#General Discussion

1 messages · Page 32 of 1

obsidian lark
#

As a developer myself, the whole "they use different languages" argument makes no sense. You can implement the same thing in different codebases.

hoary forge
#

iirc yes

magic fossil
obsidian lark
#

Each codebase has its challenges, but it's not impossible. Like Java almost got scripting.

hoary forge
#

I was about to say that, LOL

#

Wait, when was that?

magic fossil
#

the devs were playing around

obsidian lark
magic fossil
#

it's like saying Bedrock almost got a c# modding api because the devs were experimemting with it at one time

rough path
#

Looking forward to data driven blocks/items on Java and see how their implementaion is better

magic fossil
#

kayla is always watching

obsidian lark
#

It's funny how Bedrock only has item type components, but Java only has item stack components. 😅

magic fossil
obsidian lark
#

Names, lore, enchantments, etc.

magic fossil
#

we can do all of that ?

obsidian lark
obsidian lark
obsidian lark
toxic horizon
obsidian lark
#

Because datapacks exist and not everyone are modders.

#

Datapacks are also a vanilla feature and there's communities like this one that uses vanilla features to make content.

magic fossil
toxic horizon
#

not just mapmakers

magic fossil
#

beside java also have mods for everything

#

Bedrock doesn't have mods

obsidian lark
#

Datapacks are Java's behavior packs.

magic fossil
toxic horizon
#

I actually forgot about datapacks xD

#

didn't datapacks just get data-driven stuff??

#

was that not what replaced the NBT stuff?

obsidian lark
#

Certain things are data driven, but not everything. We know they're working on data driven blocks and item though.

magic fossil
#

addons are meant to make up for our lack of mods

#

datapacks are to reinforce everything there

obsidian lark
#

I don't agree with that at all.

toxic horizon
#

??

magic fossil
#

Literally Script API is the only perks about Bedrock

#

If not theres no reason to play or even develop for bedrock at all

#

just do fucking Java

toxic horizon
#

what...

magic fossil
#

The creator Modding scene is already lopsided enough for the Java community

toxic horizon
#

We've been getting a lot of stuff recently

#

look at how far the Scripting API has come

#

It's amazing now

magic fossil
ionic ocean
#

17 item definition components

obsidian lark
rough path
obsidian lark
#

It's implemented.

obsidian lark
#

I don't want to. I'd rather use datapacks.

magic fossil
#

On Bedrock you ALWAYS have to use an addon for everything

magic fossil
toxic horizon
magic fossil
toxic horizon
#

instead of modding API, we have scripting API and JSON

magic fossil
#

90% of Bedrockers are Mobile

toxic horizon
#

no?

magic fossil
#

add-ons are Mojang compensation for Bedrock lack of mods like i said

toxic horizon
obsidian lark
# magic fossil Your loss

I know you say that Java creators don't understand Bedrock, but you clearly don't understand Java creators.

toxic horizon
ionic ocean
#

Do not underestimate especially the console player size. Much larger than I thought.

magic fossil
#

They are our only equivilamt

magic fossil
toxic horizon
magic fossil
#

we have no modding to switch to because this is our modding

toxic horizon
#

insane amount on console

toxic horizon
magic fossil
obsidian lark
#

Datapacks are also officially supported by Mojang unlike mods.

magic fossil
magic fossil
#

You see that Mojang promos where Bedrock doesn't have mods ?

toxic horizon
#

Forge has also had a shit ton of time to establish itself

magic fossil
obsidian lark
magic fossil
#

you datapackers have much more option

toxic horizon
#

Forge also has ads that pay their creators

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mod launchers for bedrock don't have ads

#

that makes people that know java more willing to use Forge to make money

#

the modding community on Bedrock is small

#

because the minecraft Bedrock code is hardcoded and hidden so we can't look at it

rough path
magic fossil
magic fossil
obsidian lark
#

TBH, I wouldn't even call the Bedrock creator community "modders". They're just using vanilla features like us datapack creators.

magic fossil
#

Thats the differences

obsidian lark
#

GitHub recognizes commands as a programming language. bao_ext_worksasintended

#

Well, it's more like we convinced them, but that's besides the point.

magic fossil
#

You can make JS libraries ,adding existing features Mojang doesnt suppory

toxic horizon
#

Why don't you just make a mod for Amethyst? You're learning C++ aren't you?

magic fossil
#

all you need is "Import

toxic horizon
#

Don't forgot we also have TS*

#

Like the custom components we're getting in scripting is TS

toxic horizon
#

ahh

magic fossil
#

My main playerbase is mobile

obsidian lark
toxic horizon
obsidian lark
#

I can't stand dynamically typed languages. I even add types to my Python code.

toxic horizon
#

lol

teal acorn
toxic horizon
#

My first coding language was Python

magic fossil
#

JS is better wdym

magic fossil
magic fossil
#

Slow ,useless

toxic horizon
#

bro what

#

It's slow, yes, but it's not useless

obsidian lark
#

I literally have a Discord bot using Python.

toxic horizon
#

Python is the main coding language used for science

magic fossil
#

duh

obsidian lark
#

Even C++ can be slow too. Forget an & and you might have a bad day. Don't underestimate how slow heap allocations can be.

toxic horizon
#

Python has a really amazing maths library

teal acorn
toxic horizon
#

Python is also easy to learn as it's syntax isn't hard, which can become an amazing starting ground for people going into coding also

obsidian lark
#

Yeah, don't be me and learn C++ as your first real language. 😅

#

I still prefer C++ though.

toxic horizon
#

apparently JS is an interpreted code

teal acorn
#

so is Java and Python?

rough path
#

We're getting off track now lol

toxic horizon
#

just a little

#

🤏

magic fossil
#

🤔

worthy gulch
#

I wasn't surprised about custom components I knew they will come and there will be much more for sure

celest sluice
languid tinsel
#

There some WILD reads to catch up jfc

#

Java getting more and more datapack power / support leans a lot more into what bedrock already does of game as an engine. You shouldn't need to mod the game to create new experiences / things. A large amount of ideas are creatable natively

languid tinsel
charred ocean
#

even the world gen can be modified with datapacks where as we can't do it bedrock with addons

finite jolt
finite jolt
#

💀 no i jus misred the message

#

and i sent

#

before thinking

sonic musk
#

bruh lmao

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you are goofy af

finite jolt
#

FR

#

i am no comprehending today at all

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lol

charred ocean
#

no i mean there ain't data driven world gen in bedrock ain't it?

#

meanwhile java already has it

finite jolt
obsidian lark
#

While Java has data driven worldgen, its been experimental for probably as long as HCF.

#

They occasionally change it too.

magic fossil
#

When can we fight the Render Dragon ?

celest sluice
devout barn
#

The game just says its experimental and here be dragons

lone oasis
#

the amount of people who can do meaningful things with it are staggeringly low

magic fossil
lone oasis
#

never made an addon before but i was under the impression a lot of people use molang

magic fossil
#

and it's very hard if you don't have a college degree in mathematics

toxic horizon
#

You don't need to have a college degree in maths to do MoLang. There's a lot you can do with MoLang without knowing more than basic algebra or arithmatic

magic fossil
devout barn
#

Imagine majoring in molang

magic fossil
#

I am major in slaying the render dragon in the rend.

keen plover
#

I would say, anything that goes past a limit, should just get a warning and let creators decide.It was mainly covered on forms like reddit communities and places like main minecraft discord server, saw a bunch of talk there about it.

#

Maybe your community just leans towards java. Plus they are a bunch of java players most dont play bedrock. Unless your a fulltime bedrock dev and part of your workflow requires java for building and level design.

ionic ocean
#

That comment of mine didn't hold up over time. The first day, though, it was just silence.

languid tinsel
silver flume
livid jasper
#

it is possible to store variables in custom block components 😏

livid jasper
#

👀

obsidian lark
#

You could probably even save the data to dynamic properties too. Then the components would have persistent data.

#

I would test it, but custom components are broken at the moment.

livid jasper
magic fossil
#

via all the chest addons

#

i'm pretty sure that's very possible

livid jasper
livid jasper
magic fossil
#

Someone can make a script to generate all the entity variants

livid jasper
#

and the perfromance : 15 FPS😢

magic fossil
livid jasper
#

but runtime variable on block is also a huge thing for that

#

tile entities are completly underated from bedrock creators . in the create mod every mechanical block has a tile entity from pipes up to constructions

#

the same thing in mekanism

magic fossil
#

like make something similar that clips inside the block

livid jasper
#

entities insinde a block is still better than 1000000 permutions or 10000 flipbook textures

magic fossil
livid jasper
magic fossil
livid jasper
#

max 85%

#

but it is only my meaning

magic fossil
#

Contraptions ?

livid jasper
#

the redstone stuff

magic fossil
livid jasper
#

and the entity have to be able to have textures for every block

#

and the collisions are brocken with that attempt

livid jasper
#

that would be only visual no drill or something else would work, expect you want a unplayable perfromance

obsidian lark
#

Does scripting actually have bad performance or are people just writing inefficient code?

#

Some of the things I've seen in #1067535382285135923 are concerning, but I haven't said anything because people need to learn from their mistakes and grow.

rough path
#

Everytime I ask this question no one gives me a benchmark or test. MajestikButter eas the only one who did but he showed a video of a while back

obsidian lark
#

JS is already one of the fastest scripting languages out there. All the interpreters for it are quick

magic fossil
#

I think the problem is that most people learning the js api never had any experience with js before

obsidian lark
#

It actually is. That's not a joke.

#

It's many times faster than Python.

#

Assuming you're using the CPython interpreter.

hoary forge
obsidian lark
#

Most of those cases probably perform poorly with commands too.

#

Like I don't expect filling a large area with blocks to have good performance.

#

Scripting is probably in the same boat as commands on Java: it's fast until you modify the world or modify NBT.

magic fossil
#

although i believe scripting is a bit faster in that regard due to being more directly interpretated

#

again the speed of scripting depends ALOT on the skill of the programmer

finite jolt
obsidian lark
#

It's definitely an acquired skill.

magic fossil
#

If you're a master at Javascript ,your code is going to be blazing fast to the people that learn scripting from Minecraft.

obsidian lark
#

You don't need to be a "master of JavaScript". You just need to be experienced with programming.

finite jolt
obsidian lark
#

I'm primarily a C++ developer and I learned JS in a few weeks. Programming languages copy each other and it's not that difficult to pick up another one.

finite jolt
magic fossil
#

but skills matters

#

Knowing which operation is expensive and which is not

#

and how to minimize long convoluted code for your code to run faster

obsidian lark
#

That's different for every language. Like creating any variable in JS is technically expensive.

#

Heap allocations. bao_foxxo_crying

obsidian lark
#

That's still a heap allocation.

finite jolt
magic fossil
#

supposedly less expensive than var

obsidian lark
#

Is C++ for example, you can access the stack. So allocating memory on the stack is just adding to a pointer. There's no overhead from the OS. The CPU just does it.

#

This is really getting off topic. 😅

finite jolt
#

burger

#

🫃🏿

magic fossil
#

there are about a few trillion cockroaches in the world

livid jasper
livid jasper
livid jasper
# obsidian lark That's still a heap allocation.

not only that before the allocation the interpreta have to gues what data type it is and when it is a string or array it also have to gues how many elements could be added and reserve the space to prevent another allocation. js variable takes also much more bytes than from other langs

livid jasper
#

i think

magic fossil
#

Its also 20% slower than V8

chrome plover
#

why do they call it QuickJS then 😵

magic fossil
#

QuickJS is the slowest JS engine out there lol

#

JIT-ed JS have the same speed as fucking Java lol

cerulean quarry
magic fossil
#

I gone to the Rend by going to the Rend stronghold and use Render Eyes crafted from Blaze3D powders to create the Rend Portal

finite jolt
toxic horizon
cerulean quarry
#

ik, but wtf

toxic horizon
#

fr

#

It's stupid

magic fossil
#

What the f

sleek grail
cerulean quarry
sleek grail
#

Yeah

finite jolt
#

is so slow

sleek grail
#

That's what mean when they say scripting's slow

finite jolt
#

compared to the component on the block

#

like dawg

magic fossil
#

Yeah that can be fixed tho

#

like vector speed improve vastly using your own vector lib

finite jolt
#

for my coding thing

magic fossil
#

Mojang vector is slow as fuck

toxic horizon
#

that doesn't make sense

cerulean quarry
#

it does

celest sluice
# magic fossil somehow

Last I heard it's because of the time taken of interacting between JS and the game itself. Keeping all the calculations in JS is better

magic fossil
#

yup

celest sluice
#

Data conversion or something I forgot

magic fossil
toxic horizon
sleek grail
magic fossil
#

Yeah but that can be improve on Mojng part

cerulean quarry
#

they allocate new vector for every math operation via Vector, so its vaste of resourcces, but in poor js you can just change that number inside that vector

#

i wish just for Vector3 prototypes 😭

magic fossil
celest sluice
#

I wonder if the placing of multiple blocks at once can be improved they had an ability to set permutations to multiple blocks at once?

cerulean quarry
celest sluice
#

If interacting with the API is the bottle neck, we need more ways of getting/setting data in groups at a time

cerulean quarry
#

do you know what i mean by prototype right? @magic fossil

cerulean quarry
#

it could be use for basic world interaction as well

#

i mean just paste bunch of blocks at once

magic fossil
#

I killed and ate the watchdog

finite jolt
cerulean quarry
magic fossil
#

:3

cerulean quarry
#

there are bunch of math formulas as well

magic fossil
celest sluice
finite jolt
#

i bet it did

cerulean quarry
magic fossil
#

Is there a way to detect player placed blocks and terrain blocks ?

celest sluice
# magic fossil Wdym

It lets you set a bunch of blocks in one go, instead of iterating through all of it

cerulean quarry
#
dimension.fillBlocks([0], [BlockPermutation.resolve("air")], (0,0,0), (1,1,1));
#

3th param is location to place that array

#

and last param are dimensions of that array

celest sluice
#

dimension.getBlocks would also be useful

cerulean quarry
#

maybe getBlockPermutations

#

bc you still call native functions when you have a block

#

for getting its permutation

celest sluice
#

That too

cerulean quarry
#

nothing its pseudo feature request

teal acorn
#

though it would be cool

magic fossil
#

😦

plucky cliff
plucky cliff
#

Btw i want target selector class

teal acorn
magic fossil
#

Jesus runCommand is our most efficient way to detect and remove blocks

#

What the hell

plucky cliff
#

It cant be both

magic fossil
#

😦

plucky cliff
#

Like at first I was giving potion effects by script

magic fossil
#

This is so goofy

plucky cliff
#

But later i used effect command bcz its too good

teal acorn
magic fossil
#

dimension.fillBlocks({
x: 0,
y: 0,
z: 0
}, {
x: 10,
y: 10,
z: 10
}, "minecraft:endstone", {
matchingBlock: BlockPermutation.resolve("minecraft:air"),
});

#

what the hell is this

plucky cliff
#

I dont need to add condition for keep this potion amplifier level or dont change timer if previous timer is greater etc

magic fossil
#

We need better block api ngl

#

This is so goofy

plucky cliff
plucky cliff
#

I hope block events wont have this restrictions

celest sluice
#

Only loaded simulated chunks can have block processes happen in them

plucky cliff
#

But what about video distance based blocks loading

celest sluice
prisma niche
#

Casual leaks from Minecraft's twitter

plucky cliff
prisma niche
plucky cliff
#

Bcz we cant change states without scripts

celest sluice
teal acorn
#

would be nice if we could tell a block or chunk to load

languid tinsel
celest sluice
#

that's what ticking areas do, but we don't have a good API around that

magic fossil
languid tinsel
prisma niche
celest sluice
teal acorn
magic fossil
#

oh

teal acorn
#

something in scripting

magic fossil
#

RunCommand works gine for now tho

#

Yeah but that'd be cool

#

and a better way to detect and set block

celest sluice
#

Thing about loading chunks though, is that it can't happen immediately. The game takes time to do it separate from the main server operations

plucky cliff
quasi wedge
chrome plover
devout barn
#

Perhaps world thumbnail testing

celest sluice
devout barn
#

Not indicating anything in the world itself

plucky cliff
celest sluice
#

The UI team seem to not have learnt their lesson about publishing screenshots 😄

prisma niche
#

Ok which one of you did this grr

devout barn
#

You know they might just be testing world thumbnails, so they can use any image

prisma niche
#

true

celest sluice
rough path
#

Reosurce packs jeb_shrug

elfin flower
#

mojang can't stop using modded minecraft as placeholder screenshot (impossible)

devout barn
#

Especially since the top image contains the 9minecraft link

plucky cliff
devout barn
eternal shoal
magic fossil
#

Can we invite all Bedrock Mojangsters here ?

celest sluice
cerulean quarry
celest sluice
#

They haven't gotten back to clouds yet especially

prisma niche
#

Those are placeholders

chrome plover
eternal shoal
devout barn
magic fossil
#

I invited Felix Jones to BAO

celest sluice
elfin flower
prisma niche
#

Ahh yes, 1.22 is end update idk ||tweet about this||

celest sluice
#

It's not deferred

plucky cliff
#

1.22 too late

devout barn
prisma niche
eternal shoal
elfin flower
#

The shadow lighting already tells me that it's java shader tbh

plucky cliff
#

I want 1.21 to include end update too

magic fossil
#

how many minecraft news account do we have ?

devout barn
#

too many

chrome plover
eternal shoal
hoary forge
#

fun fact, Mojang has internal tools to test UIs outside the game which are basically similar to the OreUI Viewer that I released a couple of months ago

celest sluice
eternal shoal
#

Oh

magic fossil
hoary forge
#

No.

teal acorn
#

what??

magic fossil
hoary forge
#

Leave kayla alone, she already said that she doesn't want to be pinged. Also those tools are under NDA.

prisma niche
magic fossil
#

just joking lol chill out ;-;

elfin flower
#

also it looks like panorama are abit different?

quasi wedge
#

She has been pinged far too much recently under the guise of joking

teal acorn
magic fossil
#

Deffered ?

chrome plover
#

probably java, just a random wallpaper unrelated to deferred

magic fossil
hasty grotto
hoary forge
limber tiger
rough path
limber tiger
#

How can you do these types of mistakes bro

rough path
#

Its not their fault? The CMs dont do social media

limber tiger
#

They should put attention then

#

It’s not the first time

#

They did that a few moment ago too

#

I don’t know who does the tweets there

#

But it’s worrying

rough path
limber tiger
#

Well the team should probably learn more about Minecraft

celest sluice
#

The UI team needs to be more careful when providing screenshots

molten axle
#

I concur.

wet shell
hoary forge
#

Don’t worry eddy

wet shell
#

Like will we get something similar to that

hoary forge
#

Waving foliage?

wet shell
#

Wha

#

I thought aajabrams said there’s no plans for that

#

Yet

hoary forge
#

I’m just asking about what you meant lol

wet shell
#

Is there any reason

hoary forge
#

They probably wanted some random Minecraft images just to use as a placeholder to showcase the new interface

wet shell
#

Man I wish they were hinting at something

#

Related to deferred

#

Also

#

I noticed the panorama is different

plush wedge
silver flume
ionic ocean
#

No, it’s actually pretty bad by my tests. Best to only use scripting where necessary.

obsidian lark
#

How do functions compare?

#

Bedrock's command interpreter isn't as sophisticated as Java's, so I'd expect performance issues.

silver flume
#

(In certain cases / wherever applicable)

celest sluice
#

Is this new?

heady sable
#

Not really that new

celest sluice
#

Text Background Opacity doesn't seem to do anything

prisma niche
#

/title

#

For some reason

tropic chasm
#

To allow for easy removal, Im guessing

rough path
#

I thought it was foe the items name in hotvar?

prisma niche
#

Nope

prisma niche
tropic chasm
#

Yeah

prisma niche
#

This should be for the black texture behind item names

rough path
prisma niche
#

laughingfacepalm I mean, it's the name lol

#

What was I thinking

willow sequoia
tropic chasm
#

Probably

#

most strange change ever

rough path
ionic ocean
#

Most things observed were about 40–60% less performant.

#

Truly, using the most optimized matching code.

silver flume
#

Wow

ionic ocean
#

When it's needed, it's the best, though.

silver flume
#

Yes, nothing can really compare with the freedom of js

ionic ocean
#

Gonna be a big deal for some performant systems when I get ahold of hasproperty, though.

#

No more tag relays!

elfin flower
magic fossil
#

this is why we use our own lib whenever possible

stoic junco
#

am i late to this or is this 'get started' button new feature

magic fossil
charred ocean
charred ocean
azure spadeBOT
#
When Preview?

It is unlikely to be preview day my dudes

When do Previews usually happen?

Previews usually occur on a Wednesday or Thursday between <t:1703692800:t> and <t:1703700000:t>

gusty sedge
teal acorn
celest sluice
ionic ocean
#

I… did not see that happening. Should I retest?

#

Like… are you sure?

teal acorn
ionic ocean
#

Yeah, I've seen this reported multiple times. Don't get me wrong — it's possible I made a mistake. I'll double-check later.

celest sluice
austere mirage
#

1.20.70 today ?

ionic ocean
#

Usually it's with the .22 Preview.

rough path
past wharf
#

🫠 anyone have an account on the feedback website ?

rough path
#

Just use the feedback discord

past wharf
#

it's because it isn't just one feedback

#

it's a global criticism of bedrock ui

rough path
#

There is a ui chanbel

past wharf
rough path
past wharf
#

bruh you want more than 40 posts ?

rough path
#

The feedback site has the same guidelines as well

rough path
past wharf
#

ok

limber tiger
#

Never paid attention to this lmao

willow sequoia
#

Bedrock makes more sense here

#

“Hmm yes, I’m selling a lot of x item, I’d better lower the prices so I can… make more profit…?”

magic fossil
#

they mastered Capitalism

azure spadeBOT
#
When Preview?

Ladies and Gentlemen, it is with great honour to announce that it might be preview day

When do Previews usually happen?

Previews usually occur on a Wednesday or Thursday between <t:1703692800:t> and <t:1703700000:t>

plucky cliff
#

Shutup

sonic musk
#

💀 bruh you used the command

charred ocean
worthy gulch
wet shell
#

It’s preview day

#

Hopefully

#

I ponder what deferred changes we will get today

lethal pumice
#

there is something different in the air today

sonic musk
wet shell
#

Indeed there is

lethal pumice
#

it feels special

wet shell
#

says it in British accent

sonic musk
wet shell
sonic musk
wet shell
#

Or maybe reflections

#

👀

sonic musk
#

Maybe, metallic maps got effed in .20 preview so as a fix they introduce reflections 👀

wet shell
#

I wish I could play deferred with someone else

#

Like multiplayer

lethal pumice
sonic musk
#

I will play when my internet gets better

wet shell
#

How about when preview releases I join your world

#

And we can test new deferred changes

#

If they bring them

sonic musk
#

I was joking sorry
I meant to say my internet will never get better so no

lethal pumice
dreamy bison
#

bro had that locked and loaded 💀

wet shell
sonic musk
#

Also when new preview releases I am sleeping and have to go work from 5am
So I play new preview after like 12 hours after it releases

wet shell
#

Smasher has a job confirmed

sonic musk
sonic musk
lethal pumice
rich vault
#

Stable when

elfin flower
#

Stable when

finite jolt
#

🤔 is it stable day?

toxic horizon
#

no

finite jolt
#

oh aight

toxic horizon
#

stables at least from the current trends shown in #1019665690233405500 seem to be when 1.xx.22-preview releases

magic fossil
#

Preview when ?

sonic musk
prisma niche
#

Wolf variants this week in Java

celest sluice
#

Wolf variants!

ionic ocean
#

Link?

prisma niche
#

mobile slow

chrome plover
#

YOOOO

celest sluice
#

Oh you already did it

prisma niche
#

hehehe

sleek grail
#

Cool wolf variants

prisma niche
#

playing snapshot rn

sonic musk
toxic horizon
#

wait what

sleek grail
#

Am the only one who thinks this looks ugly

toxic horizon
#

yes

sonic musk
#

yes

celest sluice
sonic musk
elfin flower
#

le chocolate dog

chrome plover
#

best update in minecraft history

sonic musk
#

just like the muddy pig

elfin flower
#

honestly it been ages since the cat has their own variants

prisma niche
celest sluice
sonic musk
# prisma niche

bruh idk why but java has like a old school vibe every time i see it

#

bedrock seems kinda bright

prisma niche
celest sluice
prisma niche
past wharf
sonic musk
#

they look scary

prisma niche
hasty grotto
#

i thought they were never going to add new wolf variants

prisma niche
#

@ionic ocean looks like ur pfp

rich vault
#

Lol

ionic ocean
#

African Wild Dogs?

hasty grotto
#

maybe they need more unique models?

prisma niche
toxic horizon
prisma niche
sonic musk
elfin flower
sonic musk
hasty grotto
#

reminds me of this

Anger as stray dog painted orange and black to look like tiger

elfin flower
#

I like spruce forests and mostly get some stuff at night

#

might probably mistake them as spider

eternal shoal
sleek grail
prisma niche
eternal shoal
#

It would be nice if some variants had a slightly different model or size

prisma niche
#

That would be cool

half depot
#

AAAAAA NEW PUPPOS

#

I was literally just talking about wolf variants the other day

prisma niche
sleek grail
celest sluice
prisma niche
#

Uhh no mention afaik

celest sluice
#

Ok cool

#

So there's still a chance

dreamy bison
#

i think these look great

#

some could benefit from tweaked models perhaps

chrome plover
celest sluice
#

Even better

quasi wedge
#

NEW DOGGIE

#

?

#

best update

toxic horizon
quasi wedge
#

now to casually expand on this so there are variants in the nether that set enemies on fire and in the end that teleport

#

no one steal this thanks

toxic horizon
#

plurals 🙄

toxic horizon
heady sable
#

Making slowly improvements

cloud notch
#

I kinda wish the black wolf had a tiny bit of white or grey to it tbh

quasi wedge
#

just let us dye wolves

#

!

sonic musk
sleek grail
sleek grail
hasty grotto
#

i hope the models will also have some variation

sonic musk
#

Ngl mutations would be good

hasty grotto
#

we need evolution system

#

yes

#

yes

#

wolf battles

#

wolf arenas and wolf gyms

sonic musk
#

Or wolfemon

hasty grotto
#

i have a feeling preview isnt coming today

#

put that out of context on twitter

rough path
#

Did...did a new preview drop?

charred ocean
#

seems like im late for party since there is a snapshot

cloud notch
chrome plover
rough path
cloud notch
#

Oh

magic fossil
#

9

#

8

#

7

#

6

#

5

sonic musk
#

New preview prolly tomorrow

prisma niche
#

1 more hour

chrome plover
#

bruh

charred ocean
#

can't believe @chrome plover fell for that uwu

slender wren
#

Try it out now on both Beta/Preview & Snapshot:

rough path
#

Is it safe to say now that I was a proud armadillo voter?

slender wren
#

Sure

prisma niche
slender wren
#

But crab is still better

dreamy bison
#

honestly still want the crab but i am very satisfied with the armadillo

#

the new way of doing these mob votes is sooo much better

chrome plover
#

proud phantom voter

dreamy bison
#

by attaching it onto an existing feature

#

so that an old feature can get more fleshed out in tandem with the new mob

magic fossil
#

Preview when

prisma niche
#

45 mins

slender wren
#

NOW

magic fossil
cloud notch
#

Now Mojang should give us Bedrock players the ability to offhand everything

eternal shoal
prisma niche
#

good point. I don't :p

charred ocean
#

usually comes out now every time

languid tinsel
#

Happy preview day!

shut robin
#

1.20.5/1.20.80 will be massive for a minor update

obsidian lark
#

1.20.5 literally breaks every data pack. bao_foxxo_crying

#

A couple things are impossible now too, but the devs want to fix those cases.

shut robin
#

even content-wise, they're doing tons behind the scenes but the player-facing changes with the wolves, armadillo stuff etc is massive

cloud notch
#

Think one day Bedrock single-player will have the ability to actually pause the game?

lapis sierra
#

Nope

obsidian lark
#

Some of the item modifier features I use aren't possible now. CustomModelData can't be set from NBT storage (Java's version of dynamic properties).

charred ocean
#

easy tip: just don't update ezzz

devout barn
#

Just alt tab 😉

devout barn
obsidian lark
#

There is, but you can't dynamically set the value.

hoary forge
#

Oh right. You can’t do that anymore

devout barn
#

huh that's interesting

#

intended?

#

oh I guess there is just no dynamic functionality with item components

cursive pond
#

Wow I didn't even realize that was being removed

#

Oof

devout barn
#

What are the minimum specs for deferred graphics on Windows again?

rough path
devout barn
#

gotcha, thanks

charred ocean
#

I wish i could run deferred on my android mobile but okay at least I got it to run on PC

wet shell
#

I wonder what deferred on switch would look like

celest sluice
#

Most likely the same, but with less features. Maybe it won't even have fog

slender wren
#

I think that on the contrary it would have A TON of fog.
To hide the 1 chunk render distance

devout barn
#

How's performance with deferred btw? Is it running a lot better than before?

prisma niche
#

It does run better since it launched, afaik

half depot
#

it can still have some really bad lag spikes though

#

especially around point lights and glass

devout barn
#

hmm interesting

#

I think I saw in the qna that optimizations will come after features, so I'm looking forward to that

#

I tried deferred again last night, using smokey's pack, and medium settings give me good fps, while ultra settings absolutely kill it

#

(and I have rtx 3050 laptop gpu)

prisma niche
devout barn
#

also noticed some light leaks still happening around cave openings, I guess fixing that is still a WIP?

prisma niche
#

They're trying

stoic orchid
#

Hope you all join us! #announcements message

tropic chasm
#

Kayla should mention us

#

😛

#

yay they mentioned my question

prisma niche
#

W

celest sluice
#

Doh! I almost forgot about it

celest sluice
tropic chasm
#

😔

#

That’s understandable though, is a Friday at 3pm for many

#

#1214988608654540850 message

tropic chasm
#

Timezones:

celest sluice
#

time zones

prisma niche
tropic chasm
#

@rough path #1214988608654540850 message 🎉

#

They plan to make it public

#

Time to make one funny question

celest sluice
tropic chasm
past wharf
tropic chasm
#

Who actually gets the dragon breath

#

I only go to the end to get elytras

toxic horizon
#

?

toxic horizon
#

I don't get dragon's breath because I usually only need it for arrow types, which I can just get from using Cauldrons

tropic chasm
#

She really said “we really try to get to the end fast to get the dragon breath”

celest sluice
tropic chasm
#

No one does that 😆

celest sluice
#

I bet they're gonna pass my question

tropic chasm
#

I’m already done, two of my questions has been answered

#

I wasn’t expecting that at all

wet shell
celest sluice
wet shell
#

We’re all muted

#

In the vc

prisma niche
#

in the text channel....

tropic chasm
celest sluice
wet shell
#

Where

#

Is the text channel

celest sluice
#

Look up. Now down

celest sluice
# wet shell Oh

I saw your question. They already answered that #1214988608654540850 message

tropic chasm
#

YESSSSSS #1214988608654540850 message

#

So happy to hear that

tropic chasm
#

Maybe

#

I’ve been doing it with JSON UI and /title

#

Wait no that’s not the command, /dialogue

#

@prisma niche #1214988608654540850 message

past wharf
#

I have a question : will they release vertical slabs add-ons ?

tropic chasm
#

Ask it

past wharf
#

is it textual ?

celest sluice
past wharf
#

?

celest sluice
tropic chasm
past wharf
#

ok

tropic chasm
#

Happy with this, sort of 🤷‍♂️#1214988608654540850 message

past wharf
celest sluice
tropic chasm
#

Yea

celest sluice
#

Ok yeah they totally passed my question xD

celest sluice
#

They answered it?

tropic chasm
celest sluice
#

Oh how did I miss that?

tropic chasm
#

You blind 😔

celest sluice
#

Wait a minute

#

They answered it just now

#

And it was a pretty vague answer at that. Oh well. Probably some NDA stuff they can't say

past wharf
#

not for qna

celest sluice
tropic chasm
#

I mean… it can be a technical question

#

Vertical slabs have been controversial for years.

celest sluice
#

Yeah but it's about add-ons sooo

tropic chasm
#

Yea

#

Lmao the voice

#

“…and that’s why… you make a dirt house to survive the night…”

celest sluice
#

@tropic chasm

Can add-ons add after-end gameplay?
We'd need a way of detecting the lack of ender dragons right?

tropic chasm
#

We have

celest sluice
#

What's the feature? I wasn't listening. 😦

tropic chasm
#

Same 😭

celest sluice
#

Dang it!

finite jolt
#

😔 i shoulda joined the minecraft discord server along time ago lol

celest sluice
#

Is anyone recording?

finite jolt
#

im not i prolly should be tho

celest sluice
#

Oh they're wrapping up now

tropic chasm
#

That was fun

stoic orchid
# tropic chasm Kayla should mention us

I mentioned this community without specifically calling it out. Hope that's ok. I didn't feel comfortable calling out specific names. But I appreciated seeing you all there 🙂

tropic chasm
#

Yeah I heard it (:
That’s totally understandable, didn’t said that as literal

wet shell
#

Imagine mojang dev said my name

finite jolt
#

💀

wet shell
#

😢

stoic orchid
wet shell
#

😀

#

I am

rough path
#

@stoic orchid thanks for the qna! Didnt get to tune in but saw the text channel

wet shell
#

I mean who wouldn’t want Minecraft to look like this?!

stoic orchid
#

Would be interested in whether you all would want future Q&A's from creator folks to be with voice, or if you prefered our only text stuff we've historically done.

wet shell
#

It would be cool to have voice

#

Qna

finite jolt
#

🤔 I would think text for keeping things archive but voice is also pretty cool if we have someone recording it! always keeping things archived is top priority in my book

tropic chasm
#

I liked what I experienced today. More people talking would be… unorganized. In addition, having the answer as text makes it easier for people to translate them if they don’t fully understand English & make it possible to re-check them.

rich vault
tropic chasm
#

And even though they were on record, it would be hard to look back for them

eternal shoal
finite jolt
#

i think if we had voice we could bring one up at a time to ask questions

wet shell
#

From marketplace

#

I’ve been using it for 2 years

rough path
toxic horizon
elfin flower
#

i despise the rounded sun

half depot
#

that occured due to some changes that happened

#

pretty sure thats my deferred pack in that shot which i have since corrected the round sun

toxic horizon
wet shell
#

Y’all have very different taste

wet shell
toxic horizon
#

For me it is

#

I have sensory issues

eternal shoal
#

good

toxic horizon
#

Noise, touch and lights

toxic horizon
#

You're gaslighting him into thinking he's gaslighting us

eternal shoal
#

why are you revealing my intentions?feelssad

toxic horizon
#

I'm not

#

I didn't say anything about your intentions

#

you're revealing your own intentions

eternal shoal
#

what

toxic horizon
#

yes

eternal shoal
#

yesn't

toxic horizon
#

nos

toxic horizon
#

DihydronMonoxide

finite jolt
toxic horizon
#

NitrogenOxide

eternal shoal
finite jolt
#

but 2 oxygen 1 hydrogen

toxic horizon
wet shell
#

A reminder that every ss I take is at low

eternal shoal
wet shell
#

Cause if I take it higher= not so good FPS

finite jolt
#

🫥 isopropayl alchohol

toxic horizon
#

A scientist walks into a bar

#

He says to the bartender, "H2O please"

#

Another guy comes up beside him and says, "H2O too please"

#

The other guy dies

finite jolt
#

💀

wet shell
#

Literally the water boy from water boy

toxic horizon
finite jolt
#

cus h2o2 isnt water

#

🫃🏿

toxic horizon
#

correct

eternal shoal
finite jolt
#

u cant drink hydrogen peroxide?

#

💀

#

oopsie

toxic horizon
#

correct

toxic horizon
#

I don't know why you would ask that as a question smh

hoary forge
#

Please keep on topic

eternal shoal
toxic horizon
#

mmmm

finite jolt
#

to me

finite jolt
elfin flower
#

pixelated circle looks okay to me, but that actual circle? yeah nope

#

probably gonna fit more with 1028x texture packs in general

wet shell
#

most java shaders have round suns

#

and i don’t see y’all complain about that

past wharf
#

Personnaly I also prefer cube sun

elfin flower
elfin flower
#

but if it becomes insanely noticable (aka the saturation is too high and the sun is too large) then, that's the issue.

#

most java shaders does it that it's becomes less noticable like the sun is kinda smaller (some are extremely small for idrk reason) and covered godrays with it.

wet shell
#

Well it’s a test version of pleagued pbr

#

So the sun is a little too saturated

#

I think it looks nice tho

elfin flower
#

honestly i'd prefer having godrays on the sun rather than having any sun shapes

#

it looks better that way

wet shell
#

Now I see why we can make pbr packs

#

And have data driven folders

#

To edit deferred to our liking

#

I like it this way

elfin flower
#

kinda same but at the same time nope.

#

the tech is extremely limited so, there's no way that any people could add additional graphics stuff like godray or probably something that deferred doesnt have.

celest sluice
#

No way, or no official way