Thanks, Matt. My view is that you need to know exactly where your character is going to land, and that would be either landing at the end of the dash or hitting the wall. I already lost count of how many runs got utterly destroyed because of this haha. Mind you, this is 10 times worse on Deep Harbor.
Quickly to elaborate, the current situation has two negative aspects: 1. Where your character ends up is inconsistent, and 2. You now have to pay attention to something that should be natural.
The second negative aspect causes most of the problems, because now you have to look on the screen for the entire dash, missing other crucial events such as floor damage and foes' attack animation. You also take unnatural decisions, such as taking an additional half a second to see if you land properly, and this ends up getting damaged on a lot of occasions.
My humble suggestion is that the solution to that is hitting the wall, because in that case, you learn the map, and you memorize which areas are not passable. This is similar to dash mechanics in certain rooms (for example, the room on the first biome with all the arrow traps, where just by the exit - the wall is impenetrable).
Appreciate you, Matt, keep the good work!!!