#dnd-discussion
1 messages · Page 76 of 1
“Initiate undead ladder”
Yoooooo
"Do a distracting dance" 🤷♂️
Ironically already in the repertoire... Necro Bard things.
In the same vein, make a human (undead?) bridge
They probably need to make strength checks but it works
Yeah thats a good one too!
Though my personal simple command is just have the undead walk forward to scout for traps
I am trggering magic mouth with my music already. Certain rythyms and notes are the triggers for magic mouth commands.
You skip any perception or sleight of hand checks if the traps are all detonated
That one is easy to do by myself. Magic mouth is usually for when they are beyond 60meters
60 meters and less I can command that kinda stuff by myself no prob.
Nice to have further command distances though ya know?
That's pretty cool! I've never played Bard before, but that's definitely something I'll keep in mind 😁
Love creative and powerful use cases for under used spells.
In ranges beyond 60 ft I might just leave the undead at chokepoints to keep watch, but its not like the summoner has any way to find out if the undead is taken down
Magic mouth is a prime candidate for one that is powerful and never used.
And in those situations its more effective to block off chokes with a wall of undead, alas
I mean I have some base Magic Mouth instructions where if an ally is downed magic mouth commands them to retrieve the ally.
“Form throne of undeath”
Agreed, it's fun thinking outside the box! I'm trying out an alchemist artificer with the new book, and I'm gonna try to make more use out of my cantrips.
Not very useful mechanically, but a VERY dramatic entrance if you have the undead also carry the throne
Lots of great uses where I am out of range and undead can be the make it or break it of survival.
But relies on good foresight and specific commands to react to such.
Another one is if a spellcaster is casting a spell magic mouth commands undead to swarm the caster.
My favourite Spores Druid strat
ETC. These all let me be anywhere on the battlefield and trust my undead to be reliable and make decisions they otherwise wouldnt be able to.
Swarm an enemy spellcaster to force disadvantage on most of their spells
And break concentration.
They usually don't have any measures for it too
Crippling to casters every time. Even if they misty step or teleport undead will continue to hunt them down and swarm.
Exactly why magic mouth has been crazy powerful... phenomenal spell!!!
I feel like your undead can't be commanded by Magic Mouth in the first place?
Its super simple. Magic mouth on a steel collar. Command undead to follow any verbal orders from said choker.
Did and done.
Its allowed under RAW rules as you can even give commands to undead such as "follow any orders from X party member"
You are just swapping the command to be listen to X object instead and have magic mouth do the work.
Ahh, ok programmable zombie minions, interesting.
Still takes GP cost. Preparation ahead of time, and the caveat of not being allowed to give any commands that werent pre-determined before the fight. Unless I am in range. Plenty of ways for DM counterplay as well. For instance my DM pulled a bunch of undead off a cliff by having mage levitate while undead were single-mindedly trying to swarm them.
Hello fellow adventurers
Yeah it works well but has pitfalls and takes very good prepwork.
It opens a lot of options up though as well.
Heyo
How are youuu
Chillin about to have to go back to work tho. :/
Thats pretty sad, dont worry. Time will pass by fast hopefully and its winters anyways
Yeh only an hour and a half left.
Winter sucks tho. Worst time of year.
Noice, its js an hour and a half. Just alitttlee longer and yea i agree being cold sucks alot
Doggo is permanently pent up n hyper. Play with her inside all the time but too cold to let her run outside for too long.
But anyways what brings you to D&D chat?
I wanna be a d&d player and play adventures and characters and stuff ykwim.. never played it before but I knew about it and i wanted to try it out
Visit #learn-to-play for everything you need to get started!
- [What is D&D?](#learn-to-play message)
- [How does it work?](#learn-to-play message)
- [Where do I join?](#learn-to-play message)
- [Frequently Asked Questions](#learn-to-play message)
Ah best of luck! Can be difficult getting started and finding a good group. Once ya find one though D&D will change your life.
Ty for the luck, I'll need it. I haven't even found my first group yet ehe.. but yep thank you 😄
Read up on the first few chapters of the free basic rules on #learn-to-play , and feel free to ask any questions you might have.
Once you’re ready and got the fundamentals down, you can check out #find-a-game for information on how to find a group online. To make a post, type the appropriate command in any chat channel.
Thank you
also if you have any "basic" questiosn or dont know where to start #dnd-newcomers
Ty ty
What do y'all think the most overpowered class is and I mean like not even fun to play cause it's so overpowered?
wizard if you build it right or cleric (if you dont know as much)
clerics are just naturally powerful, 2 subclasses so much so that some tables ban them from the getgo
Homebrewed classes....
because someone wants their fantasy but doesn't want to balance it for the actual game
also this lol
Isn't that artificer technically?
Or the blood Hunter or gunslinger
Not really - the artificer class is actually pretty balanced game mechanics wise.
Oh okay
Bloodhunter is technically homebrew so... it can sort of fit.
At least the creator kept it somewhat balanced
to reiterate, homebrew CAN be balanced, its just that people normally dont put in the effort to actually balance them properly
Oh i see
It's also been officialy released, so it doesn't count as homebrew (just to also make that clear)
Correct
I'm brand new I thought it would've been barbarian tbh cause isn't there whole thing just destroying enemies
no martials generally kinda suck at least compared to casters
Barbarian is a super fun class to play, so I'd say go for it
I wanna try Goliath barbarian with wild magic path
#optimization channel would be your place if you want the "best" combos
a rule of thumb there is that martials are unviable tho
Barbarians can be powerful but again so much depends on your game context too
absolutely, but speaking from a general perspective the "only" thing martials are good at is single target damage and they ahve very limited options other than multiple attacks
Martials are viable, but casters are better in comparison
while casters can also aid in the RP part of the game
We're doing the style of starting in a city and going on an adventure based on what the group and dm decide no predetermined path
might have said that wrong but yes, you CAN play them and they are "only" okay, but if sth is better and you want sth to be "optimal" why settle for less?
and basically any class can be fun, so just go for whatever you think suits the game/you :))))
Having a well-rounded party mix (martials, support, and casters) will do well in many D&D game contexts
Has anyone tried the wild magic barbarian
Cool cause I'm playing barbarian for the first time and trying that
if you need tips on how to optimize/ whats essential for "op" play of a barbarian just visit #optimization
Sounds good
just bc u asked for "Op classes" beforehand
Yeah
what do you guys find the average length of a campaign is? 6 months? 1 year?
Move to a tropical country like I did! I'm so glad to not have to deal with snow and cold anymore.
The actual measure of the value of a class and thus what is "better" is how much fun it is to play, and is therefore subjective. So I disagree.
Very hard to say! I don't think anyone has managed to actually sample a representative subset of the D&D community, so the best I could say is based on my own experiences. Most of the time I'd say it's about 1 year for a "proper" campaign of mine.
Many of them go longer though.
it was in response to him asking for the "most op" class, which is objectively caster due to them having a lot more options and usually out dpring any martials
but I agree, its most important how much fun they are to play
Hear me out one campaign but you gotta fight a false hydra, tarrasque and tiamat
sure why not
Gonna need backups for the backups
Reminder that false hydras are not an official monster, have never been published in an official capacity, and their whole shtick is completely neutralised by mind blank
Have you ever fought any of those?
not yet but I am familiar with the stat blocks
Wait really I keep seeing tiktoks about them being official?
but oyu would be surprised how some mechanics/spells can be abused if applied RAW
Interesting
but that falls under dm discression in some cases so its a bit up to chance
and it also depends on how much players optimize their characters and how many you have at your disposal
In other news, tiktoks are nonsense and a lot of D&D content creators have never actually played D&D
Oh okay
like a group of completely min maxed characters of 5 or sth should have a way easier time than a comparable group that are more focuesd on RP
I gotta find free games on here for new people
Oh thank you
I do have to say that some people optimize their characters extremely well and then proceed to focus on RP
Yeah I DM a game with four players who all are fantastic RPers and have also shredded some absolutely atrocious enemies and encounters relative to their level
I wish I could dm but it seems so hard
It’s honestly easier than you think (in some specific ways)
I think if it’s something you’re interested in it’s worth a go, I find it to be super fun
its easier if you try it out with e.g. your friends or sth
Also I know it's kind of a meme but what's behind the screen?
but yeh you deffo need practice
Typically rules, stat blocks, minis, snacks, dice
rolling dice, quick references, maybe notes, stat blocks
Ah okay that's really cool
and snacks ofc yeh xD
Rules and stat blocks are the big one I have on my “virtual” dm screen (as in, they’re the things I have up for a session)
Every group has the snack bringer
should be multiple tbh :))))
Oh definitely
Oh and how could I forget
The evil tome of esoteric whispers that speaks in my mind the ancient truths and passages of the great evil
Gotta have that
nah thats not on the table, thats what you keep close so those gremlins dont steal it
under your shirt or sth yk
That’s behind the screen
You also have a tiny goblin that eats the bad dice don't you?
fair enough I guess lol
That bad dice for me are the ones that roll crits so no I don’t have the goblins eat them
I see
I have a quasit that eats them
yes
Hey
This is peak series, right ?
Hey. What's up?
As good as Berserk
not sure if i would say that as such a description implies a lot, and some of it's ideas are not exactly uncommon to other similar series, but i would say it is a pretty good reference point for the average low to mid level dnd setting, especially with how rare magic seems to be in it's world, not being too rare, but not super common
like it is a very good series, especially if you are a fan of dnd
i know of berserk and some of it's story and the like, but i have not actually watched the series, so i don't have much of a strong opinion on it compared to other fantasy anime such as goblin slayer, overlord, skeletal knight in another world, ect..., which i have actually watched myself
This should move to #non-dnd-topics
but as for dnd topics, i got the incredibly rare opportunity to actually use Thieves Cant at my table :D
it's definitely a case by case thing but thieves cant feels very much like a thing people don't use much
its pretty rare yeah. easiest way is to have party interact with more shady characters that dont try to outright kill them
Thieves cant and Druidic are both really niche
Been trying to find a way to incorporate the latter
I mostly use it by having the PCs find secret sigils and codes on their travel that warn them of danger or tell them that the guy living there is actually a fence
yea, the only reason we even needed to is because i guess the feds of the feywild found a way to make the trees wear a wire, so we've been speaking sign language but our smuggler didn't know sign
I just made my first character. Where do I try a one shot campaign?
Also, what are the time limits for responses in a campaign?
check out #find-a-game
Try to find a one shot in #looking-for-players and make a post in #looking-for-dm . The information on how to post on there is in #find-a-game .
Wdym?
Like, in a campaign, how long do I have to take my turn? Let’s say I’m busy in the real world, and can’t respond for an hour, or a few
talk to your DM
I…
Depends on the style. If it’s through voice call or in person, seconds. Same with text based campaigns. The only time it would get to hours is through Play By Post games
Seconds to respond, minutes to make a decision
Oh…
You usually schedule a session
Well I’m never going to be able to play… way too busy…
No time on weekends, nothin?
Maybe
Some people I know have monthly sessions, dnd doesn’t have to be weekly or fortnightly
I’m also not a very confident person, to join a vc, or meet in person
Then there’s text based campaigns or play by post. Play by post expects you to be relatively active, but the game pace is MUCHHH slower
Play By Post is the only style that doesn’t schedule sessions, cuz you do it whenever you’re online
Okay
?tag new pbp
Ive never really understood how that is even supp to work.
Well, the bot post above should explain
I mean I get what it is and how it plays.
Still doesn't make sense to me.
Been a player and dm for 10 some years now. Have "played" in 1 pbp game for a very short time.
Hage yet to see it work well.
well face to face and call campaigns are happening as you speak so you need to reply instantly, text campaigns are slow and you can make your move whenever
i joined a pbp campaign and its mostly for groups of like 20+ people i think
Hi!
Quick ruling question. One of my fellow player suggested to use Glyph of Warding to store a Teleportation Circle spell. Long story short, our current hideout is about to be under assault, and we and a couple villagers that found refuge here may be be overwhelmed. Fellow player proposed to create an escape route in case things went wrong. We haven't proposed the idea to our DM (planned for next session, ultimately its gonna be his call) but I'd like to see here what you think of it? Does it work, rule wise?
On it's face that works, yeah. Just make sure to carefully read both spells. For example, this'll cost 250 gp in components, take 1 hour to prepare, consume a level 3 and a level 5 spell slot and can't be moved from the location it was cast more than 10 feet.
Always a good idea to ask the DM first though!
@hot gate thx. To be honest, I wanted to check out before hand if it could work, as not to waste his time with something against the rules. The first part of the session is gonna be "what you do to prepare for the coming assault" and he is probably gonna have to handle the many shenanigans my fellow (more experienced) adventurers have cooked for him since last session...
I’ll try a pbp campaign then, and probably stick to those. I want to play dnd, but don’t always have time. I’ll try to find a session… but I don’t know if that will be easy.
When I was younger I used to play in a similar format, not using DND rulings but more of a homebrew system, but it was close to what those are, they mostly worked best when ran as sort of these on and off event formats. Every couple of months a major event would happen where everyone tried to gather and take part, then in downtime the players would pursue solo missions or smaller group content amongst themselves that a GM would look over and "grade"
Hey, just asking, what channel do I go to when I have a question about something DND related?
Here or newcomers, depends on the question
Guys, if I use the Find Familiar spell and then use my pet's vision, can I use their vision to summon a spell in a location where my character wouldn't see it? For example, I summon a spider, it goes under a locked door, and then I use their vision to see inside the room, and using their vision I summon a magic hand inside?
Familiars can only cast spells with a range of Touch if I remember correctly
"A spectral, floating hand appears at a point you choose within range." As long as that location is within 9 meters of me, could I summon it using the pet's vision to choose the location?
there needs to be a clear path to the target between you and the space you are casting spells at, the familiar is not a beacon for all spellcasting, just touch spells
Yes you can. If a spell has a range of sight, you can cast it towards a place you see even if you only see it through your familiar
But Mage Hand doesn’t have a range of Touch, I don’t think
In the case of Mage Hand, the spell makes the hand appear at the point you can see within range. So it needs to be within range of you. But if you can only see the point through your familiar's senses, it's fine.
no, if you dont have a clear path to the target from you, mage hand will not work
What makes you think that?
The example is a room with a locked door, and I wouldn't be able to open that door, so technically my character wouldn't have vision inside. But if I manage to get my familiar inside and I use its vision, then I would have vision of the place inside and could cast the spell if it's within range.
page 238 of the Players handbook
Let's check. 2014 or 2024?
the very first line on that page in the rules of spellcasting
"a clear path to the target"
2024
the same rule is present in both handbooks, just on different pages
A Clear Path to the Target. To target something with a spell, a caster must have a clear path to it, so it can’t be behind Total Cover. copy paste from the basic rules
Indeed. So yeah, you still can as long as the mage hand is not behind total cover relative to you
So I couldn't use the familiar's vision as if it were my own to cast a spell in a place where I can't see?
Correct

unless that is a touch range spell that the familar is delivering
It depends on whether or not the point you're targetting is behind total cover or not
you can in fact send in your sneaky cat to deliver a shocking grasp, something every cat wants to be able to do
For example, if the reason you can't see the point is because it's on the other side of a darkness spell, but your familiar has the right angle to see, then you can.
"A spectral, floating hand" – does that mean it passes through objects like a "ghost"?
But if it's on the other side of a wall, no.
No
no, it can grab things so
If it could pass through walls it would be stated
Spells do only what they say they do and everything they say they do.
Now if you're a warlock with gaze of two minds, it's different.
My DM lets me use this but linked to my undead instead of humanoids.
It's really nice! Amazing utility.
But for example if you are blinded, you can use your familiar's senses to see and cast your spells at the targets your familiar sees. So long as it follows the usual rules of the spell
Although... Wait no.
It takes an action to cast your senses into your familiar. And it only lasts until the start of your next turn
So that means that if you do it you wouldn't be able to cast any spell that takes an action
Bonus action with gaze.
Gaze is indeed better
Telepathic Connection. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
I was referring to this:
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
2014 vs 2024 I guess.
For level 8 is barbarian multiclass to fighter good?
Lvl 5 barb and lvl 3 for the fighter
You'd be missing out on one feat, as well as a subclass feature and your feral instincts & instinctive pounce. Whether you think it's worthwhile or not is up to you, but I would generally urge against multiclassing if you are even remotely doubtful about it.
Are there any good dnd pc games that are less demanding than bg3?
Ah okay then thank you for the insight
Sorry if wrong channel
guys another doubt
Solasta
mage hand Legerdemain: In order for her to use the thief's tool, do I have to give it to her and then she takes it to the location to use it? Or would it magically appear on her when she tries to do the test?
Alrighty, give me a second
how do i post a looking for players post
It's realistically up to the DM. As written it doesn't start with the thieves tools, and that's how I'd rule it, but I could also see DMs handwaving it and saying it can have thieves tools
I still don't understand if the hand would use my tool or if it creates spectral tools with it.
Check out the directions in #find-a-game - those channels use a bot to post
So if I want to perform a test to unlock or disarm, I can never summon the hand directly to the location using the 9-meter range? First I summon it to my side, pass the thief's tool, and then it goes to the location? But wouldn't someone see a tool floating in the air with that? haha
You can control the hand as a Bonus Action, instead of an action,** and through it**, you can use Thieves’ Tools and make Dexterity (Sleight of Hand) checks.
I think you dont need to pass the thieves tools, but its more a DM decision
depending on how you interpret it, the hand might be its own thieves' tools
is using a sling to throw a magic stone a spell attack or a weapon attack?
My dm cancelled all sessions until next year
I mean that is just two weeks off
yeah, that seems bearable
Cant wait that long
Hes already cancelled all sessions since thanksgiving
Its a Spell attack with a weapon
damn, was hoping I could have +20 damage if I used a sling
Weapon attack.. hmm im not sure
cus +5 from the stat, +5 from agonizing blast stacking with the base +5, and +10 from sharpshooter
I mean sometimes that’s just how the end of years go
Folks travel, see family, it’s not always possible to run games
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling.
On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier
That it is, roll initiative, i had enough of this.
Im using action surge and every lucky and giants point. Pray.
Im getting in debt and getting a diamond too for revivify you and do it again.
Attack, you are using a tool for it. Now if you are saying that is your spellcasting tool that change the whole math
is a ranged spell attack
How strong would be an ability for a wizard to get access to pick from all the spells of their school of magic if they had to not use any spells from two other schools of magic of their choice?
If I'm not mistaken, the Sharpshooter currently doesn't add damage to the attack.
2024 or 2014?
Just from any class? Probably have its uses, but seems a little broad to just immediately say if it’s good or bad
2024
Sharpshooter
General Feat (Prerequisite: Level 4+, Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Bypass Cover. Your ranged attacks with weapons ignore Half Cover and Three-Quarters Cover.
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with Ranged weapons.
Long Shots. Attacking at long range doesn’t impose Disadvantage on your attack rolls with Ranged weapons.
The 2014 version does add damage
new sharpshooter dont add damage
okey, in 2014 you can sacrifice -5 of your accuracy in the attack and you deal +10 damage
yes
Risky but its a reward
Yeah I’m a little mixed in it being gone as a whole. It was kinda too centralizing and the risk barely mattered at high levels
I like risk//reward things, there was another 2014 feat that do the same with melee weapons if im not wrong
Just for two handed weapons
Great weapon master, yes
still, +10 damage is dangerous in a lot of situations, the thing is reaching the AC bar
Also I really think ranged weapons didn’t need it. I’d have been mostly fine if 2014 GWM stayed, even if that skewed the melee meta to it
+10 dmg is broken
Eh, usually you have a high enough bonus around level 10+ where you can reliably just use it all the time; and that’s also when fighters got their third and fourth attacks
It's obviously not broken.
still -5 is dangerous, more if you are going against high ac enemies or some Shield spell user
You have several ways to gain an advantage, so the penalty becomes useless as long as you always have +10 damage. It's good that they removed that.
Yeah it wasn’t broken, but it was definitely centralizing imo. I’ve seen west march games and all fighters were either bow users or heavy weapon
im using it for a Ranger hunter conclave, the whole idea of that character is oneshoting enemies like a deadly sniper.
Used it one time, failed the shoot.
Apart from the fighting style, which reduces this penalty...
Also fighters supremely benefitted from those feats compared to guys like barbarians
Idk how to start a campaign, or request one- so can I join someone else’s PbP campaign?
Check the channels, read, take your time. There is no haste
I also made a character- but idk if I need to submit it here, or have it reviewed- or how does the dm know who they are?
Yep, Fighters benefit a lot from any kind of buffs//magic items. Casting Haste and Magic weapon in a fighter or other many things make him even more deadly
Mine is a rune knight fighter
Like I think I’d also be okay if it was just an all weapons thing and it was called power attack like the 3.5 feat but I can also live without it
Although be careful with Haste.
Goliath too…
3 to 5 attacks (or 6 if you have savage attacks from half orc) using a +1/2/3 or any extra effect in a weapon is lethal
I dream of the day I will see a goliath be anything but a fighter or barbarian.
yeah, my bard got his concentration broken and i got stunned one turn. I used that haste 1 turn only.
I’ve played a Goliath ice sorcerer once. Used this fun third party subclass from an AL expansion
such a weird book since only those backgrounds were AL legal when it had like 6 subclasses
Baddie Goliath mage
Mine is a half orc champion. Its lethal and when its my turn to attack i Decimate them
With six arms
one of which was kind of just better bladesinger (which is somehow possible)
the critic mixmaxing and the racial feature that i can be left at 1hp without getting downed 1 time per long rest is good
checked it again, its mostly because it just gets con save proficiency at level 3
Yeah, but normally when you pick such races you do it for their features. Coming the question, why you would pick a creature that have such features that dont fit with a Caster or with the class.
I would do it because i like funny ironic things
guys throwing weapon is considered ranged weapon or melee?
If you throw it, it's a ranged weapon attack.
Is throwing weapon.
His own thing, count like ranged but its his own stuff
Because she fine shyt, and has six arms, and looks like a mage to me
for exemplo dagger is ever melee or if i use throw is considered a ranged weapon?
A dagger is a dagger. You make a melee weapon attack to stab, a ranged weapon attack to throw
if i learn a Sharpshooter i can use "Bypass Cover. Your ranged attacks with weapons ignore Half Cover and Three-Quarters Cover." on the throwing dagger?
Nope, its his own thing, its a Range Attack.
A range weapon would be a crossbow, gun, bow, etc.
Yes.
throwing a dagger is a ranged attack with a weapon
Because it's a ranged attack.
My dude has a shotgun
Yes, because is a ranged attack, but it's still a melee weapon
Wait no he doesn’t- he has its weapon mastery
Darts live in the funny little world where they benefit from both archery and thrown weapon fighting styles
but this two "Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with Ranged weapons.
Long Shots. Attacking at long range doesn’t impose Disadvantage on your attack rolls with Ranged weapons." i cant use because say "ranged weapon correct?
Correct
thx
yep
Guys are making my character sheet so do I make wisdom higher or intelligence?
thinking of making a knife-throwing rogue 
depends on the class. Most non wizards prefer higher wisdom
roll for stats, make it funny
I’m a a beginner and I picked this class Rogue
Same, adapting "The silent" from Slay the spire. But it would be tricky because poisons are S@#¬ in RAW game
Too expensive, their DC saves are giga low and they are mostly one use.
@empty thicket Do you know what I thought?
understand what your class do and what is your role in the game.
Can monks use unarmed strikes with their off hand as a bonus action
no, for now i dont read minds
also throwing daggers can be kinda weaksauce damage. There's a magic item i love that lets you throw two daggers with one action
I understood it’s some sort of character that uses too tiny knives they’re called booming blades
i mean if you're asking if an unarmed strike counts as a light weapon for two weapon fighting type stuff, then no.
but the martial arts feature lets you make a bonus action unarmed attack, so yes
I'll start with a level 1 warrior character so I can take the weapon throwing fighting style and gain +2 damage on every throw, and then level up to rogue later.
I know about the martial arts feature, i was simply curious if it works with the off hand
i dont think "off hand" is a rule that really exists
Oh okay
Yes, you can take a fighter and then later subclass it to Rogue. Are you sure you dont want better go for Ranger and have access to spells that help to your Range attacks?
but ranger only gain a fighting style level 2
or you can get the infused with returning weapon
id kind of say to go pure fighter, at least until like level 6. You definitely want two attacks and action surge and those other good things before you get the kinda meager offerings one level in rogue gets you
with a mastery nick u can do 2 atacks level 1 with rogue
well if you're a fighter with nick you get three attacks, five when you action surge
fighters get weapon mastery as well
Still, like i said, Spells. Zephyr Strike, Hunter mark, heals in general.
Buffs, spells with more utility
my plain is level 3 get a soulknife subclass and i will have a inifity dagger to throw
and all armors//shields maestries too
Guys, I made my character sheet. I’m Rogue that’s my class and I’m a half elf my my stars from top to bottom are 14 1513 10128 and I use the booming blade
you could put space between every number like 14 15 13 10 12 eight
that is good, think in how you would act in some situations and adapt to it. Not all of them but in what you would be good.
And Please READ.
i mean i dont know how much value you'll truly get out of a handful of ranger levels if you might not have the actions to cast those spells, and might have to worry about concentration on top of that
bonus actions spells
i mean it seems like bonus action is busy for that build
Fun fact: There's a third party monster with the ability to control any primate with an intelligence of 8 or less. No save
Fun fact: Humans are primates.
Fun fact: The human fighter in the game I'm running has 6 in int.
Read what I and I did read some rule books online
But you can do it, advantage for free is good and no opportunity attacks.
Hunters mark help a lot
Heals in general are always good.
And ranger have lots of other features that help a lot
So guys, I’m already and I live in the UAE so I don’t think there’s any places that I can play DND and so can I play it online?
I'd kinda disagree on heals "always being good" especially if you have no slots above 1
and still, that's gonna cut into base class progression
So guys, I’m already and I live in the UAE so I don’t think there’s any places that I can play DND and so can I play it online?
Sure
Can you recommend any games on any games that are free?
So there are a few that are released with pieces of new books but I don’t know if they are available
You might have to check the basic rules to learn how to make one
Thanks
especially for rogues, they need to be on top of their level progression to pull their weight. I can't see many reasons to want hunters mark when you already get a 1d6 bonus to your damage you dont need concentration for
there are games you can get into for free, the thing is taking your time on it. Try at first with "oneshots" so you see how the things work and mostly learn about them in those 1 episode sessions.
If applied to necromancy (2014/2024)
for necromancy, you'd get 9 spells. 5 revival spells, spare the dying, and a couple damage spells of varing use. Probably not the worst trade if you think you need those spells or more damage
also depends on the school you'd lose, if it's a choice or a fixed school. A wizard losing access to their evocation damage might hurt, but is remedied by all the new necrotic damage spells.
Losing transmutation on the other hand would suck, since you lose your vital support like haste or fly
Evocation have some spells i like but its too offensive. Almost not defensive stuff or revive. Still
Ravenous void and Dark Star.
i mean you wouldn't lose those spells either way since only the dunamancy subclasses get those spells
the idea is having only one but cant use other 2. Would sacrifice Divination and illusion magic for it.
Because ngl, those 2 schools have... not so good stuff at all
Yeah they’re technically not available to you unless you’re playing one of the dunamancy wizard subclasses unless the DM explicitly says you can
Divination and Illusion both have great spells. They’re just not particularly “offensive combat” forward schools.
Or help advance the story
divination wizard feature
oh
True, but im getting the most offensive school and i dont cut my access to heals//revives from other schools
oh, btw, it seems Divination dont have lvl 7 and 8 spells in 2014.
Sooo.......
k
But yeah, if you have to sacrifice something, dont sacrifice your damage sources
The tarrasque wont start speaking with you.
Fun fact, I read the first fact as monster the energy drink, I swear I'm not addicted 💀
I wonder. Is there any perfect homebrew content?
subjective
Wait, do wizards still need to sacrifice schools of magic in 5e?
Both 2014 and 2024 have portent for the subclass
thats like asking is there a perfect drop of water in the ocean
Every time when I participate in some one-shot. I always get overwhelm with stuff that came from some dm that doesn't make any sense.
no, this was just a hypothetical discussion
I thought that was just a 3e thing
Ohhhh okay. Ty
hey!! im new to the server and still getting new to the rules, if i break one im sorry
you'd have to go out of your way to break the rules here to be honest lol
ah ok sick
would 4 shadows, 3 rust monsters and intellect devourers then a black pudding be doable for a T1 party of 8?
level 1? TPK i bet
all lvl 4s
probably really annoying, but doable
the black pudding may still be able to one shot some of them, the shadows likely could as well, if they have light and terrain on their side they have a chance
Just realize your party may take all this in and nope nope nope nope their way somewhere else
if i saw all four of those monsters fighting me at the same time id assumed i did something wrong to my DM
It be like that sometimes
I'm always keen to hear a homebrew horror story, do tell
How would you rate the difficulty out of ten?
depends on party comp, but probably like a 9.
Agreed. 9
Would a highly optimized party lower the difficulty rating?
Them shadows gonna tear apart anyone who dumped strength (I.e: almost every class)
strength melee martials are gonna be annoyed by the rust monsters and ooze, any non wizard will get annoyed by the devourer, and any non strength character might die to the shadows if they dont play smart
any difficulty tier could never be 10/10 cause everyone knows the only 10/10 difficulty encounter is scheduling
It does also depend on what the set up is to begin with. Ooze starts 2 rounds away and nobody walks towards it.
Turn undead half the shadows. 8 person focus down one thing at a time. Standing in a narrow corridor so the melee can't really get to you, pretty easy.
Ambushed and surrounded starting with the pudding dropping from a ceiling crevice, and shadows literally coming out of cracks in the walls is a tpk
Oh buddy you will not believe. This is the worst experience I have ever seen.
out of all my entire 2-3 years experience as a player and a goddamn dm
I'll dm you.
Rather you'd share here so all can revel in your tale of woe
I wanna hear this as well
nonono it's LITERALLY WORST
Edit, veil, censor
is it like "not appropriate for pg-13 server" worst?
Oh hey Pass Without Trace moment for the last bit
#tales-from-the-table might be the best place too
If they're already falling on you, it's too late to hide.
I also believe intellect devourers and rust monsters have features that make stealth fiddly.
It's a while since I've used either monsters and I'm not sure if it's an official RAW thing that they just go nah sorry your 34 stealth roll doesn't work because you have a metal dagger on your person and at least physically possess a brain even if you don't often use it.
I do treat it that way though.
Oh yeah damn, the intellect devourer has 300ft range for its sensing
Would it warrant a Rare magic item reward if they manage to beat it?
wh...what?
if its that hard, yeah
or make it being like "here, a trophy of this creature we slayed" "oh nice, there a reward, pick whatever you want but only 1"
This depends on the scale of the game.
Is it 3 sessions. Sure, whatever.
Is it a full length campaign that's going to run 18 months. Level 3 is too early for a permanent rare item. This is VERY loosely defined in the DMG.
Or make it into a cursed item that will be part of the story later
For a full campaign, I would say around level 6 or 7 (Just don't. I don't mean it that way) is where Rare items should start coming to the players. By level 12, you have very rare, and once you get to tier 4, just go bananas
I meant it in like in regards as an AL module
Or give them a golem manual, they wont have enough money to make one either way.
I think AL has official guidelines on what you can give out based on the session level?
ohh alrighty
Perfect homebrew not exist?
is there a guide how to make an offer to an deity?? or should i just ask the dm about that?
Would depend of the kind of deity, but yeah, ask the dm better
it does but take too much time and trial//error
dont even know wat deity wil be fiting for an oath breaker
did some reading about Forgotten god voidmazix
oh, welp, the idea is they broke their oath and succumb to darkness. Their "power" get corrupted so can be they dont have a deity
than voidmazix would be fitting lol. its allabout darkness
Oathbreakers specifically break their oath to gain (a dark) power
However no paladins need a god
Can you DM me?
"Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond."
I'm not sure what you are trying to say by quoting that at me? Paladins don't need a god
That there is a religious figure in their class, in one way or another, a "deity"
They do not need one no
Their power comes from their oath, to whatever that may be about
Hey DM give me a campaign with extra battle scenes
and hold the dice
And hold the roleplay
Example Oath of the Crown.
You don't have to make an oath to Siamorphe, Demigoddess of Nobility
You can make one to Queen Ysabel Linden of Tethyr.
Or to serve the Realm of Cormyr, specifically not the royal line. Because "Someone must serve the Realm."
fair, but yeah
depend of what oath are you breaking for me and why
But to Swampellow's point. Gods are not required by the base rules for either Paladin or Cleric.
Understandable.
Now im going to the part of What oath did you broke and why, adding in some way that lore for the character.
Not being a "And now im a bad person"
I don't break oaths on small things like that myself.
And I don't surprise my players with a broken oath.
I would make it part of the campaign in some way if its possible, a paladin that was behind a crown oath and found out that king is a conqueror ruler and a really bad person. Breaking the oath in some confrontation.
Or a Redemption Oath that found out someone that gave him the chance of redemption and they dont only betrayed him but harmed a lot of his loved ones
We are discussing oaths?
and same in the other way, An oathbreaker that got his soft spot and in some moment of the campaign get some sort of redemption and get an oath path back
kinda, more about lore//oaths
Ahh
I've never played a paladin at a table. But I like the idea of oaths. But also since paladins are strong it's good they have a code
Yep, i like the idea of playing with their morale sometimes.
And the whole oath thing is something i would exploit a lot in terms of lore.
same with other classes like Warlock, cleric, etc. etc.
I feel it's good for players to have morale values and then come to facts with something that make them question what is right
We had a siutation last game, we ran into some enemies who had killed a lot of wizards to get their coats. But they killed them to use the coats to kill another enemy
So do you then stop them or help them do it democratically so there is less bloodshet
or kill them for killing some innocents too, that is the thing.
If we tried to kill them it would escelate and there were a lot of civilians who could get hurt in the crossfire
Obviously, i understand sometimes one just want a "hey there, im the Big Bad Evil Guy and i will conquest all the kingdoms because im better than anyone" so its just more simple
So we did it democratically but my PC had a hard time with it. Because he want the deaths to stop but he doesn't like bullies to get their way
But thats fun RP moments
And there is no video game save so you can go back and undo your decission
oh, i understand that.
MY character is a fighter and try to resolve things with less violence, but sometimes the violence and temptation of bloodshed is so big. Last time i didnt used my strength got my paladin....things not nice happened to him.
And hard to pull off some stuff being a 10charisma too.....
I had a barbarian wild magic who had anger issues. He would have fought the bullies
Hey someone who knows a bit more about dnd how does one go about playing a summoner aka what class
Warlock, he have lots of invocations if im not wrong
Well there isn't really a good one for that because action economy. But there is a shepard druid that has similar mmechanis
Most classes are limited to like 1 allied creature companion
Basically i want a 10 shadows of dnd
But that is because if you can summon like 10 shadows you break the game with just pure action economy
You want like a solo leveling vibe?
Aka throw a beholder and get the hell out
Yeeeahhh not happening, you will have to use 1 invocation and maybe flavor some spells
Ah like that guy from jjk
Nah too busted
I know action economy but hear me out 2 summons max
Well if you want to be able to summon between 10 evil creatures warlock pact of the chain genie pact is good i think
Well most summons are limited to you have to use your bonus action to attack with your summon
so you can really only attack once
Echo knight is like a shadow copy of yourself that can fight for you
We had to take some action against some harpies and i wanted to dont do it violently and use the word. They kidnapped my paladin and did not nice things to him (he started singing to them), we got a companion but if i see another creature getting at least 10fts from my allies. Im dropping it to the ground unalived
2? animate dead up to 16 skeletons
Why I have to pay for. Campaign
Quality, use of pages that have paid features and the dm invested to it so you can have them. Even if its a hobby or a game, people spend money and want to have it back
Its also a way to weed out bad players who join certain campaigns
Some pages need you to buy some "Dlcs" for unlock stuff. Some pages have features that are too good. Like foundry and ther lighting
and another way to make sure the players will get into the campaign, they might just pay 5 bucks like a way to get into it and that it is.
accesibility is the main thing you pay for, free games fill up instantly online, but Professional dms have got extra capacity, access at a cost vs not getting a seat for months in a free game
also its just amazing that i can feed my family and pay my mortgage by running games
There is free ones, yes. But the quality change in a lot o things. Some dms take their fr time making their own maps, texts, etc. etc.
I've never paid for a game, but I never play online. But there are some really dedicated people out there so it's nice to give them some money for their effort and time
its not the prep that players care for in my expreirence, its the preformance of the dm in session
I think also having to pay to play you are maybe then more likely to take it serious as a player
Same, fortunately i am with some people that are fr nice Dms and take their thing very good.
its at teh end of the day Quality.
I wonder thought how you make a good group if most player pay to play
and i say this as a professional dm that has 9 campaigns on the go
What are some signs you notice or give during combat that makes you believe that you're winning, or make you hope that the fight is going well?
you set the standards high for the table ettiquet rules
Typically players that are paying for the experience will also be invested in making it a good one for the table in general.
I guess yeah you have to then be good at putting out expeectations
We arent half of the party down
We took down the half of the enemies down
I managed to land at least 3 critics in less of 5 turns (few things can handle that from me)
there's different levels of pay to play. sometimes it is merely a token amount to reserve a seat. or the cost of the table space at a FLGS divided by the number of players. then there's much higher cost ones where i'd really consider them as "pay to play"
yeah, i run professional games at a local shop, 25$ to 30$ a session per player, and my online games are in the same range
My paid games are more courteous than my free ones.
that too, you dont expect a player get 3 bad rolls or get downed in a sequence of bad events and just ragequit and never come back
forcing you to change a lot of things
its another mentality, for players and DM
oh that happened once, i changed nothing, they never came back
the dice tell the story and my players dont have plot armor
mine are the same these days, but my private free games are all handpicked players i have known for years
Yep a paid DM reserves the right to refuse service to anyone. And is not under contract to continue running for a bad player.
true, but at the same time, for me the DM must be ready for only the dice going bad. Make a story around the failure
yep, im ready for that all the time, Failure is important
as it should. but i'm going to go out on a limb and assume that you are building a somewhat balanced world instead of designing things as an adversarial DM.
Failure is for me the principal cog of Dungeons & Dragons, in a funny and cruel way
my games are EXTRA challanging, im writing a book called "urizts guide to Asskicking, how to make sure your players have fun getting their asses kicked in the worlds greatest RPG"
i killed 6 PC's in september, 5 in october, 1 in novemeber, and they have been SO lucky so far in december
as long as they know all that going in, i see nothing wrong.
i like to imagine some bad rolls in stuff in funny scenes,
Roll a nat1 in medicine for stabilize an ally, "oh look, this blood should be inside you isnt it?"
yep, i set expectations well
Break rib sound And this rib too isnt it?
A robust session 0 is not a quick conversation. It's a Session long discussion. At least for me.
It's the magic of Christmas.
I think I've had more NAT 20 death saves in the last month than the rest of the year.
30 minuts tops for me then we spend the next 2.5 hours playing
last night i launched a brand new campaig and we were into it quick
i had a character die three consecutive times during battle. it was hilarious.
if we are rolling charicters in the first session that bumps it up to 1 hour usually though, most of my games i have players prepare their sheets in advance
30-45 is my spiel about. "don't be drunk, you can die, here is some setting information"
The rest of the session is character building and discussing as well as going over Consent Sheets, and onboarding VTT.
you have enough structure prepared beforehand that allows them to build their characters and more or less have them accepted before getting into that session 0. which is awesome.
i dont give out consent sheets, i set down the table lines ahead of time and ask folks if theres anything they need to add, but my list as is Covers a lot of bases
A dm i had some sessions with him(had to drop a campaign for a work because it clashed with the schedule, it seems they got some problems and had to end that campaign suddenly) one being a wizard lvl 1 starting and another in a Call of Cthulhu session (At the first 5 minutes one of my allies got insane, we all died 40 minutes later)
Loved how i roleplay some stuff, he is a good dm
My games also feature heavily NSFW content. So consent sheets are important.
yep, i give the players all the info they need to have their charicters prepared in advance, and if they are brand new to the game i can assist them prior
my games go hard on violence and action, but no "adult" content
yeah, in one i am now that is like my principal we have NSFW content, not all the times Ds and Bs but there are some stuff like glory kills, encounters and other stuff of that kind. We do all kind of jokes too
The violence one is such a wide spectrum that I think combining those with other safety tools is a great idea (e.g. X-Card or N-Card).
A great example recently is that we were doing combat and someone described cutting off or breaking fingers (I forget which exactly) and for some reason, one player was like, "Huh, didn't realize that about myself - but this makes me really uncomfortable. Can we add that to our veils?"
and i dont use any overly complicated tools for my online games so theres no instruction needed there
We have a glory kill mechanic too so there are some Mortal kombat kind of action
i try to emulate the feeling of being at the table with me as close as possible so the fewere digital distractions the better in my games
I also use X-Cards with my consent sheets because things can surprise you.
yep, the how do you want to do it moments are epic
Foundry's robust tools make implementation very simple and easy. I have yet to have a player use Foundry and want to go back.
oh i tried it and did not care for it at all
it felt like the dm was running me through a really badly made video game instead of running a dnd game
Sounds like a DM issue not a Foundry Issue.
took them 5 minuts to cast one fireball and click everything
yep, but it have a layer, if an enemy is lower Xhp and we fit some conditions, we can use our action to glory kill it and get something.
Temporal hp
Recharge a resource
Scare the enemies for X turns
Being able to move 20ft for free.
a battle with 2 flameskulls that was 2 rounds went for an hour and a half
My games have animations and auto tracking if resources and turns are still done in under 45 seconds.
So fights can be longer and more frenzy and in some point we can fight more enemies in one session than never.
Hordes of enemies get easier to fight back and we can sustain through the combat.
Def sounds like a DM issue. Than a Foundry issue.
I have the ideal that if he let me, do a glory kill sequence using action surge and killing a bunch of enemies in one round
my casters get the enemies low hp, fit the conditions and boom, glory kill, action surge, glory kill action surge, etc. etc.
i doubt he would let me but would be so dope to do such sequence of non stopping killing. Some sort of assassin creed trailer
Minion rules and Cleave weapon mastery is your best bet
as a paladin do you need a Component Pouch ?
a holy symbol is more commonly used
spellcasting focus or pouch replace ingredients
either works, especially because the paladins holy symbol can be on anything i think
pretty sure shield is given as an example in the official text
Cleave weapon mastery?
dont some spells have a compontent part but no gp is stated??
yes, but the vast majority of paladin spells dont
yep, that is why the component pouch exist or jsut using an arcane focus
smites are verbal only
depending of how much your dm wnat to make it deep
"To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield."
its much better than the pouch because you dont have to hold it with your hand
and how creative he can be too. If you are in a storm and a tree got struck y a lighting, you can get a twig from that tree and cast Witch bolt with it.
You are in some mines and found minerals, there you have some spellcasting materials.
Same if you find a rare gem in that mines
and use it for revivify, etc. etc.
the idea of some of that stuff is being in situations that force you to adapt.
Like the wizard im going to make, im going to tattoo some spells of common use on me and have them for moments i get my book taken off or destroyed
arent there spell tattoos that do that?
maybe, i will see if my dm let me just tattoo them like would be in a spellbook.
"Welp guys, time to pull out the as in the sleeve" Take off his sock "Wish"
Were your party THAT scared of fireball?!
Flameskulls are scary buggers. But arent that complicated.
no, there was no fear, we were a level 8 party and it was a less than easy encounter in the exp budget
Would be funny to see a barbarian with low int try to choke (grapple) an skeleton and the whole party look at him with shock until one of them tell him " you cant choke a skeleton, they dont breath"
the DM just took forever to run the game because of foundry
Half a hour seems a bit too long me thinks. Eh, maybe it was some banter that elongated it.
no there was no banter, it was them struggeling with foundry
i added in some good banter but they were non verbal enemies and the rest of the party was just not engaged
Is there free camagn
Yeah really it sounds like the DM didn't know what they were doing. Happens with every VTT. Foundry is nice because it can be whatever you need and want.
For VTTRPGs, I mostly try to keep it simple. I don't need the computer to calculate every tiny thing or for it to play like a diet video game.
Just as a platform to well, have a tabletop. But virtual
Yeah. I add bells and whistles because it increases my players' immersion. Setting up maps with dynamic lighting that only shows what they can see. Setting up dynamic audio so the fire in the tavern crackles the closer you get to it. Or if you can hear the tavern music softly from outside.
It takes some extra work on my end but it has become second nature.
I have a question if I buy PHB and make a campaign will players have accses to it? On dnd beyond
I think if you have the master subscription it should allow you to share any book you have with players that you share a campaign with
“Thunderbolt”
Is there any incoming sourcebooks that I should look out for? I like to collect them for my friends to use, and I’ve got Grim Hollow, Crooked moon, stuff like that
I want a dm for a pbp campaign… but idk if I need to do anything else before I can play
the new forgotten realms ones that came out recently are great
Learn how to make a character, basic ability checks, modifiers, core gameplay, classes and combat.
Can't I without subscription?
I made a character, and I know the classes now
to grant digital access you need to pay for the sub
but you as a dm can make unassigned charicters using options from the PHB then your players can claim them in a dnd beyond campaign
And then they have accses to all?
no then they have what you put on the sheet
but could not add more from the PHB that is not in the free rules
honestly its easier to just use a manual sheet than dnd beyond if you dont have content share
Have you ever played a "rich" charachter but still kept it balanced
simple, you cant carry every gold your family or character has at once
trust fund kid gotcha
my riches were in a ship that sunk and i had to abandon fast or die
Still need me a CHA check
Depends on what you mean by rich.
meaning unless i make it back across the continent, and overpower the new rulers, im not rich
the only things i still had were my 3 servants and my an aesthetic mask
Like lets say you wanna be a famous intreprenuer
Have your own brand of x products
if you have effective riches in the campaign, that is quite difficult to reason
Yeah
i dont see it working to be honest
Thats what i thought
If you are someone who has a lucrative career why leave that to be an adventurer?
the only way to really make that work is for your character to not be just another player charac ter but also the quest giver or something
But could be fun being like in the start of the career
Market research
for lots of things
rich people can get bored, you might have personal reasons, you might crave a legendary thing
its not like rich people never do anything risky
Yeah. But I'm rich. I'll pay other people to do that.
especially in fiction its quite normal
Tony Stark approach maybe
but there is something that unites most of those
they are the main character, and wouldnt fit a dnd party
That could work. Most of the compelling Tony Stark Stories are when he loses access to his resources.
I also think it depends what lvl you play
DnD really isn't build for like passive income haha
I've not gotten that into the bastion mechanic yet
You can use vast wealth. But most DMs don't explore other currencies besides gold enough.
Rich in friends
The coin of choice for the vast number of people in cities and towns is Silver.
You work with your DM to establish any friendly or known NPCs your character knows
Someone who spends 4GP a day might be someone who has servants.
I imagine getting a gold piece and having to make change is like getting a 100 dollar bill in a gas station
just about all my players get rich at pont point, dragons hoards get collected
Damn taxes
I get real meticulous with treasure hoards.
"Okay how do you get it back? Your bag of holding has a limit capacity."
Now we do a logistics adventure.
i skip that part 95% of the time
Ok, I take what I can carry and leave the rest
I don’t have time for that
For me the Verisimilitude of the world answers 99% of questions like "What do I do with a million gold?"
Well. If you track lifestyle expenses, have realistic uses for servants, salaries and more. Money goes quick.
Leaving the money on the table is always an option. I just am not a fan of hand waving too much. System handwaves enough on its own.
I handwaive more than i intend accidentally
i did strict encumberance tracking in my hardcore TOA game and it was fun once when they made some hard choices on how to get the flail snail shell back to market
but overal it has not enriched the game in my experience
Last time players had to go to town hire a cart and some helping hands the Zhentarim caught wind. And it became a race to secure the loot.
gonna start hardcore DiA soon, encumberance should be fun
nah, demon grinders can haul a lot
Player made a Warforged specifically wanted to be super heavy. 700 lbs.
Player knows I enforce strict rules on encumbrance.
Party buys camels to cross desert.
Shocked Pikachu face when Warforged can't fit on camel.
thats why im gonna nuke em :)
I have indeed calculated their weight
Helloo
Hyper minutae of games can be super fun. But you gotta know who your players are to make it work. And you gotta cut off the whining about it. Hahah.
It's like playing the Witcher vs. Kingdom Come Deliverance
I like enforcing as much as possible to make players put in the work /j
I'm extremely lax when I DM lol
Oh tracking is enforced by players and a foundry module I made that just won't let them ignore it haha.
The prep for adventure can be the actual adventure!
My Ranger Players absolutely love it.
The only homebrewed part of it is Goodberry consumes the material component to prevent it's free spamming.
I just consider good berry to be a hunger suppressant and the hunger and health you get from it to be temporary.
But yeah. Tracking rations. Has made Rangers so much more appreciative. Means they get to do more of the cool ranger stuff rather than handwaving the class away.
What would y’all say are the best battle master manoeuvres ?
Cheers mate
Ambush(always) or trip attack pre-high levels.
I got some foundry modules for resource tracking but nothing that forces it per se
Talking about it in optimization another dude is is saying trip attack always and ambush is better to leave for later levels
Hey does anyone know the name of thay site that has like a bunch of copy righted ttrpg stuff all bunched together, like marvel and fallout and such.
are there any dungeons and daddies fans here? (podcast)
Is that the one where its a bunch of dad's?
yes!
Like people playing as dads
All of them shit at parenting in their own right
The step dad one looking like Trevor from gta5
season 3 just finished and now im sitting there like ⚫️_⚫️ what now...? so i joined this discord bc theyre taking a break until next year lol
Mainly linking modules that I have written that works where if they are in town and they rest a pop up makes them spend money, consume food and or rations.
Encumbrance can't be overridden. Stuff like that.
That's pretty cool.
is it doable to find and make your own party before looking for a dm?
as a new player i mean
Doable? Sure.
But can't say whether it'll be more or less successful than finding a group as a solo
it took me 5 months to find a group so maybe it would be more efficient
Some DMs will probably be like "hey sweet a group already made" but others may find it daunting
Since part of dming is making sure you get the right players
i see
Also as a group you may fully decide what kind of game you want beforehand and you have to find a DM whose willing to fit those requirements
where in DMG does it mention world building? a friend is wanting to make a campaign, and im trying to find it to help him not have exams and a 300 page world building essay to make in like 3 days
Like if you want a story based leveling game where they handwaive the usual regular ammo, and survival stuff then you obviously don't want a DM like me who does XP and only handwaives accidentally.
2024 DMG removed the worldbuilding guide in favor of more practical DM tools
So you'd want the 2014 DMG, idk if the worldbuilding chapter is in the 2014 free rules
i see, so 2014 would still have it?, also is it replaced by something else useful or just decided to disregard it
I have both books available at the moment
Basically the 2014 one put the worldbuilding chapter first instead of actually teaching you to DM which was a major flaw
So instead 2024 teaches you to DM then gives you official settings and some info or guidance to get started on using them.
Greyhawk being the example setting and decently done imo
i see, so 2024 focuses on DMing and basically you make it up in some capacity as you go. forcing you to learn to adapt more abruptly, while 2014 is 400 pages but you got EVERYTHING prepped, 389 pages will not be used though
Yeah 2024 DMG focuses on being an actual Dungeonmasters Guide
is it basically how it goes?
world building is still good in capacities, but DMing and being able to adapt is a great skill in of itself
2014 is a Toolbox of some outdated but some still good tools for Experienced DMs
The worldbuilding guide being one of the still good tools
Worldbuilding Guide and the Five Room Dungeon guide are the two things that are still pretty good
You'd be better off asking the campaign chat in #1029833015423143957
Ok
#dnd-newcomers is better at helping newcomers
Tysm
Got there before me
W Guys
No problem, and good luck!
Go to #dnd-newcomers , but choose a class that fits your style
Help ._.
I had luck once.... oh, those were the glory days, when my halfling sorc would ride into battle atop her human barbarian friend's shoulders, the two screaming about GARAGOS AND TYMORA for luck in battle. He had ALL the weapons, she had ALL the summons, together, the battlefield belonged to them alone.
Wizard
¯_(ツ)_/¯
Cleric
Ur not a wizard, harry 
Be the hero that solve the world with his knowledge
Paladin
or do a Ravenous Void and obliterate everything around you
Themberchaud my beloved
I’ll take wizard
Paladin, best boys
Dont left even traces of something existed in that place
I’ll see you on the battlefield for this /j
._.
Anti mage monk incoming~
Hola
I'm enjoying my Scion Rogue in my Tuesday game
So should I take wizard or paladin ?
Yes
Oooooh is scion rogue finally out or is it still UA?
Druid
Rogue
throw a coin, let it decide
It came out in the FR books
I say you should make your own choice
What sounds cooler?
Also, you wanna be melee and durable, or ranged with explosive power?
How are you enjoying it sora? Is the whole limited teleportation ability an issue realistically
I'm going to be depressed there are too many choices
Okay, my choice is to make you make the choice.
Well, that’s gonna provide an obstacle
oh, entonces traducite todo en google, muchas opciones no tenes
Make your choice
Nope.
It let's me teleport to people and nuke them usually finishing them off since we have two melees
Well if you want a variety of things to do. Choose a spellcaster. If you wanta be a aura tank go paladin.
I did, now make it for me.
The time is ripe /ref
Counterspell
Let’s try paladin
Nice choice
y r u liek this
I run handcrossbow and a vicious dagger and put out 9d6 + 1d4 + 10 a round which is pretty fun.
I revived the conversation >:)
Oh man, vicious weapons. I love em
And I got Savage Attacker and Piercer so I get a good bit of reroll
I never got the chance to use one
What are vicious weapons?
Once you get to level 6 you will finally feel the power of paladin.
where do i find dnd campaigns for me and my friend to duet
Here’s some paladin info if you want it #dnd-newcomers message
They do an extra 2d6 when you hit
Themberchaud strikes again
Bruh
They do extra damage, but also hurt the wielder
Thats nice
So you essentially become a glass cannon. Opens up some fun opportunities
Sunbursting you and then Dark star on you
Don’t feed the dragon
I thought vicious was just a crit weapon.
They don't hurt the wielder in 2024
If you crit extra damage etc.
They just do an extra 2d6 of the weapons damage type
+2d6 damage, but deals 1d6 to you per hit
They’re rare magic weapons that do an extra 2d6 damage per hit on top of the regular damage
Gasp! Themberchaud is our precious lil (ok chonky) dragon, and you want them to starve? /hj
Oh, everyone answered. I rolled low initiative ok
For example I had a fighter with a Vicious Maul so every hit was 4d6 bludgeoning
Don’t feed dragon ❌ Don’t feed Vecna ✅
Thats powerful
Yep it's a fun weapon
-# You said that to the wrong person pal
I hope to one day be able to play as my wizard
He’s my husband, I can’t not feed him
._.
?? They don’t do damage to yourself in 2024
huh
WotC failing again 
Behold, my true form
Succeeding morelike
His veiny skull
WotC couldn't succeed if I wrote them a thesis on how2DnD. Just look at what they've done to our precious, perfect 2014. 
Is this bait?
Make an insight check
Tbh the only thing i use from 2024 arethe updated classes
Hey I can’t judge him
Am i missing out
Only thing I use from 2014 is whatever isn't updated
All I use from 2014 is the athletics check for shoving and grappling. And sometimes a few subclasses
Imo yeah
Everything else is 2024, because damn… it’s peak
What am i missing out on then
Ugh, the whole 'level 3 subclasses' thing is my least favorite bit
2024 is just a net upgrade across the board
Vecna is ugl-
I use the 2014 command spell, and the subclasses that haven’t been reprinted
-# I will tear out your spine /j
Also, making Chill Touch melee only (again) is saddening
Chill touch was sacrificed so true strike could get a glowup
The ugliest of all monsters / entities
Your spine?
Idk, the false hydra exists
how do i post in the looking for DM
I'm pretty sure command didn't get changed mechanically
Also, you'll never convince me 2024 wasn't just a corpo excuse to make us re-buy DM Guide, PHB, and Monster Manual
#find-a-game gives you instructions
Type /looking-for-dm and fill out the form
Vecna is ugly
No one can post there except the bot. Please read instructions in #find-a-game
2014 had a lot of flaws that needed fixing so they did that
Very very very very ugly
I find it is far easier to just tell them at this point
yeah but im not judging, if any of my team manage to seduce him and change his ways i cant care less
Even if that was true, they could have, as they did to other books, just updated the existing ones 
You underestimate my ruthlessness
That's pretty much what they did
._.
It’s…one sentence.
The new corebooks are an overhaul of the old books, removing the bad and ugly
No, because then they charged everyone for their 'fixes' 
Because it also added new content
Seeing the concentration tag on Spiritual Weapon absolved my soul.
It hurts me too 😭
I like it personally
This sound more like a beef with having to purchase updated content than anything else echo
Thou art too kind
No as in "Good.".
"WIZARDS! Nerf casters more and you can have my soul"
Also it was actually a lot of fixes.
Not really a subjective thing
yo lads where do i find a party to play 😳
Nay, I art Nugget of Truths
The quality of life updates are just so nice for so many classes
thanks mate
2014 had some core design issues they moved away from so them making new corebooks makes sense
That's what Pathfinder did
I feel like this is an agree to disagree moment
I think both sides are making valid arguments
Instead of a 3e they just remastered their Core to fix the issues they had
The year moniker is the only thing I find to be like top level stupid. It is not new player friendly.
I'd care a lot less if I wasn't seeing 2014 content being labelled 'legacy' and made unavailable 
Well it is legacy and it's not unavailable
Who made it unavailable, your dm?
is there a party fill option like they looking for 1 - 2 more players?
Some of them can't be purchased anymore 
That's not a 2024 thing
Volos and MtoF were discontinued cause of MotM combining them.
read things slowly and properly and check in the top section so you understand better, good luck and take your time
thanks lad
You know because when a band releases a greatest hits album we pull the albums from circulation.
Oh, is that all? I had concerns we'd lose access to our 2014 stuff as 2024 rolled out
You're only losing it once 6e launches, if you are.
Wait, what
That's the only time I'd expect that'd happen
Ehhh digital content probs not. But I foresee a day when DNDBeyond stops selling the 2014 Core Rules. You don't loose access if you own them but wont be able to purchase them.
Uh huuuuh. Welp, I don't have an extra 18 TB HDD for naught, so I guess whatever, even if I lose my books on DNDB
Please be careful stating personal speculation as fact. Its confusing/upsetting to others.
You don't own the digital stuff you buy off DDB so if they ever decide to cut the cord on it they're gone but that's not something they really can afford to do
A business is going to be a business.
Lots of QoL from it.
-# Its only their recent digital products say to look & use another digital product that irks me to no end...
Eventually they will stop spending money in printing the old core books physically because why do that when you want to get people to use the new core rules. It won't be a shut off but I already see dwindling black spines at my local stores.
i didnt think they did print the old core books
I imagine that'll happen when all of the intended corebook content is updated
Or rather will be put into motion
Besides specific subclasses which I pray they stop nickel and diming and do it in a singular book or stop doing it. There really ain't anything left to update.
Yeah my speculation is 2028 they'll probably discontinue the old corebooks
I don't want 5e to be a revolving door of updating what was written before.
That's sort of what it'll be, I speculate.
Revolving door that sometimes grows a hand and grabs people from outside (what new they add)
I understand that many 5e modules are refreshes for the nostalgia bait. But the best ones imo are the original.
Tho I doubt all stuff will be reprinted
After all they didn't rework Battlerager which is an FR subclass
Inb4 Bladesinger gets two more refreshes.
At that point, I should probably ask someone to help print them out
Alright I've seen enough, 5 more reprints for Bladesinger
i'd hope that most of the wotc people would rather not just be doing reprints
Sun soul monk update when 😢
Battlerager? whats that?
A notoriously bad barbarian subclass that was also dwarf exclusive
It's a Subclass based off of a character from the Legend of Drizzt franchise.
So that's why I assume it's being left behind since we made Drizzts home setting and didn't rework the subclass
it's been a month and a half since the last UA, considering we got like mostly monthly UAs for a lot of the year it's so strange
Reprints are fine for the initial launch of a "new edition" or revision (I understand, calm, chat). But it should be very sparing after that.
It's not like we are reviving a classic. It's like remaking the remaster of the Last of Us for PS6
Yeah they haven't announced next year's projects yet have they?
Nope
i feel like wotc is waiting for the yearly hasbro christmas layoffs to see what their team can handle
5e34 aka 5e remastered remake revised /j
Tasha 2.0 Rangers when
Christmas seems like the least logical time for hasbro to lay people off
when has WotC been logical
well they do it
Yeah only thing we got for next year concerning dnd confirmed I believe is that game being made by the Dark Alliance '21 studio
Warlock
I still feel like it's possible that 2026 is the year wotc stops working on d&d and hasbro just licenses someone else to pump out new 5e stuff
They do it all the time.
I'll be surprised if there isn't an anthology at least
They've done one every year for awhile
Christmas is a very good time to lay people off. Budgets are being considered at this time.
Anthologies are just a pretty good deal even tho I prefer full adventures
i dont know if its gonna happen, i can admit i might be biased but i think it could happen sometime in the next few years and if magic is still on the profit train, giving reason to focus 100% of output on magic
Given that the least popular parts of 5e was the stuff handed out to 3rd parties. I doubt it.
yeah and I think that's fair, i think that we're just kind of in a state of uncertainty where basically anything could happen
Usually they would have done it by now in terms of what is coming next. But the DnD team has shifted in make up a lot in 2025. And they didn't want to kill the hype for the book that got delayed.
i do still want to see if wotc can handle making a large book without the influence of jcraw and perkins
JCRAW