#General Discussion

1 messages · Page 36 of 1

hoary forge
#

hello kayla!!

simple badger
#

Sup

wet shell
#

They usually release it at 11:40-11:50

silent steppe
#

Oh ok

#

But since it got delayed it should he earlier

rough path
fluid wadi
#

Happy March 49th!

#

No I will not let April happen

simple badger
#

Happy septober 19th

charred ocean
#

def was a gud day as well for us

silent steppe
#

Happy craft mine day

charred ocean
#

Also not a good day coz high summer heat temperatures daily :C

#

around 40-50°C of heat

#

we got ACs so we good

cerulean quarry
#

preview soon:

#

?

wet shell
charred ocean
pure gull
#

Rolling out now on Android

celest sluice
limber ledge
celest sluice
#

Now it's just the changelog

cerulean quarry
#

no change log yet

celest sluice
#

Yeah I know

charred ocean
#

yeah

silent steppe
#

Wait what no change log !!

prisma niche
#

Please calm down

cerulean quarry
#

5 mins max

charred ocean
#

@limber ledge taking ur ss for a tweet. Hope ya don't mind :p

cerulean quarry
#

the change log is already written

limber ledge
#

Was this available before or its new?

silent steppe
#

Do they usually post the change log last ?

pure gull
#

664MB is being updated on Android

limber ledge
hoary forge
limber ledge
#

Cool

#

Hi friend btw

hoary forge
#

hello!!

limber ledge
#

You are late today

hoary forge
pure gull
#

I'm on Xiaomi Pad 6

hoary forge
wet shell
silent steppe
#

Update out for xbox ?

wet shell
charred ocean
#

and im on a realme 8

#

oh wait. i wondered if deferred would work on any one of my homie's phones

wet shell
#

Anything new to deferred ?

half depot
#

No changelog yet

limber ledge
#

I’m seeing this options for the first time. Are they new?

prisma niche
#

not new

limber ledge
#

Ok

charred ocean
#

that was like one or 2 betas ago

wet shell
#

Bro preview takes so long to update on my phone

#

😢

pure gull
#

A new 1.21.0.22 beta is non-experimental

limber ledge
silent steppe
#

@wet shell let me know whats new to defferd

limber ledge
#

Waiting for changelog

hoary forge
wet shell
dreamy bison
#

when beta

wet shell
#

But ok

limber ledge
silent steppe
#

Update out for XBOX now!

wet shell
#

Yay

charred ocean
#

i think he meant alot of stuff has become non experimental

wet shell
#

Oh

charred ocean
#

Or something atleast

wet shell
#

Interesting

hoary forge
#

Don’t think so-?

dreamy bison
#

hmm are they gonna put the tuff blocks into actual creative tabs or nah

wet shell
#

@pure gull tell us what you mean

charred ocean
#

well just a guess. Don't tryna put any salt on it

pure gull
half depot
#

I'm looking at some deferred stuff but I can't tell if there's anything new reflections wise because the reflection bug is still present

limber ledge
#

anyway

pure gull
#

1.21 experimental features are gone

wet shell
limber ledge
#

gg molang

wet shell
#

I wonder if this preview will contain new music

willow sequoia
dreamy bison
#

rest in piece to changelog

half depot
#

Remove texture limit is sick though

wet shell
#

Still updating..

limber ledge
#

Kayla reading our conversation she is like "I can't resist anymore to talk with you but I must wait the changelog"

quasi wedge
#

Herobrine waiting for "remove lore limit" toggle

wet shell
#

Aajabrams is online

willow sequoia
dreamy bison
#

lore limit waiting for the 'remove herobrine' toggle

stoic orchid
#

Come on @languid tinsel - push the button

prisma niche
#

:3

limber ledge
#

:3

quasi wedge
wet shell
#

PUSH DAT BUTTON

hoary forge
#

@languid tinsel Do something!!!

willow sequoia
#

How are my players going to see things now

rough path
#

Removed lore as mc doesnt have lore

willow sequoia
wet shell
#

Where change log

rough path
cerulean quarry
#

still no changelog

wet shell
#

YAY THE UPDATING IS DONE

hasty grotto
#

is it out?

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no changelog yet right?

charred ocean
#

@languid tinsel push the button - i will give a cookie :3

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no cookie to anyone

elfin flower
#

did the preview somehow got released without changelog

wet shell
#

Lol I got news screen on my Minecraft preview

#

Saying 1.21.20.22

stoic orchid
#

it's fine ya'll, changelog is coming 🙂

wet shell
#

But the change log redirects you to the last one

elfin flower
#

well, this is first (maybe)

wet shell
#

Anyway aajabrams confirmed color grading is in this preview

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So whoever’s the first to use it

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Invite me to their world

rough path
wet shell
#

I wanna see it

hoary forge
rough path
#

Well thomad is a qa

hoary forge
#

shush

#

hold on, who’s thomad-?

stoic orchid
#

Thomas controls all things

wet shell
#

Finally

half depot
#

Less go

stoic orchid
#

Let's all thank Thomas for today's Preview

worthy gorge
wet shell
#

Yay

half depot
#

They did it

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BLACK HOLE IS GONE

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THEY DID IT BOYS

wet shell
#

wasn’t mentioned in changelog

worthy gorge
#

W

wet shell
#

So what else wasn’t mentioned in changelog

#

PlayStation support?

rich vault
wet shell
#

Ohh

rich vault
#

It just means that ya'll can now use absurdly bright values with minimum NaNs

tropic trout
#

Yep. "Black hole" pixels were actually NaNs. 🙂

elfin flower
#

so uh any news about mali-gpu stuff like weird shadowmaps and no glowing?

rough path
half depot
#

Just waiting on the updates to the data base for color grading

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I'm also realizing I was misunderstanding what the black hole bug was... I didn't realize it was the black part of the sky whoops

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I thought it was the broken sun

wet shell
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And it’s still there

half depot
#

I was saying I made a mistake

limber tiger
wheat wasp
wheat wasp
hoary forge
wheat wasp
#

Thats epic

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I wonder how they fixed it

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Need to add this to the OSS post about it

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I still kind felt like I was just an idiot and Mojang was going to come out and say that limit wasnt real and I was just doing something wrong for 4 yeras. But wow. This is nice to know we're not 100% crazy.

wintry lantern
wintry lantern
wheat wasp
#

no

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16kx16k is still limit per... this is total overall with blocks...

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Read about it more here

wintry lantern
hoary forge
wheat wasp
#

Per file limit I bet hasn't been removed thats a differnet issue, that not a full atlas issue.

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16kx16k is also the Photoshop limit and outless others

wet shell
#

cause they did for playstation preview

limber tiger
#

what

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PS has deferred now?

wet shell
#

no

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not that i know of

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i meant when ps preview released

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they shadow dropped it

limber tiger
#

aaaaah okay

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yeah

wet shell
#

but aajabrams would’ve told us

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so probably hasn’t shadow dropped

languid tinsel
languid tinsel
rich vault
wheat wasp
#

Any chance we'll get a way to make 2d items laydown on the ground easily. It's silly they float in some games.

rough path
wet shell
#

Finally

wheat wasp
#

Did someone say new music?

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please tell me it menu music and bpm are not 40.

languid tinsel
#

Oooh new music!

smoky elk
#

Maybe copper blocks have new sound on the note block. Makes sense as tinkering may not be complete and we could use for more things to play with ❤️

vague iris
#

Question
From what I have heard minecraft version 1.20.80 will release on Tuesday
Will that version contain the mace and the ominous stuff from previous betas and prereviews in the experimental toggle?

elfin flower
#

possibly.

vague iris
#

Well that brings a smile to my face 🙂

vague iris
#

Imagine if the disc oxidized with time and the song became slower and slower

hasty grotto
#

idk if this is a server bug or a client bug but sometimes i see terrain which doesnt actually exist and when i get closer it disappears

toxic horizon
hasty grotto
#

no idea

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it was hosted by a friend

heady sable
toxic horizon
#

And it can be both server side and client side I believe

#

Like, if Person A were to load chunk 5 when Person B was online, then Person B wouldn't get that problem for chunk 5.
But if another person, "Person C" were to then log on after that happened, then they would get the problem for chunk 5

#

at least, that's how its been when I've tested around with it

humble tulip
#

Has anyone tried teaching meta ai how to script?

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Its way better than chatgpt

elfin flower
#

oh god

night lynx
#

Hmm, how come 1.21's name hasn't been revealed yet?

gusty sedge
#

One-punch Steve update

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As you can now one hit a Warden

elfin flower
#

"Jail update"

charred ocean
#

"the magic wind which explodes" update

gusty sedge
#

Wind and truth? (No idea what the truth is, but if you get the reference you're cool)

wheat wasp
#

Of the things to add to minecraft wind items seem way way way down the list from the things we could really use and want.

dreamy bison
#

wind charge is based

stiff carbon
#

guilty 🙋‍♂️

zinc grotto
#

Thanos

wet shell
#

I probably won’t be here this Wednesday to see the new preview

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Cause I’m going fishing that day

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So when I get back

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Tell me what I missed

thorn shore
#

when's the 1.20.80 update?

languid tinsel
keen plover
#

Seems playerDimensionChange is broken, was testing it yesterday morning and it crashes the game, anybody using it be weary when setting blocks to the fromDimension and fromLocation, using a fill replace command just hardcrashes the game.

shy elbow
charred geode
#

when does 1.20.80 get released?

celest sluice
#

Tomorrow I think

charred geode
#

why do you think so?

celest sluice
charred geode
#

announced? where?

celest sluice
#

I can't give a video link now, but they uploaded it on their YT channel

charred geode
#

ok, thank you

devout barn
wet shell
cerulean quarry
#

1.20.80 bao_icon_particles

past wharf
#

Do you think it is a known issue ?

heady sable
#

Entity render distance is 72 blocks, so yeah that is a known issue

past wharf
#

Ok

austere mirage
#

1.20.5 is here

sonic musk
fluid wadi
#

Trailer for a minor update?!?

lapis sierra
#

Maybe release today then?

quasi wedge
#

I think it's odd that this stuff wasn't just added to the major update

lapis sierra
#

So that means 1.21 technically just got smaller lol

limber tiger
charred ocean
#

also btw, drop = minor release like 1.20.5 and
update means major updates like 1.20, 1.21

#

got mentioned by kingbdogz on other server

lapis sierra
#

ik

limber tiger
#

No sign on 1.20.80
still 20 minutes left tho

dreamy bison
shy elbow
#

Ive been refreshing the release changelogs page 😂

hasty grotto
#

reloading, reloading

#

hopefully no ratelimiting

stoic orchid
#

Oh hai everyone

prisma niche
#

Haii

shy elbow
#

it’s out

#

hallo

prisma niche
shy elbow
#

As soon as Kayla says hai everyone you know the updates out 😂

lapis sierra
#

Wonder if it will fix the slow af loading

stoic orchid
#

lol

prisma niche
#

backing up my stuff rq

#

gotta be safe :)

stoic orchid
#

If you see "... Kayla is typing..." you know an update is coming

shy elbow
#

😂

lapis sierra
#

Your right I see it right now..

quasi wedge
#

OH yeah that means I get to update my add-on! The update in question:

limber tiger
#

lmao

languid tinsel
charred ocean
#

i was a little late for this but i am up with it folks

wet shell
#

Jack black plays po and is also playing Steve in the Minecraft movie

#

Coincidence?

stoic junco
#

alright time to set my nickname to kayla

vague iris
#

hey i try to play the new versio but it doesnt let me update, when i enter my game it still says 1.20.73 any idea what the issue is?

grand void
#

Its not updated yet

vague iris
#

oh, then when will the update come?

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i tought it was today

rough path
#

It takes time for the stores to get the updates

vague iris
#

i am on PC tho

rough path
#

Yeah, takes time for the stores to get the updates

vague iris
#

ohhh

#

makes sense

#

anyway thank you for clearing stuff to me

vague iris
#

did it come out? i got the meesage from minecraft that says welcome the armadillo but i am still on version 1.20.73

wet shell
#

Tbh I hope preview gets delayed tomorrow

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Cause I won’t be here

languid tinsel
#

That's shellfish 😦

wet shell
#

Eh whatever

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I’d say there won’t be anything new for deferred

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They already said sss will be awhile

thorn shore
#

We're probably going to see trimmed wolf armor

celest sluice
#

Good joke

thorn shore
#

i'm not joking

celest sluice
#

Oh. Let me laugh harder 😂

thorn shore
#

someone will definitely make a mod for it

smoky elk
#

Anyone getting a bunch of crashes after updating for Android? It crashed several times before I got realms to work and everytime I got the server tab it crashes with a second or two

#

Never really had this problem before today

elfin flower
#

They have several issues with realms related there, so probably why.

eternal shoal
#

I love your sense of humor

hasty grotto
#

they finally updated some of the texture packs to show the new minecraft icon

#

it still said windows 10 beta a few weeks ago

stoic orchid
#

Good day fine add-on creators.

rough path
#

Tis a jolly good day kayla

dreamy bison
prisma niche
dreamy bison
#

did you make it?

prisma niche
#

Thanks ^^ and nope :p

dreamy bison
#

damn

heady sable
rough path
shy elbow
heady sable
#

Depends on Thomas. He is the one controlling all the pipes :P

languid tinsel
heady sable
#

Oh good he is here!

simple badger
#

A

hoary forge
tropic chasm
#

There are three buttons in the table... which one will Thomas press this time?

limber tiger
smoky elk
smoky elk
#

It's a bummer but good to know at least there are others too

simple badger
#

Yeah

austere mirage
#

Oo

rough path
#

We're in the endgame now

willow sequoia
#

Minecraft: The Update

fluid wadi
heady sable
#

Miles and Trials update!

tropic chasm
#

The After Update

half depot
#

Oh getting close to 1.21 name reveal

hoary forge
#

Minecraft: The Game

quasi wedge
#

Minecraft:Trial

#

30 days

fluid wadi
#

Trial in Style Update

sonic musk
#

No previews today 🙁

stoic orchid
#

oh ye of little faith

hasty grotto
hoary forge
half depot
#

whoops I did not mean to ping you

past wharf
#

My founder cape 😭

celest sluice
past wharf
#

:/

#

(also my rainbow and cherry are gone) but I care less because I prefer the founder

rough path
#

We all have lost the founder cape

tropic chasm
#

That sounds like something someone without the founder cape would say

prisma niche
#

math don't math

hoary forge
#

Why do I feel like they’re using the screen sent by the Marketplace API rather than the built-in JSON-UI one

celest sluice
#

I thought they always have. The character creator is sent from them like the marketplace

hoary forge
#

My guess is that they switched to it and didn’t fix that issue

crisp warren
#

NOOOOOOO

hoary forge
hoary forge
obsidian lark
#

Wow, they really messed up the skins.

elfin flower
#

they really merged with marketplace on this one

#

I've reverted myself to .70's screens and everything seems to be nornal now

celest sluice
#

I wonder if they reverted it

elfin flower
#

mine just happened about mins ago and even worse is, they're always "loading". so i kinda switched back to .70 UIs and it fixed my issues.

celest sluice
elfin flower
#

that's odd.

celest sluice
#

Not to me. It was not in usable state at all so they kinda had to

hoary forge
#

I wonder if someone’s lurking 👀

elfin flower
#

i guess i just woke the whole mojang staff team who lurking here

olive bear
charred ocean
limber tiger
limber tiger
past wharf
limber tiger
#

& Java since 2016

past wharf
#

Weird

stoic junco
#

Are they purchased through the same microsoft account?

limber tiger
#

Well

#

Bedrock I had it because at the time Bedrock codes were given to Java accouts

#

so I got it like so

#

but both are using the same MS account

hoary forge
hoary forge
limber tiger
#

this is very strange

hoary forge
limber tiger
#

Yeah

languid tinsel
hoary forge
languid tinsel
#

I don't know how I feel about it given how much of the name gets cut off blob_think

hoary forge
#

It’s because of mobile, I didn’t have that issue on pc

#

But that UI had an issue where it didn’t allow you to apply any of the capes

olive bear
hoary forge
#

It probably depends on your GUI Scale

stoic orchid
#

Hey ya'll - do you all know if the sub-pack selection bug in the new edit world UI is logged in Mojira? (I saw this in Ecko's video on Poggy's pack)

stoic junco
onyx gulchBOT
stoic orchid
#

Thank you! I'll chase this down.

rich vault
stoic junco
#

wait this might be another bug

prisma niche
stoic orchid
#

I'm definitely a Poggy fan

prisma niche
#

This bug is a strange one. It only happens on the new world edit screen from my tests.

#

The subpack menu resets the value when you exit or load the world. It used to reset when you just closed that UI, but that one seems to be fixed.

stoic junco
#

a workaround is to move the priority of the pack so it triggers oreui to auto save the world settings which includes the subpacks options

hoary forge
# onyx gulch

There’s another bug where if a behaviour pack depends on a resource pack that will apply to global resources in the resource packs section but the bug is that it’s still available in the available packs tab meaning you can apply it twice
Seems to be fixed(?)

#

I will test again later and try to make a bug report

stoic junco
#

should i just add it there too

stoic orchid
stoic orchid
magic fossil
#

subpacks is kinda useful imo, they are like a mini config

stoic orchid
magic fossil
#

I'd imagine you're too busy for that kind of stuff lol

#

but you're awesome.

prisma niche
stoic junco
magic fossil
#

imagine Java mod config ,something like that

stoic orchid
prisma niche
#

:0

magic fossil
prisma niche
#

using 1 slider for your pack is just a handful.

magic fossil
#

Toggle ,numbers,ect

celest sluice
#

Tbf it's currently just meant for memory tiers

#

There's a LOT of opportunity to expand on it

stoic junco
#

idk if someone heard of this but someone discovered they can add toggles with some weird setups on manifest on twitter

simple badger
rough path
stoic orchid
#

MOAR TOGGLES

simple badger
wet shell
#

y’all i got me a new phone

#

it’s an iphone se 3rd gen

#

i’m gonna get more fps with deferred

simple badger
wet shell
#

and make better screenshots

#

since most of y’all don’t like them

#

😢

stoic orchid
lapis sierra
# stoic orchid heck YEAH! how else do I put together my changelog summaries?

Everytime ecko does a review of an addon he uses a re-uploaded version (without permission) on mcbedrock.com that he claims not to own anymore so he can profit off ad revenue. He keeps the original download link so people don't make a fuss. The main problem is people end up downloading outdated versions of your addon because the mcbedrock.com doesn't get updated with the new link...

This has nothing to do with you of course but just some information : )

wet shell
#

so it will probably get the same fps as an iphone 13

#

also

#

more render distance

#

for some reason deferred render distance on iphone xr stays at 10

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unless on a realm

#

or multiplayer game

#

idk if that’s a bug

#

or how it’s supposed to be

stoic orchid
wet shell
#

60

#

which is the avg for mostly every iphone

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cause it’s capped

stoic orchid
cerulean quarry
#

😉

stoic junco
#

What

cerulean quarry
#

HUh, wrong reply lmao

#

sorry kayla

sleek grail
#

Ah yeah turns out, the options never did anything but you could add them

charred ocean
#

also yeah, OreUI has some issues with the PC version as well..

#

worth checking them out

ivory rain
#

major UI engine overhaul when? maybe not anytime soon. we still have to wait for custom block/item components after all

humble tulip
#

Does anyone know if mojang is gonna fix the biome system?

inland geyser
#

Tricky trial huh

#

I guess it works

rough path
prisma niche
#

oo

hoary forge
#

Interesting…

prisma niche
#

😔 I want C418 back

wet shell
celest sluice
wet shell
#

Welp time to wait for deferred release

#

I was thinking

prisma niche
#

You should check out what they did with fog :)

wet shell
#

We should have a big celebration when deferred releases

prisma niche
#

They made it better

wet shell
#

Screenshot

prisma niche
#

Example

wet shell
#

Oh that

#

I haven’t tried it out yet

prisma niche
#

Some packs may need to update

wet shell
#

I haven’t updated mine to new fog

#

How do I even get the new volumetric fog

prisma niche
#

You change your values

wet shell
#

Heck I haven’t even messed with volumetric fog

#

I left it as default

eternal shoal
eternal shoal
half depot
#

I've noticed you can get more visible light rays with less thick fog than before but I still haven't really figured out the system yet

prisma niche
#

or well, saw

half depot
#

My jungle fog is far less thick than before and has far more noticeable sunrays than this level of thickness would have before

prisma niche
#

got a before and after?

half depot
#

I gotta grab them rq

#

Before

#

The general fog here is "thicker" based on settings but it's not as thick in game with similar light shaft visibility

#

It only seems to be jungles I can properly get looking right tho. Every other biome just looks wrong even after my changes

fluid wadi
#

The new song “Creator” is an absolute bop

half depot
#

I'll have to give the new songs a listen to later

#

I've personally been a fan of some of the new songs. I also like how they play based on biome. Old school biomes are more likely to play the classic music where the new ones like the giant mountains or deep dark play the new stuff

ivory rain
#

i do be liking the new ost tho 😳

#

its still faithful from the original composer's style

half depot
#

It definitely sounds like a new music disc

inland geyser
#

While i find the update a bit weak for my taste. I have to give it credit music is always good, 👌 the new mob is cool, dog armor is a God send!

#

Small update like these make big updates look bigger and better so i appreciate them

past wharf
hoary forge
#

Apparently 89478 is the max amount of days the day counter can count

#

And anything lower than -2 days is too many to count

celest sluice
#

89478 days in ticks: 2,147,472,000
32 bit signed integer limit: 2,147,483,647

hoary forge
#

Ah

lapis sierra
#

I don't think that is enough

limber tiger
tropic chasm
#

Specially for those who plays Minecraft 25 hours a day

simple badger
#

greatly appreciated

#

i play 27 hours a day SpringbSmirk

lapis sierra
#

Pretty sure inxtoycat is way past that on Bedrock alone

celest sluice
#

He hasn't even got past 10,000 days

wet shell
#

I can’t play deferred on my new phone until they open more slots for preview

#

😭

#

Cause I have different Apple ID

past wharf
wet shell
#

Nah

#

I already have a new phone

past wharf
#

It's far better

wet shell
#

Why get another one

past wharf
#

I understand

smoky elk
#

Does anyone know if realms stories was temporarily removed from Android? It was there a couple days ago and I was receiving crashes but logged in yesterday and it was gone but everything seems to be working fine

stoic orchid
#

What's everyone's favorite track from the 1.21 soundtrack?

half depot
#

I haven't heard all yet but I like what is it creator I think it was. I like that one a lot

fluid wadi
half depot
#

Especially once that electric guitar kicks in

#

Perfection

#

That alone for me cements it as one of the best in the game (imo)

heady sable
smoky elk
#

My favorite from the soundtrack is Creator! Sounds super cool like a mechanical circus

#

They worked really hard on the music and really the whole soundtrack is cool and relaxing

quasi wedge
#

Creator is also my favorite -it reminds me of openings to songs I used to listen to and incorporates a lot of classic tunes

charred ocean
dreamy bison
chrome plover
#

could be shorter if you sleep

lapis sierra
dreamy bison
lapis sierra
#

I guarantee there will be people in the future that reach the limit.

#

I change my mind I'm gonna go for 6 years until someone reaches it.

ivory rain
#

my favorite is precipice

#

and creator of course

vague iris
#

do we have a confirmation wich of all the new OSTs will be in the 3 new music discs
cuz dammit if Creator is one of them i am playing it on repeat till i make it out of the medival times 🔥🔥🗣🗣

#

currently listening it and that electric guitar is SHREDDING IT

dreamy bison
limber tiger
#

We still don’t have news about PS5 & Xbox Series versions ?

sonic musk
#

But no we have no new news

rough path
#

Really looking forward to parameters for custom components but, workarounds are fine for now. Usage of tags

tropic chasm
#

-in namespace 😔

cerulean quarry
#

suggestions for more toggles

#

lmao sorry about that

languid tinsel
#

Why have more toggles? 🤔

ivory rain
rough path
#

Custom components dont even have parameter support

ivory rain
#

aw

hoary forge
#

Yeah

rough path
carmine kettle
#

Nice! I am really happy to see that.

#

Thank you for sharing

quasi wedge
#

oh woah I thought we were only getting a couple new paintings

willow sequoia
#

same

quasi wedge
#

They keep dropping big bombs on the side

#

Next thing you know there's going to be a post saying we have banners on maps

celest sluice
#

MOAR painting!?

willow sequoia
#

I love Kristoffer's paintings. I actually got two of his prints for my siblings for Christmas one year

celest sluice
#

I wonder if this means we'll be getting more previews in this cycle than usual?

quasi wedge
#

now we need a way to properly change a painting without having to break and replace it 100 times

devout barn
#

But probably not so much more, likely 6-7 like 1.20.0

#

Still less than how many 1.20.30 got lol (but that was due to 1.20.20 being merged into 1.20.30)

half depot
#

20 new paintings is crazy

#

It feels needed though so it's nice

quasi wedge
#

I think they should let us use the brush to change to different paintings

rough path
#

🙏 May we please expand onBeforeDurabilityDamage to general durability damage

#

Unbreakable armour

cerulean quarry
#

like general event right?

rough path
#

Yep

cerulean quarry
# rough path Yep

I have asked memcpy and he said it's something they are going to consider

rough path
#

💪

tropic chasm
#

they are secretly recording us I swear /j

lapis sierra
#

Kayla = 🕵️

wet shell
#

Deferred gets a proper name when

#

😢

upbeat surge
#

Hi all! Preview today?

stoic orchid
#

Happy Wednesday all.

rough path
celest sluice
rough path
#

What is April?

celest sluice
#

I forgor

#

nvm

stoic orchid
#

Looks like a Preview should land today. Soure: we all know it in our hearts.

chrome plover
#

source: banana man told me so

celest sluice
#

Let's hope nothing gets in the way of the pipeline

stoic orchid
#

I probably won't be active on here when it does though, busy day. So I'll wish you all an early Preview day.

stoic orchid
#

This should be the last 1.21 preview with "new stuff". So if you want to get your add-on ready for 1.21, this is probably a good one to target.

celest sluice
#

I still wonder how parity will be done for mace's wind burst

#

On Java you need a smash, but Bedrock uses a simple crit

rough path
#

suprised update: custom components get parameter supports so i dont have to rely on regexing tags

ionic ocean
#

Ooh, wonder what it is.

rough path
ionic ocean
#

I wanted it to be a surprise! 😢

wet shell
#

Hopefully they open more slots for iOS preview today

#

So I can install preview on my new phone

stoic orchid
#

I'm most excited about some new stable APIs that got in at the last minute.

stoic orchid
rough path
#

💔

rough path
limber tiger
#

Does he know stuff actually ?

rough path
#

He likely does

#

Its either: he has permission to share or hes being a leaker

wet shell
#

Rtx???

#

And since when did Xbox series have native version?

#

I’ve barely heard anything about that

#

Oh crap they do have a native version

rough path
#

Appears their nda channels announced it and gave them the green light

half depot
half depot
#

Yet at least

chrome plover
#

Legal disclaimer: Do shape your world.

Don’t ride pigs, attempt to defy gravity, or experiment with TNT blocks in real-life. However, we encourage these activities if performed in one of our video games.

▶ Play video
stoic orchid
dreamy bison
#

lore

wet shell
#

HUH?

#

What’s the tweet

#

It’s not loading for me

devout barn
half depot
devout barn
#

If it was a leak, ain’t no way they’d be saying good things about the Xbox series x version 💀

azure spadeBOT
#
When Preview?

Ladies and Gentlemen, it is with great honour to announce that it might be preview day

When do Previews usually happen?

Previews usually occur on a Wednesday or Thursday between <t:1703692800:t> and <t:1703700000:t>

hoary forge
quasi wedge
#

BIG IF TRUE

hoary forge
#

It is true

dreamy bison
#

is true

rough path
#

BIG IF FALSE

dreamy bison
#

small

celest sluice
rough path
#

Seems like new music, paintings, panorama

rich vault
half depot
#

THE NEW MUSIC! W

limber tiger
#

Show us the panorama

rich vault
#

Show us the changelog

rough path
#

Oh i dont have access to the new panorama yet, i was just told by a mojangster what the changes are

half depot
#

I was just about to send that

#

Yippee

languid tinsel
#

Happy preview!

wet shell
#

My service is slow today

#

I can’t even load screenshots I checked the preview today tho it seems that there’s no deferred changes

#

😭

celest sluice
celest sluice
wet shell
#

Ah ok

wet shell
#

💀

cerulean quarry
#

Hey guys what do you think of my vertical gameplay?

#

I love old divices

heady sable
wheat wasp
#

Do the errors in content logs get reported back to mojang? If not could that be added. Even if it's just a count.

hoary forge
#

Content log errors don't get reported back to Mojang. That could be because those errors are caused by the user and not the game

wheat wasp
#

Yes but them seeing 5 billions errors of x show up in the last update, would be a great warning sign to them, vs hoping the users report it

#

Up until 2 updates ago they didn't care about an empty event in items. Now they write a log about each one over and over... If they could see the change they could easily fix that for us all on their side

languid tinsel
#

Content logs are primarily because content is doing something wrong or unintended or could cause issues 🤔
It's all on the contents side

wheat wasp
#

I agree thats the primary purpose. but mojang having a feedback loop to what the direct results are of their changes would be very good info.
Vs making the customer/indie dev go to a website and report it and be in the middle.

The format version issues is not my fault. So saying content log errors are only for stuff you f'ed up on is not true.

There are countless times mojang causes content logs or issues that logs out.. Having access to that from us even as a toggle opt in would be helpful IMO.

#

even if it was simply a counter.

#


15:38:01[Item][error]- Error Parsing Item 'olcass:olcass_owners_12':```

1.20.72 worked just fine until this update.
we used 1.20.72 and NOT 1.20.70 because 1.20.70 was held back and 1.20.72 was released. So to access those features we needed this format version. 

Now with 1.20.80 the format version 1.20.72 is not valid. 

Thats NOT on me, thats on them. So them seeing my content logs have millions of these errors popping up and spamming my log files should be a great warning sign something is up.
languid tinsel
#

You shouldn't need to do the hotfix numbers in min engine 🤔
1.20.70 would be fine, I don't actually know what happens if you use hotfix numbers, because they might not make BP / rp engine cuts for that

heady sable
#

If a content error appears in the normal game, it's Mojangs fault
If the content error appears but you are sure they are wrong about it, you file a bugreport on https://bugs.mojang.com/ with clear steps to reproduce and provided a pack
Complaining here doesn't solve any issues regardless

rough path
#

Still waiting for 1.21.0 format version

languid tinsel
#

I imagine 1.20.72 may have worked because it might default to latest (1.20.70) as an invalid version but since 1.20.80 is now the latest 1.20.72 can't resolve?

heady sable
languid tinsel
#

Yeah, I wonder if cyber changed his min engine to 1.20.70 it would work

wheat wasp
#

Second one. Notice this is 1.16.0 formate. 2 updates ago now a EMPTY event causes a content log error over and over. Yet an empty event as been allowed for years and years. It's in my template of bridge v1 it's been there so long.
16:55:17[Item][warning]-olcass:olcass_owners_2 -> events: this member was found in the input, but is not present in the Schema
No issue for years. Now issue.
they could simply ignore an empty event just like they have up until now. Vs making everything redo and change stuff simply to avoid a content log spam...

#

If they saw my 2TB of logs on this maybe they'd do something about it

languid tinsel
#

Events aren't supported by items though so that makes sense to error

wheat wasp
#

1.16.0 format version

languid tinsel
#

They don't have to guarantee support for an experiment even with versioning

wheat wasp
#

Once more, it's been there for 4+ years fine

languid tinsel
#

Item events are holiday creator features no?

wheat wasp
#

All I know is, no issues and works fine... then update and now content errors...

Still works 100%

#

I have somewhere around 500 items with it

#

over 4+ years dev... no problems until 1.20.72

#

I think that was it

#

How about duplicate locator notices...lol

#

Could we turn those off. lol

languid tinsel
#

It makes sense 🤷🏻‍♂️
The events field will be gone most likely anyway. And an empty an object doesn't make sense 🤷🏻‍♂️

#

You can turn off content logs in creator settings

wheat wasp
#

I need to see real errors

rough path
wheat wasp
#

I dont' need to see that I have 2 locators with the same name 500,000 times

#

How about write each log error 1 time per session.

languid tinsel
#

Most errors do

#

They only log on world load once

wheat wasp
languid tinsel
#

Yeah. They still do

wheat wasp
#

I often have 500mb to 200GB log files

#

useless

languid tinsel
#

Some like scripting etc will log each time it's encountered. Most will happen on world load

wheat wasp
#

all trash

languid tinsel
#

You can turn off writing to a file and only keep it in game in creator settings

wheat wasp
#

In the time we've been talking my log file is 781,000 records and 35mb. In about 10 minutes

#

100% of them are trash



17:03:46[Molang][error]-minecraft:player.0.persona-8976f2a3ce21cc51-0 | binding expression 'bridge_rotator' did not return a name?

#

Yeah so .... I don't need it in that view...

#

But they sure tell me about it. 200,000 times

#

in 10 minutes

languid tinsel
#

That makes sense to content log

#

It could lead to unexpected behavior, or something not working

#

That's very much not trash

#

Your content log file is 781k lines long??

wheat wasp
#

nah, I'm not doing what they expect or want so they punlish me with trash. The game works just how I want to use it.

#

48mb now

#

1mil lines 50mb

#

51

languid tinsel
#

Wtf are you doing to the poor game

wheat wasp
#

just these 2 errors every tick!!!!<---------------

languid tinsel
#

These seem easily fixable / important to fix to not have weird quirks or random things breaking 🤷🏻‍♂️
Some of them are just removing the empty event object. Making sure things don't have duplicate names. Some textures aren't right

wheat wasp
#

huh, what are you talking about

#

4 Sets of errors over 1,000,000 lines
Events in items (which has been fine until a few weeks ago)

Some json ui errors - because I'm on an older version of the npc file. No big deal, they are only errors for mobile platforms. (which was fine until a few weeks ago)

locators and binder bones (Which is by design and expected) I don't need you have 1,000,000 logs about it in 10 minutes

None of these do anything or effect my game other than destory my hardware and cause performance issues.

I don't need the same binder bones in each view because nothing is being bound to them in that view
port!

It's illogical to need to have bones NOT being used in that view when I have 20+ views just so something NOT being bound in that view doesn't cause a log spam nightmare.

Locators are in differnet places because in that view I need them in differnet locations. It default to the one it is just fine and works

But it has to tell me about it non-stop.
Even though I'm out with the outcome of using the default!

heady sable
#

If content error files are annoying for you, just turn them off 👍

wheat wasp
heady sable
#

And if each error is "illogical" to you, either ask someone here to help or file a bugreport

wheat wasp
heady sable
#

Which I reply with - report them

celest sluice
wheat wasp
#

Are you for real?

wheat wasp
#

Or we could not have it log every tick

heady sable
#

I haven't had content errors before that keep in being logged every gametick

#

Only upon world load

wheat wasp
# languid tinsel And this

Reread it. I'm not saying the error is Illogical. I'm saying how I'm making my addon, having the locators and bound bones how they are suggesting isnt' logical.

heady sable
#

You are angry it doesn't work as it should, but when asked to report it you say you aren't angry about the error? I really don't get you at this point

wet shell
#

YESS NEW PRVEIEW IOS SLOTS OPENED

#

I CAN DOWNLOAD PREVEIW ON MY NEW PBINE

wheat wasp
#

How about this.

You have 20 geos on player.
But only 1 is visible and on

They demand you have all the locators and bindings for all 20 be present in the one thats on... even if they aren't being used. or visible just because they are on player entity.

It's illogical.

heady sable
#

Then report it for being illogical?

languid tinsel
#

Huh?

celest sluice
#

Why do you have 20 unused geos in the first place?

languid tinsel
#

Duplicate locator and binding names could cause issues. It makes sense to content log

wheat wasp
languid tinsel
#

We call them clogs because it makes them sound less scary

celest sluice
wheat wasp
languid tinsel
#

Then turn off content logs. We shouldn't remove a content log because you don't like one. They are meant to provide context that something is wrong

wheat wasp
#

Why is that too much to ask and why do you keep changing what I'm saying

languid tinsel
#

If it doesn't as it did then it's a bug and report it?

wheat wasp
#

I have!

languid tinsel
#

Link?

wheat wasp
#

we've talked about it here many times. others have the issue too

#

We've talked about SSD damage even

#

and we got the software to test our drives and talked about that

celest sluice
#

Ok then you could disable content log file and enable content log GUI

wheat wasp
celest sluice
#

That way no files are created and you can still see the errors

wheat wasp
#

and the last update double spaces NOW!

#

This is why I asked if Mojang was seeing this in the first place!

languid tinsel
#

Do you have a link to the bug report please.

wheat wasp
#

yeah, it's takes 5 hours to login to jira.. have to 2 form.... Give me a second

onyx gulchBOT
wheat wasp
heady sable
# onyx gulch

That is 1.18..?
File a new one if you still think it is an issue and make sure to include an example pack

heady sable
wheat wasp
#

the search might be. But the point is, mojang has a spam peeeeeeeeeeeeeeeeer tick issue in both java and bedrock.

wheat wasp
heady sable
#

Java has no content errors. You are comparing apples with pears here

wheat wasp
heady sable
wheat wasp
#

Don't change the subject to java vs bedrock.

heady sable
#

You just did?

wheat wasp
languid tinsel
#

So you haven't reported content logs now log every tick rather than on world load?

#

I thought that was the new problem

wheat wasp
# heady sable You just did?

the search was just all of jara. Sorry I didn't see it was java and bedrock thats it. I made a misstake in the search. Rregardless it doesnt' change anything. You can go search bedrock only and they are hordes of reports.

#

I'm sorry I made an error searching for that screen shot.

wheat wasp
#

It's never been fixed

#

this is just one more error that does it now

languid tinsel
#

Log spamming because of lots of errors ✅
Log spamming for the same thing from a static definition every tick? Probably a bug

#

Theres a slight difference in those two

#

One should never be fixed

languid tinsel
#

Because the content should stop the behaviour which is wrong

heady sable
#

Can't find a single (open) bug-report about spamming the content log every gametick

wheat wasp
#

I have no issue with valid info.
I have problems with 200GB of the same error everytick for 100 billion lines.

#

hey or recycle the log files in real time

#

that fixes it

#

never have more than 1000 lines.

languid tinsel
#

But then you lose content logs?

wheat wasp
#

fixed

#

According to you all, no one should have 1000 lines of logs. So what do you care

languid tinsel
#

No

wheat wasp
#

You'll never loss anything

languid tinsel
#

That's not what I said at all 😂

wheat wasp
#

How usefull is 1,000,000 logs in 10 minutes? 4 differnet ones?

#

none effect game play

languid tinsel
#

So you can see all the errors and not think there's only 1000 fix them and then see 1000 more?

wheat wasp
#

console can't even list 1000.

#

so..

languid tinsel
#

Because the one at 1003 may be game breaking

wheat wasp
#

But you would fix the other 1000 first is what I hear

#

Jsut fix it

languid tinsel
#

They exist because the could or do impact gameplay or stability though 😭

wheat wasp
#

Just fix it

#

could but dont now what

#

They are effecting game play 100% if they log ever tick!

languid tinsel
#

I'd prefer to fix as many as I can in one go? If I have 2000 items and they are all wrong I don't want to see 1000 logs fix 1000 items and then see oh fuck 1000 more are wrong

languid tinsel
wheat wasp
#

They never fixed that last one.

#

How about just a simple rule don't log errors per tick.

#

It's bad for everyone. hardware and customers..

#

once per session

#

Simple SOP

languid tinsel
#

Because it was unactionable!!!! It was a vague as fuck bug report saying there are too many logs.

#

The solution they could have said was "remove the content"

heady sable
#

I think you need to understand there are two things:

  1. Content error logs are being spammed every gametick is (according to you) a bug. That should be report on the bugtracker (following the template). You need to send your whole pack, if you think someone might steal it, you can mark a bugreport "private" so only you, moderators and Mojang can see it without any risk of it being stolen
  2. The pack you use for your addon creates content errors because they don't follow the logic Mojang has provided. If you don't think that is fair, you can either
  • Fix your errors to stop the content errors from being logged
  • Turn off the content error log file and content error GUI (screen)
  • File a feedback submission in the feedback Discord
  • Not use your addon
languid tinsel
#

The logging the same error multiple times in one world load is a bug that's actionable and not vague 🤷🏻‍♂️🤷🏻‍♂️

#

4th option for 2 is resolve the content logs rich

heady sable
#

Further arguing this will only lead into same conclusion as I just described

wheat wasp
#

5th option is to ignore it and expect Mojang to do better.

languid tinsel
#

Then stop complaining.

wheat wasp
#

Nope

#

Stop blaming the customer

rough path
#

Just reading up i find it hilarious at the idea of content logs being sent to mojang since you can do console.warn in scripting and I do not want th3 devs to see my debugging mesdages 🤣

languid tinsel
#

And I don't need Mojang to see that

heady sable
#

Imagine Mojang will receive content errors every single gametick by thousands of addon creators 🫣

wheat wasp
#

Opt in

#

Shit I'll email to someone.

willow sequoia
wheat wasp
#

ftp, telnet

#

ata
atdt
ath

languid tinsel
#

The crux of the matter is what rich said though.
There may be a bug with the repetition of the same error. It should be reported.
Aside from that content logs protect add-on creators from breaking the game, their own content, customers (in the case of the marketplace), or having weird and unexpected behavior.

There are options to disable both the GUI and log file.

  • report bug
  • fix content
  • turn off log file
  • turn off Gui

These are kind of the options

#

Maybe a feedback post about different levels of logging * ^

wheat wasp
heady sable
#

Oh wait colorblind people... right

languid tinsel
#

At the end of the day content logs exist for a reason. 🤷🏻‍♂️

wheat wasp
heady sable
#

I am confused... why does that matter to this conversation?

languid tinsel
#

Fun fact we go back and fix content logs on our old content. Though if you ever see one pls shout it at me ♥️

wheat wasp
#

Email, ftp, telnet, dial up.... are all forms of sending information I'm willing to do to stop log spamming.

wheat wasp
languid tinsel
#

Also for some reason you could have an empty runtime identifier on an entity?? They added a content log for that because it makes sense and could probably end up doing something weird

#

Nah I'd do the same for a hobby project too probably, unless I was no longer supporting it

#

100% would try and clear content logs on an active personal project

wheat wasp
#

100% the goal. I normally do log fixes monthly

heady sable
languid tinsel
#

Or send it to me but it may get lost 😅😂

heady sable
#

Your site even got ratings 🔥 (okay I am going a but off-topic here)

languid tinsel
#

I just loaded a world that does have content logs and they only appeared once in gui 🤔

hoary forge
sleek grail
#

Why would Mojang need to see content logs?

austere mirage
#

data driven enchants on Java

devout barn
#

and paintings!!

lapis sierra
#

I doubt we gonna get data Driven enchantments

celest sluice
#

In the far future maybe, but definitely no focus on that anytime soon. Unless they surprise us

#

Also they made mace changes without mentioning them

tropic chasm
#

What they changed?

celest sluice
#

As much damage as in iron sword, but takes 2 seconds to fully charge

tropic chasm
#

I see

celest sluice
#

I don't know what else changed

tropic chasm
#

So we can say it has been quite balanced now

#

If so that’s unfortunate lol

celest sluice
#

I think it's been nerfed too much. On both editions but especially on Java with that attack speed

tropic chasm
#

Sad

rough path
hoary forge
#

hopefully

charred ocean
ionic ocean
#

I don't think anyone here has used or pointed out the new set_armor_trim loot table function. It works great and is a good stopgap until we get, perhaps, a scripting method.

#

(Unless I'm stupid because it's so hard to keep up with scripting pace, and they've already done this…)

willow sequoia
#

They have not 👍

ionic ocean
hasty grotto
#

silly how x still redirects to twitter

ionic ocean
#

I have no idea what they're doing ever.

rough path
ionic ocean
#

I have no idea…

#

In my diff, it was already present from some prior loot tables, so it wasn't out this week.

rough path
#

I thought so

#

There is a new query this week

ionic ocean
#

Yeah, didn't you think that was weird?

#

What does this thing even do that the existing queries don't?

#

I'll find out when I'm not busy.

rough path
sleek grail
#

Is that stable? set_armor_trim I mean

ivory rain
#

data-driven enchantments on Java? when can we get that on bedrock

heady sable
#

In the future. I rather see more of that data-driven biomes stuff

obsidian lark
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I'd rather they focus elsewhere. Biomes are kind of niche.

rough path
obsidian lark
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Some basic parity features would be nice. Like tags should be data driven and we still need proper function tags.

obsidian lark
obsidian lark
rough path
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Though, macros would be nice

obsidian lark
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So if I had a datapack that acts like a framework, I can append to (or even override) its tags.

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All tags behave this way. It's not limited to function tags.

rough path
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Not the tag system in general

obsidian lark
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It would still be useful for function tags since they merge.

rough path
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Its like saying, "I wish x from Java gets implemented" but not trying to explain it in Bedrocks term for easier understanding

obsidian lark
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Yeah, I was trying to figure out a way to explain it properly. It's a basic feature on the surface, but there's a couple important details that require datapack knowledge.

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It would definitely need a different syntax for Bedrock though. Especially since namespaces aren't defined using folder names.

sleek grail
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I wonder how that'd work since we don't have a global project prefix

rough path
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Its not that big of a change though, just move every folder under a new namespace folder

sleek grail
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It'd also break every existing addon

rough path
sleek grail
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Wonder how long it'd be feasible for them to keep supporting old formats

rough path
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clueless inb4 this turns to a convo about hcf

obsidian lark
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If they're already breaking the addons of people who thought HCF was stable, they might as well break all addons. /s

sleek grail
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All the old script versions

obsidian lark
hoary forge
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Doesn’t Spellcraft still use 0.1.0?

obsidian lark
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Yup.

rough path
hoary forge
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I was gonna ask why they were still using 0.1.0 but then I realised that it was because some stuff are still in beta and 0.1.0 was not removed because of marketplace (probably)

ivory rain
# obsidian lark This isn't the same thing. Tags merge between datapacks.

the thing about bedrock is that bedrock doesnt merge multiple packs, the higher one overrides the bottom one. sure some files do merge (albeit only when set correctly like JSON UI), but majority of it does not.

what Java does is that they have mod loaders that iirc doesnt just load the mods invidually, but rather, compile and build all of them into one mod. and then load everything as one properly without overriding one another

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as for data packs, however, im not sure. but it could very well behave the same

obsidian lark
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Data packs behave just like behavior packs. The order determines what gets overriden.

ivory rain
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oh okay, but from what i know functions can at least have determined/specifiable namespaces right?

obsidian lark
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Yes. They get their namespace from the namespace folder they're in.

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Also Bedrock already has some merging behavior, but it's very limited. tick.json and sounds are good examples.

ivory rain
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one thing thats great to be mergeable would be server and client entity files. really i think the only problem is that the game wouldnt know which ones are which to merge, like in instances where to append and where to overwrite. which already has solutions they've made: firstly, you can separately define via namespaces; secondly, the pack order. i'm not sure whats the hold up from letting them do that properly other than the (re)naming issue.

languid tinsel
ivory rain
wet shell
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Still wondering what this could mean

sleek grail
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I think it's clear

wet shell
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That would be cool tbh