
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how did they get the fog to stop popping up at water edges

rough path
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Just watched the VV trailer... it's unrealistic...Bedrock could never handle that many entities.

carmine kettle
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Yet it is Bedrock!

wet shell
quartz perch
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I am looking for addon developer, freelancer for 2 months project

sleek grail
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This isn't the place for that

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Try bucketofcrabs

quartz perch
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thanks bud

onyx elm
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I have an issue about taking screenshots on Minecraft.

First screenshot is an old screenshot that I took around a couple of months ago. Second screenshot is a new screenshot that I've just took. If you take a close look at them with a pixel art editor, the second screenshot isn't as good as the first screenshot. There are some quality issues around the pixels. I've shown an example in the third screenshot.

I've tested and this isn't related to my PC at all. This only happens in Minecraft screenshots. Maybe it's because of a recent update? I don't know why it does that but I should find a solution around this because I often take screenshots in Minecraft for pixel art related stuff.

dawn fable
obsidian lark
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Noticed this weird NBT entry in a 1.21.100 level.dat. whenever I load the world, it adds another minecraft: to the end.

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The entry has an empty value in my older worlds.

rough path
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Must be a side effect of requiring biomes to have namespaces now.

obsidian lark
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Maybe, but I hope this doesn't cause problems for me.

rough path
#

Unforseen consequences revealed in 6 months.

obsidian lark
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This even happens on a world that isn't using the biome experiment.

torn pond
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(also please mojang let us have biome override without the need for external tools)

dawn fable
rough path
torn pond
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this will break your world once they add the Minecraft biome.

obsidian lark
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This is what's it's for.

rich vault
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Memory leaks ftw

torn pond
# obsidian lark This is what's it's for.

yeah. single biome worlds like what java has, which are mostly functional on bedrock (and "mostly functional" is how i'd describe them on java, too). It's weird that they don't let us have them without external tools.

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they were better before 1.18 messed with how world generation works (on both java and bedrock since the change affects both in the same way) :<

obsidian lark
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So I set it to minecraft:plains and it seems to have stopped.

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Such a weird issue. Wonder if there's a bug report for it.

dawn fable
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It's not causing any issues and it's quite hidden so i doubt it

prisma niche
dawn fable
#

vinbrant

prisma niche
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I didn't even notice that 😭

rough path
#

👁️ Spotted @tropic trout

elfin flower
limber tiger
charred ocean
#

pov: they updated it

white fractal
#

caching thing goes wrong

wet shell
fringe island
past wharf
torn pond
#

seeing these guys in the darkness will be fun once VV releases.

hasty grotto
obsidian lark
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I wish minecraft:block_placer took an array of block identifiers and also let you specify how a block in the array is picked (random, cycle, etc).

tropic coral
#

How can i make a block get destroyed when there are no blocks above it

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Like lanterns

tropic chasm
obsidian lark
sleek grail
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Or the stuff they talked about with voxel models

kind rivet
#

screen filters ?

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driver updates ?

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check for those

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the second screenshot does look sharper

heady sable
#

Vinbrant Visuals day tomorrow \o/. Who is excited?

stoic orchid
#

Hope ya'll are excited for tomorrow. Because of the Tuesday stable release, Preview is looking like it'll be Wednesday this week.

tribal torrent
fluid wadi
fluid wadi
eternal shoal
#

it will be epic

fluid wadi
#

Yep, I'm releasing an update to an add-on tomorrow as well!

tropic chasm
#

kayla always making my monday

tribal torrent
#

minecraft will never look the same again

torn pond
tribal torrent
tribal torrent
torn pond
#

yeah.
hopefully 1.21.100 fixes the issues they made for the series S version.

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1.21.80 has a few things in VV better than 1.21.90 did in previews.

tribal torrent
#

i can agree on that for one thing: pointlight shadows

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i could at one point set it to low and not tank

torn pond
#

it seems like they enabled the last gen settings for current gen.

tribal torrent
#

now it has to be off but

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yeah idk what they did to series s, it’s acting strange there

torn pond
#

so things like reflections and max render distance are worse in 1.21.90 than they were in 1.21.80
unless they fix that in stable 1.21.90

tribal torrent
#

isnt it like always trying to render in 4k

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no matter what apparently

torn pond
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might be, which is unfortunate.

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but at least i can play at 33% resolution and it runs well and still looks good

tribal torrent
#

i unless they made the upscaling not blurrier anymore

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i dont rlly agree with that

torn pond
#

it's blurry on PC but fine on console for me.

tribal torrent
#

hmmm

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what resolution do you render on pc

torn pond
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not sure :<

peak idol
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So 1.21.90 stable is releasing tomorrow?

torn pond
#

I hope they update classic texture pack to allow VV. Unlikely since so far they still haven't fixed the bat using the new model instead of the old one, the creeper being a charged creeper, or the husk's face missing.

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but it would be nice

random karma
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Plenty a creator features, along with the Chase the Skies and Vibrant Visuals stuff

torn pond
#

fun lead changes and happy ghasts

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i wonder what 4J will do for their mash-up packs for happy ghasts. Especially the star wars pack.

devout barn
#

Scripting 2.0.0 gonna be in stable tomorrow 😮

torn pond
#

its a shame that bedrock happy ghasts can't be brought through end portals.

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on java they can, if they're in minecarts.

devout barn
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Not too big of a deal imo, as you can just bring a dried ghast to the end and hydrate it there

torn pond
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you can bring one between the overworld and nether, but can't bring it to the End, you need a different one there.

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we need vibrant visuals with fast lighting

fringe island
zenith aspen
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will we get a preview on Wednesday?

zenith aspen
#

oh thanks

astral brook
azure spadeBOT
torn pond
#

Lies!

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3:

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/faq stable

fluid wadi
# torn pond Lies!

Time zones strike again.

We should just turn off the sun. Then we won’t have to deal with time zones and the confusion of when Minecraft releases stuff.

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Oh wait, I misunderstood. That was a pointless joke that took awhile to come up with.

torn pond
#

:3

fluid wadi
#

I did a dumb

torn pond
hazy mantle
#

today is a stableful day

zenith aspen
#

Vibrant Day!!!!

tribal torrent
#

very good day

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good graphical ghast trains go stable release

torn pond
#

shame we can't leash armor stands. Would make for a nice lead extender.

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hopefully this drop releasing doesn't mean they don't do further improvements to things like leads, transportation, and VV.

cerulean quarry
#

Preview Day?

elfin flower
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probably not i think

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today is a 1.21.90 release or VV & ghast update

torn pond
#

stable today

cerulean quarry
#

imma way for tomorrow

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but playing some stable vanilla for a sec might be fun

torn pond
#

Im waiting for 1.21.120 at this point

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but also stable 1.21.90 will be fun, i really like the things they added this time.

elfin flower
#

hopefully they optimized it for stable release

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or i riot

torn pond
elfin flower
#

hopefully there's no bug though

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major stable release usually is uh, mixed so far with more bugs than fixed bugs.

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1.19.0 broke several things related to animations
1.20.0 broke android's renderer thing that memory leaks and global resource crashes the game
1.21.0 broke skin screen again

torn pond
#

so any bets on what breaks in today's stable?

elfin flower
#

VV probably gonna cause some graphical glitches.

#

but there a chance of UI crashing related too as it usually happens on every major stable releases.

#

honestly it felt like preview/beta is more stable than the stable release itself when the major came out

#

this is why i don't usually update the game if major update is out and would rather wait like a week or so until there's no weird bugs or released hotfixes

torn pond
#

at least to an extent

torn pond
#

The Natural Texture Pack seems to be the first "by Minecraft" pack to be updated to the summer drop (or even the first marketplace pack in general to be updated to it). Doesn't seem like marketplace packs allow Vibrant Visuals yet even after they're updated to support the summer drop features?

limber ledge
#

As a NVIDIA GPU consumer, I had lots of graphics bugs both in 1.21.90 and 1.21.100 preview.

undone crane
#

In vv or just normal grhapics too?

limber ledge
#

I still don't know why Mojang chose to rush the VV... It is much more complex thing than a normal content update, if a normal update takes a while for polishing, then they needed to give 2x extra time for VV for polishing...

limber ledge
#

I will test today's stable release

#

But since they enabled VV by Default so quickly, they needed much more time.

elfin flower
#

only things that i don't like with VV so far is just performance issues and frame pacing being enabled by default.

#

other than that i see no graphical glitches in my end so far.

edgy abyss
#

My friend streamed vv yesterday and it looked absolutely horrible, the water was full of bugs and render artifacts.

#

Im gonna try it today

#

He has a rtx 5090 btw so its not that his gpu sucks - just before anyone jumps to quick conclusions

obsidian lark
#

The 50 series apparently has driver issues. Which is pretty unusual for Nvidia.

zenith aspen
#

yea the water is terrible on vv rn...

elfin flower
#

i guess it's probably why the official trailer does not have a water reflection.

normal wolf
#

Waiting

wet shell
#

Todays the day

tribal torrent
#

everything is looking vibrant today

#

could it potentially be release hour this hour?

tropic chasm
#

Who's excited for the stable release?

oak sinew
#

I'm gonna wait til the hotfix update as usual

zenith aspen
#

ahh damn update will be out while I'm sleeping, it's midnight herebao_icon_entities
So I will chase the ghast in my dream

astral brook
#

anyone have any eta like exact hour?

tropic chasm
#

2-4 hours is my guess

astral brook
#

damn

#

still waiting then

toxic horizon
#

Update today

fluid wadi
astral brook
#

fast

hasty grotto
#

my stupid isp still has aka.ms blocked

tropic chasm
#

From Minecraft's Official Discord:

Hey @every1!

We know… we know… the dreaded “everyone” ping. But trust us – it’s for a good reason and we have a great surprise for you all.

We appreciate having you as part of our community, especially here on Discord, and to celebrate you all we are giving you first access to an exclusive Character Creator item – the “Happy Ghast Pilot Coat”.

It’s the perfect accessory for soaring across the Overworld on your happy ghast, and what better way to enjoy playing our Chase the Skies drop?

To claim this outrageously awesome outerwear you have to be a member of our Discord server so, congratulations! You already are!

We only have 1.8 million of these codes, so act quickly as they are a limited-edition item, and the codes given will be redeemable until December 31st, 2025.

https://gleam.io/H7d3U/free-happy-ghast-pilot-coat-character-creator-item

hasty grotto
#

hmm

hasty grotto
tropic chasm
#

Already claimed mine c:

zenith aspen
#

claimed!Happy_cat

cloud moon
#

I’m banned from that server!!

elfin flower
tropic chasm
#

lol

hasty grotto
half depot
#

Vinbrant visuals my beloved

rough path
#

Fit goes hard.

rich vault
#

Is that a camera?

#

anyone knows?

hasty grotto
torn pond
#

where update

manic tinsel
#

Java Changelog has dropped

astral brook
#

still waiting for update

zenith aspen
#

still waiting for ghast

manic tinsel
muted widget
astral brook
fluid wadi
fringe island
#

where my apple

muted widget
manic tinsel
astral brook
#

oh as I usually just go outside and come home to try it later

muted widget
#

palm trees in minecraft in the future confirmed

#

it's a hint

#

lol

manic tinsel
tropic chasm
#

nah I built that I was the baby turtle

fluid wadi
#

Minecraft players when they see literally anything:
XYZ Update!!!! 👀

rich vault
muted widget
manic tinsel
elfin flower
tropic chasm
muted widget
tropic chasm
rich vault
#

yeah but they will still store collected data

torn pond
tropic chasm
#

Eh to be honest I don't mind at all

tropic chasm
torn pond
#

o

torn pond
#

not like they know how to actually do anything worthwhile with it.

tropic chasm
torn pond
#

i am consistently disappointed by the ads they try to show me.

rich vault
tropic chasm
#

Will they know the chats and messages too?

#

Or just the servers

elfin flower
#

not sure which server though.

fringe island
#

Where 1.21.90?

marble karma
#

Please let us get green wood bro

tropic chasm
manic tinsel
rough path
tropic chasm
#

True

cerulean quarry
#

So to day is stable release no preview?

rough path
#

Tomorrow Preview.

tropic chasm
#

today is elbats

torn pond
#

wlel so far today is neither

tropic chasm
#

What are you most excited about?

rich vault
muted widget
zenith aspen
#

in 5sec

muted widget
#

all i need from 1.21.90 is custom components v2.0, block culling and beforeOnPlayerPlace fix with items

charred ocean
torn pond
#

15 minutes ?

manic tinsel
#

Roughly yes!

torn pond
#

it's weird they haven't released a bedrock changelog.

#

for previews at least those tend to happen a bit before the preview itself drops

manic tinsel
#

I mean they do have a schedule

zenith aspen
#

in 10min

prisma niche
#

Small stable release /j

zenith aspen
#

1.18 when

half depot
#

Vibrant visuals removed, added Vinbrant Visuals

#

I should make a VV pack that's really bad and call it Vinbrant Visuals 🔥

fluid wadi
half depot
#

Too bad I'm out of state 😔

white blade
wet shell
#

Sad that we couldn’t have a vv release celebration smp

#

☹️

charred ocean
#

where discord post

half depot
nova ibex
half depot
#

I live for the meme content

manic tinsel
#

Almost!

half depot
#

It won't for a while. My focus will be on blocks

tropic chasm
#

10 minutes for terraria update

half depot
# charred ocean do it

I'm just trying to think. VV doesn't have a lot of meme effects we can edit in packs 😔

#

Lemme make the bloom really strong

#

😔

#

I could probably just deep fry the hell out of it and make fog blinding levels of bad 😂

astral brook
charred ocean
#

nah just make a normal pack and make it vinbrant visuals

astral brook
#

why theres no new tab for the update tho

wet shell
#

It’s official

#

Deferred in stable

manic tinsel
#

Editor is also out of beta!

charred ocean
#

lol

tropic chasm
#

@quasi wedge

The "minecraft:material_instances" component will no longer produce a content error if the "*" material is missing

dawn fable
#

oh I missed that

quasi wedge
tropic chasm
#

oh lol

broken ridge
#

so have they finally fixed the damn render controller texture bugs

cloud moon
broken ridge
#

But

oak sinew
#

guess I can't use vibrant visuals 🤷‍♂️

#

thought it looked neat, but I wasn't too invested in it anyways, so oh well

rough path
rough path
#

Yep. I see it's already turned on. 😔 It seems like your device doesn't support it then. What device is it?

oak sinew
#

it's a windows 10 PC

rich vault
#

Try turning it on in video settings in the main settings screen (not in the game)

half depot
rich vault
#

I've heard that you can't enable vv even if you have that mode switching toggle turned on

half depot
#

So it's likely it doesn't support DX12

foggy isle
#

intel igpu driver issue

#

if it was

oak sinew
foggy isle
#

GG

half depot
#

That's pretty old I believe

foggy isle
#

yes

#

very old

half depot
#

A UHD 630? Yea def won't support

oak sinew
#

alright, that adds up I guess

half depot
#

My laptop with a kind of modern-ish igpu struggles with VV

elfin flower
elfin flower
#

useless VV information: low shadow will make everything (except player and few blocks) that cast shadow more pixelated.

#

-# also dropped items doesn't cast shadow anymore for whatever reason ¯_(ツ)_/¯

foggy isle
#

yes
low and medium

#

also soft has shadow ance

random ivy
elfin flower
random ivy
elfin flower
#

switch is too old and can't even play fortnite properly

#

VV on this thing will turn switch into fire hazard.

random ivy
#

oh like the switch 2 already isnt? put VV on the Switch 2 immediately causes a fire

elfin flower
#

switch 2 probably doesn't have it yet since there's no any updates about it so far

#

but it'll have it soon

tropic chasm
#

It doesn’t has it no

#

I checked it a few hours ago

#

The switch 2 doesn’t has a switch 2 edition of the game yet. I hope they do it fast

#

Fortnite was pretty fast at it tbh

plush wedge
#

I just want to say
Needing an extra image file in nobody's favorite format (TGA (yes I know it's optional (if you like your channels getting squished))) and a boilerplate JSON file that does nothing but point to two files for every texture in the entire pack that you want VV support for is kinda lame

dawn fable
#

what is different about TGA

rough path
#

I was lowkey hoping that the texture set got expanded to per biome and dimension and time of day.

rich vault
#

It can be a pain to figure out how to configure your image editor, but it is possible

fluid wadi
#

I have Photoshop, so I can deal with it, but it was a huge pain before I learned how

plush wedge
# rough path How would you structure it?

Okay, super ideally, there would be an image format with an arbitrary number of named channels. And so you could have an RGBAMERS image file with all the information together. Maybe this exists, I don't know. This would also fix the silly idea of using the alpha channel for emissive materials elsewhere.
Precluding that, I would just have two side-by-side textures, blah.png and blah.mers.png. Ditch the JSON file except for a shared one in extenuating circumstances. Java uses .mcmeta files for animations, and even bedrock thinks that's too many loose files and merged them into flipbook textures. But now they want individual meta files for every texture in the entire pack.

latent radish
#

The weirdest part about that feature is that the textures are duplicated in the terrain atlas anyways

#

So video memory isn't saved at all

plush wedge
#

It may be allowed, but I scanned every file in the resource pack and I see that, without fail, every texture has:

  • (name).png for the normal texture
  • (name)_mers.tga for the PBR texture
  • (name).texture_set.json for the JSON file
  • color and metalness_emissive_roughness_subsurface pointed to those exact files
    So there is no sharing in vanilla, all the files are identical boilerplate, and just another extra step/point of friction where mistakes can be made. If sharing is a desirable feature (that vanilla isn't interested in...?), then surely it can be done some other way than this.
stoic orchid
#

Pretty sure the JSON files were tool generated.

rough path
#

I hope so. My PBR pack does anyways.

#

Though mines is convuluted and slow as hell because Python.

toxic horizon
#
{
    "format_version": "1.21.30",
    "minecraft:texture_set": {
        "color": "amethyst_block",
        "metalness_emissive_roughness_subsurface": "amethyst_block_mers"
    }
}
#

Ah, it looks like that

#

Damn, I have not looked at the samples in ages

#

Didn't know biomes_client.json was a thing

carmine kettle
#

I'm torn on the key "metalness_emissive_roughness_subsurface". I like descriptive names, but this is a bit big 😅

#

Nothing wrong with it at all, I'm just laughing at my own reaction to it

plush wedge
#

It's so funny how they're always documented too
"Metalness is like how metally it is. Where 0 is not metally and 1 is like really metally somehow." I guess 0.5 makes you a cyborg

rough path
#

Would love to make mers based on time of day and biome as well.

eternal shoal
#

block materials shouldn't change based on a biome

#

irl glass will be as reflective in forest as in desert

tribal torrent
#

maybe wooden planks get soaked in slime in the deep dark

#

and have a nice sheen over them

rough path
eternal shoal
#

don't understand what do you mean by "A block is less bright during the day than the night"

#

it's already there just because sun is brighter and makes block light not as bright

rough path
#

Say youre underground.

eternal shoal
#

that makes sense

#

but

#

how that could be made

rough path
#

We already have keyframes setup for lighting.

#

speaking of keyframes, keyframes for camera when?

eternal shoal
zenith aspen
gusty fulcrum
#

Does anybody know why when I add remove when peaceful it says it's found the input but there is no schema?

#

Do I need to change something inside the min engine inside the manifest?

dawn fable
#

I think they removed it

gusty fulcrum
#

Bruh

limber tiger
#

preview daaaaaaay

zenith aspen
#

HAPPYYYYYY

torn pond
#

hopefully they fix the series S properly this time. It should not have only a max 16 chunk render distance with VV.

#

and reflections are still broken for me there. :<

foggy isle
#

HAPPY BANANA!!! DAY!!!!!!

tribal torrent
#

sniffs

#

preview hour

zenith aspen
#

previewwww

limber tiger
#

where is Kayla

rough path
#

👁️ She's in your walls.

limber tiger
#

Yo Kayla

zenith aspen
quasi wedge
#

I just know if I step away to go make my breakfast It'll come out 😔

fringe island
#

where is the banana

muted widget
#

oh wait, preview

undone crane
#

am i going insane or do some roles have gradients now

muted widget
#

i forgot

rough path
#

You're insane.

muted widget
undone crane
dawn fable
#

don't let shiny sean gaslight you

muted widget
rough path
muted widget
#

wait

#

is it just me, ot the names just became gradient

#

i swear they weren't a minute ago

sleek grail
undone crane
torn pond
#

rate todays preview

#

out of 10

rough path
#

No success.

half depot
rough path
#

On the topic of role gradients, if yall have any feedback on either the role gradients or guild tag, open a post in #1051300915161858120

torn pond
#

1.21.100.21 changelog:

  • added several bugs
dawn fable
undone crane
#

imagine if mob spawning experiments this preview

rough path
#

PLEASE

muted widget
#

imagine voxel shapes today

#

actually no

#

can't imagine

torn pond
#

im still hoping for superflat stuff but its probably unlikely :<

undone crane
prisma niche
#

late preview

torn pond
#

maojng forgot about us :<

rough path
#

Im guessing its delayed in favour for a hotfix.

sleek grail
zenith aspen
#

busy studio™

rough path
limber tiger
#

every preview makes performance worst so you ain't wrong

sleek grail
#

The gradient itself seems fine but the glow that shows up when you hover over a message is noticeable

torn pond
#

Moved the graphics mode and render distance options to the top of video settings for convenience
Finally!

sleek grail
#

More runtime removal

undone crane
#

ai goals what

torn pond
#

Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals
yay its back

half depot
#

Small but Vinbrant update

rough path
#

Oh actually?

torn pond
#

Bogged can now spawn as Spider Jockeys in Swamps and Mangrove Swamps

#

Spider Jockey!

rough path
#

Cool, Java command parity.

muted widget
#

damn i'm late

limber tiger
zenith aspen
#

aaaaaaaa yes

torn pond
#

To everyone hoping for minecoin gambling being added to the marketplace, sadly not this preview. Maybe next time.

rough path
#

@hoary forge Bot online?

dawn fable
#

I did think it was a bit weird to have access to a texture atlas key

Removed minecraft:destruction_particles's block API from "beta", it was deemed too risky to expose to server scripting API since the component is only being used on client

hoary forge
rough path
hoary forge
simple badger
limber tiger
#

How did A&S changed the snowball item model

#

i can't see any docs on the internet

rough path
rough path
#

Lowkey kinda sluggish.

celest sluice
#

Thoughts @prisma steeple ?

prisma steeple
rough path
# prisma steeple wdym

When turning it kind of locks the rotation in increments, the moving forward or back is slow, unless I missed it is there no way to visibly see the camera position in the world?

prisma steeple
#

Those movement issues are likely coming from latency, not much can be done about that. There is no way to see the camera position, in hindsight, that's such an obvious thing to have

rough path
#

Yeah, Ive been anticipating this addon release for a while now and kind of just...disappointed at first try with the latency and movement speed.

prisma steeple
#

rip, wish I could've done better, we just have no client scripts so there's no real way to improve it

rough path
#

Yeah I totally get that, I will mess around with it more and maybe join Oreville discord if there is a dedicated forum or channel for me to give feedback.

prisma steeple
#

There is a suggestions channel, but no tag for this add-on yet afaik

eternal relic
#

We can take selfies now for free bao_ext_toldyouso

torn pond
#

WHAT

#

The VV render distance is 24 now

#

on xbox

#

in the latest release

#

it was 16 a few hours ago

#

?!?!??!

celest sluice
#

oh. thought you meant preview

torn pond
#

i should check preview.

#

sudden render distance increase moment.

#

still 16 in preview.

prisma steeple
#

maybe a treatment pack thing?

torn pond
#

i hope this means it'll stay at 24. There's no reason a current gen console should be locked to 16 chunks render distance when 24 runs well.

#

oh also you can't switch graphics modes at all in world templates.

#

not even between fancy and simple

celest sluice
#

although not between fancy and simple is odd

torn pond
#

i have in-game graphics mode switching enabled

#

but it doesn't let me hover over it on xbox

torn pond
#

the reflections are still broken

#

but at least the render distance is reasonable now.

#

can anyone else check series S (stable) and confirm this isn't just me getting a bedrock moment?

#

Noooooo, i clicked "favour performance" and it reduced it back to 16 :<

celest sluice
torn pond
#

might have just been a bedrock moment then. mojang please.

torn pond
prisma steeple
#

rip

torn pond
#

mojang why do you do this

charred ocean
#

im late

#

Welp whatever

torn pond
#

alright compliment taken back.

prisma steeple
torn pond
#

this is still a terrible change mojang fix it >:(

charred ocean
#

looking majestic as always

prisma steeple
pure gull
#

Lenovo Legion Tab Gen 3

#

With ultra settings

torn pond
#

screenshot i took of the render distance being where it SHOULD be.

pure gull
heady sable
pure gull
pure gull
#

I noticed that they won't remove data anymore if someone deletes Minecraft on 1.21.90

#

or switching from preview

#

(it's on Android tbh)

limber tiger
#

I just thought about something, can we change an item animation when held without making an attachable ?

quasi wedge
#

how would you set it's animations

#

It has to be applied through the attachable file

limber tiger
#

Then how did action and stuff managed to make an different animation for snowball when it’s hold and when it’s thrown

#

Snowball’s Attachable change the model of the thrown object

#

Not the item by itself when hold

#

@quasi wedge

willow sequoia
#

Entity vs item

limber tiger
#

And how I can sort them

quasi wedge
#

Those are also vanilla files

#

They're replacing the vanilla animations

#

I guess I should have clarified, mb

limber tiger
quasi wedge
#

Samples pack?

limber tiger
#

They don’t have anything related to snowball

quasi wedge
#

It's possible it's a generic throw animation

livid jasper
torn pond
limber tiger
limber tiger
native osprey
#

what do they do with panorama screen lmao

#

now it loading after menu loading and this black for a while

cloud moon
#

bruh

#

there's no way you can't modify the overworld cubemap now

#

wth

quasi wedge
#

really hope they add the ability to disable some content logs

tropic chasm
#

Is it a bug that minecraft:collision_box and minecraft:selection_box have a limit of 8 being the highest valid value in x and z?

prisma steeple
#

the smallest value on x and z is -8

#

highest is 8

#

so to get a 16x16 size, you need the origin at -8,0,-8

tropic chasm
#

-8, 0, -8 origin and 16x16x16 should be valid values yet they are not

prisma steeple
#

oh, then probably a bug

tropic chasm
#

Passing my add-on through https://mctools.dev results in numerous errors related to those components, regardless of any specified limits. So I assume the error is there rather than in the game.

toxic horizon
#

It works perfectly fine with up to 16. I reported it in Blockception repo

limber tiger
#

where do we get these "setup", "walk" "look_at_target" thing?

simple steppe
elfin flower
#

Huh, this is new.

rough path
#

Been in the files for a while.

elfin flower
#

Difficulty and gamemode now has icons next to it too

#

there's result screen after the select character that shows all things you choose.

torn pond
charred ocean
charred ocean
rough path
#

Idk what that that means.

charred ocean
#

i mean you always show new stuff in the files through screenshots

#

and put it up here

#

for everyone to see

rough path
#

No.

charred ocean
#

yeah i get it. alr

charred ocean
elfin flower
#

it's only exclusive for those who reinstalled the game or new to the game.

torn pond
#

or at least, similar visually to those.

torn pond
#

like, Dungeons i can see it.

#

Legends seems a bit different from what i see on google

rough path
#

Dungeons doesn't use OreUI.

charred ocean
#

And is alot different

torn pond
#

I mean, it doesn't use it but isn't it visually closer?

charred ocean
#

kinda but not anything close

rough path
#

Not really.

torn pond
#

Legends feels like Greek Mythology Mash-Up Pack UI

#

similar colour scheme

charred ocean
#

i mean yeah dungeons UI is minecrafty

#

but with different design

#

tbh i didn't play dungeons coz I don't have it

#

i was broke back then :/

#

and still am

charred ocean
#

kinda crazy they managed to modify the whole game under 2 years.

torn pond
#

visually i actually really like the Legends UI

charred ocean
#

Meanwhile the base game is taking a 1 year per 2 screens lmao

torn pond
#

i actually wish they made vanilla UI look closer to Legends.

charred ocean
torn pond
#

Ore UI just isn't that visually interesting in comparison to the Legends UI.

#

and like, also not as convenient to use on controllers

elfin flower
#

and it's only once.

rough path
#

What?

charred ocean
#

i think it should be possible to get it by options.txt I believe

torn pond
charred ocean
#

probably not

torn pond
#

:<

charred ocean
#

yeah i expected that

elfin flower
#

I've deleted them and doesn't seem to show me that screen ever again so lol

#

I think i might able to access it via my own UI pack.

#

actually lemme check.

charred ocean
#

by reinstall, i think it's just means a pure app reset

elfin flower
#

Ah yes i can access it.

#

Choosing creative mode will not have difficulty menu.

#

Touch controls is also same but with skip button now.

rough path
#

Yeah, they're all known.

#

Except the first two, I haven't seen on Twitter, but the other 6 have been.

#

I believe the Designer for the pixel art no longer works for Mojang though.

elfin flower
#

Yep i heard.

#

Also seeing those difficulty and game mode's icon makes me wonder if it will ever make it to play screen or world selection menu.

charred ocean
elfin flower
#

Also the "Ready to play" can change the descriptions depends on what difficulty or gamemode you play on.