#General Discussion

1 messages · Page 48 of 1

limber tiger
#

That should be THE solution

carmine kettle
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I won't be repeating myself. You and I disagree over the acceptable standard of quality in games, and I don't have anything else to add

limber tiger
#

I don't too

limber tiger
languid tinsel
#

A hotfix on a monday?

half depot
#

wait huh...... they arent the same???????

#

huh they really arent

carmine kettle
#

Precisely

half depot
#

as you said though

#

the average player likely wont notice this

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ive played this game for many MANY years and never saw it

heady sable
#

Also same reason why the 1 pixel xp bar took way too long to get fixed

#

Only when many communities get mad about it then they might consider changing it haha

limber tiger
tribal torrent
#

that means october

#

or november

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or december

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or technically january

quasi wedge
#

just list out every month

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Holiday refers to Thanksgiving - New Year

balmy spire
#

not bad at all

heady sable
wet shell
#

October is bundles of bravery/ps5 native release

#

So that means another mc live will be in early 2025

tribal torrent
#

you mean april

cloud moon
#

bro's mad over 5 pixels

oak sinew
#

Minecraft fans when Mojang makes one pixel 0.00002% darker (absolutely irredeemable)

livid jasper
#

a bit depth of 8 doesnt support this precision🙃

cloud smelt
#

is this that big a deal

limber tiger
azure spadeBOT
#
When Preview?

It is unlikely to be preview day my dudes

When do Previews usually happen?

Previews usually occur on a Wednesday or Thursday between <t:1703692800:t> and <t:1703700000:t>

lapis sierra
#

It's Tuesday

#

Also Here's my wish list for next preview

  • Fixed block speed destroy tags barely working

That's it.

sleek grail
#

How're they broken currently?

half depot
#

Here's my wish

  • fixed several crashes in gameplay
  • some other totally less cool things
toxic horizon
#

my wish list is:

  • fixed block tags,
  • furnace and crafting UIs in Scripting
#

The UI part probably won't happen until they start rolling out OreUI to stable, and after inventory and other stuff is done

silk hare
#

atleast crafting api should be in scripting

elfin flower
#

my wishlist

  • combat update
#

that's basically it.

muted widget
#

my wish list:

  • fixed blocks tags
  • released block tags out of UCF
lapis sierra
#

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

cloud smelt
#

My wishlist

  • HCF return
prisma niche
#

No.

heady sable
#

NEVER!!!!

languid tinsel
#

My wishlist:
A toggle which adds more toggles which when toggled add more toggles which when toggled add more toggles. Except one toggle among this cascade of toggles in toggles, toggles all the toggles

simple badger
half depot
slender wren
#

Yes but no
They showed what bundles would look like with only recolors and it really doesn't work
It is an intentional, well though decision.

#

If you don't like it create a pack to change that. I know I for sure won't use it...

limber tiger
#

It’s intentional to make two bundles inconsistent with the others ?

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You know nothing about recolors.

limber tiger
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So it’s intentional too that the bundle item color is different than the open bundle ?

slender wren
#

I never said that. I said the color inconsistency of some bundles relative to others and the fact they aren't recolors are intentional.

limber tiger
#

And give me a valid reason, not just some random ideas

slender wren
#

Because they showed what simple recolors would look like and it was ugly 🤷🏻‍♂️

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They said it

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Literally

limber tiger
#

I think we are not talking about the same thing

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I’m talking about this ^

slender wren
dreamy bison
#

who gaf

limber tiger
dreamy bison
#

right but saying the entire artist team don't care about their work because of 4 pixels is a kind of mental take

muted widget
#

i hope preview today

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and i hope it won't be delayed till tomorrow

limber tiger
cerulean quarry
#

Nice

cerulean quarry
prisma niche
#

Time to mess with this while I wait for the preview

quasi wedge
#

oh wow that's coming fast

random karma
#

Honestly they're probably aiming to ship it for 3 weeks from now.

random karma
#

Yeah, just saw

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:(

prisma niche
#

Biggest pale garden

limber tiger
#

And the pale sign item texture is inconsistent now………

quasi wedge
#

Oh no!

carmine kettle
languid tinsel
#

Preview day?

wet shell
chrome plover
half depot
#

Creaking day

wet shell
#

So it is a winter drop

half depot
#

Creaker, aw man

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-# I hate myself for that one

wet shell
#

Erm what the creak

half depot
#

I can't believe this already exists

prisma niche
half depot
#

OMG

heady sable
past wharf
half depot
prisma niche
limber tiger
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Not today for bedrock

upbeat surge
#

No preview today? 😦

rich vault
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Probably next preview cycle then

prisma niche
#

Probably, yea.

wintry lantern
upbeat surge
quasi wedge
#

I do hope we get to do something else with an item found in the biome though

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other than just another wood and doing a funny prank to a friend

random karma
#

It'd be cool if The Creaking where hostile to more than just players

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Then they'd have much more of a utility use

half depot
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I was under the impression that it was

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I guess not?

random karma
#

They might be

quasi wedge
#

If it's not hostile to at least villagers the showcase is false advertisement!

random karma
#

mhm.
Huh, what if when hearts are grown in trees from player planted saplings they aren't hostile towards players? Or there was some other way of pacifying them, they'd be really gread for home defence at night.

rotund pivot
#

Is preview releasing today?

prisma niche
#

Honestly, I don't know.

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No changelog so I guess either tomorrow or next week.

half depot
#

Usually someone says something

prisma niche
#

The bot is also offline because King isn't home and is doing Uni.

half depot
#

So it could just be delayed

quasi wedge
#

we can craft something that links mobs to the heart so they also cannot be killed unless the block is destroyed 😔

stoic orchid
#

Preview is looking like tomorrow. But also, it should be a small one.

half depot
#

oki

upbeat surge
muted widget
#

1.21.50 sooooooon, yay

cerulean quarry
prisma niche
#

Spawn Eggs

balmy spire
#

lol

prisma niche
#

First block spawn egg let's go

wet shell
#

So bundles of bravery drop is 1.20.40

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It it seems that the creaking and pale garden will come in 1.20.50

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Since it’s labeled as a winter drop

quasi wedge
#

Maybe, maybe not

wet shell
quasi wedge
#

under what basis

wet shell
#

Well

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1.19.50 released in late November

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Same for 1.20.50

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But

quasi wedge
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What makes you think it would release in 1.20.50 though?

wet shell
#

But

quasi wedge
#

November isn't Winter

half depot
#

1.20.50

wet shell
#

There’s a chance it could come in .60

prisma niche
wet shell
#

Which is in January

half depot
#

I think we fell back a version

half depot
#

That walking sound. It just sounds like ambient noise. It's crazy

fringe island
#

Will the beta/preview be tomorrow?

prisma niche
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Yea

fringe island
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Okay

languid tinsel
#

Where preview?!

muted widget
languid tinsel
#

How dare it

prisma niche
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I think it got scared of the creaking today.

tribal torrent
#

no preview day

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no creaking

half depot
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I am the one who creaks

agile matrix
#

HAPPY NORMAL DAY

tribal prism
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yo guys does any of you have an idea about chunk ban and if it works in bedrock or not ?

limber tiger
onyx gulchBOT
limber tiger
#

At this point I'm just, speachless

chrome plover
#

speachless about a simple texture issue in the first iteration of an experimental feature?

charred geode
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it's supposed to be pale but it's dark, i too am speechless

limber tiger
#

they probably have been working on this since more than a month at least no?

quasi wedge
#

I think Mojang is doing a fantastic job if the only thing you're finding reason to complain about are small texture issues

limber tiger
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the only thing that mojang isn't doing one is when it comes to textures stuff

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the new entity looks awesome i can't deny

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however, some other stuff are questionable

willow sequoia
#

Is this about the 6 pixels on the bundle

simple badger
#

Lol

limber tiger
#

You can make fun of me I don't care

heady sable
#

You do know that texture packs exists if you are really mad. Having these bugreports is purely for Mojang to help them, they don't exist for your benefit.
It's their decision in the end if they will fix it. Almost nothing is perfect at the start, just like how everyone's life isn't perfect when they are born 😉

limber tiger
ivory rain
#

they are doing fantastic job, but of course its not perfect. and feedback should be taken as a way to improve the game over time. but some issues renders the game inoperable as a creator. to name a few, i have encountered these issues:

  • minecraft:transformation block component crashes the game in certain devices such as consoles
  • some blocks in split-screen gameplay in console turns into update blocks
  • applying a ton of add-ons causes the game to crash in certain devices due to the imposed texture limit
  • beforeEvents trigger multiple times within the same instance
  • some technical limitations such as no custom parameters for custom block components, and the lack of dynamic imports natively (when the script is not bundled)
  • why is the method name above() and below() when Direction enums are up and down, respectively
    could "rant" as much as i want here, but its not going to expedite any resolving process. and its okay. i mean rome wasnt built in a day, its just that when they introduce new features they either work really well on their own, or is just useable to a certain extent.
rough path
#

Sorry, I need to catch up. Of course the two days i fell sick everything happens

rough path
tribal torrent
#

omg server icon is orange

magic fossil
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Spooky

tribal torrent
#

creaky

foggy jackal
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hi!i have a problem, my custom block doesn't appear... and items...i think it may be a file or something outdated in them...but someone knows why? or where?

#

help me please...

wet shell
#

Hello chat

#

Preview when

rough path
#

Oh there wasnt a preview yesterday

wet shell
rough path
#

Excuse me for being sick

lapis sierra
#

No

prisma steeple
#

oh wow, pale garden snapshot already

tribal torrent
#

preview day today?

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:doggysmurkW:

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deferred update today?

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:doggysmurkW:

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creaking next week?

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:doggysmurkW:

lapis sierra
#

Block tag update?

prisma steeple
#

air tag never?

tribal torrent
#

:doggysmurkW:

lapis sierra
prisma steeple
#

java got a really interesting command

lapis sierra
#

I just need block speed destroy tags fixed

lapis sierra
prisma steeple
#

this would be pretty neat for recoil stuff

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and prob other stuff as well

lapis sierra
#

Hmm

prisma steeple
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assuming it works on players

carmine kettle
dawn fable
#

can teleport already do that?

carmine kettle
#

/teleport can, but it has the side effect of, well, teleporting the entity

prisma steeple
#

TP doesn't cancel velocity there, right?

carmine kettle
#

It was introduced in Java precisely because it was; they changed the /teleport command (I think) and people were complaining about it resetting velocity or otherwise being buggy

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"We want to change the player's rotation!" Two weeks later: /rotate. Insane turnaround

prisma steeple
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so java's tp now resets velocity?

carmine kettle
#

I guess? I haven't done JE development in a while

prisma steeple
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if it does, that's quite annoying

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that was the one thing I liked about Java

carmine kettle
#

Let's scan the bug tracker

rich vault
#

Could be bedrock parity

carmine kettle
#

I doubt it

wet shell
celest sluice
#

They would use it to rotate entities while they are riding something

carmine kettle
#

Sounds about right

carmine kettle
wet shell
rough path
prisma steeple
#

the only use I see for it is while riding things then

wet shell
prisma steeple
wet shell
rough path
carmine kettle
prisma steeple
#

yeah, would be amazing to have

rough path
#

Oh i need to update my parity site

prisma steeple
#

instead, we'll probably get handed /camera solutions for it

carmine kettle
#

I would not mind that too much. As long as that works somewhat functionally the same

prisma steeple
#

my only issue is that it locks what camera you're in, assuming you have to create a preset

#

so no allowing players into third person

carmine kettle
#

For some projects that may be desirable, but it's not great outside of controlled settings

prisma steeple
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if I wanted to use that behavior in an Add-on, it would become problematic

heady sable
#

🙏 We got an update... but when?!!

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YYA

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That is all for this week, see you next time!

carmine kettle
#

Yep, it is as Kayla said

stoic orchid
#

Happy Preview Day!

chrome plover
rich vault
#

Huh, why .25? So that next week we get .50?

balmy spire
languid tinsel
#

Happy preview!

wet shell
#

I might not have to wait for deferred to release in stable after all!

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Rizz approved

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It looks so similar to sdgp tho

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Hmm

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I wonder how good this will look with deferred

eternal shoal
wet shell
stoic orchid
#

We're aware of the particle glitch in Preview.

lapis sierra
#

Looks normal to me

half depot
# wet shell Particle glitch ☹️

not even that lol. this whole pack runs off particle systems. particles in deferred... have pbr... and these may end up as bright glowing effects rather than what you actaully expect

#

oh wait i thought this was realism VFX

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people really need to get more creative with their naming

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this is what like the 5th "realistic/realism" named thing in the last like month 😭 . its getting real hard to differentiate them all, and all the different teams working on them😭

wet shell
wet shell
half depot
limber tiger
#

hold on

celest sluice
#

What is it?

limber tiger
#

no okay I was hyping myself I'm just dump lmao

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I thought you could put a filled bundle inside an empty one

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all good lol

brittle ferry
#

Can add-ons/behavior packs please show the version in all screens? Most screens it does not show the version so you're just guessing which one is the updated version and which is the old

heady sable
brittle ferry
#

that doesn't show up in global resources/behavior packs/resources either

Also isn't the version the one in the header? ex:

    "format_version": 3,
    "header": {
        "description": "Minecraft, redone, rebalanced, revised, or something like that",
        "name": "MineRe",
        "uuid": "741844f2-0592-11ee-be56-0242ac120002",
        "version": [1, 6, 2],
        "min_engine_version": [1, 21, 30]
    },

The version is 1.6.2

On a few screens the version is shown when you click 'Show More', but most it does not

heady sable
#

Yes, the header one

dawn fable
#

Opening "Technical Details" will show you the version in Ore UI screens

crude cobalt
heady sable
#

Do you have a bugreport for that?

crude cobalt
heady sable
#

If you have one, please share 😄

crude cobalt
onyx gulchBOT
charred ocean
#

moar bugs

toxic horizon
#

at least we're not laggy like Java.

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Bedrock just seems more optimised

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I can run smoothly at 51 chunk render distance on Bedrock on a very shitty laptop, where on Java I barely have 30fps on low render

cloud moon
#

java's strength and weakness is that it's written in java

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it's great for all the 3rd party creations

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but bad since it's not a good programming language for big games

toxic horizon
past wharf
toxic horizon
past wharf
#

big lag spikes

toxic horizon
#

Of course. That's the preview, lol

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I'm talking stable

past wharf
#

no

toxic horizon
#

Preview has a lot of stuff that isn't refined

past wharf
#

it has lots of chances to be future stable and the future bedrock performances

toxic horizon
#

It has a chance to be future stable, but not in the state it's in. It's usually more polished on stable release

past wharf
#

meh

toxic horizon
#

Never look at preview and think "this is what's coming to Minecraft? This is horribly unoptimised"

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It's always changing

past wharf
#

a bugreport that show the decline of bedrock performances

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wait

toxic horizon
#

Ok, but how much better has Java gotten?

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Probably not much

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If they wanted to make render distance better and less resource intensive like bedrock, they'd need to re-do a lot of the rendering code again.

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They did that with bedrock when going from legacy to bedrock, so they were able to rewrite everything and make the game a lot better

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And of course the game would be worse on performance the more stuff is added

past wharf
#

bruh where is this bug report

#

there was a table with versions and average performances

onyx gulchBOT
past wharf
# toxic horizon Ok, but how much better has Java gotten?

"I also consistently get terrible performance in Minecraft Bedrock 1.21 when compared with Java Edition 1.21 on the same computer. Unmodded Java edition I get about ~100FPS consistently. Bedrock gets ~30 FPS and is very inconsistent (no ray tracing)

My specs:

GPU: RTX 3080 TI

CPU: i9-12900K

Memory: 64GB of low latency memory

SSD: Samsung 840 EVO

I have also quit playing bedrock for now. Even completely unmodded Java edition is so much more performant (which is insane)"
If you want a comparaison

cloud moon
#

could've had vsync on

plush wedge
livid jasper
#

on my phone bedrock loads about ~2.5 times faster than on my laptop(core i9 19300h)

hasty grotto
#

same

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xbox loading was even worse until recently

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never thought id see the day where loading worlds in java would be faster

half depot
livid jasper
#

the worlds loads fastern on my laptop but mc itself not

wet shell
#

We getting Deferred goodies this week hopefully 🤞

rich vault
#

I think this is going to be an exciting week

balmy spire
#

same

wet shell
#

custom clouds? bao_ext_toldyouso

balmy spire
#

nah, custom biomes

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im jk

wet shell
balmy spire
#

would be a dream come true 😭

tribal torrent
#

i want deferred on ps5

#

ill virtually kiss every mojang employee involved if they do that this week

bright plover
wet shell
fringe island
#

tomorrow will be good, a new preview

eternal shoal
#

Waving foliage too

elfin flower
#

probably too early for waving foliage

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i like waving foliage although I'm a bit worried about the way they're gonna implement it.

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literally every legacy bedrock shaders just had pretty bad performance when looking at waving foliage.

wet shell
#

It was only for plants tho

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Not leaves

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So perhaps they will do the same for deferred

elfin flower
#

as long as they don't slam those on tree leaves and water, im fine with it

wet shell
elfin flower
#

they're just flat waving, not exactly waving like leaves.

#

kinda same tech that valve using on HLAlyx bottles

wet shell
elfin flower
#

or basically like the animated blocks you find on that one marketplace pack

wet shell
#

But they aren’t that great

elfin flower
elfin flower
#

they're just animated textures.

wet shell
#

We should also be getting that realistic biomes addon today

#

I’m excited to see that

elfin flower
#

not like they're gonna make it like 120fps texture or something

half depot
limber tiger
#

PRE RELEASE 1

#

OUT

celest sluice
limber tiger
#

yeah

silk hare
#

preview day?

prisma niche
#

Tomorrow

prisma niche
prisma niche
#

Just curious.

rough path
#

need

sleek grail
#

@kayla

#

But I'd prefer #1203840699624333403

wet shell
#

Mojang please fix particles in deferred rendering so I can play it with this amazing addon https://youtu.be/CJV_zGRM-hQ?si=YaLXZw-3HU9iGf8v

Get here: https://orevillestudios.com/content/realistic-biomes/add-on

Transform your world with beautiful custom skies, dynamic weather, stunning visual effects, and immersive audio.

  • Custom Weather! (Rain, Thunder, Sandstorms & Blizzards)
  • Stunning Aurora Borealis & Shooting Stars!
  • Realistic Lens Flares, Lighting, Shading, and more!
  • Col...
▶ Play video
#

(Heck it might work in deferred right now if I disable the fog)

charred ocean
#

It's actually very good combination with the dynamic world + deferred right now

prisma steeple
#

realistic biomes is an add-on

#

it just came out

charred ocean
#

Whatever

#

it should be good combination either with realismcraft or even rb addon that was made by oreville

#

heck, both should be good. Dosen't matter

prisma steeple
#

there's some settings that don't work well with deferred

wet shell
#

I can’t buy it rn to see for myself

wet shell
#

And other particles

#

And when you look at them, your screen brightness becomes really dark

fringe island
#

Considering that the pre-release version of Java came out today, is there a good chance that the Java and Bedrock versions will come out on the same day? Next week on Tuesday

rich vault
wet shell
charred ocean
#

Oh wait a sec. I think i have a video. Wait for it

foggy isle
wet shell
#

Preview day

#

I hope we get new deferred goodies

tribal prism
#

fr fr

#

dose any of you have information about Minecraft PS5 edition ?

limber tiger
#

October 22th

celest sluice
wet shell
#

It’s on a Tuesday

charred ocean
#

also on a holiday so good time for me

tribal prism
charred ocean
#

Started on oct 5th and going to end on 14th

tribal prism
#

i mean in ps4 and ps5 ofc

celest sluice
cerulean quarry
#

Preview day?

stoic orchid
#

Preview day

celest sluice
#

Nice

#

We feeling release candidate or new preview cycle?

rough path
stoic orchid
#

New cycle

celest sluice
#

Heh you know what I mean

rough path
stoic orchid
#

On Bedrock, every build is an RC as main should be shippable at anytime 🙂

charred ocean
#

why not just add the text "release candidate" at the end of the version text just like how java does innocent_smile

rough path
charred ocean
#

For version text lol

prisma niche
#

Oh, it's that time of the week.

charred ocean
wet shell
#

Maybe

#

Who knows

agile matrix
heady sable
#

Still not as weird as

  • Test
  • Test test
  • Test test test
  • This time actual test
  • Some more bugfixes
  • Test (again)
  • I CAN'T TAKE IT ANYMORE (test)
hoary forge
#

love those

rough path
hoary forge
#

That was a fun time

stoic junco
wet shell
#

Preview when

#

New deferred goodies when

foggy isle
#

yes preview when

azure spadeBOT
#
When Preview?

Ladies and Gentlemen, it is with great honour to announce that it might be preview day

When do Previews usually happen?

Previews usually occur on a Wednesday or Thursday between <t:1703692800:t> and <t:1703700000:t>

languid tinsel
#

Preview day?

prisma niche
#

Seems to be the day of frogs and bananas.

wet shell
#

Deferred day?

prisma niche
#

I'm hoping for more Add-On stuff.

languid tinsel
wet shell
charred ocean
prisma niche
#

Maybe in a different universe that exists 😔

rough path
#

Jigsaws

#

meta_steve Fortnite collabed with Saw

We get jigsaws

wet shell
charred ocean
prisma niche
#

Jigsaws would be great, but I can only dream so much 😔 Some day we'll get the goodies.

charred ocean
#

no cap, as soon as i opened discord i thought the preview was released by looking at that one ping on the discord server pfp, but it turns out, @agile matrix was the one who spoiled my show

fringe island
#

few minutes for the preview?

charred ocean
#

As always, never judge a book by its cover carry_pepe_sad

prisma niche
wet shell
#

Or animated cubemaps

prisma niche
#

I think clouds would be great.

#

But what style would they be?

wet shell
#

Would be cool if you could customize them to your liking

prisma niche
#

I could see realistic clouds, but what if they went with fluffy vanilla clouds?

prisma niche
wet shell
#

Perhaps you could make realistic clouds with animated cubemaps if they ever added that

#

I mean we used to have animated cubemaps in Hal

prisma niche
#

It'd be cool if we can change the noise of the clouds if they update clouds. I think it's noise that controls that?

wet shell
#

Still no TestFlight update

prisma niche
#

Give it like 5 more minutes.

wet shell
#

Cmon Thomas press that button already

#

I won’t be here in an hour cause I’m going somewhere

tribal prism
#

bruh

wet shell
#

Only deferred fixes

#

Oh well

#

Maybe next week

tribal prism
#

):

agile matrix
#

HAPPY PREVIEW DAY!

languid tinsel
#

Happy Preview Navi!

weary galleon
#

Happy Navi Preview!

balmy spire
#

Navi!!

shadow mason
#

would absolutely not say so

#

java can be good enough if used correctly

#

which is easily possible, like with C++ etc

#

the only problem is that java has a lot of legacy code which is quite unmaintained and slow

#

for example the render engine is not the fastest one out there and hasn't been changed too much

cloud moon
#

I assume that's why forge is super slow nowadays too

shadow mason
cloud moon
#

seems faster from my experience

shadow mason
#

the mods directly?

#

thats due to the different api design and forge just being around for longer catching the legacy stuff

#

(tho trust me, neoforge is awesome and i have developed personal feelings for it)

tribal torrent
#

preview day today?

heady sable
cerulean quarry
#

What?

#

wait what?

#

???

#

1.21.50.22 BDS droped?

#

i mean they just released this version for BDS

#

lmao

#

there are no changes tho but weird

cerulean quarry
#

but no changes there

hoary forge
#

Most likely because of the issue that happened yesterday with Android

#

seems like 1.21.50.23 next week???

elfin flower
#

we're skipping 2 previews with this one

cerulean quarry
#

ya, looks like

cerulean quarry
#

even so, its only release for BDS

hoary forge
#

@cerulean quarry

#

They accidentally released 1.21.50.20 to stable on Android but the version code was 1.21.50.21, so they had to release another stable build and most likely another beta build too which most likely has the 1.21.50.22 version code

elfin flower
#

tl;dr — they accidentally released a beta/preview build on a stable branch in playstore, essentially. the stable is literally beta/preview for now.

cerulean quarry
#

doesn't seems like a bug tho

#

it make sense that words open in 1.21.50... should not be possible to open with older versions again

rough path
#

@cerulean quarry

cerulean quarry
#

ohh

#

now it make sense

#

well there have to be so many ppls actually updating to that version

elfin flower
#

likely auto-update.

cerulean quarry
#

Well but its cool that you can actually test creaky guy in stable release without beta testing

elfin flower
#

if they're not playing their main world or realms, yeah.

#

also they can't join any featured servers or third party ones, might be a slight issue.

cerulean quarry
#

hmmm, ya this could be a problem

#

well, i think for creators its not a big deal as we propably spend most of our time on preview anyway

warm shale
#

When will we have blankets on the beds? 🤑

lost merlin
celest sluice
lost merlin
# celest sluice What is this, ASMR? (my PC is muted)

Tell me please for shader creators in minecraft bedrock edition 1.21.50 or in 1.22 on the render dragon engine will the ability to create flexible wind physics of plants and flexible water be added at the same level as in the java version? only not in GIF format snake textures - no I mean a full-fledged wind system at the same level as recently in 1.19 - 1.20 added ability to create shadows and rays with reflection on water I repeat at the same level as in the java version only for bedrock edition.

in general, regardless of the characteristics of Android devices or iPhone devices in general, but if something in my video shows my (randomly random flexible physics) wind concept created on the basis of java edition shaders basic sildur's or enhanced default shaders only the wind of plants and water waves.

celest sluice
#

TLDR; you're wondering if we'll get waving plants

prisma niche
#

Pretty sure we got the water part.

lost merlin
# celest sluice What is this, ASMR? (my PC is muted)

This is not ASMR, this is what I, like many of us, are waiting for the Dragon render engine to add mechanics for the creators of third-party shaders, I repeat, the one shown in the video from bedrock, and the one that has long existed on the java version.

lost merlin
celest sluice
#

Well you're gonna have to keep wondering. There are no confirmed plans for this at the moment. All we can do right now is suggest that they add it

prisma niche
#

Isn't waving stuff just a simple shader? I could be wrong but I did something in Godot a while back for these tree leaves I had in my demo world. I'd love to be educated on this.

prisma niche
#

I'm aware.

#

But it depends if the Devs want to add this.

celest sluice
#

They didn't make waves really displace water vertices so that could be concerning

lost merlin
celest sluice
lost merlin
# celest sluice I really don't know, but it looks good to me

Here is the secret of my wind, I just took one line in the code and copied it many, many times, changing the values ​​so that it slowly but smoothly moved in any random direction, even at the level of a spiral, etc., different forms like ragdoll physics, only with a very large repetition of one line of code.

wet shell
#

Me agree

#

We need waving foliage in deferred

lost merlin
# celest sluice They didn't make waves really displace water vertices so that could be concernin...

But I noticed this earlier, when the possibility of creating shaders for at least wind was available before the appearance of the render dragon engine, fans (players) made everything in a uniform format like

Looped gif of the snake format.

Even if the root texture of the grass is not glued tightly to the block of land as it is done on the java edition C++ version of the game, if you understand me, of course.

celest sluice
#

what is "snake format"

#

is that what you call the method to make waving plants?

obsidian lark
#

When shaders were exposed to resource packs on Java, one of the devs gave us an example of wavy foliage. 😅

lost merlin
# wet shell We need waving foliage in deferred

Yes, you are right and so that you can create your own shaders and not just use the deferred functionality on the render dragon engine.

In simple words, create third-party shaders in mobile minecraft bedrock edition just like on java from a PC, yes, shaders, and not just use ready-made deferred functions for some powerful phones or tablets like Android or iPhone (iPad)

And now I mean it is possible to do so that some player with a very average or weak device, for example, bought in 2020 - 2021, could play with shaders not only on java but also in bedrock edition.

prisma steeple
#

java modding breaks every update anyway

lost merlin
# wet shell I’d say we could get third party shaders return after deferred releases tho

But I would (probably not just me) like the code that is used in the deferred function to be open to everyone so that any player from any device, for example (weak, average, powerful, strong) could create their own shader format, for example, add something from themselves or delete something without replacing the existing functions, but simply add to them at the level, for example, the functionality of optifine or third-party mods from java, only all this in Minecraft Bedrock Edition.

lost merlin
# obsidian lark https://vxtwitter.com/Xilefian/status/1369677620561014784

In this video from felix, the presence of a snake-like form of wind and water waves in the format of a looped repeating figure eight is very clearly visible, but if you tinker a little in the code of these shaders from felix, you can make a randomly flexible form of wind physics exactly as it is in real life, or the one that you or he sees (I'm not talking about felix now), namely from the Discord chat, I mean minecraft players.

hasty grotto
#

are you using a translator?

fringe island
#

Is there a high chance that the official 1.21.40 version will be released next week on Tuesday?

celest sluice
#

doubt it

rough path
prisma niche
#

Curious if the next preview will be .21 based on what happened with Android.

cerulean quarry
cerulean quarry
prisma niche
#

Ah, so .23 then?

cerulean quarry
#

ya, i think so

#

the forward feature is kind cool and useful ngl

prisma niche
#

Me who doesn't have it.

hasty grotto
#

silly discord made it not let you send it back in the same channel

#

discord android alpha

elfin flower
lost merlin
#

My main question is: why did the bundles get a color collection of bundle coloring, but the vase still doesn't? 🤨🤔

And will we ever get a color collection of vases in Minecraft with the ability to color it the same way as the bundles?? 🤔🤔

Since the announcement of Minecraft 1.17 and until the release of version 1.22, Mojang changed the vases from the archeology update so many times that the ability to paint a vase in any color was never added, which is very sad.🤧😰

fringe island
charred ocean
lost merlin
# charred ocean eyo whose addon is that? I liked the 3D bundles

This is not an addon, it is actually a texture pack for version v1.21.50.20 and higher versions that transforms the items of bundles that we hold in our hands into a 3D version of the bundles, I repeat, items that are in our hands and not in the hotbar.

This texture pack was created by the author D-Uzi for the version of Minecraft Bedrock edition v1.21.50.20.

And here is a link to the texture pack itself - 👇👇 https://www.planetminecraft.com/texture-pack/d-uzi-s-3d-bundles/

lost merlin
# charred ocean eyo whose addon is that? I liked the 3D bundles

But where one of the photos shows a sniffer on colored vases, this is just a photo concept from a fan who imagined how colored vases would look if Mojang Studios added the ability to color them just like the bundles from version v1.21.2 for the Java snapshot and beta version v1.21.50.20 for the Bedrock edition.

lost merlin
# charred ocean eyo whose addon is that? I liked the 3D bundles

I noticed new red 3D volumetric redstone torches and everything connected with them from the new snapshot to version 1.21.2 Java version were never added to the Minecraft Bedrock edition and if you think about it for a second, we already have version v1.21.50.20 and this is no longer 1.21.0 but rather 1.22 than the previous 1.21 version. 🤔🤔🤔🤔

And the question is will we see those same 3D new redstone torches in the literal and figurative sense of the word or not????? 🤔🤔🤔🤔

thorn shore
#

How do i make a fishing loot for a certain biome?

thorn shore
#

Oh nevermind, i just have to edit the fishing hook entity

austere mirage
#

jigsaw script api

hoary forge
#

#1293602133903409236 message

warm shale
#

-# Beacon Reflector

wet shell
#

Imagine deferred PlayStation support and caustics this week

past wharf
rough path
#

3796moyaitherock Imagine...data driven items

sleek grail
#

Imagine... data driven entities

tribal torrent
#

there’s no way

heady sable
#

Imagine..no high expectations for next Preview (which isn't even today) so you can only be more excited when something actually drops

balmy spire
#

custom biomes

#

(I’m coping)

rich vault
#

I'm still waiting for shader support to make a comeback.... bao_mob_fox_sit

tribal torrent
#

all aboard the cope train! all aboard!

#

🚂

warm shale
#

Any chance we'll get another variant of blocks for decoration?

charred geode
#

imagine new dyes...

sleek grail
#

Imagine custom dyes

#

Can't be that hard right

sleek grail
pulsar sequoia
sleek grail
#

Imagine color maps

celest sluice
#

imagine painting canvas

pulsar sequoia
#

component idea:

"minecraft:job_block": {}
sleek grail
#

Too restrictive

pulsar sequoia
sleek grail
#

Understood but I'm still not a fan, it's as bad as minecraft:crafting_table

rough path
sleek grail
#

It's like how china has minecraft:stairs

rough path
#

I feel like for functional blocks, you would need specific compinents first

#

Unlike stairs where you know what is needed to recreate. How would one abstract functional blocks?

sleek grail
#

Unfortunately I don't think there's a JSON specific solution that would work

pulsar sequoia
#

btw how does the villager sets it job block like is it assigned in block or in villagers data?

sleek grail
#

I think it's (mark)variants?

pulsar sequoia
#

that can't be

sleek grail
#

Oh wait you mean them knowing which job block is their's?

pulsar sequoia
#

yeah

sleek grail
#

Nbt

pulsar sequoia
#

in block or villagers

sleek grail
#

Villager I believe

pulsar sequoia
#

So if i create a block and set the dynamic property to the blocks location...
then i can replicate the behavior i think

sleek grail
#

If they allowed us to get entities to pathfind to specific locations, yes

pulsar sequoia
#

and for iron golem spawning mechanism.... how can i do that? (thinking......)

sleek grail
pulsar sequoia
#

that's manual spawing

sleek grail
#

Not sure I follow

pulsar sequoia
#

i mean how golems spawns in iron farm

sleek grail
#

Ah

pulsar sequoia
#

natural spawning

sleek grail
#

Yeah I don't know the technical details behind those spawns but probably just on a timer, do some checks and then, find a valid location and spawn it

pulsar sequoia
#
if(villagerCountIn_32block_radious > 20 ) {
  runJob(()=>{
    spawnGolem()
  })
}
#

something like this should work

sleek grail
#

Yeah probably

prisma steeple
celest sluice
charred geode
rough path
#

Because during HCF it seemed like there was plans to since it was a parameter

charred geode
#

i know

#

aside from that, you can't change the grid size

#

this game is unplayable

celest sluice
#

Oh no! I can't make my grid size 4x4 instead of 3x3!

sleek grail
#

64x64

warm shale
#

when will they fix this?

stoic orchid
#

just fyi - Preview is looking like Thursday this week.

balmy spire
#

cool

shadow mason
#

Yippiiee

celest sluice
rough path
stoic orchid
sleek grail
#

They're obviously adding minecraft:biome

rich vault
#

If this is what air block tag will be called, so be it

pulsar sequoia
celest sluice
tribal torrent
charred geode
foggy isle
#

G

#

Happy happy preview

#

Day!

heady sable
#

It isn't preview day today

cerulean quarry
#

lmao

celest sluice
wintry lantern
fringe island
#

But isn't it always on Wednesdays? Now it's changed to Thursday?

wintry lantern
fringe island
foggy isle
fringe island
#

I really want to see the technical resources for creators

warm shale
#

Does minecraft bedrock for android have discord rich presence?

stoic orchid
#

We try for Wednesday every week. But it doesn't take much to slip a day. Thankfully we have Thursday as a backup day 🙂 I can't remember the last time we've actually missed a Preview week (other than planned weeks off, like holidays).

elfin flower
fringe island
charred ocean
#

also guys, do remember these beta and preview versions are released to get the features tested by the community when needed. There isn't a rule at mojang that there SHOULD be a beta/preview every single week and would contain new features in every beta/preview.

#

It's just that mojang has been so much productive in terms of game development. So we haven't seen preview day getting skipped to another week for a long time. Plus, the game drops would make content less for more quality in less time. So that's a huge plus as well.

fringe island
#

resources becoming stable is simply the best thing ❤️

zinc bridge
#

Is it just me or do vanilla tools mine custom blocks at a slower rate?

prisma niche
#

Are you using the new block tags?

wet shell
#

New deferred goodies coming tomorrow hopefully 🤞

zinc bridge
#

Despite vanilla blocks using the new tags, there still seems to be disparity between them and custom

rough path
#

How did you test it? Setting a custom block to the same hardness of a vanilla one?

#

And then using ScriptAPI to test the mining speed?

zinc bridge
#

Yeah, I did a singular test on stone

#

nothing with the scripting API

#

it was a small test, but I did plan to keep testing and doing a bug report if it's true

#

just wanted to know if anyone else found this

#

or had something similar

rough path
#

How much slower?

zinc bridge
#

it seemed possibly like 30-50% slower I think

rough path
#

You do have the experimental toggle enabled yeah? (Presuming you're in stable and not .50)

zinc bridge
#

I was testing this in .50, since I wanted to see their status out of experimental

#

so I'm hoping I just tested something wrong and it isn't actually the case

rough path
#

Could you upload your block json here?

tribal torrent
#

preview day tomorrow?

#

:doggysmurkW:

rough path
#

Or more importantly, what block tag you're using + destructible value

hoary forge
tribal torrent
#

not even once a week?

outer hull
#

Skibidi gyyyat rizz

warm shale
#

bro takes a shower in beachwear 💀

outer hull
#

Um excuse me what the actual sigma

#

I gyat to know what’s going on here? Your rizz is terrible and I’m not getting any Skibidi vibes from you

warm shale
foggy isle
#

happy happy preview day

#

good preview will come out today!

zenith aspen
#

caustics

heady sable
#

Today IS a preview day \o/

hasty grotto
#

beta

limber tiger
#

It's TIME

wet shell
foggy isle
#

volumetric rays underwater

heady sable
eternal shoal
foggy isle
#

yes

eternal shoal
#

i need that to be happy

#

really

wet shell
#

waving foliage

eternal shoal
#

okay, that too

wet shell
#

better clouds

eternal shoal
#

waving foliage and refraction are enough for me to be happy

#

clouds will make me extra happy

#

but my basic needs are refraction and waving foliage

outer hull
#

anyone wanna shake their Skibidi gyat?

foggy isle
#

no

shadow mason
#

so...

#

preview day today :3

#

who's excited?

outer hull
#

PLEASE

carmine kettle
#

We could be seeing some cool stuff, considering it is still early in the release cycle.

outer hull
wet shell
outer hull
charred ocean
#

happy preview day everyone!

elfin flower
#

this emoji looks like off brand preview logo

charred ocean
#

lol yea

hoary forge
#

banana day

zenith aspen
#

Preview day woahhh

hasty grotto
#

num num num

foggy isle
#

preview

balmy spire
foggy isle
#

this will take a while

#

i need better deferred

#

for water

wet shell
foggy isle
#

hai

wet shell
#

Preview when

#

New Deferred goodies when

wintry lantern
#

Hope for cool scripting additions

wet shell
#

Coping for PlayStation support

rotund pivot
#

Guys calm down the only graphical change is an extra grey pixel in dirt

rough path
#

Air Tag

limber ledge
rich vault
#

yuppie

wintry lantern
simple badger
#

got the update too

celest sluice
eternal shoal
wet shell
prisma niche
#

Oh yay, banana update.

celest sluice
chrome plover
wet shell
#

Updating now

celest sluice
#

Minecraft COmmands discord just notified me

wet shell
#

I bet we will get a rare .27 preveiw

prisma niche
#

Can't wait to play with more bananas today

wet shell
#

In This cycle

#

No deferred goodies?

rotund pivot
#

😢

#

There’s something about ao

limber tiger
#

.24???

wet shell
rotund pivot
#

Idk what it means tho I’m dumb

wet shell
#

Ambient occlusion

rotund pivot
#

No I mean idk what the thing does

#

I know what ambient occlusion is

wet shell
#

Wait

#

There’s one deferred fix

#

But why is it out of the experimental changes

#

Wait

#

It’s probably for rtx too

rich vault
#

PBR system is not experimental because RTX

warm shale
languid tinsel
#

Happy preview!

eternal shoal
#

That preview was not happy

past wharf
eternal shoal
#

Its the same for me

past wharf
#

I can now only play in superflat

#

even java in the worst years wasn't as bad

past wharf
half depot
#

You've been mentioning poor performance but I haven't seen it. Solid 180-210 fps in normal rendering in previews

wet shell
#

Hopefully we get new deferred goodies next week 🤞

half depot
#

3080 if I remember correctly

dusty shale
half depot
#

Dunno

#

I have a cpu that's way better for my system so maybe

prisma steeple
#

random guess, might have to do with memory being full? I have an issue with memory leaks on my pc so I have to restart frequently to clear memory, if I don't do that everything becomes extremely slow

dusty shale
#

I would go nuts

prisma steeple
#

though I usually notice that even before logging into a game, so probably not that if it's not noticeable outside

prisma steeple
# dusty shale that sounds terrible

I just have a bad habit of leaving my pc on, so "frequently" wouldn't be a problem if I just remembered to turn it off before going to bed

#

usually just need to restart it every other day if I forget

dusty shale
#

I thought you meant like every other hour

prisma steeple
#

nono, I would go insane

#

it's likely an issue with some random app that I just can't find, or an issue with my windows install

#

I haven't bothered to look too far into it

dusty shale
#

ive never have my pc on for more than a day or 2

half depot
dusty shale
#

I usually forget to turn it off when I sleep, just like you

dusty shale
prisma steeple
#

but yeah, my random guess is that their memory is filling, can't say much without seeing task manager or something

native osprey
#

translation to other languages on bedrock is cursed lmao
why, why bundles are called "пакеты" in russian translation

native osprey
#

and in java bundles will be called "мешки", because the translation there depends on the community

dusty shale
#

lol

random karma
#

I've heard a number of people bring up bad translations recently

#

I'd upon up an issue on the Bugtracker if there isn't already one - if there is get it upvoted

hasty grotto
#

who would be better to translate stuff than the people who play the game and speak the language

#

do they use contractors for bedrock?

bold marsh
carmine kettle
hasty grotto
hasty grotto
carmine kettle
#

"Sculk"

weary galleon
#

Bulk

quasi wedge
#

Please keep memes to a minimum and stay #ON-TOPIC

outer hull
#

bruh the mods here so too nice

#

this is the second time I did something absurd

#

and just a warning

quasi wedge
#

Keep up the good work

outer hull
#

you guys are so nice now I’m never gonna annoy this server again

eternal shoal
#

where is your finn

shadow mason
shadow mason
#

Which is easier if you just hire a few people

hasty grotto
native osprey
rich vault
#

Make a texture pack with that icon for bundle

native osprey
native osprey
#

bedrock will strengthen the status of a bad version in the ru community of minecraft

south bay
#

the same goes for MANY, MANY words

warm shale
#

Mojang, will we really not have support for custom glsl shaders? bao_ext_toldyouso

warm shale
#

I want to leave the colors inverted for no reason >:)

elfin flower
#

huh, this week* is a bundle update day? (correction, week instead today).

prisma niche
#

Isn't it tomorrow?

elfin flower
#

I've seen alot of tweets about it recently from a few bedrock content creators.

prisma niche
#

Which ones?

elfin flower
#

watties and ecko.

#

iirc ofc, i seen that many hours ago and there's another one.

#

so I'm kinda confused since i don't see any official announcement whatsoever

prisma niche
#

Pretty sure it's tomorrow.

celest sluice
#

It would make sense for both native ps5 and the bundle drop to release on the same day

prisma niche
#

Java gets it tomorrow too, right?

celest sluice
#

I would assume so

elfin flower
#

well that definitely sounds like valve move right here, just being silently releasing things and let third party do so instead.

prisma steeple
#

it would line up with the usual release cycle, wouldn't it?

#

been quite a while since the previews for that cycle ended

celest sluice
#

yeah Tuesdays

rough path
#

meta_steve hotfix day

wet shell
#

I hope we get new deferred goodies this week

fringe island
#

Tomorrow we will probably have a stable version?

wet shell
#

And PlayStation 5 native release

tribal torrent
#

wow ps5 native release with so many new features man

#

i hope something interesting comes with the ps5 pro enhanced version

#

unless just letting the render distance be higher counts as that in sony’s eyes

#

like cmon man not even a simulation distance boost or 120Hz mode

#

it’s soooo achievable yet nothing

#

kinda makes their goal of making everything smooth in the best way possible fall short

#

hope there’s some insane surprises tomorrow

elfin flower
#

probably gonna be just high frame rate only.

tribal torrent
#

it’s no different from ps4 version apparently

#

runs at 60Hz

elfin flower
#

tbh I don't see any improvements besides just upgraded gpu and faster ram (doesn't seem to be such huge upgrade)

#

deferred probably likely gonna exist in there

tribal torrent
#

yeah but that would be on the ps4 version too

#

there’s still many other things they could improve with a native ps5 version

elfin flower
#

yeah, i just don't really know how are they gonna inprove it even further with pro version.

rough path
#

Bundles of Bravery will be released this week!

willow sequoia
wet shell
#

theres still death bugs happening

heady sable
eternal relic
limber tiger
#

Probably 1.21.40 day

languid tinsel
#

Happy maybe stable day?

pure gull
#

Happy launch day for PlayStation 5 Edition, it is now available on the worldwide magazines! These details are already on unboxing videos from someone.

pure gull
#

The Minecraft Bedrock version for PlayStation 5 has been released on ESRB! 🎉

wet shell
#

Imagine deferred on PlayStation this week

limber tiger
wet shell
#

☹️

zenith aspen
#

no forever

stoic orchid
limber tiger
celest sluice
#

Couldn't leave him to imagine could you 😂

wet shell
#

Oh well

stoic orchid
#

Kayla: Destroyer of dreams

celest sluice
#

I bet RTX on ps5 though

wet shell
stoic orchid
#

stop

#

PS5: Super Duper Edition

celest sluice
#

real