#General Discussion
1 messages · Page 48 of 1
I won't be repeating myself. You and I disagree over the acceptable standard of quality in games, and I don't have anything else to add
I don't too
that shouldn't be*
A hotfix on a monday?
Precisely
as you said though
the average player likely wont notice this
ive played this game for many MANY years and never saw it
Thomas you are too early, preview day isn't here yet
Also same reason why the 1 pixel xp bar took way too long to get fixed
Only when many communities get mad about it then they might consider changing it haha
not bad at all
HOLIDAY CREATOR FEATURES making a return 😭 noooo please not
December
October is bundles of bravery/ps5 native release
So that means another mc live will be in early 2025
you mean april
bro's mad over 5 pixels
Minecraft fans when Mojang makes one pixel 0.00002% darker (absolutely irredeemable)
a bit depth of 8 doesnt support this precision🙃
is this that big a deal
yes
It's Tuesday
Also Here's my wish list for next preview
- Fixed block speed destroy tags barely working
That's it.
How're they broken currently?
Here's my wish
- fixed several crashes in gameplay
- some other totally less cool things
my wish list is:
- fixed block tags,
- furnace and crafting UIs in Scripting
The UI part probably won't happen until they start rolling out OreUI to stable, and after inventory and other stuff is done
atleast crafting api should be in scripting
my wish list:
- fixed blocks tags
- released block tags out of UCF
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
My wishlist
- HCF return
No.
NEVER!!!!
My wishlist:
A toggle which adds more toggles which when toggled add more toggles which when toggled add more toggles. Except one toggle among this cascade of toggles in toggles, toggles all the toggles

Best wishlist. Mojang give him his wishes
Yes but no
They showed what bundles would look like with only recolors and it really doesn't work
It is an intentional, well though decision.
If you don't like it create a pack to change that. I know I for sure won't use it...
What
It’s intentional to make two bundles inconsistent with the others ?
You know nothing about recolors.
Yes...
Literally
LMAO
So it’s intentional too that the bundle item color is different than the open bundle ?
I never said that. I said the color inconsistency of some bundles relative to others and the fact they aren't recolors are intentional.
How is that intentional?
And give me a valid reason, not just some random ideas
Because they showed what simple recolors would look like and it was ugly 🤷🏻♂️
They said it
Literally
Prove it ?
I think we are not talking about the same thing
I’m talking about this ^
Slay
We need that
Ah we weren't
But in your case I really don't get how you can get so mad over a couple of pixels lol. Bundles were released just twp weeks ago
Released =/= being worked on
who gaf
I do and I’m not the only one
right but saying the entire artist team don't care about their work because of 4 pixels is a kind of mental take
Considering that it’s not the first time they are doing mistakes like so, at this point it’s getting pretty obvious that sometimes they don’t review their works before releasing them
Nice
Written by Java Team lmoa
Time to mess with this while I wait for the preview
oh wow that's coming fast
Honestly they're probably aiming to ship it for 3 weeks from now.
“Winter Drop”
Biggest pale garden
And the pale sign item texture is inconsistent now………
Oh no!
I'm more excited that they added /rotate
Preview day?
Wow, it’s already released in snapshot
Creaking day
So it is a winter drop
Erm what the creak
OMG
HOLIDAY CREATOR FEATURES 😭
It's fun that the color is like bedrock rain sky color
I love how the textures look.
Next stop: pale garden!
Experience a new biome and beware of your surroundings for the new creaking 🙈
Test it out now on Java Snapshot (coming soon to Bedrock): https://t.co/s4WOH44afz
Not today for bedrock
No preview today? 😦
Probably next preview cycle then
Probably, yea.
I think there will be
But no pale garden
sad 😦
I do hope we get to do something else with an item found in the biome though
other than just another wood and doing a funny prank to a friend
It'd be cool if The Creaking where hostile to more than just players
Then they'd have much more of a utility use
They might be
If it's not hostile to at least villagers the showcase is false advertisement!
mhm.
Huh, what if when hearts are grown in trees from player planted saplings they aren't hostile towards players? Or there was some other way of pacifying them, they'd be really gread for home defence at night.
Is preview releasing today?
Usually someone says something
The bot is also offline because King isn't home and is doing Uni.
So it could just be delayed
we can craft something that links mobs to the heart so they also cannot be killed unless the block is destroyed 😔
Preview is looking like tomorrow. But also, it should be a small one.
oki
Thank you! Now I can go to bed
than probably last 1.21.40 preview 😮
1.21.50 sooooooon, yay
I thought so, thanks for letting us know
Spawn Eggs
lol
First block spawn egg let's go
So bundles of bravery drop is 1.20.40
It it seems that the creaking and pale garden will come in 1.20.50
Since it’s labeled as a winter drop
Maybe, maybe not
It’s likely
under what basis
What makes you think it would release in 1.20.50 though?
The pale garden and creaking is labeled as a “winter drop”
But
November isn't Winter
1.20.50
There’s a chance it could come in .60
Which is in January
I think we fell back a version
Just the lil, NUH UH
That walking sound. It just sounds like ambient noise. It's crazy
Will the beta/preview be tomorrow?
Yea
Okay
Where preview?!
tomorrow
How dare it
I think it got scared of the creaking today.
I am the one who creaks
HAPPY NORMAL DAY
yo guys does any of you have an idea about chunk ban and if it works in bedrock or not ?
DMgaming
To Do (Open)
Unresolved
At this point I'm just, speachless
speachless about a simple texture issue in the first iteration of an experimental feature?
it's supposed to be pale but it's dark, i too am speechless
first iteration? that mean mojang just throw stuff in a snapshot without even thinking about the quality ?
they probably have been working on this since more than a month at least no?
I think Mojang is doing a fantastic job if the only thing you're finding reason to complain about are small texture issues
Mojang is doing a fantastic job
the only thing that mojang isn't doing one is when it comes to textures stuff
the new entity looks awesome i can't deny
however, some other stuff are questionable
Is this about the 6 pixels on the bundle
Lol
No, I switched to today's snapshot item textures
You can make fun of me I don't care
You do know that texture packs exists if you are really mad. Having these bugreports is purely for Mojang to help them, they don't exist for your benefit.
It's their decision in the end if they will fix it. Almost nothing is perfect at the start, just like how everyone's life isn't perfect when they are born 😉
It's not the role of players to fix mojang mistake
they are doing fantastic job, but of course its not perfect. and feedback should be taken as a way to improve the game over time. but some issues renders the game inoperable as a creator. to name a few, i have encountered these issues:
minecraft:transformationblock component crashes the game in certain devices such as consoles- some blocks in split-screen gameplay in console turns into update blocks
- applying a ton of add-ons causes the game to crash in certain devices due to the imposed texture limit
beforeEvents trigger multiple times within the same instance- some technical limitations such as no custom parameters for custom block components, and the lack of dynamic imports natively (when the script is not bundled)
- why is the method name
above()andbelow()when Direction enums areupanddown, respectively
could "rant" as much as i want here, but its not going to expedite any resolving process. and its okay. i mean rome wasnt built in a day, its just that when they introduce new features they either work really well on their own, or is just useable to a certain extent.
Sorry, I need to catch up. Of course the two days i fell sick everything happens
Close enough, welcome back Holiday Creator Features toggle
omg server icon is orange
Spooky
creaky
hi!i have a problem, my custom block doesn't appear... and items...i think it may be a file or something outdated in them...but someone knows why? or where?
help me please...
#1067876857103536159 please
Oh there wasnt a preview yesterday

Excuse me for being sick
No
oh wow, pale garden snapshot already
preview day today?
:doggysmurkW:
deferred update today?
:doggysmurkW:
creaking next week?
:doggysmurkW:
Block tag update?
air tag never?
:doggysmurkW:
I don't care about that anymore
java got a really interesting command
I just need block speed destroy tags fixed
What is it?
Hmm
assuming it works on players
I would want it just so I could have the player constantly looking at a targeted entity
can teleport already do that?
/teleport can, but it has the side effect of, well, teleporting the entity
does TP not work for that on java though?
TP doesn't cancel velocity there, right?
It was introduced in Java precisely because it was; they changed the /teleport command (I think) and people were complaining about it resetting velocity or otherwise being buggy
"We want to change the player's rotation!" Two weeks later: /rotate. Insane turnaround
so java's tp now resets velocity?
I guess? I haven't done JE development in a while
Let's scan the bug tracker
Could be bedrock parity
I doubt it
They compained about how /teleport dismounts entities
They would use it to rotate entities while they are riding something
Sounds about right
MC-276722 (Teleporting to your current position every tick sometimes doesn't let you move properly) appears to have been fixed
Too late, likely .40.24 today
hmm
the only use I see for it is while riding things then
Last preview of the cycle too most likely
they skip to .50
That’s rizz approved
Yeah, assuming that Bundles of Bravery drops on the 22nd, next week we'll enter .50
If it came to Bedrock (it never will) it would be much more useful
yeah, would be amazing to have
Oh i need to update my parity site
instead, we'll probably get handed /camera solutions for it
I would not mind that too much. As long as that works somewhat functionally the same
my only issue is that it locks what camera you're in, assuming you have to create a preset
so no allowing players into third person
For some projects that may be desirable, but it's not great outside of controlled settings
if I wanted to use that behavior in an Add-on, it would become problematic
🙏 We got an update... but when?!!
YYA
That is all for this week, see you next time!
Yep, it is as Kayla said
Happy Preview Day!
Huh, why .25? So that next week we get .50?
Happy preview!
I might not have to wait for deferred to release in stable after all!
Rizz approved
It looks so similar to sdgp tho
Hmm
I wonder how good this will look with deferred
it will look bad
Particle glitch ☹️
We're aware of the particle glitch in Preview.
Looks normal to me
not even that lol. this whole pack runs off particle systems. particles in deferred... have pbr... and these may end up as bright glowing effects rather than what you actaully expect
oh wait i thought this was realism VFX
people really need to get more creative with their naming
this is what like the 5th "realistic/realism" named thing in the last like month 😭 . its getting real hard to differentiate them all, and all the different teams working on them😭
Why do sticks have to glow tho 😭
Is there’s too many particles around you, you can’t see anything
Item PBR is so bugged rn
hold on
What is it?
no okay I was hyping myself I'm just dump lmao
I thought you could put a filled bundle inside an empty one
all good lol
Can add-ons/behavior packs please show the version in all screens? Most screens it does not show the version so you're just guessing which one is the updated version and which is the old
Thats a task for add-on creators. Manifest.json allows you to have a "format" version
that doesn't show up in global resources/behavior packs/resources either
Also isn't the version the one in the header? ex:
"format_version": 3,
"header": {
"description": "Minecraft, redone, rebalanced, revised, or something like that",
"name": "MineRe",
"uuid": "741844f2-0592-11ee-be56-0242ac120002",
"version": [1, 6, 2],
"min_engine_version": [1, 21, 30]
},
The version is 1.6.2
On a few screens the version is shown when you click 'Show More', but most it does not
Yes, the header one
Opening "Technical Details" will show you the version in Ore UI screens
In the stable version
blend type particles can overlap incorrectly, with closer particles appearing behind farther ones, causing rendering issues
Do you have a bugreport for that?
I think I saw a bug report related to that issue
If you have one, please share 😄
Sunbeam4242
To Do (Open)
Unresolved
at least we're not laggy like Java.
Bedrock just seems more optimised
I can run smoothly at 51 chunk render distance on Bedrock on a very shitty laptop, where on Java I barely have 30fps on low render
java's strength and weakness is that it's written in java
it's great for all the 3rd party creations
but bad since it's not a good programming language for big games
definitely
did you played the lastest previews ?
No, why?
no
Preview has a lot of stuff that isn't refined
it has lots of chances to be future stable and the future bedrock performances
It has a chance to be future stable, but not in the state it's in. It's usually more polished on stable release
meh
Never look at preview and think "this is what's coming to Minecraft? This is horribly unoptimised"
It's always changing
Ok, but how much better has Java gotten?
Probably not much
If they wanted to make render distance better and less resource intensive like bedrock, they'd need to re-do a lot of the rendering code again.
They did that with bedrock when going from legacy to bedrock, so they were able to rewrite everything and make the game a lot better
And of course the game would be worse on performance the more stuff is added
java performances are better and better recently and it's not a reason to be better than 1.13 java
bruh where is this bug report
there was a table with versions and average performances
Fooks Technology
To Do (Reopened)
Unresolved
"I also consistently get terrible performance in Minecraft Bedrock 1.21 when compared with Java Edition 1.21 on the same computer. Unmodded Java edition I get about ~100FPS consistently. Bedrock gets ~30 FPS and is very inconsistent (no ray tracing)
My specs:
GPU: RTX 3080 TI
CPU: i9-12900K
Memory: 64GB of low latency memory
SSD: Samsung 840 EVO
I have also quit playing bedrock for now. Even completely unmodded Java edition is so much more performant (which is insane)"
If you want a comparaison
did he ever say his settings
could've had vsync on
Never look at a preview and think "all issues will fix themselves if nobody mentions them"
on my phone bedrock loads about ~2.5 times faster than on my laptop(core i9 19300h)
same
xbox loading was even worse until recently
never thought id see the day where loading worlds in java would be faster
Opposite for me. My pc loads at light speeds where my phone takes a while
the worlds loads fastern on my laptop but mc itself not
We getting Deferred goodies this week hopefully 🤞
I think this is going to be an exciting week
It could be possible
would be a dream come true 😭
i want deferred on ps5
ill virtually kiss every mojang employee involved if they do that this week
Real
Me need custom clouds (or animated cubemaps), waving foliage and ao
tomorrow will be good, a new preview
Agree with AO
Waving foliage too
probably too early for waving foliage
i like waving foliage although I'm a bit worried about the way they're gonna implement it.
literally every legacy bedrock shaders just had pretty bad performance when looking at waving foliage.
They had waving foliage in mc legends
It was only for plants tho
Not leaves
So perhaps they will do the same for deferred
as long as they don't slam those on tree leaves and water, im fine with it
We already have waving water

eh not exactly for me.
they're just flat waving, not exactly waving like leaves.
kinda same tech that valve using on HLAlyx bottles
Imagine they do the same for leaves
or basically like the animated blocks you find on that one marketplace pack
Flipbook textures
But they aren’t that great
kill it with fire
well it's kinda obvious enough though.
they're just animated textures.
not like they're gonna make it like 120fps texture or something
Yea, water uses normal maps for waves. Just there's custom parameters for those normals you can tweak out. I would love for proper, physically based waves, but the performance hit for that wouldn't be worth it on mobile devices
Well would you look at that. Bedrock parity
yeah
preview day?
Tomorrow
I wonder if the Bundle and Bravery drop will release at the same time on both editions.
I assume that's their plan
Why wouldnt it?
Just curious.
Mojang please fix particles in deferred rendering so I can play it with this amazing addon https://youtu.be/CJV_zGRM-hQ?si=YaLXZw-3HU9iGf8v
Get here: https://orevillestudios.com/content/realistic-biomes/add-on
Transform your world with beautiful custom skies, dynamic weather, stunning visual effects, and immersive audio.
- Custom Weather! (Rain, Thunder, Sandstorms & Blizzards)
- Stunning Aurora Borealis & Shooting Stars!
- Realistic Lens Flares, Lighting, Shading, and more!
- Col...
(Heck it might work in deferred right now if I disable the fog)
It's actually very good combination with the dynamic world + deferred right now
Whatever
it should be good combination either with realismcraft or even rb addon that was made by oreville
heck, both should be good. Dosen't matter
there's some settings that don't work well with deferred
What does it look like?
I can’t buy it rn to see for myself
The problem is that the clouds in realism craft + deferred is really messed up
And other particles
And when you look at them, your screen brightness becomes really dark
Considering that the pre-release version of Java came out today, is there a good chance that the Java and Bedrock versions will come out on the same day? Next week on Tuesday
Oh I meant to send it here, bloom and lens flare work decently well with deferred, tho unfortunately anything related to custom sky and particles doesn't work that great
Strange that there’s custom sun angle in this trailer
well i have realismcraft but rip deferred
Oh wait a sec. I think i have a video. Wait for it
Releasing this month and that's it
October 22th
I assume then that bundles of bravery will be releasing at that date too
Probably
It’s on a Tuesday
also on a holiday so good time for me
so we might have deferred this month?
Started on oct 5th and going to end on 14th
i mean in ps4 and ps5 ofc
🤷♂️
Preview day?
Preview day
Bedrock doesnt have RCs 😛
New cycle
Heh you know what I mean
actuslly bedrock does have RCs....render controllers
On Bedrock, every build is an RC as main should be shippable at anytime 🙂
why not just add the text "release candidate" at the end of the version text just like how java does 
So theoretically it could go 1.21.50.21 and then next week is 1.21.60.21
and boom, java parity
For version text lol

Oh, it's that time of the week.
it's the preview day captain! 
don't get me started on our versioning
Still not as weird as
- Test
- Test test
- Test test test
- This time actual test
- Some more bugfixes
- Test (again)
- I CAN'T TAKE IT ANYMORE (test)
1.21.30r/21_u31.21.30-stable
love those
1.16.100
That was a fun time
1.21.30.31.21.40-preview.221.21.40.22-preview
and windows store version ah ha
yes preview when
Preview day?
Seems to be the day of frogs and bananas.
Deferred day?
I'm hoping for more Add-On stuff.
A stable main is the best main

😔 I can keep on dreaming
Maybe in a different universe that exists 😔
Custom clouds for deferred

"I want to play a game"
"Search 7 chests in Risky Reels"
Jigsaws would be great, but I can only dream so much 😔 Some day we'll get the goodies.
no cap, as soon as i opened discord i thought the preview was released by looking at that one ping on the discord server pfp, but it turns out, @agile matrix was the one who spoiled my show
few minutes for the preview?
As always, never judge a book by its cover 
What is a thing you want to see in Deferred the most?
Better clouds.
Or animated cubemaps
Any tbh
Would be cool if you could customize them to your liking
I could see realistic clouds, but what if they went with fluffy vanilla clouds?
Oh, I think that's a possibility.
That would be fine
Perhaps you could make realistic clouds with animated cubemaps if they ever added that
I mean we used to have animated cubemaps in Hal
It'd be cool if we can change the noise of the clouds if they update clouds. I think it's noise that controls that?
Still no TestFlight update
Give it like 5 more minutes.
Cmon Thomas press that button already
I won’t be here in an hour cause I’m going somewhere
bruh
damn u already got it
):
HAPPY PREVIEW DAY!
Happy Preview Navi!
Happy Navi Preview!
Navi!!
nah
would absolutely not say so
java can be good enough if used correctly
which is easily possible, like with C++ etc
the only problem is that java has a lot of legacy code which is quite unmaintained and slow
for example the render engine is not the fastest one out there and hasn't been changed too much
oh
I assume that's why forge is super slow nowadays too
do you imply for example fabric being faster with that?
seems faster from my experience
the mods directly?
thats due to the different api design and forge just being around for longer catching the legacy stuff
(tho trust me, neoforge is awesome and i have developed personal feelings for it)
preview day today?
What?
wait what?
???
1.21.50.22 BDS droped?
i mean they just released this version for BDS
lmao
there are no changes tho but weird
but no changes there
Most likely because of the issue that happened yesterday with Android
seems like 1.21.50.23 next week???
we're skipping 2 previews with this one
ya, looks like
What issue are you referencing?
even so, its only release for BDS
@cerulean quarry
They accidentally released 1.21.50.20 to stable on Android but the version code was 1.21.50.21, so they had to release another stable build and most likely another beta build too which most likely has the 1.21.50.22 version code
tl;dr — they accidentally released a beta/preview build on a stable branch in playstore, essentially. the stable is literally beta/preview for now.
doesn't seems like a bug tho
it make sense that words open in 1.21.50... should not be possible to open with older versions again
ohh
now it make sense
well there have to be so many ppls actually updating to that version
likely auto-update.
Well but its cool that you can actually test creaky guy in stable release without beta testing
if they're not playing their main world or realms, yeah.
also they can't join any featured servers or third party ones, might be a slight issue.
hmmm, ya this could be a problem
well, i think for creators its not a big deal as we propably spend most of our time on preview anyway
When will we have blankets on the beds? 🤑
What is this, ASMR? (my PC is muted)
Tell me please for shader creators in minecraft bedrock edition 1.21.50 or in 1.22 on the render dragon engine will the ability to create flexible wind physics of plants and flexible water be added at the same level as in the java version? only not in GIF format snake textures - no I mean a full-fledged wind system at the same level as recently in 1.19 - 1.20 added ability to create shadows and rays with reflection on water I repeat at the same level as in the java version only for bedrock edition.
in general, regardless of the characteristics of Android devices or iPhone devices in general, but if something in my video shows my (randomly random flexible physics) wind concept created on the basis of java edition shaders basic sildur's or enhanced default shaders only the wind of plants and water waves.
TLDR; you're wondering if we'll get waving plants
Pretty sure we got the water part.
This is not ASMR, this is what I, like many of us, are waiting for the Dragon render engine to add mechanics for the creators of third-party shaders, I repeat, the one shown in the video from bedrock, and the one that has long existed on the java version.
In short I mean will we be able to create such level of wind as in my video concept based on wind from java basic sildur's shaders in general.
Well you're gonna have to keep wondering. There are no confirmed plans for this at the moment. All we can do right now is suggest that they add it
Isn't waving stuff just a simple shader? I could be wrong but I did something in Godot a while back for these tree leaves I had in my demo world. I'd love to be educated on this.
They want it in deferred.
They didn't make waves really displace water vertices so that could be concerning
And then in general, just tell me honestly, did I manage to recreate that same basic sildur's shader from java in minecraft bedrock edition on that version when it was still possible before the appearance of the render dragon engine.
In short, does my wind look like the level of random wind from java shaders or is it still not similar????🤔🤔🤔
All because I am very interested to know.
I really don't know, but it looks good to me
Here is the secret of my wind, I just took one line in the code and copied it many, many times, changing the values so that it slowly but smoothly moved in any random direction, even at the level of a spiral, etc., different forms like ragdoll physics, only with a very large repetition of one line of code.
But I noticed this earlier, when the possibility of creating shaders for at least wind was available before the appearance of the render dragon engine, fans (players) made everything in a uniform format like
Looped gif of the snake format.
Even if the root texture of the grass is not glued tightly to the block of land as it is done on the java edition C++ version of the game, if you understand me, of course.
When shaders were exposed to resource packs on Java, one of the devs gave us an example of wavy foliage. 😅
Yes, you are right and so that you can create your own shaders and not just use the deferred functionality on the render dragon engine.
In simple words, create third-party shaders in mobile minecraft bedrock edition just like on java from a PC, yes, shaders, and not just use ready-made deferred functions for some powerful phones or tablets like Android or iPhone (iPad)
And now I mean it is possible to do so that some player with a very average or weak device, for example, bought in 2020 - 2021, could play with shaders not only on java but also in bedrock edition.
I’d say we could get third party shaders return after deferred releases tho
I believe the resource pack is broken now. Shaders change almost every update.
java modding breaks every update anyway
But I would (probably not just me) like the code that is used in the deferred function to be open to everyone so that any player from any device, for example (weak, average, powerful, strong) could create their own shader format, for example, add something from themselves or delete something without replacing the existing functions, but simply add to them at the level, for example, the functionality of optifine or third-party mods from java, only all this in Minecraft Bedrock Edition.
In this video from felix, the presence of a snake-like form of wind and water waves in the format of a looped repeating figure eight is very clearly visible, but if you tinker a little in the code of these shaders from felix, you can make a randomly flexible form of wind physics exactly as it is in real life, or the one that you or he sees (I'm not talking about felix now), namely from the Discord chat, I mean minecraft players.
are you using a translator?
Is there a high chance that the official 1.21.40 version will be released next week on Tuesday?
doubt it
No, usually the week of .22 so in this case the 22nd
Curious if the next preview will be .21 based on what happened with Android.
1.21.50.22 was already released so no
Ah, so .23 then?
Me who doesn't have it.
silly discord made it not let you send it back in the same channel
discord android alpha
that was fast.
https://x.com/slicedlime/status/1844730787335180298
My main question is: why did the bundles get a color collection of bundle coloring, but the vase still doesn't? 🤨🤔
And will we ever get a color collection of vases in Minecraft with the ability to color it the same way as the bundles?? 🤔🤔
Since the announcement of Minecraft 1.17 and until the release of version 1.22, Mojang changed the vases from the archeology update so many times that the ability to paint a vase in any color was never added, which is very sad.🤧😰
I thought why Java is having pre-release versions so I figured both versions would be released together
they likely will be
eyo whose addon is that? I liked the 3D bundles
This is not an addon, it is actually a texture pack for version v1.21.50.20 and higher versions that transforms the items of bundles that we hold in our hands into a 3D version of the bundles, I repeat, items that are in our hands and not in the hotbar.
This texture pack was created by the author D-Uzi for the version of Minecraft Bedrock edition v1.21.50.20.
And here is a link to the texture pack itself - 👇👇 https://www.planetminecraft.com/texture-pack/d-uzi-s-3d-bundles/
But where one of the photos shows a sniffer on colored vases, this is just a photo concept from a fan who imagined how colored vases would look if Mojang Studios added the ability to color them just like the bundles from version v1.21.2 for the Java snapshot and beta version v1.21.50.20 for the Bedrock edition.
I noticed new red 3D volumetric redstone torches and everything connected with them from the new snapshot to version 1.21.2 Java version were never added to the Minecraft Bedrock edition and if you think about it for a second, we already have version v1.21.50.20 and this is no longer 1.21.0 but rather 1.22 than the previous 1.21 version. 🤔🤔🤔🤔
And the question is will we see those same 3D new redstone torches in the literal and figurative sense of the word or not????? 🤔🤔🤔🤔
How do i make a fishing loot for a certain biome?
Oh nevermind, i just have to edit the fishing hook entity
bro is an AI Info bot 💀
#1293602133903409236 message
-# Beacon Reflector
imagine big multipixel in hand bug fixed
Imagine...data driven items
Imagine... data driven entities
we’ve been coping for months now
there’s no way

Imagine..no high expectations for next Preview (which isn't even today) so you can only be more excited when something actually drops
I'm still waiting for shader support to make a comeback.... 
Any chance we'll get another variant of blocks for decoration?
imagine new dyes...
"minecraft:dye": {
"color": "#FF00FF" // Supports [R,G,B] and the other format mc interprets colors from
}
imagine:
colored blocks (use dye in a cauldron the right click it with a block to make it painted with that color)
Imagine color maps
imagine painting canvas
Best we can do is dyeable
in cauldron (currently) you can use mix dyes to create ligher or darker version of the color. and with this imagination there are infinite new blocks (solid texture blocks only)
component idea:
"minecraft:job_block": {}
Too restrictive
well i didn't thought about it's fields yet
Understood but I'm still not a fan, it's as bad as minecraft:crafting_table
Whats wrong with it aside you cant change the grid size?
It's like how china has minecraft:stairs
I feel like for functional blocks, you would need specific compinents first
Unlike stairs where you know what is needed to recreate. How would one abstract functional blocks?
Unfortunately I don't think there's a JSON specific solution that would work
btw how does the villager sets it job block like is it assigned in block or in villagers data?
I think it's (mark)variants?
Oh wait you mean them knowing which job block is their's?
yeah
Nbt
in block or villagers
Villager I believe
So if i create a block and set the dynamic property to the blocks location...
then i can replicate the behavior i think
If they allowed us to get entities to pathfind to specific locations, yes
and for iron golem spawning mechanism.... how can i do that? (thinking......)
Scripts, listen to the place event for a pumpkin and do some checks, clear blocks and spawn it
that's manual spawing
Not sure I follow
i mean how golems spawns in iron farm
Ah
natural spawning
Yeah I don't know the technical details behind those spawns but probably just on a timer, do some checks and then, find a valid location and spawn it
if(villagerCountIn_32block_radious > 20 ) {
runJob(()=>{
spawnGolem()
})
}
something like this should work
Yeah probably
that variable name hurt me
That is the ugliest variable I've ever seen
you can't change the grid size, that's what's wrong with it
I said aside from that
Because during HCF it seemed like there was plans to since it was a parameter
Oh no! I can't make my grid size 4x4 instead of 3x3!
64x64
when will they fix this?
just fyi - Preview is looking like Thursday this week.
Yippiiee
Thanks for the heads up
Prepping for air tag
haha - I was going to sarcastically say exactly this.
They're obviously adding minecraft:biome
If this is what air block tag will be called, so be it
ugliest variable i could ever wrote to explain something inside my code without using comments 💀
it's so much better with comments.
// Where villagerCount is the number of villagers
// found in a 32 block radius
if(villagerCount > 20) {
runJob(() => spawnGolem())
}
chonky preview?

it's much better like this:
// villagers within 32 blocks radius
const villagers = dimension.getEntities(...)
if (villagers.length > 20) {
runJob(() => spawnGolem())
}
Yes it is
It isn't preview day today
lmao
uh, no
it's tomorrow
Tomorrow?
But isn't it always on Wednesdays? Now it's changed to Thursday?
kayla mentioned it's on thursday this week
practically every week is on Thursday
GG
but that's okay, I was just anxious
I really want to see the technical resources for creators
Does minecraft bedrock for android have discord rich presence?
We try for Wednesday every week. But it doesn't take much to slip a day. Thankfully we have Thursday as a backup day 🙂 I can't remember the last time we've actually missed a Preview week (other than planned weeks off, like holidays).
No. but if you're using samsung, i think you can use their game launcher for discord rich presence. idrk if it still exists or not, but atleast that's the official way.
yes i understand, don't take it the wrong way, i was just a little anxious
also guys, do remember these beta and preview versions are released to get the features tested by the community when needed. There isn't a rule at mojang that there SHOULD be a beta/preview every single week and would contain new features in every beta/preview.
It's just that mojang has been so much productive in terms of game development. So we haven't seen preview day getting skipped to another week for a long time. Plus, the game drops would make content less for more quality in less time. So that's a huge plus as well.
Normally the first betas always have technical resources at least making something stable, and that's why I'm anxious xd
resources becoming stable is simply the best thing ❤️
Is it just me or do vanilla tools mine custom blocks at a slower rate?
Are you using the new block tags?
New deferred goodies coming tomorrow hopefully 🤞
That's exactly the problem
Despite vanilla blocks using the new tags, there still seems to be disparity between them and custom
How did you test it? Setting a custom block to the same hardness of a vanilla one?
And then using ScriptAPI to test the mining speed?
Yeah, I did a singular test on stone
nothing with the scripting API
it was a small test, but I did plan to keep testing and doing a bug report if it's true
just wanted to know if anyone else found this
or had something similar
How much slower?
it seemed possibly like 30-50% slower I think
You do have the experimental toggle enabled yeah? (Presuming you're in stable and not .50)
I was testing this in .50, since I wanted to see their status out of experimental
so I'm hoping I just tested something wrong and it isn't actually the case
Could you upload your block json here?
Or more importantly, what block tag you're using + destructible value
Let's probably stop with that. It's getting a bit too spammy.
Skibidi gyyyat rizz
bro takes a shower in beachwear 💀
Um excuse me what the actual sigma
I gyat to know what’s going on here? Your rizz is terrible and I’m not getting any Skibidi vibes from you
198.129.99.19 gyatt out of here 😠
caustics
Today IS a preview day \o/
beta
PlayStation support
volumetric rays underwater
refraction
yes
waving foliage
okay, that too
waving foliage and refraction are enough for me to be happy
clouds will make me extra happy
but my basic needs are refraction and waving foliage
anyone wanna shake their Skibidi gyat?
no
PLEASE
We could be seeing some cool stuff, considering it is still early in the release cycle.
I’m shaking my skibid gyat rizzer right now
This is not rizz approved
I’m so sorry rizz master
this emoji looks like off brand preview logo
lol yea
banana day
Preview day woahhh
num num num
preview
Job had one bro
hai
Hope for cool scripting additions
Coping for PlayStation support
Guys calm down the only graphical change is an extra grey pixel in dirt
Air Tag
yuppie
woohoo
got the update too
Change 👏 log! 👏 Change 👏 log! 👏
:0
Dang we skipped 3 previews
Oh yay, banana update.
Android shenanigans
Updating now
Minecraft COmmands discord just notified me
I bet we will get a rare .27 preveiw
Can't wait to play with more bananas today
.24???
Wha
Idk what it means tho I’m dumb
Ambient occlusion
Wait
There’s one deferred fix
But why is it out of the experimental changes
Wait
It’s probably for rtx too
PBR system is not experimental because RTX
glass material 🤩
Happy preview!
That preview was not happy
yes it ruined even more my performances
Its the same for me
idk but I never experienced 15 fps with 5 chunks on java with 1 fps lag spikes sometimes
I think your pc has a problem
You've been mentioning poor performance but I haven't seen it. Solid 180-210 fps in normal rendering in previews
different specs.
Hopefully we get new deferred goodies next week 🤞
From what I understand their pc is better than mine
3080 if I remember correctly
maybe their cpu is low end?
random guess, might have to do with memory being full? I have an issue with memory leaks on my pc so I have to restart frequently to clear memory, if I don't do that everything becomes extremely slow
that sounds terrible
I would go nuts
though I usually notice that even before logging into a game, so probably not that if it's not noticeable outside
I just have a bad habit of leaving my pc on, so "frequently" wouldn't be a problem if I just remembered to turn it off before going to bed
usually just need to restart it every other day if I forget
oh
I thought you meant like every other hour
nono, I would go insane
it's likely an issue with some random app that I just can't find, or an issue with my windows install
I haven't bothered to look too far into it
ive never have my pc on for more than a day or 2
At that point replace your stuff 😭
I usually forget to turn it off when I sleep, just like you
lmfao
but yeah, my random guess is that their memory is filling, can't say much without seeing task manager or something
#1296499029617938462 message
Only preview have this problem
translation to other languages on bedrock is cursed lmao
why, why bundles are called "пакеты" in russian translation

"пакеты" are made of plastic, usually disposable, used for trash or shopping
but not leather goods
all russian-speaking players, both from java and bedrock, call bundles as "мешки"
and in java bundles will be called "мешки", because the translation there depends on the community
this is just ridiculous
lol
I've heard a number of people bring up bad translations recently
I'd upon up an issue on the Bugtracker if there isn't already one - if there is get it upvoted

wish mojang used crowdin for bedrock too
who would be better to translate stuff than the people who play the game and speak the language
do they use contractors for bedrock?
I also wonder why bedrock doesn't use crowdin
fan game from thai also want to translate their own language into the game. like java
Minecraft Thai translation. Help us translate Minecraft and bring it to the world!
They outsource translations, yeah. Quoting a friend, "[apparently] it's better to have verifiably bad translations than unverifiable good ones"
i wonder if mojang just throws them the en_US.lang file and calls it a day or if they also provide them context and stuff
how are they supposed to translate stuff like "Creeper"
"Sculk"
Bulk
Please keep memes to a minimum and stay #ON-TOPIC
bruh the mods here so too nice
this is the second time I did something absurd
and just a warning

Keep up the good work
noo, we need you jake
where is your finn
It just stays the same in most languages sinve Creeper or Sculk are very unique names
I mean, you also need to prevent trolles
Which is easier if you just hire a few people
ate him
this is much more absurd than you might think
this is just pathetic and ridiculous
this is "пакет"
Make a texture pack with that icon for bundle
this is "мешочек/мешок"
everyone will be call it as "мешок/мешочек", it be called as "мешок/мешочек" on java
bedrock will strengthen the status of a bad version in the ru community of minecraft

yes, sadly
the same goes for MANY, MANY words
Mojang, will we really not have support for custom glsl shaders? 
I want to leave the colors inverted for no reason >:)
huh, this week* is a bundle update day? (correction, week instead today).
Isn't it tomorrow?
I've seen alot of tweets about it recently from a few bedrock content creators.
Which ones?
watties and ecko.
iirc ofc, i seen that many hours ago and there's another one.
so I'm kinda confused since i don't see any official announcement whatsoever
Pretty sure it's tomorrow.
The best we got is the playstation 5 announcement which says October 22
It would make sense for both native ps5 and the bundle drop to release on the same day
Java gets it tomorrow too, right?
I would assume so
well that definitely sounds like valve move right here, just being silently releasing things and let third party do so instead.
it would line up with the usual release cycle, wouldn't it?
been quite a while since the previews for that cycle ended
yeah Tuesdays
hotfix day
I hope we get new deferred goodies this week
Tomorrow we will probably have a stable version?
Yes
And PlayStation 5 native release
wow ps5 native release with so many new features man
i hope something interesting comes with the ps5 pro enhanced version
unless just letting the render distance be higher counts as that in sony’s eyes

like cmon man not even a simulation distance boost or 120Hz mode
it’s soooo achievable yet nothing
kinda makes their goal of making everything smooth in the best way possible fall short
hope there’s some insane surprises tomorrow
probably gonna be just high frame rate only.
tbh I don't see any improvements besides just upgraded gpu and faster ram (doesn't seem to be such huge upgrade)
deferred probably likely gonna exist in there
yeah but that would be on the ps4 version too
there’s still many other things they could improve with a native ps5 version
yeah, i just don't really know how are they gonna inprove it even further with pro version.
Bundles of Bravery will be released this week!

theres still death bugs happening
Tomorrow! 🔥

Probably 1.21.40 day
Happy maybe stable day?
Happy launch day for PlayStation 5 Edition, it is now available on the worldwide magazines! These details are already on unboxing videos from someone.
The Minecraft Bedrock version for PlayStation 5 has been released on ESRB! 🎉
Imagine deferred on PlayStation this week
No
☹️
no forever
Not this week.
aaah...?
Couldn't leave him to imagine could you 😂
Oh well
Kayla: Destroyer of dreams
I bet RTX on ps5 though

real


