#General Discussion

1 messages · Page 61 of 1

languid tinsel
#

Is the preview real if there is no thread?

eternal shoal
#

could you add control over shadow color to shadow config?

white fractal
#

does this mean that only marketplace worlds and texture packs are not compatible?

rotund pivot
#

Bedrock devs doing the most unasked for bug fixes /j

eternal shoal
#

also thats awesome that we will be able to change reflections :D

rotund pivot
#

acutally thats half joke and half serious, why did that need to be changed lol

prisma steeple
rotund pivot
#

Oh also custom components v2

eternal shoal
#

Pack creators change it already by changing sky color but it would be amazing to have it as a official option in shadow config file

wet shell
#

Bro they’re still calling it dtp in the experimental changelog

#

💀

white fractal
#

were happy ghasts 1:1 copied from wolves?

languid tinsel
#

Oooh love to see more stable apis before 2.0.0!

prisma steeple
#

waiting on the scripting type dumps prayge

half depot
#

Sweet. I have a few requests that would be cool to add to global files. Bloom (because per biome bloom mainly for the nether would be great), and emissive strength would be excellent

fickle lark
#

wait so its depricated in format version 1.21.80 and higher right, so if i keep my blocks at a certain format version will they break or no

lethal idol
white fractal
tropic trout
quasi wedge
#

this is how I know it's not real

#

it's not .23, url is .24, post title is .25

torn pond
#

3 in 1 preview.

lethal idol
#

Bruh

agile matrix
hoary forge
#

No post on the feedback site?

wet shell
elfin flower
#

soo uhhh where's thread

rotund pivot
#

So instead of fixing numerous animation glitches plauging the game for years they decide to nerf sprinting in Bedrock. Thats kinda disappointing...

half depot
#

This update is quite huge

languid tinsel
#

I imagine it moved from .23 and .24 when the preview moved from Tuesday -> Wednesday -> Today

fickle lark
prisma steeple
torn pond
prisma steeple
languid tinsel
#

Or someone likes skipping numbers

plush wedge
#

They edited it 😱 leaks leaks leaks I still want to know what it means. Just codename?

worthy gorge
#

preview is out on iOS

lethal idol
rotund pivot
#

The 'bug' still made exloration more convenient.

simple badger
#

Preview out on Android

simple steppe
tropic trout
rough path
#

Well...now Im more confused.

slender wren
#

Forum post when?

elfin flower
#

did we just forgot the thread

celest sluice
#

That was a bug? Dang.

torn pond
#

weird. not out for me yet :<

red dove
hazy mantle
#

Is it out on PS4?

worthy gorge
red dove
#

24 or 25 xd?

white fractal
#

calling 👑 , where is our update thread

foggy isle
languid tinsel
#

Knowing which player sent the command? 🙏

rough path
#

@dawn fable

foggy isle
worthy gorge
rotund pivot
# celest sluice That was a bug? Dang.

The bug fix init of itself isnt wrong, im just questioning why fix 'that one in particular'
when there are so many other bugs that are negatively impacting the game.

marble karma
#

How does the parameters work on custom components

half depot
lethal idol
celest sluice
dawn fable
wet shell
prisma steeple
half depot
foggy isle
#

?

slender wren
#

Finally got leaves-like render method, that's so cool!

rough path
minor quail
torn pond
#

yay it just appeared for me

torn pond
#

on PC at least

red dove
#

no thread for new preview :<?

languid tinsel
tropic trout
minor quail
elfin flower
#

#1357384182514454579

white fractal
marble karma
rough path
half depot
rich vault
wet shell
#

Little odd but okay

#

People will definitely think deferred and vv are two separate things now

wet shell
#

😭

half depot
rich vault
half depot
#

im on rn

white fractal
simple badger
elfin flower
#

ghastling my beloved

wet shell
foggy isle
#

OH MY CLOUDS

simple badger
#

Its default

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No texture pack added

wet shell
half depot
#

i knew the default rp would use normals

foggy isle
#

looks really good

elfin flower
half depot
#

holy crap this looks incredible

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Aside from

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uh

wet shell
#

I thought that was vanilla reforged

half depot
#

noisy reflections on ios

rough path
#

Let's move to #1357384182514454579 please.

wet shell
#

Or pleagued pbr

worthy gorge
wet shell
charred ocean
#

nikmc aproved 👌👍✌️

wet shell
#

That wasn’t in the trailer

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Or the cloud model

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You’ve gotta have some pack enabled

charred ocean
#

I'm going on to a screening with my friends for a planned show on April 6th! It's my birthday on that day

simple badger
cerulean quarry
#

#shadowstlye

marble karma
#

Excuse moi

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Why are all custom blocks invisible

white fractal
cerulean quarry
#

Ehhmm

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How this works?

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the second toggle is related only to the JSON files or ot changes the behavior of 2.x.x apis as well?

rough path
#

#1357384182514454579 please.

cerulean quarry
#

Ohh my bad

#

i thought i was there

fringe island
#

no stable jigsaw bao_foxxo_crying

white fractal
fringe island
#

I'm very excited for jigsaw generation to be stabilized

white fractal
fringe island
#

I hope it will be stabilized in 1.21.80, I wanted to release an addon with this feature for this version without using experiments

past wharf
#

they ruined old swimming

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bruh java swimming is so cringe

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who thought it was good at mojang ?

elfin flower
#

ok people just already exploiting JSON-UI just to get the minecraft event cape is the funniest thing i ever seen

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apparently they forced a mine level 2 unlocked via a pack, and somehow. lets you get in the level 2 mine even though you're not supposed to. there's like 0 check whatsoever

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Also, the defenese minigame can be broken by too many people in the out of bound arena for some reason.

quasi wedge
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thought people said the big hog guy drops diamonds too

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but I ran around for a bit and couldn't find one

elfin flower
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This thing randomly spawns in randomly locations so you would literally die by 2-3 hits with leather armor.

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you cannot outrun it either since it literally FAST

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quite a tank too since it took me about 7 or 8 hits with maxed diamond sword to kill it.

quasi wedge
#

You played it long enough for a max diamond sword?

elfin flower
#

it's not that hard or long to grind

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you get about 16,000~ emeralds per hour when grinding mining

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which diamond sword costs 1500 upto around 3000 or 4000 emeralds, the enchantment costs about 5000 emeralds and it's only one time upgrade.

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idk if it's intentional or not but you can only enchant your stuff once.

simple steppe
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i got the cape with a stone sword and a iron axe i found

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the only thing i bought is the iron picaxe

elfin flower
#

Apparently quest 6 isn't even day locked.

simple steppe
#

yeah

elfin flower
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it even counts when you get diamonds for some reason even the quest isn't unlocked

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so you basically can get the cape right now even the last quest is still locked, does not have any check whatsoever

simple steppe
#

the mines form is only looked behind the ui

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i deleted the server form ui and entered it

elfin flower
#

yeah, I accidentally found out via modifying my internal UI stuff

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apparently it's not even proper locked whatsoever

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you just go there. no check too

simple steppe
#

yeah

elfin flower
#

i don't wanna do it yet or otherwise it'll be like golden cape all over again

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I'll probably wait until the quest 6 is actually unlocked along with the mine itself

simple steppe
#

can it be accidentally unlocked?

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sense you can technically get diamond in other way

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even afk in the cave as raysworks showed

elfin flower
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yeah you could via that piglins on the cave

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they do spawn randomly

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or maybe get them via mob spawners

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never seen them on those before but might exist

carmine kettle
simple steppe
simple steppe
elfin flower
carmine kettle
elfin flower
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but yeah seems like you can't accidentally get the quest to count if that check exists.

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it seems like it since i got diamonds at day one and nothing counted whatsoever

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i assumed it's just locked quest stuff until not really at last quest

simple steppe
carmine kettle
elfin flower
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well that explains those early cape

carmine kettle
#

Congrats to the early birds! You got an ugly cape two days earlier than most folks

elfin flower
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idk if that piglins still spawn or not but that thing still pretty annoying even with diamond armor tbh

#

the entire chat is just death messages from that piglin

carmine kettle
#

Oh dang, Great Hog on a killing spree

elfin flower
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i died to it like many time cuz it just teleported behind me

torn pond
#

but yeah, they drop diamonds.

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i got the cape using that.

elfin flower
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Not rare but just stupidly random.

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it can spawn anytime even if the player is already there

torn pond
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Thankfully, i think it gives diamonds to all nearby players. I got the last set of diamonds i needed from one that died in some cave near me but i couldn't even see it

elfin flower
#

It's dropped as item I pretty sure.

torn pond
#

nope. It's put in your inventory.

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like the ores

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you can drop them as items and give them to other players which is what i did with my leftover diamonds

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but like, if you kill a great hog with a bow, or are in a cave away from it, you still get the diamonds even if you never get close to it.

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(the way i got the cape was: 2 great hog kills with sword, 1 with bow, and 1 where i never even saw it, someone killed it in a nearby cave)

elfin flower
#

it's probably detects who does the damage most or which player joined first.

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either way literally everyones just die to it and i can get diamond from that way

torn pond
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maybe? but that wouldn't explain that last one where i never even saw it.

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I'd assume it's just "give diamonds to all players in x radius from the great hog when it dies"

elfin flower
#

I never get any diamond even I'm within it's radius with 3-4 diamond armored players attacking great hog tbh

torn pond
#

weird, idk then.

elfin flower
#

i managed to kill one when their AI just dead.

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stuck on the wall for some reason

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or just around lava pools since it can't get near you

torn pond
#

it is a bit too big for some areas

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so it can get stuck

elfin flower
#

it also pretty much just a way to get people stuff too

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you lead the great hog to player, they dies, inventory drops, profit.

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also they kinda like your regular hostile mobs, so if you die to it and nobody near you, it'll just despawn.

torn pond
#

sad

elfin flower
#

though unfortunately it'll just respawn to other people after despawn or death.

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which probably gonna be funny thing because this thing always spawn behind player

toxic horizon
#

ayy nice, I've got the new OreUI play screen

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however, this happens when I go back

white fractal
native osprey
#

YEEEES

rough path
tropic chasm
# rough path Translation?

To fix bugs, Bedrock players go to extreme lengths 🚩
One of the content creators for this edition made a pixel art showcasing a bug and traveled to the studio to deliver it to the developers. The bug causes items to increase in size as their resolution increases, and it has been present in the game for several years now.

#

I wonder if Jeb then summoned an attachable file lol

white fractal
willow sequoia
#

"unresolved" lol

cerulean quarry
#

Its technicly not a bug if the minecraft whats to have all pixels the same size

white fractal
rough path
cerulean quarry
#

well yea there is inconsistancy bc where is point of 16x16 pixel shadows

white fractal
rough path
#

Its pixels are larger than that of a normal pixel. So...smaller.

white fractal
#

32x ghast is weird

cerulean quarry
#

its not, the pixel size compared to other should be consistant

pure gull
#

Minecraft now being sponsored by Lenovo Ukraine, it seems.

"A Minecraft Movie is already out, new things from Lenovo have delivered to Ukraine, while it's weekend time"

random karma
#

AI slop

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thanks lenovo

hasty grotto
#

who is the guy on the left?

pure gull
#

Kinda it seems like a Blockbench pack

warm shale
sleek grail
#

It's expensive

#

Companies would eaisly give up quality for cheaper costs

warm shale
#

:/

fringe island
#

Today I watched the Minecraft movie, and well it was better than I expected, it's not the movie of the year, I honestly found the movie a little rushed, but I liked it, it's cool, and the translation of the items is very good, they used the Java translation a lot, anyway I liked it, I recommend it if you're not too demanding

warm shale
fringe island
odd onyx
pure gull
#

McDonald's Add-on and Skin Pack are now available exclusively on Bedrock by redeeming codes for a limited time.

white fractal
torn pond
languid tinsel
pure gull
#

Apparently, after 15 years, a Minecraft logo has updated on LEGO products.

torn pond
#

shiny

warm shale
fringe island
#

Banana day

fringe island
pure gull
#

Wait... Is Tuesday the day they could release a Preview for Android? 👀

charred ocean
#

just got a copy of minecraft legends for free

edgy abyss
#

Nice!!

fringe island
#

Banana day

wintry lantern
#

Preview day!!

sleek grail
#

It's tomorrow

warm shale
#

please don't change the happy ghast design. :(

wintry lantern
sleek grail
wintry lantern
devout barn
#

That was yesterday though...

sleek grail
#

Timezones...

rough path
hoary forge
azure spadeBOT
undone crane
#

didnt it have times too?

rough path
#

💔 Bedrock when?

carmine kettle
#

Wish I had this too :(

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(I'm 95% sure the Particle field no longer works)

rough path
#

We love parity.

heady sable
#

I think Bedrock's name is better tbh

dawn fable
#

why isn't it showLocatorBar

lethal idol
#

PREVIEW DAY

idle summit
heady sable
#

Its for editing the color on the locator bar

rough path
stoic orchid
undone crane
#

vanilla parity gone 💔

rough path
stoic orchid
#

write a bug and send it to me, I'll send it to the right person.

rough path
#

Time to log into the Bug Report for the first time since Migration.

dawn fable
undone crane
#

imagine if todays preview fixses piston memory leak bao_ext_toldyouso

rough path
#

I actually might wait for today's Preview first tbh.

heady sable
#

'Steps to reproduce'
Use /gamerule locatorbar on Java Edition

'Expected results'
The gamerule should work

'Observed results'
The gamerule does not work under that name
🤭

rough path
wet shell
#

preview day?

stoic orchid
#

yup

wet shell
#

yay

#

vibrant visual wavy leaves when

stoic orchid
pure gull
eternal shoal
rough path
#

shy What if...Air tag today?

eternal shoal
#

that day can't get worse

stoic orchid
#

Java dev confirms that the gamerule on Java is not using the right name.

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They'll bug and fix.

rough path
heady sable
stoic orchid
#

First we bug, then we fix. Let's MINECRAFT. Did I do it right?

heady sable
#

😂 Kayla, couldn't have said it better

limber tiger
#

Still hope for item rendering for high resolution rp bug to be fixed

hasty grotto
#

"parity" incoming

undone crane
#

which way tho

celest sluice
#

But shulker boxes have side way collisions. I assumed the happy ghast would work the same way

ionic ocean
#

||I still can’t believe that was a real line in the movie.||

stoic orchid
ionic ocean
#

Nah, I can’t do that. The community would pick you over me any day.

hoary forge
#

Is there a both option?

fluid wadi
rough path
lethal idol
#

only one can remain

hoary forge
#

Rip. Bye cici :3

rough path
#

KAYLA! Give us Air Tag and we'll sacrifice Cici.

fluid wadi
#

It’s only fair we have them play UHC against each other first

ionic ocean
#

I can give you something cool, too…

#

If we ever get UV lock on Bedrock…

rotund pivot
rough path
#

Well...I can't sacrifice myself...I sold my soul to Navi.

rough path
fluid wadi
#

Is it even possible to ban Cici? I fear they may have too much power

hoary forge
ionic ocean
rough path
wet shell
fluid wadi
ionic ocean
#

I gotta head to The Castro. Notifications have been iffy for new posts lately. Someone ping me when it’s out. ❤️

rough path
#

Y'all hear something? Must have been the wind.

lethal idol
#

probably

rough path
wet shell
#

THIS is a pbr pack

fluid wadi
#

How do you ping null?

wet shell
#

RENDER DRAGON RELEASE

hoary forge
hasty grotto
#

bedrock ghast hitbox in java
please mogang

#

testing testing preview when

wet shell
#

vibrant visual bug fix when

#

vibrant visual optimization when

zenith aspen
#

preview today?

wet shell
zenith aspen
hoary forge
hasty grotto
#

suspiciously button shaped thomas:

zenith aspen
#

im eating changelog
it's my dinner tonight

#

deferred water direction_increment when

rotund pivot
#

minecraft tomorrow
/j

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Preview coming out never

zenith aspen
toxic horizon
rotund pivot
#

FINALLY

#

ITS OUT

celest sluice
simple steppe
limber tiger
#

Does bedrock android has crash log?

elfin flower
#

if they have, it's probably located somewhere on root directory which you can't really access it on your android phone unless you're rooted.

edgy abyss
simple steppe
edgy abyss
#

Yes.

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The later

simple steppe
#

alr, i will keep that in mind

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thanks

#

@edgy abyss same with kinguin and gamivo?

charred geode
#

I did this and Minecraft achievements got disabled as soon as i loaded the world

rough path
#

Looks like they patched it in .71

charred geode
#

brand new world, no cheat no experiments, it doesn't tell me that the addon will disable my achievements before i join but it does that

dawn fable
#

it should be metadata

charred geode
#

that's crazy

rough path
#

PiggoDerp I love being blind.

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But it's weird it tells you that it doesn't disable achievements.

warm shale
charred geode
#

it tells me that m world might not look or behave the same, but i thought that's normal will all addons

charred geode
muted widget
#

why have i only found out that we can use states in growing plant feature

rough path
#

Lol.

muted widget
#

i've just found out so many things about features, that previously would save me hours...

sleek grail
muted widget
#

again, i might be confusing it with something else i did previously

nocturne sage
#

Hey do we have any confirmation on what irl subspecies the temperature variants are based on?

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The cold pig is a wooly pig and the cold cow is a highland cow but that's all i'm sure of

tepid trout
nocturne sage
#

Yea

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The textures are based on irl varieties

tepid trout
nocturne sage
#

And for the love of mine i have no idea what the chickens are based on

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The default one is based on a leghorn

tepid trout
#

That's what I don't know, but for pigs, chickens they have entity properties and uses has bioke tag filter for cold warn and temperature(?)

nocturne sage
#

I'm not asking how they work in code i'm questioning the visual design

tepid trout
#

Ohh mybad...

#

I'm damn stupid lol

nocturne sage
#

In code the biomes each have a cold, warm, or neither tag, and each of the 4 mobs has a on_spawn event to check it, and a coresponding component group to add

#

The 4 mobs being chicken, pig, cow, and adult frog

fluid wadi
# nocturne sage The cold pig is a wooly pig and the cold cow is a highland cow but that's all i'...

They mentioned that the warm pig was based on a red river hog. https://en.m.wikipedia.org/wiki/Red_river_hog

The red river hog (Potamochoerus porcus) or bushpig (a name also used for Potamochoerus larvatus) is a wild member of the pig family living in Africa, with most of its distribution in the Guinean and Congolian forests. It is rarely seen away from rainforests, and generally prefers areas near rivers or swamps.

nocturne sage
#

Hm i see

fringe island
toxic horizon
#

Good feature for adventure maps with the waypoints command

elfin flower
#

Not available on bedrock yet btw

rough path
#

Coolio.

plush wedge
#

There's going to be a WF/WAI massacre on old reports today

rough path
stoic orchid
rough path
plush wedge
dawn fable
#

Since using runCommand doesn't work at all for place feature, I think it should be built-in

prisma steeple
stoic orchid
#

I agree if we intentionally have commands that don't work in certain situations, we should be providing feedback.

latent radish
#

Got some emails about them

stoic orchid
#

probably part of cleaning up the new migrated database

plush wedge
#

Long story short these tickets were already resolved in the internal bug tracker and are just now reflecting this in the public tracker

#

So I cry when I realize my 6 year old bug report I've been holding out hope would some day get fixed and updating every preview was actually closed 5.9 years ago and has been completely ignored this whole time

stoic orchid
#

Everyday, I wake up and think, what tryashtar bug shall I ignore today?

rough path
stoic orchid
#

Did anyone hear anything?

dawn fable
fringe island
toxic horizon
plush wedge
#

Reports of mine that I just learned today have been closed for probably years
MCPE-170849 Block state syntax still not Java Parity (WAI)
MCPE-114592 Pressing Esc key doesn't close chat right away (WF)
MCPE-161850 Text cursor has a pixel missing (WF)
MCPE-179126 Keys pressed immediately after opening chat are ignored (WF)
MCPE-31709 Entity models in UI are lit from below (WF)
MCPE-31705 Can't type in default input field until it's hovered over (WF)
MCPE-31707 Held item actionbar name persists after switching to an empty slot (WF)
MCPE-185067 /reload all is very slow (WAI)
MCPE-65746 Command blocks give output for some commands even when output is disabled (WAI)
MCPE-75091 Dropped item stack appearance not matching Java (WF)
MCPE-45753 Totem/bad omen effect overlays are squashed vertically (WF)
MCPE-149162 /summon fails when target chunk is not loaded (WAI)
MCPE-127043 /say command syntax errors if the first character is "[" (WF)
MCPE-188630 Player camera rotation changes after exiting and reopening world (WF)
(more to come certainly)
Why do I even play this version smh

rough path
hoary forge
#

Text cursor has a pixel missing
I don't think I'll unsee this one once I see it

plush wedge
#

Too bad I didn't also report "text cursor is the ugliest low contrast shade of neon green you've ever seen in your life"

stoic orchid
#

MCPE-179126 - I can no longer repro this on Windows.

#

MCPE-170849 - I agree with you this is a valid bug. When it was closed, we had different Parity goals. Where there are nearly identical commands with nearly identical functionality between Bedrock/Java - we should be syntactically at parity. This is at least how we should be designing new commands. It's tougher to prioritize fixing older commands at the expense of other feature work.

#

MCPE-114592 - I can still repro this issue. Raised this to folks who are looking holistically at stuff like this these days.

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MCPE-161850 - I can still repro, but I agree that this isn't going to be prioritized to be fixed.

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MCPE-31709 - Sent this to someone that is looking at stuff close to this to see if they want to improve. But I agree with the low priority that the bug got.

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MCPE-31705 - There were debates on this one on how to handle in the context of accessibility systems. Folks landed on the perspective that the current design is preferred.

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MCPE-185067 - This is accurately close as-designed. Our current /reload all is a workflow improvement that is a stop-gap while we continue to look at places where we can improve hot-reloading. Closing this bug doesn't mean we've stopped looking at all up workflow improvements.

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Unfortunately, it isn't scalable for me to try to dig up all bugs, but hopefully this helps bring closure to some of these 🙂

dusty shale
celest sluice
#

I'd be considered. This is the sort of thing that should be happening internally

plush wedge
#

Not kayla making me feel bad again by taking my mean spirited venting seriously 😭 jk love u
Anyway my replies to replies
MCPE-179126 - I actually tested this just yesterday on the preview. You have to be a really fast typer but it does still make me type /ive and /coreboard maybe 50% of the time
MCPE-170849 - I was surprised because they changed the : to = citing parity in the changelog but there never was parity in this command (and still isn't)
MCPE-185067 - I get it but frankly it's crazy that world loading performance in general is this bad
Others - thank you, I get that many of these seem trivial/inconsequential but they really do matter to me, I wouldn't have taken the time to report them otherwise

stoic orchid
#

World loading - that's a broader issue than /reload all. And it's something folks are always looking at.

#

MCPE-179126 - ok yeah, I can repro, but BARELY. There's got to be less than a frame window. It's possible it's platform specific and if your PC is slower framerate, it could impact. Either way, I agree with the priority of the bug.

#

And I know all the bugs you report matter to you. I appreciate every bug you enter! They are all valid. We just can't fix everything, and sometimes we just don't agree. But that doesn't mean your bugs are invalid 🙂

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When I worked QA at EA, hundreds of my bugs would get shipped with every title 🙂

languid tinsel
#

My dashboard of "can_ship" is often long on each project 🙂

plush wedge
#

I'm actually very patient, as long as the bug is open I will wait as long as it takes until it gets fixed, but "won't fix??" Like... EVER?!

#

I'm still coping that the sprint jump animation issue will get fixed in some years because they set it to "postponed" instead of WF

stoic orchid
#

With that said, I have no idea what the philosophy is for the Mojira folks 🙂 But based on what ya'll are posting today, it seems to be that they are trying to synchronize status between our internal bug tracker and Mojira.

rough path
#

😵‍💫 What if we just stopped updating the game? no more new bugs then.

half depot
#

true

marble karma
#

Any ideas for ways to display maps on custom blocks?

ionic ocean
rough path
ionic ocean
#

Good on you for fighting the good fight, though, @plush wedge.

rough path
#

I've only bothered reporting bugs that frankly makes no sense such as some item component's values being affected by two's complements.

ionic ocean
#

Mine was that grid distribution ranges in scatter interfaces (present in both feature rules and scatter features) are incorrectly projected to 0 most of the time. The simplest workaround for this bug is to make a whole new file.

Guess how often fixed grid distributions need to be used by people who know what they're doing in world-gen? All the damned time. 😦

#

God, I know so many. I think I could probably file 200 bug reports just relating to the add-ons engine… and that's just blocks, items, particles, and world-gen.

rough path
#

And you should

ionic ocean
#

I know. It's just hard. Writing good bug reports is quite time-consuming. The hardest part is trying to be convincing that the issue is important enough to fix.

For example, developer experience is almost always sacrificed in favor of getting new features in. Many of my reports and snippets of feedback to Mojang technically have workarounds, so they're usually ignored.

stoic orchid
#

I'd argue that a lot of the feature work we do is to provide more stable solutions than the workarounds used by the community. But the point is taken.

stoic orchid
#

"backward compatibility" can also make "small quality of developer life" changes really really expensive.

#

But as always, we try to balance work. New stuff, improve stuff, stabilize stuff.

#

And I will say, Cici, your feedback has helped us take action in improving our platform in more ways than you probably know. ❤️

hoary forge
#

Cici for the win!

carmine kettle
#

Re: Bug tracker—One I was a bit disappointed to see come back as Won't Fix was MCPE-128407: Selecting text does not highlight it. While I can live with it due to how I select text, it is a pretty major UX feature that is missing across nearly every UI in the game

carmine kettle
#

Happy that the folk moderating Mojira have done an audit on these old bugs, though! The fact that anything is happening to them at all is a good sign, rather than only being ignored

carmine kettle
#

I have a PC that was mid-range in 2020, and I can definitely feel the delay with opening the chat window.

plush wedge
#

Here's another WF I just got
MCPE-135265 Marker entities are exceedingly laggy to both client and server
Why are entities 30x laggier in the edition that's supposed to be performance optimized to run on phones?

carmine kettle
#

I think a large part of the cost in that demonstration came down to calculating collisions for entity pushing(?) but even in isolation, entities are on average laggier

plush wedge
#

Is that right? Do you need something other than empty components to disable that? I'd run a fairer test if I need to add components to remove behavior

carmine kettle
#

You could experiment with setting a smaller collision box and ensuring each entity is spaced far enough out. Past that ... not sure

#

Client might be helped with that one packet component whose name now eludes me

plush wedge
#

Oh here's another
MCPE-105278 Compressed structure files can't be loaded
How can anyone be expected to ship packs with uncompressed structure files? Those things are humongous and so so easy to compress. As is 5 large structures will blow you past the limit

carmine kettle
#

Structures can be compressed?

plush wedge
#

I guess the pack zip itself is supposed to take care of it? But still on disk that's so unnecessary

carmine kettle
#

Yeah, that is only relevant when sending data over a CDN or through whatever peer file sharing Bedrock uses

plush wedge
#

That's like if every image in a resource pack needed to be a raw bitmap instead of png

carmine kettle
#

There were a couple of other bugs in my inbox which were only "whatever". Like MCPE-162681

plush wedge
heady sable
#

It will float up iirc

#

Saw someone made a zombie with no compoments and it just got zoomed to the moon cause no gravity component 🤭

plush wedge
#

Yeah I do not understand why mobs without the health component take damage, mobs without physics component can move, mobs without collision box can still be hit, etc

heady sable
stoic orchid
# plush wedge Oh here's another MCPE-105278 Compressed structure files can't be loaded How ca...

This one was triaged a long time ago as a pretty low impact fix. Curious what scenarios this impacts you in. I guess, without this fix, content that has lots of structures would be large on the player's device - wheras if you could store and load compressed structures, the content would be smaller for players? Do I have that right?

But content it stored on player's device in the compressed .mcworld and .mcaddon file format, so does this actually impact anything?

stoic orchid
willow harness
#

So us getting to use the new ore ui is still a long way down the road

stoic orchid
willow harness
#

Hmm

hoary forge
tropic chasm
dusty shale
stoic orchid
willow harness
#

Has this happen to anyone else where the json ui works on every single device except for mobile

carmine kettle
fringe island
ionic ocean
#

Also, I had no idea you replied to me. Please ping or reply ping me, BAO peeps!

torn pond
plush wedge
ionic ocean
#

We're definitely concerned about content limits in regards to structures — espcially now that jigsaws are right around the corner.

dawn fable
#

wait nvm, Ctrl + A still doesn't highlight

obsidian lark
#

Want to make an animated model on Bedrock? Sure, that'll just be a few hours of your time.
Want to make an animated model on Java? Your entire week has been ruined.

#

And I'm sure you know how I feel about bitwise operations. I think you made your own recently. 😅

tepid trout
#

If you want to animate in java, I used geckolib...

#

It's a mod, if datapacks wise you need to have a model then animate it like a keyframe in-game using invisible invulnerable armor stand or entity

obsidian lark
# rotund pivot Why

It just doesn't support it. You basically need to make a scoreboard timer and have it modify the NBT of a display entity at certain points in time. It's about as crude as it gets.
We're also limited to scoreboard math. If you need a trig function or bitwise operation, you need to make one.

#

Then there's the lack of bones, the rotation limits on the model format, etc. I can go on for ages about this. It's so bad and hasn't changed for like a decade.

#

There are tools like Animated Java that can generate "animations", but it just doesn't feel right. Mojang will change something randomly and your 100,000+ commands you generated will need to be fixed.

tepid trout
fluid wadi
#

I saw the Minecraft Movie last night. It was so much fun!

fluid wadi
#

Since the Hermitcraft Charity Livestream is being hosted in Redmond, have any people in the Bedrock team met the hermits?

edgy abyss
stoic orchid
stoic orchid
stoic orchid
rough path
#

Mojangsters I request custom component depth limit of 50 please WumpusKeyboardSlam

plush wedge
rough path
hoary forge
#

I'd love an increased depth limit

rough path
#

🙏 At least enough to support this use case I would be estatic.

sleek grail
#

Did they say they'd increase it to 3?

obsidian lark
#

Why does it even have a depth limit?

edgy abyss
#

Because they want us to suffer PE_PandaFire

#

But its actually because of this #1357384182514454579 message

simple steppe
ionic fable
#

Does anyone know how to make a premium addon activation key since I have a premium addon but it requires having a key. I hope someone can help me.

marble karma
#

Is there limits to how big you can make a model of a custom block in blockbench

hoary forge
#

30x30x30 iirc

spring cairn
#

mysterious .73 hotfix?

fringe island
carmine kettle
carmine kettle
#

What even is the point of separate identifiers if the game suddenly and arbitrarily stops using them?

plush wedge
#

Here's my new batch 🙃

MCPE-151953 /schedule fires before entities are fully loaded (WAI)
Okay then why did the changelog say otherwise? Seriously, how can I run a command on all entities in an area? Sounds straightforward, but if I can't even trust that half of them are loaded, what am I supposed to do? So many maps just assume chunks are loaded, and they're usually right, but I want to be more robust than that. Relogging at the wrong time should not softlock you.
MCPE-57207 Player motion not taken into account when throwing projectiles (WAI)
Not mapmaking related but another time bedrock just decides it wants its survival experience to be worse for some reason.
MCPE-153513 Geometry and animation Z axis is mirrored (WAI)
Very intuitive behavior that X and Y match the world, but Z is opposite! I'm sure this gotcha is diligently and prominently documented, right?
MCPE-59935 Block breaking has several frames delay (WF)
Not mapmaking related but wow bedrock just does not care at all about being ugly and unresponsive huh. I notice this in every marketing video that was recorded in bedrock.
MCPE-153514 Particles attached to locators invert worldspace (WF)
I love having to duplicate my particle files and carefully negating all the coordinates just because I want to spawn it at a locator, very cool! I know it sounds like not a big deal, but I really long for a world where I don't have to memorize and work around all these obnoxious idiosyncrasies and can actually focus on important stuff.

plush wedge
sleek grail
#

MCPE-164588 anytime now 🙏

willow sequoia
#

147882 Clueless

obsidian lark
#

Sorry for the late reply.

sleek grail
white fractal
nocturne sage
#

They had the perfect chance to make the mooshroom model data driven this last update and they didn't

#

They change it's geometry file and they changed the base cow's behavior,

#

But the damned mushrooms are still hardcoded!

#

Why the hell can't i just replace their anchor point

#

What even is their anchor point? The y position keeps changing when i touch it

muted widget
#

we need waterlily tint method =(

dawn fable
#

it's just a colour

muted widget
#

?

#

brown lilies =]

muted widget
dawn fable
muted widget
#

alright, thank you!!

limber tiger
dawn fable
#

I assume it's coming soon but you won't be able to run it from scripts

muted widget
limber tiger
#

but not in minecraft commands no?

muted widget
#

/place feature and /place feature_rule or whatever it is for feature rule

languid tinsel
#

Preview tomorrow?

lethal idol
#

every Tuesday

languid tinsel
#

Well, except from a couple of Tuesdays

half depot
#

Sometimes Tuesday 😏

languid tinsel
#

Are we like 50% on Tuesdays previews since the switch to Tuesday previews? 🤣

half depot
#

I think so

#

Sunday preview when

stoic orchid
#

Should be good for tomorrow.

rough path
#

It's going to be only for PS5 to make up for last week.

torn pond
#

Tomorrow's preview will be huge.

#

perhaps the greatest preview ever heard of.

#

it will single-previewly change the entire future of Minecraft

simple steppe
#

sound like before damage event to me

torn pond
#

or maybe it'll just make rabbits even smaller. Who knows.

languid tinsel
#

Tomorrows preview is possibly mostly a bug fix preview?

rough path
languid tinsel
#

Silently drops air tag

torn pond
dusty shale
#

but the other thing, yeah, that would be cool.

azure spadeBOT
torn pond
normal wolf
#

Preview today

dusty shale
dusty shale
normal wolf
dusty shale
#

because its not tuesday.

dusty shale
tribal torrent
#

double PS5 preview day

#

idk about you guys but its gonna be a big changelog

celest sluice
#

Like a slow down for 1.21.80?

stoic orchid
#

We're very much in bugfix territory

rough path
#

chad Shadow drops data driven block model.

celest sluice
stoic orchid
#

It isn't my place to comment or speculate on that

celest sluice
#

Right, sorry

tepid trout
#

When rawtext in custom commands description? 🥺🙏🏽

foggy isle
#

preview when?

#

4/15/2025 2:52PM tuesday

#

my time

#

today?

undone crane
#

there is still like 7 hours until preview

foggy isle
#

GOAGOGAG

#

WW Ww

#

BANANA!!!!

torn pond
#

Every week there's a non zero chance that Mojang decide to add

muted widget
#

oh, so the water "connects"

zealous salmon
#

I've had that issue with custom lilypads before and couldn't figure out how to fix it. Please let me know if you come up with a solution!

sleek grail
#

Afaik it happens to all custom block materials

#

It isn't even exclusive to lilypad blocks

muted widget
rotund pivot
#

I think they are adding snowy trees to Java edition.

torn pond
# rotund pivot

It'd be nice if it was possible to get these snowy leaves and have them stay like that

devout barn
#

Minecraft

azure spadeBOT
zenith aspen
#

preview day?

idle summit
#

Preview Tuesdays

zenith aspen
#

Hi rolling drcathibro

charred ocean
fringe island
rough path
idle summit
#

Real

#

Java snapshot is pretty cool looking tbh

#

The amount of changes to shader stuffs makes me wonder if Java is gonna get something cool soon

celest sluice
idle summit
#

Didn’t know why they would apply changes to the spider shader and the invert shader

#

Makes me wonder if we could get the super secret shader stuffs back

fringe island
foggy isle
#

BANANA!!!!! 🍌

idle summit
#

I hope we get more world gen stuffs scrunkly_cat

celest sluice
limber ledge
#

Bro they added this from the Movie

foggy isle
#

Wow

celest sluice
#

Now you can reliably carry mobs anywhere :D

tropic chasm
#

Please don’t fool me

#

Is that real?

celest sluice
tropic chasm
#

🥹

#

I have faith in survival once again

foggy isle
#

How?

#

Do we need 4 ropes for that?

lethal pumice
#

Preview when?🥺

foggy isle
#

TODAY!!

fringe island
tropic chasm
#

Can you leash tnt minecarts

fringe island
limber tiger
#

i guess we gonna have to wait next for good stuff

sleek grail
#

Using a firework rocket when flying with leashed entities will now break the leash connections
Idk about this one though

celest sluice
half depot
fringe island
#

Now I would like to know when we will be able to attach leashes to custom blocks.

sleek grail
#

I'd like a function to attach leads to mobs through scripts

normal wolf
#

When preview

willow sequoia
#

New preview looks crazy

normal wolf
azure spadeBOT
willow sequoia
#

The snapshot I meant

normal wolf
#

Ok

willow sequoia
#

The lead stuff

simple steppe
#

Did the edit every vanilla model to add the anchors for the lead

rotund pivot
#

Is today the preview day or no?

willow sequoia
#

Allegedly

sleek grail
rough path
sleek grail
#

Wandering traders

heady sable
#

1.21.80.28 out on iOS

wet shell
#

I was about to say that

hasty grotto
#

no leash update this week

rotund pivot
#

Oh great

#

It seems as though 1.21.80 is gonna release with the swimming bug

#

Playing bedrock with controller is about to get really annoying

hasty grotto
#

#1361731327145021500

stiff anvil
#

Do polymeshes for blocks for Minecraft Bedorck work?

prisma niche
#

Oh cool. We can control the end flash in some way.

stiff anvil
rough path
stiff anvil
rough path
willow sequoia
normal wolf
torn pond
#

i turned the new lead mechanics into an allay-based boat elevator :)

#

why is java redstone so annoying 3:

fringe island
#

next Preview 1.21.90.20?

rough path
#

Only one way to find out.

hasty grotto
#

genius!

torn pond
elfin flower
#

so i guess we accidentally got a flying carrier on latest java preview

#

that makes happy ghast a literal flying balloon.

torn pond
#

Sadly, these interact weirdly with players

#

so, you can't have a player carried by a ghast boat

#

only mobs

#

hopefully they change that so players work the same way as mobs, when a player is in a boat that's carried by another entity.

elfin flower
#

yeah we'll have to see when this hit on bedrock.

torn pond
#

yeah

elfin flower
#

bedrock's player entity works even more weirdly

#

that might work

torn pond
#

well played, Mojang. Adding a feature i've been asking for (player-built bigger boats), in the goofiest way possible.

elfin flower
#

villager carrier made 200% easier

torn pond
#

i was hoping for block built boats, but like, fair enough, this technically does achieve a similar result .

#

and it is fun

elfin flower
#

i would honestly prefer that locked as gamerule tbh

torn pond
#

block built ships?

elfin flower
torn pond
#

o

elfin flower
#

feels awfully unbalanced to me ngl

torn pond
#

i think it should be an option, but on by default.

#

its fun

#

encourages creativity

elfin flower
#

yeah, it should be as optional gamerule stuff

torn pond
#

like, you should be able to turn it off, but the way it is in the new snapshot imo is how it should be normally. It's not like you couldn't carry mobs with happy ghasts or whatever before, you just had to hold the leads yourself.

thick wharf
#

Anyone else noticed the bug where if you attack while running it cancels velocity? Has this been reported or fixed in previews?

elfin flower
#

you can carry about probably 20+ mobs on a single happy ghast.

#

insanely unbalanced to few category sometimes.

torn pond
#

you just held the leads yourself and got the same result

elfin flower
#

like wdym we can carry a entire 20+ boat chest on a single happy ghast

torn pond
#

big boat

#

At least happy ghasts are slow

elfin flower
#

also java with leash is honestly funky too

tribal torrent
#

woah janky pirate ships in minecraft now?

elfin flower
#

apparently iirc you can just carry mobs on a boat and fly them with elytra

#

they would not get unleashed.

#

i think them stacking up with the new leash might be uh, overpowered with elytra tbh

rich vault
#

From today's snapshot. Prepping java for VV? 👀

torn pond
elfin flower
#

yeah considering the elytra is a endgame item, but that felt quite weird

torn pond
#

i still wish they never added the firework boost to it tbh. It's useful, yeah, but i prefer the other, more creative and limiting ways to boost yourself with it.

elfin flower
#

we don't have that kind of thing on bedrock, atleast yet

celest sluice
torn pond
#

i liked the elytra as a glider, and then having boosts with things like tridents and stuff.

elfin flower
random karma
#

holy peak

torn pond
#

this boat buff is certainly very nice.

#

this new drop is actually a surprisingly good transportation update. Boat buffs, new flying mob. They just need to add in the experimental minecart features.

tropic chasm
#

good boats!

marble karma
#

When we get multi-box hitbox support

#

I wish we can also get the ability to tie a hitbox/selection box to a cube

torn pond
#

yet another use for the new leads

#

🚡

tepid trout
hasty grotto
#

hoping they improve the bedrock leash too

#

like making it less prone to breaking like in java

quasi wedge
#

zipline!

cloud moon
#

new hotfix is causing my game to crash immediately when I try to load it up

fickle lark
#

fun fact if you still have a world with the Slate when they accidently added it in, its not an update info block, so i think eventually itll come back as an actual feature in coming updates (they did this with the NPC, border, deny and allow blocks before they were added officially)

#

since they fixed it

#

like why would they go out of there way to fix it just to remove it

#

if you also use a hacked client to get the rest of the variants, they also work

#

if yall want these in your world without hacks, use a structure block and import this structure, its a shulker with all 3 of the boards

tropic chasm
dusty shale
#

lol

ionic ocean
#

Unfortunately, it looks like jigsaws are still quite broken. I'm 99% sure heightmap_projection isn't meant to exist now that start_height has been reworked.

fringe island
ionic ocean
#

Maybe

#

There are probably more issues.

fringe island
#

It would be interesting if it were possible to apply molang in generation as well as feature_rule

tribal walrus
fickle lark
#

that was added before they were "mistakenly" added

tribal walrus
#

¯_(ツ)_/¯

fringe island
ionic ocean
#

Ah, okay, I see the intent with jigsaws. It's just… a bad developer experience again.

simple steppe
red dove
#

Not sure if this is the right place to ask, but is anyone else experiencing this weird issue while playing CubeCraft's Pillar of Fortune minigame?

We play as a party on the same Wi-Fi (we're roommates), and though it’s rare, the game sometimes freezes for all of us-across Windows, Linux (Android). When it happens, the game freezes and doesn't close itself, causing high RAM usage, 100% SSD usage and constant swapping RAM (screenshot attached).

The whole Windows would freeze if you don't act quick (force kill Minecraft process), the game makes the swap size increased to 40GB or something...

#

I don’t have many screenshots, but It has occurred 4 times in both Linux and Window

#

also, the 99% ram usage is really weird. Maybe it was failing to swap properly and keeps retrying?
the strangest part was, task manager showed that minecraft wasn't using anywhere near that much memory - the RAM was being used by something else, but it didn't show up in task manager

#

kinda insane that Minecraft would have something to break both Linux and Window lol

#

also, we mostly face the issue when there is a vex attacking players...
idk why is that

hoary forge
#

oops pfft

tepid trout
hoary forge
#

hiya!

half depot
hoary forge
#

I love that sticker

eternal shoal
#

same

eternal shoal
cerulean quarry
elfin flower
eternal shoal
#

huh, that name is not that bad

elfin flower
#

also i just realized that "fast graphic" is now "simple graphic"

#

disappointing.

dawn fable
#

I don't think it's ever been called "fast" on bedrock
It's called "sad" in the material files

elfin flower
#

well it doesn't even have "fast" since it's just a fancy graphic toggle.

tribal torrent
#

my prediction of the next game drop name

#

Ride Along

#

or Along the Ride

#

something like that

white fractal
limber ledge
#

I hope they improve the Sun Angle or add a special setting for it

tropic chasm
#

About the happy ghast

#

Don’t you guys think it is possible and also ideal for them to come more near the player when they have a snowball in their hand? Currently they go close to us kind of far away

rich vault
sleek grail
#

Is it fixed? Or can you can calculate the vanilla sun position

rich vault
#

You can calculate angle from time of day

#

But if the sun is using orbital offset (rotated around world Y axis) then just a single sun angle won't be enough to calculate sun position in the sky

dawn fable
#

i'm not sure if having the sun at a different angle would look good with the blocky shadows

sleek grail
lethal idol
#

yes it is in VV

celest sluice
#

But it also affects the sun in default rendering

rough path
rich vault
#

It also used to apply to RTX, but they patched it :(

#

It was for a good reason tho, as it wasn't working exactly right. Unfortunate that I had to spent all that time fixing it in BetterRTX just for it to get removed in the next update

rough path
#

Can anyone else confirm the entity variant based sounds only works with Enum properties?

rough path
#

:\ also seems like you can only query one property at a time?

charred ocean
ionic ocean
#

Has anyone observed that item display transforms of vanilla blocks changed in the last half-year? I swear my values were perfect… I just loaded things up for the first time in a while to find out there were indeed not.

ionic ocean
#

Was it in a changelog recently?

tropic chasm
#

I don't think it was mentioned

ionic ocean
#

Mmm.

#

I also think they fixed some crazy UV bugs with fences.

tropic chasm
#

If I recall correctly my blocks had a strange x & z change, minimal but there was

#

And they looked fine before

#

And it was just in rotation, translation and others was fine

tropic chasm
ionic ocean
#

Yeah, it had some UV mapping issues when adjacency changed.

#

The biggest pain point is the UV mapping issue on the down face of full blocks.

ionic ocean
#

Man, I need to keep up with the changelogs, I guess. The default x-rotation for third-person display transforms changed to 70 from 75.

tropic chasm
#

You can get stuck in a black screen error if you pause right after a /reload all

#

No buttons can be clicked

simple steppe
#

yeah, had that happen a lot of times

tepid trout
#

Did Navi mention anything not having "multi-params"

#

iirc he did.

#

I meant that for example in the mandatory parameters I have "test" it has 3 seperate mandatory/optional parameters, if I have "test2" instead it has 4 parameters

#

Unless I am just delusional

torn pond
#

Has the shulker always been smaller than a block?

hasty grotto
random karma
#

at least on stable

#

Was working with them recently and it's extraordinarily upsetting having the UV jump around depending on the connection bits

ionic ocean
#

It looked like the blocks I tested got fixed.

heady sable
ionic ocean
#

I wonder how I missed that…

random karma
#

This was on .73 stable, haven't checked preview

lethal idol
hasty grotto
#

the way bedrocks been built makes low level modding difficult

lethal idol
#

Yea that is true, but having direct feedback from many devs here will help and looking at how dinnerbone is showing how work is progressing is interesting to see.

#

Yes this server and the bedrock graphics server kinda does this but having a dedicated server will help in one way or an other

heady sable
#

The current way things happen is already good enough. Feedback gets delivered very quickly

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Many bugs about deferred rending the Mali GPU were reported here and almost all are fixed. Would've gone unnoticed if it wasn't for the devs here

lethal idol
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100% agree with that, like the devs working on this is just amazing, but that was just my opinion after I saw that Java VV server.

rich vault
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That server was created to communicate with mod and shader developers and make sure Mojang doesn't permanently kill shaders again in another game edition

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Bedrock shader and modding scene is too small for them to care sadly

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And shaders are already cooked and has been for a long time so no point in making a server now

elfin flower
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so there's not much people can do just to mess around with very limited shader

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Also i do wonder when will we be getting optional renders between OpenGL or Vulkan on the phone

#

somehow an emulated version of java edition with vulkan somehow ran better than bedrock.

hasty grotto
charred ocean
elfin flower
#

There's a vulkan mod on java and does indeed work on PC or just pojav (with additional vulkan android library required). they basically just swap the entire pojav renderer into Vulkan instead, regardless which renderer you choose, it will be replaced by Vulkan completely.

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It runs basically better than any renderer pojav provided.

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Unfortunately, some mods that require additional stuff that vulkan does not have will not work.

#

All of this, only vulkan renderer. somehow makes a emulated java edition on a phone more playable than bedrock with more render distance, playable servers with like 50 players whereas bedrock just turning itself into a slideshow with that amount of players.

If a emulated version of the game runs better than native version of the game that is supposed to be more optimized than java-based game, that's pretty bad.

past wharf
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I don't speak about the tp bug but the lag

hasty grotto
ionic ocean
elfin flower
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Obviously this also being linux issues too.

#

but they do work nonetheless. except vulkan mod.

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as they swapped out the renderer entirely hence better performance, No translation layer like every pojav's renderer, just native renderer. phones that does not have atleast Vulkan 1.3 supported will not run.

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probably likely why devs doesn't like android people.

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it just one of those people who having low-end devices that does not support what devs required. hell this is also why PS2 emulator aka AetherSX2 went completely cancelled.

shadow mason
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but eh, in the end... Add-Ons are the better solution

rough path
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It be so cool Mojang if you ported the Minecart Improvements experiment to Bedrock.

carmine kettle
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Has that really been eight months already 😭 time flies

white fractal
rough path
dawn fable
white fractal
rough path
lethal idol
#

Well speak of parity

torn pond
wintry lantern
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how should I enable VV? the toggle is unavailable for me

foggy isle
#

and what specs/model?

wintry lantern
foggy isle
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i see

#

it use igpu

wintry lantern
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no it doesn't?

foggy isle
#

hmm

#

what about setting?

#

it should

wintry lantern
#

wdym

foggy isle
#

did you enable vibrant visuals?

elfin flower
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if that works, VV should also work.

wintry lantern
tribal walrus
#

why can't we disable movement simulation in our own worlds?

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:/

heady sable
heady sable
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Can you send the debug text (at the top of the screen))?

wintry lantern
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prizma deffered works for me btw

heady sable
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You can enable deferred but not VV?

wintry lantern
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without a deffered RP i can't enable VV

devout barn
foggy isle
wintry lantern
#

oh wait

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it's a separate experiment

#

i'm dumb

torn pond
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they're already improving transportation with happy ghasts and new lead mechanics, so they might as well also improve the minecarts and make it a full transportation drop.

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(and the minecart experiments work really well with the new lead mechanics)

devout barn
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True, we'll have to see

heady sable
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Minecarts in Bedrock are so broken at this point, even any update will make them better

(In case you don't know, they can ride on rails normally but if they aren't on any rails or go off their rails everything gets weird)

devout barn
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Coolest thing about minecarts on Bedrock at least is you can make them load chunks with just a behavior pack