Hotfixes
January 13, 2026
https://hytale.com/news/2026/1/hotfixes-13-january-2026
#patch-notes
1 messages · Page 1 of 1 (latest)
Hotfixes
January 15, 2026
https://hytale.com/news/2026/1/hotfixes-january-2026
Hotfixes
Jan 27, 2026
https://hytale.com/news/2026/1/hotfixes-january-2026
Pre Release Patch Notes - 1/29/2026
MAP & NAVIGATION
- User-placed Map Markers have been added!
- Create custom markers anywhere on your map with customizable names, icons, and colors
- Share markers with other players in multiplayer
- New gameplay settings to toggle marker visibility on map and compass
- Delete markers via the map context menu
- Updated map marker icons and improved their display resolution
- Player names are now always rendered on the map and are more readable when zoomed in
- Compass now shows different icons based on vertical distance (above/below you)
- Teleport option is now hidden for map markers when in Adventure gamemode
COSMETICS & CUSTOMIZATION
- New Avatar customization options:
- New Hat: Tweed Hat
- New Overtop: Mage Shirt
- New Shoes: Styled Flats, Wedge Shoes
- New color variations for Fashionable Shoes
- New haircut added
- Updated visuals for the Morning haircut
- Added Construction Hard Hat
COMBAT & ITEMS
-
Weapon Adjustments & Fixes:
- Adjusted damage value inconsistencies and upgrade differences across some weapon tiers
- Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons
- All spear types should now consistently stack up to 5 and be throwable
-
Necromancy Grimoire Improvements:
- Summons no longer take damage from their summoner (and vice versa)
- Summons now respond when the player is attacked, not just when attacking
- Summons are faster and more aggressive
- Added variety to the types of skeletal minions that are raised, including a ranged variant
Misc:
- Improved in-hand positioning for Ingots and Sticks
GAMEPLAY
- Large doors are now blocked from closing when obstructed
- Teleporters now require you to clear a short distance before re-use
- Sort keybind now works in the player's inventory
- Added "Take All" functionality for processing bench output items
- Shift-dragging now quickly transfers items between inventories
- Minecarts no longer move when stuck
- Reduced farming bench tier requirement for Chicken Coop from 5 to 3
- Large Kweebec Chests now support placing blocks on top
- Fixed NPCs in a Coop transforming into other NPCs
- Fixed being able to capture a dead NPC with the Capture Crate
- Reworked utility wheel quick swap to include the inactive slot
BLOCKS & WORLD
- Re-added Incandescent Volcanic Rock
- New block textures and variants:
- Thorium Cracks
- Basalt Cracks
- Magma Cracks
- Mud Dry Cracks
- Updated crack variants for 4 Ore blocks
- Updated Cobalt texture
- Fixed Magma Adamantite block tiling
- Added Default_Flat and Default_Void weather configurations for their respective world instances
AUDIO
- Fixed water emitter radius so audio plays properly in stereo instead of just the left ear
- Fixed audio emitter entities not playing correctly
- Fixed fluid ambient effects not triggering properly
- Updated sword swing and impact sounds
UI & QUALITY OF LIFE
- Moved container action keybind indicators to a better position
- Fixed chest/bench keybind tooltips when keybinds are unassigned
- Updated workbench chest connection radius text to be clearer
SECURITY
- Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non standard asset packs (already patched in release builds)
STABILITY & BUG FIXES
- Improved world generation performance
- Fixed filler blocks not breaking in some cases (e.g. large doors)
- Fixed block placement mis-predictions
- Fixed issues when changing worlds while mounted
- Fixed minecart mount state not being removed correctly
- Fixed horse mount state not clearing correctly
- Fixed screen fade issues that could occur during world transfers
- Fixed an issue that could cause chunk saving to deadlock when removing a world
Pre-Release Patch Notes - Feb 5, 2026
Update 3 (Part 2 of 3)
Enable via Launcher -> Settings -> Pre-Release
HEADLINE FEATURES
• Added Avatar Presets
○ Edit, save, and swap between up to 10 Avatar customizations
• Added new fire spread system (fluid ticker) and Goblin Flamethrower 🔥
○ Can be used to unleash flames upon nearby foes
○ Creative mode only... for now
• Added Bed sleeping notifications
○ Notifications and SFX now play when other players attempt to sleep
• Expanded Avatar customization options:
○ 2 additional Eye Shapes
○ 2 new Makeup Variations (Blush and Eyeliner)
○ 5 new Haircuts:
▪ Spikey Mohawk
▪ Magical Pigtails
▪ Double Braided Ponytail
▪ Long Braided Ponytail
▪ Puffy Bubble Braids
○ 4 new Facial Hair Styles:
▪ Split Moustache
▪ Pinstripe Moustache
▪ Anchor Beard
▪ Viking Beard
○ Spiked Bracelets
○ Hairband
○ 2 new Skirts (Plaid and Punk)
○ Shaped Sneakers
• Added Black and Red Iron color variation for metals
• Added Font Fallback Support
○ Client now fetches glyphs from fallback fonts when missing
○ Enables support for non-Latin languages
• Improved World Configuration Reliability
○ Atomic file saving
○ Updated backup handling
○ Corrupted worlds now display warnings and modal dialogs
CONTENT
• Added complex spawn locations in the Taiga region, especially near rivers
• Added Lime block variants:
○ Lime Gravel
○ Lime Rock
○ Lime Rubble
○ Medium Lime Rubble
○ Lime Stalactite (Large and Small)
• Improved weather VFX for Zone 1
• Standardized spawn marker deactivation range to 150
• Added T2 Furnace
○ New model, textures, and animations
• Updated visuals for T1 Furnaces
• Increased max instance limit for Furnace opening sounds
• Refactored Rhino Toad attacks
• Improved Fluid, Mounts, and Crafting systems
• Improved multiple modules: Teleporter, NPCReputation, NPCObjectives, Farming, Memories, Camera, Bed
• Optimized client asset sizes
• Updated ranged weapon aiming ballistics
○ Improved accuracy
○ Added randomized hitbox offsets
○ Added VisAiming debug flag
• Ophidiophobia mode now replaces Hatworm with Larva_Silk model
• Dough now produced using refillable Tankard
○ Tankard now crafted via Farming Bench
• Klops Merchant no longer trades signs
• Integrated new Outlander village environment
• Refactored encounters across all zones
• Added new encounter environments
MODDING AND TOOLS
• Added mod enable and disable support from UserData/Saves/<save>/mods
• Added server version checks for plugins and asset packs
• Added 3D audio source visualization for debugging
• Added NPC sensor and view debugging visualization
• Newly created asset packs are now enabled by default
• Added parameter to toggle replacing empty block materials
• Added option to skip mod validation in single player
• Mod validation issues now block server startup unless flagged
• MapEditor and ListEditor now use correct models
• Added Test NPC for showcasing multi-interaction setups
WORLDGEN V2
• Added exact rotation support for Materials
• Added Bound PositionProvider for Spawn Meshes
• Added YSampled Density node
○ Performance optimization for WorldGen V2
• Added configurable spawn positions for portal biomes
UI AND UX
• Added Window Size option in video settings
• Updated feedback interface
○ Bug reports separated from other feedback
• Warps are now sorted alphabetically in Teleporter UI
• Added /layer command
○ Applies layering to selected areas
• Updated Paste tool:
○ Hold-down key support
○ Undo and redo
○ Smoother multi-directional movement
• Reduced context menu background opacity
• Updated Player, Spawn, and Home icons
• Improved World Map marker text clarity
• Cleaned up text and fixed death messages
• Implemented HideFromTooltip in EntityStatType
(We just hit the Discord char limit, can see the rest on X https://x.com/Simon_Hypixel/status/2019447081077764295 )
**Pre-Release Patch Notes (Feb 11, 2026) **
Update 3 (Part 3 of 3)
Enable via Launcher → Settings → Pre-Release
The release of Update 3, including its 3 parts, is scheduled for next week!
Pre-Release Patch Notes (Feb 11, 2026)
Update 3 (Part 3 of 3)
Enable via Launcher → Settings → Pre-Release
The release of Update 3, including its 3 parts, is scheduled for next week!
HEADLINE FEATURES
- Added a very basic, early version of taming! Some of the friendlier
Pre-Release Patch Notes (Feb 19, 2026)
Update 4 (Part 1)
Enable via Launcher → Settings → Pre-Release
Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter!
Notes on X:
https://x.com/Simon_Hypixel/status/2024566863473119731
Pre-Release Patch Notes (Feb 19, 2026)
Update 4 (Part 1)
Enable via Launcher → Settings → Pre-Release
Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter.
Headline Features
Pre-Release Patch Notes (Feb 26, 2026)
Update 4 (Part 2)
Enable via Launcher → Settings → Pre-Release
Get ready for some fun features in next few pre-release 👀
Full Notes on X:
https://x.com/Simon_Hypixel/status/2027138770676465914
Pre-Release Patch Notes (Feb 26, 2026)
Update 4 (Part 2)
Enable via Launcher → Settings → Pre-Release
Headline Features
- Added an Emote Wheel! Express yourself in-game by holding down the ‘X’ key. This keybinding can be changed in the Settings menu.
- Added a new Creative
Pre-Release Patch Notes (March 5, 2026)
Update 4 (Part 3)
Enable via Launcher → Settings → Pre-Release
🗣️ 🔉 PROXIMITY VOICE CHAT IS COMING! 
Full Notes on X:
https://x.com/Simon_Hypixel/status/2029564351464497590
Pre-Release Patch Notes (Mar 5, 2026)
Update 4 (Part 3)
Enable via Launcher → Settings → Pre-Release
I promised to bring proximity voice chat before buying back Hytale, and here we are! Friendslop minigames are gonna be crazy fun!
𝗛𝗘𝗔𝗗𝗟𝗜𝗡𝗘 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦
- Proximity
Pre-Release Patch Notes (March 12, 2026)
Update 4 (Part 4 of 5)
Enable via Launcher → Settings → Pre-Release
Remember to report bugs and give feedback via the in-game feature!
The final and bigger part 5 of pre-release Update 4 is next week, lots of new blocks coming! 🧱
Full Notes on X: https://x.com/Simon_Hypixel/status/2032108112442790184
Pre-Release Patch Notes (Mar 12, 2026)
Update 4 (Part 4 of 5)
Enable via Launcher → Settings → Pre-Release
Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming!
𝗜𝗧𝗘𝗠𝗦 &
Pre-Release Patch Notes (Mar 19, 2026)
Update 4 (Part 5 of 5)
Enable via Launcher → Settings → Pre-Release
**Update 4 launches next week, March 26th! **If you're running a server or building mods, this is your last pre-release window. Test your plugins and get everything ready for launch day. Note that we might make small bug fixes before the release.
Full Notes on X: https://x.com/Simon_Hypixel/status/2034666509503529391
Pre-Release Patch Notes (Mar 19, 2026)
Update 4 (Part 5 of 5)
Enable via Launcher → Settings → Pre-Release
Update 4 launches next week, March 26th! If you're running a server or building mods, this is your last pre-release window. Test your plugins and get everything ready for
Pre-Release Patch Notes (Mar 26, 2026)
Update 5 (Part 1)
Enable via Launcher → Settings → Pre-Release
Update 4 was actually released yesterday! For more info visit https://hytale.com/news/2026/3/hytale-patch-notes-update-4
Full Notes on X for Update 5, Part 1 :https://x.com/Simon_Hypixel/status/2037632786715001333
Embark on a journey of adventure and creativity! Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards. Designed with creative players in mind, Hytale's engine supports everything from block-by-block castle con...
Pre-Release Patch Notes (Mar 26, 2026)
Update 5 (Part 1)
Enable via Launcher → Settings → Pre-Release
Update 5 Part 1 went live yesterday on pre-release, while we launched Update 4 for release. This one's on the smaller side, so don't expect too much, but we're working on some
Pre-Release Patch Notes (April 2, 2026)
Update 5 (Part 2)
Enable via Launcher → Settings → Pre-Release
We've moved pre-release patch notes to blog posts so they're easier to find and reference! We'll keep updating the same post as new parts ship.
Patch notes for Part 1 and Part 2: https://hytale.com/news/2026/4/hytale-pre-release-patch-notes-update-5
We also added a new modders warning section at the bottom to help you get ahead of anything that might break.
Embark on a journey of adventure and creativity! Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards. Designed with creative players in mind, Hytale's engine supports everything from block-by-block castle con...
Pre-Release Patch Notes (April 9, 2026)
Update 5 (Part 3)
Enable via Launcher → Settings → Pre-Release
This is a smaller one while the team works on bigger things in parallel. Chapter 1 groundwork and some major overhauls to the game are coming, and I'll put together a blog post in the coming weeks to explain some of it!
We'll also be hiring a lot as summer approaches, so keep an eye out if you're interested!
Patch notes for Part 1, 2, and 3: https://hytale.com/news/2026/4/hytale-pre-release-patch-notes-update-5
Embark on a journey of adventure and creativity! Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards. Designed with creative players in mind, Hytale's engine supports everything from block-by-block castle con...
Pre-Release Patch Notes (April 16, 2026)
Update 5 (Part 4)
Enable via Launcher → Settings → Pre-Release
Friends List and Rich Presence are live on pre-release! Easier to play with friends, and this is just the first wave. More social features are on the way, and we'll share details in the coming weeks!
Patch notes for Part 1, 2, 3, and 4: https://hytale.com/news/2026/4/hytale-pre-release-patch-notes-update-5
For more details about social features (and to give feedback) go see Lazorgurl here:
https://x.com/lazorgurl/status/2044877781843030200
Pre-Release Patch Notes (April 30, 2026)
Update 5 (Part 6)
Enable via Launcher → Settings → Pre-Release
Create your own scripted encounters with new Trigger Volume Tool, new Placement Settings added to the Creative Mode Quick Settings, over 1 hour of new music added, and so much more!
Patch notes for Part 1, 2, 3, 4, 5 and 6: https://hytale.com/news/2026/4/hytale-pre-release-patch-notes-update-5
If you experience any bugs, please submit them via the** in-game bug reporting feature**!
Also, if there's any suggestions or feature requests, please submit them here: https://hytale.com/suggestions
Pre-Release Patch Notes (May 7, 2026)
Update 5 (Part 7)
Enable via Launcher → Settings → Pre-Release
Headline Features:
- Controller support arrives in its first iteration! 🎮
- Brand new emotes! Updated graphics on emote wheel + 9 new animations
- Preview your prefabs! Rotate, tilt, zoom, and pan in a new interactive 3D preview of selected prefabs. Can also be configured for custom server UIs.
Patch notes for Part 1, 2, 3, 4, 5, 6 and 7: https://hytale.com/news/2026/4/hytale-pre-release-patch-notes-update-5
If you experience any bugs, please submit them via the in-game bug reporting feature!
Also, if there's any suggestions or feature requests, please submit them here: https://hytale.com/suggestions
Pre-Release Patch Notes (May 14, 2026)
Update 5 (Part 8)
Enable via Launcher → Settings → Pre-Release
HEADLINE FEATURE:
**Player movement has been reworked to use a Hierarchical Finite State Machine! **
This rework doesn't add new gameplay features yet, but it sets up the foundation for new movement features in future updates!
Launcher & Data Storage Changes
These changes will go live with a launcher update shortly before today’s pre-release.
Game data storage has been updated. Previously all Hytale game data (e.g. worlds, mods, settings, and logs) was stored in %HYTALE%/UserData. Shortly before today’s pre-release update goes live, a launcher update will change this behavior to the following:
- The Release patchline will continue using %HYTALE%/UserData/
- Non-release patchlines will now use their own directories under %HYTALE%/data/
- For example, Pre-release files will now be found within %HYTALE%/data/pre-release/
Existing non-release patchlines will automatically duplicate existing worlds, mods, and game settings to the new location. Once migrated, patchlines will no longer share data.
New installations will use this structure by default.
Patch notes for Part 1, 2, 3, 4, 5, 6, 7 and 8: https://hytale.com/news/2026/4/hytale-pre-release-patch-notes-update-5
If you experience any bugs, please submit them via the in-game bug reporting feature!
Also, if there's any suggestions or feature requests, please submit them here: https://hytale.com/suggestions