#General Discussion
1 messages · Page 32 of 1
iirc yes
Yes ,but depends on how the codebase was written ,it can be harder or easier depending on the codebase
Each codebase has its challenges, but it's not impossible. Like Java almost got scripting.
again that was an EXPERIMENT
the devs were playing around
They intentionally leaked it ages ago, but it never released. However, we know they were working on it at one point.
it's like saying Bedrock almost got a c# modding api because the devs were experimemting with it at one time
Looking forward to data driven blocks/items on Java and see how their implementaion is better
kayla is always watching
It's funny how Bedrock only has item type components, but Java only has item stack components. 😅
huh, I probably missed that
Well, we have 4.
what are item stack even useful for anyway ?
Names, lore, enchantments, etc.
we can do all of that ?
Yes, but I'm not sure if they're actually components internally. They might be NBT.
They are
There's 4 kinds of item components?
but why would Java get scripting when they literally have access to the actual Java code for the game?
Because datapacks exist and not everyone are modders.
Datapacks are also a vanilla feature and there's communities like this one that uses vanilla features to make content.
but datapacks are for mapmakers ?
not just mapmakers
Datapacks are Java's behavior packs.
fair
they haven't evolve in add-ons yet without all the data driven and resource pack features like json ui
I actually forgot about datapacks xD
didn't datapacks just get data-driven stuff??
was that not what replaced the NBT stuff?
Certain things are data driven, but not everything. We know they're working on data driven blocks and item though.
again addons and datapacks are made for different purposes
addons are meant to make up for our lack of mods
datapacks are to reinforce everything there
I don't agree with that at all.
??
????
Literally Script API is the only perks about Bedrock
If not theres no reason to play or even develop for bedrock at all
just do fucking Java
what...
The creator Modding scene is already lopsided enough for the Java community
We've been getting a lot of stuff recently
look at how far the Scripting API has come
It's amazing now
Exactly
4 item stack components on Bedrock
17 item definition components
Try telling me the same thing after trying to making an "entity animation" on Java. I'll wait.
I will never fully understand if Blaze3D has been fully implemented or not
It's implemented.
I just code a Mod ,so ?
I don't want to. I'd rather use datapacks.
On Bedrock you ALWAYS have to use an addon for everything
Your loss
yes, because that's our equivalent of a modding api
it's the only way to make a mod that works for all bedrock versions
instead of modding API, we have scripting API and JSON
90% of Bedrockers are Mobile
no?
Yes
add-ons are Mojang compensation for Bedrock lack of mods like i said
where'd you get that statistic?
I know you say that Java creators don't understand Bedrock, but you clearly don't understand Java creators.
Add-ons is our Modding APIs
Do not underestimate especially the console player size. Much larger than I thought.
Java creators can always switch to modding anyway.
very, on PS4 when there used to be communities, there were almost 3 full ones which is nearly 100k each, and lots of different language ones that had nearly hundred thousand also
we have no modding to switch to because this is our modding
insane amount on console
It has to be our equivalent, we can't have the exact modding API on a different coding language.
Java have datapacks AND a modding community that are 30× the entirety of Bao
Which most of us won't do. Go ask that on a Java datapack server and they'll tell you that they prefer datapacks. To us, our modding API are datapacks.
Datapacks are also officially supported by Mojang unlike mods.
what about bedrock ? We don't have a forge
Forge mods are also officially recognized
You see that Mojang promos where Bedrock doesn't have mods ?
Forge has also had a shit ton of time to establish itself
this is our only way to mod the game.
I have, but that's another issue. Mojang doesn't know how to advertise Bedrock.
you datapackers have much more option
Forge also has ads that pay their creators
mod launchers for bedrock don't have ads
that makes people that know java more willing to use Forge to make money
the modding community on Bedrock is small
because the minecraft Bedrock code is hardcoded and hidden so we can't look at it
Is this an invitaiton for me to troll on your datapack discord server? /s
Well ,goodluck fighting off the Modding Community protests when you guys get a real coding modding api lol
Second Bedrock invasion
look at the constant dramas between forgers/fabrickers and Bedrockers and you will know
TBH, I wouldn't even call the Bedrock creator community "modders". They're just using vanilla features like us datapack creators.
Command vs Code
Thats the differences
GitHub recognizes commands as a programming language. 
Well, it's more like we convinced them, but that's besides the point.
wha?


You can make JS libraries ,adding existing features Mojang doesnt suppory
Why don't you just make a mod for Amethyst? You're learning C++ aren't you?
all you need is "Import
and TS*
Don't forgot we also have TS*
Like the custom components we're getting in scripting is TS
Mobile
ahh
My main playerbase is mobile
The examples use TS, but you can use JS. But then you get to deal with JS issues.
fair, forgot you can transcribe TS with JS
I can't stand dynamically typed languages. I even add types to my Python code.
lol
after using ts for a bit I can't either 😂
My first coding language was Python
JS is better wdym
😦
Never try to learn it
Slow ,useless
I literally have a Discord bot using Python.
Python is the main coding language used for science
duh
Even C++ can be slow too. Forget an & and you might have a bad day. Don't underestimate how slow heap allocations can be.
I learned Python because I want to do Theoretical Physics
Python has a really amazing maths library
I still use Js, but I prefer Ts for projects
Python is also easy to learn as it's syntax isn't hard, which can become an amazing starting ground for people going into coding also
Yeah, don't be me and learn C++ as your first real language. 😅
I still prefer C++ though.
apparently JS is an interpreted code
atleast, according to this https://www.geeksforgeeks.org/difference-between-compiled-and-interpreted-language/
We're getting off track now lol
🤔
Mojang will eventually work on turning add-ons components to full coding flexibility to make mods because most of the creator's will switch to bedrock to earn money
I wasn't surprised about custom components I knew they will come and there will be much more for sure
Amethyst. Yes it's only for PC but so is Forge
There some WILD reads to catch up jfc
Java getting more and more datapack power / support leans a lot more into what bedrock already does of game as an engine. You shouldn't need to mod the game to create new experiences / things. A large amount of ideas are creatable natively
Forge / neoforge / paper etc are more officially unofficially recognized tbh. It's very arms length. Where as things created with datapack on java will always be slightly closer
even the world gen can be modified with datapacks where as we can't do it bedrock with addons
🤔 if i heard correctly from a friend a while back he said that world gen could be modified through datapacks
do you mean add ons
no i mean there ain't data driven world gen in bedrock ain't it?
meanwhile java already has it
yuh thats right, we cant make custom biomes nor custom dimension
While Java has data driven worldgen, its been experimental for probably as long as HCF.
They occasionally change it too.
When can we fight the Render Dragon ?
It's experimental? Huh. Couldn't tell from the lack of toggle
The game just says its experimental and here be dragons
yeah. it's a very arcane art
the amount of people who can do meaningful things with it are staggeringly low
so it's our Molang equivilant
never made an addon before but i was under the impression a lot of people use molang
Not really ,theres only 3 active molang-er
and it's very hard if you don't have a college degree in mathematics
You don't need to have a college degree in maths to do MoLang. There's a lot you can do with MoLang without knowing more than basic algebra or arithmatic
Yeah if you wanna do basic stuff sure
Imagine majoring in molang
I am major in slaying the render dragon in the rend.
I would say, anything that goes past a limit, should just get a warning and let creators decide.It was mainly covered on forms like reddit communities and places like main minecraft discord server, saw a bunch of talk there about it.
Maybe your community just leans towards java. Plus they are a bunch of java players most dont play bedrock. Unless your a fulltime bedrock dev and part of your workflow requires java for building and level design.
That comment of mine didn't hold up over time. The first day, though, it was just silence.
Is it?? What parts?
q.is_moving requires quantum mechanics knowledge to fully understand
True true !
it is possible to store variables in custom block components 😏
yes yes yes yes
👀
You could probably even save the data to dynamic properties too. Then the components would have persistent data.
I would test it, but custom components are broken at the moment.
Create port 1 to 1 ?
👀
no tile entities are most important for that
can't we already make that ?
via all the chest addons
i'm pretty sure that's very possible
in the most of them you have a down part that is the block an a upper part that is the entity and you have to interact with them to open the chest
at least we need to be able to set textures with script
can't we already control an entity with scripts already ?
Someone can make a script to generate all the entity variants
uff the addon size then: 4.3 GB
and the perfromance : 15 FPS😢
haven't you done something like that already ?
yeah but it has problems on every corner and i had avoidet something that displays items
but runtime variable on block is also a huge thing for that
tile entities are completly underated from bedrock creators . in the create mod every mechanical block has a tile entity from pipes up to constructions
the same thing in mekanism
can't we already mimic tile entities on Bedrock ?
like make something similar that clips inside the block
that is the case in my create version
entities insinde a block is still better than 1000000 permutions or 10000 flipbook textures
Yeah.
the entity is perfect centered and has a collision box of 0, 0 and you can still hit them but only in survival in creative not
is a 1 to 1 port possible tho ? hacky workarounds included.
70%
max 85%
but it is only my meaning
water in pipes trains contraptions
the redstone stuff
can't we already do contraptions(mhafy ships) ?
that is a entity for every block that is not even hacky but more bad
and the entity have to be able to have textures for every block
and the collisions are brocken with that attempt
But it works
that would be only visual no drill or something else would work, expect you want a unplayable perfromance
This is why we need JIT
Does scripting actually have bad performance or are people just writing inefficient code?
Some of the things I've seen in #1067535382285135923 are concerning, but I haven't said anything because people need to learn from their mistakes and grow.
😱 my code is 1 ms slower bc it doesnt use V8 engine
Everytime I ask this question no one gives me a benchmark or test. MajestikButter eas the only one who did but he showed a video of a while back
JS is already one of the fastest scripting languages out there. All the interpreters for it are quick
I think the problem is that most people learning the js api never had any experience with js before
js
quick
js
XD
It actually is. That's not a joke.
It's many times faster than Python.
Assuming you're using the CPython interpreter.
Scripting is actually great. It’s just that people are doing large operation that kill performance.
Most of those cases probably perform poorly with commands too.
Like I don't expect filling a large area with blocks to have good performance.
Scripting is probably in the same boat as commands on Java: it's fast until you modify the world or modify NBT.
nothing is fast when you do heavy operations
although i believe scripting is a bit faster in that regard due to being more directly interpretated
again the speed of scripting depends ALOT on the skill of the programmer
👍🏿 yes if people just knew how to optimize and minimize code to make it efficient it would be fast
It's definitely an acquired skill.
scripting is Javascript
If you're a master at Javascript ,your code is going to be blazing fast to the people that learn scripting from Minecraft.
You don't need to be a "master of JavaScript". You just need to be experienced with programming.
🤔 realistically u can never master a language
I'm primarily a C++ developer and I learned JS in a few weeks. Programming languages copy each other and it's not that difficult to pick up another one.
👍🏿 yes like i started learning lua on roblox and then i wanted to check out typescript which led me to javascript and they are all pretty similar
true true
but skills matters
Knowing which operation is expensive and which is not
and how to minimize long convoluted code for your code to run faster
That's different for every language. Like creating any variable in JS is technically expensive.
Heap allocations. 
You solve that with let
That's still a heap allocation.
same with const and var i assume?
supposedly less expensive than var
Is C++ for example, you can access the stack. So allocating memory on the stack is just adding to a pointer. There's no overhead from the OS. The CPU just does it.
This is really getting off topic. 😅
there are about a few trillion cockroaches in the world
its the fastest runtime interpreter langs but compared to compiled langs js is incredible slow
massive operations are not the bottle neck , using the apis is it
not only that before the allocation the interpreta have to gues what data type it is and when it is a string or array it also have to gues how many elements could be added and reserve the space to prevent another allocation. js variable takes also much more bytes than from other langs
That's why we need JIT
why do they call it QuickJS then 😵
It's a scam
QuickJS is the slowest JS engine out there lol
JIT-ed JS have the same speed as fucking Java lol
wtf is that emoji 💀
I gone to the Rend by going to the Rend stronghold and use Render Eyes crafted from Blaze3D powders to create the Rend Portal
pregnant man which is impossible but for some reason they have it up here
pregnant_man_tone5
ik, but wtf
What the f
I got watchdogged from spawning an item on the player spawn event, there was no logic. It was just spawning the item
API interactions could be slow, but JS it self is fast
Yeah
watchdogged sounds so sus-
😭 yea like the placing
is so slow
That's what mean when they say scripting's slow
Yeah that can be fixed tho
like vector speed improve vastly using your own vector lib
so atm what im doing is using a mix of both in the latest preview
for my coding thing
somehow
Mojang vector is slow as fuck
wouldn't it be faster if you used the integrated API one?
that doesn't make sense
it does
Last I heard it's because of the time taken of interacting between JS and the game itself. Keeping all the calculations in JS is better
yup
Data conversion or something I forgot
It does tho
ok, that makes it make more sense
What about VectorUtils or something
Yeah but that can be improve on Mojng part
they allocate new vector for every math operation via Vector, so its vaste of resourcces, but in poor js you can just change that number inside that vector
i wish just for Vector3 prototypes 😭
My team have a lib for it, it's super fast
I wonder if the placing of multiple blocks at once can be improved they had an ability to set permutations to multiple blocks at once?
i mean for Vector3 prototype so you are not forced to create your own when some native value returns
If interacting with the API is the bottle neck, we need more ways of getting/setting data in groups at a time
do you know what i mean by prototype right? @magic fossil
Ya, you can check my suggestion in #1207737567663882330
it could be use for basic world interaction as well
i mean just paste bunch of blocks at once
I killed and ate the watchdog
😧
You can check my lib as well, its also one of the fastest libs
:3
there are bunch of math formulas as well
It taste good :3
The fillBlocks method was a step in the right direction
i bet it did
Wdym
ya, but its not really useful since you can not specify what blocks you want in what amount
Is there a way to detect player placed blocks and terrain blocks ?
It lets you set a bunch of blocks in one go, instead of iterating through all of it
fill should have to accept array of indexes and palette what that indexes refers to
dimension.fillBlocks([0], [BlockPermutation.resolve("air")], (0,0,0), (1,1,1));
3th param is location to place that array
and last param are dimensions of that array
dimension.getBlocks would also be useful
maybe getBlockPermutations
bc you still call native functions when you have a block
for getting its permutation
That too
what does this do
nothing its pseudo feature request
not really useful because of unloaded chunks
though it would be cool
😦
Is there any variable which takes value of form (1,2,3) in js
Unloaded chunks is based on simulation distance or video distance?
Btw i want target selector class
I don't know, I would assume both?
Jesus runCommand is our most efficient way to detect and remove blocks
What the hell
It cant be both
😦
I still use commands for resource intensive task
Like at first I was giving potion effects by script
This is so goofy
But later i used effect command bcz its too good
it is simulation distance
dimension.fillBlocks({
x: 0,
y: 0,
z: 0
}, {
x: 10,
y: 10,
z: 10
}, "minecraft:endstone", {
matchingBlock: BlockPermutation.resolve("minecraft:air"),
});
what the hell is this
I dont need to add condition for keep this potion amplifier level or dont change timer if previous timer is greater etc
Bad then, anyways ok
Yep, Minecraft itself loads block based on render distance but for us it uses simulation distance ☠️
I hope block events wont have this restrictions
Not how it works
Only loaded simulated chunks can have block processes happen in them
But what about video distance based blocks loading
Just visual
Casual leaks from Minecraft's twitter
We've reworked the Friends Tab in the latest Bedrock Preview:
🟢 Online/offline friends as a list
🟢 Add friends button renamed to Search for players
🟢 No friends empty state
🟢 Improved text-to-speech
Have thoughts? Leave your feedback here: https://t.co/zjfJhKbDse
And what if we want to set visuals based on some factors.
That ain't deferred. They use shaders
Bcz we cant change states without scripts
That would require the block to be simulated
would be nice if we could tell a block or chunk to load
Are those worlds with deferred?
that's what ticking areas do, but we don't have a good API around that
/tickingarea ?
😮 Rtx?
That looks like Java type shaders to me
Placeholders perhaps
I mean't to say a api for ticking area
oh
something in scripting
RunCommand works gine for now tho
Yeah but that'd be cool
and a better way to detect and set block
Thing about loading chunks though, is that it can't happen immediately. The game takes time to do it separate from the main server operations
Atleast script should be runable at time of block place regardless of chunk using the new block events api (within its context only)
Now we just need a search bar for worlds 🥺
why is there a 9minecraft.com logo in the top right tho lol
Perhaps world thumbnail testing
I suggested something like this before.
system.runInArea(() => {
// do block stugg
}, min, max);
Not indicating anything in the world itself
These clouds :00
It seems to be some sort of mini ticking area
The UI team seem to not have learnt their lesson about publishing screenshots 😄
Ok which one of you did this 
You know they might just be testing world thumbnails, so they can use any image
true
This happens so many times it's not funny
Reosurce packs 
mojang can't stop using modded minecraft as placeholder screenshot (impossible)
Especially since the top image contains the 9minecraft link
I mean enclose it in run interval and you get a full featured ticking area
Not necessarily meaning any new feature btw, since Marketplace maps already use custom thumbnails
but just testing to make sure it looks good and works on the new play screen UI
That's the point of deferred lol
Can we invite all Bedrock Mojangsters here ?
Yeah but it doesn't like anything they've worked on recently
jsut paste nice png to that world folder lmao
They haven't gotten back to clouds yet especially
Those are placeholders
https://www.9minecraft.net/sky-world-map/ this is where the original image is from
We already know that they are working on tonemapping stuff plus they can work on clouds too
I'm in a minecraft new tweet 
officially leaked 🤔
I invited Felix Jones to BAO
They already said they haven't yet though (clouds I mean)
ah yes, volumetric cloud on bedrock
Ahh yes, 1.22 is end update
||tweet about this||
Then there's this
It's not deferred
1.22 too late
nooo the minecraft news account is gonna take this as fact

Change the tonemap, play with the fog settings, add realistic clouds and the deferred will look the same
The shadow lighting already tells me that it's java shader tbh
I want 1.21 to include end update too
Yea.
Yeah. But it's not right now
how many minecraft news account do we have ?
too many
this is the other one
https://wallpapers.com/wallpapers/1280x720-minecraft-green-field-kho2ltkv32q7x8v5.html
Tonemap stuff and fog? Ofc you can already do it, only the clouds are puzzling me, but these may be their first tests of new clouds or something
fun fact, Mojang has internal tools to test UIs outside the game which are basically similar to the OreUI Viewer that I released a couple of months ago
Noticed the post above you showing the fact that these are just placeholders?
Oh
Can we ask kayla to send it to us in private ?
No.

Leave kayla alone, she already said that she doesn't want to be pinged. Also those tools are under NDA.
Yea ^^ This is why you see placeholders of other things
I didn't pinged her ?
just joking lol chill out ;-;
also it looks like panorama are abit different?
She has been pinged far too much recently under the guise of joking
Is that Bedrock or Java ?
their no need, you can already use what King made
Deffered ?
probably java, just a random wallpaper unrelated to deferred
#1072983602821861426 right ?
their own proprietary tools or coherent labs' proprietary tools?
If I had to guess, their own tools
Mojang community manager should be fired ffs
Bro what?
How can you do these types of mistakes bro
Its not their fault? The CMs dont do social media
They should put attention then
It’s not the first time
They did that a few moment ago too
I don’t know who does the tweets there
But it’s worrying
Its the social media team not the CMs
Well the team should probably learn more about Minecraft
The UI team needs to be more careful when providing screenshots
I concur.
WHAT THE
NOT FROM 9minecraft😭😭
Waving foliage?
I’m just asking about what you meant lol
No I meant like why do they have Java shader pics on the Minecraft world
Is there any reason
They probably wanted some random Minecraft images just to use as a placeholder to showcase the new interface
Man I wish they were hinting at something
Related to deferred
Also
I noticed the panorama is different
The JS is pretty fast, calling the API however is slow since it coverts to and from native values. So in some cases to get good performance you'll write some unusual code. Caching a lot is a good idea.
They're just writing inefficient code not gonna lie
No, it’s actually pretty bad by my tests. Best to only use scripting where necessary.
How do functions compare?
Bedrock's command interpreter isn't as sophisticated as Java's, so I'd expect performance issues.
Would replacing scripting with animation controllers or something equivalent provide better performance?
(In certain cases / wherever applicable)
Is this new?
Not really that new
Text Background Opacity doesn't seem to do anything
That's for titles
/title
For some reason
To allow for easy removal, Im guessing
I thought it was foe the items name in hotvar?
Nope
When set at 100%, a black box appears behind the title texts, like the hotbar
Yeah
This should be for the black texture behind item names
Ah they split it
This is for actionbars, not item display names on the hotbar
I mean, it's the name lol
What was I thinking
Is that why actionbar background is always missing
https://learn.microsoft.com/en-us/minecraft/creator/documents/customcomponents?view=minecraft-bedrock-stable i do hope that for item events, durabiloty will just implicitly be subtracted. The current method is just jarring
Yes, or functions
Functions are way better where they can be used.
Most things observed were about 40–60% less performant.
Truly, using the most optimized matching code.
Wow
When it's needed, it's the best, though.
Yes, nothing can really compare with the freedom of js
Gonna be a big deal for some performant systems when I get ahold of hasproperty, though.
No more tag relays!
Seems new to me, never seen actionbar version before but the text background is pretty much old, and buggy too.
this is why we use our own lib whenever possible
am i late to this or is this 'get started' button new feature
Why do we have "Bedrock Edition" on our logo now
There's a resource pack applied that changes logo. You can get it from bedrock tweaks (bedrock equivalent of java's vanilla tweaks. Unofficial port by community)
Here is the "bedrock edition" title resource pack
uh yes. It was added recently.
Yeah, requiring scripting for something as simple as making a custom pickaxe lose durability is not ideal. Especially with how it's done. "You see, you can't just damage the item. You need to make a new item in your script, damage that one, and put it in their slot"
containerslot allows you to modify the item directly without setting it back into the slot
Oh that's interesting. I was wondering what that's for
#1200276503997468773 message
Yeah, I've seen this reported multiple times. Don't get me wrong — it's possible I made a mistake. I'll double-check later.
Aw the link you sent says you can't do get component, but that's needed to modify durability
1.20.70 today ?
Usually it's with the .22 Preview.
Next week likely
🫠 anyone have an account on the feedback website ?
Why?
Just use the feedback discord
i can't
it's because it isn't just one feedback
it's a global criticism of bedrock ui
There is a ui chanbel
Then make multiple posts?
bruh you want more than 40 posts ?
The feedback site has the same guidelines as well
Just put "General Criticism"
ok
Minecraft parity difference of the day:
On Bedrock Edition, trading with villagers multiple times will make their prices continually go up.
On Java Edition, trading with villagers multiple times will make their prices go down....
Make it make sense........
Never paid attention to this lmao
Bedrock makes more sense here
“Hmm yes, I’m selling a lot of x item, I’d better lower the prices so I can… make more profit…?”
Java villagee expands his factory everytime you buy
they mastered Capitalism
Shutup
💀 bruh you used the command
yeah
Why the frog tho
there is something different in the air today
If it does come out what features/changes you expect/want
Indeed there is
it feels special
says it in British accent
Smoke ,coal is no joke
Moar deferred changes
Be more specific
I would expect data driven sub surface scattering or particle pbr
Maybe, metallic maps got effed in .20 preview so as a fix they introduce reflections 👀
Wait 🗿
I will play when my internet gets better
How about when preview releases I join your world
And we can test new deferred changes
If they bring them
I was joking sorry
I meant to say my internet will never get better so no
bro had that locked and loaded 💀
Then how do you update Minecraft preview 💀
Also when new preview releases I am sleeping and have to go work from 5am
So I play new preview after like 12 hours after it releases
Smasher has a job confirmed
1 hour wait 🗿
Smasher not a reddit mod confirmed
Stable when
Stable when
🤔 is it stable day?
no
oh aight
stables at least from the current trends shown in #1019665690233405500 seem to be when 1.xx.22-preview releases
Preview when ?
in 2 hours
Wolf variants this week in Java
Wolf variants!
Link?
YOOOO
Oh you already did it
hehehe
Cool wolf variants
playing snapshot rn
anyway see you tomorrow for new preview
wait what
Am the only one who thinks this looks ugly
yes
yes
Probably
he looks so cute
le chocolate dog
best update in minecraft history
honestly it been ages since the cat has their own variants
The new default doggo
bruh idk why but java has like a old school vibe every time i see it
bedrock seems kinda bright
Cute
That colour reminds me of a pup
The Frozen oceans are so different on java, it shocks me every Time I see
i thought they were never going to add new wolf variants
@ionic ocean looks like ur pfp
Lol
African Wild Dogs?
maybe they need more unique models?
Hyena looking dogs
cheetah and hyena knockoffs
we have hyena at home
hyena at home:
colors are kinda similar to the arctic fox
reminds me of this
Anger as stray dog painted orange and black to look like tiger
this one might be annoying for me tbh
I like spruce forests and mostly get some stuff at night
might probably mistake them as spider
Yes
k
I like this one and the snow one
It would be nice if some variants had a slightly different model or size
That would be cool
yay add-ons are new
https://youtu.be/HnWFq1nN8eQ?si=33p3s24ouTE-_b4B
Another lunar cycle, another Minecraft Monthly! You know how this works by now. This month's news will have you howling at the moon with joy, because Vu talks about:
-
Stronger wolf armor, with dyeable color options
-
The bogged, a new hostile mob
-
The wind charge, an item dropped by the breeze
-
Add-ons for Bedrock Edition
-
Hardcore...
They are, at least for the marketplace
Can't watch right now. Lemme know if they mention preview being tomorrow or not
Uhh no mention afaik
"8 new wolf variants are available right now"
Even better
doggies*
now to casually expand on this so there are variants in the nether that set enemies on fire and in the end that teleport
no one steal this thanks
plurals 🙄
I read "overworld" and I thought there was something under about nether or end variants 😔
The excitement is still very real but at least it isn't as much as it used to be
Making slowly improvements
I kinda wish the black wolf had a tiny bit of white or grey to it tbh
New marketplace add-on coming soon
"Dyable wolves"
That one bug from 1.16 which I don't know if they've fixed yet or not
Won't happen
i hope the models will also have some variation
Ngl mutations would be good
Did...did a new preview drop?
seems like im late for party since there is a snapshot
Yeah, new wolf variations
not yet
Not a prwview
Oh
New preview prolly tomorrow
bruh
can't believe @chrome plover fell for that uwu
Meet the new wolf pack!
🐺 8 new wolf variations that live in their own biomes
🐺 Some wolves are rarer than others
🐺 The original wolf is now the pale wolf
Try it out now on both Beta/Preview & Snapshot: https://t.co/ZfblnkYABY
Try it out now on both Beta/Preview & Snapshot:
Is it safe to say now that I was a proud armadillo voter?
Sure

But crab is still better
honestly still want the crab but i am very satisfied with the armadillo
the new way of doing these mob votes is sooo much better
proud phantom voter
by attaching it onto an existing feature
so that an old feature can get more fleshed out in tandem with the new mob
Preview when
45 mins
I absolutely agree with this
NOW
yeah ,they just straight up ignore us lol
Now Mojang should give us Bedrock players the ability to offhand everything
How do you know
good point. I don't :p
it's just the timing
usually comes out now every time
Happy preview day!
1.20.5/1.20.80 will be massive for a minor update
1.20.5 literally breaks every data pack. 
A couple things are impossible now too, but the devs want to fix those cases.
even content-wise, they're doing tons behind the scenes but the player-facing changes with the wolves, armadillo stuff etc is massive
Think one day Bedrock single-player will have the ability to actually pause the game?
Nope
impossible ?
Some of the item modifier features I use aren't possible now. CustomModelData can't be set from NBT storage (Java's version of dynamic properties).
easy tip: just don't update ezzz
pausing is for wimps
Just alt tab 😉
Isn’t there a component for that?
There is, but you can't dynamically set the value.
Oh right. You can’t do that anymore
huh that's interesting
intended?
oh I guess there is just no dynamic functionality with item components
What are the minimum specs for deferred graphics on Windows again?
No official specs, just need to support Dx12
gotcha, thanks
I wish i could run deferred on my android mobile but okay at least I got it to run on PC
I wonder what deferred on switch would look like
Most likely the same, but with less features. Maybe it won't even have fog
I think that on the contrary it would have A TON of fog.
To hide the 1 chunk render distance
How's performance with deferred btw? Is it running a lot better than before?
Hard to say, really.
It does run better since it launched, afaik
it can still have some really bad lag spikes though
especially around point lights and glass
hmm interesting
I think I saw in the qna that optimizations will come after features, so I'm looking forward to that
I tried deferred again last night, using smokey's pack, and medium settings give me good fps, while ultra settings absolutely kill it
(and I have rtx 3050 laptop gpu)
Each pack will give the same result. Though, it depends what blocks has pointlight. Most of us disabled point light from Lava because it kills your performance
also noticed some light leaks still happening around cave openings, I guess fixing that is still a WIP?
They're trying
Hope you all join us! #announcements message
W
Doh! I almost forgot about it
Only 20 people. Dang. 😦
😔
That’s understandable though, is a Friday at 3pm for many
#1214988608654540850 message
Timezones:
time zones

@rough path #1214988608654540850 message 🎉
They plan to make it public
Time to make one funny question
But here's a question. When will add-ons be add-ons?
Yeah… when will Addons be Addons?
NGL Kayla should send the invite link to this server after the event ends…
Still better than "bedrock mods"
?
Context
I don't get dragon's breath because I usually only need it for arrow types, which I can just get from using Cauldrons
She really said “we really try to get to the end fast to get the dragon breath”
Uhh
No one does that 😆
I bet they're gonna pass my question
I’m already done, two of my questions has been answered
I wasn’t expecting that at all
How do I even ask questions I’m muted
Really?
in the text channel....
Dude. Wrong channel
Look up. Now down
.
lol
Oh
I saw your question. They already answered that #1214988608654540850 message
Well hopefully someone makes one
eyyy that's great
Ore UI solution maybe? 👀
Maybe
I’ve been doing it with JSON UI and /title
Wait no that’s not the command, /dialogue
@prisma niche #1214988608654540850 message
I have a question : will they release vertical slabs add-ons ?
Ask it
is it textual ?
That depends on the partners
?
Answering this
text question, yes
ok
Happy with this, sort of 🤷♂️#1214988608654540850 message
where ?
.
So basically, wait until we get custom biomes
Yea
Ok yeah they totally passed my question xD
No
They answered it?
Yes #1214988608654540850 message
Oh how did I miss that?
You blind 😔
Wait a minute
They answered it just now
And it was a pretty vague answer at that. Oh well. Probably some NDA stuff they can't say
Just ask in the form of a question
I mean… it can be a technical question
Vertical slabs have been controversial for years.
Yeah but it's about add-ons sooo
Yea
Lmao the voice
“…and that’s why… you make a dirt house to survive the night…”
@tropic chasm
Can add-ons add after-end gameplay?
We'd need a way of detecting the lack of ender dragons right?
We have
What's the feature? I wasn't listening. 😦
Same 😭
Dang it!
😔 i shoulda joined the minecraft discord server along time ago lol
Is anyone recording?
im not i prolly should be tho
Oh they're wrapping up now
That was fun
I mentioned this community without specifically calling it out. Hope that's ok. I didn't feel comfortable calling out specific names. But I appreciated seeing you all there 🙂
Yeah I heard it (:
That’s totally understandable, didn’t said that as literal
Imagine mojang dev said my name
💀
😢
We say your name a bunch internally 🙂 Specifically when we were getting deferred ready on iOS. "big eddy spaghetti is going to be so happy!"
@stoic orchid thanks for the qna! Didnt get to tune in but saw the text channel
I mean who wouldn’t want Minecraft to look like this?!
Would be interested in whether you all would want future Q&A's from creator folks to be with voice, or if you prefered our only text stuff we've historically done.
🤔 I would think text for keeping things archive but voice is also pretty cool if we have someone recording it! always keeping things archived is top priority in my book
with voices(in my head)
What about both?
I liked what I experienced today. More people talking would be… unorganized. In addition, having the answer as text makes it easier for people to translate them if they don’t fully understand English & make it possible to re-check them.
All questions are answered in text channel, right? The issue with VC is that all conversations aren't on record, so important info might get lost
And even though they were on record, it would be hard to look back for them
Minecraft to look like a dude with a beard? me
i think if we had voice we could bring one up at a time to ask questions
It’s tycoon tony skin
From marketplace
I’ve been using it for 2 years
We're discussinf internally on the mod team on the protocol for recordings
well, Discord is introducing a clip feature, so maybe it will be in the future 🤷♂️
me
i despise the rounded sun
that occured due to some changes that happened
pretty sure thats my deferred pack in that shot which i have since corrected the round sun
me.
It's too bright
No it’s not 😊
Noise, touch and lights
He ain't gaslighting
You're gaslighting him into thinking he's gaslighting us
why are you revealing my intentions?
I'm not
I didn't say anything about your intentions
you're revealing your own intentions
what
yes
yesn't
nos
DihydronMonoxide
😈 SPEED
NitrogenOxide
But-2-enoic acid
but 2 oxygen 1 hydrogen
2-butenoic acid?
A reminder that every ss I take is at low
CH3CH=CH-COOH
Cause if I take it higher= not so good FPS
🫥 isopropayl alchohol
A scientist walks into a bar
He says to the bartender, "H2O please"
Another guy comes up beside him and says, "H2O too please"
The other guy dies
💀
Literally the water boy from water boy
Why did he die?
correct
Live, Laugh, Love, Hydrogen Peroxide
correct
no, you cannot
I don't know why you would ask that as a question smh
Please keep on topic
oh no! my favorite juice 🥺
mmmm
YIPPEE
Well i mean, cube game was supposed to be a cube, not actual circle
pixelated circle looks okay to me, but that actual circle? yeah nope
probably gonna fit more with 1028x texture packs in general
On these shaders, the sun is smaller
Personnaly I also prefer cube sun
Because*
well if it done right then yeah.
but if it becomes insanely noticable (aka the saturation is too high and the sun is too large) then, that's the issue.
most java shaders does it that it's becomes less noticable like the sun is kinda smaller (some are extremely small for idrk reason) and covered godrays with it.
Well it’s a test version of pleagued pbr
So the sun is a little too saturated
I think it looks nice tho
honestly i'd prefer having godrays on the sun rather than having any sun shapes
it looks better that way
Now I see why we can make pbr packs
And have data driven folders
To edit deferred to our liking
I like it this way
kinda same but at the same time nope.
the tech is extremely limited so, there's no way that any people could add additional graphics stuff like godray or probably something that deferred doesnt have.
No way, or no official way
