#dnd-discussion
1 messages · Page 149 of 1
Angry
I’m good thanks how are you?
If only right 
I got you gang XD
Aww no, what’s wrong? :(
Delayed restarting my Monday DnD game for a sports game just for my team to play the absolute worst game to end their season. So another week of only 1 game a week.
That’s so annoying omg :(
Oh no 😭
You know, there's one thing I really want D&D to bring back and it's the pettiest, silliest thing.

Planar magic. Meaning that planes empower or nerf a certain kind of magic depending on the plane
I'd like to see undead get more drain skills again, even if it's temp damage to ability scores that recover with rest. Undead feel watered down, not scary mechanically
For example: It used to be that in the plane of water, your fire spells would be less powerful while all water magic was empowered
I like the sound of that
You would obviously need actual mechanical rules for what "empowered" and "impeded" actually mean... Maybe automatic upcast? Like, even if you use a third level fireball in the plane of fire, it still deals damage as a fourth level one?
Oh wait no. Automatic metamagic for empowered! Every empowered spell gets the effects of a metamagic you choose when you cast it, even if you're not a sorcerer. Every impeded spell... Requires a spell slot above what it would normally require?
Seems easy enough. Then you would need to actually list the effects of every plane. Which would be relatively easy.
The Shadowfell would enhance all magic that creates shadows, darkness, illusions and despair and impede all magic that creates light.
The feywilds would enhance all magic that creates emotions, charm, and all the prismatic spells while impeding... Uh... What would it impede? Divine magic?
Anyone has an idea?
What would be the most profitable wizard specialization after divination?
For the elemental planes, it's so easy that I don't think it needs to be discussed. The para-elemental ones and quasi-elemental ones are more complicated.
Transmutation would be most profitable I think
Yeah, transmutation. Changing the shape of stuff can result in a lot of money. Not to mention the people willing to pay a lot to be temporarily transformed into someone or something else
Though... Might find yourself in a Merlin and Uther Pendragon's situation
True
Which... You know. Squick.
The specialization classes must simply be overbooked
There may also be a lot of money in necromancy. Lots of kings and lords of low moral characters might be willing to become the patrons of a necromancer and give them prisoners to experiment with
Bladesingers... Hard to imagine. In elven realms, you may be part of a somewhat chivalric order of bladesingers, but you may also be some sort of wandering beggar hero.
I mean, they gain the performance skill, which according to RAW lets you live a comfortable life outside of adventuring
Yeah, a comfortable life. But not exactly part of the ultra rich
What was the exact word? Wealthy?
Little money in conjuration though. Enchantment... Yeah, there's a lot of money in that. But not very legal. Evocation wizards would easily be drafted into the army. Abjuration wizards, like conjuration, would have more trouble getting rich. Illusion wizards could make a fortune in entertainment but that takes a bit of luck. Order of scribes is hard to say. War magic wizards would have an even easier time than evocation wizards climbing the ranks of the army and becoming officers
Illusion is definitely up there
Divination probably sits comfortably at the top, given how much it's stressed how much people pay seers.
Well, not including enchanting shenanigans. Evil vizier stuff excluded.
Honestly I imagine that there's two main types of Bladesingers.
The ones who are part of an elven realm, part of an elite order, well taken care of, with important responsibilities.
And the ones who I imagine as essentially hedge knights who wander from town to town, defeating evil and when there's no evil to be defeated counting on hospitality and singing and dancing to earn some money.
you can tell by how they pronounce bladesinger actually
?
the joke is that I pronounce it as blade singe-er, as in you cover the sword in flames
Elven warriors in their own realms all seem a bit monotone aren't they
Its just Bladesingers and Arcane Archers
you never really see elvish barbs very much, atleast i dont
Probably some eagle-mounted cavalry. Or griffon-mounted cavalry. Maybe hippogriff-mounted cavalry.
now i kinda wanna play a ruined noble elf and make em a barb
for some reason all my characters are homeless
zero of them come from a stable background
ancients paladins are an elven thing
A lotta people have kind of a narrow conception of elves which isn't really a bad thing but it can be kinda limiting
Oh and druids. Lots of elven druids
On one end of the spectrum you have that limited conception of them from fantasy media and on the other end you have it so watered down that they're just long lived humans with pointy ears
Elves lowkey felt like they're built to be Druids
As the only race that has bow proficiency baseline, it allows Druids to actually shoot stuff early on
Without using darts/slings or cantrips
In my main setting I kinda tried to give them a little more flavor by having them native to the planets moon and mostly absent from the world but leave the door open for PCs by saying there were about 6k refugees from the moon on the planet
Honestly, I give elves flavour by just going all-in on their Forgotten Realms lore and adding a few personal twists to it
Ye, I think the personal twists tend to be important to make things feel distinct
What are yours?
Food. Elves can't digest grain but can digest raw meat. They can't practice large-scale agriculture.
They all are proficient with the bow because learning to hunt is a necessity. The things they eat are not things that can be conserved for a long time.
Oh that's kinda neat
Very fun
Therefore they tend to be predators in behaviour, not herbivores.
I've described the fact that if you turn your back on elven kids, their instincts are to pounce. Like cats.
So yeah. Basically make them cats.
They do kind of behave like cats in a way, what with their natural elegance/beauty and aloofness
Might also explain the low birthrates to an extent like they might have ingrained that in themselves/ their culture to avoid overhunting
Here, Elaine Cunningham quote about elves: I certainly didn’t set out to specialize in elves. But recently, I think I figured out where this pattern comes from. [...] As I was developing Samara, the cat character, I had a startling insight. Start with a cat; give her intelligence, weapons, magic, and art; allow her human height and stance; keep the attitude — what do you have?
The answer is, of course, an elf. Dip Samara in Nair, and the haughty little wench could walk around Evermeet without raising a winged eyebrow. So I suppose it makes sense for me to gravitate toward elves — I'm a cat person from way back.
My personal headcanon in general is that most races in the dnd verse isn't actually that fertile, humans are one of the exceptions
Elaine Cunningham is a writer who wrote a lot of Forgotten Realms material. Of high quality I might add. I would go as far as to say that she's one of the best writers, maybe the best writer to have worked on the setting
How’s this for an Assasian Introduction?
“Name’s Dabodi. Hyde Dabodi”
In my homebrew, most race actually have almost the same lifespan. Exception comes down more to an individual rather than their ancestries. Average lifespan of each ancestries range around 80-150 y/o (only diffrences is in physiology of their body, elf appear to have age slower around 30 in term of appearances, etc), however individual of exceptional capabilites such as an arch-wizard, or legendary warriors that amasses a lot of vitae and magicae may live up to 500 or thousands of years.
idk if it make sense, but i made it on the go to solve a question my player ask why would an elf of 500 year old would be the same level as a human farmer that just started to adventuring. So all of them started on the average age of 20-30.
Yeah that works, kinda has a neat quality of like legendary people achieving a kind of immortality too, like they become larger than life
That's my Zola!
fr, because of this on-the-go hc i made, i can have variety of legendary long-living npc rather than them just being an elves or aasimar 🤣 I also have in-lore reason why human thought elfs live longer than them is because of the elf's "youthful appearances" despite their age, and this misunderstanding prolonged due to xenophobia and wars.
is there like any form of lunar magic in dnd i wanna be a vampire girl with lunar magic
There is the lunar sorcery subclass from Dragonlance 
Also, druid circle of stars might work
What kind of things would you want to do with it?
Yeah, actually there is lunar-flavored magic in D&D, even if it’s a bit scattered. Moon druid is the obvious one, but there’s also a lot of moon vibes in certain sorcerer and warlock concepts, plus old elven/lunar deity lore. A vampire with moon magic sounds sick honestly are you imagining more ‘cold silver moonlight’ or eerie blood tinted eclipse energy?
idk im new,,,
(Heck, I'm thinking cleric of light)
That works nicely too
twillight cleric can work too i think
A good first step might be to take a look through the classes and spells, see what's what.
It's often possible to change the descriptions of things as long as it doesn't affect the rules to get the flavour you want.
What might be worth doing is just asking your DM to reflavor a lot of your spells to lunar stuff like if you cast hold person or something it looks like a beam of harsh moonlight is locked onto them
at bone of the bone, you can always reskin the spells to suit your visuals.
if your dm allowed it, you can ask to change the dmg types, but even if they dont, reskinning is always a valid option. Just change the spells visual while still using the original stats of the spell
Depending on dm you might be able to play an actual vampire. But keep in mind that by raw vampires are inherently evil.
More likely i assume you will get a homebrew race
Let's go Dhampir
Dhampirs are right there and the closest a pc species gets yeah
for example, fireball, instead of shooting red fiery sphere of flame, you now shoot a glitter of hot moonlight that expand into a fiery moon-like sphere.
See if they'll give you a cyborg horse too
I guess you could call a damphir a vampire
That’s totally okay! Everyone starts somewhere. Honestly, Twilight Cleric or Light Cleric are both great beginner options, and you can always reflavor the magic as moonlight instead of sunlight. Just focus on the vibe you like cold, silver moon beams, shadows, eclipses and the mechanics can come later. Most DMs are happy to help new players figure it out.
gulp,,, ion wanna be evil
I'd also consider what books you're gonna be using. If you just play with the Players Handbook, the suggestions are going to be different.
what about in baldurs gate 3 doesnt this server cover that too
🦹♀️
Actual vampires would be homebrew, literal vampires are unplayable at lower levels and even at higher levels its v annoying
ohhh alright! thanks!
BG3 discussions are mostly in #dnd-media
They have the Sunlight Hypersensitivity trait that causes them to take 20 radiant damage per second in bright light
why are they annyoing
At level 1 your hp is no higher than 15
Powerful but with annoying weaknesses like sublime said
You just instantly die the moment the campaign starts unless its indoors
oh,,, ion want that,,, wait from any bright light? like a torch? not the sun only?
you cant stand on running water. Cant take a bath 😭
You’re welcome!
Moon vampire sounds like a really cool concept have fun with it, and don’t stress too much about getting everything “right” at the start. You’ll figure it out as you play.
Torches are fine but yeah sun, the daylight spell (which is basically replicating sunlight) is not
so i what class should i take?
thanks!
Playing Dhampir is always an option. You get the cool flavor of vampire without the drawback of being one 😄
Tbh I think the dhampir suggestion was good. It's got a lot of the flavor there but is geared towards PCs
also do people do text based dnd cuz i hate my voice
whats a PC,,, personal computer,,,?
wait what are they then
Thats kinda correct. But in the context of dnd, its playable character
Player character, and if you want text based look for play by post games
gulp,,,
they do its just kinda uncommon i think 😭
Yeah, that's called pbp (play by post). People do it and you can find some examples on the DDB forums:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/play-by-post
For a beginner with moon/vampire vibes:
Twilight Cleric – easiest + very moon-themed
Light Cleric (reflavored) – simple, just call it moonlight
Warlock – spooky vampire energy, a bit harder
Best first pick: Twilight Cleric
Half vampires sorta
Basically human children of vampires
alright tysm girlie!!
ohhhh i see wait do i burner in the sun
as dhampir, no
alright lemme loost at it thanks
Nah I can't remember the specifics but I'm pretty sure they don't take damage from it
thanks!!
They're also a lot less powerful but vampires are super strong and it's not real appropriate as a low level player character
dhampir inherit the vampire looks, the thirst for blood, and ability to walk on wall but they dont inherit vampire weakness of sunlight, running water and can be heal normally. So you get the good stuff of vampires (except the regeneration), but not the bad stuffs (except if you want to roleplay the thirst for blood of course)
anytime girlie have fun with your moon vampire!!
just ran a demo for curse of strahd w my brother and it went gr8
moon vampires sound awesome
i guess all vampires are kind of moon vampires
my curse of strahd campaign just turn into a sit com drama of Castlevania in the end lmao
hmmm alright thanks!!
honestly same
i ended up skipping combat and just letting him interact w different npcs and it's pretty cool the way the story kind of automatically happens as long as u interact with a few npcs
Right?? Yeah honestly, the moon kinda comes free with the vampire aesthetic night, shadows, silver light, all of it. Moon vampire just leans fully into the vibe
is it a real race or just a fun thing?
im gonna go human is that alr?
Yes
they have good rolls on asking why strahd is doing this, so i kinda made up a traggic villain story for strahd, and then went "holup, arent i just summarising castlvania?" in my head after i tell them
would be cool if they were like more powerful under the full moon or smth
FAIR
Mostly a fun thing
There’s no official “moon vampire” race.
Usually people:
use a dhampir (official lineage)
or a normal race + vampire flavor
or a homebrew if the DM allows it
So it’s very real in vibes, just not a strict rulebook race
i think there is a lore tragic story for strahd but it's more his own ego than anything
ego and inability to cope with loss
man now i wanna play castlevania again
if its in the original one, yeah it jsut his huge ego being a manchild with superpower imo.
apparently in the OG tatianna is thrown over the balcony to her death and strahd watches her die and i think a campaign where that happens to ireena would be really interesting if unlikely
I liked ravenloft described as "Hell, but not for you" like each of its little pocket planes with someone trapped in whatever their story is eternally
Yeah, that’s basically Strahd in a nutshell
Tragic start, but after that it’s mostly ego, entitlement, and refusing to cope like an adult just with godlike power layered on top. Makes him interesting, but not exactly sympathetic.
like the same events 300 years apart
Only things I know come from the moon are wizards, and ghosts ("Moon's haunted").
oh okay ill see!
Yup
i did not know dhampir got added for vampire stand-in ... maybe one day there will be a playable illithid-adjacent creature 🥺
||its more like tattianna was running away from strahd and jump off the cliff "rather die than spending her lifetime with strahd" type shi iirc. Since she doesnt love strahd, and strahd cant seem to accept rejection.||
Mines got elves, frog people and, color changing pack hunting apes
wait how can i punch people
unarmed strike
Suddenly, nautiloids
woah, calm down there
the idea of a sorceress getting tired of casting spells and just mauling on them is pretty funny
*in dnd
unarmed strike is 1 + strength modifier
ouh. Then its unarmed strikes (using str modifier, unless if ur a monk, then you can use dex)
epic monk
can i do that as a cleric or
any class can
i think unarmed would be 1d4 + str? or is it wrong?
les goo
Might get a DM who'll let you do brass knuckles or a cestus to get that up to like low weapon damage at least
so i can sell my starting weapon
Only with Tavern Brawler Origin feat
aah i see
with a martial arts monk , yes
but otherwise no
also ion wanna use armour i wanna be a pretty lady with a pretty dress is that too hard or what can i do
Unarmed Strike: Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier.
Monk Martial Arts feature, PHB p. 76:
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
dhampir twilight cleric that punch people
How your character looks like is largely up to you
you can do it, it's possible to have a pretty dress with a high AC
ion see dhampir in baldurs gate,,, gulp,,, should i have clarified that,,,
Lol
ill go for now buhbaiii people!!!
bye!!!
all the ebst and have fun on oyur dnd adventure
Just play Astarion origin or use cheats to give yourself Astarion's features
cant edit appearance with origin
Supposed to run a game tomorrow and I'm trying to decide if 2 major quest hooks is enough
how much damage would a viscious mockery do if you said The average white parent would still be disappointed in you
im getting confused are you playing dnd ttrpg or baldur's gate 3 🤣
Yeah use cheats to give yourself Astarion features ez
what are they?
I actually wanted to try a westmarch style dnd. Tho not in a big server. More like a smaller circle with 2 or more dm to rotate through schedule. Feels like its a chance for everyone to be a player and a dm and ahve a whole universe to explore together.
Ah okay so the first one is an adventurer went missing a week ago looking for a treasure in a fort that's filled with explosive goblins, the second is a woman's husband was killed presumably by beasts (the area has a lycanthrope problem) but actually dude was abusive and the local coven took him out.
combine both heh
Lol well the beasts actually leads to its own dungeon, the "lycanthrope problem" is actually reverse lycanthropes, animals turning into people/ monstrous hybrids because of a cursed item in a nearby crypt
just add like 1 more, and make it super obvious
i think those are really solid hooks, esp with the way they lead to two different cool areas
like would u look at that, a handing neon arrow next ot that door
you could have the the item be "set free" bc of the explosive goblins that ventured out
aka they blew up a wall in the crypt or sth looking for shiny stuff/ more explosives and uncovered a sealed section
sometimes u need it. i had a spell written on a wall and i did not think for a second during planning that no player would think to say the words aloud
lmao
Or, it could be bc of the brine the goblins live in (wink) that affects some animals in combination with the cursed item
like it got into the ground water and made them susceptible to the curse
Yeah they always suprise you at the table. Had a piece of uranium ("death rock") players needed to collect at one point and like they could tell it was poisoning the people around it but didn't put together that they needed the heavy metal lined chest laying near it to transport it safely
remember to tell the players that there is a single chair with them whenever they are in a room 😄
its the slam dunks!!!!!!
sometimes it feels like it's the simplest solution in your mind and you have to make the npc be like "oi, do u have something a wizard might be able to read?" or something lol
thats the fun too tho
we got a spellbook last session and nobody read it
i literally had an npc be like "there's loads of cool stuff in there"
I ifnd it funny that its so rare to find a party that are willing to fork out their gold to help a wizard buy and study a scroll 🤣 , but have no problem investing in their barbarian to buy a large iron sword
Do you have a wizard in your party?
no i was honestly just thinking about giving one to whoever read it at some point
we have a warlock tho
In my experience, it's often because for the barbarian that's a one time investment. You just know the wizard will want another fix a day later. 
i was going to give it to them initially
Makes a bit of sense, the benefit of a new sword is tangible and comes into play every turn, a new spell is useful a couple times a day and situationally. Not saying don't help the wizard, just saying why I think it's an easier sell for the party
"Just one more spell bro"
But its a wizard spellbook or a special spellbook that anyone can cast with it/read?
I like putting weird stuff in rooms especially with npc wizards, like a journal of one of the PCs dreams
but wont the spell be much more useful to the party as a whole, than one slug of iron? and, in the future, if they level up, barbarian will still want new gear. Of course the investment rate are diffrent, but so are the returns.
A PC wizard's spellbook "...can be read only by you or someone casting Identify." Just for reference.
I also recall flavour text from previous that a wizard's spellbook tends to be a very personal item and the way they record the details of their spells can be unique.
Just stuff that will make them like really trip
The slug of iron is getting used every combat, the wizards new toy may not come up for a while.
i basically had a wizard make a copy from his spellbook of any spell that any player could use
Or the classic "whoops, I forgot to prep that"
one spell
he was like "yo i can make you a scroll"
i think they went w remove curse
That's putting aside the rule that you can't even use a scroll unless it's on your spell list.
(or are a level 13 thief)
make that a heavy ROI
ya but we were mostly fighters and i wanted them to have fun magic
could u link me that?
isnt it just to craft it u have ot have the spell prepared the entire time?=
it was cool
i rarely see anyone use that rule tbh. To a point idek that rule exist
https://www.dndbeyond.com/magic-items/9229085-spell-scroll
If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible.
thx
I think deva is right but I ain't a fan of that, I like letting rogues use em
I think that's definitely a fair approach, yeah.
It's one of the weirder rules to me.
even in my campaign, i dont see reason to gatekeep scroll usage with that rule.
actually couldnt an arcane trickster rogue use all the spells a wizard uses?
they have access to the spell list, yes iinm. They can learn from it.
since they "share" the spell list?
I mean yes, they can only LEARN certain ones, but the spells ARE on their spell list
but not sure about knowing the spell, i dont think they are
I was kinda playing around with the idea of letting rogues/thieves rolling to use a scroll successfully but kinda like making it like d20 + their int modifier vs a DC based on spell level
I think its more about people making scrolls over and over e.g. command scrolls for the entire party
its cheap and its op
i like that too, i think it's a gift u have to give rarely
thats a lot of prep time.
bc exactly it is cheap and op
I mean if u have the gold u can make one every long rest roughly iirc
TIL WotC have gone back into every sourcebook on DnDB and changed all weapons retroactively to have weapon masteries...
Thief Rogue lvl 13 feature is an Arcana check (DC 10 + spell level)
It was most likely easier to do it this way.
Ah I'm not talking about 5e specifically, I don't play it anymore
But is super easy to cast with ir. Expertise in Arcana and a guaranteed 10 in the dice roll
its crazy that battlesmith dont have weapon mastery as default when using weapon is their specialty among other artificer subclasses hahaha. Of course i understand they're artificer, but yknow
I kind of wish 5.5e was the edition I had started with 12 years ago...
Would have enjoyed playing Monk a lot more.
For me the transition from 2014 to 2024 was pretty smooth. Just slight tweaks to the same edition.
Would you settle for a Rope Trick?
btw, does the core book explained how many free spell does the spellcasting class get during their level up? all i can remember is wizard getting to learn 2 spell for free every level up.
I’d take banishment instead
I disagree, I find the differences between 5e and 5.5e larger than 5e and PF 1.0
Every class says how it works, yep
Oof. That bad, huh?
I’d wanna turn my bedroom into a domain of dread
depends on the class no?
for some reason i cant seem to remember. do you mind list it down for a quick read?
e.g. druids have prepared spells depending on their WIS mod
Which class? Noting all would take a while
sorcerer, bard, druid
nvm the druid, i just remembered they have access to their entire spell
Bard:
You know four 1st-level spells of your choice from the bard spell list.
You learn an additional bard spell of your choice at each level except 12th, 16th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
Sorcerer:
You know two 1st-level spells of your choice from the sorcerer spell list.
You learn an additional sorcerer spell of your choice at each level except 12th, 14th, 16th, 18th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.
thank you Vyl8n-5E, Feel free to ping! I appreciate this very much
xD
its just a heads up that most stuff I spew takes 2014 into account, not 2024 and theres some people who are against being pinged in a convo?
so yeh
Is this a Warlock joke I'm too Ranger to understand?
You had the list ready, huh?
Also yeah there sure are. I'm one of them.
the word dread and domain reminded me of warlock in daggerheart lmao
always lmao
ight Ill kep that in mind, sry for the ping haha
its useful, im sure there arent much changes to 2024 for these things. thank you again!
depends, certain things have very substantial changes such as "find steed" 2014 compared to 2024
or even classes like the warlock
If we're chatting back and forth, no ping needed. I'm here, I'm waiting for your reply.
If it's been some minutes or longer, if I think you might have gone away but want to see it later, I'll tend to leave the ping on.
Imo just ping me whenever, I constantly tab in and out or just start doing sth else haha, but I get why others would prefer it that way
hence the "feel free to ping", bc otherwise even if its been like a minute only I might not see it
so as far as i can tell rn,
Wizard can learn 2 new spell on a level up
Warlock, Sorcerer, Bard - learn 1 new spell on a level up, and they can choose to swap a spell they already know for a new spell
Cleric, Druids - can access all of their spell, but only can have an amount of prepared spells equivalent to their modifier. Can change list of prepared spell during long rest
yes, seems correct
where doe paladin land into?
Is it okay if I dm?
known
oh with cleric and druid then? alright, so i guess that cover all the available spellcasting class? I assume artificer is in group 2 of the list ?
nvm
You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
I was wrong, or in this case actually right? bc I meant it the other way as in "known spellsl only" but u took it the other way xD
hahaha, it always a bit hard to remember this. and i know this is not the dm jobs, but everytime i run a short campaign there will always be a player taht ask me this and i will go "uuuuuuuhhh"
feel like easier to track if i just group them with cleric and druids bcs no way i'll keep count the spell and 1 minute per spell level of each spell 😭
Uh, depends with what.
It's tough to explain
tho this give me the baseline ready, so thank you again Vyl8n-5e, Feel free to ping! 🙇
Not helped with that all spells are prepared in 2024 
even though it still works like "known" used to in 2014
oh yeah apperantly in 2024 its jsut matched to the spells known haha
they dont specifically mention the stuff I sent in
they just make a distinction for e.g. sorcerer as to HOW you may change your spells/ when
same way, it just distinguishes between classes
e.g. sorcerer, you may change spells when u lvl up
clerics:
you may change spells whenever you finish a long rest
ofc stuff like "u have to have spell slots for that spell" is mentioned too
its just funny that they changed it to :
everythings prepared now, but nothing changes mechanically
Is it called known?
nope!
What is it called then
all spells for all the classes (that I looked at for now, so pally, sorc, cleric, druid) are just called "prepared spells"
as u are able to use them I guess
Ok so it still is prepared spells
yes
its more a distinction of wording
If a cleric knows all cleric spells, but has to choose a number of them to have as prepared spells, that is exactly the same as preparing spells in 14
Could you point out the difference in wording?
e.g. 2014 sorcerer reads :
"you know"
wheres in 2024:
"you prepare the list of +1 lvl spells"
Stick with cleric if you would
again, cleric is not affected by this mechanically as they have the reset at dawn
Because thats where the knowing vs prepared is very distinct
clerics wording hasnt changed
they changed ALL classes to match the 2014 wording of clerics in the sense of "prepared spells"
so all the classes that had "known" spells, e.g. sorcerers, now have different wording
exactly
Cool
It makes it more obvious that they have it ready
yup
Ye I love the change for warlocks and sorcs expanded spell lists just giving you the spells instead of having to learn them
hi
do DMs actually counts as players?
Technically yes
They're players insofar as they participate in the game for sure. They just follow different rules.
They have rules?
Yes and no.
Yooo
Y'know what, now that i think about it, its kinda like one of those juggernaut gamemodes in videogames
One player plays an overpowered character whilst other players go fight said player
Sort of, except the DM isn't playing against the players but with the players. It's a collaborative game.
So, to be clear
hello haiii peoples im new
The 4 main level 2 spells to consider as a level 5 Ranger are EA, PWT, Rope Trick, and Cordon of Arrows
?tag new cleric
Cleric
Invoke divine magic to heal, bolster, and smite
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
-# Suggested Standard Array assignment
Str. 14
Dex. 8
Con. 13
Int. 10
Wis. 15
Cha. 12
Likes: Gods
Complexity: Average
Starting HP: 8 + Con. modifier
But for actually discussing a character #character-discussion might be better.
whats EA again?
Enhance Ability: https://www.dndbeyond.com/spells/2619165-enhance-ability
Enhance Ability
-# Is there an echo in here?
low level sorc spell choices were lowkey so painful esp divine soul
phenomenal spell list size, itty bitty learning limit
dont forget spike growth
Heh yeah, guess I just Echo'ed your words didn't I
You set me up, haha!
goat growth, easily my favorite druid/ranger spell
im doing the uhh light domain for baldurs gate 3
light and tempest are the kings of domains in that game
warding flare is strong
i'd argue it's much more effective at damage control than itty bitty extra healing from life domain
the channel divinity also sweeps through certain areas of the game
hmmm alright!
its not much of a dps domain but it does get scorching ray and fireball too, both are good and fire is a good element for itemization
most notoriously broken for fire acuity hat
alright but if theres any mods for vampires and any that replaced ight domain with lunar domain pls lemme know or js moon magic in general
That is another good one, but I am a little stuck on which to actually take with me
Absorb Elements and Entangle are a must, so that means only 2 spells to choose from. The 2 I would do if possible are Rope Trick and Cordon of Arrows because Druid and Wizard would get the other 3 great ones
You could dump EA tbh, Bless can do its job but better
It is every roll type except attack rolls
So saving throws and especially ability checks will have advantage
But only for one stat attribute
Sometimes, 1 is all I or someone else needs, though
And the DM would simply do a check of another attribute (either from spells, environmental bs, grappling etc.)
Hi everyone 👋
With that said, Druid already has Spike Growth, and Pass Without Trace could be useful to pick up
My question is whether Cordon of Arrows or Magic Weapon is more useful
Part of me wants to say Cordon of Arrows
do u have a +1 weapon or silvered weapon already?
there's definitely mods for lunar sorcery, twilight domain, etc. but none of them replace light domain
why would they replace light domain? those things exist already, they are their seperate things
Only on weapons i could use, but prefer to keep a side weapon
I.e. shortswords and crossbow bolts for a hand crossbow
So question is
Cordon of Arrows or Magic Weapon?
Druid has Spike Growth, Wizard will probably get EA
And I'm taking PWT
I feel like Cordon of Arrows is somewhat situational
Pass without trace is good
So magic weapon?
If you dont have a magic weapon already its a good choice. +1 to hit and damage you xould potentially do more damage with a sword than the planted arrows
Concentration is the downside though
Throwing my hat in the ring with 2nd-level Spell: Silence ('24), Summon Beast (needs costly material), and finally, Lesser Restoration.
Magic Weapon in '24 has no Concentration
Perhaps. But I wouls also like not relying on saving throws. Already have a bad track record with Ensnaring Strike
Unless you are using 2024 rules then no concentration for magic weapon..
Paladin and Fighter in the party. Shouldn't be a problem
And this is 2014
We got good frontlines, I got good positioning and awareness
But easily my biggest weakness is luck
What's your fighting style? Lucky feat can change that luck around... Archery Fighting Style increases your hit chance
Bless doesn't affect Skill rolls.
And Enhance Ability doesn't affect saving throws or attack rolls. The two spells have no overlap.
Archery. And I begrudgingly just took Lucky in hopes that I get some good protection from nat 1s
Ironic, if you think about it. Getting the Lucky feat to move luck from terrible to barely below average
One of the many spell changes I liked
Are we talking about your Gloomstalker?
Yes
Also iirc 2024 also added upcasting for it
Yeah that and the better scaling was such a glow up for that spell
It's in 2014 too
Better upcasting*
someone else could just guidance it instead of wasting a 2nd lvl spell slot
Ah. Not by too much, though
Yeah the main upgrade for me was the removal of concentration
Guidance is only a d4
Not to mention is only a minute
In my experience, the duration isn't a factor most of the time. People don't really use it in combat.
EA is advantage on ability checks and saves with the stat, smaller buff with physical stats, and lasts an hour
Yes, this is true, but you acknowledge that Bless doesn't do what you said it does in any way whatsoever, correct?
Yes
Enhance is better in certain situations
Ok, so that said, I like Enhance Ability for a few things. It's great for a whole scene of Utility and it's great for the secondary effects, which they unforutnately removed in 2024.
So, I was curious what to pick for my 4th prepared spell. Got Absorb Elements, Entangle, PWT. Druid has Spike Growth, Wizard will probably get EA
But in 2014 it works for things like Initiative and giving neat effects like no damage from a 20ft fall.
Like if you're dungeon delving, enhance dex on a rogue is gonna probably guarantee they don't fail any trap disarms before reliable talent
What level are you?
They said Lvl 5
Enhance ability is good for charisma as well with the duration
You shouldn't really be able to spam guidance in social situations.
Sniper build, right?
Relatively, yeah
Investing a little into team support too
Ye enhance ability Charisma before you enter a social situation can be very good
2014 Rangers do not get Ritual casting, do they?
Paladin has 8+ more points in Chr
Cause guidance cast everyone in that situation is gonna see you casting a spell and that does tend to make things a bit awkward.
I wouldn't know what that is...
They do not
The ability to cast spells with the correct tag as Rituals.
Probably depends on the person and how you rp it
Ritual casting means you can cast without a spell slot if you take 10 minutes + the spell level extra minutes to cast it.
Sad
Not necessarily cause spellcasting is very obvious
It is still obvious ofc
And its a touch spell
But like if I see a cleric of Ilmater or w/e casting a spell im going to be chill especially if they explain what they are doing
Is Xanathar's Guide to Everything an available book? Zephyr Strike isn't bad.
thats too dm fiat
"Sorry, I'm blessing my ally so they can convince you to do something you might not do otherwise"
I'd lowkey pick Silence, but Enhance Ability or Magic Weapon works too
to be honest i feel like its not actually that big a deal though
youre not altering the other persons mind
when it would really matter is deception though
It is, but taking it is pretty lackluster. The largest bonus is no OAs, but that doesn't do much if you don't get close (plus CA Disengage when I hit level 7)
Still, slots shouldn't be wasted on social encounters
Resources exist for encounters
for persuasion its like weird but for deception its a giveaway that something is "challenging" here
"wow why did you need a blessing to tell me you didnt steal the gold?"
Zephyr strike is a great spell especially if you're taking the rogue levels to guarantee advantage for sneak attack.
I'd argue it goes into the deception territory if you're trying to justify using magic to manipulate someone else cause "I'm not actually manipulating you, I'm just making my ally better at convincing you"
I feel like being able to avoid OAs is pretty nice for an archery character and you can switch the spell out on a later level up.
Well its not like its a debuff against the NPC, its a buff on yourself like how you're putting on hair gel to look more suave
it goes into territory but tbh its like going to a job interview and having looked at coaching for it before
"Im blessing my ally so he can communicate more clearly so we dont have a misunderstanding"
But this is all DM dependent, though I think Bloodline's party does need someone with Guidance
it really just makes you better at it. youre not illusioning anything
I just don't see the benefits much
after all its only a d4
Guidance is really good even if you're not using it in social situations
And you don't need to cover healing at all, right?
You should have some form of healing
its definitely out of place sometimes though
I like having Lesser Restoration on hand
Personally I think you can skip the healing in the context of Ranger but if you wanna pack Goodberry go for it
You dont have to dedicate a party member to healing but you should at least have 1 or 2 people who can heal
You cannot always guarantee that enemies will not advance on your position, it's nice to be able to BA cast Zephyr to avoid those OA's and it gives you bonus damage.
The only times I deal with OAs are when I put myself in a bad situation (rarely by choice), but party is becoming more aware and independent with more levels and loot
I do generally have Cure Wounds on me as a Ranger.
That is true, but again, if they do get those close, I got plenty of options
It's not always needed, but when it is it's usually desperately needed.
Well you have Rope Trick to make a run for it ig
For example ...?
You could argue its kinda like a magic bribery, but a DM would usually be in the right to make NPCs suspicious of magic being cast.
You’re actively pinging someone who is requesting not to be pinged
Ok wow, that's really obnoxious.
except its not bribery at all
If it's ranger, your save dcs are probably bad.
It's free damage, it gets you out of trouble, guarantees sneak attack on the rogue side. Let's you ignore disadvantage for someone using dodge or fog cloud and all that malarkey.
It's a 9/10 spell in actual play. I dunno if you have used it or you're just reading what it does.
Mods put coal in his stockings
Entangle, Disengage, swap to dual shortswords, Rope Trick in a really bad situation
Which saves?
My point is, you wanna use magic in front of npcs? Be prepared for consequences.
agreed
Rope Trick in the middle of combat? That doesn't seem like it would work for too long.
Now you could argue that "I'm blessing my ally so their stutter problem doesn't make your negotiations draw on for too long" that I'd probably allow a check of your own for.
More like casting it before and then retreating to it
Your spellcasting save DC, as in the strength of your Entangles, etc.
For stuff like entangle or any of the many charm spells ranger gets. You're probably not going 20 wisdom before Dex is up.
So your save DC will be a bit eh.
Spells that buff you and don't really care about what the enemy has going on are typically better on a ranger.
Nothing stops you from peeking out of the portal and attack then retreat
But mostly I do enjoy catching people offguard when they find out that casting magic in front of people is not always a good idea.
Current DC is... 15
I wanna see more players do a "Gotcha" moment at the DMs
Definitely depends on the magic tho
Like a Wizard having a mage hand bring his beer to him is likely only gonna draw a chuckle or a "huh that's cool"
I do have options, obviously not good ones because my luck is awful
But taking a spell to counter that exact situation isn't really the best idea. My prepared spell limit will likely stay 4 for the rest of the campaign
Zephyr Strike is pretty much better than all of these with the added benefit of being a flexible offense and defense spell, but if you don't want it, that's fine. In my experience it's good, but you don't have to listen to me.
For that situation, undeniably. But it is somewhat niche if I play my cards right
But if it's like a tense conflict about to break on one mistake situation and some dude is fortnite emoting to cast guidance
Being able to waltz through enemy lines is also really good on the active side of things.
Fortunately, the need to do so is actually dwindling
Palaldin getting better spell casting and Lay On Hands
Fighter getting a healer's kit to stabilize people in the frontlines
When I say the active side of things I mean when you actively want to move through enemies and are not doing so reactively or defensively, so it's not about need.
Wizard and I being more aware on distancing
Eh just don't go for Zephyr Strike then, you have several good options so far
Like when you actively want to penetrate through enemy lines to get somewhere.
So like, I agree that it has uses
But being only able to prepare 4 spells maximum means that I need to be mindful on what I take
I already have Entangle, PWT, Absorb Elements, and likely Magic Weapon
Anything goes
It's a low op party right?
And that you're the only one tryharding, Bloodline?
Given that list Cure Wounds or Zephyr Strike would be what I would pick.
Okay, probably not the word I would use. Even for myself because I'm trying to be more relaxed and enjoy the sessions
Although it is a little hard to enjoy constant failures. But that's what lucky is for
You're really planning things out and multiclassing lol
Or possibly Enhance Ability, I actually like that spell.
Should have more than 4 by the time you get level 2 spells I think. Is this 2024?
2014
Oh hey they can do gloomstalker assassin ranger
that's the plan
I mean, is that really tryharding, though? Idk, preparing feels like something common enough to not warrant being called tryharding
Huhu fellas, do you maybe know about some way to meet up in Cologne, Germany?
Like low level? Or...
TBF you have spent a lot of time in here asking for advice on this.
low optimization
I recently moved here but don't know anyone and miss DnD a bit
I wouldn't know about things like Races and stuff, but there's at least valid choices that can work
Check for local hobby shops, libraries, Facebook groups and such.
library is interesting
Check #looking-for-community
Part of it is because this is just what I do in my free time. Better than stressing out about other things in life
Like, Paladin is an Aasimar, Fighter is a Shadar-Kai Rune Knight, Wizard is an Owlin Illusionist, Druid is... idk
oh, thanks!
Enhance Ability for Utility, Cure Wounds because emergency healing can be clutch, or Zephyr Strike as an all around solid choice for having options in combat.
Oh, I am forbidden to write in that channel
It seems pretty tryharding to me, for me I just skim through tabletop builds and rpgbot for spell suggestions and pick a few that fits the campaign at best
I don't spend weeks designing the perfect sniper Ranger build that can hypercarry my team of dummies to victory
Lesser Restoration goes hard
Magic Weapon, maybe? Wizard probably has EA, and healing is just... we'll just call it what it is and say outclassed/probably unnecessary, and ZS could be a great option if I wasn't limited to just 4 prepared spells
Honestly, I dropped the idea of perfection a few weeks ago
Hey you're the one plotting and multiclassing right now
Early game, a bit of mid game, and DnD as a whole loves to remind me that Murphy's Law exists and is very familiar with me by now
Magic Weapon is kinda okay, but 1) it's concentration in 2014 and 2) it's useless as soon as you get a magical weapon.
I think that would give a good flow chart, then
What do you mean?
Magical firearm before level 6? Drop MW for ZS next level up
Do magical firearms exist again
I know firearms do...
As in non homebrew stuff at least
You do know you can only change Ranger spells when leveling up Ranger, right?
I don't remember your exact progression plan.
I am aware. Should I get at least a regular firearm, I was going to also get the Gunner feat finally
Ranger spells can be changed every long rest?
This is a 2014 Ranger.
Nope. Only every level up
Only in '24
Ah
Ranger '24 can change one spell per long rest.
Anyways, if I get a good weapon, we go from there
Interesting. Does the you must level up your specific class to swap spells also exist in 2024?
I swear spell swapping came from Xanathars or Tasha's... And I didn't remember it being locked to the class levels
But I'm sure that's an easy detail to overlook
I think its just a level up in general, no need to constantly pick Ranger etc to swap
Just checked a few classes, definitely only when you gain levels in specific classes in 2024
Gotta sleep now
For Warlock at least
Who isnt tempted to take atleast one level dip in warlock when playing as a paladin
That's rougher than I thought
Man it takes every inch of will in me when playing a pure paladin
Eldritch Blast is addictive huh
Last few warlocks i made didn't even have eldritch blast
I honestly let me players respec as much as they need for the fixed spell list classes lol
Obviously only between sessions and only for unsatisfaction reasons... but I generally want players to try a bunch of spells for the first few levels without having to commit to a list only changing one per level up.
After a couple levels they'll generally settle down with spell swapping after finding a build they like
I hate multiclassing, so I’m very much not tempted lol
I miss hexblade
It's still there.
Most of its best early features are directly tied into Pact of the Blade now, so you’re really only missing Hexblade’s Curse and that annoying specter nobody liked
Though Hexblade + Bladepact is kind of the only way to do a dual wielding melee warlock.
with the Cha melee
I played a third level session the other day where two players had a 2/1 multiclass...
And it was literally identical to playing with 2 level 2 characters it was rough 😭
We were struggling in every encounter and my PC so was so much stronger and doing so much more on each of their turns
Gotta wait for the subclass to leave unearth arcana
Hopefully wont take close to a year
No, you don't? The 2014 Hexblade is still there and compatible with the 2024 rules.
Any word on a Xanathar equivalent for 2024?
We already got the Sword Coast equivalent 😛
You can also ask your DM if you can playtest the UA. That’s what it’s there for.
If its not reprinted, you can use the older one
Playtest material is made to be played for the purpose of testing, not necessarily just read off a page.
Official rules are that if it hasn't been updated for 2024, it's still current.
I would take three levels
EB is the best ranged weapon for paladin
i hate the all subclasses at lv3 change
I like the streamlining, makes it easier to learn.
Also mitigates minmax dipping
If that comes at the cost of some 1 or 2 level dips being less - yes exactly
Too many hexblade paladins running around for no decent narrative reason after all
I will never consider this a good reason to like the change.
That’s an opinion you are entitled to
I’m gonna be playing a Archfey pact of the blade warlock in my next campaign that weilds a trident
I’m curious if anyone knows what to do with bonus actions with this build
I have been reading my handbook and my best idea so far is casting Witch bolt at the beginning of combat
2024 rule set
Minimizes Cleric and Sorcerer Subclass dips too
Classes are better as a baseline than before including level 1, and especially for the classes that had lv 1 subclasses to offset the mechanical difference.
Good thing they didnt patch armour dipping
Pact of the fey already hands you modified misty step uses. You can also use old reliable (hex) or find other options with feats
Funny thing that
@viral hamlet Do you know why the discord threads get deleted like after one week?
what's that?
one level into something with armor proficiency
like artificer for wizard
i've been conditioned to mage armor + dex so i've yet to have a reason to do it on the tabletop
oh alright - well some medium armor prof isn't super crazy
(ah I suppose with cleric you could go heavy, that's pretty alright)
hey i am trying to build a character in the web browzer that i am using in a campaing right now and the sheet online and the paper one i have are different is there a way to make them more similar?
having a resting AC of 19 with half plate and shield is super good
Tbf i don’t see a reason why a wizard should be unable to learn how to use armor before level 4 as an asi
They’re too busy studying magic.
wizards these days are using their generative orbs for homework
There are also minor and intentional disconnects between mechanics and narrative for the sake of balance
So what, you can’t learn anything else even though you can clearly spend that time adventuring
Back in my day we wrote our magical thesis by hand!
Are you just looking for a similar character sheet template?
2014: https://media.wizards.com/2016/dnd/downloads/5E_CharacterSheet_Fillable.pdf
2024: https://media.dndbeyond.com/compendium-images/br/ph/character-sheet.pdf
"orb, invent me a spell that will benefit mankind"
Downtime proficiency training is an existing downtime activity you can ask your DM for. Otherwise you take a level dip in another class. You’re deliberately spending time training with armor instead of progressing your magical stuffy so there has to be a trade off
Study*
Though downtime proficiency seems to be deliberately limited to stuff that isn't armor proficiency.
im not sure the paper i have is just supper cluttered and i was hoping there was a way to get one online without having to print a new one and rewrite everything
Still, detracting time from your actual main study area is the main point
No i mean more like multiclassing for armor makes sense. But i would ideally be able to trade features instead of having classes
Oh I never said anything against level dipping for armor proficiency
flavoring the wizard's cleric dip as turning to a God when they realize it's too late to cram for their exam
Only prayer can save them now
I'll take Lightly Armored feat as a Wizard
I merely disagree with choosing to dip classes that narratively don’t mesh or have a good reason to be mixed for the character besides mechanical minmaxing usually
Did not mean to imply i just wanted to be clear
A thing our group does is having background feats so you can be a bit more specific about your character
and i can also flavor any dip, i got the creative muscles
helloo
Not everyone has this creative muscles like you
I reflavour my 1 artificier/X Wizard as a Battlemaster Fighter
Its always great when people do this. Some just do things for numbers
What's wrong with numbers?
I like a bit of both. Do the thing for the numbers, but bend the narrative to fit your story.
i don't mind people who do things only for numbers, multiclassing in the rule book doesn't enforce justifying the character being those seperate classes seperately, it words it like "if one specific class doesn't include your whole character fantasy, you mix"
armour dips shouldn't have to be explained narratively tbh, its just one level of something
Its primarely a roleplaying game for most people. So sometimes there is that one person with a bland character to minmax damage instead
By rights my Reylana should have wizard levels but I like warlock more, so she's a warlock with the magic initiate feat.
my sorcerer should be an excellently learned wizard with sorcerous talents in addition but he's a sorcerer with ritual caster(wizard) in practice
some heavily narrative-focused people just refuse to move to a different system cuz this wasn't meant to be focused entirely on the narrative
Exactly.
it just allowed for that ludonarrative harmony without making it feel terrible to play
Sometimes when I read a feature of a class I go, wait that doesn’t make sense mechanically
When it doesn’t make sense in raw
Might not be understanding what the feature does, and the mechanics it interacts with.
What is said feature?
More like how it written like spiritual focus saying when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll of the spell equal to the number rolled.
Particularly the through part, mostly reading like you need to use it for the replacement of the material component
This one in particular is exactly how you read it. Affecting few spells RAW
And that why it makes less sense
ohhh alrightt
the twilight domain is from base dnd 5e right
I'm thinking it's primed for Magical Secrets as the spell list becomes more available
If only Bard's were more like Artificer. Material Component required
Which only starts at level 10 2014 or lvl14 in 2024, thus making it kinda dead in a way for awhile
Magical Secrets starts at level 10 in 2024.
Also, Spirits Bards can grab Necromancy and Divination spells form other classes by level 6 or so, I believe?
Indeed. It is why the UA for Spirits Bard changed that particular issue.
The intent is to just gain it at all times when applicable, the mechanical application is an oversight
By doing a ritual for 1 hour with consenting people for 1 day before long rest and it depends on how many join in
Id recommend, if the dm doesnt mind, asking if you just need to hold it to gain the bonus. Thatd be on brand and standard for such a feature.
Doesnt need to be people. Just creatures. Get some summons somehow.
Find familiar is applicable here iirc.
I know, just had to nag a bit
Point is you don't have to wait for Magical Secrets as a Spirits Bard.
But if your DM is open to it, id just ask if you could use the UA version thats newer.
UA spirits bard is really nice
Ummmm okay, you kinda reading into this too much
is lore bard different now
A little
wait, bards cannot learn warlock spells anymore?
Im reading that you are unhappy with how the mechanics work, and offered an easy solution.
Mind your replies, that was implying something in a negative way.
Nope. But they get access to all cleric, warlock, wizard and druid spells from 10th level and later.
No limit
They pick from a Cleric, Druid, or Wizard Spell List, in terms of Magical Secrets & Magical Discoveries
Oh okay sorry, I wasn’t meaning it that way, it more about how it read, not really anything to do with a dm at all
It is a buff imo, they can basically have a fully non-bard spell list by level 20. Fixing bards only real big problem, their spell list.
i never thought the base bard spell list was bad
That is true, it not bad just less damagey
It isnt super bad no, but it lacks a lot of options for more than a few things.
Damage, utility, control, etc.
It gets all rhat and more by being able to essentially have around 20+ spells that are from other lists.
Control in this case includes counterspell, utility is all the rituals they cant normally get, and yeha damage
Or hold person
Gods forbid Bard doesn't have access to like 8 of the 500+ leveled spells in this game 
I like Lore Bard & Spirits Bard for one reason: Animate Dead (early)
it was my favorite spell to get from MS, of course i will be pensive emoji
Then play a warlock c:
no </3
Then live with your choices 
Can't have everything :3
can! go my aberrant sorcerer
Poor aberrant aorc, nerfed twice 🙁
I think they should as a reward for getting past the slog of Tier 2 /j
I had a shadow sorcerer plasmoid
the only feature of aberrant that i care for is that it gets hadar without being the class that has 2 spell slots most of the time that basically only recover at long rests because parties are allergic to sr
Got rid of spell changing and psionic spells doesnt remove costly components 🙁
See, that's why you multiclass warlock 
sorc dip cooler, go my metamagic 
Hunger of Hadar is indeed very cool now, especially since it acales
But Eldritch Invocations 
hadar was always cool
I actually think evards is a bit worse than it now in 2024.
Being cool sure, being useful? Eh.
i think i can live without casting bane once per long rest 
My silly Druid 15 / Warlock 5 with 2 warlock levels from 3~12
Hey i m new to dnd
I wanna play and get familiar with the rules and stuff
Anyone wanna help
Read the information in #learn-to-play as well as the 'Playing the Game' and 'Character Creation' chapters in the free basic rules (https://www.dndbeyond.com/sources/dnd/br-2024) following along with the instructions in the second chapter to create a character as practice.
You can use (https://www.dndbeyond.com/characters/builder) to make your first character as it comes pre-loaded with the free rules and will help walk you through the process as you follow along with 'Character Creation'. If you'd instead prefer a printable character sheet, those can be found here: https://www.dndbeyond.com/resources/1779-d-d-character-sheets#OfficialCharacterSheets
Feel free to ask any questions you still have in #dnd-newcomers, and have your practice character looked over in #character-discussion to ensure your character follows proper character creation protocol.
There's a short interactive module here (https://www.dndbeyond.com/begin/en) to get an idea of the sorts of things you might encounter in gameplay, or you could seek out videos online of live gameplay examples or things of that nature.
Once you're ready, you can head over to #find-a-game to look for a group to join or can look on one of the many LFG discord servers, r/lfg on reddit, your friendly local game store, or anywhere else games can be found.
never had the oppurtunity to play at lv20 but if i did i'd probably try 3 sorc 17 wiz
I read the basic rules
All that left is some gameplay experience.....
We have so many new people join a day it's not really feasable to get everyone a one on one sadly >.>
if you have any questions having read the basic rules, feel free to ask in #dnd-newcomers
Now we've heard of DMs getting a kick out of an enemy crit, players failing a crucial save or getting them off guard, has anyone experienced something the exact opposite(i.e the DMs get bent instead)?
So u all play in voice chats right
I cant even imagine multiclassing anymore... except for ranger
yes, i have experienced a lot of poor sportsmanship from a bad DM when i was still learning
You can either play in a VC or there's something called Play By Post (PBP) where the game is primarially done via text
my poor first timer dm lost it when he couldn't land a single hit and i kept rolling max damage on witch bolt

Ranger is really nice for a few point dip 
i know he had to scribble over the boss' original hp to pentuple it just because i kept rolling so high at lv3
Did you scream, "Unlimited Power!" while rolling?
Oh so how do I join peopel
Party passed 7 dex checks in a row with a net total of 20 or over in tier 1 play c:
Oh I just cant with good conscience take that horrible capstone lol. Might as well go Fighter and gain some cool stuff at the last level
Lmaooo
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They should have made rangers capstone also let other people get the benefit of your hunters mark or something
Boss yeets self out of window, taking their chances with the fall damage over the player's dice.
And gave you an extra benefit like increased crit range additionally
and the level 13 ability should have made it not use concentration rather than it just not dropping concentration when hit
Hunter's Mark no longer exists in 5e and over wdym
Imagine the DM's reaction on it, it would be so hilarious
I agree tbh, i kinda wanna say it should let you concentrate on another spell, just so if you get knocked out it goes away, but eh.
Top level 2024 rangers slay so hard. The swarmkeeper in my exandria game just hit level 17 and she's been slaying so hard the whole time with her twin blade
They dont slay cause of their capstone thats for sure haha
Saheeda! As they say in Golden Huzuz, how are we all?
Well they tested no conc and iirc it ended up being too strong
So they opted to just giving you a bunch of free casts so you can use and drop it without any issues
Sure it does and it's actually a decent spell at low levels that just gets outpaced fairly quickly.
True, but that was for level 1 play as part of the Core 2024 rules UA
having it be at level 13 instead of 1 would likely have been far less problematic
I'm having a blast on my 2024 Beast Master. TBF, though I did dip 1 level of Druid for a few things, like higher level spell slots.
also druidic, 3 cantrips, and better nature and arcana rolls 
Yes, but it's funny, I have Speak With Animals from too many different sources now, being a Forest Gnome.
Just need a ring of animal influence and you're set c:
maybe the Emerald Enclave background from FR:HoF
Ive been wanting to play a new Ranger but I get other ideas that I wanna do more in the rare once a year cases I get to play
That didn't exist when I started this character, otherwise I might have.
I LOVE ORCS SO MUCH
Should play AL, easy to have multiple characters and can easily get a quick 2~4 hour game in c:
goodbye it was nice to know yall
chat i just had my first ever dnd game. it was fun as helll
Farewell orc enjoyer 
Don't have it available
AL also has an abundance of magic items, so martials are stronger
that game was hard as hell. my party was infiltrating a floating pirate ship and the first battle was easy enough, but then we had to manage our resources and convince the ship to let us steer
Can send you the discord server I play on if you'd like
and then a blue dragon attacked and me and another person got knocked out IMMEDIATELY at full health
Kobolds are amazing and cool and funny and unique and yes ❤️
Yeah sure
but it was still fun. didnt contribute much except taking out one pirate and lockpicking a door but the people i played with were really cool
sent
Why does finding a new campaign always take so long. 😭
Lots of player, fewer DMs, needing to find the right setting/ playstyle/ table/ etc
Getting multiple people with the same availability together for the same time and few hours at a time is gonna take a while (not even including other requirements you may have which will limit a fitting game), add to that there being way more people wanting to be players than DMs, so as a player it's not gonna be a quick process lot of the time 😛
Hence why I like to do a mix of campaign play and AL, far easier to find a one off AL game than a recurring campaign, so can do a bit of both c:
As a DM you'll likely get interested players together quick though, and it's still a fun role 😉
i do dm a lot just interested in playing for once
The forever DM’s dilemma
Could ask your players too. Lot of the discouragement from trying out DMing is worry of it being difficult, but seeing someone else do it and being with people you know could make it easier
Heck, literally all my main players have either ran at least a one-shot, or are also running or planning a campaign 😛
Lvl 20 one shots are fun
I think in the almost decade I’ve been running dnd I’ve done level 20 combat less times than I have fingers on my hand
All of my campaigns ended a few months ago so dont have any current players and the ones I did have are super busy atm
Its just so slow
I do a lot of high level games and I still keep it moving fast
I have brought 7 separate 5e campaigns to max level and have ran a lot of one shots
Yeah combat being slow is a player issue
You should be thinking about what you will do on your turn before it comes up
Nah, even with players that haven't done it before I keep things moving, it's a dm issue
it's both; players need to be thinking what they want to do and DMs need to keep things moving and players on task
anybody running a session that i can watch like within an hour
i love orcs
You could always just check a gameplay on youtube, Lot easier to see immediately or whenever you want, without relying on a group letting a random come in and listen
Timers have solved combat slug for me.
You have 90 seconds to complete your turn. If you have questions the timer will pause obviously. New player games have 2.5 minutes.
Otherwise if you don't complete your turn in that time you take the dodge action and we move on.
This has curtailed the behavior of casters not opening their spell list until their turn lol
I get that battlefield conditions change. But it's not an excuse to take a 5-8 minute turn.
Battlefield conditions change and I feel bad taking like 2 minutes >.>
Can't even imagine 5~8 
Tbh in my games, druids and clerics are the worst offenders of running out the clock. Wizards are surprisingly quick.
I kinda see how that could happen. A wizard is mostly focused on how badly they wanna hurt the enemies, they have somewhat less to think about than a cleric or a Druid where you need to consider healing, attacking, buff spells, debuff spells, and more
(Not that wizard doesn’t have those things, but clerics and druids tend to have more and in a wider balance)
With druids, its summons that eat into time.
any class with variety might take longer
Also very true. Definitely had a lot of turns in one go in my druiding days. Although, 8 minute turns is still a lot
I have also noticed that players will settle into a combat routine, where like a bladesinger will cast specific spells like Booming Blade, every single combat.
You break their standard operating procedure and players will short circuit like a fast food worker when you ask for no mayo or tomato on your burger.
is it just me, or Changeling works really well when paired with a bard class
I play a Beast Master Ranger who uses the Summon spells, but I'm very conscientious about my turn length, I aim for 30 second turns or less.
New Changeling has access to basically unlimited Adv on Cha Skill checks. It's very powerful.
Bless you
oh I hadn't even considered that, how so?
Advantage is strong to have
Have you read the stats for the new Changeling species from the newest Eberron book?
I have not
They have Adv on Charisma Skill checks whenever they are in an assumed form.
Which is likely going to be all the time.
That's kinda crazy
What the hell, I could've used that
that's insane
Druids are the most diverse in the turn length usually, my Druid is quite quick, even with being Shepherd
Yeah infinite adv on one of the six primary stats is pretty gross to me.
And the changelling adv does not say Charisma Skill Checks. It just says Charisma Checks.
so also just base charisma, interesting
Which could in theory be infinite advantage on Spellcasting ability checks for spells if your Spellcasting Ability is CHA
i dont think so, since theres a difference between a check and a d20 test iirc
Ahh yes, what Charisma checks besides skill type stuff matters anymore? Counterspell no longer calls for it, does Dispel Magic?
yeah ability checks are different from attack rolls and saves
Checks are neither attacks nor saves.
oh right yeah stuff like dispel magic would get adv
Dispel Magic does still call for it
Spellcasting ability checks .. casting from scrolls that are higher than you can normally cast?
A species getting essentially blanket adv on a primary stat is kinda busted imo
yeah, might have to run that by my DM
Do scrolls still call for a check if they are higher than your normal spells?
id say its a little strong but not incredibly crazy
I don't think its too powerful imo, but good nonetheless
This is why I've been a changeling fan since DAY 1
considering the PHB has gnomes that get advantage on any mental saving throw, and ive yet to hear many people call gnomes busted
If the scroll’s spell level is higher than you can normally cast you must make an ability check using your spellcasting ability (DC = 10 + the spell’s level) or the scroll fails
Thanks!
i do think the new changeling ability is kind of strange from a fluff standpoint. I dont really get why they needed proficiency on charisma skills and advantage
Weird question but does anyone know if ray of sickness mechanics got changed in the 2024 rules?
So Skills, dispel magic, and higher scrolls ... It's really really good, but not sure about broken.
I need a scroll soon
not that much broken considering my changeling only shapechanges when absolutely necessary, but we love a Changeling buff
i have 1 friend that her changeling is perma shapechanged
In the end it does not matter to me as Changeling is a banned option in my games even if playing in Eberron.
this is also why I ask the DM first if Changelings are allowed in the campaign 
im gonna still suggest the rising from the last war version more because i dont like the fey change very much (assuming the game is in eberron)
perma-disguise self was pretty much the 2014 one, but can't change outfit
I just had not looked at it new version lol
Hello ! Everyone 
Idk that depends on how the dm runs it. I feel like if someone is tricked by a changelings Shape-Shifter they would be under the same scrutiny as if they had casted charm person
A single level in artificer makes wizards 10x better.
You now can wear medium armor. You get 3 more cantrips. You can now cast cure wounds! You can have shields. You don't miss out on any asis in the long run.
A free proficiency. Tinkers magic.
once they find out they were tricked of course
eh idk I think for casters its better to stick pure to it, faster spell unlocks
and no muticlass is worth missing a high spell lvl
i think its reasonably worthwhile, but idunno 10 times better
Yeah, that combo is really good, but I wouldn’t call it broken. Higher-level scrolls still have that “you might fail and waste it” check and you’re also paying in gold/loot availability and giving up your action to cast or to Dispel. It ends up feeling clutch and smart not unstoppable unless the DM is basically flooding the game with scrolls
I mean it removes all the weaknesses of the wizard and allows it to heal.
One day, I will open my heart again.
One day, I will get a changeling player who will not speed run making it weird.
Throw in self inflicted "Guidance" and a bard giving you a bardic inspiration die and you're pretty much all set
does it when mage armor exists as a first level spell?
wdym by making it weird
the faster i get to lvl6 spell slots the better
What was the last one?
Half plate and shield with a 14 in dex gives 20 ac
Max you get with mage armor is 18
Changeling Player: Transforms into Knight Champion. Prince Charming.
"Hey Princess, How you doin'? 😏
Oh oh no
yeah
Physically cringed
yeah but half plate is expensive and i need to take war caster if i want to use my shield and my spells
-# guys not all changelings are like that pls
If I had a nickel for Everytime a changeling player attempted something like that I would have like a whole dollar.
idk if you need that much ac with wizard (also youd need warcaster atp?)
like why is your wiz getting hit so much where that 20 ac matters
Gtg
Read that
"Hey princess, How you doin'?"
In a very overexagerrated redditor voice
Yeah with Guidance + Bardic Inspiration you’re basically stacking the deck 😅 You still can fail on a bad roll, but it turns the scroll check from “coin flip” into “pretty reliable” especially on mid-level scrolls. Just watch the timing: Guidance has to be up before the check and Bardic Inspiration has to be given beforehand too then you decide to spend the die after you see the d20.
feet slap\
Add in about 75% of Changelings wanting to play a bard. To the mix and its just not worth the hassle. At my tables
It doesn't hurt to get some armor I'd imagine
yep, that +8 on a Charisma ability check with Adv if you're in your shapechanged form, 4 + 8 + 8 + 20, and the lowest you can roll is an 11 if the D20, D8, and D4 all decide to ruin your day
I was about to play a Lorwyn Changeling Druid in a campaign, but decided against it lol
Heyyyy im new to the game and i bought an essentials pack and im gonna be a dm and sometimes a player (bc no one wants to learn the rules) but i wanted to know if there were other species than human dwarf elf and halfling
a lot more
hey all, im brand spanking new to dnd only experience being an off brand table top and BG3, im currently building my own homebrew/official world on world anvil right now, any tips??
YUSSSSS this is what i was hoping for
There are more in the phb but other than that there are a lot of resourcebooks that give other species
Is there like a page where i can check the specifics on some species like idk half animal and stuff bc i had this idea of making my first character a halfbunny bard
Or maybe bunny-shark bc yeah
Yep math checks out: max = 20 + 8 + 1d8 + 1d4 = 40, and worst-case = 1 + 8 + 1 + 1 = 11 (even with Advantage you can still double-1). Also reminder: nat 1 isn’t an auto-fail on ability checks so with that stack you’re basically only sweating super high DCs
You know, I can't even say anything because my Changeling was a spirits bard, his name was Maloche.
He too the physical appeared of a Drow fellow named Eadric, he was an actor! (Who would've thought) but for his own sake of survival because Changelings were an actively hunted creature in that campaigns universe lol
So basically a harengon
Idk but i have a lot of creativity juice on my mind rn
Or something homebrew
AI?
Yeah but i havent done like a single game so yeah
yeah, and even then that's a VERY small chance of happening, you could win the lottery multiple times
But I've been looking fordward to starting a campaign it's just my friends that never coordinate for a specific date
Congrats, you're already tackling DnD's mightiest foe, Scheduling
if actually human I do apologize, but i noticed the curly quotation marks which can be a sign of chatgpt, also i dont see many people here just putting all the math together in a reply (also GPTzero seemed confident at least parts of a couple messages were generated)
When the party found out Maloche was a Changeling, two were half tempted to kill him, but Maloche and the other party member talked them down
Glorious!
I sometimes forget that Changelings are very hated in DnD
Is it mean, if a player is in a negotiation with a noble court and Casts Guidance on themselves for a CHA check without subtle spell in front of gods and everyone, that the check auto fails?
Hello everynyan
how are you? fine thank you
I'm scared cus imma be dming for the first time soon and I am AFRAID
Aye, Changelings ate often treated like Doppelgangers, but it should be noted that Changelings are
-
A completely different shapechanger species
And -
Typically just want to fit in with other people and aren't purely malicious
oh my god I thought you were making a reference, i feel silly
I was
yea changelings are just fey doppelgangers want to replace people
Yeah, usually
Not at all!
That's the actual Doppelganger creature 😭
sorry punctuation is important
From a PC pov, one of the reasons narratively that changelings can be seen as hated by Party Members is because they are in fact straight up lying to the party for an extended period of time.
Ah, word lol
Yea changelings are just fey. Doppelgangers want to replace people
If you're fey you're okey by me
Fey are some of the most dangerous creatures to mortal kind tbh
My whimsical fey babies..
I lob them..
id argue fey are like 3rd
Not a problem with me, session 1 my whole party knew I was a changeling, right from the get go
When you're mad at your fey lover so you cast magic circle on your bed
Maloche, my changling fella, was never malicious or prude, he was just a very sassy fellow
And now they have to sleep on the couch !
When your fey lover is mad at you they alter your perception of time, and now everyone you loved is dead because time out for them is 900 years.
I wish the 5.5e character sheet had spots in the spell list to show verbal and semantic components.
when you're mad at a demon so you make a circle of salt around your bed
That's just a Tuesday
When your demon lover is misbehaving so you summon theyr mom
When your Fey lover makes you cookies, but accidentally puts pixie dust in them...
Now you can see sounds and hear colors
The good stuff
I just put it next ti the spell wha it needs and if it’s ritual or con
When the party casts detect evil and good and the dm tells them they detect a fey other then the 3 undead infront of them 👀
Yea if I was a mortal in a DnD setting, I would rather see a Baatezu or some Tanar'ri tbh. Those creatures might be evil, but you can reason with one at least and both have clear intent of harm.
Fey are like children with a weapon, they can and probably will harm you but they sometimes don't intend to, which can be far more dangerous.
Sorry, Sorry, it's usually me
imagine how difficult it'd be to be a barkeep in DnD, all of these degenerates in your bar every single day
Me too
I was getting some water, party was going crazy over the weird magic tree beeing a fey
Then I reminded them that I'M BLUE
#eladrin
yall how do i use unarmed strike in baldurs gate 3
I'd say barkeepers have more insurance policies then an anxious German person
pulling out a book with all the ages of each kind so you dont sell alcohol to minors
"so guys, what kinda are you?"
"Hybrid"
And raucous adventurers with class levels are the minority for these barkeeps usually.
"of what? Orc and human? human and elf? Each day i think humans must have something to attract that much things around them, who knows"
is it just me or I am bamboozled that people have been playing dnd for 10 years
Buddy, the game is like kinda guessing, more than 60 years old years old
Literally a person could be playing it all his life, from young to ancient.
DnD has been around for 52 years now.
there are some people who have been playing the same campaign for 20 years
dnd is one of the only games I've enjoyed
