#General Discussion
1 messages · Page 38 of 1
Yeah but
How does it switch the terrain and structures out
Does it like tp you to another spot?
idk
oh wait that could be it. The blocks could getting replaced as it's a parkour maze kinda thing
it dosen't tp you yeah
you just keep walking until you reached the end of the map
The finish line
DE-EXPERIMENTALIZED HCF 😩🔥🔥🔥


one less toggle that people can forget to enable and try to tell me my add-on is broken

lmao, man's neck is broken
🙏 1.21.20: cancel event for on interact to cancel the swing animation and allow beforeDamageDurability to other sources not just hitting entities
Is it a bug when you are in creative mode that when you bone meal a 2x2 of dark oak, is it supposed to grow instantly with just 1 bone meal?
That is intended
All crops isntantly grow in creative
oh
i hope mhafys ship will be updated and work after the removal
it’s the best vehicle addon on bedrock
😭
I was testing my vein miner and I just found that out xD
happens after viewing the cape
sometimes the head rotation doesnt get fixed after exiting the cape selection screen
Why they are replacing custom blocks and items with the new system? Also, does that mean one day in the future they will do the same thing for mobs too?
with the new system?
More powerful
will do the same thing for mobs too?
No idea
I'm very confident that the reason they're removing HCF rather than having both systems is that it was just kind of abandoned pretty soon after it was made, and so they've decided to just clean up the older toggles now that they're working on scripting now, rather than fixing whatever issues kept it from being in stable
Budget and staff bandwidth.
That's like the most false statement you can make about the Bedrock add-on team.
Yeah Add-ons
What about Resource Packs
Add-ons = Resources + Bahavior
Priorities I guess. The item texture also has a workaround so a lower priority probably. Whereas block/item events, thats high
If you consider RP as Add-ons that's some really huge difference
Because yes Add-ons needs Behaviour & Resources
However when it comes to just RP
Yeah but that should be imo a high priority because there is no fix for that
One but that isn't working for everything
Attacheable method doesnt work for every item?
Nope
I mean attachables would fix it but it would be annoying as heck
Snowball, arrows & wolf armor
Add-ons = Resources ∪ Behavior
This mean that RP ⊂ Addons
So anything affecting resource packs also affects add-ons
The attacehable system is compliacted though so I understand
Yeah
and because of that you can't figure out how to fix some items
because their attachables is different from the normal ones
so we are "fucked" and have to wait months and months and months
it's been a year now since this bug was reported
Hopefully once server side is settled, they pivot focus to client side
yeah
Soon™️
i hope my favorite addons will be updated after the removal of hfc
here's hopin'
https://x.com/ibxtoycat/status/1793005052656767110 oh that's clever
What does this note refer to?
There was an issue where the vanilla files were'nt generated properly. They fixed that
ok. I'm updating my vanilla ref files to current. This is the right version then?
Should be yes
Wow you should gamble professionally /j
I heard today is wednesday 🥹
But what if they will delay our wednesday to tomorrow? 💀
Wed nes day :D
But what is Thursday
Old piston sounds! Yippee!
wow java is getting data driven jukeboxes now
One can hope… 😢
just lowering the original sound was the way to go
I've been finger crossing for ssr so much
they are about to break 💀
More like When's-beta-day
@n for Nearest Entity
Isn't this a good day? :3
good
me when the 15th anniversary addon
Look at them go!
sadly these things have no gravity so it just falls into the block when pushed by water
Beta ?
Theta ?
But where Kayla
Kayla at basalt delta
Fighting off magma cubes
Please, ping me when the changelog is available
hopefully she doesn't get gamma radiation from the cubes
minecraft alpha when
here https://feedback.minecraft.net/hc/en-us/articles/26739672012045-Minecraft-Beta-Preview-1-21-0-26
Best case scenario: we get 1.21.10.20 this very second
Worst case scenario: we get 1.21.0.27 next week
CHANGELOG
@prisma niche
YAY
Ah so best case scenario then
https://feedback.minecraft.net/hc/en-us/articles/26899699762061/ Oh I am too late
❤️
AW MAN NO SSR
@rich vault Rejoice
Removed an errant 10 times multiplier in atmospheric scattering in the Deferred Technical Preview
This is expected to cause skies in existing packs to become darker and will require content creators to multiply their Rayleigh Strength, Mie Sun Strength, and Mie Moon Strength each by a factor of 10 to achieve the same visual result as before
Corrected an issue with the ACES tonemapper in the Deferred Technical Preview on Android. ACES tonemapping should now provide the expected results on Android. This should cause no changes on other platforms
Volumetric fog density settings are now supported for weather when a format_version of 1.21.0 or higher is specified in the Deferred Technical Preview
aces has been fixed in android
Hey they fixed the thumbnail screenshot bugs for both rtx and deferred
and also weather has been finally fixed
That’s a good fix
Wait am I dreaming?
Finally!
Also weather fog working now is such a W
it never worked?
Not for volumetric fog. You couldn't control that
cool new stable apis
yes all the way from the start when deferred vol fog was introduced
Hcf removed?
Well it actually couldn't be defined at all before
I was vocal for like 2 weeks and forgot about it
I also believe the sky changes are to help with overly aggressive sky reflections
which I adjusted for but hey ig time to readjust again
& the item bug for RP is not fixed... seriously mojang please
@quasi wedge no fallDistance anymore
MOAR TOGGLES 🙏
No way custom dimensions and enchantments.
@wet shell no ssr
you said finger crossed
Real
you're joking
Also custom potions, neat
In all seriousness the flattening stuff is awesome.
is the bot down?
also, guess I'm redoing my custom potions lol
but fallDistance is crucial to actually detecting fall distance
I'm waiting on update roll out
Neat preview 
I need to see how much I need to change my sky
Still no sign in iOS
If at all
It isn't mentioned in the changelog yet
yeah I'll need to see how that actually works. But this guts my current iteration for my agility system
Curious how it'll work. I guess only vanilla effects?
also no #1019665690233405500
Yeah
Custom effects aren’t possible, so
I'll take it
@rough path post pls
Only admins can make posts
yay
No more cursed lighting shadowless RTX world previews
Oh yeah
And no more this
this today preview comes with dpad update again
also looks like the heart animation seems to be fixed, can't wait to try it though
Don't seem to see what changes they mean that haven't been done in the last preview cycle
yeah i don't even know what's new or not since i use controller primarily to play the game
I have a touchscreen on my laptop so I can check
the only thing i know is, no more camera spinning when swipping up and down with dpad
It was phrased weirdly, it's in stable now
Happy preview!
I’m gonna buy Minecraft on my new phone since it’s on sale
I think it’s time to give my switch a rest
I’ve had it for 4 years now
Weird, I can edit the bottom button, but the top button stays in place
Anyone else having this issue?
it was somewhat hardcoded for now
It seems it has been fixed letsgo
uh oh
You know... that person is in this Discord as well 😁
He is? Where?!?! I'm hist biggest fan
I will tell him when he comes around
I'm his biggest hater don't tell him that thx
I don't like them. They pinged me not too long ago. /s
Is /gameplay/hud the hotbar and stuff? Hopefully performance is fine.
What they can change with the hotbar ?
Maybe the mobile inventory which looks wrong ?
I can only count 2
that being said, I don't know if they should really update in game interfaces until they have updates to all of them
They have nothing in them for now so nothing too interesting to share sadly
currently touch has issues where the input isnt registered at all if you click in quick succession
yes lol
This is funny
looks ready, ship it
Looks ready to me
that's pretty cool, can't wait to remove it
If they remaking UI maybe they can add some new functionality
well, I'm already replacing all the crafting systems aside from the table
You should make a Add-On where you have to craft things atom by atom
In 20 years you'll get a pickaxe

you should make an Add-On that replicates the properties of quarks, atoms and molecules. so you can create a 1:1 replica of the universe within your computer
omg
villager outfit is goated
Detroit: Become villager
hm
I say put a build of the sdgp in there https://www.minecraft.net/en-us/article/the-minecraft-time-capsule
🤷♂️
You are very matrixed with graphics, it is just cubes

Okay 
I like
🙏 We need it
Yes we need it, and it would be super cool!
Updooted 🎺
I forget, are custom components still in experimental in the previews?
yes
i think it will be experimental in 1.21.0 and then be in stable at 1.21.10. who knows
awesome! I'm excited
#announcements message
https://www.minecraft.net/en-us/article/mcc-x-minecraft MCC Event in Bedrock
It better not be limited to english speakers

41 upvotes, cmon y’all 
One of the highest upvoted posts in the api channel 🙏
Now that we are upvoting feedback posts, please upvote this one as well 🥺 https://discord.com/channels/1138536747932864532/1192588611095384115
What about this one? https://discord.com/channels/1138536747932864532/1239656549975330917
I'm late to the party but let's go
what the sigma
what the ligma
Fishing for feedback in other channels? Ok buddy, BANNED
while we're at it, i also want this: #1239656549975330917 message
at this rate upvote everything
Upvote mine:
waiting
(I don’t have a post in there)
oh (me neither)
i don’t know what this means but UPVOTE
Read & write to other areas of addons
for this case, its not my post but hey it sounds good so why not 
(i doubt it'll be implemented anyway -- at least not in one bussiness day)
real
In bedrock edition!? Exciting!
i really hope this gets added
You lack of vision
A mojang dev put the key art in their banner 😭😭😭
Honestly? Good key art, nothing crazy, but i like it quite a lot, and the full thing will look even better https://t.co/y8qpwf8kr4
💖 11
that goes hard
I honestly never knew that I follow that guy
(The head of Minecraft)
Mcc is finally coming to bedrock
Unfortunately I don’t think we will see the YouTubers tho
it's pretty low chance of bedrock youtubers to participate.
jayly is a bedrock youtuber
By the way, we have found that response from feedback site using "recently".
Why would there be a 1.20.90?
It’s already obvious that the next release is 1.21.0
The position has changed recently, I think.
I think this week’s Preview will out in Thursday since yesterday was a memorial day in the US
What?
huh
I wonder if they’re now scared because of what happened in CnC
its kinda good and sad at the same time.
The person that made the image failed to hide the name 💀
Lmao
What is cnc
privacy thing. to make sure no one redeemed it
what
or else it would have been wasted right
that one was for myself
i ain't dumb to share stuff for myself to others
Bro
You just put the redeem code in here and someone could use it
Before you do
they didnt care in easter, a more widespread holiday, so they wouldnt care much about rn
preview day tomorrow?
:doggysmurkW:
I genuinely thought it was wednesday and it waas preview day
Deleted tweet?
Looks like it is
i wonder why they censored the names when you can find the og tweet 
I find it funny how you can see the username in the reply
No one said ytb'ers were smart.

Think I saw the tweet before it was deleted
i guess we all know the name of the dev now 
Hmm I wonder what they’re meeting about
That’s soooo important
And no I’m not assuming deferred stuff
😂
lmao
great job hiding out the name
huh atleast he deleted it
silly prowl
Hopefully
It was Memorial Day in the US on Monday, which is a national holiday for those who don't know. That might mean there won't be a preview today.
Perhaps
Pre release is out on java
1.21 announcement day ig
#1019692489596215388 message
Also plenty of people work memorial day. It's easy holiday pay.
i get holiday pay even though i didnt work that day

but yeah preview day is defo today
naw its not day 15 of 15 years of minecraft celebration yet
Oh, didn't see that.
1.21.10.21 preview iOS
Yep it is out
Really? In the middle of MY fortnite match?
It's out on android as well
Maybe not in a minor release but we will see when changelog
Change log when
Got the update
Already?
Check if it has ssr
Bruh mine takes forever to update
My college WiFi is shockingly good so it updated fast
There's no article yet, it seems
Imagine PlayStation support today
Didn't see any
Maybe it's it's some update to SSS or something small
Maybe you have to enable it
changelog when👀
Did u check the settings
No setting for SSR
Dang it
Had reflections at ultra
No deferred changes
Yeah
we did get color grading from a minor update though
Curious if there's any internal changes
make it a feature
We also got point light shadows from a minor update
Any new deferrerd feature has came from minor updates
But I still wouldn't expect anything huge from one
you also didnt know both screen recording and screenshot functionalities a mobile phone can have
i do. I use them daily
it's just that I didn't know about vertical mode
yep the UI supports pretty much any screen size, playability depends lol
Also, the game supports screen scaling real-time.
if you have a samsung dex, any desktop environment via some dongle to monitor or maybe multi-tasking windows, the game does resize or scale like what you would in windows. doesn't need to restart or anything
Story mode return????!!!
This just happened: The best selling game of all time & the biggest streamer in the world are teaming up to bring you a brand NEW Minecraft Netflix animated series!
News dropped at the Minecraft 15th year anniversary celebration. More updates to come.
Legal: © 2024 Mojang AB. Minecraft, the Minecraft logo, the Creeper logo and the Mojang Studi...
Posted this in the wrong channel like a second ago, oops-
I’m joking
oh
eh technically, story mode already kinda exists in netflix
it's actually a sort of playable story mode campaign with improved graphics, but it looks like a video interactive thing
They removed it
I think
it probably still there
after all it's just an interactive video version and not an actual game.
My self kid would have been very happy, too bad it took 15 years
🚨 The Tricky Trials Update official release: June 13
Learn more here: https://t.co/JoJJOLXpYG
@ionic ocean release date
finally is Publix
W
Tricky Trials!
red dog
blue cat
yo?? spider update?
Local Minecrafter discovers cave spiders
wait what cave spiders?
cave spiders. https://minecraft.wiki/w/Cave_spider
He’s talking about spiders in walls
Please no
I was joking lmao
spider climbing
Climbing spiders would be fire
yeah it would add to an existing mob and make spiders interesting
Another thing to the will never do Minecraft list
hehe now I am picturing how goofy the keyart would look if the cave spiders were horizontal like they climb in game 🤣
The key artist doesn’t plays Minecraft
lmao
hold on sword in off hand?
So many flaws in this pic
yup they don't play bedrock lmao
Alex is canonically left handed yes
💀
In all her key art she always holds items in her left hand
is there a setting in bedrock that support lefty?
only in java
so i knew it they don't play bedrock
also where is the light ray coming from in the picture
deferred bug???
yes
I wouldn't call that being used in offhand due to perspective of the image
did we found the 1.21 panorama seed?
She's looking at us which would but the sword in her right hand and the shield in the left
No, alex is canonically left handed
No? The sword is in her left hand and the shield is in her Right hand and smokey is right
its gone :(
Maybe Alex used "/replaceitem entity @s slot.weapon.offhand 0 diamond_sword"
maybe she is just left handed?
yeah and thats also a setting in game
*on java
We have opened up 655 slots for the iOS version of Minecraft Preview! You can join now at https://t.co/GgjIiQYb9C.
As a reminder you can learn all about Preview here: https://t.co/PrYLjaDoBb
Inactive user count
ah, kinda odd that you get kicked out for inactivity and that it has such limited space
The limited space is apple's fault
The kicked for inactivity is the same reason, as the preview team wants as many active users as possible.
No point in wasting limited testflight spots on players who never play
good job apple
real
when the preview app crashes on iOS do they receive and actually review crash reports?
I did a few for when deferred crashes
looks like they updated the touch scheme videos in the latest preview.
Seems the video clips for the touch controls tutorial has been updated. Clips below:
inclusion
they will be played once when selecting touch scheme, why not
it looks funny to me tbh
the video also speeds up too.
ahh thats, same
Saving storage space
has the custom item on use been added to a preview?
meanwhile the music/soundtrack takes nearly 70%~ of the game itself
does anyone know when the Pride cape is getting reinstated back in the dressing room. its already june. i just want to claim that cape 
🙏
still no deferred in the ps4/5 preview?
Unfortunately no
But its most likely the next platform deferred will come to
The world of Minecraft has been shaped by Mojang Studios and our amazing community for 15 years! We gathered Minecraft developers, old and new, to talk about how Minecraft has evolved from its humble beginnings to where we are today.
In our first episode get the inside story of the first Minecons, attempts at early YouTube content, and some ins...
Watch Part 1 - https://www.youtube.com/watch?v=PIAP8peEppI
The world of Minecraft has been shaped by Mojang Studios and our amazing community for 15 years! We gathered Minecraft developers, old and new, to talk about how Minecraft has evolved from its humble beginnings to where we are today.
In our first episode get the inside story of the fir...
Waiting for them to give Bedrock the cold shoulder and just mention the marketplace.
Add-ons? never heard of those
They were made like a month ago I think
I wish there was a way to make them outside of the marketplace though
Addons
you mean mods?
Let's have a discussion about custom block/item events at the feedback discord: https://discord.com/channels/1138536747932864532/1247270208519929967
Let’s not, how about that
@tropic chasm you might be interested
Yeah @sleek grail , our convo from yesterday about decreasing durability and add-on interactability inspired this feedback post, would love to hear your thoughts
This just looks like another post about parameters but disguised as something else
Ehh, to be honest I don’t see it like you probably do— the purpose of custom components is not so you create one wiki:on_interact for each plant, you would create wiki:fertilizer which does what bonemean do, and apply it to all your plants.
Very late response lol, I was beating Ganon for the second time in BOTW, you know, priorities
you would create wiki:fertilizer which does what bonemean do
Are you aware that each plant has a different growth method?
Yeah, so wiki:fertilizer, the JS file intended for it, would have the function for each type of plant.
And what bout for plants for other add-ons?
HAHA
I don’t do them separately, that would be crazy
you would implement them just like you did with the vanilla ones
I dont think you actually understand what Im trying to say
It's not pointless, it not only follows how Java does it, but allows for add-ons to communciate with each other as well
Which you can already do
I don't think "Java does it" is a valid point
No yeah that's a little off
you're like that one pastor that knocks on every peoples doors and asks if we can talk about Jesus today
Do you have a problem with the Jesus of feedback posts?
That’s a joke btw
Anyway
I don’t get what your suggestion adds. Is just like that “trigger event on neighboring blocks” thing you mentioned some time ago
Do you have a moment to upvote this post: https://discord.com/channels/1138536747932864532/1246645206066135090
I can do exactly that already. What your post suggests too 🤷♂️
Let us also talk about our lord and saviour: Data Driven enchantments
Okay, well, I think block events are pretty important. But we're kinda rehashing a conversation from months ago.
yup. done.
Trying to understand what Sean wants us to have with that feedback post
I don’t see what’s new about it that we can’t already do tbh
Maybe I’m just too sad because I just completed Zelda Breath of the Wild for the second time
Suppose you wanted your bonemeal item to work on plants from other addons. You wouldn't know which block state you'd need to change for it to grow. The idea is that your bonemeal item triggers the "fertilize" event in the block
The event that you also don’t know how is called?
Exactly my issue with it
Probably why I see it pointless
Something like this'd only work if everyone followed the name scheme
And if everyone followed it already, that’s something that is already possible to do
Even if you knew the block state's value, the plant could be doing something custom when it grows
Since if everyone followed it you would know the block state name
Nope
I could have my plant spawn zombies when fully grown and then disappear
But that logic would be encapsulated in either randomTick or onInteract
And what that has to do with fertilizing? Fertilizing just makes it change the state value of a block state, whatever happens when it changes is totally based on the plant
That behavior has NOTHING to do with the fertilizer itself
I could want this to happen when you fertilize it
And… custom fertilizer implementation would need to be made by the user already
The suggestion wouldn’t solve that
I don’t know about you but I don’t believe in magic
Yes, and the idea is that the custom fertilizer implementation would be inside the event "fertilize"
Try harder
Something you can already do with custom components 🤷♂️
Is all about following the basics of naming block states and stuff
Which since we can’t control, is pointless
An item from a different addon wouldn't be able to call that fertilize functionality
I haven’t tried anything with custom item components so I wouldn’t be able to talk anything about that point
However, about blocks… sounds pointless
Try harder to change my mind LOL
I would love for Kai to make a custom bonemeal and make it work with my custom blocks then
That's your challenge
^^^
Do that
Then you'll see it's an issue
But I don't think the smokey's suggestion really solves that issue, but I've got nothing better to suggest
Since naming schemas is an uncontrollable variable, with and without your suggestion, it may be impossible
Your suggestion will not change that issue, which means your solution is imaginary
Assume everyone uses minecraft:growth as the block state
How so?
When I get into custom item components I may do 🤷♂️
Too focused with blocks as for now
You'd still be relying on people having the name of their event be "bonemeal" or something along those lines
I may call my event "namespace:bonemeal"
Valid criticism,
regex time
Mojang just needs to give use more predefined traits we can use, that way there is no name variance
Literally what I’ve been telling you for the past 15 minutes
Your solution doesn’t solves the problem
Exactly why I want connectable block trait and more
So you just want a JSON functionality to be lost then
Froget about it, you have shown you won't change your mind
If you convince me your solution solves something I will
That’s for sure
I’m sorry, I just see you presented a problem and a solution, but I don’t see how the solution solves the problem
It's one step closer to it
I’ll read it a second time
I can imagine it being closer, but it’ll still be too similar to how close custom components would be as well
So I agree with Xterionix, it would work if everyone followed the naming schema.
Upvoted, a step closer is better than nothing
The only thing I am wondering is; does your custom bonemeal have to work with custom blocks from another add-on? It's the add-on makers fault to not have it working, which should not be Mojangs problem to solve (imo)
I suppose that's one way to look at it
You dont have to do anything, whats the point of life.
It's just a nice quality of life thing if add-ons were more compatible and interactable with each other
True, but then we could create thousands of these components at this point 😅
My stand is here mostly; is it worth the time to implement a certain (in this case fertilize component) component for the effect it has for the community
Libraries my guy. Try to create standards. It's not needed but it would be a nice quality of life to trigger events that doesn't necessarily have one particular trigger
Add-Ons being self-contained and not sharing behavior between them, is kinda something we're encouraging creators do. The reason for this is managing versions. Imagine Add-On B is dependent on Add-On A. If Add-On A changes something, Add-On B may need to update to keep working. But there's no guarantee that Add-On B will do this, also it's not guaranteed the player would update both Add-Ons in lock-step fashion.
Ideally we can make this better some day, but for now, we're trying to start conservatively.
Fair enough, reasoning makes sense. Frustrated, but understandable
Personally don't like the idea having to rely on dependencies, but it'd be nice to have certain features from addon A work automatically with addon B
i mean we can already define dependencies via manifest the only hold up would be on updating and publishing these packs and marking them as dependencies
A Bedrock built in "addon auditor, scanner and reporting system", for "feature" compatibility would be nice, even better if we could select a few addons to audit together.
So a user and other addon devs could simply scan their addon and others to get a compatibility report what will/wont work. What has and hasn't been modified.
And any specials notes included in the addons for known compatibility issues.
Since there is a baseline now, and all new updates are managed by Mojang adding an addon auditor should be doable and really helpful. Most this information is collected on addon submission process or could be scanned.
Something like
Addon A Audit Report:
Manifest Min Version: 1.20.10
Modifies 23 files: List below
RP Player Entity
Doesn't Modify these core files:
BP Player Entity
Modifies this list of Entities
Modifies this list of blocks
Modifies this list of items...
Uses x scripting versions and features...
Addons adds list of Entities with these names..
Addons adds list of Blocks.
List of content logs errors by addon
If we're really going to give the power to the player to use lots of addons, we should enable them with tools to check, scan and test those addons together and apart.
Previously I've run servers up to 58 addons/mods at a time in the 1.14/1.16.0 on both java and bedrock and the number one thing we needed was tools to test them.
Instead of a "try it and suffer" or waste countless hours playing each to test them. We need tools to do this.
This kind of report would also make helping addons creators easier. As they could provide the help team with a scan of their addons which would have a report of the relevant information we always need.
We pretty much got that with mctools
Yes but the target is OSS level devs not every day addons users or creators. So the information, interface and access needs to be changed.
Multi-pack scanning and cross compatability testing.
Other systems already do this too. So it wouldn't take much to get it working for everyone.
What reason would they have to support said system for every day creators?
Because most server ops arent' devs. They are the ones who need these tools the most.
The kid hosting a local server for his friends. Needs this tool if you're going to give them stacking addons/mods.
I was NOT a dev when I was doing this. I was a normal addons/mod (USER) looking to enhance Minecraft.
That's more of a reason for why the users need it, not why they'd put time into something like this
IMO if you're going to empower the user to use addons/mods you should also empower them with the correct tools to go with those addons/mods.
I think this is one of the core failures of java minecraft. Since everything is left to the community. If Mojang stepped in and provided basic mod compatibility tools.
I wouldn't be here today.
The only reason I'm here was those 58 Mods in java were so bad together... the addons in bedrock were so broken together... unplayable and no way to easily figure out which was the issue and which would work together after hundreds of hours trying.
I got tired of it and started to make my own.
If I simply had a tool to test them I wouldnt' of have to become a dev at all. I could have stayed a user. We hear this alot in the help channels. So I'd like to see better tools so more gamers can stay gamers.
Civilization 6 has this same issue, they have provided tools to help users solve it and they have saved me countless hours. I didn't have to become a Civ Addon dev in the process.
FYI - the deprecation of Entity Permutations, Entity Aliases, and Volume will be effective this week's Preview. For more info: #announcements message

I was the kid kayla, you were Anakin 😂🙏
its kinda sad that entity aliases werent widely known
😔 Ik...
It's ok, we have goodies going stable this week that ya'll should be happy about.
Item Custom Components
And then 1.21.20 can have parameter support and other qol for custom components
I wish custom components works for vanilla items as well
and vanilla blocks as well
parameter support will take awhile
Ah....
1.21.30 then
oh ma gawwwwwd ❤️
🙏 We just need interact conditions and cancelling and durabiltiy damage to apply to all not just entity hit
Here's another leak, and I'm looking at you @rough path for this one. You may find some evidence of Scripting API 2.0.0 in this week's preview. Don't get all hype about this. This is just us starting the prep work for the first major revision of scripting APIs. These will go through a normal beta review cycle with you all before release, but don't expect anything transformative. It's just us starting to practice a healthy release process.
No hype from me, just a tweet and attach an explanation from you
ONLY HYPE WE HAVE IN THIS SERVER IS HCF's DEATH
I love that ya'll are running a HCF death event
I KNOW kayla secretly wants to celebrate it as well
With the amount of folks that use HCF, an event was needed to spread awareness of updated usage
Can’t wait for MCPEDL to burn down when HCF does finally vanish
My time to shine...
Realms development is going to burn as well. Might do commissions and fix their HCF stuff 
I am so excited for semantic versioning to shine
I forgot it's Wednesday tomorrow.
Connectable block trait when
in 6 months
Wavy blocks via behavior packs when
lol.
How about a simple filter per rideable seat. A single filter for all riders is a massive feature limit.
kayla SIsilicon confirmed connectable block trait in 6 months
Hey hey now I'm just joking 😨
I can't wait to see what you've built for us SISilicon!
Hoo boy you have no idea 😅
lets gooo. break the NDA.
We love HCF so much we had to celebrate its death
Celebrate 💀
Can we have a post mortem audit and what we learned from this?
How will that help when it's being tossed into the void 🙂
Any chance we'll get riders/seats to "bind" to a bone so they animate with the ride.
Honesly, I don't think so. Bones are client side, but a rider's position is server side
Maybe if it was just visual, but I'd prefer if the client position was the same as server one
Can that be used in custom entities?
Nope
Does it also modify camera position?
I think it's just visual but could be wrong
If this is what we have to do to animate camera with molang, so be it
I disliked these features so I'm actually very pleasantly surprised to see them removed, with removals usually being so rare and controversial
Whats wrong with them if I may ask?
I think permutations and aliases are neat
There was something broken with them somewhere
I had constant complaints about things not working about systems where I was using permutations

And they worked for some people, and didn't for others
Great idea bad execution once again
It even caused me to build verification checks on a player whenever they loaded into the world to make sure everything was correct, and then fix it
Permutations still wouldn't fire even then
Aren't permutations another name of component groups?
idk what are they, but they sound like they would do the exact same
They would directly modify the component without having to add and remove groups and run events
I had a couple issues with permutations. Firstly is that they, at least semantically, run every tick and try to synchronize the entity's component state with its property state. This is just weird because the property state changes in discrete moments, so polling constantly for those changes to synchronize the state instead of just doing it simultaneously is wasteful, and delays the invariant by upwards of a tick. Furthermore, they were difficult to reason about. Ideally, the active behaviors of an entity are derived entirely from which component groups are active. Now, that's not entirely true, since components override each other, and removing component groups doesn't really do what it says it does. But all that does is make the component state have order, which isn't too bad to mentally keep track of. But with permutations, now you have these extra like, ephemeral psuedo-groups that can add and remove each other (overriding components in other groups) at any random time, really exploding the possible state and making it much harder to reason about your entity's invariants.
As for aliases, just so cursed. If I want to run an event on spawn, I'll just do that. Don't lie to me about what the entity type is especially if it's not even gonna work in @e[type=].
For the alias part I can somewhat agree. An example I utilized was for the new wolf variants. Easier/faster for methan using spawn events
I'm going to print this message and frame it. 🙂
I guess I can't be too bummed out about their removal. I'd fallen in love with aliases lately, but I can always use the transformation component. I don't like the idea of spawn events, but I can get over myself.
Likewise for yours 😘
new pre-releasehttps://quiltmc.org/en/mc-patchnotes/#1.21-pre3
beta?
Hopefully
We have used alias once. With us looking at it now our usage was mainly out of interest of the concept looking forward we have no need for it on our projects it adds extra confusion with our team and what we used it for could have been a simple event trigger.
Most of that stuff looks like there were no need from the beginning. My guess is that those who used them only used them because they knew they could use them, not because there was a real need.
I agree yes it can just be used with triggering events. But the concept to me was intriguing. I used it for https://vxtwitter.com/SmokeyStack_/status/1770826976774762524?t=IWaz0WKW9uXFgqWqk7EJUw&s=19 the wolves. I found it easier so I don't have to remember which event did what. Having separate spawn eggs that also triggered it was nice to me
Did you know #Minecraft Bedrock has a system called Entity Aliases? It allows multiple ids for the same mob. This is highly useful for mobs with variants. So, I ported the vanilla wolf to use this system thus…
💖 108 🔁 5
Also curious, which project did yall use entity aliases for?
We used it in Kung Fu Panda! Came from one member of our team just finding it and using it out of interest mainly. We used it for the teleport scrolls to spawn them with a set property value.
hohoho, the death note i used for HCF BECAME TRUE FINALLY 😈
Using entity aliases made it so that one could run two events at once.
Having two versions of a mob essentially meant that one could cut the amount of events in half. Even more if there were more than two aliases.
Any idea what this error is related to? happened today after preview updated. I cannot discern what the error is because my minecraft server is already on 1.13.0-beta.
Did you register your custom component?
not that part of the log 🗿
It's causing instant crashes for my game and this is the only new content log error that has popped up after updating
removing server ui fixes it, but I can't really do anything without it
Darknavi...
At least that narrows down the cause of the crashing to be the whatever this error is
Bro was informed 💀
ah wait, yeah it just breaks the whole thing anyways, that's not the cause
JSON-UI?
great 😔 time for the fantastic trouble shooting time where I get to comment out every thing and slowly add them back in
It's crazy that I changed nothing between now and yesterday when it worked
That's not an error which king mentioned, that just means server-ui 1.2.0-beta depends on stable server at 1.8.0, but your manifest wants 1.13.0-beta. So your manifest is overriding the default and promoting it.
Yep. I think I found the cause, but it makes zero sence. I had a system.runInterval sitting in my main not nested in any event that was driving all of my ticking systems, and that is now causing my game to instant crash on world load
Feedback:
HCF - We are still seeing people trickle in asking what HCF is, how it effects their addons, while they weren't told sooner, why this wasn't told upfront....
I think this shows even after months of telling people here and twitter, it's NOT enough and a better official communication system/hub needs created. The main Minecraft channel needs to be used to announce the new addon/dev hub with maybe even a popup in Minecraft.
(I normally hate these, I think the issues is bad enough it needs to be corrected)
Maybe the new creator hub is in the Bedrock Client as a toggle to get Dev Updates/messages/alerts from Mojang.
Do you make addons? Toggle on the new Addon Dev Announcement Hub to get updates, alerts and critical change warnings directly from Mojang.
Expecting creators to join discord, isn't working after months and months of trying. I think it's time to build a proper hub for informing the creators directly.
Anyone making add-ons should have been prepared for this
We've known about it for months and I don't think there would be any better way to get the information out there aside from a separate Minecraft technical channel where things like this are announced, but you'll run into the same issue
Most users don't even know how to turn on any of the experimental toggles properly to load up an add-on
Why would a first time creators thats 12, Know that? We should meet all creators where they are at.
If this was UE5 sure. But this is Minecraft. most creators are first timers and many come from poor education systems. So IMO we should do everything we can to help them and information them.
Expecting them to know about this discord channel seems odd to me. It would be very easy to miss if you haven't had issue or needed help.
If they are under 13 they can't even use discord. Right. So who is communicating to those customers and creators?
You expect them to be on twitter?
or read the tech docs? Thats seems like a massive out of touch request
I don't think the main channel will ever be used to admit that add-ons outside of the marketplace exist (this is a joke). It's meant for promotional videos about upcoming vanilla content.
Sure just my oppion. It would also bring lots of new creators in.
I don't think a toggle in the client would be any better, this is just how add-on creation/modding works, I think it's up to the creator to stay updated on current information
I disagree. I think while it's nice if they would. They haven't and aren't in the REAL world. So we have a some choices in the real non acedemic world.
Blame them and say the customer/creator should know better and just do it. (Saying "First time creators should know better" when they come from 200 counties, and could be any age with any edu background is ass backward statement to IME it also shows a lack of empathy)
We've all miss basic concepts. We all only know what we know and don't know what we don't know.
So acting like everyone should just know it and be able to be as expert dev on their first try as you are seems out of touch to reality.
I've 30+ years in to trying this and still miss basic stuff daily. So should I just be left behind.
NO! No creators should just be left behind because they didn't join discord or understand what HCF.
Lets be clear this was never planned to take this long. Mojang needs to take some reasonability for this mess and create a better communications hub to prevent this in the future and meet their creators and customer at their skill and understanding.
Not expecting kids and new creators to understand programming and development. That's crazy out of touch. Once more this isn't UE5.
Even in the best case scenario, add-on creators are less than 1% of Minecraft players. This is why niche creator messaging doesn't get posted in broad channels.
But we're always looking at going broader with our existing creator comms channels.
Put it in the Content log screen. Atleast they have a chance then.
Respectfully, I don't think that would improve the issue you're highlighting. The "Content Log" screen isn't where we post changes. The changelog is .:)
So include the change logs in the client in a gui screen so anyone on xbox, console, mobile, not on discord or in a non-firewalled counties could access it.
With a nice Warning/Notice, Alert message box at the top, with big letters saying HCF is going away.
Well, anytime you load a world in a ne wversion a popup syates its experimental
Relying on 3rd party communications areas is odd to me.
Maybe this needs more information added what that means.
Relying? That's a strange way to describe how we engage here.
my goal here has been to give an early heads up.
The official announcement will be via the official changelog on the official website in the preview build when HCF is removed.
Which is great. But if this isnt' your hub for communicating to the community what is? MSDocs?
You're literally complaining that I've been giving early heads up to the community directy.
Directly would be in the Bedrock Client IMO not on discord a 3rd party. Once more if you are under 13 and can't use discord how are you getting this information?
Who under 13 makes Add-Ons?
They can't say because they will get kicked. But blockbench is full of them.
Are we saying addons are only supported for 13+?
I don't know what this is about, but you're upset about Kayla telling us, who make addons, about HCF removal? I don't see how that would impact someone who's not making an Add-On..?
Read my post #1019692489596215388 message
I'm not at all upset with any of that.
I'm simply saying the current system is not enough and I suggested a more direct in client hub for creators.
I think this shows even after months of telling people here and twitter, it's NOT enough and a better official communication system/hub needs created. The main Minecraft channel needs to be used to announce the new addon/dev hub with maybe even a popup in Minecraft.
TBH, the devs have been pretty vocal about their intentions.
Here
My point is This is not reaching the creators enough. It's great to have. But many are being missed.
So we can blame them
or we can try and meet them where they are at too.
Don't expect game-wide announcements. We don't even get special treatment on Java.
Sure maybe thats not the best method. But it doesn't remove the FACTS we are missing people and we need to do better!
... or we as the community can spread the word?
while thats true, and i believe thats the case. i think what CyberAxe is trying to say is that when devs do mention some news about it, it usually just gets burried, and so it doesnt necessarily make everyone aware of it -- thereby resulting questions that still linger "what is HCF?" "why is it being removed?"
Everyone has only said, main channel NOOO...
No one has denied we are missing creators and need to do better.
I love the efforts and I think it's amazing. But reality doesnt' care about any of that. That facts are people are still coming in confused.
So whose responiblity is that to fix?
The creators job to be smarter and know better?
Or ours as a dev community to reach them better and community on their levels?
To be honest, even if it's in the changelog or anywhere else officialy, there will be a selection of people that will be unaware .
These are not bad students in a class room. These are great students that are being missed by the system and teachers..us
I think its wrong to blame the students who are trying. They working hard to create their dreams.
Technically the changelogs are being posted in-game now.
Okay getting #off-topic
That facts are people are still coming in confused.
yep. i get why youre sympathizing, but then again you could say its their own mistake (that is, by being uninformed to say the least). and that the developers aren't meant to cover for those.
Where at? In the gui or just barried in a file
As a mod for Minecraft Commands, I don't envy your job in the next few days.
directly in the docs.
Nah, we have fun.
We sure do
Basically you access that screen from the main menu.
Is this in the launcher?
in game
Doesn't change the fact that things change, or can be removed at any time.
Nice arrow you have there
We have until 1.21.10
....cant say the same about me in mc discord though
Huh? this is what you expect to information creators?
I used bedrock daily, hourly. This is how mine looks
1 inbox, with an ad
I've never clicked that button before tbh lol
no one does, but at least it's there
Check preview. Most of us probably use it.
As Kayla said, it's less than 1% of the people playing Minecraft who do add-on creation
They will not just blast giant add-on development updates infront of everyone
Don't think their team is in charge of that communication channel…
In an ideal world every creator would join this discord and opt into the platform news
It's unfortunate many things will break but that's the nature of "mods".
Too bad this is not the ideal world
And the number of people using HCF is probably more like 0.0001%
i guess if youre a creator you ought to learn to read the documentation online lol. that news page wasnt even intended solely for creators, but for players in general. and i dont think there's any better information dissemination than being knowledgeable yourself as well.
less* 🤓
1 million players making addons for bedrock damn lol
Here we are. The apocalyptic times
btw im not implying you're naive but im just saying if youre a developer, you should expect such things.
Even before Kayla said anything I was a bit weary. It was in experimental for more than 2 years at that point..
feels like scripting breaking changes again but happens in different area
It's 1% of 1billion customers is millions creators.
0.001, 1000 people use HCF?
2.0
please don't break stable stuff
Regardless people are being under served, we have a choice. Help them or blame them
You can't help everyone
well, to be fair, while custom components are more robust and in the long term more great, HCF did not require as much learning curve compared to learning Scripts as well while still being able to do great stuff you can also do with scripts already just with... JSON.
Tbh I feel like blaming them at this point
Then please, spread the word. I'm not doing anything else in official channels other than what I've already said.
Looking "back" HCF is kind of a mess
I await for all the removed hcf components to return
immovable and unwalkable my beloved
BTW - HCF will probably be around for 1 more release. So folks will have another month to move off.
Love how the immovable component was removed, then the scripting equivalent was removed in favor of using a component instead lol

I understand people are mad about this change, but it's for the better. Using scripting in your item or block is the best thing ever imo
Can't yall just straight kill it
Seems like we hosted this event too early then
I don't think they can.
yeah, that's probably my bad. But, at least block and item events should be stable in 1.21.10. So a full release of the replacement stable before the experiment is gone.
Thats honestly very generous
is the api part related to custom component fixed btw (placing block thing)
In the topic....how hard is parameter support 
likely not possible until API 2.0.0
Time to kill my last HCF Add-On 😭
API 2.0 sounds very huge
API 2.0.0 👀 
more that it should allow us to clean up things enough so we can add more things later
:o interesting
I'm not saying you get params in 2.0.0. Just that the clean-up work there should make that possible.
🙏 Darknavi please make things consistent in 2.0
Me praying to my wall that has "Before Damage Event" written on it
All I hear is "add more things"
more is better
Put everything in stable
I'd be willing to wait as long as it takes for things to be clean and stable
idea: everything in player.json should be made dynamic and accessible via scripts
all at once too
I started when I was 16 or 15 (can't remember)
I started at 6
my age is -1
Bro's a general
I haven’t actually made a full addon
I started at 4,294,967,296
Only small resource packs and some behavior packs made with mc addons maker
I started at NaN

Kayla should put Add-Ons on MCPEDL
I started a few months before this 😔
ive wanted to experiment with addons but very little time and lack of knowledge have stopped me
lol - my work would pale in comparison to all of ya'lls
my response to that question is to set minecraft:hand_equipped to false
"minecraft:hand_equipped": false
sorry for late reply
thanks! fixed
Yay!
If you did you would be more inclined to add stuff we want hehe 
I honestly would have given up on add-on stuff back in 2021 if I hadn't been introduced to this server
Same if I'm honest.
i dont know how i got into this server
Kayla should be paid to spread the word, that way everyone knows! 😇 (/s)
i remember pinging the old admin of this server just so he can answer my question and then got scolded for it. best moment
i found this server off the deferred QnA a few months back
theres so much interesting stuff here though
i wanna explore things
We had this server in our invites on Minecraft Commands for a long time. Just didn't join it immediately.
I don't even know who added it to our command.
I'm a pretty big advocate for you all already 🙂 And, as I've said before, dev here do "add-on jams" where they make things like you all do so we all better understand the pain.
"Who the hell made this API!!! It is unusa-oh it was me"
Eating your own dog food is a great way to develop things.
this LITERALLY happens
I was mostly joking. I know you do a lot 😆
thats amazing lmao
i am going to become mojang employee when i'm older, increase load time by 2% and then put in my two weeks
appropriate goal or nah?
Yes
Why wait?
Presented by CyberAxe of www.OutLandishlyCrafted.com
Tip and Support Welcome, it takes hordes of hours to provide free support.
HTTP://www.OutLandishlyCrafted.com
#minecraft, #bedrock, #mcpe, #indiegamedev, #blockbench, #animations, #portals, #prototype #live
I wonder if it ever segfaults during play tests. 😅
I got an idea. Have a content log error that annoys every Add-On Creator
insane thumbnail
[Structure][error]-[[Jigsaw Structure]] couldn't be constructed, no pool named minecraft:trial_chambers/chamber/end
lol, well since I don't even use HCF seems like the amount of effort that should be applied.
: (
honestly, if i was in the QA team, i would consider this content log error blocking and i will postpone the entire major update
afaik this content log was already fixed in latest preview
for some reason I hate to see myself in videos
please use windows 11
I'd rather have a tooth pulled
aight im gonna put it on a billboard in NYC so everyone can see
/remind put this vid on billboard https://youtu.be/rY6mQFXdGP0 once you get sufficient amount of money for an ad space
Put it on a billboard in times square.

lol
I blame the developers making changes!!!!!
If your pack uses HCF stuff after it's removed, it will show up in the content log screen 🙂
oh no. So we're going to get flooded with people? Can you tell me what the log errors will be, maybe I could pre empt it and have a video ready for when they google it
How can an Ai get all that right but not understand IN vs ON
Render a billboard in time square that says "HCF WILL BE REMOVED in (1) Month" Make the background minecraft
Yeah it'll say something like "unknown key"
oh no. Thats not helpful
Any way to get a screen shot of the error before it breaks I could use?
Solved. This will reach 25 more people. Only 910 to go.
Make something with HCF and then turn off the experiment.
Could probably do it with an NBT editor.
Good idea. Will the world launch still?
No idea. Never tried it before.
I think it says this world requires HCF toggled on. Where as RTX can be toggled at will. Not that it works with out being bugged most the time..
Minecraft news 2.0 😔
Twitter:
And there’s also ecko soldier
Who is better at keeping up with bedrock news imo
Do you have a link
I’ve been watching him since I was 7
thanks, I'll sub. Never heard of them
I wish Dakon would come back. He's working on addons but hasn't done any videos in ages
I've learned so much from them. https://www.youtube.com/@dakonblackrose
In the early days this was one of the few bedrock creators doing crazy stuff.
They were doing custom menus 3 years ago. Its crazy https://www.youtube.com/watch?v=7QnsGKNv8Ek&t=165s
Custom Menu Minecraft mod, is now multiplayer Today I bring you a cool menu addon for vanilla survival. Hopefully you find this mod interesting, and decide to check it out! in minecraft bedrock edition, Xbox One, mcpe Help me get to 100k for a modpack for minecraft in the new B.T.U !! Minecraft Bedrock MCPE ( Pocket Edition ) XBOX One / Java / P...
Even now scrolling his videos they blow my mind.
I think they started a team? I was hoping he'd come dev with us but I think he's too GOAT for my small brains. There are many things he did 3-4 years ago I don't think I could replicate today easily.
What a long arrow you have there
It's actually longer
Wait does this mean when the toggle is removed their ENTIRE worlds break and can't be loaded.
Not just those EXP HCF items and blocks break. But the entire world wont load anymore?
No, you just get a lot of unknown blocks iirc
Doesn't the world require the toggle on to load?
If there is no toggle? Then what happens
So I can load a HCF world with the toggle off now? and get those errors?
Right now it would just tell you to turn on the toggle
So why wouldn't it do that when the toggle is gone?
Sounds like a map breaking change.
Sorry when is HCF being removed
Not enough arrows in the thumbnail
I dare you to scan my thumbnails and guess which I made and which I paid a creator to make. lol, I hate making them. Worst part of creating.
I wonder how soon we'll start to see more custom block components after HCF is yeeted
There are two components I look forward to. an inventory component, and a climbable component.
🙏 Bring back removed ones first
Something related to redstone would be neat, but I doubt that will happen anytime soon
Make climbing be a block tag for Java parity. 
Although, Java does tags better. You can even make air climbable.
I don't understand how a video on the main channel would help to be honest. This discord is waaaay more targetted to creators. The main channel gets like 300k -600k views on non announcement videos. But that is also spread with Java players.
prove it
What are the removed ones again? I forgor
Immovable, unwalkable, breakn on piston push, break on water flow
unwalkable?
Mobs wont path find over them
Is there any vanilla block with this sort of behaviour?
Damage blocks?
Like, the avoiding behaviour on the block instead of the mob
Mobs wont path find over them
It was just one idea. Everyone seem to be stuck on to distract from the main point, we're not reaching everyone and need a better hub and communication point so we do IMO was my feedback. I was simply suggesting some ideas to help solve that. Those would help solve it but as everyone say then 99'er would see a message about addons.. oh no.. .
Good thing the 1% don't see message about stuff we dont' care about non stop.
But that was just one idea. No one else has provided any ideas other than BLAME THEM.
Afaik the most reach you can get is with the Microsoft docs as those are available to most publlic and used as an official source


Advancement made: Become villager

#blamenavi
