#💭-suggestions
1 messages · Page 44 of 1
@amber cradle just make a (mental) note with the vaults amount at the levels you raid... add 20-30% odd for research and you get a pretty good idea about what you'll get, best case if they didn't upgrade vaults/did research you get more...
What would be nice is sending your ships to an allies base to support when they are under attack - would really help for alliances in the same systems
If a player doesn't log on for two weeks his station should automatically get moved to a lvl 1 system. I'm sick of having trouble moving into a system when there's at least 4 or 5 inactive players taking up room in it.
Limit name changes, or make people pay for them. Maybe one free name change every 90 days.
Make a better rank structure for alliance. We only have 4 ranks in game it should be alittle more than that. Especially when you have 70 players to one alliance...
A captain's diary where you can save some coordinates.
@pallid vortex there won't bena cancel warp button, they explained this at a q&q.. because the map is just a representation, so you can't stop somewhere because you aren't there
They did say a reverse button maybe
for the 3 second warm up on a warp out i am sure they can add a cancel warp, as the ship has not actually left the system yet
reverse button would work all the same, wonder if they would make it so that you return to the same spot if they did add a reverse button?
Need to have a method to exchange/donate materials. One of the best way that could be implemented is to have the ability to fill a miner ship (Or any ships, does not matter) with a specific amount of materials and send it over an alliance station on a “supply run”. There could be a limit on the number of runs we can do (Sort of a cool down) per ships (Each ship could do 1 supply run per 24h) , so you cannot empty your station in 15 minutes. This would help a lot lower lvl members in alliances. Especially on servers that are somewhat inactive (Wink wink nudge nudge)
Man. You know what this game needs? For the auto-shield to be brought back down to 5 minutes. And. More rss injected to bases. It's starting to get dry out there and i've had to resort to hitting lowest base levels i can hit en masse just to get a handful of rss. Like, lets get the economy back up guys.
Alright. Well. Back to hitting 10 players at a time just to bump my rss up. ta-taa!
Any thoughts to being able to purchase faction credits for rss in other factions like in Augment faction store. So for Federation costs a lot of raw Gas to purchase credits as is easily available in that faction space and less for Crystal and Ore for credits as is not found within those borders.
Similar to tiering of faction reputation.
OHHHHHH GREAT AND WISE MASTERS OF THE GAME. I PRAY YOU HEAR MY DESIRES!!!!
Why is it , every mission ends in warp 40 space? Something we cannot complete until far far later in the game. Now I understand at one point this was not that big of a jump. But, with the changes made to the game. Now, it is a huge jump for what will be little to no reward once we get there except getting the damn mission out of our dialog box. So, can we do one of two things? Revert the warp distances on the ships, or , re-map the ending of these missions. There is no reason a Mission that started out in lvl 12 space, should not be able to be completed until you are able to hit warp 40..
Just my opinion.. please, help make completing missions possible.
Are you playing the same game as the rest of us? Haven't seen any missions anywhere near warp 40 space.
I have two so far, and as @frosty agate mentioned, it took no great effort to start them. Currently level 24, one I think I started around level 18-20 and it ends needing to go to sol. So it sits until? Right now my largest warp capability w/o officer assist is 26.
Zale Jon iirc is one ,Suliban,
I believe it would be nice to select crew by attack stat it defense stat by highest to lowest. Since ns has high healthy mining. I'm having to search each recruit to find high health. Strength or group. Doesn't narrow it down. And I lose a lot of time in crew setup on the fly depending on what I'm doing.
how about some non player bases in the game which can be raided?
- Make possible that certain classes of Planets can be exploited for dilithium, Ore, Tritanium etc with the value being twice as much as mining it from asteroids. Taking to account that if players overstep a critical threshold, they will be sanctioned and barred from relocating until the planet they mined from, is restored to a healthy state.
- Make possible the Beaming over of mined elements to stations or ships of allies only. So a new button might be required that is titled "Beam" or "Teleport" to a selected ship or Base station of any allies. This could be used in circumstances which entail that allied ships or station, had been raided and you wish to donate some of you mined to help them recuperative their losses.
@weary flare in regard to 1, you just want more mines to be available, in regards to 2, that will become the purpose of market place
@raw zodiac for now, the NS is truly my weapon of choice for a lot of things, I 💓 it
Whichever one of those options us readable and within reason. If the user were to be responsible for their actions and being careful to exploit a planet for resources without exceeding a specific quota, they are welcome to come back in space of 10 days. If the user over exploits the planet, itvrisks being contaminated and that user is barred from exploiting minerals in the foreseeable future. The user will be blocked from relocating to another planet until the one the contaminated, is restored to conditions prior to his or her expedition.
This will teach users to mine planets in a responsible way or face the consequences of their irresponsible attitude to the planet's ecosystem.
Any ideea when scopley can add conversation materials and VIP system on that game?
VIP system technically already exists if you look at the elite packs.. buy them get something every day of the month
Scopely, since the game has devolved to a mining game, how about increasing the number of nodes used to mine resources.
Also, how about allowing two miners to mine at the same time (simultaneously). There are an increasing number of lower level players who mine 3 Star resources to zero and remain on the node just to be d***s so higher level players can’t mine.
The bridge of all starships in Star Trek canon have more than three officers, why are we limited to only three, as ships move up in levels, so should the number of active bridge officers.
And why doesn’t the station have a bridge crew? Some of my officers, who aren’t assigned ships, are staying in the station and just jacking around, need to keep them busy.
Why not send a warning to ships being targeted for attack when they are being targeted, doesn’t do any good to get a “you’ve been attacked” fifteen minutes after the attack occurs! Or a battle log of the attack two weeks later.
You know what, everyone is asking for more, more, more, how about this suggestion. Less!
Less PVP reliance on Materials, Less Faulty Nodes, Less Reliance on the Paywall. Less Resources needed to build and repair.
Yeah that would work also
Oh and Less PVP range.
Less needed to complete solo event, sons of us work for a living, event useless if we can't complete stage 1 after work and before bed.
we could do with being able to sell of the ships we no longer use or need
Please add to report information about mining spot capacity when you are destroyed. Node 0 prevention.
@cold kite @austere sand I’ve been level 26 for a couple weeks, but haven’t gotten the pack to buy the Mayflower that so many of my friends have already bought. I’m willing to buy it, can I get access to the pack as well please?
@carmine salmon DONT DO IT, Mayflower is useless except to defend your base.
Look through the #545992807370850336 channel, there is probably not 1 single person who has bought the Mayflower and not been upset about how bad it is.
@harsh oxide I still want it anyway. 😋
People are too afraid to be the “bad guy” because you need to be able to mine with a very weak ship. What if we got credit for mining when we destroy a ship with unprotected cargo?
@nocturne lantern totally agree. There are people making false reports (photoshop), so why not make a link to the report like we do to locations? If you click on the link it would take you to the report (with info on the Mine as well)
Problem: Many of the missions we complete give us credits for some faction or another, but if our reputation with that faction is going to be negative, we really aren't receiving any reward by getting these credits.
Solution: Just as you created a small segment of space for the Augment faction, how about a segment of space for the Ferangi Alliance where we can spend any type of credit we have to buy stuff on the black market (so they will cost more obviously) that we can't buy in regular stores. You can also include some items that may have cool downs in the regular stores (including alliance store) by adding higher prices to them. You would need a new currency for use in their market that you can purchase with any of the other alliance credits. Your reputation with the Ferangi will set the conversion rate as well as prices on items they sell. Missions should be very lucrative in resources when completed.
I second this suggestion of Clovis
Imagine a game that notifications would actually work and players would be notified when their base or ships was being attacked!
I'd like to be able to see how strong any given ship is.
Especially in PVP -- I can see the level, but I can't tell if the guy is in a Realta or an Enterprise.
I don't want to waste time attacking the small ships -- the big ships I want to make sure I take out of action as fast as I can.
Please add some sort of visual indication as to the strength of a ship relative to its environment.
Plz and thx 😃
We've had a nice discussion in #🌌-galaxy-chat . If you scroll to around the time this post was made here in that channel; you'll find it.
The consensus of it is as followed:
- Bases should be like ships and only show unprotected resources.
- Prime Protection should be available for players earlier and cost less.
Right now many bases are cracked and farmed of players OPS17-19 as their ships are destroyed for little gain because it's unsure whether they've invested in vaults accordingly. But this is an especially important group of players who are just getting to know the game's PVP aspects and OPS19 wall. Getting their ships repeatedly destroyed discourages them from continueing to play.
Prime Protection costs should be altered, especially 3* 40 rare ore.
By the time people have this, they'll be OPS25+ and know all they need to about defense and the importance of Ship Power.
They'll invest this specific resource in ships instead of the Prime until they can 'freely' spend it, which I guess is around OPS30-35.
But by that time, the need for this Prime is mostly gone - because you'll be stronger than most players already.
I think it would solve a lot of complaints if these changes were made.
@nocturne lantern Thank you! I came on to say basically the same thing about the vaults. Was trying to make a basic guide for my team and realized that with research levels factored in, there really isn’t a solid way of knowing.
Unless the idea is to hide how much rss is available to force players to spend to cover unplanned repair cost.
Add a way to see actual rss protected limit on base. Guess work is no bueno, comprende?
@cold kite So you are telling that there is a possibility of making some planets exploitable for their mineral or metallic material? How about botanical items with healing properties from My class planets? The botanical exploits could be useful to produce medicinal products to heal colonies from contagious viruses. If there are any humanoid cookies around. Perhaps you can incorporate missions to encourage the players to search for certain planet classes that have the botanical ingredients to produce an antigen against a global plague. If the mission is completed successfully, the rewards will entail getting experts in medical fields and 30 Latinum slips.
cookies? jaja...colonies I meant to say.
@prime lion Un buen punto. Good point.
Add auto recall option to a miner (If selected) to recall the miner when A. Cargo is full, B. Mine is Depleted.
Add official NAPs in the game, purpose is to show NAPs in different color. Make it impossible to Attack NAP-memebers. (Orange is still available, Yellow is beter. then change Mission Color to Orange (closer to the Red of Hostiles). Works also better in WAR-times.
People are asking for the same stuff over and over. Can we at least get a reason WHY YOU DONT WANT TO IMPLEMENT THESE SUGGESTIONS? Why have a SUGGESTIONS THREAD if no one is listening.
This channel could be acting as a psychological pacify for the masses. Without a roadmap or any commitment to implementation, all we could be doing is throwing out ideas until one lands that Scopley had plans and the ability to implement.
12hr peace shields and relocation tokens in alliance store are 2 examples of ideas born here and implemented in game
So, eventually we might see something that's been suggested here?at a cost?and will anyone be here ,that plays currently still be taking the abuse from scopely?
Well that's good to know @nocturne lantern -- thanks for the perspective. So it's not completely useless to post here, it's just mostly useless. 😉 But at least there is a chance that an idea here will get implemented.
That's better than nothing! 😃
Here's my suggestion for the day:
Please distribute 3* rss more evenly!
More evenly across warp ranges especially. But also, why is there gas in Rom space? It literally makes no sense.
A good review of what rss are where, and making sure some factions don't have significant benefits over others when it comes to rss availability, is REQUIRED for the rock/paper/scissors mechanic to work.
Please and thank you! 😃
@ornate nymph you really need to do better than that, at level 24 I have 0 use to all that 2* crap, swap it with some 3* rares or even just more uncommon and I'll pay even double the price...
Even better, let us trade up our 2* stuff for 3* at a rate of like 1:10
and 100K trit must be a joke... it's one repair for my Kumari
@harsh oxide if they do it with this package I'll buy it... 50 UC 3* each and the extra common and other stuff is worth it
The problem is, idiots like me keep buying this stuff.
Stop being idiots, people like me! (including me)
There, hopefully that will work. 👍
Suggestion: The user of the station being attached should collect blueprints from ships that attack their base and die.
because once i kill the ship...its floating next to my station, i could collect the broken pieces and figure a bit out on how its made
No chance of reviewing the server chats??
To the DEVS and owners of scopely, you guys really need to fix the level imbalance as high level players 33 tier ale to hit down to i think 24 i think is killing the game, you guys might think that it may be good for revenue, however it appears to be killing off players that would possibly create said revenue. The only ones seemingly benefitting from the imbalance are the top tier players that are pay to play, i am one of these players and feel this situation is grossly unfair and detrimental to our server. An ideal lvl dissparity would be max 5 lvls down and 10 levels up not 9-10 down. I would appreciate a reply on this please. Thankyou for listening.
@regal tide THIS. The higher your level the smaller the PvP combat range should be.
And i was wondering if it's been suggested that we can save crew loadouts to swap ships more quickly.
Hello everyone. I had a great idea for the game. It would be more fun if when you set course to another system, you could go through the out of bounds space and see your ship and others warp traveling through that area. The background of space would continue to change as you get to the destination. What do you guys think?
Wouldn't it be great if you got something popping up on your screen saying your ship has been scanned and by whom? This could give you warning of possible attacks. Of course people scan all the time without attacking, so there should be an option to turn the notifications off so it doesn't get annoying. Just a thought...
That does happen, your little ship icon at the bottom gets a red glow for like .5 second
really? is that what that is??
yup, its a very quick red flash, if you blink you'll miss it. It's stupid really, you have to be watching pretty closely to be able to see it when it happens, then quickly scan around the system to try to see who is heading your way. 90% of the time if someone scans they're already on an attack vector.
CANCEL WARP - this is becoming a nightmare either due to fat fingers, or not realising the wrong ship is selected, and when it is a 30min round trip it is just bs.
Change how mining works and be able to put more then 1 ship on each docking station. Instead of me miming trit para and dil change them to levels 1-10 andlet me stack ships on it and it auto builds up my res in the base depending on the level depends on how fast it goes up more res in base means a higher chance of being raided but it improves the PVP aspect of the game will having more ships on a dock I can do more then just mine to refill my res or doing missions/PvP aspect. I could do all 3 at once and more on top of it
simple quick solution, that can be implemented very quick for the system ZEVIS [S:719474967 X:-329 Y:-607] : until you fix it. give it to the developers for once ; lock this planet that it is full all the time. move all players to the nearest planet, and the bug is locked until this is fixed.
Players on that system have a huge advantage against other players as they don't need shields.
get it fixed today ! , this can be implemented without update.
Players of same levels but waay higher powers shouldnt be able to attack same level players when they have a 35k strengths vs 6k strengths. Just not fair. And after a cwrtain strength on a ship should be required level up for player, lots of players want to hide under high strength and attack power and attack sane level players with lower power and strengths. Not fair to alot of us, and mining with high strengths of warships should not be able to happen due to blocking nodes.
change the refinery to a system where raw is converted to common... common is converted to uncommon... uncommon is converted to rare.. the lottery system is dysfunctional and extremely frustrating... i refine twice a day and clan member get uncommon and rare more that I... make me want to just quit
It would also be good to be able to transform 2-star ore into 3-star ore. I spent more than 600 euros in the game, and I have 4000 specials of each mineral of 2 *.
And be able to cancel curvature or change curvature destination
curvature=warp. I like the sound of curvature better 😉
ugh, why do i have 4 drydocks at can only repair one ship at a time?
Maybe separate the recall and locate buttons on different sides of the screen
This game could easily be changed by restrictions based upon ship and base size not level
Idea everyone leave the game to give the bots in cs a rest 🤣
<@&509690795536941056> Last night I left my Hori mining Trit while I slept. Woke up this morning to an extra 19k Trit! Sounds great, until you realize that I need 800k Trit for 1 single repair.
Mining is broken, repair costs are broken. Please significantly increase mining results of all types of rss and also decrease repair costs to reasonable levels.
There is no way it should cost weeks work of non-stop mining for 1 single repair of a ship.
<@&509690795536941056> I would like to see an addition that would make PVP much easier near planets/bases.
The problem I am having is that when fighting near planets/bases, VERY OFTEN I accidentally click on a base or on a planet, when in fact I'm trying to kill ships.
Some toggle switch that lets me say "ignore: [ ] planets [ ] bases [ ] ships [ ] mines" and I can check which ones to ignore would be amazing.
This would help ensure that when defending a base, I can reliably click on the ships that are only visible for 1 second each before attacking and then redocking.
I should be able to Manage my ships, no matter where they are or what they’re doing. Understood, I have to be at base to perform any upgrades or repairs, but I should be able to inspect any of my ships while they are mining, to see if they are eligible for any upgrades, in order to better plan. It is annoying that I can only do this when I am wasting time in drydock.
so for the 1 millionth time,, devs, you have to make uncommon less uncommon,, even for the big spenders its not worth buying packs for the pittance of uncommon you get.. the refinery giving 3 uncommon when you need 1225 to just upgrade 1 node on a ship. sorry but a piss take.
The uncommon material is more like a rare than uncommon. Wtf. Make it more available than that. Sheesh. Do you even list to people when they say thing or not scopely? Seriously.
@spice apex also should be able to manage the officers that on bored the ship. Especially if you need to mine crystal then you want some ore or you for get to switch them out and now after a 5 min-7min trip I have to go back to the base.
Why does practly every upgrade for ships and stations use ore more than anything else... why cant it be balanced . I can't get enough keep enough, I have gas out the wazoo...
@hazy kernel wait until u get the BRel. You wont' have any gas anymore.
Other than the BRel, gas is useless.
@austere sand I liked the ability to use event currency to purchase rewards like materials and resource like the last commander event. it would be super cool to see that brought back 🖖.
Please get rid of the bot spamming galaxy chat with a scam for free latinum
Not sure if it has already been suggested on here but I’d like to propose having the ability to scrap ships that are no longer in use and be able to salvage parts. Also exchange 2* rss for 3*. Exchange low level officers for shards for higher ones etc etc etc, ad infinitum. Come@on Scopely you are fond of taking our money but don’t do shit in return
@harsh oxide that's if I'm around long enough to get one ....
How about an indicator by the systems name that let's you know that there's a mission that can be accepted but only for systems that have been visited.
Can you please reduce the gap on base hits for player level range. A lvl 30 player can easily crack and steal 500k with just a miner... lvl 22 base cant stop that... atleast before it was that we would see combat ships crack in one shot then you have shields to do something about it
Faction Dailys for an level 14...
Some are impossible in any way...
This dailys must depends on player level...
faction dailies are based on faction rep, not ops level
When they shouldn't be intended, why I can see them... 😋
Don't get me wrong.... This are my Dailys... I have no problem when they goals are hard to achieve, but they shouldn't be impossible... 🖖🤗
yeah, the level of hostiles I gotta kill there are absurd
in regards to the faction hostiles
@signal escarp you do realize that you can lower your faction reps to make the dailies more doable right?
Although from the looks of it, you are pretty near the bottom of what faction dailies are offered.
@muted mortar Yes I know... But as you said in at the bottom of reputation...
Had done the dailys for 5 days now and "hit the cap"... And to lower them every three or five days is a bit annoying... 😅
3 or 5 days? I have to do it every day. It's not hard, just hit a few ships from your highest faction to count for dailies for the other faction, then hit the bad faction to count for both. it evens out pretty well if you do it right.
As others said though, you're not meant to be able to do faction stuff at level 14. Everything related to factions begins around lvl 20, you really need to be close to that to take full advantage.
@signal escarp If you can build a jellyfish for free from the missions and events and then work on tiering it up you will be able to do dailies at 14. I do my fed and klingon dailies every day at 14 for the officer shards
low prio : design of 2* mines and 3* mines are identical. they all have 2 "boulders" beneath them - it would be nice to have a 3rd little boulder beneath the 3* mines...
@signal escarp I have missions that requires warp 40, I had them since around level 20, and I won't be any closer to warp 40 until I'm probably level 30 or so 😂 😂
the game allows you to pick missions you can't complete in months... just the way it is...
@vocal sandal warp 40 has nothing to do with your level. You need either a T9 NS + warp 4 Scotty, or a T9 Hori, or a faction ship.
You could be level 50, and if you haven't spent the money to get one of those ships, you will not be in warp 40.
@harsh oxide I know, but getting NS leveled up to T9 means a lot of refining... or $$$$
Hori/Faction ships requires level 26/28+
$1k to get a T9 NS. $3k to get a T9 Hori.
And yeah, level 28 is the minimum for faction ships.
Just saying doesn't matter how high your level is, you have to spend money or you won't get there.
Welcome to STFC
You could say the same about faction dailies, they are also not about level... you can $$$ up a JF and probably can kill those faction elites, for another huge repair bill
and fully aware about the options to $$$ up, I'll keep refining until the game gets fixed...
I'll keep my fingers crossed for reasonable refining rates.
My NS already have warp 29, so 2 more level ups it will be 35 + scotty so finally warp40 lol
Is it just me or are 10 minute free chests just plain annoying. I think it should be an hourly chest instead.
Or just simplify it and make a 1 hour chest instead with a bit more items
lol well if only there was logic to those chests... sometimes you get better loot in the 10 minutes one than the 4hr...
if they give you 6x10min chests content once an hour then I agree it's a good idea
otherwise I'll take my chances 😃
The 10 minute shield should be a different color than a regular shield so we know when someone is online without waiting so damn long
better option would be to be able to see the timer on the shield. not sure that would be fair to the player using the shield though
PErsonally would love to see the peace shield apply to miners as well. can't be attacked, but can't do any attacking either. That would put a big dent in the miner crushing that has been going on.
and make the shield uncancellable so you can't just hit someone at will and let it drop, you have to wait till it runs out.
Is there any plan to merge dying servers to liven up the game? A merge might prevent more from leaving the game
@primal marlin was in the Q&A a while back. Hopefully soon
@dusky rock thanks I'm new on this channel and didn't see that.
In #⭐-official-announcements there is a link to it if you scroll way up
👍
apparently some of the servers have been reopened to new players. mine hasn't
Here's a suggestion, introduce more base raiding stuff. Like lots more stuff. And make it possible to steal refines and uncommon refines. Yeah that's the ticket. Maybe that'll make our miners a bit safer if people can just steal the stuff they need from bases. Yeah that's the ticket!
Make a 24hr cool down when you leave an alliance before you can rejoin/join a new alliance it will stop people from exploiting the help bug
Make the market place in alliances available at a lower level than 50
@austere sand there should be a system filter, you can select a certain npc ship class, so if your hunting explorers, only explorers show up on your screen
@austere sand add one day a week when the refinery gets the amazing bonus to help everyone level up
L14 ships on 3* nodes should have combat level protection removed for the duration of their mining. Has this design change been considered?
For that matter, any ship not able to refine the mat should have combat level protection removed while mining a 3*. I can’t even PM the player!
@rancid sable it's not all about refining, most of them do it for dailies...
plus it gives you a nice start when you finally hit 20, or 22 cause at 20 you only refine 1750 at a time...
@austere sand here's an idea for when you get back, if you can submit it please. Using g2 or g3 rss as donations options 😁 thanks panic
@austere sand cargo checking, we can check other peoples cargo. Why can’t we see what’s in our own cargo?
Also please allow us to cancel warp on the same button as long as we catch it in the “charging” phase
The amount of times I’ve hit recall by accident and spent 10minutes getting back to where I was I totally annoying
Maybe also employ more staff to read this server 😅
A nice improvement for raiding would be an area in-game where you can drop coordinates and save them for later.
@late escarp you only see other people over protected cargo... so you know what you get if you attack them 😄
but yeah would be nice to be able to see your own cargo and what of that is over protected, especially when you have a mix of stuff
A bot that tells you the systems where you have missions available for acceptance
@late escarp you can check your own cargo by going into the manage screen. Problem is you must select an idle ship and click manage, then move over to the ship in question. This shouldn’t be so complicated.
Ah, never noticed that. Will give it a try thanks
@austere sand what I would like to see, especially with the new daily loyalty badge, would be ‘random’ daily challenges. I may suggest that these could be selected from a pool per player, so different players have different daily objectives.
@austere sand these daily challenges would be in addition to the faction and standard challenges. They could include things such as specific resource mining goals, PvE and PvP goals, spending goals, even completing a storyline mission.
@main bolt that just tells you amount of cargo, not the content of it though
you don't need to go into any screen... it shows on the left bottom side once you select the ship
@vocal sandal my bad, it DOES show what you are currently mining, for some reason i thought it showed what you had as well
which only drives home the point that it needs some revision
To the Developers, you should consider protecting purchases from being raided. I am a very poor veteran who enjoys this game but every time I purchase resources I get attacked and get what I purchased stolen from me. You should not encourage raiding of players by players. You should not encourage players attacking players. You should make it easier for people to complete missions and require less resources for building. I am so sad that I may have to leave this game because I cannot afford to have my money stolen from me. I await your response.
@ornate nymph @autumn tapir One of my alliance mates just made a suggestion to give a notification warning when the ship is approaching it Protected cargo limit. There is already a notification when it reaches full capacity, so it shouldn't be too difficult to make a similar notification for protected cargo.
Also, Can we get the empty DryDock removed from the screen until it has been unlocked from research? gets annoying when i'm trying to tap on a hostile and i tap the empty drydock instead.
@austere sand you need content writers for each factions to push out content/missions faster. Khan was a bust. A dud. Missions should be able to be finished by a player at the level of when they started. 1/2 of my missions are on hold because I can’t afford to pay and the other 1/2 I am not close to the power level of the end battle.
I would like to Suggest a Game wide Wipe of all inactive players and a Mass server merge to bring all active players together. After careful consideration this is the only way to ensure that the game continues and will thrive also on that note you can then open new servers again as space dictates I am not sure why I have to suggest this and it is not done already but please do before the game we love to play ceases to exist
@sick heron I respectfully disagree. Our server is already competing quite heavily for resources, we don't need more active players here unless/until something is done to significantly boost resource gathering.
Hmmm so your server is not full of dead bases and alliances and no new active players coming in?
Cause that does not sound like any server I have heard from
@harsh oxide
I'm on server 27, it's pretty active. Lots of resource competition, lots of base raiding, active mining accord because all nodes are full all the time.
It's a fun group of people, even the ones we compete against.
The main problem is resource gathering needs to be SIGNIFICANTLY INCREASED.
Not on ours we have empty nodes at times and that used to not be the case and I have heard the same from multiple servers dead alliance inactive players cluttering everything and no new blood coming in
@sick heron they should probably balance it somehow... our server is also very active and difficult to find mining spots in lower warp ranges, our 17s-20s always complain they get kicked of the 2* mines, and they can't even stay for more than 10 minutes on a 3* mine
It be nice if yall would give trilitum tokens as well or open up the augment store to buy some trilitum pasteel and dillitum for all lvls and any lvl rep
@vocal sandal I'm guessing you're the same RandomName with me on server 27 😉
So the new expansion caused a lot of glitches in people's faction reputations if I'm not mistaken, I know my faction daily objectives are messed up still. And customer service won't fix them. Yet they decided to begin a ranked faction support event today which puts a lot of players with the faction rep errors at a disadvantage.
In the future scopely should only hold events for features which are working correctly for everyone.
So they shouldn't run any events then? Because lots of stuff isn't working quite right lol
<@&509690795536941056> Idea: Alliances should be able to donate ships to an alliance members station if they are offline and being raided. It would dock in the empty spaces of that persons station that enemies will have to break through in order to loot the base. To make it more balanced. The donation should have a power range. That way stronger players can’t just donate a ship that’s 10x as powerful than the attacker for them. And there should be a time limit on how long that ship could defend before being forced to auto relocate. Thoughts? The mechanic of having to kick alliance members to loot them instead of the attacker seems pretty cutthroat and I think even Kirk would agree!
I like your goal of trying to stop forced cannibalism of one's own alliance.
My only concern with the proposed solution is that it would likely make base raiding an almost non-existent mechanic. Large, powerful alliances would never be successfully raided, they would just feed on everyone else, which would likely cause the others to quit.
I'd like to see a solution less likely to reduce the amount of base raiding, like perhaps the ability to trade with alliance members, so you could feed the RSS back to them when they get back online, or something along those lines.
This way we still get the fun of the PVP and defending others, but we can also make it cost a lot less to our friend who we successfully defended.
Add more ways to get shields! Hostile drops, faction stores, daily chests, whatever. The current options of 8+4 hours in dailies and additional 4 hours if we spend our alliance daily credits is not enough.
Remove the level requirements for faction miners - I understand the other ships, but the miners being changed from "anytime" to now shipyard 30 is a huge disadvantage when so many already have them and they are under level 30.
It will be great if the protected cargo was mentionned while mining. Also, the actuals protected ressources of the stations should be mentionned somewhere (never know when you have to shiled or not)
@harsh oxide lol nope, I'm on 135 or somewhere there... don't remember the exact number
as for sending a ship to help I like the idea, as long as an "empty" drydock means just that, i.e. there wasn't a ship there before which is now broken and needs to be fixed
it just adds a little bit of extra difficulty to raids
Could we convert rss to tokens, please. I wouldn't mind if there was a time limit and a cost ie it costs 1.1 million trit to buy a 1 million trit token, and there is a 3 day 22 hour cooldown on it or something. Perhaps we could convert 500 common G3 to 5 uncommon G3, and 50 uncommon G3 to 1 rare .
Do you mean like a repair dock which requires rss to build and does all the repairs? I think it's weird we have drydocks and only one ship can be repaired at any time, realistically we could have all our ships out there in the galaxy and if they all get trashed they just hang out in the ship hangar until the repair dock is available to fix them. I guess it's all in the coding though.
Rework the Ship XP event. Spending Ship XP points for an event instead of counting the farmed XP too is garbage
Please give non-mining ships a debuff to defenses when on mining nodes. I want to go on a rampage and destroy every bellend that's taking up a decoded data spot in a battleship, even the ones 5 levels above me. 😡
SUGGESTION: ADD Fed, Klingon and Romulan Bases to be raid. They would generate Uncomons and will be awailable to raird at somewhat 6 uncommons. When uncomons are increased the base gets stronger. Maxiimum of 12 uncomoons could be at lower level systems and up to 50 with powerfull strenght at higher levels.
@cold kite
Base woul be similar than human bases altho it starts to generate when somebody has suceeded to raid uncommons out.
@wraith flare yeah I would also suggest them to add ability to gain xp to level up ships as counted factor, becuase game does not provide ship xp that much from anywhere
@vast halo
When the hell are armadas coming?
soonTM
I've a question... it's possible to make an event or something else to get more faction credits? I'm not speaking about to get only 100 credits, I mean much more... I'm collecting since over one month some blueprints for the saladin (56 pieces now) and soon I wanna start with Antares and Intrepid (such a beautiful ship😍)... I would like to have an event to get 10'000 or more faction credits... would be awesome 🖖😁
I would like to make a suggestion of making the game a bit more fair. How about lvl 27 can't attack lvl 19. Anything lower than 3-4 lvls lower than your lvl you are at is quite unfair to the others that are like 8 levels lower than whatever lvl you are at. Oh wait that's right just like the real world the higher up rob the little guy. F that.
@native terrace I personally don't attack anyone below my level, winning against people above your level should teach them that they need to improve.
How about warp range based on where your base is located?
When are proper alliance management tools coming? <@&509690795536941056>
6 months+ from launch and still no way to tell whos active in a team based pvp game.... please throw us a bone
🍖
Too much meat, will never happen....
dream big @sonic vessel
I used to, before December 5th 2018. Now.. for some reason.... i cant.. 😢
The warp system makes no sense though. It would be better to limit it to a max from base location. That might also stop stupid high levels doing chicken attacks on low levels as they would stay near 3 star locations etc
Superfli... I don't warp if I'm conducting a raid...
@sonic vessel even a last login would help... And sparky raised this before
Yes it would.
@austere sand @vast halo
re-submitting my old suggestion: please consider a reputation system, i'm calling it "honor". you gain honor for winning a PvP or PvE battle with a stronger (combat triangle), more powerful (strength), higher level enemy. points awarded on a scale - for example a lvl 22 kehra at 60k defeats a lvl 23 vahklas at 62k would award points for all 3 categories, but against a lvl 22 vahklas as 58k would award points for combat triangle but not for level and subtract for strength (we would need to develop a scale).
higher honor ratings could have benefits such as higher x hr free chest payouts, improved yields from PvP and PvE chests, access to special missions and/or daily goals.
This would encourage players to not prey on the weak, provide better incentives to play PvE, and encourage collaberation (i was just hit by this lower level guy, can my alliance member please take him out so i don't lose honor attacking him).
I feel this would improve gameplay for all - encouraging players to pick on someone their own size, lower level players would become more involved in PvP, and people would get less frustrated with the game.
@austere sand There should be a way to scrap outdated ships for material. Obviously not a 1:1 return of what was invested in the build. But a recovery of something like 50% would help recover expenses
Still not adjusting the pvp aspect. Should be no more than three levels. Scanning of any kind should only be able if the scanner is in the same system.
Waste time saying anything to you.
Situation: If you have ship A mining and you have it selected and for some reason are lookin at another system to see when ship B is arriving there. You THINK you click on a node for ship B to take and you accidentally send your ship A there. Solution: If you’re browsing another system make the first click home on your selected ship instead. Then you may click to move.
Allow tiering up of ships to happen in the shipyard and allow alliance speedups.
It's bad enough we can't use it for days, but it also takes away a dock.
You better make graphics settings manual. My phone burning since few weeks and I started to play last year
Hd isn’t that good sometimes
@sonic vessel YEEESSSS!! sooo much this! ALIANCE MANAGEMENT TOOLS!
"LAST ACTIVE" tracker option for one would be amazing.
"MESSAGE to ALL" in PM would be super useful
"MORE ROOM! in the announcement page" it is awful trying to teach each player how we individually operate. and teach new player who the allies are and who the enemies. there are so many out there the do not use discord.
I would like to be able to choice what notifications I receive. I don’t care about generators being full or ships repaired. Give us the option to choice what gets notified
Also don't care about "ship cargo full", especially not when it happens 30 times while I'm farming NPCs.
Change the ability in attacking. Lvl 24 is too high to be allowed to attack so low, the lower lvls have no chance. Make it 2 levels down and 10 up. Too many folks are leaving
If more people leave, maybe I can finally mine 3* gas!
I rarely get notifications at all! No warning MT shield is expiring, no notification of being attacked, no notification of empty mining node, no notification of completed research or build.... Intermittent notifications of full RSS.
*my not MT
the ability to give non used ships to our lower level players to help them gain ground in the game and be able to beter defend them sefls also please give us the market pleace now dont make us wait yrs to have to get to lv 50 to unlock it
the level cap is currently at 39, you cannot get above that level yet
level 50 is just a placeholder for things to come
once the coding for the building is done, it's level will be lowered and thus made available to the players
@cold kite just curious, is there any plans for the monthly reward packs daily chip rewards to scale with level?
If not I'd like to suggest that they do!
Suggestion: Hire competent programmers at Scopely. Thank you.
Game needs a spot in the store to trade unwanted ship blue prints for one we do want or for 3* ore
Augment the reward of dailly quest if done continuously during a period of time.
For example if you do the quest during one week you get one badge a day.
Then during the second week you get two badges a day,...
If you don't finish the last quest one day you go back to one badge a day.
I have a suggestion: disable that annoying log in comments. I keep getting that Andorian telling me of the ambush in Gallondorn Core and all out war bla bla bla, and that event is done for ages
Plus I just found out a "test mission for dummies" and I now get that one as well every damn time I log in to the game
For the love of god please move either the recall or the locate button. Also allow us to cancel warping.
How about changing how we view RSS in bases? Instead of showing us all the RSS why don’t you make it like the miners and just show available RSS so the player knows what they can get?
How about standardized drops for refinery..
Using Lat for instant warp = scopely billionaires
@ripe summit that would take some of the fun away 😃
@austere sand Come on, in order to tier up my Vahklas or Kumari I need hundreds of g3 uncommon ore or gas. I would have to buy multiple packs in order to move up a level because the refinery still spits out only 2-3 every 9 hours. Can we get ship specific upgrade packs, like Botany Bay, or an uncommon rss pack? If you make it affordable, your margin will grow because you will have more transactions.
@nocturne lantern FWIW the "ship hull" pack gives 150 UC ore for a decent price
I still see it even though I have that research done long time ago
@vocal sandal See that’s what I mean the packs are adjusted, in all my packs the most g3 uncommon ore or gas available is 84. The research packs I have are all prime research geared, so you have just enough to do those for 50 each. I have hundreds of g2 uncommon, but g3, couple dozen. Just for reference, my Kumari needs 500 uncommon g3 ore to level up to tier 5, and the vahklas needs 200 uncommon g3 gas to tier up to 6.
Please consider showing in the popup what is actually protected (like how we do for ships), based on your current research and Primes.
@nocturne lantern I get your point, I'm just saying if you can see the "+100% ship hull" pack it gives a lot of UC ore 😉
I'm all for better packs that gives what we need and not BS stuff I will never use again like 2* ore etc.
Don't you think in Augment space, the marauders and bounty hunters should sometimes drop corrupted and/or decoded data?
@nocturne lantern the packs are also dependent on ops level, so the better you upgrade, the more your packs will contain. there is incentive to grow.
@silent wave thanks, but I don’t see that. I,m at level 25,, everything in my station is at 24 or moving to 25, all my research is maxed. My packs still have far more g2 materials than g3 and like @vocal sandal said, I will probably never use g2 again, so each time I get a pack, I add to my stockpile of g2, and get very little g3. I wish they were more geared to my level.
WELLLLLLLLLLLLLLLLLLLLLLLLLLL lol i thoguht the same, til they released the BB and until tier 4 it used ALL g2 materials. so i was kinda glad i had some stockpiled. BUT regardless, i agree 100% i would like more uncommon g3 in my packs. i'm a 27 and it's not much better lol g3 uncommon is def the bottleneck in this game. for sure. but i've heard at ops 28 the packs get better again. but of course, everything at 28 becomes more expensive too (factionships)
@silent wave that is good to know. When they put the rss coins for sale in the augment store, that was great, and then it was gone. My suggestion is an rss store where you can buy (using latinum or faction coins) the specific rss that you need. That or, up the refinery outputs.
@silent wave mind sharing a screenshot of the 7/30 loyalty chests?
Could we request channels specific to each country/region? i.e. Canada channel so all the Canada servers can speak to each other?
Thanks so slightly more than at 25
Here is a suggestion I am submitting to you that I think is very wise:
Having long-range scanners that can see the details of a solar system, even see the resources of a base, from the other side of the galaxy is completely adherent and has never existed in Star Trek. At most, we could only see the planets, mines and mission positions that were memorized by the on-board computer during the discovery or transmitted in the missions. But not the ships (hostile or players), nor the players' bases.
In order to see the ships and bases, we should have a ship on site on the system. It would be more realistic and it would spice up the game a little bit, offering possibilities to hide a little more and forcing players to travel or organize themselves into teams to find what they are looking for. Cache caching games would also be exciting, as they would have to move around to see and wonder if someone will find our base or not. Alternatively, provide a "long-range scanner" search, accessible for example at level 18 or 20, which would allow you to see all the systems that are connected to the one you are in, but no more. So positioning a ship on a strategic node will allow you to see all the connected systems. Those impatient who do not want to wait until level 18 or 20 to do the research, could buy it in store as early as level 10 or 12, which will bring you money.
This is a suggestion that would allow you to balance the forces involved and would also lighten the load on your servers, which will not be insignificant for the fluidity of the game.
Other suggestion compatible with the previous one: In order to move your base to a new planet, you must have ONE ship on site in the system to accommodate it and all the other ships have entered the base. We could consider that this vessel would serve as a relay beacon for the teleportation of an entire base, but also allows us to see the details of the solar system and the availability of a place on the chosen planet. Why not win this teleportation relay in a small mission or during research and development. This will also make it more realistic and avoid discovering a system, coming back and then teleporting. The ship remains on site to accommodate the base. When the levels are higher, and if we have to move the emergency base, it will also require a ship to be sent quickly to the chosen system in order to teleport, which would complicate things a little. Again, it increases the interest and adrenaline of having to send a ship to the destination point to finally move its base.
Of course, why not also here a possibility of improvement which allows, as for the long-range scan, to be able to move on a visible system around. The goal is to have to see the destination in detail in order to be able to move; which is logical after all. It allows you to save yourself very quickly on a nearby system in case of an emergency, or even to make one or two more jumps, or to have to send a ship away so that it can receive us (or allow you to see the destination in detail). This is another way to increase the interest of the game and hunting.
The first suggestion slightly increases the difficulty of searching, and the second is that of moving too easily. So it is necessary to organize and think as a team, which will increase the cohesion of the players and allow with less modifications to considerably reduce the load on your servers, which will no longer have to send all the information in real time from all the systems to all the players, but only to those who have access to it.
the problem is that if scopley take the 2* resources to 3* resources then how are the newer players gonna level up? By making them buy packs of 2* resources and 1* resources? You might as well take all the 2 and 3* resources out of the system and hope to god you get them in your missions or by destroying players in your own levels or higher to earn it then or make you guys purchase them with latinum and dilithium that you earned over the time of the game. Id say the higher the level the harder the resources gets just to get a 3* resource or pay up the price for a 3* resource.
SHIP SIZES ARE NOT SCALED CORRECTLY IN DRYDOCK. The Jelly and mining ships are supposed to be considerably smaller than larger battleships like the Talla or Kumari but they are almost of equal size when viewed in the drydock. Please make the ship sizes more accurate. It's like a car that is the same size as a bus parked side by side. Smaller ships can still be zoomed in with the current enlarge function at the top right hand corner of screen so there isn't much work that needs to be done. Please make the ship sizes accurate.👍
SHIP BATTLE ANIMATION needs to be changed from the current projectile firing cartoon. Ships that fire phasers should have red lines instead of generic orange projectiles when ships battle. This is a small change that doesn't require much to amend. Please make it happen.👍
👉Thank You for reading.
Hello, one question , is there any chance coming to get missing jelly blueprints? I have 74/75 , because obviously ionly got 49 bpˋs out of missions, supposetely should be 51 . That was due to an upgrade, that ended one mission of mine, i suppose, bad luck 🥵.
Since I can‘t get bp‘s out of attacks, I am waiting for an event to get at least one missing . I suppose, that the game staff does not help individuals in that matter, so I have to live with it . I need a strong ship to end missions , so i am stagnating a bit....
.... help 🙏!!😃🖖🏼
Hello, I have what feels like a fairly simple suggestion that would go leaps and bounds with reducing the brick wall higher levels hit. Add a few uncommons into faction dailies. It doesn't have to be all three uncommons, it could be just the rss that is common in that factions space. It would give players that put effort into dual citizenship a nice reward and it would help reduce the uncommons of concern for everyone
Groups that hunt players to make them quit the game should be removed from Star Fleet 27/7 attacks to make them join on stop playing all together make you Scopley lose revenue and destroys your credibility as a game vender. The next step is to make it public that you allow this but kick people only for cheating..... is a lame excuse. The are 0 ethics in the scopley organization and maybe it’s not the player that needs removing it’s the organization itself. We will vote 🗳.
@waxen ermine I suggested the other day - cycling/random dailies: one or two dailies that are different each day and different for different players. This would keep things more interesting and could award items like that.
@austere sand I have an interface suggestion - long press on a ship icon for recall, and maybe a recall all button.
Pls add the amount of protected ressources on the station (very important for the shields management), and protected cargo on the ship while mining
you can do your own math to figure out protected rss on the station, and ship management shows you protected cargo on the ship. @full lagoon
just look at vaults, and then add the %ages for your bonues
no, you cant access ship management if all ships are mining, or repairing. for math, i have ress prime protection, and research bonuses. So i ll take vaults and multiplies by ress bonus plus 100% for prime ress?
@silent wave
pvp pack - relocation tokens, shields, Tritanium, dilithium repair speedups etc.
Some cheaper packs to buy like the $4.99
@full lagoon take the vault number, and then ADD all your bonuses, plus 100... so for example. level 27 vault is 155k trit... i have prim rss protection, and 70% trit safeguard. so i'm going to multiply the 155k by 270% (70 for research, 100% for prime, and 100% is your base) mking my trit protection 418,500 trit
Could officers assigned to a ship gain xp from combat? Maybe just perhaps on the deck? Also, excess xp earned by max level ships, could that just be added to a players xp pool?
my steel protection is 1.1 mil base... so my protected steel is 2.970 mil
@silent wave : thank you very much! btw it will be more simple if scopely just adds the info somewhere, for those who hates math
hahahhaa, that's true. it would be helpful. i've often suggested that protected cargo be "hidden" just like it is on a mining ship. you only see what you can take...
@full lagoon actually you could by going to "External" and clicking on the ship that is repairing
can't do that if all are out mining
@austere sand please integrate an auto-recall Feature when a ship depleted a mining Spot, so it returns home automatically and opens the Spot for other players. We get a headache by diplomatic situations because people sleep on empty nodes and get kicked off. Please consider this feature, as it is greatly wanted. Thank you in advance!
@austere sand I strongly agree with cptjamescookie idea a autó recall of the ship to home base or despaw/respawn of the node on another place in the system will be a excellent implant
@austere sand because this feature is not available we are having to take steps to moderate ourselves. I agree with @timber moat that the game has a flaw. A very strong ship can block a much needed mining node for days if the player forgets it or worse still leaves the game. Smaller alliances cannot use this node and this reduces motivation and some players give up because they cannot find a mine to do their “dailies”. If the developers simply introduce this auto return feature we would have no issues such as this
Could we get a better quest management system, it’s so hard to find the quest your on, or ones you can complete, or ones that help the faction your aiming for.
What we really need is an auto attack button so we can hit marauders to upgrade our ships
Mono-faction players need a way to balance out their negative reputation if we are ever going to stand a chance of being rewarded for our loyalty. At lvl29 associate with fed and minus 1.5mil with Klingon and romulan there's no way I can reach 245 points a day. Faction hunts at associate are prohibitively expensive to complete and with build and research times in the 2-3day range even getting to 175 points can be a stretch (not to mention most builds and researches requiring 30-300 uncommon and 2-25mil rss).
That or just move the damm token down one milestone...
@velvet girder
I agree whole heartedly with that @nocturne lantern, I think many people started off unaware of the importance of dual factions (I was one if them)
Are there plans to tweak this? @velvet girder as a content creator I would assume you have an inside line on this.
In the early days dual faction was a way to make daily milestones easier but not necessarily a mandatory requirement to max dailys. Now with the loyalty system in it's current state dual faction is absolutely mandatory. As a player that has spent 1000's of euro (i.e. loyal) this is a kick in the teeth.
Also isn't sticking to one faction the more loyal choice?...scopely needs to crack open a dictionary
Moving the token down one milestone is probably the easiest fix (from a coding perspective). This would still require players to login and actively play (loyalty), most will likely have to finish some but not all faction dailys (more loyalty), and spenders will continue to spend as they can see light at the end of the tunnel (more loyalty).
TBH anyone that has stayed playing,with all the bugs and flaws.. should get something for that effort.. instead we get canned responses" you can always play a different game"..or similar, which is an insult..those who spout that need to learn de-escalation techniues
Is anyone reading this chanell who can actually deliver suggestion to devs?
Ok. Suggestion
Making collections for officers. In short you create a list containing officers and you can assign lists to ships as well as single officers. So it is easier to switch between them
I'm very bad at explaining myself but I think you will get me
Suggestion, make events possible. My envoy has been mining for 9 hours already for this event, 17600 data gathered en not even half way? 48k i need. As Ally we dont stand a change...again events for only the BIG guys en There Alliances..fu.ck this sh.it thats what i say..yes this way the smaller guys can enjoy the game NOT
Add UC ore back to the faction store please literally nothing else us worth having because of lack of ore
This game needs a wormhole to a System where you fight, King of thr Hill style, vs. others your same Ops level
I think a good plan would be to get a alliance gifting thing going. Where you can gift other members material resources ship parts xcetera. Or a alliance vault where members can put those things so other members can use them, and after 24 hours if no one takes it, it goes twards the alliance donations.
Also when is the aramadas going to get up and going and what is it?
I would welcome to see how many people sent help for my buildings and researches. It disapeared in one update and I can't find it anymore.
Not sure if this has been suggested or not... How about a conversion of 2* to 3* option in the refinery once you reach lvl 20 2* really becomes useless, however; during gather events most lower players above 20 can’t get a 3* node to save their life. Gathering 2* gets them points for the event but then you are stuck with a lot of useless resources. Then run a conversation calculation to convert from 2* to 3* of like 10 to 1 or whatever is deemed a good conversion rate. This would at least give less powerful players a chance to get some resources (crystal, gas, and ore)
this is a simple reqest even for your coders to make ive been askt by many of my alleince why when i set them to rank why dont i put ti to show on the users profile so will you please make it so that what ever rank that user is agent operative premier or commadore to show on that persons profile also would it be possible for you to add a deputy admiral rank
we need the ability to be able to contact all in a pm when theres 58 membrs in your allience it gets rather boaring to have to send 58 pms were a send to all would solve this
Make quests trackable.
Put the leaderboard event rewards into the solo events and put the solo event rewards into the leaderboard events. That way the player base will actually feel like doing the solo events and feel like they've actually accomplished something other than just watching the whales dominate everything all the time.
I think it wouldn't be difficult to add system information to the information card. There is a lot of space and the search time in the galaxy is saved. I believe that loading system is burdening your servers.
Overall, system information card space could be used 😉
i wish there was a way to disable the cargo full notifications i have to wait ages for each one to finish flashing up on screen
<@&509690795536941056> please allow us to convert Ultra Recruit tokens down to Premium Recruit tokens, and to convert Premium Recruit tokens down to Standard Recruit tokens.
Maybe for every 1 Premium Recruit token I can buy 10 Standard Recruit or something.
I have spent many thousands of dollars on recruit packs. My blue officers are all max level. Many of my purple officers are almost max level.
Guess what level my grey officers are? VERY STUPIDLY LOW.
Yes, I know I can buy standard tokens with lat. But I have 100000s of extra premium and ultra tokens that are VIRTUALLY WORTHLESS. Please let me convert these into something else that's actually useful.
which grey officers do you still use if all your rares and epics are maxed?
The mining ones would be great, for example.
Scotty to warp 5 (though I already burned lat to do that)
The PVP officers to put in my 4th ship defending the base
They can all be useful.
hrm I got Helvia, Domitia & Scotty all leveled up via normal game play, so are the other "cadets" all at lvl 20 but didn't think I'll still be using them if I had an epic Kirk for example... right now only got a good Klingon and Romulan crew
How about the easy one of lower all resource costs for upgrades, and buff the refinery drastically so it'll guarantee a 10 uc drop for a 3k refine of g2 rss, and a 5 uc drop every other time g3 rss are refined, that'd be nice, and drastically lower rss costs starting at lvl 20, if it was a reasonable game, I'd be spending about 2 million parasteel on the ops 29-30 upgrade, but nope
It's a game like this that makes me want the bill that was introduced into the government making loot boxes, and pay to win illegal in games
There is no justification for this high of a rss requirement
It shows big time greed
No uncommon though...so there's that.
Wow 😯- thats just totally over kill - no wonder people are quitting over this stuff - the refining returns are a joke also, 75k worth of ore and get 3 uncommon- what a waist of time
please bring the help counter back !
@developers you guys really need to take these exccessive repair, build, upgrade, tier up, research, minning times and drop them down, when it takes weeks to get past lvl 23 people will start walking away
Yeah I've already lost about 10 players recently due to people losing interest because of costs and time required to do stuff, it's not fun when you have to wait a very long time to do anything
@nocturne lantern I'd rather have to use uc rss to upgrade then pay an extra 300mil parasteel, but that's not me, I'm lvl 19, it's just a Pic I found, but it does explain very well the bs costs for this game
Suggestion <@&509690795536941056> .Dunno if someone already came up with it (tired of scrolling up) Assign crew to bases. There are officers specifically designed to improve base defense, it is quite absurd to have to deploy them to a ship docked so that they buff up the defense of the base, or the base weaponry, ain't it?
hello <@&509690795536941056> as we know that every member of the alliance can make a contribution or donate to the alliance to raise the level of the alliance
I have an idea, how if every member of the alliance can make contributions or donate to other members? it will definitely be good for the playing experience for each player, it can help fellow players who need resoursce and who have excess resources to reduce the risk of attacking their base
That is market purpose @dusky crest (lvl 50) because it is under development yet...wait seated
I know the purpose of the market, but maybe every player can give a donation with a limit per day or 3 days for one donation
<@&509690795536941056> I also have ideas about how to display player status (online or offline). and how to mention the player nickname in the chat alliance
<@&509690795536941056> I would like to sell the old ships I don’t uses no more for parts and resources
<@&509690795536941056> when I scan a base I would like to see the resources available to take and when it is empty it will show zero for each resources but the protective resources will be only available to see by the players base
<@&509690795536941056> I would like my base to look like deep space nine base station
I would like a email and password sign in page were if I changed to an Android phone from a iPhone I won’t lose my account <@&509690795536941056>
PLEASE CONSIDER adding a confirmation screen to the recall button. I am tired of accidentally hitting they button and loosing a node.
Most of the time that's on you, and you have the small charge time to stop the warp, you have to go to a different place to stop it
Also a confirmation button could be just enough delay that costs you 20k trit in repairs and your overload to a hunter.
How is this fur a fab concept? Having a tricky area of territory a located to Section 31. Riddles and puzzles galore to solve along the way that will test people's wits and brain cells to get great rewards and resources. The Rewards are something that development will need to decide on what's deemed suitable for section 31 dilemmas. Perhaps in a bit too distant future, liquid space or Gorn territory as well. mining will get tough in that section so grabbing resources from red hostiles and completing missions...
will help earn more rewards in form of highly specialised crew and resources for strengthening the ships and station.
What can I say.. lvl 28. Daily is to kill 34 and 35 bots. Impossible without fraction ships. Not gonna pay to buy them so my game is over I bet I’m not the only one
yeah those events being based on OPS level is a bit shitty... easy for me to as a lvl25 with 230K Kumari but impossible for someone who just leveled to 24
I got this shit because fed. Reputation went over 2 000 000
Before it I could normally make the daily goal
For the love of Christ, release a feature that shows "Last Day Logged In" that only Alliance Admirals and Commodores can view.
@lyric plover that doesn't always work even if you do it straight away I've gone to warp after going back on the mine
I've stopped myself from warping, multiple times, but the best solution is to wait, it does take time for the game to load on occasions
What happens when you hit level 50? Do you hit a brick wall? Are there not further levels going to be developed?
You can't, game is locked at level 39 right now
Even some stuff near 39 is not finished.
Game over 😂
Suggestion. Can someone put in a confirmation button so you can’t accidentally warp away from a node or have it stop warping all the way because I accidentally touched the wrong button
Add in a ship recycle function. It could work like this, cost a certain amount of rss, could be lat or just the 3 base rss, return all the ship blue prints and materials used for upgrade parts (or a portion of it). This can improve the game in two aspects: giving us the ability to remove useless ships from shipyard to build more ships and reuse wasted rss to upgrade replacement ships.
Also, a preset for ships would be nice. Each preset saves the ship and crew configuration of every dock as a whole. So we can quickly switch from full combat ships to mining ships or some other specific configurations without having to reassign every officer and every ship in every situation.
Can we have a bookmark feature to save co-ordinates please
@dull shuttle I already gave this suggestion to them. But they don't care about our suggestions
Yeah, i think this is the fifth time I have suggested it
Other similar games have it, but then again it took them forever to add the co-ord sharing, so I live in hope this will happen
Yesterday morning someone said they wanted their station to look like DS9. I think this should actually be a thing - unlock and collect base configurations. You can then re-build your base appropriately. This could take time and cost resources based on the design. There could even be bonuses based on the base design.
Some designs could be faction specific, some unlocked by quests or events, some unlocked at certain levels. The bonuses could be increased refining yields, increased ship repair times, increased peace shield times, etc.
Maybe this could be part of level 50, to provide playability in the higher levels.
@main bolt that is a really really cool idea.
My suggestion is decrease repair time
When does the full version of this game get released instead of me wasting money on this beta version?
I would like my repair times to benefit from all the resources and money I have pumped in not to actually increase following the recent maintenance and then go without response 😳
Try bug channel for responses
Any IT people I employed to service my companies I run did this repeatedly after any upgrades to servers required to run my businesses they would be sacked and I would be seeking recovery from via the legal route but with scopely silence appears to be golden with them
Bet get get that one right Meta😳🤣
They make my IT company look good 🤬
With the New repair times it’s just a matter of days for some new special repair packs in the Shop 🙈😂 Great strategy 😅
This was helly hard game.. and now waiting 3 hours to repair the ship? More people will say bye bye to that game 😂
they don’t care about normal players, they just want casher 🙈
So many top players left the game, nahh, it will take a few months for them to understand it
Would like to see us be able to pick our Avatar
Like the Monthly pack. Needs to be fixed to add Augment stuff as well. Noticed May hasn’t come out yet but love the idea of daily packs
Split the battle reports section into base raids, PVP kills and PVE. I might want to check who's on my kill list later, while i couldn't give a stuff about seeing 20 battle reports for NPCs.
Instead of one token at the max completed daily,do a 1/4 th per slot.. something to show for the progress made
<@&509690795536941056>
- Allow us to repair multiple ships simultaneously. It can even be something added to the research tree.
- If that’s a no then allow us to queue ships to repair so the next one starts automatically.
- Make repairs automatically ask for helps. Who in their right mind turns down the help and when you’re in a hurry having to tap that button twice is annoying.
How about fixing the the unbalanced side of the game a lvl28 attacking a lvl20 is so wrong
Still no cancel for recall button just shows how much they listen
ALLOW ALL DOCKS TO REPAIR AT THE SAME TIME 1-2 hour repairs and other docks can't repair is bull shit
@muted ether even a 5 seconds RECALL cancellation is good
@muted ether It gets worse. A level 33 can hit a level 22.
Scene with subtitles taken from Star Trek: Generations
To follow on with @tender harness idea, we have to upgrade each docking port independently so they can each have better repair times so this should indicate that repairs at one docking port should have no relevance on repairs at another. Each should be capable of doing repairs at the same time.
How about we eliminate the help button completely and just make it automatic.
As a level 33 I can tell you it's extremely frustrating that I can't hit level 8 miners that sit on 3* nodes.
Everything under level 22 I can't hit.
It really sucks.
That being said I don't feel the need to be able to hit their bases.
But if they're sitting on a resource I need, I should be able to kill them if I need to.
Can the issue of the under powered Mayflower be addressed? I have a 650k Mayflower that will lose in battle to a 500k Saladin. I am tier 6.. the Saladin 5..same bridge and crew officers on both ships..and I lose everytime and barely take off a quarter of his health. Also, the Explorer supposedly has an advantage over an interceptor..not in this or any other confrontation between an explorer vs interceptor that i have noticed.
Just to follow up..i planned the battle with a friend so i knew his crew was leveled to the same as mine
Up farther I read a suggestions about ship crew presets...please add this feature! It would be incredibly useful to be able to save a specific crew...whether or not it is specific to a ship. To be able to switch from my augment mining crew, to gas mining, to hostile combat crew would save a lot to time and frustration. If you agree, add a reaction so Scopely can see the support for this idea.
I have a suggestion, we should have more ways alliances can do things together besides raids. For example, alliance missions, daily goals etc.
@austere sand Are there currently any plans to improve alliance functionality? For instance:
- Displaying activity/last login of alliance members
- Adding diplomatic options to set relations/stances between alliances
- Alliance banking or similar RSS distribution system
- Alliance HQ or similar system where alliance-wide bonuses can be researched/purchased
- Armadas. Please.
Make the repeated name change ability go away. Like maybe one change in a 24 hour period or even no changing at all.
MAKE KAHN REPAIR TIMES PERMANENT
Shrink the level limit that players can attack each other. I don't think someone with a 100k ship at level 23 should be able to at least wipe out someone's station who might only have 20k ships at level 19 with that single ship. It would be more fun and interesting if a raid against a player's station was a massive undertaking possibly needing several members of an alliance to even make a dent in someone's station, a real fight, and the greater the battle the greater the possible rewards. It is a major issue as a little while ago someone stopped playing because they kept getting raided too frequently.
The game has become annoying and foolish with these long repairs
The contributions function.
Allow at least 50% of the contributions to go into a communal "pot" that the admiral controls. The admiral can then distribute the alliance funds to players that require it when requested. (The admiral would need to be able to see a players rss level).
@austere sand 1) We need the Fix that you see how much alli helps you got. 2) it would be great if you could see how much points a building upgrade is worth for events, daily etc. 3) a Log for Alliance Leader would be great to see who has kicked someone or somethig else. 3 ) Ressources in Alliance events .... we need more push of the little ones in Alliances ... actually helping each other not realy work. ´4) give as a sended 100 Alli help goal that would help people which are fucking waiting for uncommons to get the loyality chest chause they cant build or research something ... 5) Orbit defending ... it should be possible to defend a planet for a other player so that i give him one ship i dont need to protect his base in a first wave. 6) make mines unlimeted ... it give more overload less trouble on the servers .7) people which did not log last 4 weeks should get a email reminder ... a second one and kicked after 8 weeks of not playing. 8) give us Armadas .... we need to make out of 10 x 100k ships a 1kk fleet which is able to kill a 500k ship ! 9) Base scan should only show the ressources which are not protected !
An Overview about the researched buffs and current boni in % would be great. so you could better check if things are bugged or do not work. but i guess thats exactly what scopely wants. That we do not see how much stuff actually isnt working properly. I have played other games like that and there were complete statistics and buff boni overview available. Well these games were not that bugged like this one.
Suggestion: to minimize unnecessary attack and/or destruction of player bases, all Base protected cargo should not be visible to players Scan function, as in ships, protected base cargo should be unseen, only resources in excess of Protected should be visible to a Players Scan.
Suggestion: To add an option for players to assemble "officers/crew teams". This way players will be able to change crew members according to the ship they select in fast and accurate way.
Why not allow us to change warp destinations at the upcoming system node so you don’t have to warp to the end destination
Why not allow up to assign station command crew and not just ship crew while docked at station.
@spiral marten they explained it that when your ship is at warp it isn't really anywhere on the server, there's just a count-down timer until you get to your destination, and some attempt to show the progress on the map
I see
So that’s why glitches and delays occur when coming to ur end destination, the reintegration of ur ship to the server?
Suggestion: the ability to swap around crew bridge officers on a single ship whilst out of the station for situational events...useful when you want to assign an appropriate helpful crew member for mining ore, gas or crystal, for example.
i suggest that mission system's names color different for example blue, when we finished missions their color turn white so we don't have to warp all af the galaxy or map, also we don't escape the planetry missions, sorry for my english :/
<@&509690795536941056> please make repair speedups less tedious to use.
Example: 5h 47m repair = Use 3h, 1h, 1h, 30m, 15m, instant (6 button clicks)
WHY DO I HAVE TO CLICK THE BUTTON 6 TIMES lol. That's idiotic.
Give me a button "Instant Repair Now" which automatically calculates all the repairs I need and just uses them all when I cilck the button 1 time.
I'd just use 2x3hrs and done lol
Especially if you are using lat for the 1hr speed ups, 2 1hr is same lat cost as a 3hr
I have 1000s of speedups lol so I'm trying to use those before I switch to lat
fair enough lol
yea it is annoying doing that especially since theres a little lag while the timer updates
@harsh oxide they do, it's called the instant button 😉 but it's more expensive. as is the refinery, if you want better results, it costs more... in this case, faster results, cost more latinum.
if you wanna burn through the "free" speedsup you have you'll have to burn them different wasy. how about using the slider to use 33 15 minutes speedups at a time?
you'll run out faster and then you can go back to using lat lmao
@silent wave true but I don't want to waste the speedups, I want to use them.
Once used I'm happy to spend lat if needed
Id really like to see a way to up refine matts i currently have 30k 2ore and 25k crystals and28k gas even at a 50 to 1 ratio i could have useable 3mats just a thought instead of haveing a bunch of usless garbage
@harsh oxide not a waste if you use the slider, i mea, you can use the higher ones irst if you want, but you'll run out of those before the smaller ones, so use the slider bar
I'd like to see a 24hr peace shield added to dailies instead of having to buy it or an increase in alliance credits in the dailies instead of the 10 and 15. Maybe like a 50 alliance credit at the end or increase the amt of helps to 100 to get the 50.
add 7, 14, and 30 day chests you need to log in every day to claim them if you miss a day it resets, this will encourage players to log in daily so log in every day for 7 days get 20 uncommon of each (based on level 1-15 g2 uncommon 16+ g3 uncommon) log in everyday for 14 days get 50 of each log in everyday for 30 days get 100 uc and 5 rares of each
@rugged meadow That’s a terrible idea. Rigid structures like this are a quick way to lose a player base. All this will do is make it impossible to get a single 30 day chest let alone Carol without devoting a significant amount of time everyday.
I'm not sure you need incentive to login every day. As it stands, if you don't login every day, you will lose all your basic rss, so that to me seems like incentive enough. 😃
Add something to the client app to report to the server what version it is when you log on. Then the server can maintain a variable identifying what the minimum version is the app should be before you would be allowed to sign on. Maybe make this value something in the database that you can change during run time so when a client update rolls out you can update this value 1 day after the roll to allow everybody time to get the update pushed to their devices if on automatic updates but force them to when too much time goes by.
The reason I say this is necessary is that sometimes the app updates fix exploits that can give someone an unfair advantage, but also fix bugs that cause people to file for rss refunds. Both are occasions to want to force the players to update their apps. Currently, when an update rolls out I have to hear about it from someone else if I didn't install it manually or I was already playing when it rolled out.
This check should be done when you log in and maybe very infrequently during play like when you open a 10m chest.
@harsh oxide from what you’ve seen in the game so far do you really trust Scopely to be able to code a button that will do that? You’ll click it and ALL your speeds will be gone
could you please change the battle report to indicate who shot first ie did the attacking to help resolve conflicts of " you hit me" "no you hit me" etc
theoretically yes, but sometimes it seems to be bugged
It fails no more often than the “switcharoo” when you hit a. Base. 90% of the time it will be whomevers officers prof first. And fire first. @opal wyvern
I don't think it's fair that you work had for getting or buying the rrs to upgrade the officers and then you're hit with the you have to have fractions credits from each fractions how are you going to do that when you probably are enemy's with the other fractions by now and to buy the credits for each fractions would cost a fortune! You need to do away with the credit or the fractions officers upgrade I you want to keep players happy and buying and playing! @jd.scoply @abstract orchid
Test your updates in beta before it gets to normal users , atleast for some time, about a day
This way it's going to be worse then before, all new bugs coming in without knowing them
@vast halo @austere sand can ye extend the monthly daily elite pack offers to two weeks please. As most players are paid monthly (usually the last week of the month) the current 7 day offer will expire before we get paid. by extending it to 14 days most players will have gotten paid and actually be able to buy the packs
Ok in Order to get it discussed. We need a feature that introduces consequences to loosing a battle. As I wrote earlier right now once you repaired everything you are right back where you were before loosing a battle. Some already destroy their ships on purpose to save time.... There should be an incentive to keep you ships from being destroyed.
this game is all about destroying your ships... like the PvE event, dailies etc.
i often destroy my ships to get home faster lmao
<@&509691205798592532> would like to remind dev's that the HELP counter is STILL not put back in the new google client...... lol that's an easy thing isn't it? lol
I am not talking about not having to repair your ships I am talking about complete destruction.
It would make sense to add a feature to the ship that accumulates strength by gained experience since last complete destruction.
It would add a little depth to the game. You would have to think twice before doing something and there would be real consequences. Right now you can not loose anything except a little ground resources. After lvl 28 at the latest you stop really caring for those...
@silent wave I believe that the removal was intentional.
@craggy aurora sorry but I don't get the point, if I'm grinding hostiles on the far side of the galaxy I would rather kill them until my ship dies instead of having to warp back 10+ minutes, why should I be penalized for that?
Because it makes no sense that you can instantly repair a ship that has been destroyed half a galaxy away. Because a game without consequences is not a game
Because right now only your miners count and your strongest ship, everything else is obsolete
I like spending money on games (a lot) less some some more than most but a game that does not challenge me and has almost no strategic aspect will get boring
@nocturne lantern any insight as to why? except for us to use more speedups because we don't know when we've maxed our helps? effectively making the alliance level benefits worthless except for member count....
@craggy aurora that's incorrect, I use more than my miners and my strongest ship, there's a lot of challenge when it comes to using right officers etc.
@silent wave I think it was to discourage the whole 'leaving alliance & rejoin'.
AHHHHHHHHHHHHHHH well that makes sense... for the cheaters... but for those of us actually using it the correct way LMAO, i wonder if there's an easy way to fix that...
Yes of course there is but you never need to be careful you can always do trial and error and in the end you can only win because you have nothing to loose
perhaps, make it so you cannot leave an alliance (voluntarily, booting still ok) if you ahve any active researchees or buildings? of course, if your'e bootable, that can still be exploited...
Without the fear of loosing something it is just not enough...
What’s the point of the trash can on the Battle Logs if I can’t delete them?
I am losing RSS, and if I want it fixed "instantly" then I also loose speedups, if you spend a lot of money on the game maybe you have them by the millions and don't care about them, but for most players it does mean something.
@silent wave I think the correct way is to track who helped who'm, when and what for - but that requires a whole lot more work better spent elsewhere at the moment. I imagine they'll get to that at some point and have it return - but that it was easier to just remove the counter from the screen for now.
It'd be a lot of faffing in the code, just to stop behaviour with little consequence on other players, but the system could record helps per alliance on each active item and not reset them to zero until the research etc. completes (and, of course, stop acccepting helps when the grand total gets to some arbitrary number)
That is my point exactly I have millions because I spent cash and as every other paygamer: I can not loose anything right now. Once ships are repaired I am right back were I was before and that is just lame
well just record helps sent per item, if you move alliance you may get 1 or 2 more based on alliance level but that's it
So basically don't change anything EXCEPT not reset the helps to 0 when changing alliance
but honestly I'm not sure why anyone cares about it
Nope me neither. Then again, by changing back and forth, you can ultimately get upgrades without paying any speedups
I'd say, if they have the patience to do it, good for 'em
Need to do 6 - 7 in and outs to get the 100%
until you hit a wall of needing UC lol
@vocal sandal Using speed-ups also counted towards helps per item. Showing 16/13 if you used 3 speed-ups for example. But as I said - this was probably just done as a better return of results on work invested above anything else.
actually you can't get 100%, it's 1% of whatever is left on the clock
@nocturne lantern true lol, but the speed-ups didn't always count for some reason
well I mean you gonna have to do much more than 6-7 hops for that 😄
I have 260 * 1hr speedups lol, I only ever using them for tiering up ships and for OPS upgrades
@silent wave yeah, you could, just that it isn't 1% of the original build time, so you'd need many more than 6-7 hops
CORRECT, it's 1% of the time remaining, which is why it's best to get the helps EARLY.
@vocal sandal Yeah, true. Exactly proving that doing it properly is likely much more involved. 😂
yeah, damnit... well that's frsutrating for me... seeing as how, the black bar at the top that shows who helped on what DOESNT' always show up reliably. lol
and i may not have a sticky note and a sharpie to write down a hash mark each time LMAO
Out of curiosity, why do you feel the need to track your helps so precisely?
i want teh full benefit of the level of my allliance. i get 16 helps. that's 16% which is SIGNIFICANT on larger builds. one help could save 5-6 hours... those are speedups i dont' have to spend....
So you need to know so you can tell your allies to send those helps out?
maybe not 5-6 hours... on the math. that mya have been 2 helps. but regardless...
I'm pretty motivated to help as often as I can just for the daily alone.
oh yeah, for example, in statoin building events, it' teh SMART way to compete...
it's bad enough i have to tell my players to force close their apps each time i start a new build LMAO 😂 caus ethe helps don't show up until a restart half the time.
Yeah that stuffs annoying.
That bothers me a whole lot more than not seeing helps.
and not only that, but it keeps my speedups lasting longer and able to be used for other items inteh future instead of "wasting" them... i used the help counter religiously, maybe i was in the minority, but i VERY much miss it
I guess by tracking it manually you could give yourself an edge over your competition now though, as you put it.
So there's some return on being more invested.. but I'm too laid back for all that. 😂
lol I never even try to participate in station events, not worth it
it CAN BE... if for example, i wanted to make a push alrady to 28, so i could get my saladin 😉 and had a ton of speedsup, and the reward was over 80 uncommon mats. lmao they CAN pay off, but timing is everything, and you ahve to have a nice bank of uncommon to rush through the builds of the buildings that require it.
it has to be carefully planned... but as @nocturne lantern points out. i'm a little meticulous about the math lmao
well and then there's also the unknowness of how many points each building gives you
some of them are consistent... the research buildings are all pretty consistant, all the generators, same.
i SHOULD... but no, i didn't.
Patch the game and don't add bugs
Too hard, do you have an easier request?
Delete the game
???
Refund the players what they deserve to have refunded???
@flint dirge⬆️
Lower the cost for independent credits from the augment store
That would be nice. Or give me more per cooldown
I get 25 for 40 augment credits, so 50 for 3k ain't adding up
it's just like refinery @lyric plover you pay more if you want to progress faster.
Lol, I'll take my time, foreplay longtime
lol there ya go! i'm a speedster. and impatient. so i paid more and got them faster lol
the first AMA on Reddit with the STFC team suggestion: answer ALL the questions instead of cherry picking ones which have little to no bearing on gameplay like the last one on discord. Dont spend 30 minutes answering a question then skip over the tough ones llike: are you ever going to fix ship skills, fix shields, return rss to those affected by YOUR bugs, admit that 'our server shows no shield' is a lie when hundreds of players can provide screenshots of shields UP, i believe one tried to video an attack happening through shields (cant recall what happened to him/her).
the first AMA on Reddit with the STFC team suggestion: like you did with discord (taking questions from discord to get answered in live chat) - shield bug needs fixing over everything else., scoopleys solutions are yellow snow, its like saying the profanity filter is rubbish so we've made the expletive stars red .. still doesnt block words like cockblock
fix shields, fix ships, tyvvm
Hey has anyone ever suggested. If I hit someone and win I should get a bps of whatever type of ship they had.
lol i actually kinda dig that idea. @forest crown but lord can you imagine the drama and the whining lmao
A chance at a BP, and maybe only a limited number of times from the same player.
Otherwise my alliance buddy could drop and let us kill him repeatedly.
Sure it would be expensive but if the drop rate was high everyone would do it.
As long as there were limits to prevent exploits like that (and others), I do think that would be an interesting idea and a great way to promote the killing of other players' ships 😉
love it
I sometimes really get frustrated about the refining. Especially when you only get uncommen. I would suggest to always let there be common result.
- Maybe an idea to let *3 refinement also drop *2
Ewww no. Lol you can still respond 2 star material.
Hi refinery is bad enough Without adding something else that I don’t want LOL
Refine *
Other suggestion:
New building type: factory
Output of factory: ship parts
And input?
Hmm, yeah, nice idea
The amount that can be produced could be limited, but it would enable a more Federation (less warlike) gameplay
You just need to be careful not to have to have contended key resources. For example, g3 needs to give uncommon/rare, if that changes, and with current rates in refinery, we will be screwed
For me G3 refining should keep giving what it gives now. But you get 7-10 out of 1750
But next to that 50-100 g2 offspring
Would increase value of G3 😉
Anyway to scrap a ship that was built to recoup rss, possibly at a loss
Or even just to make space in the docks?
Let's us repair all of our ships at once, so we can still play the game while our big ship repairs.
<@&509690795536941056> <@&509691205798592532> One more place where more numeric precision would really be appreciated:
How much do I have? 1,000,000? 1,999,999? I have no idea
I know it's between 1-2 M
That’s a damned LOAD of crystal lmao damnit man. Hahahah
How about a marker on the Galaxy map for what's in a system once we've explored it. Would make tracking down resources a lot easier
@harsh oxide go inside ur material list and see if it tells u
It just says 1.1M in the materials list. Better but still not great.
IMO both numbers should be given at least 2 digits of precision.
Na, it's a simple change. They just made a similar one on the reputation page and it looks great.
Simple and scopely don't mix ,or so it seems
@harsh oxide what will you do with more precision at these amounts lol?
How about swapping the locate and manage buttons around even that would be an improvement
- We need the Fix that you see how much alli helps you got. 2) it would be great if you could see how much points a building upgrade is worth for events, daily etc. 3) a Log for Alliance Leader would be great to see who has kicked someone or somethig else. 3 ) Ressources in Alliance events .... we need more push of the little ones in Alliances ... actually helping each other not realy work. ´4) give as a sended 100 Alli help goal that would help people which are fucking waiting for uncommons to get the loyality chest chause they cant build or research something ... 5) Orbit defending ... it should be possible to defend a planet for a other player so that i give him one ship i dont need to protect his base in a first wave. 6) make mines unlimeted ... it give more overload less trouble on the servers .7) people which did not log last 4 weeks should get a email reminder ... a second one and kicked after 8 weeks of not playing. 8) give us Armadas .... we need to make out of 10 x 100k ships a 1kk fleet which is able to kill a 500k ship ! 9) Base scan should only show the ressources which are not protected ! 10) let us change 2* stuff into 3* 3:1 or something like that !
Please, please add a fixed collection amount of raw grade 2/3/4 to the refinery for set types of common/uncommon/rare amounts similar to what is in the augmented store. This lottery of possible outcomes of refined types is just that, a lottery. You can still have the option of random batches but at a different raw requirement rate and the player can pick what they wish: aim for a required amount for needed supplies or hit the random button. In addition to this, an option to exchange unwanted/unused graded refined resources to the next level up at a conversion rate.
I'd really love to see the addition of a marketplace for players to sell back ships they've built and not longer desire. This not only frees up players hangers from disused ships, but could be a source of raising new resources for players (where a built ship fully upgraded is worth more than the sum of its parts)
A new alternative income stream rather than endless mining for resources?
@silent wave I mine 15+ for dailies... I empty the mine over night then hold it for an Allie... 1m is easy
I have a great idea, please scopely stop with fixing bugs, every time you try to fix one you make 3 new ones, i can live with them we allready have don't need new #stopfixingbugs
i would suggest to lower the maximum amount of members in one alliance drastically (20-25 should be enough). thats the only way i see to prevent a sever from being ruled by one alliance with 90% of the strongest players and dying out for this reason. There is no more competition. The alliance events are decided before they even start. no wonder people getting bored. the strong ones play farmville and stop playing and weaker arent allowed the take part at any kind of competition and stop playing. i guess its the same almost everywhere.
@bronze salmon The less members an alliance has, the easier it will be to form a totally dominant one.
definately not. i dont know your server but imagine having 40 members out if the top 50 in one alliance and the 10 left are splittet all over the place. there is no more competition and hardly a chance that this will change anytime. How is this better for competition than having smaller alliances?
<@&509690795536941056> <@&509691205798592532>
Alot of ppl complaining bout overloads in Blueprints of ships they dont need/want, here is something u guys want to do with it in the future:
- Make the blueprints convertable to universal blueprints with a rate of 1/1.
- Make it so ships can be build with a rate of 10/1, this means u need 10 universal blueprints in order to replace a missing blueprint.
- U can also make events around it.
- Make it possible to discard or scrap useless ships and return 50% of the used bp/rss for a scrapped ship.
Thumbs up if u like this idea guys :p
<@&509690795536941056> RE excess BPs I'd love either to be able to build those ships and trade the ships to people in exchange for resources, OR to trade them the BPs in exchange for resources.
LOVE that idea @harsh oxide i have enough bps to build 17 envoys LMAO
@vocal sandal the reason I'm asking for more precision in the refining screen:
- My goal is to keep enough raw 3* on hand so that if/when there is another multi-day bonus mining event, I can refine 3 batches 2 times per day (300k/day).
- For a 3 day event I need to keep a minimum of 900k
-Additionally I'd like to keep an extra 1 day on hand in case I can't mine for a day (war, whatever)
Thus I need to have a minimum of 1.20M on hand at any given time, and whether I refine 2 batches or 3 batches depends on if I have 1.35M or less than 1.35M available. Currently it is impossible to know that.
i like it lol
lol why not just refine 150K until you can't anymore? unless you suspect you won't be able to mine for 3 days straight, if even we'd get the bonus refinery again for 3 days 😄
Hello everyone, I would love to hear your feedback on my purposed feature:
https://www.reddit.com/r/STFC_Official/comments/bp9inf/explore_spatial_anomalies_and_gain_rewards/
8 votes and 6 comments so far on Reddit
I wish you had more $20 offers to buy. Not everybody has hundreds to throw out there
Oh and another thing. Every morning I would have repairs for the ships and now nothing.
@ancient tendon You hit it right on the nose. These greedy fcks only want the rich that can level up and ruin everyone else. They are too stupid to understand that if they lower the pack prices they gain a wider payer base which will keep the game more relevant and bring them same if not better financials.
Exactly. I've said this so many times. Wish I would have said it like you did. LOL it's annoying I used to be able to finish all my events and now I can't. I refuse to spend another hundred dollars. And I'm spent a lot more than that. No more
@ancient tendon I'm a level 31 and I'm watching players drop left and right because of how screwed up the economy, broken refinery and other things are that do nothing but funnel you into paying ridiculous prices packs that should be 20 bucks.
I'm almost level 27 and I'm seeing the same thing. They're going to lose a lot of people if they don't stop being so greedy.
More mining Officers please. Also can all Scotty up warp range. Maybe even have Enterprise Scotty go up higher than Cadet. Then have a purple Scotty go even higher
I am tired of getting repetitive. PLEASE make planets without bases exploitable for resources equivalent to what asteroids have to offer. Especially in systems where there are planets without bases but there are no resource asteroids.
Ive said it before an I'll say it again make multiple events running at same time to spread the feild. Mining, hostile hunting, race to 20 or whatever other events. If multiple events r running u can pick which ones u want to participate in an not everyone on Server is trying for same events
They need to add a return ship in settings when your ship gets Stuck!! We all need to write them about it non stop
How about this for a galactic challenge?
Control...or otherwise known as the Collective...is inching towards the Alpha and Beta Quadrants liked the tentacles of malignant tumour...With an insatiable and unstoppable hunger...intent in destroying all sentient life forms in everything system...indiscriminate and vicious..the only hope of putting a stop to the threat is your desire to stay alive..
and work with others for the greater good. Everyone can make a difference...your system's survival will not depend on selfish ambition...doing so will only nourish the Collective even more. Put a stop to the encroachment by teamwork, courage and unselfish acts of bravery. That is what will choke your biggest enemy..Fear. Take your stand and make the Collected tremble and flee.
Sounds like fun @weary flare
@harsh oxide thanks for the comment. lice long and prosper.
[17/05, 21:57] ANGEL M: If stations orbit habitable Earth and Vulcan like planets, all the inhabitants can be housed in the outer rings. they can be evacuated to level 1 systems where they will be safer. the Borg will only affect systems above 15. they can't touch systems below 15.
[17/05, 22:02] ANGEL M: If players are given several weeks notice of the invasion, they can beam up the inhabitants of the planets with station outposts. then they can allocate surveyor type cargo ships to planets in systems below 15. just as stations below 15 can't be attacked, then the Borg can't touch these systems either.
Would love to see a gifting option...
just wanna put this out there: problem miners on empty mines : solution after 10/ 15 min the miner warps automatic back to the station ! what you'll think about that ?🤔
With respect to the Borg missions. If it's accepted by the developers...Put know rewards are are worth giving the players the insensitive to participate. When they destroy specific types of Borg vessels, they are awarded with shield, weapons and Hyperspace propulsion, which allows all ships to leap vast distances in a vastly short span of time...like 85% faster than warp.
safe haven systems aught to be restricted to anywhere under level 14. the Collective won't or should not be programmed to go to levels lower than 15. So you can evacuate the civilian populations of planets around which your Base orbits. the planet you sand the refugees to should look identical to the original.
All that I am saying is not established yet. that is up to the development team. We shoukd have a massive challenge that gives people the incentive to work as a team to solve a problem. the end result shoukd bring great rewards.
Listen to what the player base wants
Change the dailies to something else during mining events. Because of this event I'll never get the g3 material required and won't be able to finish my dailies the whole time. Thanks
Wish they would bring out a partial North Star pack lol
I'm to lazy to scroll up. How about change the packages to grade 2 ships or grade 3 ships instead of the 2 together. Yep I have grade 2 ships but I am really focusing on my grade 3 ships. I dont want 200 parts to a grade 2 and only 100 parts for grade in the same package. Grade 2 is useless to me. Offer a grade 3 ships upgrade pack, grade 2 package. Ect.
remove everything except latinum from the store and just have everything be purchaseable with latinum. Solves virtually all store problems....expect for the store actually existing in the first place.
Small quality of life suggestion... change colour of crystal node to yellow so it looks less like a Dilithium node
@weary flare planets where bases are on give that base an added value of the main 3 res so you are are constantly getting res and turn those mines into g2 or g3 materials
So nobody would like to see a mission around a Borg invasion?
Why not include g3 resources as package of rewards for attacking Borg spheres? For the small cubes you get adaptive Shields and destroy the mothers hip where the Borg queen is at, sends out a great package of rewards to all the alliance that works together in its destruction. Like I said, the Borg missions are up to the development to to decide on its feasibility.
Also earn pack for Hyperspace propulsion. So you can make really quick recovery getaway. If the Borg missions are accepted, the repair rate should be sped up so you can return quickly to the same system you jumped from, so not to give the Borg vessels time to refresh their array.
So on the topic of the news channel - could we take it one step further and add a section of the news channel for alliance news - admirals (maybe also commodores?) can post news for the alliance that would only show up for that alliance. Kinda like the announcements but a little more direct.
@scarlet jewel I like this idea. Very much.
@frail ravine I suggested a rotating schedule for dailies. That way different players have different missions and it would break up the grind.
@frail ravine also it would help if you are building something that takes 3 days while also researching something that takes 2 days, you have a better chance of completing all your dailies if they rotated some of the items. It could also encourage someone to rush a task to complete it before the missions expire because you wouldn’t know if that same bonus will be available.
Therefore a way for scopely to make $.
@main bolt agree on all accounts!
@panic are you ever going to implement to option to convert resources into tokens like you had at the very start.. even if you limited it to 4 or 5 per day that way they would have to choose what they wanted converted.. could help to get more use out of the generators and help those MORE active in the game.. as a person who has spent money and been here right from the start and also one who was completely drained of the resources I was building up for ages.. it would actually help the game massively and make it a bit more playable and possibly even fun again!!!!
Fun?lol
No it wouldn't dont turn rss in to tokens it would kill raiding dummy's who don't know how to sheild
@austere sand We need a convert 2* to 3* option in the refinery. Mining events are ridiculous to most when the Wallet Warriors dominate to 3* nodes. It would be nice to mine the 2* in order to get points for the event then be able to convert it to 3* in the refinery. Give it a conversion rate of 10-1 or 25-1... whatever since after I believe level 20 OP 2* is pretty much useless. Thanks 😁
@thorn field agree in part. Raiding is a vital part of the game but when you spend money it would be nice to be able to protect at least some of the unbalanced amount of resources you get. Buy a pack get tons of resources and crap now gotta buy shields to protect the resources. If you are buying packs most of the resources should be in tokens to be converted at a players convenience not the other way around
Get rid of the leaderboard. The big whales just keep mining so their alliance can be number 1. If you let the mini g event just be tiered, they would mine, hit the top tier, then move on. But the leaderboard keeps the fat cats going. And us little guys can't get in at all. Leave the leaderboard for events that don't have finite nodes like hostile hunt.
Man i have spenr 5k on this game man i have 210 steel tockens 150 tril tokens a d 45 dilithium tokens dont use them im #24 on power on my server and all i do is raid and give remedial shielding lessons
@thorn field but what levels are you raiding players around your own level and power or players that are sometimes 8 levels lower then your own?
i raid what the game lets me raid lol
Spending 5k on a game?
all proportionate. i've spent a lot too.. i tell my wife. better thand rugs and hookers. if you can afford it, why not if you enjoy it.
spend on @thorn field
i have to say this on my server at least once a week... be grateful to the whales... they are the only reason the game exists... so next time, say thank you. lol if everyone played free, the game woudln't exist.
If i can raid you im going to
that's exactly my thoughts as well... @thorn field
I think we need a new type of event so I suggest something like a scavenger hunt. It would be more fun and engaging if the event goal was to fly around looking for waypoints or specific hostiles but with only clues to go on. It would be like the mission structure but with less information and more globally competitive.
@thorn fieldnot if you limited it to a few a day.. dummies will still be dummies to raid!!! To be honest it sounds and I could be wrong here. Like you are happy to raid all you like to make others suffer because you are comfortable knowing you are safe but I dare say if someone managed to zero you and you had no backup safety net you would be the first one one giving out!!! I agree raiding is an element of the game but it still needs to be balanced and fun for those that actually try to play the game.. shielding up ALL the time is neither realistic nor practical.. shields run out and even when up I know numerous people who have been attacked and drained with them up!!!
Again I am suggesting that scopely creates The ability to recycle old ships
@crude smelt all that would do is make it so the high level players take up the 2* nodes too
Since the 2* uncommon rate is substantially better than the 3* rate it would either be the best way to get 3* uncommon or would be so bad as to be essentially worthless
@crude smelt @flint dirge a better option would be to remove trit para and dil mines from the game and make the planets you put you base onto give you those res different level systems give a different amount per minute. Turn all mines to the 2and 3 items have a mix in each faction space of gas Crystal and ore and that way there would be more then enough mines for all the mining events they like to do
A more dedicated pvp server option for those wanting to play the game more competitively might be a way to divert some higher level players from annihilating lower level bases and place some variety in the leaderboards of lesser pvp severs (those wanting to play the game for fun, the story, and such) instead of allowing the same alliance(s) to remain at the top to always be the ones to acquire the higher rewards in events. Such a server could have more pvp related events, a structure where if a player's station is defeated they could be set back a level, and more aggressive players could be moved to such a server based on their kill/death ratio and/or if they actively attack other players/player stations continuously each time they play.
please Add a recall to base when ships are in warp OR add a confirmation message before warp is initiated
A few suggestions, as above, ability to recycle old ships into currency, ability to convert un-used g2 ore into g3 ore through refinery, mission: an alliance mission which requires team work, search and destroy.. place hidden in independent space enemies to take out then after so many enemies found and destroyed a mother ship pops in that requires alliance to work together to take out, you cold build a story line to accompany this like a borg threat, and have rewards for those who participate and an alliance reward on completion of event.
@nocturne lantern that is the dumbest thing that I have ever heard ive been zeroed 3 times its part of the game and makeing people suffer thats just mean man i don't clear systems or attack miners unless they have extra cargo or are on a zero node you make alot of assumption with no info man its the rules of the game
@thorn fieldin fairness I did say I could be wrong in it!!! And by the tone of your earlier message it sounded like you have lots and lots of res in tokens so even if you are zeroed it makes no real difference.. and you also implied you like raiding anyone you can raid.. in fairness pretty much enough to base that idea off of.. but as I said.. I could be wrong.. and if I am I am..
how about adding a delete text for those oops wrong chat messages
you mean when you accidentally type in GC instead of AC? yeah that would be nice.
Please use a string format and insert the commas in these numbers. Should apply local so it uses periods for areas that format that way instead.
Kind of like the new Faction rep format.
@nocturne lantern what lvl are bro im trying to understand why you don't get it i have done every fed mission with in warp range 47 and once i got over 2 mil rep i done the rest the is capped at 39 flat they say 40 but you cant upgrade past 39 all of the possible pve content has been completed the pnly pvp that makes sense is raiding bases cause killing ship is pointless it only benefits scopely not enuff reward hence base raiding you get real tired of minning all the time upgrades are cool but not knowing when youll be able to get past 39 no reason to hurry this is why i raid and the first 2 times i was zeroed coins were not a thing i just boat a d get stronger ships and tuffer base a d rss are good start again i realize everyone cant boat but dont think you quite get wat youre saying probubly not high enuff lvl to be at a point where you have come to this problem just fyi boat is bust out another thousand
Make the usage of speed ups for mining
@nocturne lantern sry it takes so long to respond to you man i am a truck driver and i don't text a d drive
And just an fyi the idea of recycling ships and upgrading ore rocks that way you don't have a ton of usless crap
Any chance I can have a ‘just for you’ pack that includes epic Kirk shards, at least 500 uncommon 3*, at least 20 rare 3*, 5 mill dilithium and some parsteel and tritanium please ..
@thorn fieldi am lvl 28.. the grind to progress higher is crazy.. and there is too many higher lvl people who raid much smaller fish just for the sake of it.. to be pests.. from your original comments it sounded like you were one of them type.. I understand the boredom.. I have been in this game since the start in the beta under digiprm... again.. I did say I could be wrong.. I have no interest in offending anyone only in playing the game and trying to keep a balance for those that just cant progress... and no need to be sorry for the delayed response mate.. better to be safe than dead.. especially behind the wheel of a truck.. safe driving mate.. 👍
@nocturne lantern thanks bro wasn't offended just wanted to explain i hate azzhats that just harass people have fun bro and fly safe and kill well
How about an option that devalues by 50% the power of a nonminer on a node? These mining events have idiots just blocking mines. @austere sand
Option to select which banner notifications appear. “One of your ships has reached cargo capacity” is particularly irritating and pops up 5-7 times per hostile kill...
@thorn fieldthen my apologise.. it sounded like you were one of those type... there are a few of them in our server.. and as we say here in Ireland.. stick between the ditches!!🤣
Here is a idea how about a option to drop out of warp at the next system. Would really help curb the anger when accidentally hit recall on a 10 min warp trip
Here's an idea. Since it seems people here know how to intentionally break mines. How about we all go through and break all the mines and force scopely to fix the glitch in the first place??
nah, the glitch mines is punishment for servers who love to crush miners before a full load/daily
once all the nodes are swirling, the whales will stop using their lvl 30+ to crush lvl 20-23 miners ... now wouldnt that be nice
A mining event and spinning nodes that cannot be mined. Wow you can make events uninteresting. Are these more bugs or by design. Either way these need to be fixed.
People are purposely breaking them using vemet
^ how are they doing this? what is vemet
He's an officer
@weary badger nah, they still crush every miner they see everywhere, now they're just resorting more to hunting the people hunting hostiles in those 100% broken systems...because hostile hunters are always over protected limit.
they sit on those mission planets where you can't attack anyone, then wait until you are damaged or realy full in cargo and jump out to pirate
Please find a way to reduce the rampant griefing in this game, the power level discrepancies from level to level are ridiculous. Either tighten the level range that you can hit (keep it at 3 like in the beginning), or impart huge penalties for combat below your level, something like +50%-100% damage taken per level difference to higher level attacker.
@grizzled scarab @austere sand I think there is some merit here. For starters, a ship on the surface mining shouldn't be as agile and able to dodge like a ship in flight. Along those lines though, ships in docking ports should probably suffer the same penalty. They can shoot, but shouldn't have any dodge. Survey ships rely on heavy defensive bonuses to survive. Attacking ships might still be flying though.
@muted mortar agree, it used to be 5 above and below your lvl....now I’m a 24 getting smashed by lvl 34! No way to defend that or try to keep shields all the time and grow? Scopley just trying to bend us over again and look after the players that pay huge amounts!
Better idea, make it so you can only hit players with a PvP ratio within 0.5 up or down from your own.
That should penalize those PD hitters who go around racking up points for killing miners.
there are so many issues with that idea 🤣
Zeroed nodes probably should be the ONLY exception.
alright ill bite. my kdr is 7. I dont system sweep, kill idle ships or people doing missions/hostile hunting. I raid bases and kill miners over protected if i need 3*
one of the most hated individuals on my server who regularly clears systems
is 9 levels above me
has a kdr of 2
by your system neither of us can attack eachother, but he is still free to hit plenty of people in the 1 ish kdr range
these are not hypothetical numbers either
It will make them go up to a range where he won't be able to hit them anymore if he persists.
Losing battles lowers this value.
not if he throws ships out for people to kill
either because they dont like him
or by coordinating with friends
I suppose one could attack with weak ships on purpose to shift back down or push somebody else up. That could be a problem.
also why should i not be able to attack him? How does kill/death ratio determine how someone aquired those kills by griefing vs "valid" hits?
How about this.. hit any player of lower level than yourself and it reduces your rep with all factions equally, including Augment.
Then you can still attack, but you pay a little extra in terms of your rep because such actions are looked down upon by everyone.
And if we could see what kind of rep people have (pos/neg) with each faction we could get rewarded for killing them in faction space where they are hated.
Or they could lose rep with that faction if they hit you while you are positive with them while in their space.
@silver grotto or we go with the idea I’ve recommended several times - create a new point system for Honor - higher honor yields better rewards. Killing stronger players rewards honor. Killing weaker players takes away honor.
Or you make it simple. Lmao 5 up and 5 down LMAO y’all are wanting this to be too complicated. He’ll. I’m fine with it the way it is. I Don’t Want hit? I shield. I don’t have shields? I join an alliance that helps me grow and wins me tokens so I can buy them from the store. I do all dailies so I can earn two more free each day.
Pls ad multiplication on ress for the reward container. Specially for parsteel, tritanium and dilithium.
LvL * basic amount
200 dilithium for an 4h container at lvl 26 is like a fart in the wind 😂
@silver grotto the game is built on attacking lower level players, at 25 for example I have no feasible option to raid 26 and higher (once they have their 4th defense platform built) as my envoy just doesn't go through, so what am I supposed to do?
I'm 22 and I have been able to raid some 22/23 bases who haven't upgraded their defense platforms yet.
@vocal sandal Just in case, you get 4th platform at lvl 28 not 26
@honest talon you sure? the research becomes available at 26 and I'm 99% sure I've seen lvl 26 with 4 defense platforms
@silver grotto sure, I also try to focus on lvls around me, I can even get in a higher lvl base with my Kumari, just not with my envoy
defense platform != drydock
The 4th defense platform is buildable at 26 but only to lvl 1, which is as strong as if you peed on the enemy's hull. You need to get to 28 for the 4th dry dock and can then start upgrading the defense platform as well
hrm interesting, so then I wonder why my envoy couldn't get in... might have to try again if/when I find a lvl 26
Dunno, never really thought about it; maybe the platform gives a defensive "bump up" that I didn't bother looking at...
you're looking at dry dock, not defense platform
the 4th defense platform doesnt make much of a difference until level 28 since you cant upgrade it, does about 350 damage per round
if your envoy was on the edge though it could be enough
yep, it's also 350 over 4 rounds lol, I'll need to have a closer look next time 😉
yea
try using green scotty arkady and maybe even cadet scotty captain
all 3 boost effective hp
I raided a lvl 22 yesterday and could always stay under 5 min repair times, so I really wonder where's the big difference is coming from
and for the envoy raw hitpoints is the key for getting in to bases
actually, I'll probably try Joachim as captain 😉
Oh, I thought each platform required the drydock first.
Otto does more damage to platforms though.
yeah that helps cracking the base, it's not needed afterwards
since you just need to hit a cracked hull of each defense platform
yep, all that helps with getting in to cracked bases is more hp or more guns
I'm still debating myself between Joachim or Otto as captain for cracking bases
since each shot destroys 1 platform
so... attacked a lvl 27, indeed last platform only gives 350 damage, but first 3 are at almost 7K each, so could just be that lol
anyway, my point still stands, the game doesn't really "allow me" to raid higher level bases
what power is your envoy?
leveled/tiered up all the way, so depends on officers around 45-50K...
@silver grotto @honest talon 4th DRYDOCK comes at 28. You can build a 4th defense gun at 26. But it’s limited to level 1 until 28. THAT is probably a bug. But that’s the way it is right now.
Has anyone tried Joachim as captain? Kati and Otto as bridge?
1⃣ We need the Fix that you see how much alli helps you got. 2⃣ it would be great if you could see how much points a building upgrade is worth for events, daily etc. 3⃣ a Log for Alliance Leader would be great to see who has kicked someone or somethig else. 4⃣ Ressources in Alliance events .... we need more push of the little ones in Alliances ... actually helping each other not realy work. 5⃣ give as a sended 100 Alli help goal that would help people which are fucking waiting for uncommons to get the loyality chest chause they cant build or research something .6⃣ Orbit defending ... it should be possible to defend a planet for a other player so that i give him one ship i dont need to protect his base in a first wave. 7⃣ make mines unlimeted ... it give more overload less trouble on the servers . 8⃣ people which did not log in past last 4 weeks should get a email reminder ... a second one and kicked after 8 weeks of not playing. 9⃣ give us Armadas .... we need to make out of 10 x 100k ships a 1kk fleet which is able to kill a 500k ship ! 🔟 Base scan should only show the ressources which are not protected !
1⃣ 1⃣ let us change 2* stuff into 3* 3:1 or something like that ! 1⃣ 2⃣ Allied option Alliance A + B could be yellow in the System no attack option. 1⃣ 3⃣ recycling old ships .... to get parts and some ressources back or lat
1⃣ 4⃣ Stacking shields. add the time to the running shield ! 1⃣ 5⃣ base view should show protected ressources for us 1mill steel ( protected 900k) for example
@silent wave yes I did, what do you want to know? 😛
so yesterday I attacked 2 bases with similar power, both with no ships and the results were about the same
repair time/cost wise
with Otto it was 1 round shorter, but Joachim ability meant less damage in the 1st round so it ended up being the same
that was with a 150K NS on lvl19 bases around 200K "scan" value
Joachim also works when there are ships in the base, so I guess he's better to use when attacking a base with ships inside, otherwise I guess both of them works the same
@shrewd frigate Same as original but added formatting so it's more legible. Changed wording here and there.
1⃣ Return the counter to see how many helps you've gotten for a building/research/ship.
2⃣ Add points indicator for buildings/research for events.
3⃣ Add a log/history for the alliance leader to see who has kicked who for example.
4⃣ Resources in Alliance events. We need more push of the little ones in alliances, actually helping each other does not really work.
5⃣ Give us a new daily goal towards 100 alliance help's given. That would help people who are waiting for uncommons to get the loyalty chest because they can't build or research something every day.
6⃣ Orbital defense. It should be possible to defend a base for another player by joining their fleet instead of attacking any attacking vessels before impact.
7⃣ Make nodes unlimited. Should decrease server load.
8⃣ People who are inactive for longer than 4 weeks should get an email reminder, a second one and kicked from the alliance after 8 weeks of not playing.
9⃣ Release Armadas. We need to make a fleet of ships to defeat 500K hostiles.
🔟 Base scan should only show the resources which are not protected !
1⃣ 1⃣ Let us change 2* stuff into 3* 3:1 or something like that !
1⃣ 2⃣ Allied option Alliance A + B could be yellow in the System no attack option.
1⃣ 3⃣ Let us recycle unused ships for resources or Latinum.
1⃣ 4⃣ Stacking shields. add the time to the running shield !
1⃣ 5⃣ Base view should show protected resources for us 1mill steel ( protected 900k) for example
Some good ones there.
@nocturne lantern ty
Sure thing. Really like 2⃣.
1⃣ 1⃣ is also good; but I'd also consider allowing people to further refine refined materials; at a similar ratio.
So refine common crystal for uncommon with chance of rare for example.
No, don't want a similar ratio to what the refinery already drops, it's really low right not, ridiculously low
1⃣ wasn't this a thing a while back? seems to me it was visible in "help" tab under "alliance"
5⃣ i proposed a random/rotating list of Daily Goals. This would be a good item on the list of possible Daily Goals.
8⃣ just give us a "last online" status in the player profile. While you're at it, let us get some profile pics. these should be icons awarded for completing events, goals, and missions, reaching certain levels, etc. the longer we wait, the harder it is to back-fill.
1⃣ 4⃣ I disagree, this is part of the price you pay for not paying attention to your shield timers. if it expires and someone attacks, that's on you.
@lyric plover I was referring to the ratio suggested by OP. 3:1
actually, on the topic of profile pics - maybe these should be based on crew you've acquired/maxed. basically you choose your favorite crew member for the profile.
I also like most of those ideas.
as an admiral, i strongly agree with the change log suggestion. i also REALLY want "last online". I have an elaborate, complicated spreadsheet to help determine which players in my alliance are actually participating and how much they are participating. last online would help a lot. as well as help with some other issues like when i try to message someone and get no response, i have a hard time telling if they are even on.
looks like the Collective idea has flown out the window. Nobody appears to be backing a massive mission to save all sectors from a Borg attack. Back to the drawing board.
i like the idea of Borg, but i feel that's best saved for after we get a sizable group to level 50
Borg invasion sounds more of an end-game kind of scenario
Would be very useful to have full log (not just the last 20-ish battles) available to players - timestamped shield arm/drop, start/end mining, building, research etc. all with reason (attacked someone, attacked by someone, timer expired etc.
@honest talon i like this. but it would also be a lot to sort through. maybe a toggle switch to give "advanced log" or something like that
@main bolt Yep...That's a reasonable idea bud. At the level a lot of people are in, it would not be fair on the lower levels players. We can help them by donating some resources so they can boost their station defenses against attacks. I'd have to come up with something else that will give players an incentive to participate in a collaborative effort.
have a splendid day, everyone.
@main bolt Yeah, that would be needed. And/or a filter for types, with some checkboxes so you can choose what to see
DOn't need any fancy graphics, just straight fixed-format text would be fine
2019-05-20:13:51:30 Base attacked [ALLX]PlayerY Victory <Button for Battlelog view>
2019-05-20:13:51:30 Shield on Autoshield
2019-05-20:14:01:30 Shield off Timer expired
i enjoy calculating and planning my games... i am probably not the typical STFC player in that way... I would love an "advanced mode" in the game in general. see more technical data of how research changes things. lists of "points towards" and hard numbers. i love the battle log because it shows a lot of this, but the same depth of info is missing from most areas in the game. give me a list of yield % chance for refinery, % chance drop from PvE chests, etc.
i mean that info is all there in the game code, but i would like to be able to see more of it.
@main bolt I believe that's a design choice; too much data on all the various screens cause the appearance of clutter. That happens quick when running on smartphones.
i understand, but it could be an option that is toggled on when needed
or a button for "details" or something like that
I would mind if it was completely out-of-game. Just text files or JSON or whatever, on the device
Then for each screen in the game that is and that is to come; you'd need to make 2 versions.
With a tooltip.. maybe. 🤔
@nocturne lantern other games do all of that easily
Showing last online, and et
"etc"
heh.... so I was a big diablo II player back in the day, and the "arreat summit" pages with incredible depth of detail on EVERY POSSIBLE ITEM IN GAME. something like that would be awesome for STFC.
we could have a LCARS page!!
maybe a companion app
@lyric plover Different design philosophies - but hey I'm no Designer. Could be done I suppose; this just be my reasoning why it isn't right now. A whole lot of work that's appreciated by a smaller percentage of the target audience.
HiveMind does a lot already; could see more community projects happening.
although HiveMind is very helpful, i would honestly prefer library type view.
Take that Code Academy course and make it happen @main bolt!
I believe in you 😄
Fashion designer??
lolwat
But as an admiral I Can appreciate some of these ideas, I'd love to have a better ui, and not be forced to take screen shots of people asking for help, and power level (over 9000) to figure out if they're active
the player profile is seriously neglected by the devs. there is a blank profile pic that looks as tho it should be able to be customizable. the data is very... basic. i honestly don't care how many hostile ships someone else has destroyed. if the player is a fellow alliance member, there should be a shortcut to view his/her base. no way to see how long they've been playing, when they last played, etc. no list of accomplishments or achievements, other than k/d spread
There is a achievement page, on the playstore I've got 1 achievement so far of the 5
especially as an admiral, i would love to see a lot of that kind of info in the profile. also maybe alliance donations, help sent/receive today/history, maybe even resource levels, a way to dive into ships, officers, etc. some of this should be restricted to alliance only, or admiral only.
I'm lvl 20 rn but as the admiral I can appreciate what you want a lot, it's annoying to have to micromanage a lot more than I should in a game about micromanaging
well said.
@austere sand ⬆️
It would be a small improvement, but the ui is very important to making or breaking a game
I've stopped playing games that were fun because of all the sub menus they had
and as far as a collaborative idea for the whole galaxy - i would very much enjoy a event that pits factions against each other - an actual fed-klingon-romulan war scenario. but to do this we would have to have a way to mark players faction (maybe a little emblem by their name?) there would have to be some thought as to how to handle players with dual loyalty, but that could even be as simple as you must choose when you enter the event
i would also enjoy some kind of mini-game. a sister alliance and mine tried a game of capture-the-flag. it was a little hard to arrange within the confines of the game's mechanics, but it worked. i would love a way to opt-in for galaxy-wide organized mini-games like this. accept a event, go to a special system (locked until event is accepted), and play a special mini-game like CTF, KotH, battle royale, juggernaut, etc. special rules could apply for changing ships, crew, repairs, etc.
this could come with some unique rewards. maybe profile pic cards?
😉
@main bolt get a maxed enterprise with fully promoted cadet scotty on board
You'd win the ctf game
not necessarily. the mini game could be structured with tiers. ships could be restricted or even assigned based on the game type.
it could even be a place where you could test new ships or give players NPC type ships to captain exclusively for the event.
whole galaxy event idea: tribble infestation. you would have to farm food from planets (using miners). your food levels in your base would deplete over time. if they drop too low, your base health would be at risk, requiring repairs. alliance members can send help to remove tribbles from your base, slowing the damage. you could also raid food from other players.
raiding from players infected with tribbles would give you food, but also tribbles. more tribbles=more trouble.
if you wanted to get really clever, the even could start by "infecting" a few players silently. as those players battle other players, the tribbles would spread. players who raid a lot would be likely to end up with large numbers of tribbles, therefore making PvP happy players have to work harder to rid themselves of tribbles and replenish their food stores.
it could introduce some balances to game play, start a galactic event, and introduce a somewhat overlooked resource all at the same time.
all the while paying homage to a recurring story line in the star trek universe
I was messing around
But they should do the war games like the one episode in the 1960s star trek show @main bolt
How about this... If you kill a miner on a 0 node with a miner, you don't lose your peace shield? That way I can mine, still have a shield, and not just sit there waiting for someone to leave for eight hours...
It would be sweet if we were not locked out of using a crew that happens to have been left in a ship tiering up...I wish I had made this mistake to learn the lesson on a talla, not a 5 day NS tier up....
I'm still fairly new at this so forgive me for I know not what I do but I do believe it would probably be a little more beneficial and people be more apt to play with one another socially if we could trade resources a little sooner than 50 likes around level 20 maybe 25 trading Resources with one another other than contributing to the fleet is a big way to drum up camaraderie just a suggestion
Other than that I love this game and so does my girl
Like ships over the protected limit, bases should only show what is not protected.
Base power is also misleading because the scan will show the base (not including ships) as a higher power level than in the battle logs.
@frail ravine the problem I see here is pirates going around with a maxed out north star killing off every miner they see and no good way to get back at them because they are rocking a shield 24/7.
The peace shield HAS to be lost when attacking, and CANNOT be auto extended or overlapped to maintain balance.
Of course there is already the problem of pirates going around and laying waste because they are ridiculously overpowered and only get stronger by constantly preying on the weak and no way to get back at them because they are way too strong.
Which is why the whole “honor” idea would keep them somewhat in check by taking honor points away whenever they hit someone weaker than themselves. Encourages them to find someone on the same level, giving everyone a better chance.
A set of changing/surprise dailies maybe even mission would be a nice add to the mix.
I disagree with being able to stack shields that should stay the way it is.
The autoshield cooldown is too short. One autoshield every 24 hours. Also this glitch is annoying that if you attack while you are under autoshield the cooldown timer gets reset
If a ship is destroyed in a battle it should not automatically (mysteriously) show up in your base ready to be repaired. You should manually have to retrieve it from where it was destroyed
The retrieving time should be twice as long as the regular flight time
@polar estuary level 50 for trading is just a placeholder. Its not in game yet and when/if it is, will not be for level 50s
Besides, u cannot progress past level 39 at this point
Is anything above lvl39 in the game? I mean on regular servers?
Not from what ive been told by level 39s, no
Thank you for taking the time to answer my message
You are too nice for this game Jim 👍
Tiering up ships ::::
Why is it when you tier up a ship a spacedock is blocked??? Why not let it tier up in same place it is constructed in so it does not block a ship being used.
@rich token you can get crew out of a ship that is being tiered up
@main bolt I admit it has it's flaws, but that's why I said only 0 nodes and not pcl or any other reason. Heck add in a 5 or 10 minute timer to a 0 node before you're able to attack without losing a shield. But when you're sitting for 8 hours waiting for a node to open while watching a guy sit on a node for 30+ minutes that's empty... It's frustrating to waste an entire shield. Hell, pirates would be doing g everyone a favor if they were able to clean off 0 nodes and only 0 nodes without losing a shield.
i actually really like that idea
definitely burned 7hrs of an 8hr shield last night to knock someone off a zero node to set up my miners, sure bad planning on my part but still 😛
@vocal sandal aa haaa, add them to a different ship from that ship’s interface, got it
@vocal sandal I’m aware that the crew can be removed. It still ties up a dock where you can not use that dock, thus my suggestion was to not tie up a dock, have ship being tiered up done where construction of ships are done so it would not tie up a dock
@deep ibex sure that's a different suggestion, I wasn't replying to it...
it's a valid one, with the downside that you can't build and tier up a ship the same time
@deep ibex @vocal sandal if you look at each dock it has the space to hold 5 ships be better if we could use each space and be able to control more then one ship of each type. I'd love to be able to build and tier up more then one kehra and use the second one while the first one tiers up
would be nice to see a significant increase in dilithium generation. 900 at lvl21 is pathetic and a obvious sign that this game is for people that drop a lot of money. I get that you want to make money. you could do this by offering much better packs then you currently offer.
@civic comet there's no point of having more than one of the same ship type except for miners, and 15 "dockes", yikes lol
@vocal sandal 1 to teir 1 to use
but then spend 2*RSS just to have a specific ship at high level to be able to use it while tiering up?
Also used to send 15 armies out to do battles before
I only tier 1 ship at a time anyway so all focus is on one ship till it's tiered up then focus on tiering up the next one so two of the same type wouldn't be much different to me
but what would you do with 2 Kehras at the same level that you can't do with a Kehra and a Vakhlas?
Well my kehra is tiering up at the moment so I only have a Vakhlas so it would keep me that option
but is it worth spending the RSS on a 2nd identical ship just for the sake of using it when the 1st one is tiering up?
I much rather use speedups to get the ship to tier up faster if my life is too difficult without it
@vocal sandal if they make improvements to the economy ideas of which have been submitted then yes it would be worth it as it would increase a players power it would give players more battle options it could increase PVP there are so many different things that it could help with and so many ideas that have been put forward that would improve the game and events but are ignored or not commented on.
well that's a lot of ifs 😃
@vocal sandal the biggest one is if scopely actually care
I'm sure this has been suggested before: change resource and material nodes to have their mining rate dependent on the system (warp strength). Like data nodes in Augment space - the deeper you go, the faster you mine.
Resource nodes are useless after level 30 or so. You would have to mine parsteel for a year to afford a single building upgrade, and daily quests give orders of magnitude more resources than you get from mining.
Awesome idea 👆
we had 5k/hr and 8k/hr tri mines in beta 😢
(Apparently this was the case in beta, no idea why they changed it to the current system)
@icy rock I'd rather they remove them and the planet you are on gives you all 3 res every second or every minute and your res just keep going up
<@&509690795536941056> <@&509691205798592532> idea for the Warp: currently, as soon as I press the jump button or the return home button of a ship, a 6 second timer is activated before the ship really jumps. please ask the devs if they can add a (red colored) ABORT jump button as soon as this timer starts. so at least, if we cannot exit warp at the nearest point or some feature like this, we could cancel the jump when we missklicked.
thanks.
Here’s a question after you no longer need grade 1 parts why not create a system to trade those now obsolete parts for grade 2 and 3 ship parts for tiering up the ships you are currently using rather than holding onto them for the ships that are now being stored
@fervent wind From the recent AMA:
Q. How about allowing direction changes or recalls during warp?
A. We're costing a feature to allow a "reverse course" addition. Basically, an abort feature, especially useful for accidental warps. It would be difficult for us to drop you off in a nearby system, technically.
@nocturne lantern what i mean is an ABORT button before you jump to warp ... not a button while you are on warp already . i think it is not the same
@fervent wind Could be, depends how they implemented the warp. If they just bung a "ship warping" item onto a timer queue, as soon as you hit the warp button (and all that "spooling up" stuff is just extra eye-candy on the client), the abort button would be practically the same as the cancel.
I can see how dropping off mid-warp would be harder cos they'd have to save the calculated route when the warp starts and change ship destination and cancel the warping timer and... could get very messy for a minor increase in realism/comfort.
In the Q&A, you mentioned that verbiage of bonuses are misleading. I suggest creating stats called bonus (Mining Bonus, Attack Bonus, etc) and any research that adds (because you said they are additive) should say "adds 10% to Mining Bonus" for example. Then somewhere in one of the base buildings (Operations maybe) you can have a detailed report of all these Bonuses by name with a sub-list of affects that add to this bonus. The same for ships, since crew can swap in and out. During a battle report, details that alter a bonus during combat would also use such wording.
Assigning officers to station defense is a grand idea.. You can even add additional skills such as % increases to rss production rates, refinery boosts, research speeds, increased vault protection...
PvE server where you can’t attack nobody. G3 nodes are for lvl 15+. If you zero out on a node, and don’t reset it, the server spawns a lvl 50 romulan jesus to come kill you off the node
Lol
A minimum of 3 uncommon refined in every batch
A rebalancing of the saladin to bring it back in line with the centurian and bortas
The woeful state of base attack notification while being in game. As many of us are aware, even if your paying attention, you can easily miss it when your base is attacked. I recommend that the moment your base is attacked a glowing red aura around the clients borders flashes, Along with a new icon popping up next to your shield icon. A Big Red Button, also flashing, that says 'RED ALERT' on it. And only after pushing the button it disables the flashing aura and the button disappears because you have acknowledged that you are now aware of the attack on your base.
How about some sort of auction house for buying selling and trading resources
@odd marsh there is one, called the market, not implemented yet. 😊
And thats still only inside alliances as far as Im aware. And held at level fifty
@dusky rock well since level 50 doesn't actually exist yet........you see where i'm going with this.
I do and I wish it was in at a much lower level too.
The point i was trying to make is that it will never be in until they add content up to that level, and even then it will likely never be in because given the way timers are set in this game, the game will be shut down long before anyone but a very small handful of people ever reaches that level.
So repair times are up the shoot as it's quite obvious. When my small ship says 16 minutes to repairs, press repair, 17 minutes is what is going to take. Fancy also fixing the little notification notification as well. I can't hold a pm from a player for more than a day but I'm plagued by old battle reports...
you must not fight much
Suggestion: How about a way to track an attacker back to their base so they can't just go on a miner killing rampage and then disappear into one of the 50 level 1 systems that no one ever goes to. Having to scan every single planet in every single system at extreme magnification to try to find a base is ridiculous. Numerous missions describe following warp trails, I want that tech!
Lemme use my speed ups on refinery cool downs
Need to add common / uncommon / rare / epic shards. Once you have the officers shards can be used on the officers you want upgrade and work in conjunction of normal specific officer shards.
There’s no incentive for some people to level to 15 in some cases. Maybe make the level 15 jump better?
Allow us to recover parts from old ships. I have over 100 Envoy blueprints. Maybe I can build it and get Survey 2 parts?
Would it be possible to alternate to Protected Cargo bar every few seconds? Right now I have to get off the mine, click on my ship’s Manage button, click on Details tab, scroll down and then read the Protected Cargo attribute.
Please consider this.
Like above show it 18k / 22k bar every few seconds
@muted mortar what a great idea! An auto generated mission using your current Rep with your factions. Heck, I would pay 25k to bribe an Orion Syndicate information dealer! Or steal him something from a Klingon Freighter! New autogenerared content/missions. Now when I get ganked I will@look forward to the new mission, and the possibility of finding the pirate’s base.
@dim charm I don't really get the people that don't want to level beyond 15, so they sit on 10M steel (I guess from packs) and now what?
@austere sand not sure if this has been suggested, but hostile NPC bases which can be raided for much need RSS just like normal bases, except faction orientated maybe...
Suggestion: Fleet Admiral (FA) Benefits - The duties and responsibilities of a game FA in this game is more than mining and attacking red ships. They manage their fleet, deal with politics of it and leadership for it. They spend countless hours sending messages to their fleet and to other fleet leaders be it allies or enemies. For all that extra work to keep this game running on the player side, I think FA should get a week benefit depending on the size of the fleet they manage. If that system works, then expand to the next rank below them (set limit on how many for the fleet size) so they get some benefits for their work too for supporting their FA and fleet. Having been a real military senior officer, it’s a hard job with larger commands on ones time and energy. I see these players doing it for love of game until it’s no longer fun for them. The game should thank them for their role they provide beyond the normal player to make this a great player experience game. You should ask FAs what they would like most as a Benefit for being a FA. Again just a suggestion.
@round shard I like your idea of Hostile’s having bases to raid. I could see at least two implementations. 1) single person raidable bases (e.g. 3 or 4 ships defending); and 2) alliance-level bases that take a team effort with waves of hostiles
@dim charm yup. I like both ideas
Give us incentive (like ship parts or something), to build these extra ships
why would you want to build extra ships (except the envoy, if you only have one)?
If there is a quick fix available on the server side, for the broken mines, wouldn't it relieve some problems to flash the code once a week resetting the nodes until a permanent solution is available?
Wish the attack range was a set +/-X. Not a sliding scale that eventually has players 10 lvls above able to wipe my base in 1 hit.
<@&509690795536941056>
please ask the developers :
If people buy any of those packs with real money where you receive the 3 standard ressources (Parsteel, Tritanium, Dilithium) -> those ressources should always be delivered completely in Tokens which I can open whenever I want in quantities 500k Par / 200k Trit / 50k Dili .
[sorry if that idea has already been brought up]
Some suggestions : 1) hostiles that drop G3 materials and not only casual ressources, 2) 10 hours peace shields (8hours is too complicated to manage or you have to manage it in bed!),3) when scanning a base, only show what you can really get (ressources after protection). 4) Better refinery, cause refine UC is just hell
@fervent wind if you spend money acquiring rss then you also get some shields. (Or if not, buy a $5 shield pack). Then you just stay shielded so nobody can take the rss from you until you've spent it. There's no need to deliver stuff in tokens, you just need to use your shields. 😃
Suggestion. Make warp range something that can be researched so we dont have to keep swapping crews to reach certain places and all ships can reach the same range without scotty. This would make life better in game and could also prevent very low lvl players from sitting on grade 3 mines that no one can hit them on.
@harsh oxide there are several reasons, why this is not a solution. not everyone wants to spend all the bought ressources in a few minutes. so shields would have to be active for days.
what if you already have a lot of non-bought ressources ? then this all mixes and you have to use your shield for ever ? ... etc.
if i buy with money , i would like to receive it in tokens... should not be too hard to make that change
@fervent wind whether or not you buy resources, if you don't shield forever, you will lose all your resources. That's the fundamental design of the game. IMO it doesn't matter how you got the resources, paid or otherwise. Once you get them, shield.
either shield or be online...
"Shield or Poor" is our motto
well at least for me, this is a huge difference if i pay real money for content that simply gets robbed or if it is only an ingame created content for free.
if i would never pay real money for the ressources, then the loss is not that important (i would get angry a little bit of course, but in the end it would be ok) and shielding would become more of an option.
but as soon as you spend real money , you are restricted in your gameplay by having to shield , because the game mechanics allow to be robbed by all players - even those who maybe do not spend money...
and by the way people who have payed real money and then get robbed maybe will not spend money any longer on the game. when the ressources would be save as tokens, then they maybe are more willing to spend money for further packs
Suggestion, allow us to keep manufacturing resources even though we exceed our limits. It is on us to protect our resources.
Love the option to delete older ships. I'm ops 30 and maxed. Cant build any new ships etc.
Please make the mission popup collapsible and make the recall button a double click button to prevent accidental recalls.
@austere sand Hey mate, is there any chance of being able to exchange alliance credits for things other than recruit tokens? E.g. Alliance credits for faction credits?
Would make alliance ranked events worth fighting over
@austere sand can you do something about the PVP range for attacks... My alliance is getting hit by people who are bigger byy orders of magnitude, not just a level or 3
@weary vault unfortunately not going to happen, scoopley only want pay to play players ... therefore: either you dont have a life or a job and play all day to get strong, or you get raided into leaving the game.
is it possible to have an offline segment of the game where you can just attack Hostiles and mine? you can't chat to anyone though. it's solely for the purpose of 3 main things
Mining asteroids
Attacking Red hostiles
Building stuff on the station from resources gathered during offline hunting.
When you return to being online, all the things you did to the station while offline will be integrated to the game state. So while you are offline, you get the chance to boost a few things without being constantly bombarded by players that don't give you a chance to progress.
@austere sand @vast halo You guys think you can pass on to have scopely add some more G3 nodes for crystal and ore out in Klingon and Romulan space. It's a wasteland, whereas I cannot throw a rock in fedspace without hitting G3 gas nodes. Maybe also make these nodes inaccessible to players under level 20?
news just in ...
almost 9h after #⭐-official-announcements
I'm sure this will be improved 😉
speaking of improvements, is there any chance future news can have hotlinks to the systems they reference since the news is in game it should be able to hotlink to the systems they reference just like in chat?
A suggestion for the devs. Almost everything has the ability to be increased with regards to speed ups, repairs, buildings, research, helps, but the one element of timing that hasn't got that option, is travel/warp time. I appreciate this is a hot topic regarding the ability to base and run in an instant, but I'm sure restriction should be simple enough to implement. For example, if you attack a base, your warp speed or instant arrival option is stopped for 20 minutes. $copley could really capitalise on a instant travel option in a brand new pack... or...... OR.... give the players something in return and reduce those times. Fly safe 😊🖖
Scopley..... Can you do something about this unlimited name change. I'm tired of people changing their name every other day. Maybe a limit of 3 changes per account..
Agreed
Please consider a Subscription service to buy the Monthly Packs automagically with some kind of discount (e.g. buy 12 for the price of 10)
@tame hill in other games it gets progressively more expensive to change your name
Actually we could use a lot more g3 gas nodes too, they are roughly equal in number to the ore and crystal, but far easier to acess and thus very heavily fought over. Also gas seems to be far more valuable to most players due to its early uses. there is never a free gas node, ever, you always have to take it from someone. Increase all the g3 nodes like you did with the g2 ones. virtually everyone is past g2 now, those systems are ghost towns.
Also, can we have the update popups moved somewhere? even down just a touch would be better. They currently cover up the chat bar.
Dear, dear, dear developers, please change the location of the buttons "MANAGE" and "LOCATE" in places! Well, tired about failed recalls 😬
This makes too much sense^
What about, after attacking a base, the person attacking can not use a shield for 10mins?
You can use a shield at any time, it just ends the other shield, and puts up the new one, doesn't add on the the timer
Offer more packs for about 20 bucks. I am not willing to pay 50 or even 100 bucks, but 20 bucks would benokay for me
All 3* materials could use more systems, especially that excessable to the 20s... would suggest doubling all their nodes.
@austere sand @vast halo
Three new mining crew suggestions:
1: CPT ability 200% increased protected cargo on par only, bridge crew ability antimatter miners take 50% of current if attacked and under the limit.
-
CPT ability: 150% protected cargo cap increase for trit only, bridge ability: gravity mines decrease current impulse speed of attacker by 50% if attacked and under the limit, once repaired at dock normal speed returns.
-
CPT ability: increased mining speed on all 2* or 3* by 40%, bridge ability: cargo hold of tribbles, upon ship docking, repair time is increased by 50% per hit under protected cargo.
These allow more realistic mining of par and trit and should help lesson the impact of those that clear whole systems of miners repeatedly throughout the day just because they can.
*** Usability Enhancement Suggestion for Faction Store ***
Issue/Complaint :
- Purchase item from Faction Store
- Click Done button on Chest Summary screen
- Returned to Factions tab
Requested Change:
After clicking the done button in step 2, return the user to the Faction Store tab and retain previously selected Faction and horizontal scroll position.
** Usability Suggestion for Gifts **
Current Behavior: When claiming available free chest from Gifts shortcut button you are returned to the Gifts screen when there are no more gifts to accept.
Suggestion: When there are no more gifts to collect, return the user to the galaxy, system or station view that was in use before clicking the gifts button.
I'm a level 28 when I buy a pack I need g3 rrs not g2 and 525 uncommon ore,gas or crystal is to high the highest you give is 144 we need 535 to do one upgrade! Thank you JBscoply@
<@&509690795536941056> this over cargo message needs to stop. For the love of all that is sci-fi please make it stop... We’re all seeing it a bajillion times during this grind event.
@austere sand Saved crew configurations would make life so much easier. Use an add saved crew button
@magic stone very very good suggestion.
How about a challenge to let players get chance to win USS Discovery with the Spore Drive technology.
How about lowering the spread for high level players? I'm level 19 and was raided by a lvl 27. How is that remotely fair?
@digital cove in beta the spread was +5 -5. Different on mines was -7+7
@dusky rock in should narrow as you grow. The one ship is 100k more powerful than my station with 3 ships at home. This affects all players. The spread is much too high
It should be maybe +5 -2
You can hit up, but not so far down
Level 39s would be awfully bored, but I hear you
Too bad, the range should depend on power, amd ability to defend. I can't stand up to anyone even 2 lvls above me because of the massive power increase after lvl 20
I agree with you, I think it should go back to beta levels
Either scopley should adjust the spread, or make power levels more linear
People complained about that spread too then
They don't get it. Attack up as high as you want. Your own risk will determine how high to attack, and the possibility of using allies for tactics, but going low is not fair at all. Not when one player can shrug off the whole fleet
Scopley: adjust the down spread, or recalculate power levels to make them more linear
Loot boxes from NPC need to be reworked as they currently give mostly useless rewards for the levels of ships you kill. Example, I was killing level 24-26 npc in Sufiday. from 100 loot boxes I received: Kehra BP 4
Talla BP 6
Envoy BP 8
Vahklas BP 1
Battleship 2* parts 57
Explorer 2* parts 3
Survey 2* parts 59
Battleship 3* parts 8
Survey 3* parts 15
Speed ups 2
Repair speed ups 4
Recruit token 15
Romu credits 1
Independent credits 1
3* common ore 2
So, grade 2 ship blueprints...at level 24+ are completely useless (except for the Envoy). No one needs more than one Talla ... 2* ship parts from npcs flying 3* ships also makes no sense. At level 24+ we need 3* ship parts...thousands of them, yet I only get 23 of them from 100 loot boxes. At those rates it would take me weeks to farm enough to upgrade a single tier on my Kumari. PLEASE, rework the loot boxes so you get rewards based on the level of the mob.
The promote tab should show what value the officer ability will be at the next rank, rather than what it currently is. I'm not sure why it displays the current value as you can see that on the level up tab.
This would let us make informed decisions on whether we want to promote or not
What are some incentives to have less of these?
I have a few suggestions,
1- bearing back the help count, so we can know if we received the max help form the aliance, and it will asset in knowing how active the alince is.
2- the ability to trade in some ships with resources, gold, other blue printes... Etc.
3-add a timer next to the ship recall button, to know how long it will take back to base and to avoid hitting the button by mistake.
4-change the attack button to the red color.
Here is a suggestion: get better customer service, fix the bugs and do the right thing by folks who spend time and money here. I know. It is difficult. But its killing the game for folks
Since Star Trek does have transporter technology (not to mention shuttles) it would be cool if you could swap crew between ships when in proximity. So, if I grab a mine with my miner, then I could send another ship with a crew member who gives a mining boost, and swap with the miner crew. Obviously, we should also be able to rearrange crew on a ship at any time, not just at base.
At the end of the current events add no new events. Stop trying to add new stuff until you fix the old stuff to work as intended. Most of the issues I see appear as if my system is out of memory.
The game is not released from ram so long as it is still running. Adjust your code to release as needed.
My server has not had any new players added in at least two weeks, but inactive players keep being deleted. This whole it wouldn't be fair to new players if they join a mature server makes no sense. The whole idea is to have servers at full capacity always newbies get raided but also get stronger and raid newer newbies over time.
This is less expensive for scoply to manage As there are fewwe servers involved and better for player experience since you dont end up with a dead server.