#General Discussion
1 messages · Page 62 of 1
point lights and block light, just block light, and just point lights (tinted glass to remove block light)
pretty sure you can remove block light in game files
maybe. but idk how to do that :<
would be nice if there was an option to turn it off and just have the point lights (except for blocks which don't have point lights i guess?), as imo that's by far the best looking of the 3.
i am worried they won't add it, or might even remove this from vanilla VV because of what they said in the Java VV server. Hopefully it does at least stay as an option, even if it's not on by default.
Looks pretty cool. I hope the 2nd image is just a glitch and that coloured lights won't emit white lights
@eternal shoal
you can't speak there unless you're a shader dev
but you can read things. And there's the faq
Q: Colored light?
A: No. This would affect gameplay, and the plan is for Vibrant Visuals to not affect or minimally affect gameplay.
which is 1- very confusing (how do colored lights affect gameplay beyond what VV already does?) and 2- unfortunate if this means we won't have colored point lights in vanilla VV once it actually releases.
the api it self should support it in my opinion, just make the default one not include it.
in any case they can just mod the game and do what they want
i still think they should be included by default tbh, even if turned off unless enabled manually. At least on bedrock, since on consoles you don't have that option of just downloading a pack to re-enable it :<
that is a java specific VV server, but i feel like they'll want visual parity between the 2, so if Java doesn't get coloured lighting, what does that mean for bedrock?
doesn't it already have it?
right now it does, but it's only in previews
and requires 2 experimental toggles to use instead of just the regular VV one
building with point lights is very fun
yeah
even so, it still need a bit of work from what i can see
not sure if what they said in the java server indicate that they might not work on it anymore
Point lights need more work because they don't run so good.
what bedrock needs now is colored flood lights, this helps us give light sources colors without the need for point light
point lights have the benefit of these shadows
i agree we need both but like, some things probably will always require point lights to look good.
this is how this area looks without point light shadows (which is probably close to what it'd look like with colored flood lights? not exactly but somewhat close maybe)
Depending on the implementation but the default lighting is a modified version of vanilla lighting so there is a downside of that. But we will have to see how they do it if it ever comes
Not really because with flood fill you have vanilla lightning but colorful
And no light leaks
no VV/VV with no point light
oh wait my brightness for VV is lower
unfortunately according to the mojang devs in the java server, point lights/colored lighting will not be present in vanilla vv (at least for java and i assume they want parity). their reasoning is that it can disrupt basic gameplay norms. This feature wont be removed from resource packs but does suck the vanilla version wont have the option for it
yeah, i really don't understand their reasoning, as it doesn't affect gameplay any more than everything else in VV. :<
it'd be a shame to not have this in vanilla. It looks far better, and makes it all flow together well. Without it, all the other light sources except the global ones have no shadows.
full blocks also dont support shadows (there is a reason for this tho)
full blocks with point lights dont support shadows because of how point lights inherently work. the light is placed inside the center of the block, and without some major workarounds, it will just cast a shadow inside of itself
i mainly like to play on console, so if they remove this from vanilla VV, i just won't have access to point lights :<
well... external packs will still have this and of course eventually we will get mp packs
no idea when tho
hm. That is unfortunate, as froglights with point lights would be nice.
well you can add point lights to full blocks. they just dont accept shadows
sadly, external isn't really convenient on console, and marketplace is terrible because texture packs there are required to change every base game texture (and i'd want one that does just go for the regular VV style but with coloured lights, i like almost everything about VV so far as it is)
its unlikely theyd make people replace textures for this
for all we know, people could just pack some configs together and use the default pbr
maybe. Still, it'd be harder to find one that's just "vanilla with coloured point lights". And then there's the risk of it having to keep getting updates (and updates always being delayed compared to game updates), while if it's just in vanilla, then it'll always get updated.
no they work just like point lights do
speaking of which i just noticed that VV also has support for education edition stuff
yeah
the smaller ones can cast shadows, but full blocks cannot
if ia am not wrong that what you used in the screenshots
will love to see them find a way to fix this.
there really isnt a way to fix it
actually, since add-ons no longer disable achievements, they probably should also make it so education toggle doesn't disable them
is there any other feature that they could put instead of point light to get this effect of it but with out the issues or something along that lines
would it not be possible for them to make it so these blocks themselves don't cast shadows, but other point light shadows still work with them?
path tracing it :)
like how a point light shining through glass doesn't cast any shadow
this is because transparent objects dont support shadows
they havent talked about this much have they
if you make it so you can cast point light shadows from full blocks, full block objects will no longer be able to cast sun shadows
would making these blocks transparent not work then?
they would lose sun shadows
and it would likely get weird if they implement transparent shadowmaps
what if (this might not be practical and very laggy) but having the point light actuatly be on the faces of full blocks instead
i think having no sun shadows for light source blocks is better in this case.
lag
yea thought so
but i guess, having point lights without shadows could also be useful.
i want my fullblock pointlight shadows
well you can disable it in setting so yea

i mean like, having an option to build with shadows or without them depending on what specifically you're making
maybe you want a room that is just green and doesn't have shadows
then you use the froglight
i could see building ideas either way really.
just need point lights to actually be part of VV normally :<
i really don't get the reasoning of "it changes gameplay too much".
then that will vary across packs, some pack will have this for some blocks while other will have it for others and i will be a bit of problem for users at the end
the reasoning is perfectly fair. Light level is very important to gameplay. adding in a light source (or color) that doesnt distinctly represent the vanilla light level, issues occur, but ig the same argument can be made for shadows and zombies burning
but theres no reason it cant be an option
i mean, i guess? but yeah, shadows also affect gameplay. I feel like with VV, you kind of have to just accept that some gameplay clarity is lost in exchange for good visuals.
yeah. Off by default like it is now, but keep it like it is now (and add more things to it, like those point light, shadowless froglights).
i like playing around with fun lights :3
Iirc someone said they could just make block with point ligh not have shadow and it would work fine
Yes I mention that later
yea, having point light shadows off instead of point light and its shadows is a better solution.
I mean I wouldn't mind sun shadows not working on full blocks in favor of having shadows
Out of everyone, your name does not fit someone approving the idea of turning shadows off
But then there's issues with point lights off
you mean the blocks will not cast shadow or shadows will not appear on the block (like shadows of other blocks)
Blocks with point lights won't cast shadows from the sun
well if they have their own light then it will make senes but it will make the block look out of place
But this is an easy fix. Literally
If(pointlights == disabled)
{
canCastSunShadow = true
}
Even better make it a runtime #if
(Idk the internal code but yea)
how will that work then
Considering everything reloads at the same time it may require a small reload of shaders if it's done that way
Regular if can do it in real time but is less performant
i really like how point lights (with tinted glass) let you really direct where the light goes
Anyone know if the following will be Preview only for now or will they be coming in retail 1.21.80?
- Vibrant Visuals experiment
- Flat world presets
They will come to full release but vibrant visuals we don’t know when and I think super flat might come with 1.21.80
But they will be de experimentalised and also will be out of preview eventually
Yeah I know they will come to full release eventually. Just wondering how the 1.21.80 release in particular will look like, whether it will be the same as preview (w/ VV in experimental and flat world presets not in experimental) or if some things will be kept in preview only, like pausing was for 1.21.60
It probably just some advantage changes aswell, there'll probably be more.
though, again. "render dragon" experimental toggle will likely remain on stable after VV is out
they're not canning something they work on for weeks.
hence, deferred renderer.
you can always toggle them on for more graphical stuff if you want to, but that'll require a experimental toggle rather than switching on video settings.
These vibrant visuals hit like crack straight from the CIA
What i actually like about this is that the tints is pixelated not those smooth lines...
trying out flood fill lights resource pack on java, it does actually look pretty nice, too, and yeah it is quite a bit different visually.
Main worry i have is if they remove point lights, or don't support them with future updates for vanilla VV, for java parity, so you'll need external packs for them.
They probably won't remove point lighting on bedrock since that may be the way of them paying people back for removing shaders support.
Though for java, the resource pack shaders itself might be already powerful enough.
perhaps if mojang don't support point light on java maybe people will via just resource pack.
You can also try it out on bedrock, if you downgrade and install a custom shader
#1182095383015456829 message
https://m.youtube.com/watch?v=36Dj-GfFjLc
Link download on pin 📌
NO COPYRIGHT SHORT INSPIRING CINEMATIC INTRO MUSIC https://www.youtube.com/watch?v=WbYzDUsxkks&t=0s
Music:
Song: Skybreak & Keepsake - Com...
Wait, it’s interacting with volumetric fog there,but holly this will be nice to add
cant seem to download it unfortunately, it says this content no longer exists, i was able to do it on my phone out when i tried opening that on the laptop it couldn't, nor can i extract it
Get config from here #1182095383015456829 message
And materials from here #1182095383015456829 message
Also keep in mind that it only works on the game version it was created for, it doesn't work on latest versions
what version is it then
i think those version were removed in the never version of the launcher
what launcher do you use then
I don't use any. But you can try this one https://github.com/SmokeyStack/SmokeyVersionSwitcher
My own Minecraft Version Switcher. Contribute to SmokeyStack/SmokeyVersionSwitcher development by creating an account on GitHub.
Umm, is there a preview this week?
yes, its every week Tuesday
1.21.80.29!
lol
I know, just confirming cause maybe they will be late and i might have missed something lol
tomorrow we gonna find out if it's 1.21.90 or 1.22
Nahhh, it's 1.25
Anyone have link to vibrant visuals java server?
Missed 1.21.80.26/27/28?
?
I've started a _very unofficial_ discord server where some mojang developers and modders are discussing the rendering overhaul that Minecraft java edition is going through. It's free for all to read (though it's likely quite technical 😅), but only relevant modders can speak.
discord.gg/eWmK8p565c
236
🥷
Oh wait, I just realised
?
For some reason the .26,27,28 threads are closed for me
Idk why .25 is open for me. I closed it a bit ago
There's no .26

https://x.com/Minecraft/status/1914384521996460060 ICYMI, I believe Mike is also going to make a #announcements post.
Super stoked and cool to see this be public.
OH WE WILL BE EATING GOOD
Mostly excited for roadmaps
Oo whats the creator session?
The first line is causing people to think this is somehow going to be tutorials like "How to build a house in Minecraft."
Actually, the 2nd line just references building things in Minecraft too
I’m literally dying from laughter when i see replies under that post
this is getting... ~interesting~
true, for the context, that conversation is about custom command
If I have a command with 3 optional params /example:do_something arg1 arg2 arg3, is there any way to also allow /example:do_something arg3 or /example:do_something arg2?
an example of what I'm looking to do is the /structure command, where there's 5 different auto-completes depending on your first/second args.
You cant have subcommands.
Do I just register multiple with the same label?
Iirc, Navi said it's not possible
Banana tomorrow?
Tuesday?
When multi-collision components are supported i kind of want the ability to attach them to bones
So like if a bone is active then that collision box is active
And selection boxes too for that matter
BANANA!?!??
I wish the custom command worked like a resource pack. If there's a collision like /a:home and /b:home, the highest-ranked pack takes priority.
Pack A has a higher rank than B:
/homewill run/a:home- but leaving
/a:homeand/b:homean alternative command in the autocompletion.
So you just want namespace omitted?
ye 🤪
@tidal axle
Ladies and Gentlemen, it is with great honour to announce that it might be preview day
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
Shouldn't player-placed trial spawners really change their loot when they become Ominous? I did a test and even though it was Ominous it gave me the normal key and not the Ominous key
What a magnificent username you have
Will today's preview be the one where they finally add glowing, 300 block tall ducks to Minecraft?
it's not likely, but not impossible, so we should all be optimistic that it will be.
why are jungles so cold?
Happy apple day
the temperature climate for jungles
its 0.95, very similiar to forests at 0.8
while deserts are 2.0
xD
1.22 preview must be the first
I'm going crazy already, can't wait for it anymore
1.21.90
for real?
We still don't know if the Summer Drop is going to be 1.22 or not because the new drop updates system completely changed how the big updates works.
So the next preview could be 1.21.90 rather than 1.22, we will see.
If it will be a 1.21.90 preview than there is a high chance to even see 1.21.100 preview. Last time we saw a .100 preview in 1.16.100 beta...

I hope from now on the big updates will be released in every 2 years rather than every year. Last summer we got 1.21, so we can get 1.22 next year.
It will give Mojang more time to make big updates for big numbers. Just like the Update Aquatic, Village&Pillage, Nether Update, and Caves&Cliffs Update.
Oh boy I hope we get lots of deferred optimizations and fixes today
pretty please
I need 1.21.100 to be real
1.21.90 first 🤭
We might get 1.21.100 and were gonna skip 1.21.90 (like we did in 1.16)
Or 1.22.0
and the debut of Vacation Creator Features
Read it as the Vatican.
What is that (sorry)
1.16.100 was the version that Holiday Creator Features (HCF) where introduced
and the world of pain that took the best part of 4 years to clean up
Ohhhh
Locator bar got de-experimentified in Java.
Let's go 1.21.80.29
?
-1/10 ragebait
hey mates
any news about preview today?
Not sure about today, but there is a preview this week.
thanks fren

Well Kayla said nothing so maybe there's a banana today
Let's wait then, who knows
What bothers me about these latest previews is the lack of translation in many items that had already been translated a long time ago.
1.16 versioning was a mess and should not be used as a reference
Kayla may show up and say no preview
You dont fuck with 1.16.100, 1.16.200, 1.16.210?
Semver? Never heard of it.
versioning not necessarily the content of the updates themselves
1.16.100 my beloved ❤️
No it was peak
imo they should just accept that drops are updates and give them full update numbers.
buzzy bees, frostburn, and many of the early updates were small in terms of content, too.
i think it'll be 1.21.80.29
the current system is just confusing.
I think it will be 1.22.0.20.
Yeah there is a chance of this
i feel that way the 1.21.80.28 looked that way that there will be 1.21.80.29 with 1-3 changes lol
what did i just say
something confusing
anyway
My biggest hint is that Navi said this week custom commands in chat might no longer need namespace to type it out which why would they make that change in a bug fix preview?
i missed this
than i think it'll be 1.22.0.20
So the translation issues would be fixed in the stable version?
What?
the preview has items in English such as Deepslate
I'm confused what my comment has to do with that though, particularly "So the translation issues would be fixed in the stable version?"
If a new preview phase opens today, the translation problem could only be fixed in the stable phase, or even if it is fixed in the preview, it would not count as being part of a new phase.
happy Tuesday
Oh so there is preview
Irked that happy is lowercase.
hAPPY tUESDAY
Inb4 3.0.0 turns all enums to this case.
Inverse Pascal casing
could be
I don’t think they would show up if it was for random thing
They would have said no preview
That's my secret, I'm always here
The tempting ban hammer:
Most important for me
same
My sister and I are currently planning stuff for a big add-on, and she wants to add some biomes. So seeing the roadmap for biomes will be pretty helpful
Also, with the new update Drops, how will Title updates be made? Usually Title Updates are made like 1.xx, but how has that changed with Drops now?
See: Bats and Pots, Armored Paws, Bundles of Bravery, The Garden Awakens, Spring To Life
Inb4 minor updates get synced
Preview should be today.
Let’s goo no delay
let's go no defer
Has the editor issue been fixed??
In this preview
What editor issue?
Let me see if I can find the video I sent
This is in the editor window btw, just recorded that bit
And this only happens in the editor window
It's not happy if there is no preview
*it's not happy if there is no preview with deferred changes
funny how they messed up the tweet
same
HAPPY tuesday!!
press relase on preview then it is
press the button
3 happy Tuesdays and 0 preview
Empty box emoji goes hard
Sorry
drops
-# wrong chat
My prediction is that it’s gonna be 1.21.90/1.21.100
Where change log
somebody ate it
📄
Link?
test test https://aka.ms/minecraftbeta
Out of my stomach
chinese edition dam
oh .90
Update out before changelog
We knew it.
Is that china?

mhm
What is that supposed to mean
Yea seems like this update is coming to a end. Dinnerbone also talked about PR (pre release) so yea
How do you have china edition
No way
I just wanted to check something there don’t mind it
1.22 in 10 years
Update 1.21.80 is over and this all the features
Yeah
Bro no
Release 21 Update 9
what ur onto
-_-
PR means pull request
Summer drop is 1.21.90 confirmed
Well it was in the Java server and I am no expert
But given it's a tuesday, mostly bug fixing 👀 Though everything in my last devlog has made it to a PR, if not already in main.
lol
I know. I saw it. It is another thing.
"Forthcoming Creator Features"
Nice name btw
Phew i started to think that entire drop is about happy ghast and new leash mechanics
imgae size is wrong lol
wait what
those code blocks need some wrapping/scrolling
Tf
#1364266284308631594 please.
1.21.100 next
1.21.360 will be a good one
1.21.1000 will be legendary
1.16.100 era is almost back
Fck yeahh
not being able to cut other players leashes sounds odd to me.
When is the creator livestream?
From April 24th to April 26th (later this week).
Thank you
Is it a bug that stripping cherry logs is the only block with a different sound than all the other logs?
Just realized it's not using use.wood
it is using step.cherry_wood lol
that is weird
I just double checked, per what you said about bamboo being step.bamboo_wood, it makes complete sense.
Both of these wood types were added in 1.20
so whoever was adding the sounds for the blocks more than likely made a mistake and thought the step sounds were used for stripping wood type blocks.
yeah
the worst decision was to remove the player's arrow when you are far from the structure, seriously how do I know I'm going to the right place if the game doesn't show any sign?
it was a bug but they didnt need to fix it
Isn't that you in the bottom left?
Yes, but it used to point where you were pointing
Yea
yes, and honestly without this feature it was very complicated to use maps depending on the distance you are from the structure
You just go northeast
Given how players get turned around, I'd expect this to be more accessible and not require players pay attention to the sun-moon cycle or have coordinates on.
I use symlinks. Specifically junctions
The contents of the packs still reside in the Minecraft folders, but then I can build a junction to those packs from another location. For example, my D: drive
It's not the most ideal. The best symlink would work in reverse, so Minecraft can read contents from outside its installation.
@hasty grotto
Drive
oh
thanks
No. Custom biomes have been broken since 1.18. Mojang is fully aware of this and working hard to bring back this capability.
Here is the bug report: https://bugs.mojang.com/browse/MCPE-100700
Lie!
Also, is there a stable release today?
Ah I thought since the preview went from 1.21.80 to .90
This wasn't the worst, the worst is matching Java's mechanic of removing the marker entirely if you're too far from the map
At least not an explorer map issue, but still annoying for locator maps, especially if you have a map wall
Isn't that for like 1.10 vanilla items like foods?
I don't know
Did you...look at the files?
Attachables.
This is one of the cases where parity should be from Bedrock to Java, but they did it from Java to Bedrock, thus worsening the existing mechanics.
particle_count was mentionned in changelog ?
No.
How do I scroll to the top of this post?
Unfortunately iOS and Desktop only.
Didn't know that 😄 That's odd
Pins
First pin is almost in top
Ok, nvm it is not
I hate how android app load only part of the discussion when you click the message to jump to it
You have to click jump to message again to get to it
anyone know which update had the tags like "minecraft:is_shovel" start to perform some of the functions of the vanilla item?
It's not yet in the engine, either.
Hasn't this been around since HCF?
The fields don't appear to be attachables. Unless they're revamping that system
I hope this just means we can modify an item's appears beyond textures, but without attachables
True, but attachables do contain those keys though.
1.16.100, afaik, it's always behaved that way since HCF started
ahh okay
just wish they would update these tags so their functionality would be more in line with the capabilities of the tool
MS docs repo.
Are there any good tutorials on how to make custom structures using the jigsaw block?
What are the two trash can lids?
When stable?
Kayla just made a isSolid joke on the livestream.
It was great!
hoping the creator camp stuff will be archived
Flint and steel!
That's generally how YouTube live streams work, no?
Ender pearl.
Kayla would have said Flint and Wood!
same , i wanna look at it later after my exams end
they plan on releasing the stream in portions as smaller videos as well!
yeah but a lot of the time the uploaders private them later
yay
yippee'
“Spam crouch means anything and everything” wise words
That one was for the real nerds.
lol
CHKN JCKY
Complaint: not enough puns
Also, your status as an AI was unclear
haha - I had the moderator here giving me signals that you all wanted more puns
That was me requesting it. You mostly came through /s
haha
In actuality, it was great!
I asked the connectable block trait question too late 😭
ask the blocks team in the Q&A later!
Will do!
wait how can we ask questions
You can comment them in the live stream
Are we getting a connectable trait?!
Yes!
I have to say, seeing my username mentioned correctly by Mike earlier in the stream just made my entire year
please tell me this is real i will dye…,,.,
wait what's connectablee trait?

is IsSolid a block tag????
Voxel Shapes woooooooooo
Nvm, I thought they finally added a replacement for air tag

Block entities!?
Aren't these already released? I'm confused whether this is a roadmap or a coverage of already shipped features
I have no idea what happened on my stream, is back on
Entity/Block connection isn't
2x faster rendering?
AI improvements?
Performance improvements is always a W
As long as it doesn't break any content
Connectable block trait soon™️
Making Al improvements is definitely necessary
Yep, the question is whether it's already shipped or roadmap?
LETS GOOO READING CRAFTING OUTPUT EVENT
Fr?
What would that do?
I asked about it and they mentioned looking into it
Pretty important for my skill add-on, if I could read the item that was crafted I would be able to run code off of that to perform some action
The only solution I've had is to use server forms and make custom crafting systems for everything
What did they say exactly?
Nvm, just rewinded.
I keep rewinding and I can't find it 😭
Right before they left.
yeah found it, apparently they already have that data too
got 2/3 questions answered at least, back to trying every single pivot point for attachables
not the broken attack animation
I'm just trying to make the swing animation for when a tool gets used 😭
Ask them about it
I did it wasn't answered
Ask again
and again?
I'll either just settle for being very close, or just do no 1st person animations for tool usage
I’m excited now for custom biomes roadmap after all of this
Looking at how the tool moves though has made me realize the players arm is straight up spazzing out whenever they swing or use something
It's so erratic
what i meant with emissive block material was something like eyeblossom =(
but shocked my question got answered
i had to specify, bring up eyeblossom example, because this is something i really really want to do without workarounds such as entities lol
Well with VV being the default, I guess theres no problem.
but what if i don't want to play with VV, and want to recreate something like eyeblossom, but on my custom block
- not all players have vv compatible hardware
most people on phones can barely run the game at like 10 chunks
Entity and Block connection?
The Creaking.
-# Is this like the creeking or more like block actors?
The freaking, noted
https://minecraft.wiki/w/Eyeblossom I was curious and looked it up but it doesn't look like it emits any light to its surroundings. Is there another block thats emissive that you'd want to replicate?
I think the issue is that we can't create blocks that are emissive but not light emitting. E.g. firefly bush
To clarify and as we mentioned in the stream, connections are on the roadmap though no guarantee what form they take (might not be a trait)
I forgot we were lacking that…
mot that the block emits light, but it's texture is emissive. at night, the eyeblossom opens up, and it's eye is glowing, like, for example, enderman eyes
that's what i meant, if we'll get an ability to do something like thos on custom blocks
or the new firefly bush, I agree
would be great
yes, these 2 blocks, i already know which block i would add this addition to in my add-on, active soul sand
Can you say what form yall have toyed with?
there are light-blue parts on it and it would be so cool if they could glow like eyeblossom or firefly bush
I created a stove for an addon I was working on, and it would be great for that.
#emissiveblockmaterial
well, it would emit alot of light though, so I doubt it would be noticeable.
I was just thinking what I could use it for currently lol
I think we would love to have emissive block textures, similar to magma blocks and the eyeblossom. This is a thing on Java where a cube inside of the model can have the emissive property. For example, the eyeblossom has 4 cubes in its model. 2 for the regular texture, and 2 for the "glowing eye" texture, and these cubes has the emssivie property (taken from Java Edition) but I do think it would be an awesome block material ^^"
Being talked about now in the Q/A, but will be a mix of voxel shapes and scripting
🙃 YT stream isn't working for me so I gave up lol. Will catch up on the VOD.
basic wood set, I hope we get decaying custom leaves for custom trees with custom trunks
what cool things are a-goin' today
Are these upcoming features?
im looking forward to being able to edit Vibrant Visuals within editor mode, that'll be fun.
that was on yesterdays stream but still
I wanted to understand what "roadmap" means
Whats up with the voxel shapes mentioned on the roadmap?
WHAT IS THE PIVOT POINT
Yeah, isn’t being made of voxels Minecraft’s whole thing?
are you asking what a pivot point is?
the, not a
they are trying to replicate the positioning and rotation of vanilla items.
once you figure it out, can you share the animation file? lol
I'll never figure it out, I've spent probably 6+ hours now trying different pivot points and changing rotations/positions
you mind just sharing this then?
I even found temporary hope, thinking that the bow attachable available in the RP was using the correct ones
I was wrong
ill suffer then
that is a mesh?
Re this for making something emissive so that it can ignore lighting. Just wanted to say we did some investigations today on this and its on our radar now. No promises on timelines or anything, but just wanted to give an update 🙂
It is, why?
i worked with it before, seem fine
huh
How does your model look in Blockbench
I don't think you understand what I'm doing
are you using binding? Or player bones
I'm trying to create a perfect copy of Minecraft's vanilla tool hold position using the pivot point and the rotations/positions. However, it's impossible to ever get it exact unless you know what pivot point coordinates are being used, and will only ever be "close."
When using binding you can get a preview in Blockbench
Add that mesh to a group (folder) and change it binding to the right arm.
You can change the group pivot and properties freely then
Idk how useful that's to you, but the way I'd approach finding pivot point is:
- first, figure out rotation and offset. To do that, you can just create a 16x16 plane item, rotate it on 2 axis and offset on 1 axis. The goal is maximising z-fighting with the reference model.
- after that, all that's left is figuring out offset within the plane, and possibly rotation. This is another 2-3 axis of freedom that you'd need to vary. You can also split this part into finding just rotation and vertical offset within the plane, via maximising z-fighting similar to step 1, and then finally find a horizontal offset.
You can math out these steps together to find the final position and rotation transformation.
That is only for matching static item offset tho, it doesn't tell you rotation pivot point. But you can find it by finding static offset of 2-3 different rotations and from that derive where rotation pivot point is
The issue is that any changes to the pivot point also affect the rotation
which will affect the offset
The items held in the hand are also scaled down ever so slightly, so sure, I have the custom 3D shovel nearly there, but no amount of changing the rotation will ever make it line up properly because the pivot point the game is using for these by default is different
if you can make it line up at 2 distinct points in time in the rotation animation, you can math out where the rotation pivot point is
Not easy by any means but not impossible either
Btw can you rotate vanilla item around its pivot point? If you can apply some kind of animation that'll rotate randomly, it should be easy to figure out the point around which it rotates
can't add a rotation to the item since it's not data-driven, best you can do is do an animation on the player model for 3rd person
@quasi wedge this might help?
just preview it and position it as you like
it is almost 1 to 1
Has anyone tested how minecraft:custom_hit_test interacts with minecraft:is_collideable
new mojangster on the line 👀
https://x.com/FiskFille/status/1915882860747051283?s=19
Bedrock or Java team?
Java
Java
That was unnecessary
I would be there as the first Ukrainian employer at Mojang in the next years after achieving a master's degree in Kyiv Polytechnic Institute.
good luck
add air tag when you are there
and duel wielding
Everyone asking to add me something in Minecraft is never a good idea though because there's a philosophical question around the development. Only feedback ideas can allow employees at Mojang to get things as implemented eventually.
good luck my guy
i need it
One thing i really don't like about colored torch light is that the stick part of the torch don't get effected at all
pumpimg my world full of addons and resource packs, they surprisngly work well together, didn't notice any broken stuff
It's a shame the actual feedback discord doesn't see much mojang dev activity.
Apparently, they removed all Minecon capes from 2016's Skin Pack.
just a couple weeks
Still seem to work on the 2015 skin pack, so idk why they'd remove them from the 2016 one.
however, if you equip another cape and an elytra, then it becomes invisible
2016 ones could just be a bug then? or you accidentally selected another cape?
2015 capes existed before the combat update, therefore those cape does not have an elytra texture.
though the 2016 one is kinda unclear if it was before or after the update.
portfolio is the only item that can be obtained exclusively in MCEE as of mcbe 1.21.90
Interesting that MCEE features are becoming less exclusive
Are there schema definitions for biome files?
How did you find those in your inventory?
I don't see it in mine and I'm in the education edition
You can easily make addon of mcee items being in inventory tab
Huh
You just need modify categories tab and that’s it
Just using a crafting item catalog?
Yes
There's a draft pr for blockception's extension if you want to look at that
Also, vanilla biome files are available in the vp
oh what, biome files are in rp?
Yes.
they're in both
visuals and sounds are RP
generation, mob spawning etc are BP
It's strange they haven't updated the biome names yet on Bedrock
Java = Badlands
Bedrock = Mesa
How should one force DX12 on bedrock?
I used BetterRenderDragon to force Bedrock to launch using Dx12.
Does that support preview in any chance?
Likely not. It's hard to keep it updated now
it does
it has 2 files. One for release and one for preview
run the .bat file for preview and it should open up
New cape acquired
nice
personal favorite cape is still the pride cape
(and sadly, one of the few that is bedrock exclusive)
Ah, i see.
it does work.
eyo you went for the irl event?
well obviously duh
what else can he get it from
Yup!
i think tomorrow, and preview will be shifted to wednesday
how to get that?
you have to participate in minecraft experience
whats that? 
ty! 
Reminds me I need to claim my cape! Been a few weeks now since I went and I just keep forgetting
Stable is usually the .22 week.
Have people still not learned the pattern?
i've

uhhh, why learn pattern when you can just say "PREVIEW TODAY? :DPOGGYOSMIRKDIUBWPOU:"
i thought Block.getMapColor() is already stable... i need it so badly...
true
I wonder why most of the block components are still hidden from scripting. For example, it'd be really great to read into the waterlogging behavior or replace-ability of a block.
Maybe it's just way more effort than I understand…
Waterlog is beta apis iirc.
https://stirante.com/script/server/2.1.0-beta.1.21.90-preview.20/classes/Block.html#isliquidblocking
Documentation for @minecraft/server
Oh, yes, I forgot about those. Strange how those aren't in a component…
Actually, @agile matrix , any reason why its a method oj block and not a component.
Great minds think alike.
I mentioned the replaceable component because that's a big thing to know for custom components.
Ooh, something random now: something I'd kill for.
I want manual texture rotation mappings for blocks. If we can have isotropic, we can have explicit orientations. This would fix the case where some blocks' UV mappings match vanilla for minecraft:geometry.full_block, while others are double-rotated.
Keyframes in camera 
I would love random offsets as well for models.
I'm sure we'll get that. They're clearly investing in plant and tree stuff, and that's soemthing players expect custom stuff to have.
They did mentiom they want the full woddset recreatable
they need to fix the ambient occlusion from surrounding blocks too
makes a lot of plant blocks way too dark
And add ambient occlusion to non-opaque full blocks
I swear I saw someone mention the other day a way to stop entities sinking in powdered snow but I can't fiiiiind it
Me just thinking with my minecraft brain cause I have never tried but what if you just give the mob leather boots?
Maybe add lightweight family on them? Cus rabbit.json has it for some reason
You know that might be it XD the fox has that too
LIGHTWEIGHT THATS WHAT I SAW
Hoping we get a standarized way to strip logs
Though that's probably not happening
that's a thing?!
Preview?
12 hours till the banana time
Ladies and Gentlemen, it is with great honour to announce that it might be preview day
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
when stable?..
2 weeks after the version cycle ends. Mostly on the week when .22 or .23 releases
so basically the next stable release would be on the week when 1.21.90.22 releases
stable day hopefully
That'd be next week
oh, wait, it'll be .21 this week? i thought .22 lol
i'm so lost in my work that i'm starting to forget everything
Preview today?
yeah.
Banana
stable?
will this be the preview where they finally add the furnace minecart?
probably not, but let's not be pessimistic here
I don't think the furnace minecart is ever getting ported.
which is really unfortunate. :(
i like the furnace minecart.
it's not like, a particularly great feature but also i used it recently in survival, it's not bad, and certainly has potential (especially if they ever let us connect minecarts)
in terms of actually possible things for this preview, i'm hoping for further superflat improvements since we haven't seen anything since the initial set of presets. Hopefully also editor mode working properly for VV like they showed in the stream? (unless that's me being stupid and not knowing how to use it properly)
Boooooo
Interesting recioe changes in today's snapshot.
Could you link me the snapshot, please?
👀
the face is evolving
wait no
Bad nikmc, bad.
:DDDD
:-]
:-C
:c
:o
:-/
The preview button wasn't found
error
button not found
Stolen User: @languid tinsel
is that a good thing or a bad thing
I like the happy ghast recipe change (but i still think that it probably should be a bit more difficult to get, to encourage exploration).
idk how i feel about the lead change. It makes them cheaper which makes sense given how they want you to be using them more, and slime spawning mechanics right now are very outdated, but it does mean that people who aren't interested in redstone have even less reason to care about slimes than they did before. Not a bad change, but it does have an effect on slimes' usefulness (besides redstone where they're still extremely useful).
User found guilty
User has been found online
Preview day yippee
user inventory contains 1x button
button found real
Notification Received: It is Beta/Preview day
Preview releases in under 2 hours!
What do you expect it to have?
java snapshot's pretty small (2 recipe changes, 1 bartering change, a splash potion change which i don't quite understand, and a nice datapack change)
good time for bedrock to get updates to some of the currently bedrock-specific changes (superflats, vibrant visuals, add-ons) maybe?
they could also roll out some oreui stuff
Add-ons always get updated every update lol.
true
I highly doubt any new screens are ready for deployment.
just depends on how big the changes are
inventory could be, it has been in development for a decent time
I want to see;
- The Party System
- New Mob Spawning Parity Experiment
- New OreUI stuff
I seriously doubt it will. they need to update every other in-game screen.
oh yea mob spawning stuff too
i want OreUI editing but that's still years away.
Yeah...I seriously think we're getting mob spawning experiments in 1.21.90.
fair point
🙈 Ignore I said that for 1.21.80 as well.
technical comminty will get seroius depression with mob spawning experiment
No we are surely getting before damage today
If they bring the mob spawning parity, then what else they will need to do to match the mob farms with java edition? Only the redstone parity?
wait what are they doing to mob spawning
Java parity.
Passive mob spawning parity with java
sad
killing methods are different, java has light suppresion what bedrock dosent etc
also storages are different
A lot more.
Storages?
wait is java mob spawning actually good and i've only noticed it being terrible because i played on servers where it was bad
Oh
It is good
oh alright then
Bedrock’s mob spawning it’s too easy
Hostile yes, passive no.
hm. :<
what no, java is too easy
Actually the passive is good. It makes a reason to do passive mob farms.
No.
u know nothing
There are no passive mob farms in Java because of how terrible it is.
u might as well run into a wall than make an passive mob farm on java
You have a higher chance of convincing the BE devs to add air tag than convince me to make a passive mob farm in JE.
L-L-L-LAVA
In which mobs are you talking with “passive”?
C-C-C-Chicken
cows, pigs etc
When will villagers in Bedrock give us gifts if they beat us in a raid?
They're selfish.
This is what I’m talking about
yes and their spawning on java is bad
For me they are good because when you pick up them then you can feed them to spawn new baby ones
what we are talking about natural sapwns not breeding
Yeah I didn’t see any problems on spawning
no problems is not equal to good
doesn't java spawn passive mobs way less often than bedrock?
Yes
yeah thats not good :<
The only issue I've ever had with mob spawning on bedrock is when mobs suddenly ceased to spawn one day on a realm and nothing we did every made them spawn again
Passive mobs on Bedrock are easier due to:
- Natural mob spawning being faster
- 2 minute breeding cooldown instead of 5
farms are slow 
Farms.. shouldn't be fast?
yes they should bc bedrock has no tnt duping
Errr...think of them as mass industrial factories insetead.
i guess, could be neat as part of a difficulty rework to have it also affect passive mob spawning rates.
but they don't seem to have done anything to making each difficulty more unique since they reversed the keepinventory change.
But it makes a real reason to breed the passive mobs. If they spawn more easy like Bedrock then less players will breed them
It's a total non-issue
that's still useful? if you farm them, you have a steady supply of food/leather/wool/feathers/etc. all the time. If not, you'll usually be able to get some but in more limited amounts.
Let’s wait and see which one they will choose.
Is it me or did they not fix the bug where you couldn't /place nested features
Pretty sure it's still bugged.
JE just got
All JSON files (in worlds, packs, configuration, etc.) are now parsed in strict mode
Which means no comments or unquoted keys
Hopefully BE devs don't remove comments.
hmm for an air tag would you allow bedrock devs to remove comments
Oof, I hope not. I need to know what some of my shit does from time to time xD
We used to ban people for suggesting this compromise.
Is there any reason they'd make it strict?
Data driven enchantments when
!block 
air tag is dumb and Smokey is just carrying the torch that gravel dropped
Maybe an issue with the Java parser?
We used to ban people for making fun of admins.
worst compromise ever, its only hard for u
😂
they literally switched their parser
Maybe an issue with that parser 
they have mods change it back fr
Also if this drop is going to be a transportation update then hopefully they will add the new minecart improvements

Insert oh the misery meme
No.
Haven't heard anything about the new minecart changes in a while actually. I wonder what's happening with it now
are we getting chunk loading in bedrock before year 3000
They did not even update the new redstone experiments
not surviaval friendly
Me when I load 100 chunks on my old phone.
There is workarounds for the chunkloading atm. Someone posted about it somewhere
Maybe they want java creators to compile their json files as typescript 
Hey frens
Preview today?
Hopefully
perhaps
No anounce yet?
Nothing said yet about it not coming today
they dont always
Got it
Thanks frens
real life should be data driven
I ate it
That seems like confirmation 
maybe I jumped the 🍌

🍌 

ok I am like 70% sure there is a 🍌 today.
The 30% is Navi nuking the codebase.
silly mistake
I'm starting to think that you used to ban everyone
admin abus
fr
BANANA DAY!!
Mentioning it is dangerous /s
I'll abuse @minecraft/debug-utilities
such an laggy feature 250k lines runs on 20 fps
/j
something day!
Debug utilities still beta?
yea
Ok just checking
wdym still beta it has been avalible for 1 preview
Would be cool if it eventually becomes stable, but I could see why they also wouldn't want that
Can you have a stable and beta scripting module at the same time
i dont think so
fr fr
usually the betas include all stable features, so not sure what the benefit would be?
also hi again :3
So I can't have stable scripting with beta debug utilities at the same time
Well, the module has been available for a bit, but the debug drawer has been available since 1.21.90.20
ah okay
Pretty sure you can
oh you can mix & match stable/beta modules
just not of the same module
yeah, iirc navi (or someone else) said debug-utilities only requires @minecraft/[email protected] or something like that
what do you guys think we gonna get today
coal
update
What Java got + vv stuff
no. a banana
I wonder if refractions are cancelled
aside from jokes, i think we gonna get the flat world void preset
that would be good yea
tweaks to flying ghast ofc
Doubt it. They just haven't started yet
Vv will still be developing after stable relt
and the very obvious thing bug fixes
Here is my leak from the changelog, probably the BIGGEST scripting API of the year:
• Moved
TicksPerDayfrom beta to stable
ticks per day??
Game changing fr

no way. omg navi leaks fr
jk
Better than increased lore, fr fr
it exsists what
Do you think refractions will be pixelated
oh it's a read only constant, lols
better than a banana being dipped into tomato sauce
I don't think so. Reflections were already weird enough
That's a pretty low bar...
you know what, i think i'd like that
I liked shadows, but reflections, not so much
eyo what
Pixelated*
it's a bit like fries in a milkshake
Clearly you've never tried a banana dipped in tomato sauce, it's a fantastic snack for those long days
...
nah it's so good
Sounds fine
I mean, will there be like a new chemical material in the future drop like this?
AI video?
I think so lol
Ecological disaster drop
Custom fluids after custom wood set confirmed
frogs eating fireflies was a bit too much but ecological disaster sounds amazing
I wonder if we’ll ever get official fluid support
Woah calm down there!
You could even partner with some governments to promote it!
Sure because global warming is fake
Proof : it's cold sometimes
Also the earth is flat
Proof : it's not round
Proof: Minecraft
You are correct. I do not exist.
But does anyone else here exist?
Because I am, I overthink
-Me
I ate preview
-Yum
Very good

