#General Discussion

1 messages · Page 62 of 1

fringe island
#

for some unknown reason at least in Portuguese many blocks are without translation, that is, in English

torn pond
#

point lights and block light, just block light, and just point lights (tinted glass to remove block light)

eternal shoal
torn pond
#

would be nice if there was an option to turn it off and just have the point lights (except for blocks which don't have point lights i guess?), as imo that's by far the best looking of the 3.

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i am worried they won't add it, or might even remove this from vanilla VV because of what they said in the Java VV server. Hopefully it does at least stay as an option, even if it's not on by default.

eternal shoal
#

Java VV server?

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can you give me a link?

toxic horizon
torn pond
#

@eternal shoal

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you can't speak there unless you're a shader dev

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but you can read things. And there's the faq

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Q: Colored light?
A: No. This would affect gameplay, and the plan is for Vibrant Visuals to not affect or minimally affect gameplay.

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which is 1- very confusing (how do colored lights affect gameplay beyond what VV already does?) and 2- unfortunate if this means we won't have colored point lights in vanilla VV once it actually releases.

simple steppe
#

in any case they can just mod the game and do what they want

torn pond
#

i still think they should be included by default tbh, even if turned off unless enabled manually. At least on bedrock, since on consoles you don't have that option of just downloading a pack to re-enable it :<

#

that is a java specific VV server, but i feel like they'll want visual parity between the 2, so if Java doesn't get coloured lighting, what does that mean for bedrock?

simple steppe
#

doesn't it already have it?

torn pond
#

and requires 2 experimental toggles to use instead of just the regular VV one

#

building with point lights is very fun

simple steppe
#

yeah
even so, it still need a bit of work from what i can see
not sure if what they said in the java server indicate that they might not work on it anymore

prisma niche
#

Point lights need more work because they don't run so good.

lethal idol
#

what bedrock needs now is colored flood lights, this helps us give light sources colors without the need for point light

torn pond
#

point lights have the benefit of these shadows

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i agree we need both but like, some things probably will always require point lights to look good.

torn pond
lethal idol
eternal shoal
#

And no light leaks

torn pond
#

oh wait my brightness for VV is lower

half depot
# torn pond point lights have the benefit of these shadows

unfortunately according to the mojang devs in the java server, point lights/colored lighting will not be present in vanilla vv (at least for java and i assume they want parity). their reasoning is that it can disrupt basic gameplay norms. This feature wont be removed from resource packs but does suck the vanilla version wont have the option for it

torn pond
half depot
#

full blocks also dont support shadows (there is a reason for this tho)

#

full blocks with point lights dont support shadows because of how point lights inherently work. the light is placed inside the center of the block, and without some major workarounds, it will just cast a shadow inside of itself

torn pond
#

i mainly like to play on console, so if they remove this from vanilla VV, i just won't have access to point lights :<

half depot
#

well... external packs will still have this and of course eventually we will get mp packs

#

no idea when tho

torn pond
half depot
#

well you can add point lights to full blocks. they just dont accept shadows

torn pond
half depot
#

for all we know, people could just pack some configs together and use the default pbr

torn pond
torn pond
#

o

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wait so like, does it only work with point light shadows off?

half depot
#

no they work just like point lights do

torn pond
#

o

#

fun

lethal idol
# half depot

speaking of which i just noticed that VV also has support for education edition stuff

torn pond
#

yeah

half depot
#

the smaller ones can cast shadows, but full blocks cannot

lethal idol
torn pond
#

yeah, i used the education edition torches

#

very useful blocks.

lethal idol
half depot
torn pond
#

actually, since add-ons no longer disable achievements, they probably should also make it so education toggle doesn't disable them

lethal idol
torn pond
torn pond
#

like how a point light shining through glass doesn't cast any shadow

half depot
lethal idol
#

they havent talked about this much have they

half depot
#

if you make it so you can cast point light shadows from full blocks, full block objects will no longer be able to cast sun shadows

torn pond
#

would making these blocks transparent not work then?

half depot
#

they would lose sun shadows

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and it would likely get weird if they implement transparent shadowmaps

lethal idol
torn pond
#

i think having no sun shadows for light source blocks is better in this case.

lethal idol
#

yea thought so

torn pond
#

but i guess, having point lights without shadows could also be useful.

tribal torrent
#

i want my fullblock pointlight shadows

lethal idol
tribal torrent
torn pond
#

maybe you want a room that is just green and doesn't have shadows

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then you use the froglight

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i could see building ideas either way really.

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just need point lights to actually be part of VV normally :<
i really don't get the reasoning of "it changes gameplay too much".

lethal idol
half depot
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but theres no reason it cant be an option

torn pond
#

i mean, i guess? but yeah, shadows also affect gameplay. I feel like with VV, you kind of have to just accept that some gameplay clarity is lost in exchange for good visuals.

torn pond
#

i like playing around with fun lights :3

eternal shoal
lethal idol
#

yea, having point light shadows off instead of point light and its shadows is a better solution.

half depot
#

I mean I wouldn't mind sun shadows not working on full blocks in favor of having shadows

torn pond
half depot
#

But then there's issues with point lights off

lethal idol
half depot
lethal idol
half depot
#

Even better make it a runtime #if

#

(Idk the internal code but yea)

lethal idol
half depot
#

Regular if can do it in real time but is less performant

torn pond
#

i really like how point lights (with tinted glass) let you really direct where the light goes

devout barn
#

Anyone know if the following will be Preview only for now or will they be coming in retail 1.21.80?

  • Vibrant Visuals experiment
  • Flat world presets
lethal idol
#

But they will be de experimentalised and also will be out of preview eventually

devout barn
#

Yeah I know they will come to full release eventually. Just wondering how the 1.21.80 release in particular will look like, whether it will be the same as preview (w/ VV in experimental and flat world presets not in experimental) or if some things will be kept in preview only, like pausing was for 1.21.60

toxic horizon
elfin flower
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though, again. "render dragon" experimental toggle will likely remain on stable after VV is out

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they're not canning something they work on for weeks.

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hence, deferred renderer.

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you can always toggle them on for more graphical stuff if you want to, but that'll require a experimental toggle rather than switching on video settings.

marble karma
#

These vibrant visuals hit like crack straight from the CIA

tepid trout
torn pond
torn pond
elfin flower
#

Though for java, the resource pack shaders itself might be already powerful enough.

#

perhaps if mojang don't support point light on java maybe people will via just resource pack.

rich vault
# torn pond trying out flood fill lights resource pack on java, it does actually look pretty...

You can also try it out on bedrock, if you downgrade and install a custom shader
#1182095383015456829 message
https://m.youtube.com/watch?v=36Dj-GfFjLc

Link download on pin 📌

NO COPYRIGHT SHORT INSPIRING CINEMATIC INTRO MUSIC https://www.youtube.com/watch?v=WbYzDUsxkks&t=0s

Music:
Song: Skybreak & Keepsake - Com...

▶ Play video
lethal idol
lethal idol
rich vault
#

Also keep in mind that it only works on the game version it was created for, it doesn't work on latest versions

rich vault
#

1.21.10.21

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It also only works during the night and only in the overworld

lethal idol
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got it

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hmm, i cant see that version in the bedrock launcher.

rich vault
#

It's a preview version

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Not sure if/how you can download those from this launcher

lethal idol
#

i think those version were removed in the never version of the launcher

lethal idol
rich vault
tepid trout
#

Umm, is there a preview this week?

lethal idol
sleek grail
limber tiger
#

lol

tepid trout
limber tiger
#

tomorrow we gonna find out if it's 1.21.90 or 1.22

tepid trout
celest sluice
#

Anyone have link to vibrant visuals java server?

toxic horizon
rough path
rich vault
rich vault
#

🥷

toxic horizon
sleek grail
toxic horizon
#

For some reason the .26,27,28 threads are closed for me

#

Idk why .25 is open for me. I closed it a bit ago

sleek grail
#

There's no .26

toxic horizon
rough path
#

https://x.com/Minecraft/status/1914384521996460060 ICYMI, I believe Mike is also going to make a #announcements post.

Everything you need to know about building in Minecraft: Bedrock Edition, explained!

Don't miss Creator Camp—a two-day live event packed with technical tutorials, a comprehensive overview of tools, everything you need to master the art of building in Minecraft and Roundtables

#

Super stoked and cool to see this be public.

rotund pivot
#

OH WE WILL BE EATING GOOD

rotund pivot
quasi wedge
#

The first line is causing people to think this is somehow going to be tutorials like "How to build a house in Minecraft."

#

Actually, the 2nd line just references building things in Minecraft too

rotund pivot
simple steppe
tepid trout
simple steppe
#

true, for the context, that conversation is about custom command

hushed solstice
#

If I have a command with 3 optional params /example:do_something arg1 arg2 arg3, is there any way to also allow /example:do_something arg3 or /example:do_something arg2?

an example of what I'm looking to do is the /structure command, where there's 5 different auto-completes depending on your first/second args.

hushed solstice
#

Do I just register multiple with the same label?

tepid trout
fringe island
#

Banana tomorrow?

zenith aspen
#

Tuesday?umok

marble karma
#

When multi-collision components are supported i kind of want the ability to attach them to bones

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So like if a bone is active then that collision box is active

marble karma
foggy isle
#

BANANA!?!??

tidal axle
#

I wish the custom command worked like a resource pack. If there's a collision like /a:home and /b:home, the highest-ranked pack takes priority.

Pack A has a higher rank than B:

  • /home will run /a:home
  • but leaving /a:home and /b:home an alternative command in the autocompletion.
rough path
tidal axle
#

ye 🤪

rough path
azure spadeBOT
fringe island
#

Shouldn't player-placed trial spawners really change their loot when they become Ominous? I did a test and even though it was Ominous it gave me the normal key and not the Ominous key

tribal torrent
#

sniffs

#

Preview Day is fast approaching❗️

tidal axle
#

What a magnificent username you have

willow harness
lethal idol
torn pond
#

Will today's preview be the one where they finally add glowing, 300 block tall ducks to Minecraft?

#

it's not likely, but not impossible, so we should all be optimistic that it will be.

shadow mason
#

why are jungles so cold?

zenith aspen
#

Happy apple day

past wharf
#

What do you mean ?

shadow mason
#

its 0.95, very similiar to forests at 0.8

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while deserts are 2.0

past wharf
#

Aaah in Minecraft

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Ok ok

shadow mason
#

xD

foggy isle
#

HAPPY BABANA DAY!!!!!

crisp token
#

I hope we get 1.21.80

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Stable

foggy isle
#

1.22 preview must be the first

crisp token
#

AA I'm going crazy already, can't wait for it anymore

foggy isle
#

wait for 1 preview

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out

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and then stable

shadow mason
#

1.21.90

foggy isle
#

for real?

limber ledge
#

So the next preview could be 1.21.90 rather than 1.22, we will see.

#

If it will be a 1.21.90 preview than there is a high chance to even see 1.21.100 preview. Last time we saw a .100 preview in 1.16.100 beta...

foggy isle
limber ledge
#

I hope from now on the big updates will be released in every 2 years rather than every year. Last summer we got 1.21, so we can get 1.22 next year.

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It will give Mojang more time to make big updates for big numbers. Just like the Update Aquatic, Village&Pillage, Nether Update, and Caves&Cliffs Update.

wet shell
#

Oh boy I hope we get lots of deferred optimizations and fixes today

odd onyx
#

pretty please

devout barn
#

I need 1.21.100 to be real

heady sable
#

1.21.90 first 🤭

rotund pivot
#

We might get 1.21.100 and were gonna skip 1.21.90 (like we did in 1.16)

wet shell
#

Or 1.22.0

random karma
rough path
#

Read it as the Vatican.

rotund pivot
random karma
#

1.16.100 was the version that Holiday Creator Features (HCF) where introduced

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and the world of pain that took the best part of 4 years to clean up

rotund pivot
#

Ohhhh

rough path
#

Locator bar got de-experimentified in Java.

fringe island
#

Let's go 1.21.80.29

rough path
#

?

rotund pivot
upbeat surge
#

hey mates
any news about preview today?

rough path
#

Not sure about today, but there is a preview this week.

upbeat surge
zenith aspen
fringe island
rough path
#

That is the opposite.

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If kayla doesn't show up it usually means no Preview.

foggy isle
#

😔

#

no banana

fringe island
#

What bothers me about these latest previews is the lack of translation in many items that had already been translated a long time ago.

heady sable
celest sluice
rough path
obsidian lark
#

Semver? Never heard of it.

heady sable
#

1.16.100 my beloved ❤️

limber ledge
#

Snapshot 25w17a

#

Cool

torn pond
#

buzzy bees, frostburn, and many of the early updates were small in terms of content, too.

muted widget
#

i think it'll be 1.21.80.29

torn pond
#

the current system is just confusing.

rough path
#

I think it will be 1.22.0.20.

rotund pivot
muted widget
#

i feel that way the 1.21.80.28 looked that way that there will be 1.21.80.29 with 1-3 changes lol

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what did i just say

#

something confusing

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anyway

rough path
#

My biggest hint is that Navi said this week custom commands in chat might no longer need namespace to type it out which why would they make that change in a bug fix preview?

muted widget
#

than i think it'll be 1.22.0.20

fringe island
rough path
#

What?

fringe island
rough path
#

I'm confused what my comment has to do with that though, particularly "So the translation issues would be fixed in the stable version?"

fringe island
agile matrix
#

happy Tuesday

rotund pivot
#

Oh so there is preview

rough path
agile matrix
#

hAPPY tUESDAY

rough path
agile matrix
#

Inverse Pascal casing

hasty grotto
#

what if its just a happy tuesday?

#

no banana

agile matrix
#

could be

toxic horizon
#

oooo

limber tiger
#

I don’t think they would show up if it was for random thing

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They would have said no preview

agile matrix
#

That's my secret, I'm always here

rough path
rotund pivot
toxic horizon
#

My sister and I are currently planning stuff for a big add-on, and she wants to add some biomes. So seeing the roadmap for biomes will be pretty helpful

#

Also, with the new update Drops, how will Title updates be made? Usually Title Updates are made like 1.xx, but how has that changed with Drops now?

rough path
celest sluice
#

Inb4 minor updates get synced

stoic orchid
#

Preview should be today.

lethal idol
#

Let’s goo no delay

zenith aspen
#

let's go no defer

lethal idol
#

In this preview

rough path
lethal idol
rotund pivot
celest sluice
#

Also, too early 😔

eternal shoal
#

*it's not happy if there is no preview with deferred changes

limber tiger
agile matrix
#

HAPPY tuesday!!

undone crane
#

press relase on preview then it is

hasty grotto
#

press the button

rotund pivot
#

3 happy Tuesdays and 0 preview 🫩

celest sluice
rotund pivot
simple steppe
#

drops
-# wrong chat

rotund pivot
#

My prediction is that it’s gonna be 1.21.90/1.21.100

celest sluice
#

Where change log

limber tiger
#

somebody ate it

rotund pivot
#

I ate the preview

#

Sorry

zenith aspen
#

catpopcorn 📄

rotund pivot
#

Its out btw

#

And its 1.21.90

celest sluice
#

Link?

hasty grotto
rotund pivot
zenith aspen
#

Out of my stomach

limber ledge
undone crane
zenith aspen
#

oh .90

lethal idol
#

Update out before changelog

limber ledge
celest sluice
zenith aspen
undone crane
rotund pivot
#

What is that supposed to mean

lethal idol
# zenith aspen oh .90

Yea seems like this update is coming to a end. Dinnerbone also talked about PR (pre release) so yea

wet shell
wet shell
rotund pivot
wet shell
#

1.22 in 10 years

lethal idol
rotund pivot
rough path
limber ledge
#

PR is a technical thing

#

Not the pre-release

limber ledge
#

-_-

celest sluice
#

PR means pull request

wet shell
#

Summer drop is 1.21.90 confirmed

lethal idol
hasty grotto
#

But given it's a tuesday, mostly bug fixing 👀 Though everything in my last devlog has made it to a PR, if not already in main.
lol

limber ledge
#

"Forthcoming Creator Features"

Nice name btw

rotund pivot
hasty grotto
#

wait what

dawn fable
wet shell
rough path
#

#1364266284308631594 please.

sleek grail
#

1.21.100 next

torn pond
#

1.21.360 will be a good one

devout barn
#

1.21.1000 will be legendary

pure gull
#

1.16.100 era is almost back

tepid trout
#

Fck yeahh

narrow gulch
#

not being able to cut other players leashes sounds odd to me.

toxic horizon
#

When is the creator livestream?

pure gull
toxic horizon
quasi wedge
#

Is it a bug that stripping cherry logs is the only block with a different sound than all the other logs?

#

Just realized it's not using use.wood

simple steppe
quasi wedge
#

Both of these wood types were added in 1.20

#

so whoever was adding the sounds for the blocks more than likely made a mistake and thought the step sounds were used for stripping wood type blocks.

simple steppe
#

yeah

fringe island
#

the worst decision was to remove the player's arrow when you are far from the structure, seriously how do I know I'm going to the right place if the game doesn't show any sign?

hasty grotto
#

it was a bug but they didnt need to fix it

plush wedge
#

Isn't that you in the bottom left?

slender wren
#

Yes, but it used to point where you were pointing

fringe island
fringe island
plush wedge
#

You just go northeast

ionic ocean
#

Given how players get turned around, I'd expect this to be more accessible and not require players pay attention to the sun-moon cycle or have coordinates on.

hasty grotto
#

can symlinks be used for resource pack/behaviour pack folders?

#

probably not right?

carmine kettle
#

I use symlinks. Specifically junctions

#

The contents of the packs still reside in the Minecraft folders, but then I can build a junction to those packs from another location. For example, my D: drive

#

It's not the most ideal. The best symlink would work in reverse, so Minecraft can read contents from outside its installation.

#

@hasty grotto

azure spadeBOT
#
Can I make Custom Biomes?

No. Custom biomes have been broken since 1.18. Mojang is fully aware of this and working hard to bring back this capability.

Here is the bug report: https://bugs.mojang.com/browse/MCPE-100700

prisma niche
#

Lie!

toxic horizon
#

Also, is there a stable release today?

sleek grail
#

Too soon for that

#

Iirc it's after .22 or maybe it's the same week as .22?

toxic horizon
#

Ah I thought since the preview went from 1.21.80 to .90

devout barn
austere mirage
#

client item ?

prisma niche
#

Isn't that for like 1.10 vanilla items like foods?

austere mirage
#

I don't know

rough path
austere mirage
#

microsoft docs

rough path
#

Attachables.

fringe island
austere mirage
#

particle_count was mentionned in changelog ?

warm shale
#

How do I scroll to the top of this post?

zealous salmon
rough path
zealous salmon
#

Didn't know that 😄 That's odd

simple steppe
#

Ok, nvm it is not

#

I hate how android app load only part of the discussion when you click the message to jump to it
You have to click jump to message again to get to it

quasi wedge
#

anyone know which update had the tags like "minecraft:is_shovel" start to perform some of the functions of the vanilla item?

ionic ocean
sleek grail
celest sluice
#

I hope this just means we can modify an item's appears beyond textures, but without attachables

rough path
prisma steeple
quasi wedge
#

ahh okay

#

just wish they would update these tags so their functionality would be more in line with the capabilities of the tool

celest sluice
#

Link?

rough path
pliant cedar
#

Are there any good tutorials on how to make custom structures using the jigsaw block?

jaunty perch
#

When stable?

rough path
#

Kayla just made a isSolid joke on the livestream.

fluid wadi
#

It was great!

hasty grotto
#

hoping the creator camp stuff will be archived

rough path
#

Flint and steel!

celest sluice
elfin flower
#

Ender pearl.

tropic chasm
#

Kayla would have said Flint and Wood!

willow harness
shadow mason
hasty grotto
tropic chasm
#

“Spam crouch means anything and everything” wise words

stoic orchid
willow harness
#

lol

rough path
#

CHKN JCKY

fluid wadi
#

Also, your status as an AI was unclear

stoic orchid
fluid wadi
stoic orchid
#

haha

fluid wadi
#

In actuality, it was great!

tropic chasm
#

I asked the connectable block trait question too late 😭

stoic orchid
tropic chasm
#

Will do!

willow harness
#

wait how can we ask questions

tropic chasm
#

You can comment them in the live stream

willow harness
#

ooo

#

I have a question realted to entities specifically players

shadow mason
tropic chasm
#

Yes!

balmy spire
#

WHATATATATATAT

#

i’m late….

tropic chasm
#

I have to say, seeing my username mentioned correctly by Mike earlier in the stream just made my entire year

balmy spire
willow harness
#

wait what's connectablee trait?

tropic chasm
#

WHAT

#

WHAT IS WHAT IM HEARING

rough path
#

WAIT.

#

PAUSE

#

LETS GOOO.

willow sequoia
rich vault
#

is IsSolid a block tag????

balmy spire
#

GYYYYYYAAAAAAAQAA

#

YAYYAYEEHSS

willow harness
#

Voxel Shapes woooooooooo

rich vault
#

Nvm, I thought they finally added a replacement for air tag

rough path
willow sequoia
#

Block entities!?

rich vault
#

Aren't these already released? I'm confused whether this is a roadmap or a coverage of already shipped features

tropic chasm
#

I have no idea what happened on my stream, is back on

rough path
devout barn
#

Performance improvements is always a W

rich vault
#

As long as it doesn't break any content

rough path
#

Connectable block trait soon™️

willow sequoia
rough path
quasi wedge
#

LETS GOOO READING CRAFTING OUTPUT EVENT

willow sequoia
#

Fr?

rotund pivot
quasi wedge
#

I asked about it and they mentioned looking into it

quasi wedge
# rotund pivot What would that do?

Pretty important for my skill add-on, if I could read the item that was crafted I would be able to run code off of that to perform some action

#

The only solution I've had is to use server forms and make custom crafting systems for everything

rough path
#

Nvm, just rewinded.

quasi wedge
#

I keep rewinding and I can't find it 😭

rough path
quasi wedge
#

yeah found it, apparently they already have that data too

#

got 2/3 questions answered at least, back to trying every single pivot point for attachables

viral plinth
#

not the broken attack animation

quasi wedge
#

I'm just trying to make the swing animation for when a tool gets used 😭

willow sequoia
#

Ask them about it

quasi wedge
#

I did it wasn't answered

willow sequoia
#

Ask again

quasi wedge
#

and again?

willow sequoia
#

Yep

#

Now you get it

quasi wedge
#

I'll either just settle for being very close, or just do no 1st person animations for tool usage

rotund pivot
#

I’m excited now for custom biomes roadmap after all of this

quasi wedge
#

Looking at how the tool moves though has made me realize the players arm is straight up spazzing out whenever they swing or use something

#

It's so erratic

muted widget
#

what i meant with emissive block material was something like eyeblossom =(

#

but shocked my question got answered

muted widget
rough path
muted widget
rich vault
#
  • not all players have vv compatible hardware
hasty grotto
shadow mason
rough path
shadow mason
#

-# Is this like the creeking or more like block actors?

shadow mason
shadow mason
#

NOOOOO

#

😭

short locust
# muted widget but what if i don't want to play with VV, and want to recreate something like ey...

https://minecraft.wiki/w/Eyeblossom I was curious and looked it up but it doesn't look like it emits any light to its surroundings. Is there another block thats emissive that you'd want to replicate?

Minecraft Wiki

An eyeblossom is a unique flower found in the pale garden biome. It changes state depending on the daylight cycle, closing during the day and opening at night. Its "eye", visible only when the flower is open, glows in the dark but does not emit light in its surroundings.

rich vault
#

I think the issue is that we can't create blocks that are emissive but not light emitting. E.g. firefly bush

short locust
ionic ocean
muted widget
#

that's what i meant, if we'll get an ability to do something like thos on custom blocks

dusty shale
#

would be great

muted widget
rough path
muted widget
#

there are light-blue parts on it and it would be so cool if they could glow like eyeblossom or firefly bush

dusty shale
muted widget
#

#emissiveblockmaterial

dusty shale
#

I was just thinking what I could use it for currently lol

prisma niche
# short locust https://minecraft.wiki/w/Eyeblossom I was curious and looked it up but it doesn'...

I think we would love to have emissive block textures, similar to magma blocks and the eyeblossom. This is a thing on Java where a cube inside of the model can have the emissive property. For example, the eyeblossom has 4 cubes in its model. 2 for the regular texture, and 2 for the "glowing eye" texture, and these cubes has the emssivie property (taken from Java Edition) but I do think it would be an awesome block material ^^"

short locust
rough path
crisp token
#

basic wood set, I hope we get decaying custom leaves for custom trees with custom trunks

wild fractal
#

what cool things are a-goin' today

fringe island
torn pond
#

im looking forward to being able to edit Vibrant Visuals within editor mode, that'll be fun.

#

that was on yesterdays stream but still

fringe island
shadow mason
#

Whats up with the voxel shapes mentioned on the roadmap?

quasi wedge
#

WHAT IS THE PIVOT POINT

fluid wadi
shadow mason
dusty shale
#

they are trying to replicate the positioning and rotation of vanilla items.

dusty shale
quasi wedge
dusty shale
quasi wedge
#

I even found temporary hope, thinking that the bow attachable available in the RP was using the correct ones

#

I was wrong

dusty shale
#

ill suffer then

simple steppe
#

that is a mesh?

short locust
quasi wedge
simple steppe
#

i worked with it before, seem fine

quasi wedge
#

huh

simple steppe
#

How does your model look in Blockbench

quasi wedge
#

I don't think you understand what I'm doing

simple steppe
#

are you using binding? Or player bones

quasi wedge
#

I'm trying to create a perfect copy of Minecraft's vanilla tool hold position using the pivot point and the rotations/positions. However, it's impossible to ever get it exact unless you know what pivot point coordinates are being used, and will only ever be "close."

simple steppe
#

When using binding you can get a preview in Blockbench
Add that mesh to a group (folder) and change it binding to the right arm.
You can change the group pivot and properties freely then

rich vault
#

Idk how useful that's to you, but the way I'd approach finding pivot point is:

  • first, figure out rotation and offset. To do that, you can just create a 16x16 plane item, rotate it on 2 axis and offset on 1 axis. The goal is maximising z-fighting with the reference model.
  • after that, all that's left is figuring out offset within the plane, and possibly rotation. This is another 2-3 axis of freedom that you'd need to vary. You can also split this part into finding just rotation and vertical offset within the plane, via maximising z-fighting similar to step 1, and then finally find a horizontal offset.
    You can math out these steps together to find the final position and rotation transformation.

That is only for matching static item offset tho, it doesn't tell you rotation pivot point. But you can find it by finding static offset of 2-3 different rotations and from that derive where rotation pivot point is

quasi wedge
#

The issue is that any changes to the pivot point also affect the rotation

#

which will affect the offset

#

The items held in the hand are also scaled down ever so slightly, so sure, I have the custom 3D shovel nearly there, but no amount of changing the rotation will ever make it line up properly because the pivot point the game is using for these by default is different

rich vault
#

if you can make it line up at 2 distinct points in time in the rotation animation, you can math out where the rotation pivot point is

#

Not easy by any means but not impossible either

#

Btw can you rotate vanilla item around its pivot point? If you can apply some kind of animation that'll rotate randomly, it should be easy to figure out the point around which it rotates

quasi wedge
#

can't add a rotation to the item since it's not data-driven, best you can do is do an animation on the player model for 3rd person

simple steppe
#

@quasi wedge this might help?

#

just preview it and position it as you like

#

it is almost 1 to 1

sleek grail
#

Has anyone tested how minecraft:custom_hit_test interacts with minecraft:is_collideable

charred ocean
sleek grail
#

Bedrock or Java team?

rich vault
#

Java

charred ocean
sleek grail
#

That was unnecessary

pure gull
#

I would be there as the first Ukrainian employer at Mojang in the next years after achieving a master's degree in Kyiv Polytechnic Institute.

simple steppe
#

add air tag when you are there

hasty grotto
#

and duel wielding

pure gull
#

Everyone asking to add me something in Minecraft is never a good idea though because there's a philosophical question around the development. Only feedback ideas can allow employees at Mojang to get things as implemented eventually.

simple steppe
#

One thing i really don't like about colored torch light is that the stick part of the torch don't get effected at all

deep stream
#

pumpimg my world full of addons and resource packs, they surprisngly work well together, didn't notice any broken stuff

torn pond
pure gull
#

Apparently, they removed all Minecon capes from 2016's Skin Pack.

peak idol
#

The next stable release is too far?

#

1.21.80

charred ocean
torn pond
#

however, if you equip another cape and an elytra, then it becomes invisible

#

2016 ones could just be a bug then? or you accidentally selected another cape?

elfin flower
#

2015 capes existed before the combat update, therefore those cape does not have an elytra texture.

#

though the 2016 one is kinda unclear if it was before or after the update.

rotund pivot
#

portfolio is the only item that can be obtained exclusively in MCEE as of mcbe 1.21.90

#

Interesting that MCEE features are becoming less exclusive

wintry lantern
#

Are there schema definitions for biome files?

marble karma
#

I don't see it in mine and I'm in the education edition

rotund pivot
marble karma
#

Huh

rotund pivot
#

You just need modify categories tab and that’s it

marble karma
#

Just using a crafting item catalog?

rotund pivot
#

Yes

sleek grail
#

Also, vanilla biome files are available in the vp

toxic horizon
#

oh what, biome files are in rp?

rough path
dawn fable
limber ledge
#

It's strange they haven't updated the biome names yet on Bedrock

#

Java = Badlands
Bedrock = Mesa

elfin flower
#

How should one force DX12 on bedrock?

rough path
elfin flower
half depot
#

Likely not. It's hard to keep it updated now

charred ocean
#

it has 2 files. One for release and one for preview

#

run the .bat file for preview and it should open up

manic tinsel
#

New cape acquired

torn pond
#

nice

#

personal favorite cape is still the pride cape

#

(and sadly, one of the few that is bedrock exclusive)

elfin flower
#

it does work.

charred ocean
elfin flower
#

what else can he get it from

manic tinsel
shadow mason
#

we got the last 1.21.80 preview 12d ago

#

wonder when we'll see it in stable

muted widget
plush heron
muted widget
plush heron
manic tinsel
#
Minecraft Experience -

Minecraft Experience: Villager Rescue is an epic rescue mission and story-based walk thru experience where the most popular elements of Minecraft are brought to life before your eyes. Your journey through Minecraft Experience will be an interactive and immersive quest.

plush heron
zealous salmon
#

Reminds me I need to claim my cape! Been a few weeks now since I went and I just keep forgetting

rough path
#

PiggoDerp Have people still not learned the pattern?

foggy isle
#

i've

zenith aspen
quasi wedge
muted widget
#

i thought Block.getMapColor() is already stable... i need it so badly...

balmy spire
ionic ocean
#

I wonder why most of the block components are still hidden from scripting. For example, it'd be really great to read into the waterlogging behavior or replace-ability of a block.

#

Maybe it's just way more effort than I understand…

ionic ocean
#

Oh, yes, I forgot about those. Strange how those aren't in a component…

rough path
#

Actually, @agile matrix , any reason why its a method oj block and not a component.

rough path
ionic ocean
#

I mentioned the replaceable component because that's a big thing to know for custom components.

ionic ocean
#

Ooh, something random now: something I'd kill for.

#

I want manual texture rotation mappings for blocks. If we can have isotropic, we can have explicit orientations. This would fix the case where some blocks' UV mappings match vanilla for minecraft:geometry.full_block, while others are double-rotated.

rough path
#

Keyframes in camera smokeyyum

rough path
ionic ocean
#

I'm sure we'll get that. They're clearly investing in plant and tree stuff, and that's soemthing players expect custom stuff to have.

rough path
#

They did mentiom they want the full woddset recreatable

dawn fable
#

they need to fix the ambient occlusion from surrounding blocks too

#

makes a lot of plant blocks way too dark

ionic ocean
#

And add ambient occlusion to non-opaque full blocks

languid tinsel
#

I swear I saw someone mention the other day a way to stop entities sinking in powdered snow but I can't fiiiiind it

manic tinsel
tidal axle
manic tinsel
#

You know that might be it XD the fox has that too

languid tinsel
#

LIGHTWEIGHT THATS WHAT I SAW

sleek grail
#

Though that's probably not happening

red dove
#

Preview?

foggy isle
#

BANANA!!!

zenith aspen
#

12 hours till the banana time

azure spadeBOT
jaunty perch
hazy mantle
#

Banana day!

charred ocean
#

so basically the next stable release would be on the week when 1.21.90.22 releases

muted widget
#

stable day hopefully

lethal idol
sleek grail
muted widget
#

i'm so lost in my work that i'm starting to forget everything

foggy isle
#

It will out after 21 is out

#

80 stable will out in .22 week

#

21

#

Hoorya

undone crane
#

Preview today?

dusty shale
zenith aspen
#

Bananacat_dance

devout barn
#

Previeeeeeeew

#

Day

cerulean quarry
#

stable?

torn pond
#

will this be the preview where they finally add the furnace minecart?

#

probably not, but let's not be pessimistic here

rough path
#

I don't think the furnace minecart is ever getting ported.

torn pond
#

which is really unfortunate. :(

#

i like the furnace minecart.

#

it's not like, a particularly great feature but also i used it recently in survival, it's not bad, and certainly has potential (especially if they ever let us connect minecarts)

torn pond
#

in terms of actually possible things for this preview, i'm hoping for further superflat improvements since we haven't seen anything since the initial set of presets. Hopefully also editor mode working properly for VV like they showed in the stream? (unless that's me being stupid and not knowing how to use it properly)

fringe island
#

Banana day

foggy isle
#

BANANA!!!!

rough path
#

Interesting recioe changes in today's snapshot.

hoary forge
random karma
#

link the snapshot NOW

#

(please)

willow harness
charred ocean
#

happy preview day!

#

:)

#

:)

willow harness
charred ocean
#

:-]

#

:-D

#

I'm gona eat the preview button

willow harness
#

the face is evolving

willow harness
fluid wadi
charred ocean
charred ocean
charred ocean
#

:c

#

:o

#

:-/

#

The preview button wasn't found

#

error

#

button not found

#

Stolen User: @languid tinsel

willow harness
#

is that a good thing or a bad thing

torn pond
#

I like the happy ghast recipe change (but i still think that it probably should be a bit more difficult to get, to encourage exploration).
idk how i feel about the lead change. It makes them cheaper which makes sense given how they want you to be using them more, and slime spawning mechanics right now are very outdated, but it does mean that people who aren't interested in redstone have even less reason to care about slimes than they did before. Not a bad change, but it does have an effect on slimes' usefulness (besides redstone where they're still extremely useful).

charred ocean
charred ocean
idle summit
#

Preview day yippee

charred ocean
#

button found real

#

Notification Received: It is Beta/Preview day

#

Preview releases in under 2 hours!

torn pond
#

What do you expect it to have?
java snapshot's pretty small (2 recipe changes, 1 bartering change, a splash potion change which i don't quite understand, and a nice datapack change)

#

good time for bedrock to get updates to some of the currently bedrock-specific changes (superflats, vibrant visuals, add-ons) maybe?

undone crane
#

they could also roll out some oreui stuff

rough path
torn pond
#

true

rough path
torn pond
#

just depends on how big the changes are

undone crane
limber ledge
#

I want to see;

  • The Party System
  • New Mob Spawning Parity Experiment
  • New OreUI stuff
rough path
undone crane
#

oh yea mob spawning stuff too

torn pond
#

i want OreUI editing but that's still years away.

rough path
#

Yeah...I seriously think we're getting mob spawning experiments in 1.21.90.

rough path
#

🙈 Ignore I said that for 1.21.80 as well.

undone crane
#

technical comminty will get seroius depression with mob spawning experiment

quasi wedge
#

No we are surely getting before damage today

limber ledge
#

If they bring the mob spawning parity, then what else they will need to do to match the mob farms with java edition? Only the redstone parity?

torn pond
#

wait what are they doing to mob spawning

rough path
limber ledge
torn pond
#

sad

undone crane
#

also storages are different

limber ledge
#

Storages?

undone crane
#

farm storage

#

u need to store the items somewehre

torn pond
#

wait is java mob spawning actually good and i've only noticed it being terrible because i played on servers where it was bad

limber ledge
#

Oh

torn pond
#

oh alright then

limber ledge
#

Bedrock’s mob spawning it’s too easy

torn pond
#

hm. :<

undone crane
limber ledge
undone crane
#

u know nothing

rough path
#

There are no passive mob farms in Java because of how terrible it is.

undone crane
#

u might as well run into a wall than make an passive mob farm on java

rough path
undone crane
#

indeed

#

imagine if air tag todayy hehe

limber ledge
fluid wadi
undone crane
fringe island
#

When will villagers in Bedrock give us gifts if they beat us in a raid?

limber ledge
undone crane
#

yes and their spawning on java is bad

limber ledge
#

For me they are good because when you pick up them then you can feed them to spawn new baby ones

undone crane
#

what we are talking about natural sapwns not breeding

limber ledge
#

Yeah I didn’t see any problems on spawning

rough path
#

🙃

#

Dude...

undone crane
#

no problems is not equal to good

torn pond
#

doesn't java spawn passive mobs way less often than bedrock?

torn pond
#

yeah thats not good :<

quasi wedge
#

The only issue I've ever had with mob spawning on bedrock is when mobs suddenly ceased to spawn one day on a realm and nothing we did every made them spawn again

rough path
#

Passive mobs on Bedrock are easier due to:

  • Natural mob spawning being faster
  • 2 minute breeding cooldown instead of 5
quasi wedge
#

Farms.. shouldn't be fast?

undone crane
#

yes they should bc bedrock has no tnt duping

rough path
torn pond
#

i guess, could be neat as part of a difficulty rework to have it also affect passive mob spawning rates.
but they don't seem to have done anything to making each difficulty more unique since they reversed the keepinventory change.

limber ledge
quasi wedge
#

It's a total non-issue

torn pond
limber ledge
#

Let’s wait and see which one they will choose.

sleek grail
#

Is it me or did they not fix the bug where you couldn't /place nested features

rough path
#

Pretty sure it's still bugged.

#

JE just got

All JSON files (in worlds, packs, configuration, etc.) are now parsed in strict mode
Which means no comments or unquoted keys

eyes_wasntme Hopefully BE devs don't remove comments.

undone crane
#

hmm for an air tag would you allow bedrock devs to remove comments

toxic horizon
celest sluice
#

Is there any reason they'd make it strict?

limber ledge
#

Data driven enchantments when

quasi wedge
#

air tag is dumb and Smokey is just carrying the torch that gravel dropped

toxic horizon
rough path
undone crane
toxic horizon
#

😂

rough path
toxic horizon
undone crane
#

they have mods change it back fr

limber ledge
#

Also if this drop is going to be a transportation update then hopefully they will add the new minecart improvements

undone crane
quasi wedge
toxic horizon
#

Haven't heard anything about the new minecart changes in a while actually. I wonder what's happening with it now

undone crane
#

are we getting chunk loading in bedrock before year 3000

toxic horizon
#

Lol

#

/tickingarea

limber ledge
undone crane
#

not surviaval friendly

rough path
toxic horizon
#

There is workarounds for the chunkloading atm. Someone posted about it somewhere

rich vault
upbeat surge
#

Hey frens
Preview today?

toxic horizon
#

Hopefully

undone crane
#

perhaps

upbeat surge
#

No anounce yet?

toxic horizon
#

Nothing said yet about it not coming today

undone crane
#

they dont always

upbeat surge
#

Got it
Thanks frens

rotund pivot
#

real life should be data driven

toxic horizon
#

It is

#

Our DNA and neurological signals

languid tinsel
agile matrix
#

yo wake up, it's 🍌 day

#

wait let me double check

toxic horizon
#

That seems like confirmation eWhenme

agile matrix
#

maybe I jumped the 🍌

toxic horizon
agile matrix
#

🍌 loading

toxic horizon
agile matrix
#

ok I am like 70% sure there is a 🍌 today.

rough path
undone crane
#

silly mistake

hoary forge
agile matrix
#

admin abus

lethal idol
#

fr

hoary forge
fluid wadi
rough path
undone crane
#

/j

zenith aspen
#

something day!

celest sluice
#

Debug utilities still beta?

undone crane
#

yea

celest sluice
#

Ok just checking

undone crane
#

wdym still beta it has been avalible for 1 preview

zealous salmon
#

Would be cool if it eventually becomes stable, but I could see why they also wouldn't want that

celest sluice
#

Can you have a stable and beta scripting module at the same time

undone crane
#

i dont think so

charred ocean
zealous salmon
#

usually the betas include all stable features, so not sure what the benefit would be?

charred ocean
#

also hi again :3

celest sluice
#

So I can't have stable scripting with beta debug utilities at the same time

hoary forge
undone crane
#

ah okay

hoary forge
zealous salmon
#

just not of the same module

celest sluice
#

Cool

#

That's fine then

zealous salmon
#

yeah, iirc navi (or someone else) said debug-utilities only requires @minecraft/[email protected] or something like that

charred ocean
#

what do you guys think we gonna get today

agile matrix
#

coal

undone crane
#

update

celest sluice
#

What Java got + vv stuff

charred ocean
zealous salmon
#

i am melting

wide swan
#

I wonder if refractions are cancelled

charred ocean
#

aside from jokes, i think we gonna get the flat world void preset

undone crane
#

that would be good yea

charred ocean
#

tweaks to flying ghast ofc

celest sluice
#

Vv will still be developing after stable relt

charred ocean
agile matrix
#

Here is my leak from the changelog, probably the BIGGEST scripting API of the year:

• Moved TicksPerDay from beta to stable

zealous salmon
#

ticks per day??

zealous salmon
#

i never knew that was even in beta

#

sounds cool

charred ocean
willow sequoia
#

Better than increased lore, fr fr

wide swan
zealous salmon
#

oh it's a read only constant, lols

charred ocean
celest sluice
agile matrix
zealous salmon
#

you know what, i think i'd like that

celest sluice
#

I liked shadows, but reflections, not so much

charred ocean
celest sluice
#

Pixelated*

zealous salmon
willow sequoia
celest sluice
zealous salmon
idle summit
#

Sounds fine

zealous salmon
#

you gotta try it

#

it's life changing honestly

pure gull
#

I mean, will there be like a new chemical material in the future drop like this?

idle summit
celest sluice
#

Custom fluids after custom wood set confirmed

zealous salmon
#

frogs eating fireflies was a bit too much but ecological disaster sounds amazing

idle summit
#

I wonder if we’ll ever get official fluid support

fluid wadi
idle summit
#

hmmm

#

I don’t think the US will like that one

past wharf
#

Sure because global warming is fake

#

Proof : it's cold sometimes

#

Also the earth is flat

#

Proof : it's not round

fluid wadi
past wharf
#

Shadows aren't cubes on bedrock

#

I demonstrated that you are false

fluid wadi
#

But does anyone else here exist?

past wharf
#

Because I think, I am

#

-Descartes

fluid wadi
#

Because I am, I overthink
-Me

rotund pivot
#

I ate preview
-Yum

past wharf