#tarkov-community-updates

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wet lodge
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Updates from Tarkov.Community

Planned ™:

https://tarkov.community/posts/181/load-ammo-outside-inventory-or-while-slow-walking - This is more complex QoL and requires a lot of development and animation behind it. This might be implemented in one of DLCs
https://tarkov.community/posts/1157/pause-air-filter-unit-when-not-in-raid - Will be done in one of the future updates
https://tarkov.community/posts/1730/ability-to-reload-during-check-mag-animation - Will be implemented in one of the future updates
https://tarkov.community/posts/183/add-auxiliary-toolbox-to-hideout - Will be done in one of the future updates
https://tarkov.community/posts/48/make-grenadier-a-separate-passive-task - Will be done in one of the future updates

Declined ™:

https://tarkov.community/posts/86/adjust-the-stash-size-to-be-12-columns-wide - This requires rework of most of key UI interfaces and is not possible.
https://tarkov.community/posts/112/indicate-show-kappa-lightkeeper-unlock-related-tasks-option-to-filter-for-them - This is not something we as a studio will do
https://tarkov.community/posts/2356/visualize-mines-on-maps - A visible mine is a badly placed mine...

wet lodge
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Updates from Tarkov.Community - 2nd June 2025

Started ™:

https://tarkov.community/posts/46/refine-the-zeroing-system-ammo-specific - Some of the proposed changes have already been done and go through internal testing.

Planned ™:

https://tarkov.community/posts/3239/survival-kits-should-not-prioritize-broken-arms-over-blacked-legs - Will be done in one of the future updates
https://tarkov.community/posts/35/added-presets-for-the-postfx-tab - Will be done in one of the future updates
https://tarkov.community/posts/3234/auto-equip-last-weapon-after-special-item-use - Will be done in one of the future updates
https://tarkov.community/posts/5581/wishlist-system-mega-thread-hideout-categories-tagging-in-raid - We already refined wishlist system and for now will stop any active work on it. But there might be more changes and QoLs done to it in the future
https://tarkov.community/posts/3510/keep-custom-gun-builds-and-presets-after-wipe - Will be implemented in one of the future updates

Declined ™:

https://tarkov.community/posts/438/crafting-queue-craft-adjustment - This is quite complex redesign of Hideout overall and can affect economy a lot so for now we will decline it and more in-depth analyse it.

humble heath
wet lodge
#

Updates from Tarkov.Community - 1.0 and Beyond!

Implemented with 1.0 Release:

https://tarkov.community/posts/8101/unlock-maps-through-question-progression-and-transiting
https://tarkov.community/posts/48/make-grenadier-a-separate-passive-task
https://tarkov.community/posts/8315/dont-forget-the-steam-details
https://tarkov.community/posts/1197/no-wipe-pmc

Completed:

https://tarkov.community/posts/4961/add-more-maps-from-eft-to-arena - With the 0.4.2.0 Update to Arena, the following maps were added: Smugglers Camp (Shoreline) / Dorms (Customs) / Emercom Base (Woods)
https://tarkov.community/posts/8606/add-a-burnt-peanut-item-in-game - Completed with Patch 1.0.1.0
https://tarkov.community/posts/8313/make-it-easy-to-get-current-season-camo-equipment - Winter/Seasonal gear was made easier to obtain in-game
https://tarkov.community/posts/2381/add-more-seasonal-pmc-clothing-and-gear - Ongoing/Added via cosmetics ingame, events, battlepasses, mtx
https://tarkov.community/posts/1226/increase-car-extract-cost - Implemented during hardcore wipe, increase stayed with 1.0 wipe.