#General Discussion
1 messages Β· Page 54 of 1
Anyone tried grok 2 ai?
Of course ai isn't the best to work with, and I'm constantly correcting them, grok 2 seems to understand json ui better in relation to script api for bedrock
I've tried a few ai's religiously for fun
Of course ai can't be trusted but it gets alot right if you know the api well enough to correct it's minor stuff
Some people don't like ai, I get that, but it's super interesting to see what they are capable of
πͺ πΆ
kidding
well, my opinion on it is not a joke
I have cousins that code for a living, and they don't like the ai because of how crappy they are... but for me, it's a side thing
So it's nice and speeds it up for me
I think it makes people lazy.
Yeah true, I do have to debug all the time. And manually correct stuff
idc about if its reliable or not
Lol fair
I'm not lazy, I just don't have all the time in the world lll
Lol
But I'm also lazy
So it's a catch 22
"im not lazy, but im also lazy" lmao
nah but the time thing is understandable
its just sad to see everything being taken over by AI.
Yeah when I first learned javascript/ coding in general from minecraft I was doing everything manually haha it was so frustrating and I begged for help non-stop... ai was newer but it helped me look up the api on the website and here I am not pulling my hair out every time.
No worries, I took a coding class and passed with an A not using ai at all the whole time, that was painful lol
But I'm a blend rn, saves me time is all
But I do alot of manual coding ngl, decent at debugging cause ai sucks at that
Anyways, I won't say not to use ai, but don't use it unless you know the api well enough lol or willing to go bald
The coding gurus will get thinner due to reliance on ai... unfortunately
The true knowledgeable ones
Happy New Year everyone!
Happy New Year! Hope you had a good break.
I did! Thank you!
happy new year kayla
Happy new year Kayla!! I hope you had a great break/holiday with friends and family π
We should be back to Previews this week.
Manifesting for feature announcement
What is air tag and why people keep asking for it
Manifesting easier redstone compatibility π
Actual, screw air tag. I need runtime ids to be removed and the projectile component to be fully exposed. And dolphins as well.
Is this on your wishlist article?
Yes ma'am.
I hope we going to learn more about 1.22
or the 1.21 drop
is the next update a game drop or a proper release?
The next update is 1.21.60 so.... π
inb4 they remove it without exposing the properties that came with them
Small preview orrr???
They almost exposed the dolphin fully.
Oh so it's a way to know if a block is fair
Well, let's hope the ""leaks"" are correct (I'm not going to talk about that, it's forbiden)
Isn't testing the block id with "minecraft:air" an option??
π JSON files.
you can only check that the ID is equal to the given ID, so you can't check for "not air"
There isn't any way to get block id through JSON files?
what I'd want before they remove runtime identifiers are
- solid collision box from shulkers
- proper projectile logic from snowballs
- ability to remove shadows (forgor where this is from)
- unlimited render distance from enderdragon
π Bro specifically wants only snowball projectile to be exposed /s
Ngl I don't know what i want more than them fixing blend render option or custom shitbox geometry
What's wrong with it?
π We love Custom Shitbox.
Disable teleportation interpolation π
lightning geometry when?
Custom sh...?? ah nvm
Yeah I know, just joking around haha.
π That's also on my wishlist.
My new strategy to remove shadows is renders_when_invisible + invisibility effect
Oh that is smart.
Clever
Too bad that overrides the invisbility effect
Now I can go back and fix the maps that broke years ago when they prevented the material patch from disabling shadows
Still waiting for them to bring back piston before event cancel and add before entityHit sorta stuff
custom redstone when
Create Aeronautics when lol
Yeah, not so good for addon type mobs, where the player can get actual invisibility potions (and expects them to work), though for a map you can easily recreate true invisibility on the client if you need it
Ye for maps is definitely a useful trick
I'd like to see some improvements/fixes to Jigsaws. Mainly want to see them add terrain adaptation for the nether and end + proper generation in those dimensions.
happy new year, ChatGPT NPC #1!!
I would also like to replace the loot table of vaults with processors.
Nice wishlist π
it's become a meme, but it would unironically be very useful
I concur
Trying to manage performant raycasting through scripting with minimum latency is a pain and a big bottleneck sometimes. Things would be so much easier if we can just have q.raycast() or at least an air tag, to manually perform client side raycasting with relative_block_has_any_tag and DDA voxel ray marcher
runtime ids keeping my entire project together 
also better placement filters, like you suggested on your wishlist, would finally solve so so many problems
but I'm sure I saw custom trims before, are they really impossible?
Might be thinking of Java.
And make headaches for marketplace.
could be, my bad
I'm not too sure, but I think they are disallowed on the marketplace?
but they do show how many missing and really important features there are...
I think they are disallowed on the marketplace?
hence why it's a headache.
Only on Addons not Worlds we used them in those projects all the time but addons it's a real pain having to work with out them mainly projectiles are like the top of my list of entities that need to be un-hardcoded
π Dolhpins being second right? Right?
Surrrrrre (Iron Golems for me :P)
forced to make a custom physics solution to have anything semi-reliable
Kinda I have been luck not to have had too much need of projectiles in addon work but I have seen when they fail and it hurts
Stuart shoots down add-on ideas that have projectiles? π
Nah just haven't had many addons with them in yet π we did have one in monster food though that I made and it works...ish
I can't wait for preview 2025!
what's it going to be? I probably assume a last beta for 1.21.60
More deferred goodies when
in fact, normally the standard is 5 betas, we only had 3 so far with 1.21.60
entities joining raids shouldn't be locked behind runtime id's
the component that illagers use just doesn't work until you use one of the illagers for runtime
π π
WEEK!!!
banana tomorrow or next week?
hope we get ore-ui in resource packs in 2025
maybe with the inventory changes?
imagine.
A lit of things shouldnt be locked behind runtime ids...henxe we need them removed ASAP and entities be fully data driven and exposed.
if i could somehow have those inventory and hotbar ore-ui assets
i might actually recreate them with json-ui
I can give them to ya :)
This in 2050 xs
all the good stuff I want is runtime id'ed
solid collisions, no shadow, proper projectile physics
lodestone finally getting a proper use
What
Lodestone
why
it's already a thing
Lodestone = nether.
Legends 2 confirmed.
pebbles
:D
ssoooonnn
My legs are shaking for the new preview!!
No. Wait, my legs are always shaking
Spring Drop
The #Minecraft Discord Community Manager has posted these two emojis in the "English Game Announcements" channel as well.
The WhatsApp admin posted these as well. (Bottom Message) https://t.co/0fHGYJ0XJX
My prediction for the next drop: vegetation and seasons update.
this also gives the reason to work on the world gen parity with grass gen on bedrock.
no way
they're adding realistic stone to minecraft
and the fact that the leaves tint is broken
in the latest preview
holy peak.
yes
all of this would come together actually
Perfect drop to add deferred to aswell
Minecraft: realism drop
All kinds of new features like falling leaves and other realistic stuff added to Minecraft + deferred rendering on bedrock

My kids? :0
It's really sad, a good system is one that saves you time implementing things. Components must not be, since it's evidently faster for them to just hardcode unique behaviors and ignore the component system unless there is sufficient time and motivation to sink into porting them to it.

We're clearly getting falling leaves in every biome
Happy preview day

No deferred updateπ’

π
If seasons are real I would really want to see the cold biomes especially the frozen ocean where they could fix a huge disparity
damn java got the global warming already
bedrock is truly behind
preview today? any news?
:O
Banana day

Earth easily wins
Earth now vs in 1940
daltonian guy
new form of climatoscepticism
Oh boy
oh boy
I quite do say we could quite possibly be getting some new deferred goodies
we will. It just needs time as it's the engine modifications
Oh
I mean I can see theyβre already making changes in render dragon
Why?
Cause android players were saying how render dragon performance is now better than hal

Weβre in the right direction boys
yes this includes performance too
Performance is the main priority for any game in general
if a game isn't performant then it's useless to play
less comfortable*
but this discomfort can be compensate with awesome graphics for example
yes. but let's say you are getting only like 1-2fps and game is freezing and is taking mins or even hours to do a simple action. Then sometimes it's useless to play as well (in a point of view as a gamer)
yes, as a dev it would be not only discomfort but gives a ton of work to make performant
i hope that they fix some multiplayer related stuff especially players.
30~ players on a single server is enough to lag mid-range devices even the player is not rendered.
no but 1-2 fpss is unplayable lol
I spoke more about 30fps
End update
Snapshot should be soon.
huh
Hooray!
And they made the pale garden biome bigger too
Embed fail.
now that leaves spawn particles
bushy leaves may be possible
mansions spawn there too now guys
pale mansion?
but finally some ambience i guess
what i thought the wild update would be
Garden Awakens 2.0
#1321511857646731365 This aged well.
fr
they used your pack obviously
Lol

the trees are littering
the leak teaser was unnecessary tbh
Pigga
idk if that color of leaves fits?
Cold pig
end pig
Well to be fair. The leaves can't be on the ground without being dead first
They look goofy asf
hence why the screenshot wasn't in plain biome lol
hmm true that
yeahhh idk if dead leaves would be that color
like that quick idk
cuz when the leaves fall they can generate the litter right
so idk it would seem strange, would be better to match the color
yeah
it is not like the particle lifetime is that long
Mojang supports littering? Yoo
HAHAHAHAHA.
It's not funny :(
they're blocks? Not particles?
Precooked bacon
Shuddup
HAHAHAHAHAHAHAHAHAHA.
youre mean :(
Kinda weird they decided to update pigs instead of something like cows but not bad!
How it feels to bully the mods.
boooooooooo
More like
Moooooo
sounds fantastic
I made a dryad boss who makes green leaf particles as she travels fast. I realized it looked kind of weird, so I made the the leaves slowly fade to a rusty red and brown before despawning.
I kinda wish Mojang took a similar approach here, though I guess that doesn't really fit the minecraft style
So now we wait for the Minecraft preview
Literally called it
ap stuff still maybe?
πͺ
Hopefully they don't remove herobrine
This snapshot is pretty cool
Herobrine is removed
then they dropped. CUSTOM COMMANDS
But I doubt it.. lmfoa
Why is it so cute π
Didn't know Poggy was hired by Mojang to add falling leaves
Good morning friends!
Yellow!
I guess this confirms Preview today and not tomorrow?
perhaps
Good morning!
Would it?
Today is looking good!
It actually confirms we're getting air tag.
Plz have deferred goodies in todays preview
But now that I said that, kayla is delaying the preview to Saturday.
A flower better not getting to the Machineβ’οΈ
But we can blame Navi for that.
Heyyo
so like never?
No Preview for you!
βΉοΈ
Don't worry. Kayla meant specifically Smokey
π
Imagine toggleable waving leaves get added into the vanilla game
I was so proud of my falling leaves π
Hey atleast you can predict the future now
yep!

π«
You should be hired for compensation
We should get waving leaves in deferred for compensation

Or better clouds
Only one hour left til preview btw
Would we ever get deferred stuff?
Imagine preview on switch today
Imagine deferred on switch
@stoic orchid Which pig out of the 3 is your favorite.. my is the cold one π
Lol, no
chromebook doesn't have beta?
Cough cough android apk cough cough
That's like running android beta on Linux

sue mojang fr
Preview Day
Hope there are new scripting features
π± Dynamic properties for every letter in item lore.
There could be more added in the upcoming previews
Don't tempt me
Dynamic properties holding a ContainerSlot (or ItemStack)π€―
Funnily enough we were discussing that with Navi and snapshotting entities in OSS.
Item stacks in dynamic properties would be a dream
#makeblockandentityconstructorpublic
Today is the release of the preview?
erm why is leaf litter all brown when there are no brown leaves
Banana?
Because they're totally adding seasons
totally guys
I swear
This would be crazy. Procedural seasons or something
because they're dead leaves
I'd love to see more leaf color variants
There can be green fallen leaves
LITTERING, IN MY GAME?
them being absolutely everywhere and another reskinned pink petal
Sure. I'm looking outside right now. There are a few green leaves on the ground. But it's almost all dead, brown leaves
it's just . . . not interesting
So perhaps what could be done is you could craft green leaves litter from leaves blocks or something
https://www.minecraft.net/en-us/article/new-year-new-testing-features Bedrock gets 4 new features, Java 6 new features
what are they cuttoing out i wonder
Bruh
I don't think it's about cutting anything about, but what they were able to implement and ship for testing
I think they add some variety to forests. But i wouldnt mind seeing some new forest types with these instead along with like moss carpets etc
So leaves, pigs, wildflowers, lodestone
Java gets name tagging creaking and bigger Pale-garden biomes...?
thath would make sense
It would add more variety to forests but it does not because they're everywhere
HAPPY PREVIEW DAY
They're not in every biome with trees
Just these three
mhm, I'd read
Do I really think that wildflower meaning a "blue-yellow" flower?
All three ambient features are out today in Java snapshot now! Falling leaf particles are out in Bedrock preview and beta, and soon you'll be able to test leaf litter and wildflowers too.
leaf and wildflowers left out it seems
π
hmm okay weird
Why is that
They might not have been able to properly implement it in time
Probably
Also...it's likely an experimental toggle so they'll fully implement in .70.
what the HECK
it was not on java so problay not
Because Java's update cycle is different than ours.
Need I remind you that Java's pale garden was experimental but for Bedrock it was not.
oh yea we get more stable versions
I'm wondering that since the new version has updated the new pigs, is it possible to update the pig's animation?
Preview is on IOS
oooooo
π€·ββοΈ
it's coming
button eaten again
My bad y'all.
refreshing the page constantly
I'm a hungry boy.

There cannot be people doing that, how do you have the time in the day to sit there and spam refresh
You are the reason there are inconsistencies with custom block solidity.
Hehe
If it's solid of course I'm going to eat it. Duh.
I have nothing better to do
waiting for changelog
Timezones.
Eat your mouse
it's been an hour past
I rather not have to use a touchpad please.
dam i refrsehd so much thath i got blokced
Consider it punishment for eating the button
I have played MC with just a touchpad using m for left click and n for right click.
Yo where's the preview in the forum?
I've played minecraft on my android phone(and only could play on that sevice for some reason) few years ago
people been talking about a preview but i still don't see the link there π
it comes when changelog
ye where's that changelog
eaten
changelog is still in mojang's office
Probably in 7 minutes here
Lol
Mission one: Rescue changelog
normally the changelog comes before the update on devices
ios has update befor chnagelog a lot of times
Lol
NO DEFERREE GOODIES
Can someone see if the leaves in the snow biome that turn spruce leaves white have white leaf particles?
No Deferred changes
I'm gonna cry


No itemstack dynamic properties 
Chef emoji def means something
Ayyyyy deferred is cooking
no
Deferred will definitely be cooking if they hire vexbolts
W mojang
vexbolts?
The guy that made the let him cook meme
And got mass unfollowed
okay, now I'm excited
He reveals himself in emojis
it must be something big
caustics
I want waving leaves and better/custom clouds
someone take a dive and see if thereβs anything undercoverly new
Smokey put something out
But itβs just called βdeferredwaterβ
#1326595546504237057
Better Clouds hmmmm
black screen when
There's may have other way to make better clouds than volumetric clouds
Cubemaps
Upgrading the vanilla clouds
Hmmmm
for me it should be animated cubemaps
Iβve seen some good stuff with animated cubemaps
Yeah but mojang can add it
G
no seasons... π’
Well atleast we got falling leaves
Thatβs actually a pretty good feature in the vanilla game tbh
I hope the podzol biome has them everywhere, covering 80% of the ground 
-# that was a suggestion hehe
This new preview really matched Survival Craft huh?
http://kaalus.wordpress.com
http://twitter.com/#!/CandyRufusGames
Survivalcraft is a sandbox survival game for mobile devices set in an infinite block world.
I couldn't believe it when I saw this
Mojang better have more stuff planned
We canβt get just this
That would make absolutely no sense
When have we gotten a game drop that added all of its features in the first snapshot?
Erm, a preview might as well be the live version of the game
I love they look and sounds of that game, sounds and looks very oldschool/ ps1-2 like, but i know if i installed that high resolution texture, Even if it's only for an axe, My Game would crash
Speaking of survivalcraft, theres a texture pack that makes the Γtems in your hand look upright, like this, do anyone off You know it?
Found it, but its for java
yes, it turns white as well
(see the one at the right for example)
dev build, tried it when it got leaked
tbh f3 screen is something that should not exist in survival
or at lest shouldn't be a "most have", maybe they can make most of those into a survival mechanic or something
Sorry, but letβs probably not bring that topic up as itβs not allowed here.
Surprise Realms service side fix today:
Previously Realms would sometimes not persist settings updates made via in-game slash commands across sessions. This is no longer the case!
Now you don't need to run commands every time you log in to adjust settings (or set up a command block to do that).
π₯
Didnβt they fixed that bug like a year ago?
Because I remember experiencing it and it being fixed too
Maybe it came back
I remember that bug occurring in normal Minecraft worlds as far back as 2017-2018
I ended up having to make a startup command chain
I remember it being fixed sometime in 1.20.70
Yeah it was fixed back then
Since when did the Marketplace button get replaced with Browse Add-Ons?
Oh yeah I see it too! And as the name suggests, it shows you add-ons exclusively.
more ads π©
"More ads" and it's the same button just renamed.
Be so for real.
kinda makes sense tho I like it
also weird that mojang basicly disregarded addons as a alone standing product for so long and now they're centering everything around them lol
(talking about marketplace ofc)
This is Mojang's AI Hype train.
true lol
Oh that make sense when you are in world tbf!
It's a smart change. A little misleading tho, as it hides the fact that it leads to marketplace and I imagine some players can click on it, even though they wouldn't do it otherwise if it was clearly stated that it opens marketplace. But ig being tricked into opening it just once is not that bad.
meanwhile the skin screen is basically a marketplace screen
@agentms_ Oh, I see how it can be interpreted this way. My answer was more about the approach of just moving every single Ore UI file under resource packs, and that's not gonna happen for the reasons mentioned above. We working on other mechanisms to do modding.
I wonder how they could possibly allow editing of existing UIs in a way that wouldn't break with game updates, if that would even be an option
Format/min engine/lock version.
yes, so they can put "sales"
since current ore ui has "proprietary" telemetry
I thought the texture of the new pig variant for cold biomes was acceptable, until I found out it was supposed to be fur. 
Why's that an issue
I fail to see how this is related at all. Y'all are just finding every reason to complain.
honestly doesn't seem to matter since the game itself already have telemetry.
Important update regarding Mojira, the bug reporting site for #Minecraft
https://www.minecraft.net/en-us/article/changes-to-minecraft-bug-reporting-system
it's not like they did some community block collections
in return you get something i don't know what that is
what change for us ?
Mojira will stay the same so it isn't a big deal
if you can open the ore ui javascript files and search for "telemetry", there are
Never received any email. Is there a way to check whether I am already on a new server?
Again, how is this related to the OreUI modding api they're working on?
so we can't even modify existing codes?
I haven't recieved an email as well. I think it's a gradual roll out.
or just css only
I can ask a Mojira moderator for further clarification on how to know if youre on the new system.
Wow. Squids can drown in one block deep water
bugrock moment π
I know that squids are pathetic, but bedrock squids are especially pathetic
disgusting for a paid game
Future minecraft pause be like:
Relax, all they did was change the existing marketplace button text.
https://bugs.mojang.com/plugins/servlet/migration-consent You can see it in the consent page
@rich vault
This button has nothing to do there at the first place
Ty
same as the advertises in the global skin
All bugs will be migrated, the difference is whether your account is the "owner" of that bug and if you can keep your account data:
- Yes, keep both bug information and account information
- Yes, keep only account information
- No, don't keep anything
That's the 3 options
Curious to know who becomes the owner of the unmigrated reports then.
No-one I think
Or moderators will get assigned, which is what happens currently if the owner is inactive or gets deleted
But more information will be open once the migration happens. Moderators aren't allowed to tell anything about it, so we have to see
im sorry this is hilarious
i love this image
This sentiment always makes me sad. There is plenty of free content on the Marketplace for players that highlight the creativity of creators like those in this community. And the paid content supports many creators doing what they love. Marketplace allows us to invest in the platform overall and give you all cool features to use whether you are a Marketplace partner or a hobbyist distributing content through MCPEDL or other means.
It makes me a sader to see children seeing advertises everywhere, in the street, on the TV, on internet and even when they asked their parents for a paid game, they see advertises.
The problem isn't that there are paid content, the problem is that a random player on the modern games always hears the words of a crooked rich man.
A player or a child that don't want to pay shouldn't hear that.
So for me, you should see what you own first in the create template, (but I am happy that the create world is dissocied with the template)
You shouldn't see advertises in the dressing room, only in the Character creator
You shouldn't see Marketplace in the pause ui.
Everything paid should be concentred in one or two paid place : The Marketplace in the title screen and in the Character creator** in order to respect people that don't want to pay **and an option to hide the paid things would be appreciated (even if something like that will never be accepted by those who have the power)
I mean if you don't want to buy something it's not really forcing you lul. And I mean in a modern world, advertising is everywhere - I don't really see why or how you could feasibly turn that off, it's just kinda there for you to interact with or ignore.
although I agree that not opening on "owned" by default is annoying
honestly that is true yeah
I noticed that you circled in the zero minecoins. Are you suggesting that they shouldn't display marketplace skins if you have no coins? From a business perspective that doesn't make sense.
At the end of the day, the point is to incentivize spending, and the skins at the bottom aren't in the way (Unlike when we had to go through the marketplace templates first before creating a new world. Glad that was changed.)
Same
"Consume, consume, consume, consume, consume !!!!" Aren't who tired to "hear" that ?!
What you wrote: "And I mean in a modern world, advertising is everywhere": In the modern world, there are people that are hungry, discriminated for their color... , yes that is far less problematic but that's not because our world has so many bad things that we have to accept/endure them.
"Just kinda there for you to interact with or ignore" : If it is here and everywhere it's for a reason, in order to influence you and especially kids
i as an kid didnt care about ads at all
i donβt think mojang/microsoft is going to shove advertisements and stuff in game like that
Me neither
Except for nerf and lego
And I still do
people when they discovered a "ads" that take over their 10% screen
"Es nerf, or nada!"
I don't know why I got the spanish ads
uh you can't.
I removed the marketplace button before.
uh
JSON UI will slowly be replaced
I think it's time to calm down a tad! Bit much for here.
get tape
trust me it works
yes
Although you can still modify Ore UI internal files. Especially on Windows
you can only get rid of marketplace button but inside from either skin screen or marketplace screen, you can't. it's possible, but guarantee that the game will eventually update a treatment packs which update those screens and make those changes utterly useless.
"From a business perspective that doesn't make sense": Yes but Minecraft generates tons of money and will still probably generates tons of money even if it has a correct system of monetization
The marketplace arguably makes a large chunk of that "tons of money", so maximizing profit in that area will be a priority. As long as it doesn't make it too intrusive, I'm ok with it
and I think the image of Bedrock would be better if it would have a correct system of monetization
My critism of the marketplace would include how the templates screen takes you to the marketplace pass first instead of your own templates.
lol
And there isn't a good system of having trial runs like in legacy console edition
these were goated
For me the atual system of monetization in minecraft bedrock is too intrusive and it becomes worse with pop-up (but I can accept them because it's in the marketplace)
as if marketplace doesn't created not only for ensure corporate profits(which is also a monopolized trading platform, since other methods of selling content are prohibited)

i have never seen a pop up in mc
The ad spam is sad but at least it's quarantined to bedrock edition
That is perfectly valid. I also despise the usage of ingame currency rather than an actual 1:1 payment.
Yeahhh, I liked when the popup was just for news. Marketplace content isn't news unless it's a DLC.
I have seen the ads when starting up the game
Like, the cute art style of the button is good enough imo
wait there's ads popup? never seen that before
maybe I'm the lucky one that never seen them ever lmao
so there is no point in discussing this
no one will never do anything about it
and defending something like this makes even less sense
are they really probited so u cannt put a pack on patreon for example?
yes
eula has been banning this since recently
No
putting it behind a paywall technically counts as selling it though, no?
It's like when that ocean physics mod was behind paywall too
i think its still is partially
kinda silly tbh.
I think there are tons of things to change in the bedrock monetization for example you should have one more step "Do you really want to buy that ?" and also new options for creator, for example allowing creator to purpose demo (temporal or not) and also they should have the right to purpose a "a refund system", for example a creator places a one-hour refund on his map, if the consumer does not like the map and decides to leave it and requests a refund, he will be half refunded (or a little less).
And of course these tags will be displayed next to the product
Speaking of confirmation, an "add to cart" functionality would be cool too. If they're gonna keep minecoins, then it would be more efficient for the consumers if they bought a set of items in one go. Leaves less room for "wasted minecoins"
And especially useful for the character creator since you can't easily mix and match items without purchasing them first
yes
or for example for the character creator, multiple color objects like that, a research system, tags....
there are tons of things to do
beautiful
there is and never was a soul in this
the kayla answer looks the strangest
a typical template answer, as if someone expected to hear something different

For me the fact that marketplace is a monopolized trading platform isn't a problem because it's their game and it doesn't affect a random player
i mean it will never get better
Ah ok
That's some accusation you're throwing out there.
I know we joke about kayla being a GPT, but dude...
Also it is a great way for people to earn money by making Minecraft content. It's accessible for all platforms, which is also a great bonus.
Just my problem isn't with the existence of a marketplace but some executions and the advertises around
I can understand that, there are some things I would like to see improved, but I'll wait for them to revamp the marketplace with the new Ore-UI
nope
i don't wanna
it's just more in style "the same template answer"
I just found it strange, I've never seen developers mention marketplaces in that context before
In what context?
in the context of approval/disapproval
I can assure you my reply wasn't a "template answer".
I don't think the monetization system for the marketplace is anything close to egregious and it's ad placements make sense. It targets areas of the game where people will go to without directly impacting gameplay. While you can question the quality control of some of the content, I believe it has improved a lot recently.
I welcome discourse on how we can make Marketplace better. We all know we have lots of work to do here. But what I find disheartening is conversation in this community that seems to want Marketplace to not exist. Which frankly is counter-productive to what you all want. That's my personal opinion.
My only feedback is to do the opposite of what Riot Games has done
okay

Yes some people in the community (especially in the java community) show bad faith
But my feedback isn't like that
i don't find it bad or strange
condemning the existence of the marketplace has never been considered a bad thing in the community
? In the french community it is "MoDs ShOuLD bE fReE" , especially said by those who didn't do anything
Maybe I am biaised
most of the Java community has always considered marketplaces a bad thing
it is normal
"mods should be free" is also not something strange, since most mods on java have always been free
Huh , you contradict yourself with your first message
Heβs saying that hating on marketplace is widely accepted
I want to say it was never something strange
Sorry my english sucks and I do 3 things now
Idk making things takes time and it's understandable that you should have an official platform to purpose the paid content that you made.
Will we get UV lock for block geometry in 2025.
Bringing this up because someone reminded me how I implemented custom stairs(horribly). #1067876948858118185 message
It's on our roadmap. Can't speak to when it'll land.
π Amazing! Glad to hear! I believe that's all the UV stuff(aside animations). We got UV rotation last year as well. Would it make sense for entities to have UV lock as well for "parity"?
We are focusing on Block stuff currently.
Glad to hear. Wanted to know whether we should expect it like UV rotation where it was rolled out to entities first.
It's saddening to see "marketplace bad, it should not be a thing" as opposed to "The marketplace has problems, this would improve it"
The Marketplace does give really great opportunities for creators to make a career of something they love. Heck Gamemode One, a marketplace partner, turned 7 years old today.
? 7 years?
A lot of it stems from people being sick of MTX options in modern games. I don't really think the marketplace is bad. It just has a lot of issues (lack of moderation, basically copy paste content that spools on like 5 pages). Also MP stuff doesn't take away from main game development. I've seen people literally say that the marketplace is taking away mojangs time because of collabs. Mojang doesn't make these collab maps π
I also see "Java doesn't have to pay for these mods"
We would have to pay for Java mods if it wasn't against the EULA to make mods a paid thing
this is pay to pay
Joining the marketplace is very hard if you don't belong to a team that is there already
and then you get meme teams trying to offer you below your states minimum wage
and more secret rules
Even agentmindstorm did
huh
he made a marketplace hider pack didn't he?
I dont know who that is.
To make marketplace a better place, let me put my very high quality deferred pack in there and I'll love marketplace π₯°
But being serious, i don't like content in there and the lack of comment section
But that would work too
I believe the Marketplace has created more opportunities than it has harmed the community. While there are studios churning out the ninth security addon, the twentieth anime skin pack, or focusing solely on porting popular brands to Bedrock, there are also many unique and creative studios producing top-quality content. The number of jobs generated is remarkable, and itβs inspiring to see more people earning a living wage by creating content theyβre passionate about.
That said, there are significant structural issues with the Marketplace. Building studios in an environment where much of the community consists of "children" is challenging, and the system itself doesnβt help with its obscure and often privileged first-party studio setup and a confusing, opaque application process. The internal competition between studios is also disheartening, with some actively poaching developers and gatekeeping knowledge (via eg. obfuscation). These practices, combined with questionable legal tactics from certain studios, only add to the problems
I was talking to a couple Mojira mods yesterday about the REST API and they said there might be changes. However, I did my own research and didn't see a big difference. It's just something to keep an eye on since we're both using the API.
Honestly wouldn't be surprised if they start requiring personal access tokens. The annoying thing about those is that they expire after a year.
yeah. Also the ability to publish solo content without a studio would be amazing. Just like a guy making an idie-game
people (even like-me) could become a solo mp partner
the existing studios can publish content but giving a chance for solo marketplace devs wouldn't be bad
All marketplace content is gatekept by default, because of encryption. The thing is that it doesn't do a very good job at it, so some studios add their own layer of protection. Partners invest money into innovative technologies and giving them away for free doesn't make sense from a business point of view. So if you're upset that you can get around encryption but not around obfuscation, maybe you should direct that feeling towards encryption that, however ineffective it may be, still stops the majority of people, and not towards any additional measures that do encryption's job better and make it harder for you personally to reverse engineer marketplace content. Or at least become the change that you want to see and encourage your studio to open source content, if there will be more partners willing to open source their work, that would encourage other partners to do the same, and open source might become the new default. I'd much rather see a future where everything is open and accessible rather than a future where everyone is breaking encryption and reverse engineering other people's work.
I hope that ends up happening, but too many people are obsessed with short term gain instead of spreading knowledge.
comments sound great
too bad moderating that stuff would be its own can of worms
Yeah that would just cause more issues, even if ai was used to moderate them
Have you ever looked at Microsoft store game reviews
So its bedrock modding going to die next update?
what?
huh?
where did you hear that?
if by "modding" you mean addons, no they arent going anywhere
Where did you hear that?
Wha
Bro is one update late ππ
They are a time traveller, from the past...
?????
bro got cooked so badly π
since the removal of bds's pdb file
which was in august 2024
I was thinking of that when he said that, but why was he talking about "next update"?
Please Mojang expose item aux ids to script api π
Data values? Those should've never existed.
Counterpoint: Expand the ScriptAPI capabilities to read those components.
Asking for bandaid solultions to an already bandaid solution is crazy.
Appaled it did. Was it for performance reason do you happen to know?
I believe there's a historical reason for it. I think Java ran out of IDs when they were adding wool and Jens hacked that system together.
did anything related to player knockback via scripting get changed in one of these .60 previews?
player visibly being disconnected from their actual location when having knockback applied to them on repeat
but there's a problem, item ids after 256 are not "fixed"
Technically not really
They kept increasing the limit for item ids until they removed them in 1.13
There is a mod for 1.12 that increases the amount of ids by a lot (Although Iβve heard it can let to world corruption)
I know. That's part of the reason why beds are tile entities on Java.
did they do the same on bedrock?
i remember a bug with beds becoming invisible when they first introduced coloured beds
I believe beds have (or had) a client entity file
wdym by not fixed
The values of vanilla items switched/changed when there's a custom one.
Yeah ik
and that's why exposing that to script api would be useful
because we could get that aux values
even if they change
...
A better solution would be components that give us the extra information about the item directly. This is already being done with enchantments and potion effects (beta).
But why do you even need them?
Just checked and they're tile entities on Bedrock too.
Probably to render it with JSON UI
JSON UI will be deprecated anyway, so ultimately that's not something they should be focusing on.
You know what else will be deprecated. Runtime IDs and blocks.json. Trust. Before 2030 π
I don't see blocks.json getting deprecated anytime soon :P
Next update we need blocks.json to define behaviours, trust
Maybe, but they have said they don't want to keep it
Who knows, Kayla said they're focusing on blocks, might happen this year
I discovered this, should this be considered a bug?
If I exit and re-enter the world I can enable and disable the keep inventory option
I just can't do it when I create the world and change the difficulty which disables the keep inventory by default, then for some reason the option gets stuck
Hopefully not before fully data driving all hardcoded behaviours and implementing replacements for all unique features from blocks.json including modifying vanilla block geos
minecraft:client_block
Do we know the reason behind stuff like material_instance and geometry being server side components?
The more I think about it, the more I want context placement rather than just check if a block is just solid or not. There are scenarios where I want to place things under and the back side of a stair but not anywhere else. https://discord.com/channels/1138536747932864532/1249768291384426546
I know I'm late to the conversation, but my issues with the marketplace :
- It should be 1:1 transaction, not via in game currency like what smokeystack said
- Console players would like to have access to free add-ons and skins.
Console players wanted skin editor, that let's you draw your skin pixel by pixel
Not character creator
- I have a problem, when MTX additions take priority over needed QoL additions
Mobile players for YEARS asked for in-game switch perspective button, but they had the AUDACITY to add emote button in place of it
How would that work on platforms with limited internet and file access?
New Bok Teaser
https://vxtwitter.com/0x00716F62/status/1878842478713085965?t=qtWIhOBLpHGDhX-VbQMYKQ&s=19
Jealous of animated items.
Fairly straightforward
Can you add weapons breaking shields to your addon parity list
Does axe tag not work?
MTX additions?
Yes like emotes.
And character creator.
Who tf asked for that
Console players wanted true custom skins
We wanted in game skin editor that allows you to draw your skin pixel by pixel
What does MTX stand for? Oh Micro Transactions?
Yes
Who tf asked for emotes
Mobile players wanted switch perspective button
Not stupid emote button
Given how popular emotes are on other platforms I imagine quite a few players wanted emotes to be fair π
But either way the team who added emotes is not the same team to add vanilla features like a perspective switch button
I frequently use emotes in servers
Not to downplay a perspective button for mobile btw
I heavily dislike character creator in its implementation, it is incredibly buggy and unresponsive much of the time. So much paid stuff also which is just overwhelming
But the worst part is not being able to use character creator items on classic skins, it's basically useless to me then
Its a shame, it's a good concept and it allows console players to customize their skin beyond skin packs
And I'd be okay with the promotions for character creator as well if it meant I could use it with my classic skin, but nope
I'm a person who would like to use the character creator, but it's just unusable for me rn
Console players also want more controller sentivity
Not java passive mob spawning π
Can't we already increase that?
Do you mean more controller customization options like deadzone?
The max sensibility of 100 is too slow
I don't remember my current sensitvity options, but I'm pretty sure I had it way lower than that. Oh well. Guess it's just preference.
mine has always been at the default
And also, there's no reason why we can't have both. These are managed by two different teams after all
which console players want to scale controller sensitivity even more?
For playing building, survival it's ok but for pvp you are just too slow
After , pvping with a controller is impossible
Would that really help though. When it's fast you also would have much harder time aiming wouldn't you?
You're trading speed for precision
Why can't you have both ?
Lul
No but it's a criticism I saw on youtube
I don't think that's how it works... But what do I know. I'm not good at pvp anyway π€·ββοΈ
I said that because apparently java passive mobs spawning sucks
You know, it's funny
It's java mob spawning that I've seen being wanted for quite a while.
I want Java passive mob spawning and I play Bedrock 
And in a very specific situation, Prowler. The same one who pointed out the flaws of Bedrock spawn mechanics for farms compared to Java, doesn't one Java spawning on Bedrock now
Mmhh
Where did this 180 come from?
It reminds me agentmindstorm
The guy that want java in bedrock
And his bugs are patched
While there are tons of bigger issues
β οΈ
(otherwise his tweets are cool)
He never said that.
He specifically was referring to hostile spawning.
Hell, most people when thinking of mob spawning parity usually refer to hostile, not passive or structure spawns.
I don't really like most of Prowler's takes
Isn't that what you usually refer to when it comes to mob farms?
And what do mob farms usually refer to? Hostile mob farms.
We're agreeing here
So then not sure why you said Prowl is doing a 180 when he isn't.
So it's a case of "I want parity, but not like this"
Is that so wrong? We all want parity, but not always Java parity.
Well no, it's not.
There are free add-ons and skins. In the search bar there is an option to select for Free stuff and you can also sort from "low-to high prices"
I for one like Bedrock's structure spawns for instance
In fact, it was my first concern when they first started talking about spawn parity
I think everyone would love that, but there are flaws for that (inappropriate skins)
Just because you don't like something doesn't mean other players can't enjoy it
If you really hate it, remove it with a texture pack or remove the keybind
If they're really going all out for parity with Java, that will mean that farms that depend on these structure spawns will not only need to be redesigned (naturally), but will require more work to create since the mobs can spawn anywhere instead of at specific coordinates.
Bedrock spawns are more spread out, while Java's are most concentrated. Due to the split caps on Bedrock, it allows the surface to have mobs and the cave to have mobs (and not interfere)
They will become faster though
It will allow for multi level spawning
Can we compare a guardian farm between Java and Bedrock?
I only know the Bedrock one
Currently they select the highest spawnable spot within the structure's bounding box and stop when a spawn is successful.
If they end up moving away from one single spot to an area it should hopefully also allow multiple levels to spawn
Don't we also have to worry about killing the mob or removing the mob as fast as possible?
Some farms will not see issues with that, while others will (Witch farms will benefit, guardians may loose efficiency)
Guardian farms haven't had decent efficiency for a long while due to Tridents randomly vanishing and getting pushed through blocks
The best way they can implement it is this way (will keep both old and new farms):
- Spawn attempt is inside the structure's bounding box (HSA)
- Use "special" structure spawning rules
- Select random x,z within the HSA
- Try to spawn mob
- If fail repeat process a certain amount of time (my preference is 10 repeats as it matches behavior from iron and raid spawning and has shown to be successful)
- If success, spawn mob and decrease spawning attempt by y-1 (continuing the process until leaving the HSA)
- Return back to "environmental" spawning when leaving HSA
Also prevents normal mobs from spawning within the HSA
Only happens when you log out nearby your tridents and is less present on worlds or servers run by better hardware: https://bugs.mojang.com/browse/MCPE-167769
that doesn't happen while running the farm itself
tofuthomas
To Do (Reopened)
Unresolved
I want my buttons and levers on fences back them fucking jerks
100 is NOT slow
I can't even control with that maximum sensitivity because it's going too fast.
that's like enough for mouse flick movement right there.
I've played alot of PVP with max sensitivity for entire year and it's enough to make people calling me a cheater with hardware changer because that certainly does not look like a controller player to them.
the cursor be moving by sneezing
i move the joystick by one inch and the screen going fast like 50 sensitivity already.
that is NOT slow.
i played 100 exclusively on zeqa and cubecraft
i would immediately go back to 70 if i wasn't playing PVP because i can't build anything with this high
yeah, it is mostly used by speedrunner
that or making the gui small
he might mean controller
since on legacy you could make it 200%
Arxance mentioned using a joystick
Whoops
Compared with keyboard and mouse it is
But what is the problem of asking for more options ?
It's not.
if you call this controller sensitivity slow, at this point just go play some quake tournament or unreal
With legacy console editions you could go up to 200%
Also it's not just sensitivity
So you clearly see that there is a difference in speed ?
Moving your camera in general feels bad
It's nearly impossible to make small adjustment in your aim
Unless your console has built in deadzone settings
literally the same thing im talking about, WHY do you need even more FASTER controller sensitivity
you can't even aim with that already
Stick deadzone does not have to do with sensitivity
It's possible to have high sensitivity and not have it disrupt your aim
It refers to how far you have to pull joystick before it registers
And on bedrock it's TOO high
Once again just because you don't personally have issue with it it doenst mean others feel the same
Which is a flaw I notice every time I argue with you
'Just because I don't have an issue with it, others must not'
okay so you're bringing up some another irrelevant stuff, yep this sums up why are you blocked.
Oh noooo this random guy on discord blocked me, what will I do.
Personnaly I play with 100 by default when I try to use my controller (and I didn't know that was the fastest I could go)
You clearly do if you keep opening blocked messages
"mojang pls add perspective button" for everyday yeah totally sums up
Because we do need it?
100 is already enough. can't even aim bow with this imo
Mobile community has been asking for that for literal years?
oh no more blocked messages what should i do
Do you have ANY consideration for others?

Just because you don't have an issue with something, it doenst mean others don't too?
What would it hurt to allow for higher sensitivity setting?
It's literally giving players additional option for those who need it?
Why are you so hell bent on bedrock not improving π
Some people play with mouse max sensitivity, personnaly I don't like it but some people play with
^
Also it's impossible to aim with for me
WHO would it hurt to allow for higher sensitivity
i don't see what's wrong with adding some improvements, I'm not even against it but jesus christ you're just playing quake but block game
Then don't have it that high lmao
If you don't like it stick with 100
Don't get so bent over Mojang giving an option for those who want it higher
Do you have ANY social skills whatsoever.
hey mojang downgrade the sensitivity 
fails to understand that others may have different needs than them
blocks them when someone points that out
keep trying tbh
again, I'm don't see what's wrong with adding some stuff and not being against it but you kinda took it too serious like life threatening situations
it's not that deep.
Personnaly it makes me mad when I see parity changes that make the game less cool and not that
So I am a little like him x)
personally i do not care.
probably already biased being a controller player
it'll be cool to see deadzone stuff nonetheless
Looking back through this conversation, I don't see the sense of urgency that you're making his point out to be.
It seemed pretty straightforward to me. He expressed his opinion, and the subject was over within moments up until you replied the next day.
Besides, it's not like what's being asked for is an entire game breaking change, it's just something entirely optional (literally in the options), and it affects no gameplay for anyone who isn't interested in it to begin with.
Controller sensitivity is used so that people can comfortably play their game. If someone says the sensitivity is too high or low, then they're not comfortable with the current sensitivity. People have different preferences, hence the sensitivity slider existing to begin with.
I could perfectly see you disagreeing with increasing the range based on the idea that such a sensitivity is too niche to bother, but you really can't decide what sensitivity is too high or low for someone else. And I especially don't think telling them to "stop playing Minecraft and play a Quake" is a valid answer either.
Imagine if someone asked for more crops added to Minecraft, and Mojang responded with "go play Stardew Valley then, lol."
All i literally said is the controller's max sensitivity is not slow, and i don't see any reasons why people would just go fast for no practically reasons but i never said that it shouldn't be added or improved some way or other.
I'm giving the quake references because people actually go beyond than just max sensitivity and is also really fast pace, that's why im wonder.
I never intend to be offensive or "hey let's make the game worse" or way other in the first place, you probably see alot of sarcasms in those conversations. but seriously, I don't see the point of bring it up again.
I don't either disagree or agree, since obviously i don't really care that much. not really a big deal, i see something i fix it for myself. that's the end of it.
I wanted to know if anybody has reported this bug or not, if not then I'll report it I just want to know if anyone else has reported it or not. I basically pressed ESC key at 00:07 in the video, after that i am stuck in this menu and can't do anything
Disappointing that play_sound can only play the sound event of the entity.
wave bow
Finally. Realistic Waves
I doubt we'll see the new thing on Bedrock this week though. I think we're getting the small previews now
Banana tomorrow?
It's interesting that the new official teasers are fairly similar to the style of unofficial leaks that we've seen in the past (ambiguous emojis). Maybe this is a strategy to satisfy communitys desire for teasers, so that they are not encouraged to seek out or produce leaks?
Oh yes... You're in soft lock mode now
I think someone pointed it out already I just forgot who lol
Handbow/longbow idk lol
Oh yes I sent a message about it in #off-topic
Experience reward for blocks when?
Yes.
I should have clarified for custom blocks lol.
//function to summon specified number of xp orbs
function spawnXp(count, blockLocation, dimension) {
system.run(() => {
for (let i = 0; i < count; i++) {
dimension.spawnEntity("minecraft:xp_orb", blockLocation);
}
})
return;
};``` π
Cringe.
Doesn't detect if destroyed by explosiom or destroyed by player using proper tools.
why would I need to do that when there's an event js world.beforeEvents.playerBreakBlock.subscribe((eventData) => { const player = eventData.player; const block = eventData.block; const blockLocation = block.location; const item = eventData?.itemStack; eventData.cancel = miningSkillCheck(player, block, blockLocation, item) || false; })
are any of us stable
Runtime IDs
it can definitely just be a custom component at this point, and when we get parameters can be even better
that would all be stable

oh I completely forgot
BANANA DAY!!!!
Today??

Oh boy itβs preview day
Preview today?
Banana day
pineapple
Snapshot today too?
It's snapshot day ma dudes
I have a small question... Is there a way to have both the beta version and the public version installed on an android device?
I don't think so
Maybe any niche workaround people might have figured out?

