#Rollback giving you potentially infinite HP with Hex

1 messages · Page 1 of 1 (latest)

shut osprey
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If you use Rollback on the turn you are hexed (and if you arent hexed on the turn before), your max hp stacks and doubles, making the game too easy

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The hp can be regenerated to the new max value and stays like that until the end of the run (which means that when you either die, complete a dungeon or say yes to the crystal shrine it returns to normal)

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it also returns to normal when you paradox yourself into the tower room

shut osprey
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<@&510181646838923275> sorry for bothering you, but do you think this glitch is patched in the latest version? I am still a few versions behind and am yet to test this

real needle
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from what i remember, it should be fixed this HP issue with rollback