#All traits, effects, and triggers
1 messages · Page 1 of 1 (latest)
All traits, effects, and triggers
I accidentally wrote all the effects in Traits as well. I also fixed some obvious grammar mistakes like "the the"
Stealth: Affected unit cannot be detected by enemies and becomes untargetable by most effects that requires a specific target. Stealth ends if unit execute an attack or suffers damage and executing a melee attack while affected by stealth yields bonus damage!
I missed stealth.