#General Discussion

1 messages · Page 44 of 1

half depot
#

I applied a mer to a lava bucket and wanted only certain things to glow and it's either a lightbulb or it does nothing

rough path
#

Only block mer works properly lolol

#

Entities, particles, items? Nah

sonic musk
rough path
#

Horses?

sonic musk
#

welp
some blocks have their own issues
so does some entities

#

the list is

•Banner - doesn't work 
•Bell - doesn't work - doesn't cast shadows
•The beacon beam - doesn't work but devs are aware
•The piston arm - doesn't work
•Horse - doesn't work
•The llamas and their carpet - doesn't work
•Shield patterns - doesn't work
•Warden - black texture with bioluminescent layer material but using default in render controller works 
•Hanging signs - doesn't work
•Signs - doesn't work
•Enchanting table book - doesn't work 
•Candles - don't work 
•The end portal texture in the entity files- What is the purpose of this file but still doesn't work anyway
•The paintings - don't work 
•The guardian beam - doesn't work
•Riptide spinning texture - doesn't work
•Skull and heads - doesn't work
•Conduit - doesn't work
wet shell
#

How about particles get fixed

#

So I can actually play realism craft with deferred

sonic musk
#

how about all issues get fixed

wet shell
#

That probably won’t be until all the features are implemented

wet shell
#

And I thought they fixed the banner bug

sonic musk
wet shell
#

One sec

sonic musk
#

i mean the pbr of the sign

wet shell
#

Oh

#

You mean pbr

sonic musk
#

ofc

wet shell
#

Idk about that

#

I thought you were talking about bugs with those blocks

#

Like how the text wasn’t on the sign

sonic musk
#

lol
no we are talkinga bout pbr

half depot
#

Most of the bugs RTX has are not present here lol

stoic orchid
prisma niche
#

Hello Kayla! ^^

stoic orchid
#

Hello Poggy!

prisma niche
#

Awesome day today? :p

prisma niche
#

Guess what I am gonna do :P

#

What preview was deferred added? qwq I forgot

lapis sierra
#

Damn I can't think of anything funny

sonic musk
tropic chasm
#

because you're not funny

charred ocean
#

IM UP

rich vault
#

1.20.30.20

lapis sierra
prisma niche
#

thx

rough path
rough path
#

Bro did not read my message

#

.

prisma niche
#

I wanted to go back and compare that release with current :(

wet shell
#

I remember when I almost had a heart attack that day!

#

Ah yes

charred ocean
wet shell
#

Good ole days

simple badger
wet shell
#

Mhm

simple badger
charred ocean
prisma niche
#

Mine no worky

#

And I got important files I can't backup.

charred ocean
#

Why not try recreate it then?

#

as a comparison pack

#

The first release didn't have features as much as we have rn

wet shell
prisma niche
#

The water will not look old.

wet shell
#

And it looks like 1.20.30 deferred

#

Oh

prisma niche
#

Or just go to a .10 preview where we didn't have ssr

#

hmm, yep.

wet shell
stoic orchid
#

Don't spend all your time looking back today... you might need time looking forward 🙂

prisma niche
#

Deferred came a long way too and man I am excited for the future of it!

languid tinsel
#

Happy preview day!

wet shell
#

Custom fluffy clouds for deferred when

charred ocean
prisma niche
stoic orchid
charred ocean
#

no. more like beta day

wet shell
languid tinsel
simple badger
wet shell
elfin flower
stoic orchid
charred ocean
#

me if i had the button

#

fr

charred ocean
rich vault
#

Buttons 👍
Toggles 👎

celest sluice
#

So new preview cycle, or wrapping things up?

dreamy bison
#

new i think

charred ocean
prisma niche
#

I think a new cycle.

celest sluice
#

bundle today?

stoic orchid
celest sluice
dreamy bison
#

if it's still 1.21.20 i will do something diabolical

rich vault
#

Sounds like something cool will release today

tropic chasm
#

KAYLA WHEN CONNECTABLE BLOCK TRAIT

#

I NEED ANSWERS

wet shell
stoic orchid
dreamy bison
tropic chasm
#

😭

celest sluice
dreamy bison
#

im hoping they will do something about the block interact custom component being a bit annoying to use in this preview

rough path
#

/tick coming

celest sluice
#

Speaking of which, wouldn't it be awesome if we could summon and manage client entities from scripts?

charred ocean
stoic orchid
dreamy bison
celest sluice
# stoic orchid what the heck are those?

Well a client entity is an entity, but on the client. Blocks like pots, piston heads and beds (for some reason) use it for more advanced visuals like animations

carmine kettle
tropic chasm
#

You mean tile entities?

celest sluice
#

Nop

rough path
#

Speaking of time, why doenst MS just build a time machine so Kayla can steal the code from the future

charred ocean
# dreamy bison black magic

we actually have a legendary word in my local language here related to black magic, it's pretty funny for us imo

celest sluice
tropic chasm
rich vault
rough path
#

Surely, F3 screen

carmine kettle
rough path
celest sluice
#

Like barrels are tile entities, but aren't rendered with client entities

rich vault
rough path
# carmine kettle *block visuals should have been dictated by definitions on the client from the s...

This is my suggestion anyways, still not done but good enough for me to elaborate on. Same structure applies for items. Having a client block/item will allow Mojang to data drive vanilla blocks/item models without having to expose the behaviour json(for the geometry component)

#

Yawn

tropic chasm
#

An enhanced blocks.json is better IMO, we discussed this some weeks ago unless my memory is in another univers

celest sluice
charred ocean
rough path
#

Omg sprunkles likes it...i now await for the nitpicks

carmine kettle
tropic chasm
willow sequoia
dreamy bison
#

jigsaw update 🙏 manifesting it

dreamy bison
tropic chasm
#

I don't need 180 files for 90 blocks thanks

carmine kettle
rich vault
rough path
tropic chasm
rough path
limber tiger
#

Praying for bundles !

willow sequoia
#

Hmmm, client-sided blocks? 🤔

rough path
tropic chasm
#

But imo having 300 blocks be a total of 600 files is pretty dumb. You don't make much entities which is acceptable... but you do many blocks...

charred ocean
tropic chasm
#

That pack size is gonna be trippin

celest sluice
#

Imagine animated block geometry without having to manage an entity alongside it

carmine kettle
#

But there's enough tech debt with the current system so I cannot imagine the kindly add-on developers changing it any time soon. It works so I will just keep it a daydream

rich vault
rough path
#

I seruously need to finish my yt video for the api suvgestions

celest sluice
tropic chasm
#

lol

willow sequoia
carmine kettle
sonic musk
#

point light support for custom block?

celest sluice
dreamy bison
wet shell
#

Also what do you guys think of my new pfp

tropic chasm
dreamy bison
sonic musk
dreamy bison
#

it's swell

celest sluice
prisma niche
#

I wonder when we'll get more data driven stuff for deferred.

tropic chasm
#

I prefer our current system because is less files, I just wish it to be upgraded rather than changed to adapt to the entities system

half depot
carmine kettle
#

obviously all we need to do is make all blocks in one block, then we just have the two files bao_ext_toldyouso

dreamy bison
#

my pfp doesn't look very minecraft but it's actually just a drawing of my minecraft skin

dreamy bison
#

make one block and each permutation is a different block

wet shell
#

Data driven

tropic chasm
prisma niche
#

No something else like configs

wet shell
tropic chasm
#

I have seen things like that done in different entities

prisma niche
#

Let me disable auto exposure!

tropic chasm
#

Is far beyond unnecesary

rough path
#

Config.json when?

wet shell
#

Mojang consider this

rough path
#

Sean.json when?

dreamy bison
#

Jason.json when?

rich vault
#

Shader.json anyone?

tropic chasm
#

Python API for 2025

celest sluice
wet shell
#

💀

half depot
#

Deferred render json should data drivable in resource packs

dreamy bison
wet shell
half depot
sonic musk
#

yes it's confirmed

rough path
tropic chasm
#

Make a Python API be useful for simple things compared to JS but complex compared to JSON so people learn about a complex language and then they can easily switch to the scripting API

wet shell
prisma niche
half depot
sonic musk
prisma niche
#

A lot of stuff

half depot
#

We will be able to adjust fog level, algae level many things

wet shell
#

I just want wavy water

half depot
#

Perhaps wave strength if those get added

wet shell
#

👀

#

Now we’re talking

half depot
#

The possibilities are endless

wet shell
#

I wonder if cubemaps will get upgraded for deferred

wide swan
#

I want waving foliage

sonic musk
#

wave shape?
wave size?
wave height?

wet shell
#

Like animated cubemaps

wet shell
celest sluice
#

Where's my 5 block tall waves at???

rich vault
tropic chasm
#

Can't wait for Veka to release a Minecraft shader to fortnite

half depot
#

Although wave editing is kinda unlikely since they said it won't be physics based

rough path
#

What if...clouds

half depot
#

But there could be some values to adjust

celest sluice
wet shell
half depot
sonic musk
#

deferred discontinuation ?

rich vault
half depot
#

I'm just being dumb

celest sluice
rough path
#

Aight, gtg, will be back in 4 hours...hopefully less

wet shell
celest sluice
tropic chasm
prisma niche
#

Volumetric Clouds, anyone?

sonic musk
sonic musk
carmine kettle
#

I find it funny that snapshot day always involves people discussing some new feature that does not exist, over exciting stuff that has been introduced

wet shell
celest sluice
#

How should clouds be customizable in your opinions?

half depot
#

I tried writing a water shader in unity, I kinda messed that up but it wasn't physics based and could be modified so it's possible

wet shell
#

From what people said earlier

sonic musk
tropic chasm
#

Veka hitting some 90s lol

prisma niche
celest sluice
tropic chasm
#

Of course we will always want more even though we get what we wanted

prisma niche
wet shell
#

Ok

celest sluice
wet shell
#

Hopefully we get volumetric clouds then

sonic musk
#

shader support when

half depot
#

That's something I wanna do soon, just unity edition

tropic trout
#

Happy Preview Day!

prisma niche
wet shell
#

HI AAJA

rich vault
sonic musk
prisma niche
celest sluice
wet shell
#

The dragon has spawned

tropic chasm
#

aajabrams, Tacos or Pizza

sonic musk
half depot
sonic musk
#

Pizza rn

#

ngl

wet shell
rich vault
#

So... Graphics goodies today?👀
Water config?

celest sluice
#

Although I did make customizable clouds too

half depot
#

I have no idea how to mess with stuff like that right now

chrome plover
half depot
#

I'm still trying to figure out how to render and outline and texture at the same time

rough path
sonic musk
#

hol up
SSS support?

celest sluice
sonic musk
#

yuh i mean like an update to that

#

i've been faking self illumination with that

#

it works pretty good

wet shell
#

Oh boy I’m excited for todays preview now

rich vault
half depot
#

Oh thanks!

sonic musk
#

I'm gonna eat dinner rn
hopefully preview releases by then

half depot
#

So it doesn't exactly work well on anything that's not a ball

tribal torrent
#

preview day today

#

:doggysmurkW:

wet shell
tropic chasm
#

Here are some simple and small suggestions for item components I wish we had:

For minecraft:block_placer & minecraft:entity_placer:

  • decrease_stack boolean property. If false, item will not be decreased from the stack.

For minecraft:entity_placer:

  • event property, decides what event to give the entity when placed with this component.
celest sluice
tropic chasm
#

How would I know that if is nowhere in docs

tropic trout
coral basinBOT
#

@languid tinsel, don't forget to click the button this week.

celest sluice
tropic chasm
#

Good! Pizza gang

tropic chasm
#

I love how important features like this are always missing in the docs

rich vault
#

Fun fact, math.sign and math.copy_sign are a thing in molang but they aren't documented for some reason

tropic chasm
#

Can you give me a syntax example I don't get it

#
"minecraft:entity_placer":{
    "entity":"minecraft:spider",
    "dispense_on":["minecraft:web"],
    "use_on" :["minecraft:web"]
}
#

entity_type is a whole new property?

half depot
simple badger
celest sluice
carmine kettle
tropic chasm
#

I lost like 15 minutes doing a script for that

#

smh

#

I'll open an issue

carmine kettle
#

Math.sign is equal to:
• if x != 0: math.abs(x)/x
• if x == 0: 0

rich vault
#
  • math.sign(x)
  • Returns 1 if x >= 0, otherwise -1
  • math.copy_sign(x, y)
  • Returns value of x with the sign of y, i.e. abs(x)*sign(y)
celest sluice
tropic chasm
#

You guys speak another language

carmine kettle
#

Our definitions for sign differ!

rich vault
rich vault
half depot
carmine kettle
#

That's lame. I'll stick with my implememtation

half depot
#

Whoops forgot to disable ping

prisma steeple
#

0 is positive confirmed

prisma steeple
heady sable
rich vault
charred ocean
#

Back up again

limber tiger
#

What

rich vault
carmine kettle
#

Hearsay

half depot
prisma steeple
heady sable
# limber tiger ?

Report his channel for misinformation and will wait to see what twitter will do

limber tiger
half depot
rich vault
sonic musk
limber tiger
#

And that’s funny because the person who hold this account contacted me recently

dreamy bison
prisma steeple
rich vault
#

If there is an official matrix type in molang, I'd say that could be quite useful

carmine kettle
#

Is it somehow different than query.bone_orientation_trs?

tropic chasm
#

Alright, issue openedhttps://github.com/MicrosoftDocs/minecraft-creator/issues/884

charred ocean
half depot
#

Someone ping me when logs are out

rich vault
limber tiger
lavish ocean
#

It would be nice to have both a generalized matrix type and vector type in molang

rich vault
#

And functions

#

And sane arrays

lavish ocean
#

Oh yeah

carmine kettle
#

Could be a good question for stirante

prisma steeple
#

what does bone_orientation_trs actually return anyway? is it just the initial state of that bone, or the transformed state?

charred ocean
#

also guess what. I'm gonna start how to make games and eventually start learning about minecraft modding particularly about bedrock addons :D

rich vault
lavish ocean
charred ocean
lavish ocean
#

Haven’t messed with it enough to give a solid answer

prisma steeple
#

I can't really think of a use for it atm, besides doing some simulations on a bone if the state carries over frames

carmine kettle
#

Some brave soul should venture onto the Compass aristocracy, find it out from a Mojang dev, then enlighten us common folk

charred ocean
#

probably java too side by side after learning java lang. But not on high priority list rn

rich vault
prisma steeple
#

give us back our entity reference queries

half depot
rich vault
wet shell
lavish ocean
#

Yeah it would be useful if it was transformed state, but past experiences I’ve had with the query don’t consistently imply that

#

I should try to find out once I get back from the beach

charred ocean
prisma steeple
dreamy bison
#

where preview

#

give now

quasi wedge
#

I'm ready for before entityHurtEvent today

slender wren
rich vault
#

I tried building a client side physic sim with this query once, and iirc it does return a transformed value

dreamy bison
rich vault
prisma steeple
rich vault
#

Minecraft central intelligence agency

charred ocean
#

I've been talking with chiwi there just a bit ago as well lol

quasi wedge
half depot
charred ocean
prisma steeple
prisma steeple
#

just random questions, my understanding of the whole animation life cycle is very limited

lavish ocean
#

The animation life cycle

prisma steeple
#

it must live then die

quasi wedge
#

all animations start and end

#

unless loop is set to true

lavish ocean
#

Keyframes are temporary, procedural anims are eternal

charred ocean
#

beta when

prisma steeple
#

gotta love procedural animations

lavish ocean
#

IK my beloved

charred ocean
limber tiger
prisma steeple
#

bipedal procedural walk animations, the bane of my existance

charred ocean
#

i liked the concept of beta getting canceled if anyone said beta when lol. Kayla can we get this concept back again pls

rich vault
willow sequoia
#

Lore limit increase when (soon)

quasi wedge
willow sequoia
quasi wedge
#

I've been fact checked

#

It's over

prisma steeple
half depot
heady sable
lavish ocean
#

Current frame would be paradoxical, wouldn’t it?

willow sequoia
lavish ocean
#

You could say “if the state == x, transform it so it isn’t x”

prisma steeple
#

guess the only way to figure it out is to test it

prisma steeple
lavish ocean
cursive pond
#

I only want more flattening. I live for the 4 blocks they fix every update so it can maybe be done by 2030.

prisma steeple
#

I wonder why it takes so long to flatten

lavish ocean
prisma steeple
#

I'd figure that it would just be simple to do after the first few

cursive pond
#

Because the bedrock codebase is probably a jenga tower :p

lavish ocean
#

Technical debt 🥳

prisma steeple
#

top tier code

charred ocean
#

probably way too unorganised code fr

cursive pond
#

Oh yeah I forgot we learned in the last meeting that hive devs got to see some of the codebase

willow sequoia
#

Yearly code rewrite but it's the actual bedrock codebase

fluid wadi
charred ocean
prisma steeple
#

thomas getting bot pinged weekly 😔

charred ocean
#

how did you know?

willow sequoia
#

At this point everything is a jumbled mess of code. We just need to rewrite the internet from scratch, restart completely.

dreamy bison
#

we should delete standards

#

internet anarchy

prisma steeple
#

can we start with the web plz?

cursive pond
willow sequoia
#

Burn it all down and restart

prisma steeple
#

css defaults stink

celest sluice
#

not enough. Return to monke

charred ocean
cursive pond
#

No, not the partner meetings

charred ocean
#

wait what-

wet shell
charred ocean
#

totally because it's a new thing but people at mojang won't have an answer right now due to early stages development

wet shell
#

☹️

charred ocean
#

i seriously never knew that

prisma niche
#

it was never under NDA

charred ocean
#

im kinda surprised

cursive pond
#

Big brother is watching :)))

celest sluice
#

It's both private and public at the same time

charred ocean
wet shell
#

I’ll have to give that video a watch later

celest sluice
prisma steeple
#

closed public meeting

charred ocean
#

You are technically having meeting with people in public. so you are leaking stuff as a mojangster to outside

cursive pond
#

I mean for addon stuff it's not very interesting

#

Given the title is "mod"

#

???

charred ocean
#

yeah

dreamy bison
#

Mojang has FORGOTTEN about 1.21.30.20

wet shell
#

Preview where

celest sluice
charred ocean
#

guys chill. It will be out around 9:30pm IST

#

or 10:00pm IST probably

prisma steeple
#

stage channels sunglas

charred ocean
#

Like around more of 15mins probably

celest sluice
dreamy bison
#

ik ik im just jokin

charred ocean
kind rivet
#

14 minutes till preview

limber tiger
wet shell
#

I’m still wondering why

dreamy bison
foggy isle
#

gg

charred ocean
#

IT'S OUT

cursive pond
#

More splits!!!!

foggy isle
#

omg alot

dreamy bison
#

Added new vanilla block and item tags to support vanilla item tier level destruction speeds for data driven blocks

prisma steeple
#

that's a huge log

lavish ocean
#

Purpur block flattened

wet shell
#

WOW

kind rivet
wet shell
#

ALOT OF DEFERRED CHBBES

celest sluice
wet shell
#

CHANGES

foggy isle
#

yo mali has fixed

stoic orchid
#

Happy Preview Day!

prisma niche
#

SSS :D

tropic trout
#

Creator docs for Deferred will be updated later today 🙂 Enjoy

prisma steeple
#

PlayerInteract updates 🎉

simple badger
#

Finally

kind rivet
#

Biggest Deferred changelog ever

stoic orchid
languid tinsel
half depot
wet shell
#

Mojang is cooking with deferred

half depot
#

I assume we will get specifics on how to control SSS?

#

ALSO EMISSIVE DESAT CONTROL YES

tropic trout
#

Yes, the Creator docs will be updated later today with details on all the new data-driving capabilities. 🙂

prisma niche
#

❤️

half depot
#

Will be sure to cook later

wet shell
hoary forge
half depot
#

It's great because at low values it can allow emissives to use higher brightness levels without losing too much quality and variance

#

What would be the next great step is adding ability to control emissive brightness

shy elbow
stoic orchid
shy elbow
#

Ah, I was hoping they fixed the interact animation thing

#

Thanks for the response

sterile flame
simple badger
#

yes

heady sable
#

Why ping Kayla though?

dawn fable
#

i thought they fixed that when they added crawling

heady sable
#

Also best to include a bugreport if you ever complain about a bug. If it doesn't have one, then create one

heady sable
sterile flame
#

And yeah, it's only in third person and was never fixed back when it happened on everything that wasn't a full block, now everything has been fixed but the upside down stairs 😭

heady sable
#

They don't ping any Mojang dev. It's better to not ping, unless it's a very specific thing that Mojang dev can answer. This doesn't cover Kayla's work area

sterile flame
#

Well I don't know every Mojang Devs role 💀 If I did, then I wouldn't have pinged her

heady sable
#

Then avoid it

sterile flame
#

At least the most basic response from her would have been "hey, this isnt in my work area bluh bluh bluh" and so on

heady sable
heady sable
#

Since it has an ADO, the only thing you can do is vote for the bug and wait until it appears in one of the changelogs. Checking if it is fixed every Preview will not help because most of the time, if not every time, there won't be any change

sterile flame
# onyx gulch

This stopped getting updated as of 1.20.20 preview and the "cornered fence posts" and the "extended piston arm" has since been fixed, except for the stairs so I don't see this being looked at any time soon

heady sable
#

I don't either, so that is why my advice is not to check it every Preview

sterile flame
#

Well, I guess the piston arm wasn't but the fences have been

#

I don't check it every preview :/

celest sluice
#

Wonder why it's just not removed entirely?

sterile flame
#

The bug only accurs when the players head is within the hitbox of either an extended piston or an upside down stair. The player also has to be in third person for the player to see the black screen.
-# > Could possibly still happen with other blocks but is untested with these "other" blocks as of 1.21.30.21

sterile flame
wheat wasp
#

It would be neat if we had a filter for all the queries and a query for all the filters. - query player_tag, filter is_swimming, is_gliding, is_flying, is_creative, position filters = query.position...

prisma steeple
#

when would a position filter be useful?

#

is_creative also doesn't exist, and we already have a filter for that sort of thing

wheat wasp
#

Damage sensors, entity sensors, events.

When entity is with in x cords don't do damage, or do double damage. Or fire this event, or don't fire this effect...I could list many more examples.

I was hoping is_creative would get added so we have a way to filter out creative flight mode/free fly vs jump vs elytra flying....
vs falling, vs climbing...
The only solution I could find for creative mode detection was JS.

prisma steeple
#

creative mode detection is already done within vanilla entities, I believe it's done using the ability filter and checking for one of the abilities that gets enabled with creative

wheat wasp
#

oh, could you explain more. I've never heard of this. I'd like to make a guide on it

#

I asked many times for help on this

prisma steeple
#

"test": "has_ability", "value": "instabuild"

#

it's actually the listed example

wheat wasp
#

thank you. I'll use this.

#

What about is_gliding, is_swimming.

For swimming I'm using detecting in block water.

#

but flying and gliding are a pain

prisma steeple
#

just personal preference though

wheat wasp
#

sure it's an option. I was just listing out queries we have but no filters. I could easily use the filter check for position in many places.

I guess my pitch is could we have parity in filters/operators and queries.

prisma steeple
#

was looking to see if any of the other ones you suggested had filters, didn't realize we had two sneak filters...

wheat wasp
#

yep it's really useful

prisma steeple
#

what's the difference between the two?

wheat wasp
#

Each projects I read and write a list of all the filters and queries I want to try for that proejt

wheat wasp
#

You could already do it with a BP AC but no it's much easier

prisma steeple
#

aren't they both hold though?

wheat wasp
#

blocking too

prisma steeple
#

is_sneaking implies currently sneaking, not a burst. I'm also pretty sure it's used by foxes

wheat wasp
#

The main issues is queries can't be remotely used.

#

So it's really helpful to have a filter for any queries.

prisma steeple
#

only difference I see between that and is_sneak_held is the latter may only work for players

prisma steeple
#

as in, referencing another entity's state from one entity?

#

or just the fact that there's very little molang support in the entity file?

#

we can technically reference another entity from one entity... They just decided to remove the queries that let us do it

wheat wasp
#

I need this alot in my space game

prisma steeple
#

q.target -> q.is_sneaking would allow you to check if the entity's target was sneaking

wheat wasp
#

How would I read query.position of a entity (ticking) 1000 blocks away

prisma steeple
#

but q.target was removed

prisma steeple
#

that seems like a case that can't be covered by either

wheat wasp
#

entity or environmental sensors

prisma steeple
#

how do you get a reference to that other entity is the problem

wheat wasp
#

family filter

#

or many others

#

if I had position I'd use that too

prisma steeple
#

that's not making much sense to me

wheat wasp
#

yeah these are advanced cases I run in to

prisma steeple
#

for one, environment sensors can't filter other entities

wheat wasp
#

Say i want to make a mini map of all entities in my space game.

#

I need to be able to query their positions.

prisma steeple
#

ah, well that's something different

#

that was actually doable

wheat wasp
#

I could have them all send in their poistions but that painful

prisma steeple
#

I had a post on my twitter with a concept for it

#

it's old now though

wheat wasp
#

this is just 1 of maybe 20 cases I'd like to solve

#

without js

prisma steeple
#

before script API was even a thing, you could do the entity radar with purely molang

wheat wasp
#

I've only seen it done with mods. Any examples?

prisma steeple
#

it was purely entities though

#

didn't track blocks, but if you had a preset map, you could just bake the texture

wheat wasp
#

Do you have a guide or any docs how you did it

prisma steeple
#

it's no longer possible because they've removed/deprecated q.get_nearby_entities

wheat wasp
#

the 3 States fo Dealing with Mojang. Head on table, crying, and giggling

prisma steeple
#

funnily enough, that query is still in their doc examples

#

but it's no longer in their list of queries

wheat wasp
#

So my plan was, query.position to entity property then use that

#

because you can remotely access that data

prisma steeple
#
"v.x = 0;
for_each(v.pig, query.get_nearby_entities(4, 'minecraft:pig'), {
    v.x = v.x + v.pig->query.get_relative_block_state(0, 1, 0, 'flammable');
});"

this was how you'd use that query (from their docs)

wheat wasp
#

Fancy.

#

Why can't bedrock have a vanilla mini map again?

#

You could even add it as a default off toggle

prisma steeple
#

we have one, it's called a map in your offhand sunglas

wheat wasp
#

eww. I've spent so many hours trying to move that damage thing around the screen. It is stubern

prisma steeple
#

the background texture?

#

is it not just a single texture?

wheat wasp
#

the map in hand. Even if I could simply make it a minimap in the top right would be so much better

#

Number one java added "mod" mini map.

#

bedrock, NOT 1 option for one

#

People ask every day why java players don't want to play bedrock. There is one clear reason. You can't even do a simply mini map on bedrock. Like wtf

wheat wasp
#

A is_attacking filter would be sick

#

is_using
is_shooting

sleek grail
#

What would you need those for in filters?

wheat wasp
#

remotely detect when entities are attacking, or using stuff.

#

In my space game I'd use this for near by space stations to react. Or in combat systems for the attacked to react...
Same with interacting with inventories, npcs, and other stuff.
Vs having to use a rely system from the entities recieving the actions we could detect it remotely

#

Even more simple, a player eats an apple. I'd like to be able to remotely detect that and filter it.

#

or give us ability to remotely read queries.

wheat wasp
#

I couldn't query.position.. -> q.is_sneaking?

#

How does this work?
query.combine_entities Combines any valid entity references from all arguments into a single array. Note that order is not preserved, and duplicates and invalid values are removed.
Is this virtual combine. Like I could run this on 2 entities, then query them as one?

#

query.has_any_family('player') -> query.is_sneaking? or maybe query.has_property
How would I know what can or can't use ->

sleek grail
#

None of the things you've sent will work

wheat wasp
#

bummer

rough path
#

I just realized....

adk-lib:on_use_tp ~~10~ is a completely valid tag for items, but an invalid tag for blocks

celest sluice
#

Here's something that's very useful to know. Since 1.21.30 adds the ability to see console.log messages, it also means query.log is genuinely useful now for debugging molang in resource packs

rough path
#

Hey @agile matrix , any chance inform gets changed to just info? Just a tiny annoyance from me 😅

wheat wasp
rough path
celest sluice
#

It's pretty self explanatory

wheat wasp
#

wow

#

I've dreamed about this

#

I wish we could print it to sscreen easily

#

or does it

celest sluice
#

That's what it does

wheat wasp
#

wow woowowowowow

celest sluice
#

It prints to content logs

wheat wasp
#

It's like Bedrock is a real game engine now.

rough path
#

time to log every q.noise

wheat wasp
#

You can print hello world to a content log on screen. It's like step 1 in making a game

celest sluice
#

I've never tried printing a string before 🤔

celest sluice
wheat wasp
#

What do you mean server side?

tropic chasm
#

I first learned to do complex math, then I started walking

celest sluice
wheat wasp
#

JS?

celest sluice
#

JS

wheat wasp
#

always for JS is like a few months to years.

#

What you talking about always

#

lol

rough path
#

Also technically you could just do run command say hello world

wheat wasp
#

JS is like a 1 year old

rough path
#

lol Greatest debugger for ACs

wheat wasp
agile matrix
rough path
#

Do you have any errors? drake_dope
Do you have any warnings? drake_dope
Do you have any informs? drake_nope

wheat wasp
#

I'd love query.print_to_screen('entity_property....)

agile matrix
#

I agree, I can't wait to send this to someone on my team. We had an argument about this 😂

celest sluice
#

What would be nice is query.warn and query.error.

wheat wasp
#

I was hoping to use it for UI/hud usage. An offset would be sick too.

#

Vs logging to content log

#

It's painful to have to go from query to animated UV

#

when we could just use built in font system

#

I have a UV atlas with 100,000 numbers on it, ie frames. It took me an Ai a day to make it. Very painful. This is simply so I can have in game HUDS and count cords up to 100,000.
We really need the ability to do 3d text based on the font system.

celest sluice
wheat wasp
#

I need this today

celest sluice
#

You won't get it today that's for sure

#

Besides. query is for reading data. Not manipulating it

wheat wasp
#

I need to read it then display it. Off set is so I can have lots of them.

Right now I'm running 20+ Hud elements in 3d space/entities. Works great, just painful to setup and teach. https://www.youtube.com/watch?v=btV3_cJvTkc

My goal is to remove all Json ui from my HUD.
I only have hunger to go. But I can't figure out how to query/filter it

Presented by CyberAxe of www.OutLandishlyCrafted.com

Tip and Support Welcome, it takes hordes of hours to provide free support.
HTTP://www.OutLandishlyCrafted.com

#minecraft, #bedrock, #mcpe, #indiegamedev, #blockbench, #animations, #portals, #prototype #live

▶ Play video
celest sluice
#

How would q.print_to_screen work exactly?

rough path
wheat wasp
#

I'd

q.print_to_screen(query.position(1), -200, -50)
q.print_to_screen(query.position(2), -200, 0)
celest sluice
#

All you can print are numbers and premade text

random karma
wheat wasp
#

q.print_to_screen(query.health, -200, -200)

wheat wasp
random karma
#

Wait what's stopping you? With the power of scripting and entity properties you should be able to make text/number displays with particles.

celest sluice
#

Yeah I'm not sure about this solution. It just seems half baked

rough path
#

Im gonna try q.log my world gen q.noise. Surely that wont crash things lol

celest sluice
#

If they're gonna do it, they gotta do it right

wheat wasp
wheat wasp
# random karma Wait what's stopping you? With the power of scripting and entity properties you ...

You can see alot more here https://youtu.be/4ZXgSa0YXfY

Presented by CyberAxe of www.OutLandishlyCrafted.com

Tip and Support Welcome, it takes hordes of hours to provide free support.
HTTP://www.OutLandishlyCrafted.com

#minecraft, #bedrock, #mcpe, #indiegamedev, #blockbench, #animations, #portals, #prototype #live #spacegame #fullgame #addon #addons #marketplace

▶ Play video
wheat wasp
random karma
#

You messed with HUD entity renderers?

wheat wasp
#

Then built that data into my huds in 3d space in the entity

#

So those are animations playing

#

based on queries, entity properties, filters, scoreboards..

#

They are all in player. Each with their own Geo, Textures in somecases and RC's

#

Even the insides of the space stations are on player

random karma
#

Aye yeah, wait and you are or aren't already using JsonUI to render them or are they they simple attached to the player model and only hidden in 3rd person?

wheat wasp
#

NOTHING in that view is json ui but the top cords (Normal vanilla) and items slots.

I plan to replace item slots soon. I already have the dev all done for it

#

Another cool concept is, the attachables like armor, change the ships parts including skins, insides, cockpit, wings, and landing gear. So the ships are modualar.

#

Here is what my RP Player entity file looks like. This will make most of you who do marketplace addons cry.
https://youtu.be/FgdWMtbJU7g

Presented by CyberAxe of www.OutLandishlyCrafted.com

Tip and Support Welcome, it takes hordes of hours to provide free support.
HTTP://www.OutLandishlyCrafted.com

#minecraft, #bedrock, #mcpe, #indiegamedev, #blockbench, #animations, #portals, #prototype #live

▶ Play video
random karma
#

Okay well the only thing I can offer that can probably help involves rendering entity stuff through UI . . . same thing as the paperdoll.

wheat wasp
#

sure. I just hate json ui so much. Doing it in 3d space is so easy. Just a pain to setup counting numbers and text in 3d space. It would be very helpful to have a solution for that. That easy. Even if it's just on the hud in 2d space. the scoreboard and title commands are great but ti's took limited for most use cases. I tried hard to use it.

random karma
#

Honestly It's super simple, just isn't documented properly

#

Title is absolutely immaculate

#

What we generally do with that is we have a prefix that we check for and if it exists then hide the vanilla title, then we can use the data after that for displaying whatever wherever. You could literally just pass in coords and display them there.
Only tradeoff is that you then cant access the vanilla title without a larger system to compensate for your changes.

wheat wasp
#

I spent a few weeks doing it, and I can do it perfect for my screen. I can not do it well for all the other screens I broke along the way. Just not how my brain works. I can do what I see is what I get very well. Here is a better show of the hud eliments I have now

#

This is how far I got in Json UI. Before I just couldn't take it.

#

The light rays are animated too

#

and some of those are tickers that tick / rotate by. Like LED/stock market

wet shell
#

Imagine Minecraft x fnaf on marketplace tomorrow

celest sluice
rough path
celest sluice
#

Oh whoops

#

Either way though, don't they normally release stuff on a Tuesday?

rough path
#

But yeah, ive seen Fortnite or Stumble guys collab as a possibility

rough path
plucky glade
#

looking forward to the next beta to test the orbit camera on my TV system on twitch, but it seems this beta never arrives 😦

plucky glade
#

the orbit is still on preview and the beta is delaying

rough path
#

Android beta is delayed?

plucky glade
#

I mean the server

rough path
#

I still don't get it

plucky glade
#

well the orbit camera type is on preview, right? I can test it running on client for sure but I want to put it on my server, and on the server I cannot enable preview as it wont allow some clients to connect to, like me on console

hoary forge
plucky glade
#

on PS5 I cannot connect to servers yet while in preview mode, just test local. unless something have changed

hoary forge
plucky glade
#

also the proxy from pugmat follow the stable version of the server, there is version for the preview which I m also required to use in order to play in servers from console

plucky glade
hoary forge
#

Well that's your issue

#

The servers has to be running the Preview if you want to join

plucky glade
#

I know, but from console I tried and it was locked to play local only, the servers tab was not available, I will try that again, yet the proxy will become my issue as it follow the stable versioning and not preview

rough path
#

Refresh my memory but isnt q.get_nearby_entities removed?

plucky glade
rough path
#

@viscid jolt , not sure if the github repo is the place to report bugs for the html docs, but this might be something you need to update

lunar musk
#

Sooo with the .30 cycle started, do we predict stable tomorrow?

lunar musk
#

Oooooof

#

Ok

shy elbow
fluid wadi
sleek grail
#

^

tropic chasm
#

wait when do we expect stable?

prisma niche
#

next week.

tropic chasm
#

Cool!

rough path
tropic chasm
#

That narrows it down

#

But which universe 🤓

stoic orchid
tropic chasm
#

Rick and Morty mentioned

rich vault
rough path
#

.30 started with .21

rich vault
#

Oh wow, you've got that nailed down to a science lol. I didn't even notice that previews can start with .20 or .21

rich vault
#

So if it strated with .21, will it get to .26, or just .25 as usual?

rough path
#

So it varies

rich vault
#

I hope it goes to .99, so that we can have a little extra time enjoying simple shader dev

plucky glade
#

I still believe in santa, the easter bunny and that stable is coming tomorrow xD

wheat wasp
#

Why can't your parrot go in to the portal with you?

#

Lame. Also tp'ing from nether to overworld has hordes of game breaking bugs. In 5 tries 3 broke my game, required restarting it. 1 broken the nether portal itself and allowed me to break the blocks while the portal was still there but didn't work, 1 broke my ability to walk but I could hop around, one makes functions and nothing work, when I restarted I was back in nether.

Has anyone else seen these? or are they new from updates

heady sable
wheat wasp
#

only a few bugs thought. lol

rough path
#

The parrot ate the blocks???

wheat wasp
#

no it's all bugged out and I broke them.

rough path
ivory rain
#

lol

lunar musk
wheat wasp
#

Simply stand in the portal with a parrot riding you. Then restart game. Or tp to other dimensions and the entire game starts to break down.

wheat wasp
#

We need an effect slowness that does not effect player FOV/ same with speed. If we can't get a way to turn if off by command.

lunar musk
#

Oo yeah agreed

wheat wasp
#

Honestly this should be an accessability issue, because the FOV changes give me headaches

prisma steeple
#

it's directly tied to speed, not even the effect, so I'd imagine that needs quite a bit of reworking

prisma steeple
wheat wasp
#

It does but you cant turn it off pack wide. You have to ask the players to do it, one by one

prisma steeple
#

if it's an accessibility issue, that's the player's responsibility

#

I do agree that it shouldn't be tied to speed, but in the case of accessibility, there's something in place

wheat wasp
#

Well its the only way to do some stuff on player. So knowing it can cause people issues and not being able to turn if off before it does is an issue. We as the addon devs should be able to toggle those settings off, or

better yet have effects that do not effect FOV at all as a alternitive.

prisma steeple
#

to stop the player from moving?

#

/inputpermission set @s movement disabled

wheat wasp
#

hmm

prisma steeple
#

it's already a thing

wheat wasp
#

what about speeding up like on my dragons?

prisma steeple
#

that's handled on your mount, isn't it?

wheat wasp
#

I think the new camera 3rd person solves that

wheat wasp
wheat wasp
prisma steeple
#

you cannot jump or sneak

wheat wasp
#

grrr

wheat wasp
#

Even better could we get filters and queries for the inputs.

plush wedge
#

MS spinning the magic wheel to decide whether a new feature should support checks for it in selectors, filters, queries, and/or scripting (it's completely random)

stoic orchid
#

Or, you know, we followed the standard development practice of starting small instead of adding too much complexity to start and delaying the initial implementation.

stoic orchid
tropic chasm
#

Add me to the game

wheat wasp
# stoic orchid We've had a bunch of feedback to add more options here to block individual inpu...

Has mojang thought about helping fund/sponsoring some of us helping support and diag'ing creators content daily? It would realy help to have a blockbench person in java/bedrock and 2-3 bedrock people. JS, Jsonui/gfx and addons general.
I know budgets are tight but even a little helps. The more time I don't have to work for food is the more time I can help others. The load of people needing help is only growing.

stoic orchid
# wheat wasp Has mojang thought about helping fund/sponsoring some of us helping support and ...

This sort of sponsorship isn't something we're open to at this time. Our funding is directed towards initiatives that are larger scale: helping fund Blockbench, helping fund Chunker, staffing our learning portal with technical writers, and some new initiatives we haven't launched yet. But, I definitely appreciate the amount of help and support the community offers it's members. But of course, only do as much as you can afford! Take care of yourself! It's our goal to both increase the capability of Bedrock, but also make it more approachable over-time. Thanks for joining us on this journey!

tropic chasm
#

Can you fund my creeper army too

#

🙏

charred geode
#

can we expect 1.21.20 to be released this week?

simple badger
charred geode
celest sluice
celest sluice
celest sluice
charred geode
#

i think the joke is that you misspelled creeper as a cat

limber tiger
#

Preview day

limber ledge
#

I hope one day the OreUI team will come here to chat with us. I think they are the only team which haven’t came here to chat with us mcparrot

vast bolt
#

Maybe when/if addons can modify it

rich vault
#

Also fun fact, oreui is now obfuscated

hoary forge
#

Yeah

#

hopefully it's temporary

rich vault
#

PDB, oreui, now shaders. Feels like they are locking things down :/

#

Although it's most likely just a coincidence

stoic junco
#

Unless...

rough path
#

They dont want us to use unofficial and undocumented features

rich vault
#

That's like half of the add-ons systems

rough path
#

Undocumented? Sure
Unofficial? No

rich vault
#

There are some "unofficial" mechanics that are an integral part of add-ons now, like temp leaking and ordering entity materials

rough path
rich vault
#

Java mods? Known for using 3rd party launchers and reverse engineering. Let's shut them down!

#

There is a huge community of creators that use other means of modding instead of just add-ons

rough path
rich vault
#

Imo it's not that different from bds modding, and bedrock shader dev is not that different from java

rough path
#

They cant save Java, so lets focus on Bedrock who has a dedicated team of creator apis and an official modding api btw

#

Java has none of that

rich vault
#

Data packs

rough path
rich vault
#

And add-ons aren't enough to replace other modding scenarios either

rough path
#

Unless, im blind and you see 99% of every user using datapacks over mods?

rough path
#

Theyve stated time and time again theyre working towards more official support?

rich vault
#

Alright sure, but no matter how powerful it gets, there will be things that are simply impossible to achieve with any kind of official apis. And we don't currently have replacements for the modding scenarios that are being deprecated

#

Also current proposed solution for PDB replacement doesn't help with client modding

rough path
rich vault
hoary forge
rich vault
# rough path Idk...deferred rendering seems to be that stepping stone. OreUI will eventually ...

Understandable 🤝
That was kind of a pointless argument tho, since we have the same position, just express it differently. All I was trying to say is that there is a community behind modding features that are being removed, so saying that they don't matter because they aren't using official apis would be ignoring this fact, but to be fair, Mojang does try to do at least something to help the alternative modding communities (in particular for PDB and shaders), so there's that.

rough path
#

Actually, its always a curse...except the one time I beat Cici

hoary forge
#

LMAO

rich vault
#

I remember how I spent the whole night figuring out how stencil works in materials, by testing it in-game, those were the good times

hoary forge
#

Spending a whole night figuring stuff out is always fun

plush wedge
#

I wonder how many human lives have been cumulatively wasted by individual creators rederiving how undocumented behavior works for themselves by painstakingly testing it and not publishing their findings. Everyone does it

wet shell
#

Preview day

rough path
#

Kayla is forcing the graphics team to change every color to colour in deferred rendering

rich vault
#

Don't give them ideas

rough path
rich vault
#

This preview better be good

#

or else

lavish ocean
#

Wow it’s Wednesday again already

tropic chasm
#

Time passes too fast

limber ledge
half depot
dreamy bison
#

);

half depot
#

A good compromise (although probably wouldn't be easy at all) would be to find a way to allow both spellings

rough path
#

@earnest pagoda can vouch, they use both spellings of behaviour 🤣

half depot
#

That's cool

earnest pagoda
#

The annoyance that was lol

wet shell
wet shell
earnest pagoda
wet shell
earnest pagoda
#

But I'm making Legends

wet shell
half depot
earnest pagoda
wet shell
earnest pagoda
#

Clever Camel > vanilla camel

#

@rough path Make Legends deferred rendering settings pack 😅

wet shell
#

Do you guys plan to make world gen like legends world gen on bedrock ?

wet shell
rough path
earnest pagoda
rough path
earnest pagoda
#

It was lol

wet shell
#

Then why do they have to add everything back one by one

earnest pagoda
#

I talked to the person who created it originally as a 2 week experiment on their vacation, @rough path was listening to the call lol

wheat wasp
#

Can someone sum up the above discussion.

earnest pagoda
wet shell
earnest pagoda
wheat wasp
#

Sounds about right

earnest pagoda
#

Legends uses deferred, it's where it came from

wheat wasp
#

RTX was some executives kids science project I bet..

earnest pagoda
#

Said person is also working on vanilla now which means we should see lots of cool new things for deferred etc. coming(they do not work for MS or Mojang, they work for BBI)

wet shell
#

That’s what I’m mostly excited for

earnest pagoda
#

I think it's likely we will

wet shell
#

Hurray

wheat wasp
#

Sad people cant get funding and priorities to dev quality stuff on their work hours.

Instead its an extra effort projects.

wet shell
#

Legends deferred rendering runs very well on my switch too so I think switch players will get deferred in bedrock

#

When it releases

earnest pagoda
#

Likely, it was implemented for performance

wet shell
#

Deferred being in legends first also explains why we haven’t gotten an actual graphics update in bedrock for all platforms until now

earnest pagoda
#

A lot has been backported from Legends(ie camera stuff years ago but it's only becoming really usable now)

limber tiger
#

I'm starting to think that we ain't getting bundles until 1.21.40

wet shell
#

Interesting

earnest pagoda
prisma steeple
limber tiger
earnest pagoda
limber tiger
prisma steeple
#

1 month isn't long considering how much we've already waited for them

limber tiger
#

I don't see any bundles in .30 previews

wet shell
#

Bundles might get released today

rough path
prisma steeple
#

4 weeks is nothing...

#

HCF gave me the patience for anything

celest sluice
#

Yea but usually people would exaggerate and say 2030 or something

wet shell
#

But I agree

#

Time flies

earnest pagoda
#

Idk mobbo showed up in my world and gave me a bundle

earnest pagoda
wet shell
#

Bro has all the connections

wet shell
earnest pagoda
#

Mobbo showed up and gave me it

wet shell
#

My man is secretly a dev

celest sluice
earnest pagoda
#

Nope but they should just hire me

wet shell
#

Oh wait

#

I saw your tweets

celest sluice
#

But the fact you're showing it this early says something

earnest pagoda
#

I am a piglin wizard 🤷‍♂️

celest sluice
#

True

rough path
#

Custom biomes being experimental longer than HCF now

prisma steeple
#

never touched biomes

wet shell
#

Custom biomes return when

#

Why were they even removed in the first place

celest sluice
#

After custom structures or something idk

prisma steeple
#

all the generation code changed

wet shell
#

Ah

celest sluice
wet shell
#

And they still haven’t found a fix?

prisma steeple
#

it's probably not their priority right now

celest sluice
#

I think they just aren't fully working on it atm

prisma steeple
#

prob just trying to flesh out the blocks, items, and scripting stuff before focusing on anything else more

earnest pagoda
#

Once we can do custom biomes then ah