@little dirge @nocturne lantern @ornate nymph Absolutely agree. It's robbery. They should give a massive loyalty pack to those of us who had to mine for weeks or pay hundreds of dollars to upgrade these components which certainlywon't protect you from base raids when the shield glitches and other glitches were rampantly being used against players.
#š-suggestions
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Yes, it is a robbing, the way rss production on base works is also a joke
I know they have to get their money, and none of us would be complaining if the p2w player gets faster lvl up and can buy more things with little to no farming, but if they do not Adress the on game economy every server will die, hence most of us upgrade the buildings by stealing
Mining is a joke, and it makes even no difference if you have a full miner build, each level is getting crazier and crazier, and the lower player base and f2p player are poor and have learned to not have excess rss
And the few people that buy a pack nowadays, get raided within a few hours/days, this is not sustainable!!!!
#balancetheeconomy
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I've seen four pay players leave our server alone this week and several more F2P's give up. The mechanics and requirements are so broken that you cannot mine, refine, pay or play your way to a reasonably high level
This has got to get fixed and some recompense given otherwise this game is going to die a quick death.
Thereās got to be a better way to upgrade ships. This rare materials that never get refined or found and these uncommmon rates are pathetic. Even paying for it youāre going to spend 300 to tier one ship. Where the heck is that fair?
@ocean wadi wholeheartedly agree
a better attack warning system, why is not the same one used when you enter a hostile territory? , it would be more advantageous for us when we are mining. @nocturne lantern
Heres a idea for game. Sack the shitty developers and some non retarded people to run the game.
@nocturne lantern @ornate nymph
- Create a account on your game right now as it sits right now and see from the players eyes not looking at logs or communitive data. Your player base are speaking to you and you ignore them completely And you can identify all the bugs that we see. Play as a player.
- Don't keep making new ships and events that are for profit its getting very touchy
- FIx bugs before you create more bugs like adding ships and new feature every 2 weeks. Focus on what you have NOW before adding content
- Developed a beta tester team from the community + developers PM me on this one. I am not talking about Youtubers with special drives with a level 9 ship in a level 1 system to a level 1 system .
- Have a Text environment with new features before a release. Like a BETA test Mega Sever
- I am sure people in this community have a some coding experience with games and I have a technical background
- Redesign Bases and PVP systems.
Give faction loyalty crates the same 22 hour cooldown as the 24 hour gift. Same issue of getting it later and later exists.
Balance the economy. I have no way to collect and protect the amount of rss I need for basic leveling of station
ability to buy relocation tokens with rss or latinum
This game is becoming more ridiculous, economy is terrible, ship upgrade rss requirements are insane! I need 300k trit to upgrade my kehra and my max capacity is 120k trit. That is just for tier 1, that is very dumb..... I support reducing the g3 requirements which was much needed. And I applaud scopely for doing that but 3x increase in Tritium was a very dumb move.
Heck, Iād suggest you let some of us take a look at the codes and make suggestions to correct it. I donāt think the previous devs developed the codes in a way that is in a section of its own to iron out bugs and modifying the ship/building resource requirements
Create a new PvE-only server with no offers but $4.99/monthly subscription. Have 3 systems, one in each faction space, for PvP events.
Add Hostile bases for raiding for individuals. Add Alliance-Level systems instances for raiding too .
That would be awesome
I have 3 ECS Fortunates I don't need. There should be some way to scrap extra shops for scrap.
Private alliance rooms or alliance rank based chat so you can set a further path and discuss with the leader and captains.
Iād like some kind of trading economy for lower level resources... especially ship parts. Like if I need 10 2* parts for an upgrade, I could use 100 1* parts as an offset to spending latinum. Or perhaps a trading system within alliances so I could give my lower level parts to newer players in my alliance.
How about giving us all a free vahkless or kumari for all this crap youāve done
If you're going to make this a pay to play at least let us purchase the resources needed not your packages that only help with one or two builds. Increase mining nodes and reduce resources needed for builds and research. Reduce the time it takes in-between refining come on 10hrs to get a few scraps of materials.
Reduce the amount of unrefined to get parts
Speed up mining 4 to 9hours to mine a third of what you need is ridiculous
working chat would. e nice
Agreed, 10 hours for a few bits is nonsense. There shouldnāt even be a timer. We already have to farm the raw materials, we should be able to roll the dice as soon as we have enough. Im literally stuck at 19 because for the last week iv had no luck in the refinery. 120/300 needed for a building upgrade thats needed for any further building upgrades. At this rate it will be 1-2weeks before i can start to build anything else.
Stop screwing the servers over on those who have a negative feedback. Seems like Everytime I have a negative suggestion I get server issues.
I think greed is having a negative effect on the game lol
From player end, it would be nice to see the status of alliance members, like when was the last time they logged in. If someone quits and doesnāt say anything they are just taking up space until someone notices which could be forever.
Yeah last logged in would be nice
Why is it your founder is pushing for socialism but makes a game were you have to pay to play
@nocturne lantern can we have an open Mic with devs or live stream to talk directly to them?
Yep server issues increased since my last comment lol
Lol I know that š it's just funny how many of the young think it's a good thing lol
Until they see venezuela. I suppose.
Yep
Ideas and suggestions forum is only so they can make the appearance of your input which will result in nothing being done about your issues in the game. Unless you're one of the rich pay to play players.
Even then, they also for screwed with last update
Yep lol š agree I do
That's why only the 3* ships were affected and nothing below it was making the pay to play peeps in power farming average players out of the game do not see this game lasting long in it's current state losing potential pay to play people is not good for business in my opinion. But hey could be wrong.
Not that this would happing but wonder if all the pay to play people stopped making purchases if scopley would listen then.
I would love if everyone stopped buying stuff even if only for one day
The refund dent made them roll back pretty quick
Can you make a "last active" feature which shows people in an alliance when other members were last online? There are people who logon once a week and it would be helpful to know about that before accidentally booting them out for supposed inactivity.
Of course it would also help if you would delete accounts of inactive players so that their bases don't just sit there
@copper brook no joke on the economy bit. It costs me 820k Trit to upgrade 1 photon torpedo battery on a Tier 3 Kehra. I can hold 175k so that means I would have to mine 645k Trit. Which at 2.6k an hour, would take me 248 hours (not counting the time it takes to recall and resend the ship out to mine)
the 175k is my base holding
@copper brook What I'm pissed about is how long it takes to even get refined materials. I've been refining my ore for a month and can't get past lvl 19. Spending shouldn't be a main option in a game like this. I got further on timelines spending much less. I shouldn't have to spend thousands just to be able to compete in a game that should be fun and spend days and days mining and be vulnerable to losing everything and running in place. Economy is horrible and you're eliminating the average player from having a chance at advancing period.
@compact talon on pur Server u better use fortunates whole sever is on war. We fight against a big alli of whale gankers. 17 allis are constantly raiding and crushing each single mining ship š when you have repaired your envoy 6 times a day, u will be happy to have some fortunates
@midnight igloo yeah the refining is pretty rough. I personally would like to see the uncommon and rare drops increase. I have been refining at lv 20-21, doing them every 10 hours and I have yet to see an uncommon or rare 3*. It has completely shut down my upgrading and I am pretty far behind in terms of being competitive
@graceful snow What kills me is that there's NO way I should be stuck at a major level when I've upgraded everything over 30 days and am still 200 ore behind.
I agree
progression is seriously hampered. I am literally relying on the mini events we get and am focusing on the ones that pay uncommon crystals
@nocturne lantern that sounds like hell
The gifts and drops are pathetic. Wtf am I gonna do with a "gift" of 50 dilithium? That's useless. Parsteel is useless. Getting millions of ship parts and not being able to build is useless. Having 10 beginner level ships as backup is useless. It coats me 21k experience to upgrade Scotty to lvl 20
lol I am lv 21 and I am still getting 2* ship parts
now if there was a way to convert 1* to 2* and 2* to 3*, that would be fine
same with the refines
Or scrap your old ships and get latinum or resources for them.
Y'all get out of here with your sensible ideas
I think everyone would be happy with being able to convert excess mats into a higher grade
No kidding. That or repurpose old ships into new ship resources. Recycle ships. Upgrading ships as it is is difficult as hell.
Here is the bit that seriously has me upset with Scopely. The highest ship upgrade pack I can get ($100) will only upgrade ONE photon torpedo slot on a tier 4 Kehra. The pack gives you 80 uncommon crystals and it costs you 70 of those to upgrade that one part.
the way the math works out on it, I would have to drop $300 to upgrade the Kehra's parts in order to tier it up. And after that it will cost more because everything will be more expensive
that is just down right robbery
here's an idea, make it possible to abort warp and stop in the next system whatever it is. too many times I've recalled instead of locating or sent a wrong ship to a mission or to mine. Not fun to have to wait 4 mins for the ship to arrive and then 4 more minutes to send it back
@midnight igloo yeah I stored up uncommon as soon as I got it from refinery. I only used on buildings or research to level up OP. cracked 20 but idk the point of going high if it's such an unbalanced grind fest
@graceful snow yeah based on the $25 pack, I'd have to spend $175 to to finish all the parts of the Nerf ship (aka Kehra)
There should be a way to reduce refinery cooldown. 10 hours is way too much.
Are you suggesting some sort of research to lower the amount of time of the refinery cool down?
that would be great if that was there
I'm surprised there isn't a Prime research for that yet. Heck there's nothing in the regular stuff
or better, allow us to refine from common to uncommon, etc
or convert 2* mats for 3*. It could even be 100 to 1 ratio and it would be infintely better than what we have now
purchased materials should come in crates that can not be lootable until you open them. Refinery is still not consistent and is a RNG nightmare. the new parasteel trade : Trade 100 parasteel give you 100 parasteel and has almost a 10 day cool down. What is the point?
@waxen thorn it's a joke, the devs got a sense of humor at least. Dont fault em for that one. Lol
Please make a 12 hour shield. I sleep 8 hours, canāt be using a 24 hour shield all the time
@waxen thorn
It is just a "holder" for a "yet to be developed" feature.
I'm thinking Scopely needs to make this payable now, or refund everything to everyone.
I know it's obviously not the design concept in play, but you could consider taking the approach of MMO games like EQ snd WoW by having servers where PvP is either zone-, area-, player-, or server- specific instead of the 'wallet warrior' spectacle that is our current server. One can opt to grow very slowly in the hopes that players with 'too high ship and tech access' wont be whacking their ships and bases continually, but its just not working out for players who arent loading up credit cards and spending all day with their phone bleeping off constantly. Go ahead and run some experiments with an unbiased team of testers -- I'm quite confident they will express similar concerns.
If, on the other hand, the goal of Scopely is a game where folks that funnel money in perpetually are the only ones playing, then change nothing and prep for some layoffs in your ranks because a player base that shrinks too quickly becomes boring fast for everyone. The goal of a successful MMO needs to be community first and fun not far behind that. Overly volatile and unwanted player interactions, combined with days of downtime on bases stripped (raped) of their resources... is simply too painful for most.
I don't want to come off as overly negative here, there is plenty I cherish about STFO, but even as a die hard fan of both the game and the franchise I find myself already considering moving on even though i only began two months ago... Scopely cannot profit ftom a game too few are paying for due to a lack of fun. Games are supposed to take our minds off of work, not be work themselves.
An idea would be to devote more processing power to the systems that are so badly optimized they bring down the rest of your systems.
Please provide an official list of known issues.
Half of the officer abilities still don't work (while you have special offers for officer packs!), and it's annoying having to sift through combat logs to find out which ones actually do something.
It would only be fair to know about the state of bugs before spending money on this game.
@nocturne lantern The idea of making the 24hr chest 22 hours has been great and works as intended, can the same be done for the Faction Loyalty packs please?
Why are the enemys on my missiong going up in difficulty as I progress...at this rate i will never complete another mission and may as well quit
Spend money...that is why.
@thorn river Check #ā-official-announcements channel, they're rolling it back today
Keep zoom the same between menus
@nocturne lantern @JB.Scopely. Hear is an idea, instead of working on new featurs/content which are great. Fix the current list of bugs first get the game to an unbroken state. Fix the missions so that missions because something they you want to do because you gain something, instead of being something you loose out on massively because they want silly amount of resources that are already scarse enough. Boost resource production and lower upgrade requirements, seriously millions of Dilithium to upgrade the vault to protect next to nothing? Again massive expense for no real gain.
I second "Keep the zoom level the same between menus"
Try fixing one thing at a time. Then push the patch
I suggest allowing players to save officer teams to put on ships. If you give a few slots I can save them as my main pvp officer team, my hostile, etc. this would make players lives so much easier instead of us clicking to find one officer in a group
here is a suggestion, make abandonned spacedocks for ppl to raid for RSS, that wya we can progress a little easier
Make it so you can only attack ships within 5k of your power because this is bull
@azure barn your miners will be killed no matter what
A talla could blow that miner away
I'm ok with that. I got issue with getting hit by a ship ten times stronger by a twat that threw a grand at the game
Yup. And i could live with miners getting ganked if they were only being ganked for their resources. But killing an empty ship just for a PVP token is an awful play experience.
And the kd doesn't even effect anything. Just bragging rights for someone with no life
Narrowing the level range you can attack, but allowing anyone below that range to be ejected from a mining point would reduce a lot of the frustration and prevent low levels from clogging up high level mining zones.
Here are some suggestions! @nocturne lantern @ornate nymph
Work on these and a lot of players will be happy! šš»
@ocean root Please don't spam
Wanna make sure they see it! As I never get a reply from Scopely! šš»
Idea: š”
Fix the bugs
@ocean root spamming them will incentivise a response? Might not be the one that you expect... just saying...
Be able to name ships, not just a,b,c etc
@plain roost Is it also spam to keep spamming the rules like that?
twice to two different spammers is not spamming in itself
Be able to setup groups of crew, like mining crew to assign to ships as a group
how about publishing a general dev roadmap, with details of the prioritisation of work loads/challenges faced so that people understand more what's coming what you are looking at and what you what to achieve. Transparency works well to clear up community disgruntlement
@supple radish š¤£š¤£š¤£š¤£ this is Scopely we are talking about. I donāt think theyāve ever done something like that for their customers
I Donāt think they want to roadmap because they donāt want to be held responsible to any sort of public timeline or deadlines
lol dont get me wrong I dont think they would give somethings like that but no harm in asking, you wouldnt put dates on it just more general ideas of where they want the game to be, it may at least give people hope that they arnt gonna just abandon the game as some suggest
Can you give us the option to delete ships? My hangar is full and I want to build better ships with the blueprints i collected.
ššš
Upgrade your hangar??
You don't want to see their roadmap
You are still innocent, and I want you to enjoy life
Selling old/unused ships would be nice. I am sure some Ferengi would love to buy them for latinum or RSS
A Chekhov officer would be a nice touch,...a nod to Anton too
agreed targassian
@nocturne lantern can we have a 12h peace shield? If you accidentally sleep in, you wake up cleaned out lol
Either that or can we have huge increase in half protection amount ?
@nocturne lantern More dilt drop. Mining 5k dilt takes over 16 hours. Harvesting NPC drops maybe I can break even for the damage to the ship. Missions have good drops but missions are limited in number. Stealing from a base might break even with the damage to the ships. Itās very difficult to get over the storage amount and a bottleneck
Use an envoy. 5k is like 6 or 7h for me
I would love to see space anomalies in game, which you can actually target with an explorer vessel and research. Instead of a battle resume, you would get an event screen on the things that happened. It could have been a strange phenomenon (like Q contact or a subspace fissure, temporal anomaly, spatial rift, etc. ) , which challenged your crew and levels them up. Or some upgrade to the ship systems your crew developed to counter measure. I want to see real Star Trek, not only space wars and piracy.
@tawdry cliff Oh yeah, why the heck hasn't Chekhov been here?
@kindred falcon no idea dude I thought with Antons passing it would be a no brainier honour his memory
We should be able to give blueprints to eachother inside our alliances. This kind of resourcepool would benefit and strengthen an alliance and would create a kind of meaning in periods without missions or resources. Then i could hunt for my weaker mates sometimes. This poolthinking could also work with resources.
I like the pooled rss and bp idea. Probably won't happen because it means less $$$
Or more. if a whale start to upgrade this alliance
That is my envoy
@nocturne lantern q2 how about an ingame warning for server maintenance that allows us at least a few minutes to prepare. Discord is great but not for everyone and they shouldn't have to rely on it.
They usually put it in GC an hour 30 mins 10 mins out
If you have Admin blocked in game from the lat scammer is why you donāt get in game warning
I would love to be able to establish trade routes from planet a to planet b, which my freighter could automatically follow and earn revenues
This game needs more than just mine and kill
Trading would make the game much more interesting. Intercepting trade routes is much more exciting than killing poor miners sitting on a rock
I would appreciate more uncommon drop in the refinery.
The ability to reinforce an alliances empty dry dock with a ship
Ability to scan own alliance for res loss after attack
Docking at alliance Station for repairs. Of course with higher price than in your own Station. Alliance Station could even get some of the ressources it costs to repair your ship
Scanning should require a ship in the system- no long range stuff. Also should show up on battle log
Yeah, scanning freight should only be possible from within the system
Well that stinks, they need to get a grip of the hackers that destroy their ability to communicate.
Would be good to set non aggressive pacts officially in game so you cannot attack players within the ally's NAP, similar to not being able to attack ally members
Hello it would be nice to be able to transfer cargo between ships
Hello the ability to make your alliance invite only
Stop making refining based on āchanceā make it by refining tiers. Example... 1000 g3 raw yields you 100 common.... then the 100 common yields you 10 uncommon... then 10 uncommon yields you 1 rare. Give set refining times for each tier that you can use speed ups or latinum to speed up the refining process . Gives more flexibility in refining. What we need and you will still get money based on people speeding up the refining process.
Would be nice to be able to transfer resources to other alliance members bases when they are in need.
Also revise the packs . Why the am spending $100 and literally half the resources (g2) I cant use. Make the packs material level specific and price accordingly.
@nocturne lantern Suggestion: I donāt know if this is technically feasible (and Iām suggesting it should be either way), but a 2-3 hour moratorium on starbase raids should be put in place after every maintenance. Your teamās estimates are just thatāestimates. From my experience the servers have gone live before the scheduled maintenance period ends, which is great and all in theory but gives significant and potentially fatal leverage to players that happen to go back in before the majority game population does. That leaves players that are waiting for the official maintenance end time, vulnerable to attack. And I would argue that there are a great deal many cases that players donāt know maintenance is happening (too late or at all) and donāt have the opportunity to bubble and protect themselves. This happened to me, a few maintenance cycles ago, where I set an alarm for when the maintenance period ended and logged in only to see my entire base wiped of its resources because other players logged in before the maintenance period ended, were let in, and began raiding vulnerable players. And speaking to another use case, because only a fraction of the game population follows the discourse that happens here in Discord or Facebook, etc. that puts the majority game population at a significant disadvantage that can lead to all of their progress being erased simply because they didnāt log in at some arbitrary time that the servers go live again. Please consider a time-based moratorium on base attacks for the above reasons. Thank you
@jolly island I like that idea on refining where you get common from raw, etc. I'll add to that on refining that the cap of 12K should also advance in the same way, or the cooldown of the refinery should decrease with that.
Idea to think about make a market that's not built around being level 50 any other game like this you can send and trade at lower levels
@nocturne lantern @marsh sundial Just got an attack notification.. even though were supposed to be in Maintenance.
My point exactly.
I dont know if it has been mentioned before, but something I would find very handy that shouldn't be a hard feature to add would be an ability to see who in your alliance is online at any given time. Also an ability for an admiral to set up communique groups so that for instance they can send a message out to all their Commodores at once. Some messages I dont send out to my entire alliance, and it takes valuable time to copy and paste a message to five people in a battle situation.
Thanks for your time whoever reads this.
@worthy garnet bad idea for alliance members to snitch your station out to others if you're offline and unguarded. Cant trust everyone. Although some form of activity should be displayed that doesnt compromise your station.
@lean venture you can do that now by making it private alliance invite only
@nocturne lantern Can we have a sheild button on the main display? like default to the lowest sheild availible? PLEASE
An alliance information storage site and bulletin board for announcements in the alliance section where we do donations only readable by alliance members
perhaps old idea but simply ... when clickin on you ship you get options menu also displaying cargo level as it is now. My idea is why not add colourzones for safe cargo when mining so you see directly how close you are , it could be green while safe, yellow when over the protected and red when above 90 % small perhaps but helpful I think.
Please let me use the Docks from the Bases of my Alliance. This could be very usefull to repair my ship intantly and i be able to fight longer ....
@nocturne lantern now that we have the ability to share locations how about the ability to bookmark locations as well.
@copper brook Hearing that a lot recently - ill feed it to the team.
@late thicket Should have seen something in chat if you were on.
@tame thorn š¤
Could be good.
You should make it so that level 20 and above can only attack level 20 and above ships and bases
@nocturne lantern you all need to do something about the refining... or keep lowering the requirements for uncommon and rare for ships, research etc! This mess is ridiculous.
I have an idea and maybe a suggestion for an Ally. It would be nice when you makes an update where we can handle allies and none attacking pacts with the features of other color and no friendly fire support. Our Ally is growing and we have atm more than 5 Allies and it is difficult to handle atm. only over Line and Discord, but not all on those plattforms.... so it would be more interessting for all of us I think š
@nocturne lantern You mentioned that you were looking at adding a few Discord channels, specifically one for officer discussions. Any update?
Suggestion to add ability to set some alliance to hostile and some to friendly:
Hostile alliance or person will be represented by orange color and friendly as grey for example.
Standings can be apply to alliance and/or single person as wel
I just watched his level 21 through 25 went through and wipe the resources the bases that were level 17 through 24 unless you're going to start giving away more Shields more frequently you really need to stop players at a level 20 and above from attacking other players below that level including their bases I was lucky and saw them coming put up a shield if they had hit me and wipe me out after all the time I put into it simply because I was in a high enough level to fight them off I would quit this game and not play again
Then this game is not for you @native abyss
I'm a 17 It takes too long to build a base and ships. Just I have been wiped out by somebody who spend a lot of money or been playing longer than I have enter at a level at which I can't defend just like you can attack anybody space below 14 it says player level too low I can't attack a player who's a 25 because it says their level is too high. Besides this is the ideas and suggestions chat room...
So your idea is to only let players above level 20 attack level 20+ players?
Please stop giving me just 1k parsteel in my 4hr chest it's getting old. Atleast give me more then one reward
Ha just opened my 10min chest guess what it was 1k parsteel. Please stop this from happening
That's correct only player versus player level 20 and up they can attack all the Reds they want
Why arenāt ships tiered up in the shipyard? Seems silly to block a dock for what could be days for Tiering up a ship. Please consider using shipyard for this. God knows we have enough ships laying around and can use them at least during tier up
... kinda like there's only 1 maintenance crew on the whole station to repair a ship even though you have multiple docks lol
Lol yup
They are not payed well enough...
How about fixing gameplay before you add new stuff to the game. It would be just like new content since it would work
make a big borg cube in some random star system and the whole galaxy must attack it for score points as an alliance event. the more damage you score the more points your alliance gains. and of course the cube slowly regenerates to continue the battles
we would need trit, etc. for the repair bills though
There needs to be a limitation on low level players mining g3 nodes. I suggest that when a level 9 start mining a node in a level 24 system, that player become attackable as if he were level 24. That would put a limit on that nonsense.
He shouldn't get any buffs, he should fight as a level 9, just be attackable.
Idea and suggestion that there needs to be a "Last online" timer on the Alliance members list, possibly only visible internally to that alliance's members (would make inactive cleanup easier)
I'd like to see an auto-recall for a miner whos node hits 0
Auto mining like Black desert on line or bust
I think when a base is defeated it should disappear until the owner comes back online. When he does, he has to choose where to rebuild it.This would allow people to clear inactives out of a system to put their own alliances bases in.
Thatd be cool
I agree. If the Shipyard is used to build a ship, why not have a ship Tierād up there instead of the dock? While Tiering up you shouldnāt be able to build a new ship. Also why is the crew stuck inside the ship? They should be reassignable.
@dim charm just empty the ship of officers before you begin tiering up.
Good idea, but my dock is unavailable. @late thicket . Until there is some kind of Crew assignment dropdown/selector that allows me to remember my crew I have to remember what my crew assignment. Bug agreed, that is a work-a-around.
You mean you dont know what your crew manifests are?
You can swap officers out on ships that are tiering up, or at least you used to be able to. Never had a problem but it resets the tiering up in appearance but an app reset fixes that
Hello, why not make a shield for the ships that farme, an example I send a vessel farmer on a spot I would have the right to put a shield of a maximum of time of 1 hour after which it is or I stay at risk of being attacked, or not, or I come back to reload this shield, what do you say?
For the love of all that is noodles....
A simple ā this node is now occupied: Attack yes/no?
Stop those remote long range node lazily ass targeters
but when you are continually attacked and can not farm, do you want to keep playing?
Howdy, would be great do add some knowledgebase in the game. Such thing as locations of what's where within explored space. Every player has a super AI so it should be well within story bounds.
This goes back to what i was saying about an info board for each alliance @craggy gazelle
@austere sable: How do I find what you were saying?
That covers only manual entries I suppose. My idea should be entirely automatic. For example. Ship enters system, makes a scan and that scan goes to the knowledgebase and stays same unless updated by next time entering the system, possibly shared through alliance.
when all your ships are busy (like one is mining and another one is being repaired), you cant have a look at their caracteristcs (for instance you cant check the amount of protected cargo)
@late thicket since the last client update i havent been able to put a tiering up ship in the background anymore.
Also since then everytime i check chat, chests, or anything off the screen i am in when i go back it is either zoomed all the way in or all the way out. Wish it would just stay how it was set when i left the screen....whats up with that scopely??
@nocturne lantern we need diplomacy tools, highlighted Allies and Enemies on the Galaxy map... Admirals still need better management tools like activity tracker and growth tracker..
@nocturne lantern is it possible to allow previously completed missions to be replayed for less rewards of course but if people like certain missions would be a good thing
cool give me those elite npc kill missionswill repeate them time and time again for DIL š will finally be able to afford upgrades without having to wait for people to buy packs and forget to sheild
Can you increase the amount of resources the base produces. The issue is the amount of resources needed to level up will soon lead to the need to base raid? Its becoming a issue now that bases are being raised for resources as to produce and mine the amounts needed would take weeks. If people keep getting raided, people will leave the game
It would be a great addition if you made blueprints easier to find. It makes little sense to get the fortunate prints at lvl 19. Let us us absorb the old ships for prints and parts, showing a more āgreenā attitude.
Either system would be a step in the right direction , and would serve to simplify the ease of finding info which would only be found by chance by trawlng through different websites in google search result.. @craggy gazelle
@Q2 would it be possible to exchange in 1 and 2 star explorer, battleship, interceptor, etc...parts once the ships are fully leveled and tiered up. Maybe a 2:1 or 3:1 ratio trade in for higher level parts of the same type? Something i think all players would be interested in.
@polar laurel Not today. Very soon though, we want to make a few changes.
As a f2p player, what has me on the edge of giving up (I am level 22) is the uncommon drop rates. By my calculations it might take me months longer to tier up my Jelly (level 30 at present, 37K). Been at it for a month now, refining daily. There is basically no hope of competing with p2p players ever. It would be a lot more fun if I could take say 3 times as long to get there. But having the refine drop rates change weekly is soul destroying.
<@&509690795536941056> <@&509691205798592532> What about our server?
Do we need a lawyer or something like that?
@nocturne lantern what you say about it?
It's kind of a struggle here
Is that scopely plan to all servers?
You guys are getting mails, but looks like the time to put it out loud
I am not sure what you mean @nocturne lantern
I can explain
First of all: how can I tell you which one is my server?
Oh, no. I can find your region and if you are on a "founder" server.
So, you can tell me as in "right now" where am I from and my server?
How about naming your ships? Would be cool to give it a name
SHIP A pretty legit name tho...
Do not care about ships name
The issue is much bigger
@nocturne lantern I am the same server as Zap, we are on a "pre-launch" server. There are no new players coming into our server
@nocturne lantern just it
Same here our server is dying fast
<@&509690795536941056> <@&509691205798592532> @nocturne lantern
Dear Scopely Developers,
My server population is stagnant, and there are no new players joining it. I am playing on a āpre-launchā server that opened in the beginning of November 2018, and any new players that join the game are sent to ānewā servers, not ours. This has resulted in the sever slowly dying more and more each day due to lack of players. Every single alliance on our server has vacancies due to their not being enough people to fill them. We have made accounts on ānewā servers, and all housing systems are filled to capacity, whereas ours are empty.
More players are quitting the game every day because of these population issues, and you are losing revenue. Players who have invested hundreds/thousands of dollars in your game in order to support you are quitting because they cannot progress on a dead server.
There are three different ways you can fix this problem:
- Merge our server with another server
- Open our server to new players
- Allow us to transfer ourselves and our alliances to another server
PLEASE ADDRESS THIS ISSUE IMMEADIATELY, OR WE WILL BE TAKING THIS STORY TO THE MEDIA SO THE PUBLIC WILL KNOW HOW YOU TREAT YOUR LOYAL CUSTOMERS
Wait... are you guys on my server?
Ah, like JBs
we started in Nov 2018
Yup yup.
the problem is, all new players bypass "pre-launch" servers and go straight to "new" servers
@nocturne lantern just look at our top 10 alliances. All empty, and dead
Shure is
As I said, a struggle
But, you can Shure put we all at easy
Just tell us some good news
As I understand it, the team have been looking at this issue.
The next step they are planning are mergers. However, this will not be immediate and I do not have a time frame.
All of the ideas you suggested have been considered, and none are totally of the table, but it look like merging will be the first option to come. Again I do not have any time frame.
My server is super quiet to - so I do get it. Though it may help when mining all that sweet and increasingly valuable tritanium.
Guess I rather like had some more players
I'm not the mining kind
how does CBS feels about it?
@q2
@nocturne lantern the problem we are facing is that players are quitting the game on our server on a daily basis, and there is no way to replace these people.
I don't think our server will last more than another month at this rate. We monitor all our players and we are losing 1-2 a day just from the top 2 alliances. We have no one left to recruit as there are no more new players.
ā¬
@nocturne lantern the CBS question was meant to you
@nocturne lantern About your preference for PVP over mining?
I got that.
Thanks
I don't know how CBS feels.
@nocturne lantern are case by case individual server transfers via support off the table?
@nocturne lantern your answer is not quite as satisfactory
@quiet osprey Certainly don't want your server to stop being fun.
@fiery gyro Not that i am aware of.
@nocturne lantern I can only tell you what I know.
@nocturne lantern there must be quality standards, or just profits rates?
Also, I keep misreading Angrypyro as Angrytypo and that is a great user name for my future.
@@nocturne lantern Why there's not a time frame for merge?
@nocturne lantern could you follow up with the dev team and try to see if there is any more information available on this? http://prntscr.com/mk74ic
@nocturne lantern why are the players who very first helped Scopely treated like this?
@nocturne lantern @fiery gyro I do not have them - that is the point I am trying to stress. I can't answer questions I do not know the answer to.
I will of course push - and weekly I am stressing the importance of this to all of you.
@nocturne lantern I see, you cannot answer what you don't know
@nocturne lantern I understand that, that's what I was requesting you to ask for info
@fiery gyro For sure.
@nocturne lantern I get that.
Also know I have been in since August.
@nocturne lantern I got a solution: WHEN can you answer us?
So i see it too.
@nocturne lantern thanks for taking the time to communicate with us. This issue is really critical to us as we are trying to save our server from extinction.
@nocturne lantern Again, I am going to ask. When I have an answer, I will share it.
@quiet osprey Really do not want that.
@nocturne lantern our next step is to "occupy discord" and have our 200 member alliance continue to post the same message I posted above, until we get the answers we need
which I'm sure no one wants lol
Please do not, because that will result in a ban.
I would rather you all came and DMed with it
Because I am happy to hear and work for what you guys want.
why is 200 individual players posting the same message a bannable offence? We were not planning on spamming
each player was going to post once
Oh, i see.
I don't see how that is against your TOS
that wouldn't be very noticeable š
would be easier for me to screen cap to show the weight of opinion
@nocturne lantern not "when I can"
if you prefer we can do 200 individual DMs
Sounds like a normal monday
@nocturne lantern we are taking business here, money
@nocturne lantern law, you know, do not goes well whit āsometime"
@nocturne lantern need to easy on Q2, he is just the messenger
remember the expression "don't shoot the messenger"
š
@nocturne lantern part of the job, he well carry all the message
@nocturne lantern I do not have a way to offer or confirm a date.
I will carry the message, of course.
@nocturne lantern I'm confident you got the tools to share all this talk whit your crew
@nocturne lantern how about a third party change.org petition lol
it's either that, or we all start contacting media outlets
@@nocturne lantern yeah... Chaosx got my support... As long this is a game, we are not playing right now
@nocturne lantern Scopely is up for a game award I see....bad media coverage probably wouldn't be helpful http://prntscr.com/mk7998
@nocturne lantern consumer rights are on the line
@nocturne lantern awards and famous appealing do not distractimg me
I'm on show business
Know just how it works
@nocturne lantern we appreciate you carrying our message to the team. We will start sending our support tickets in carrying the same message
@nocturne lantern how would Aoki or CBS or JJ Abrams would like to see our complaints making way on they Twitter?
I will pass the message to the team, and continue to push for dates on this.
That is what I can do.
Do keep voicing your concerns though.
Tarantino maybe?
@nocturne lantern Thank you š
@nocturne lantern your help is much appreciated, buy "will" and ālets see" is no longer satisfactory
@nocturne lantern deadlines, please
@nocturne lantern I will DM you daily to check on how things are progressing
This is all just an S.O.S. we are trying to get out before it's too late.
@nocturne lantern call in your crew leader
@nocturne lantern most likely your not working alone, as you always saying "I will pass it on"
@nocturne lantern so?
I am working alone at 8pm
OK, 7:45
(late working!)
Also, yes, I will take it to the team, tomorrow.
@nocturne lantern you need support staff for this discord alone š
@nocturne lantern thanks, I appreciated it a lot
@nocturne lantern they need to send you some team members with all the profits they are making lol
(or, some Aoki party tickets!)
time to talk to HR!
Im out peeps. As I say, I will take it to the team. š
@nocturne lantern Have a good night, will follow up with you tomorrow š
Been a pleasure - honestly, love that you all care this much.
@nocturne lantern thanks again
Just looking out for our members and the rest of our server.
Games better when we are all having fun
@nocturne lantern we are ready and willing to provide any info you need
Thanks all. š
No man, thank you very much
@nocturne lantern , dont expect to much. On our server we drzfted a 12 page letter and individually mailed it to scopely. We got a load of promisses. But not much was done. This is probably half a year ago. Im still waiting for the day the freebee faction ships will be removed.
Give us the option to delete or salvage the repeating same ships and old ships that we dont use
@nocturne lantern will be adding you, ok?
We will not take this quiet
@nocturne lantern yes good idea
Everyone, share your experiences
Do not mind to the channel title: they all are ways to reach Scopely
Must say, if you want make a lot of money, you must deserve it
@nocturne lantern Nice pic š
thanks
have to stay in character afteral š
Isnāt ops lvl 50 a bit excessive for the market? It would be better if it were accessible to some degree and have unlocks at different ops lvls. Like lower lvl ops can sell resources for other resources... etc. @nocturne lantern
Need to be a way to weed out inactive players. If a base is detstroyed, it disappears. When the player logs back i n, he is given the option where to 'rebuild' it. If it stays gone a week, the player is removed from the server and placed on a special server for inactive players. If he ever logs back in, he is allowed to rebuild his station and is then placed back in a normal server
Combat balancing suggestion
Instead of player level attackable range, perhaps do power range, maybe a %, of the attacking ship. Like a 10k power ship can attack 3% +/-, so that gives him a range of attacking ships from 7k to 13k. Instead of someone attacking a ship with 10x or more power.
Lvl 30 player builds realtas to go about untouched. Hehehe. But ya something in line as that would be awesome @nocturne lantern
@viral glen but.. that lvl 30 flying in a 2k realta is now open to level 10 attacks š
Still, should be a combo of level range with a power % range
@nocturne lantern a lvl 30 player will not have a 2k realta
more in the range of 13k i believe
Was just an example lol... he could.. assign 1 officer, don't level or tier up the ship..
Anything would be better than this slaughter house. Anyone not on top 100 for ships is a cow waiting to be killed for its meat
Not salt, just truth
My suggestion is more like telling then to pick on someone their own size
Yeah. I get run over by dudes 40-100k more powerful ships every day. My station is weaker than some ships alone. So what's the point? Lol you're just gonna die anyway the only difference is how much of a dent in their windshield as they breeze by
hahahaha
peace shields?
You get these Northstars floating around wiping out Envoys in a system
Eh, they only last so long and only have so many
The current state of the game is, as soon as you hit 15 you better have a shield up 24/7. That's not very balanced
Well.. not always.. I'm 19 now, only had my station hit once, and that was a directed attack because an alliance member provoked them
@nocturne lantern I'm from the same server that @nocturne lantern And @fiery gyro. We can no longer deny this situation continues on our server. We invest time and money in the game to simply be abandoned by you. That's a disrespect to the player. We have alliances that do not have one single active player and do not leave the top 10. We have no expectation of growing any of our alliances, and every day that passes the situation worsens increasingly. While I see players complaining of excessive slowdowns of players, we are here, forgotten. You guys were nominated for a prize? Don't forget the players who bet on you first.
Please merge my server. I am with Anarchy Rising. There is no new players entering game and it is becoming stagnant. I enjoy the game a lot. And remove the uncommon requirement for buildings!
Here is an intro for everyone to contact customer support about any issues... Lets send them so many problems that they are drowning in requests and forced t...
I would like to suggest the Officer assignments could be tied to ship, so if I switch a dock between different ship types the Officers would also change. Also I would like to be able to save several crew complements so o could have like one for Hostiles, one for players, and one when on guard duty at station, or for a miner, different configurations based on material I am going after.
@nocturne lantern since money is a huge deal for these dudes, I'd say implementing more money making things that don't blow up the economy or make crazy powerful whales would be nice. Like:
- Customization and add on features (like custom icon, colors for UI, ship decals, special effects, sound effects for battle, station model (star fleet, Klingon, romulan) etc)
- peripherals to help with the game Like a shield button similar to the Pokemon go button thing. If you're shield goes down, press the button to apply X hour shield, if you get attacked it would flash red and you hit the button to shield up
@nocturne lantern ooh what about auto miners that you could build that do like super slow work, can't be blown up, but help build you rss over time albeit slowly. So like 10 *3 mining resource an hour or 100 parasteel/Tritanium an hour. And you could build more the higher level you are to help increase the passive growth
Minor: when opening more than one chest group all same items (e.g. show x5 Battleship parts instead if 5 separate x1 items)
Please add a Cargo button to the ship manage screen so we can see what is in our shipās cargo hold.
Breakdown the Ships Destroyed count by alliance/ship/levels/and if you can name
Mission management features: 1) Abandon mission; 2) Filters (like the dropdown for Alliance store) by type; 3) keep the last mission selected instead of going to the top; 4) have a button to select nearest mission (Galaxy view doesnāt tell you what mission is at a system); 5) Galaxy view shows the mission and a Go button (clicking on the mission name takes you to the Mission)
Before
After with Mission info
Rewards for quests where there is a +3 or something similar, we should be able to see what the + rewards are to better target our quest efforts.
@heavy matrix I agree with you. Having to level your station to 50 before you can even trade goods with other alliance members is crazy. @nocturne lantern
Most people will give up before then because they will be required to spend money to get there
I hope to be able to switch to a different server i have a friend I wanna play with but we cant find each other...
When are the uncommon crystals balance going to be addressed. Its ridiculous trying to refine the stuff you never get any.
A suggestion that is easy to implement - on the system coordinate search - add a name of system or planet search. Also a list of possible matches if you dont spell it correctly would be awesome. Hope that helps.
@nocturne lantern can we please please please be able to turn off the mission promt that shows up every time I log in? I've seen this dudes face at least 200 times and have to hit the screen 6 times every single time before I can even do anything
Please make officers xp easier to get. I have 4characters that all need 50k a piece to promote an then whatever after that to level up each
Yāall really need to fix the power imbalance in this game. Too many of my friends are quitting because they hit lvl 18 and all the sudden they can be attacked by players 6 levels higher than them who have access to ships 3-4x stronger
Hey DEVS, how about a RECALL ALL button in place of the less used inbox button? Itād help if some big guy slips into your area while youāre farming and you need to scoot! This would be helpful for@other reasons as well. Thanks.
@nocturne lantern did you find out what happend to my account?
Although Iām a huge Star Trek fan I am so disillusioned by how bad you have made some of these missions Iām lvl19 with a 31k jelly and you have made the missions a joke how do you expect me to kill anything over 37k no you give bosses that are over 50k , levelling up a ship is so far out of reach unless you spend money and still donāt get enough uncommon stuff to actually do it, you need to lower the missions and lower the items needed to upgrade ships
Please work on attack levels! Player should not be able to attack lower level players. Or at least -1. Right now whole game is about farming lower levels and sit behind shields when higher levels come. Even alliance doesn't help, if the difference in levels +8. Attacker has ships with 300k+ strength. Maximum ours is two of 80k. That huge difference makes our ships useless in any amounts for protecting other members. Our ships are like XP training ships for the attacker. One single player can destroy entire alliance without loosing any ship at all!
@high lark
I agree, the balancing is wonky
in the sense that it doesn't make sense
i mean that doesn't really help when whales are included in that. and example was when I was level 14 there was a dude with a 44k Jelly level 14, where my ships were maybe 5k
I honestly think it will never be fully balanced unless they go scaling power level +/-
so like, lower levels is +/- 500 power, at level 20, maybe it's like +/- 5k or something, but shrug probably wont happen
Not to mention Base hitting. my current base defenses almost being maxed out aren't even close to the same range of 1 ship of the 28-30s out there. So they can crack my base with one ship, then milk me for everything I've got in a few minutes
so base defenses are nearly useless, in the sense that all it takes is an alliance with a whale (so the top 20 or 30) to crack your base and boom there goes all your stuff
so you better live in a shield 24/7 for the next millenia
@copper brook
But you have to remember just 2 weeks ago people were complaining bases were to hard to crack.
People dont understand how bases work. So they have just huge numbers instead of the strategy it would take to do so. So they complained about it. Scoply then made the change and chased I would say most players inti rage quiting. Now even those that asked for base cracking to be made easier are leaving cause they cant protect their bases.
People ask for easier without any knowledge of what the long term cost would be.
Suggestion: Completing repair on the ship should bring shield back to 100%. My repair takes less than 5m, so repair is instant, but shield is not recharged. Seems that a fully repaired ship would have 100% shields.
lol, I didn't ask for it @viral glen
@nocturne lantern is there notifications for "your shield is down" This one seems key
@nocturne lantern could refined resources be added to the Loot tables for the 10min, 4h, and 22h chests? (less rare and quantity in the lower, higher in the 4 and 22)
There is something wrong with the basic rss being so slow to get. People are quitting because it takes forever to mine or generate enough rss to get their ship going. that is if you don't get blown up while you mine those rss. Basic RSS need to be faster to mine and there should be cheap rss only packages in the store. The fun of this game is to try and get those rss from other palyers, but if the only way to get them in enough quantity is mine forever or through buying expensive packages only to get them stolen from you, you are going to get turn off quite a bit. I beleive it would created more interaction between player and remove some stress of not having enough just to play a little bit.
So the suggestion is for the basic RSS to be faster to mine and generate from the station.
Not sure if this has been suggested but I think there should be a way to promote common -> uncommon -> rare etc. this could be done in the refinery or in a new building. I would suggest that the mechanic works like this. Example. You pay 2000 common gas and 10 uncommon. You get a return based on rng of between 15 - 28. This should be on a timer like the refining mechanic.
@copper brook if you donāt get a bonus to spend money why would you spend?
Also, I am completely free to play and am about to get 3 star ship for free, it just takes time and a grind. If you donāt want to get raided by higher players then shield like they do
relocation tokens: relocation packs need to be added to store.. I really cannot drop 50.00 USD for A mere 2 relocation tokens
Same here!
@nocturne lantern , @fiery gyro , @quiet osprey , @civic thicket , good evening!
Any news about our query?
@nocturne lantern nop
Hummmm
@nocturne lantern nope
Please swap 8 hours shields for 12 hours and again, please create All Stop function for wrapped ships
Create an alliance "vault" where basic rss can be transferred and then other alliance members can do with withdrawls and the admins can set a daily withdrawal amount and there is a history of withdrawals.
@nocturne lantern could not agree more about the 12 hour shield. Do not like that i have to be on this game seconds before bed then wake up to make sure I'm still bubbled in the morning.
Can you guys improve the in-game chat client? add in the ability to tag people as friends for private messages (ones outside your alliance). It's a bit annoying having my PMs clear every day... was chatting with someone new, trying to get him placed in a better alliance last night. He moved his home base and I can't send him a message anymore. A friends list and not having PMs clear out every night would be great.
I fix the problem with relocation tokens you could offer them up in the alliance store, not sure what amount would be good but you get around 20points a day so around 500-800 for relocation token. If you have a better idea for the price post
Actually you gat around 70 a day. I have 30 relocation tokens. You can get them off NPCs. 23 + for mine chest 4 hour and 1 day. Dailies rewards for quests.
If you are out it's your own fault. For moving 2+ times a day till you ran out. The thing is in my opinion after using a relocation token you should be prevented from attacking bases for 72 hours.
Base move strip enemy base move is what actually delegates pols tokens the most.
No I dont think you should be double rewarded for stripping bases.
The only suggestion I would have at this time, is fix what is broken, before adding more problems...?????
Now 13 days, and the server I'm on still has problems with frozen hostiles..... But support say they are working on it, Indie point out that in that time there where 2 updates, and those really didn't help.....šššš
Please, for the love of Star Trek, use āstrengthā as your āto hitā calculation, instead of levels. If Iām level 25, and I enter a system, everything dies. If my 200k ship could only hit a range of ships between 180k - 220k (for instance) though, then things become much more interesting. The combat triangle actually matters, and who is crewing the ship would matter too. I could pull out my dusty ships and still have a ball with them, engaging an appropriate range of āstrengthā. Folks who obtain higher levels basically are excluding themselves from gameplay, because levels suck. Use what youāve got in game already @ornate nymph and allow us a use for our tier 1, 2, and 3 ships. The battles over minerals would be epic, and folks wouldnāt be complaining about old ships clogging up their spaceports. Use strength, not levels!!!
Scenario (as things currently are): A level 18 30k envoy is happily mining crystal in Tejat. I warp into the system with my level 25 240k Kumari and obliterate them. I steal their over protection resources and theyāre mad, rage quitting the game because itās unfair (it really is).
Scenario (as things could be, using mechanics already in the game): A level 18 30k envoy is happily mining crystal in Tejat. I warp into the system with my level 25 240k Kumari and notice that I cannot attack the miner. My āto hitā is no longer based on levels, but strength. I really need crystal, so I have to return the Kumari, and instead swap for my 30k strength Talla. I return and engage the Envoy, but because weāre equals on the combat triangle, the envoy prevails. I have to strategize now, which crew would serve this ship the best? I return once more, and lose again, because the envoy is built to take abuse. About now, the level 18ās guild mates have taken notice of the activity, and they promptly dispatch my third attempt. I talk with my guild members, and an epic battle ensues for the resources we all need. Everyone enjoys themselves, gets that cheap adrenaline rush from good pvp, and talks about how much fun they had battling over resources in this cool Star Trek phone game at work tomorrow. More subscribers show up. Profit.
@lyric ridge Suggested something similar a couple days ago, I suggested a % range instead of solid #s
I am lvl 23 at the moment. I have a few mining missions that just seem like they will take me a month to achieve. The benefits of these mining missions seems fair I suppose.
However...as in the attachment above I have several missions where I have to donate a certain amount of resources. The amount of resources seem totally impossible unless you spend a butt load of money...mind you I have spent quite a bit more than I had planned and have not asked for a refundor joined a class action lawsuit as I see there is one going around. I spent the money and ask playing the game. I will not however spend the money for these donation missions because the reward for them is totally screwed up.
1 million dilithium
Payout is faction points...ok
Donate 120,000 g3 ore and get 1.4m parsteel...that will cover one building upgrade maybe two whereas the 120k ore would refine to upgrade a ship to allow it to tier up.
Donate 7.5million trit? Really? How ridiculous a number that is for the faction points on return
Donate 1.8mill dilithium to get 1.3mill parsteel...way lopsided
Disregard that one
I thought these missions had been fixed two updates ago and yet I keep getting these ridiculous donations for a lopsided reward.
Of I am donating 1.8mill trit...the reward should be at least 3.6mill parsteel as it takes twice the time to mine it
And if it is 1.8mill dilithium the parsteel reward should be three times as much as it takes 3 times longer to mine the dilithium
@lyric ridge I agree with that. I had a level 30 Kumari pwr almost 300k blast my 122k lvl 23 northstar to bits yesterday
Props to you for never attacking a lower level player @little rivet š¬
Never said I didn't hit lower level players. The ratio seems a bit off though @sonic vessel
He was 30 and can hit me 7 lvls lower yet I can only go as low as 17....6 lvls lower...20 can hit as low as 15...only 5 lvl...the span is progressive and shouldn't be. I agree that it should be a bit more strategic battle rather than a death kill game
Itās not even remotely competitive, and the triangle only matters if someone is basically the same level. Same goes for crews. They donāt matter a bit if youāre coming at someone five levels lower.
Its not level that matters, its power
Hi. Here are some Star trek bugs and suggestions
- When you level Battleship repairs up, it didnāt make the repair time faster. It is still the same
- When will we be able to login and select which server we want in to be. As me and my friend started the game together but on 2 different servers and when will I be able to move over to that server as it is just fair (not starting over)
- Some of the research and building is ridiculous too long. As I worked out roughly to go to level 50 will take about 30 days just for operations. Crazy!!
- When you do a research or a building that takes 24 hours how on earth will it be possible to complete your daily
- When your ship is leaving the base the power is not the same as when it was in the base
- What is the use if the last drydock is only opening on level 50. It must be open on level 40 maybe
- Can make dilithium mining faster please as well as any other mining
- Due to mining, building, etc that take very long people are starting to loose interest. The graphics is very good, the game concept I like but yea
@graceful fern server selection is not needed !!
there will be a lot of double accounts
t would be nice if the base of the inactive players or having left the game is automatically tp in inactive systems !! To make room on other systems that become overcrowded!
Skynet55 there is more than one server also
Now that we can't purposely hover over a mine, you need to make it so that in a battle after 50 rounds when it ends and neither ship is destroyed, the loser moves away from the mine a bit.
Also, update the servers so someone can't log on with the old app version that allows hovering on mines. It's unfair to us who did update to the latest app.
@nocturne lantern do we have a ship layout room where we can disscuss officers and ship set ups?
Iāve been thinking long and hard over the unbalanced base battle mechanics, is it possible for example.... this level 29 breaks down a level 20 base (base is cracked no hull) unless we have another level 27-29 player on there really is no defense if you donāt have shields and the 12 hour of shields received through dailies isnāt really enough, maybe giving a power boost to ally ships in close proximity to a allied cracked base would let smaller lower level players help defend their team and be able to hurt a very much over powered opponent, like having an actual defense
A button to clear all icons from the screen to allow us to see a full map screen without any thing in the way
If every planet in a system is controlled by one alliance (all planet slots filled by same alliance members) 10% power boost to all bases and ships of members in that system if they are attacked.
@nocturne lantern Players should only be able to attack another player either 1lvl below or 1lvl above theirs
@austere sable that would probably kill the game. Apart from attacking players, there is nothing else to do in this game currently. They need to add some form of fleet combat to allow players to group up for protection or retaliation. This will blunt some of the larger players and offer some additional tactics vs restricting gameplay.
Base cracking is out of hand. @hardy briar you should know this we kept most of your entire guild bases cracked and drained before they fixed it and we were at war.
I feel base cracking should only happen if someone's foolish and didn't upgrade base defense for 2 lvl. OR you get a group together say 15 ships to crack one of same lvl.
On are server unless you are on the top100 power list chances are you are broke or just spent money. Shields or to rare to get in order to rely on them and still play. Let us buy 1 hour shields for say 2-3 guild credits.
@viral glen Yeah the fact that station power is actually half of what is shown doesnāt make sense currently. It really shouldnāt be as easy as it is now to crack a base.
@scarlet fable It wouldn't kill the game it would facilitate a chance for low level player to be able to compete against more seasoned and advanced players
@austere sable your higher paying players are more than one level above most players. It would serve as a disincentive to advancing / paying. Thatās more of what Iām saying. You are correct from a joy standpoint for lower level players.
these hit/attack level ranges need some serious adjustments. being hit by players 10 levels higher than myself is no joy. and probably going to make the game population dissappear if its continued to be allowed
@combadge that I agree with too.
But 1 level up and down is too restrictive
Probably makes more sense to be 3 - 5 levels
im thinking + or - 3
Yeah
but even + or -5 would still be a major improvement
my thoughts exactly, maybe there could be some sort of power penalty for attacking a player with lower level e.g 20% attack reduction for every level difference
Yeah a penalty for hitting lower levels is a good idea
like a level vs level triangle
Yeah, that way you can help your alliance but youāre not incentivized to bully someone
but 10 percent of 200k hitting my 50k stiill no chance
so im still petitioning for the + or - 3 imo
Yeah, it will likely lead to some alliance tiering, but still provides some flexibility so you have targets.
I would prefer fleet actions and PvE too just to give us other options for how to use our ships apart from hitting stations and miners
The thing is my opinion is based on my server not sure about others. But 2 third of my server are inactive chased away. And we cant recieve new players and in my opinion the things that led to this in order are.
Looks like every other ptw.
Miners being killed and harassed
Bases stripped
Not enough missions
Most missions mean you pay rcc.
So when you combine all these things. And the way ptw players handle things find and enemy make an enemy or just some random with rcc. Instead of farming it or mining it. Port next to guy strip him and everyone else in system if there is any rcc to gain port out and do it again run out of relocation tokens np just buy a pack for 2 needs speed ups anyway and complain they need a pack of 20 relocation tokens. Yes money can be made but the game will die after just 30 days. Want to make MORE MONEY make it so you keep players LONG TERM.
Things that could help
No base attack timer after using a relocation token.
Better base defense.
A 10 minute timer after each hit before base can be hit again. (So flight times dont in courage just porting next to target)
More way to buy or craft shields in game.
A common ship that has massive defenses and hull and shields but while at base it triples it's own defenses no need to have much offense as base guns do that.
Research that drastically increase ships docked and defending. (30k ship goes to 100k) (100k goes to 350k)
But hey what do I know just a guy who spent 3 weeks recovering from when my bases got stripped from a guy who hot me and cleaned me out in 5 minutes while I didnt get the notice I was attacked till 10 minutes later.
In keeping with the Star Trek tradition and using storyline scenarios as a benchmark it should be possible for a low level ship to destroy a more powerful and clearly outmatched foe by using a critical hit system or tactical assault manoeuvre.
Yeah it shouldnāt be as binary as it is
in Star Trek The Next Generation The Borg Cube clearly outmatched the enterprise but were defeated by one command "Sleep". Also the episode Peak Performance gives a good example of what can be achieved by adopting unusual tactical manoeuvres
You strip a lvl 25 plus player to protected only you did him in for months. Unless he pays money or goes out a strips everything he can find and if like my server he the top 50 then the whole servers broke.
Tokens are available in Alliance Store. 50 points for 1 token, Max 1 per day
Have one huge ship possibly a borg cube sit in a system that's almost impossible to kill and will one kill your ship the second round but every time you get a weapon hit you win a event chest
@viral glen Iāve never been cracked for long periods of time lol but maybe the sister alliance was I just saying if a high level attacks there isnāt anything a low level would be able to do if they have no shields because they use the daily shields for sleep and work which they donāt even cover that for some one that works 8 hours and sleeps 8 hours your short 4 hours, I want to see something where I can help defend a mate when they are getting hit but my 50k ship is nothing when faced up against a 250k ship, there needs to be a way for a few lower leveled people to defend against the whales thatās fair, if we got some kind of boost where it would take 2-5 low level ships to take down one massive ship that would seem fair cause a team verse one should win
@hardy briar
I agree with the above statement you made.not just another 8 hour shield a day but also let me get4 1 hour shields.
Heck 2 8 hour shields and 4 1 hour shields and the option to buy another 4 hour shield and 1 8 hour shield every 2 days. Add a weekly mission that rewards 28 1 hour shield 7 8 hour shields would be helpful.
Make it so bases defend against players 5 lvle higher without the need of ships. With ships 6 or 7 lvls higher.
This makes it to crack a base 10-15 attacks from a player 6-7 lvls higher and 20-30 attacks from players equal level. And 30-40 attacks from lower levels.
Bases should take teamwork and strategy to crack and knowledge of the game to be successful.
As is currently way to easy
I got one that needs to be done. Mining ships should always be at a disadvantage to bases, explorers, interceptors, and battleships. They should never be equal.
@amber river
Agreed. If miners are equal with to a battleship or interceptor or explorer who has more guns.
I want to take the miners gun and put 3 of them on my ships.
And if they gonna be equal to bases they too should lose half to two thirds their power in combat.
This is because of Northstars, or Fortunates annoy you too?
@honest talon what the problem is, a mining ship when sitting on an envoy of 36k strength should not be able to hold it's ground to a Jelly of 35k strength. It could be strong and put up a good fit, these ships should not be equal in strength as a mining ship isn't designed to fight but to mine.
partly agree, but reading the jelly description, they aren't exactly designed as heavy hitters eirlther
so a science vessel against a survey ship seems like an even match to me.
against a battleship is another matter
@nocturne lantern would it be possible to have a table of each of the buildings, their level and required resources needed to build it? It would be nice to know how much the next building is so I can prepare ahead of time the requirements.
Either that, or even if I don't have the requirements I can see how much it is (for example the Operations building has several requirements that usually take several days or weeks to build, but then you get hit with a massive X amount of a resource that you could have been stockpiling while you worked towards OP building)
@nocturne lantern there needs to be more depth in pvp. Even if in the short term itās something like selecting tactics before going into combat. A simple rock, paper, scissors mechanism that gives bonuses to ships that counter the other shipās tactic will make the outcome less predictable.
The ships are already R/P/S... interceptor has advantage over bs, bs has advantage over explorer, explorer has advantage over interceptor
O.o a thought... Crew member Khan, chance to find opponent's command code and bypass shields lol
Yeah which makes it predictable. Would be nice to have some tactic you hold close to chest.
I think the first thing scopley need to look at is fixing the economy. Q, if you read all of the earlier complaints. The most common complaint is the economy, higher ups are starved for mats and they loot and raid lower levels. I would do the same too because it becomes cost prohibitive to upgrade ships and stations at that level range. Itās a bad idea to have building exceed your max warehouse capacity. Maybe except the command center. And another thing, if you go down that route, DO NOT increase the command center building rss requirements. It is high enough as it is.
And another thing, adjust the repair costs for the ships and increase the mining rates for all of the rss, at higher level. Itās impractical to mine those 3 rss because the mat requirements are so high. If I need 50k of dilithium, it will take me days to mine that much. Thatās extreme and encourages farming other players, then those players that get farmed often will quit. Losing your potential paying player base.
Iām fine with hitting bases to give you an rss advantage and push to upgrade but that should be optional, NOT a requirement to advance.
@nocturne lantern here's an idea. Have an officer who's ability is like 20% chance to Recall when attacked. This way if you're over protected capacity as a miner you have a 1 in 5 chance you can escape and keep your rss. Being that right now the whales are pretty much glorified lawnmowers going through sectors and cleaning people out.
i wish ships would auto return when a mine hits zero, it would free up so many mines....
Three words: Recall All ships
I would like to suggest to scopely to limit the levels of player levels that can hit other players..
Example.. Player level 26 only can hit 2 levels below and 2 levels only.. Its frustrating when level 26 hitting a level 19 player
Read further up, better suggestion is to lose the level based gapping and do a +/-% based on the ship's power
How about it? @nocturne lantern
I would like to make a suggestion to lower the store values so the low level players could keep up with the the top guns or make some king of trade system inside the alliance that everyone belongs!
@nocturne lantern is there a possibility of changing the 8 hour peace shield to a 12 hour? This would allow us to bubble up before bed! I keep staying up late to use the 8. Oops!
@tawdry tiger @nocturne lantern this is just one of the MANY examples of what everyone speaks of and this is one component on one ship. The economic imbalances is not going to be fixed. It's designed to bankrupt you and every player on the server Especially when your upgrade requirements for one ship may require a year of mining or a month of player farming. Even then, good luck because the refinery still sucks terribly for refining g3 uncommon and rare resources.
@tawdry tiger @nocturne lantern
@nocturne lantern @tawdry tiger Here's an even better example. The resource requirements are absolutely staggering for an absolutely useless component to be upgraded. All of this to protect 10k dilithium? No thanks.
i think its about time the JellyFish was fixed so that the money we spent on it doesnt go to waste...
Make 24 hr chest reset with daily missions. You dont keep on losing hrs if you can not log on at the same time everyday..
Create 12 hr shield option
Please bring back the jelly pack so I can finish building it
Or give us the option in the store to buy pieces for it
Everyone seems to be asking for a 12 hour shield and I completely agree.
@ocean wadi if it keeps up like this with the economy. This game will die within a year....
Iām close to quitting because of the crazy rss requirements and there are other games out there less stressful and more fun.
Summoners war comes to mind
Hereās more idea/suggestions. Make it so we can choose servers or migrate to a server so we can find and play with RL family and friends. I have people waiting for this to even start playing so we can together. ALSO make it so we can send ships onto mines without mining again like it usta be. Itās taken allot of thinking and strategic planing out of the game. It causes allot of accidental attacks. And just seems like the developers donāt listen or consider our suggestions. P.S. fix all the broken mines!!! Come on, how has someone not gotten fired for this yet?!?!
@nocturne lantern Any news about rescuing our prelaunch server?
Also a big change that I think is needed is that faction hostiles need to have a variety of resources based on ship type like neutral hostiles.
@nocturne lantern @ornate nymph suggestion: make the 4 hour chest loot pool "better" than the 10 chest pool. I opened one of each back to back, I got 50 crew xp and 1000 para from the 10 minute chest, and just 50 crew xp from the 4 hour chest. Something we wait 4 hours to open should have higher rewards than something we can do 6 times an hour, IMHO
@nocturne lantern , @ornate nymph @nocturne lantern is there any news on a better feedback system to help you guys identify commonly asked features/pain points? At the moment there doesn't seem to be one 'best' way to provide feedback (Support, @ ing you guys here on discord, the surveys, facebook, etc). Also is there any plans for making the Roadmap more visible ?
Surveys. New one coming soon
Woot
Any plans to make roadmap more visible? We have next to no idea what you dudes are working on, which isn't creating a strong bond/level of trust
@nocturne lantern My best regards for you!
I've done several of the surveys.. they seem to be more directed questions than asking for suggestions on improvements
If there is issues with fixing the uncommon ratio during refining could you make rare and uncommon just like everything else? If youāre short you can spend latinum?
When are you going to balance the game, this is a game becoming more PAY to win than PLAY to win... youāre going to lose a lot of players the next few months if this is not addressed properly.... No way to āgrindā for rss....
They won't "fix" the economy otherwise they will sell less packs. Having a screwed up economy = have to buy packs to do anything = $$$& for scopely
This game is a worse pay-to-win than game of war ever was
lots of people already left
@nocturne lantern lol you were mininv with a talla...I'd have hit you off with my miner too
^ that is a semi fair point
tho, I get why he was doing it
cuz, ships be OP and how can you survive if other peeps ships be OP
It's inefficient you have next to no protected cargo and are hogging a node legitimate miners need...time to die
haha, yeah. I probably would kill them off i couldn't find an open or 0 node afk dude
it's like this in order:
- Open node
- Zero node or Miner over protected cap
- Battleship mining
- Go somewhere else, cuz I'm mostly peace loving hippy
I was looting not mining... looking for a new victim.... 3 mins and dead... by a miner...
No fun in that...
On my server the 3 biggest reasons to get knocked off a node are 1, overloaded cargo 2, sitting on an empty mine 3, mining with a warship sloooowly
so, you're killing other people stealing their stuff and you're upset when someone killed you in the same way?
noice
No... iām fighting my own power levels....
Man you are gonna be pissed when a whale cracks your base with a horizon then š
The same that iām killed by hostiles with 450K power and more...
Whatās the fun in that...
Yeah I definitely hear you, but at the same time people are probably salty that a "super powerful talla came through and killed me bc of power levels..." etc etc
I agree that the power level difference is wonk
Thatās the whole problem right now....
Be strong by money.... and no effort to upgrade the hard way and have a satisfying feeling playing the game...... itās a shame... the idea is good about the game and yes it needs funding... but iām convinced it can by another method....
š
@nocturne lantern itās even worst, pay to win players are asking for refunds and keep packs and still play
I did as for a refund .... noway.... i did not pay enough i think š
Anyway, the need to fix the level difrintiation no more than 3 levels up en 2 levels down.... that would make a lot better balance and the power is something they need to address quickly.... but
Individual events to reach a rank are pointless to anyone who can't warp past 15 how about a evenly balanced event for everyone
Can we add the option to do fracking instead of mining?
Factions - if you join a faction there should be parameters that will increase or decrease your standing. For example: Fed, if you attack survey ships you lose a huge amount of rep. Klingons, you need to attack a specific amount of ships but no survey ships... the whole honor thing. Romulans, do anything.
This would make picking a faction meaningful and provide different gameplay. As people get exponentially stronger, weaker people can travel deep in their own faction more a little more protection.
I get this is a Pay to Win PvP game but each level you increase widens the gap exponentially making it almost impossible to play without dying every minutes or get raided to lose resources needed to upgrade.
Mining things you canāt live long enough is just dumb. Having missions you cannot possibly do until you drop a few thousand is also dumb. Thereās literally no way you can enjoy playing when your battleship has 150k less strength than a survey ship that constantly farms systems.
Hereās the fix 7 days everyone just quit. They do not care about money you spend or time you put in. This has been just another money pit I wondered into.
In setting up a go fund to help hire better people to run this game
Lol
suggesting put every server out there into 1, let the fun beggin!
just imagine all the people trying to mine and trying to get rss, the wars the violence, it would sooooo nice
A 12 hour shield would be nice so I dont have to waste a 1 day shield and I can sleep more the n 8 hours!!
Are there any plans to create more information about who left and entered am alliance. Right now we donāt canāt track any movement .....
well ive set my date of termination. over the past week ive lost some 7 players in my alliance , not to another alliance but to another game. all thier complaints are the same as mine.. the attack range is to big level 20s leaveing the game because their miners got killed before they land, or their bases get hit and looted from a level 30. if we cant mine were left to missions for loot, which are insanely hard. and too few. half of which require insane amounts of mining or insane donations of loot. our server is down to scraps for resources., players bases are being hit for 100k loot. cause all the level 30s horde it all. im targeting level 16s for 50k loot myself. just so i can upgrade a silly low produceing parsteel generator. if the attack level ranges arent fixed by the end of march (i know im being generous at that) ill be moving on as well. this game has great possibilities but its lifespan is already dying. due to overpowered attack levels. i hope things change. but im that guy who wants to believe. id like to believe its being considered. id like to believe theyre already working on it. but i havent heard of or seen a rumor that it is.
I know many players who already leave the Game or plan to leave cause of the big disbalance beteween cash-players and non cash-players. At lvl 20 it get just impossible updating anything if you dont pay at least the Money that you Need for shild 24h/d cause of the players with lvl 28 who have no Problem to loot you. I See two possible way for a bether balancing. 1. smaler attack Range or 2. a loot System that reduce the loot if the attacker is to big like the System of clash of Clans. If the attacker have the same lvl (or Max power) it give 100% of loot, but if the attacker have 10% more power the loot reduce to 90%... or somerhing like that.
But if you donāt do anything for a bether balancing im sure the Game will die cause of many frustratet players who donāt like to pay x thousends of Dollars
I have no Problem with pay2win, but it should be posibble to Play without pay. At the Moment it isnāt .
well im not f2p i fact i throw in 200 a month. and im lagging far behind the high lords. come march im witholding any cash purchases. cause i just dont see any survival in it. theres plenty of more balanced p2p games out there to choose from, but it wont be a scopely game if i leave. id like to stay. but ill need signs of improvement. not more gadgets for the whales like faction ships. god knows ill never get there at this rate, would be nice to finally have one. but its not gonna be possible under these game dynamics
and the shield timers are si bad, 8 hrs...useless, 30 mins to work and back 8 hrs at work, id need a 9hr shield. just so i can have a job to spend the money on this game. shield stacking might help. but im sure that would put a damper on shield sales.
We have to be able to sell or scrap old ships! Before I was fully plugged in, I built 2 extra fortunates and an extra corvette. I could use that space in my hangar for new ships hat would help my current cause...but I am saddled with maxed out, useless ships. Please allow us to sell or scrap them.
or remove the level restrictions on the hanger altogether...its not even game breaking if they did that, theres no reason for restricting hanger space at all
scopely likes to put handicaps on pointless things. the hanger is an example. whats the point? isnt the number of docks already a restriction? its not like i can send out 12 ships at once. hanger is pointless
refinery is handicapped 3times, first you need to x amount of res to run it, second if you have the res you can only run x amount, third you can only run it once every ten hours. 4th theres still almost no chance of getting uncommon or rare and if u do get it its its like 3 percent of what u need to upgrade one ship module. oh wait thats actually four handicapps, lol
remove all the handicapps if i have res let me run it as often as i like. theres no point in this other stuff except to sell it for cash
Please auto block/report/hide the same repeated messages in a short amount of time.
Iād appreciate to see the possibility to copy/paste coords into locator tool. -> copy coordinates from alliance chat, post @ discord for example, copy from discord, paste at once to locate.
only spies would need that im glad its not there
@ornate nymph @nocturne lantern
The situation with rebalancing of the game around tritainum is untenable and is killing off the game. Our founding server is suffering from the loss of players before the last update and since, the big players have made it more impossible as they are desperate and staving the smaller players thus they are quitting en mass.
The second issue is that we are fenced off from new players joining the founding server. No fresh player or server merging to keep the player base maintained, thus dwindling down to less than 5% of active players since the last injection of players from the S1 & S2 server merge back in November 1, 4 months ago.
The server is dying rapidly and unless there is a change, there will be very few to no players within the next two months.
@plain roost how can you tell how many players are on a server?
It's an estimate ... but judging on the intel we have, we can see the overall activity of the playerbase... Scopely will know exactly how many are active
Fartasia, don't want to hijack your thread. But very interesting. Also how do you tell which server you are on?
The other thing is that many players are saying that they're giving up and open their bases to be drained ... it is sad when you see level 30+ players doing it
You've only got to spend 30mins scouting bases to raid to realise that more and more are being abandoned every day...
these are players who have been playing for over 9months from the first 2 founding servers
Yeah I've been playing for a week, I'm L13, I can see how once you get to a certain level would feel like a chore/grind.
I can show examples
Once I hit l15, and my base is open for attack, I'm sure I'll see what's what.
Stay at 14 as long as you can upgrade all buildings and research get your ships tough and maybe invest in some peace shields...don't pull the trigger on 15 until you are the least desirable target in that range
Here is an example of a strong player that had billions in resources and quit this month after 9+ months
Totally drained and nonactive... The changes to the balancing and game mechanics killed it for him... He also spend thousands of dollars on the game...
There are many more examples of players leaving like LtSmash
The other issue is that the game has bugs that allow players to cheat and bypass protection to raid resources from other players. Scopely have acknowledged that this is a know bug and have not given any indication of urgency to fix it players who get hit by other players who exploit this bug are also quitting as they see no point in the game as it can't be trusted to do as promised.
The other indicator of the server dying is the merging of top alliances that were once full of active players.
@dyseptic thank you for the advice! š
So what do we do now? No achievable missions - unless you pay.
No ship upgrades - unless you pay
No daily kills because set to hight - unless you pay to upgrade ship's.
No building or research due to excessive rss cost - unless you pay.
Really need achievable goals to stay interested and maybe higher level players should only be able to hit 1 level above and below would save a lot of people quitting? But another game that's only interested in making money not the player experience!!
@Devs So what do we do now? No achievable missions - unless you pay.
No ship upgrades - unless you pay
No daily kills because set to hight - unless you pay to upgrade ship's.
No building or research due to excessive rss cost - unless you pay.
Really need achievable goals to stay interested and maybe higher level players should only be able to hit 1 level above and below would save a lot of people quitting? But another game that's only interested in making money not the player experience!!
Please let us use latinum for G3 UC materials
Tear down the pay wall! Feed the cows!
The whole f_ing game is still bugged like the refining glitches, the dead RSS nodes WTF Scopely? When are you going to fix the fking game and stop adding stupid stuff to the game?
Ship Size Scaling could do some fixing. Mining ships should not be as big as a battleship. Interceptors are also smaller than a battleship but larger than a miner. Explorers should be only slightly smaller than battleships. Now all ships are almost similar in size at the drydocks. Miners are unrealistically enormous when parked next to their battleship counterparts.
For game mechanic:
I suggest some changes to the Interceptor < Explorer < Battleship without changing the current profile.
Power of all ships remain the same as current. But to justify the damage, use Accuracy figures instead. The Interceptors should fire more times when fighting battleships or have higher accuracy. This reflects how easy it is to shoot at a bigger target. šÆ
Battleships have lower accuracy when fighting Interceptors thus deal slightly lower damage. š« They hit explorers as per normal since both ships are almost similar in size, also do more damage as Plasma Cannons > Explorer shields.
Explorers have higher power over Interceptors because of their higher shield figures and higher accuracy from Phaser Cannons. šÆ
Mining Ships should not be more powerful though, I suggest that more powerful miners like envoy to North Star will never outdamage warships in their range. They should have high shields and armor but be hard to hit because of their smaller size. Overall, all warships should win miners but not totally destroy them in 1 engagement. Higher level miners can wear down a warship but requires the player to attack the warship multiple times (~3 times? ).
The home base and game looks beautiful overall and could use some better sizing of the ships and mechanic changes. Thanks for reading, Devs!š
sorry mujin but until they fix the player attack ranges it nore like.... level30s .> you and me > nobody still playing. or $$$$$ > Empty Wallets = no players left on server
pvp limits should be attacker level -1/+any
the lower ones are tired from getting bullied by players with a level +4 above theirs
and if a player wants to attack someone 5 levels higher or even more, let it be his stupid choice
@ornate nymph
My friends and I came up with many ideas that may improve the overall activity and interactions of the alliances.
- Commodores need the ability to edit the announcement panel and front page alliance info are.
2)Premiers should be allowed to send invites to other players to have them join an alliance. or allow Leader and Commodores to make custom permission settings per rank.
-
The alliance announcements should be show a history of prior notifications that can be deleted. Furthermore, alliance announcement should notify all members.
-
We would like to be able to make custom rankings to suit our alliance themes.
-
We would like to see a log in entry such as when the player was last logged in. This will help us with clan management and be able to get rid of inactive players.
-
We would like to see who is Online or Offline with an indicator.
-
Give us the option to make the clan roster to be set public or private.
-
We would like to see a diplomacy setting where the commodores and leader can set other server alliances as friend, enemy or neutral. These diplomatic relations will be color coded to help tell who is friend, enemy or neutral. We would also like a Declare war setting which will notify an opposite alliance. When declaring an ally, the other alliance must accept on there end also. Diplomacy Settings will be configurable and color code other alliances depending on diplomatic relations.
-
We would like members to be able to request a limited amount of resources to help them start research, build a building or ship and do repairs. I think this would be a nice feature to have and would. The request amount and how long until they can make another resource request will be based on the alliance's level and on the members level. Members online can pitch in their own resources to help.
-
Have a banned member list. When we kick someone we should have the option to able to prevent them from returning based on their player id that is in their profile. For example, we can just kick them out normally or ban them. The Banned List can be modified through alliance settings.
These suggestions will make alliances more interactive and manageable.
another suggestion: micellian spore drive update š
well thought of @marsh gull , except point 4
since there are ranks, you should be able to set flags on what they are allowed to do (on the rank, not on member)
Well custom ranks is just a fun idea or at least allow us to rename the rankings.
I think that could be done at a very later stage of development, think they got enough bugs to fix first š
color codes should stay fixed as well, so in case member switch alliance, they don't need to relearn the settings for the new one
red for enemy bases, neutral as now, friend orange ?
Well I hope these ideas are considered. Because I find myself having trouble with clan management and would like to see something that could make running an alliance a bit more easier instead of having to individual message every member to see if they reply or not. As for the color codes, they should be fixed. Right now when we see people we can tell who is apart of the alliance and who is not. However make the allies color orange and have enemies of an alliance as red? Maybe the devs could figure something out.
which clan management ? š
Well having Last Logged In date under members names would be helpful. Then there is the offline and online indicator which would help entire alliance members overall. Then you have the roles on which ranks can do what. I think we as leaders and commodores should be able to decide who does what.
Not to mention premiers are basically officers in this entire game. They need to have the ability to invite people into an alliance.
Can the colour of this text be green when it is still under protected limit and then change to red when it is over protected limit?
Or just leave it white for protected and change to red when it isn't like what happens with warp for the ship if you select a system you can't warp to?
wrong item to put that on (total cargo capacity field), I suggest to do that with the left counter (current cargo amount)
so green if still within cargo safe limit, and yellow if exceeds
or even simpler, use the cargo icon on the left for it, currently turns green if cargo full
less noise for your eyes
thats a gret idea @dull shuttle @cold kite , @ornate nymph
@cold kite yes your tweaks make more sense than mine. Just need a quick visual to check if it is okay or in danger.
lets make it perfect: color the indicator bar below the number, start with green color until safe limit, the rest white
The cargo icon would be better or the cargo currently in the hold
if you use that progress indicator, you would also visually see the balance between safe cargo and the rest
True
It is hard to keep track of which ship has what and you can't look at it whilst it is not travelling or in base
This server vs server raiding and combat sounds interesting. When do you think you will have that up and running?
who? me? never, I don't work for them
if I'd code, I would know it's contents, and would be able to fix a bug sooner, coz I'd know where to look for it and not need 2+ weeks
@ornate nymph and @nocturne lantern , cc @plain roost
I 100% concur with what Fartasia posted at 22:50 yesterday. I am on a different server and the exact same thing is happening. Three whales in a particular Alliance have totally killed off players from L15 to L20. But here's the thing ... they became powerful by spending money with Scopely (you may see that as a good thing), BUT, they have now gotten refunds for that expenditure (without any censure from Scopely) and are using their NOW FREE ships to plunder bases on a regular basis because they openly state that they can now get the resources they need by farming bases and NOT spending any more money (remember, they have effectively now not spent any money anyway), so the nett effect is ...
- Scopely have actually made no money from them,
- Players are leaving in droves (no wonder there are now around 74 Level 1 systems, to house the dead bases),
- They are killing the server.
You really need to get your head around those players who now brag, in Discord servers, about the THOUSANDS OF DOLLARS in refunds that they have received from Google and Apple.
@Tamagon#3580 as a work-around you could copy/paste the coordinates back in AC and tap them.
Here is an idea that could be implemented into the game. A way to trade parts in for other parts of that type like 5 1 star parts for 1 2 star part and the same with 2 stars to 3 stars parts. It would help people get rid of parts they no longer need and help them also get parts they do need.
Also another idea how to tell how much of your station resources are truly protected without needing to look at your vault
Man I've seen so many of the sane ideas said over and over. @ornate nymph we really need a better way to provide feedback than this discord or random surveys
@ornate nymph @nocturne lantern here is a video of an all too common raiding of a big player, who's been on the server over 9 months, as they've abandoned the game due to the repeated crippling changes to the game mechanics since the merge Nov 1 last year
God bless it, we really need a way to redirect a ship after sending it somewhere or accidentally recalling it. I canāt tell you how many time I send the wrong ship because I had it selected, or accidentally hit recall and then have to wait forever for it to get where I sent it, only to send it back where it was. It is ridiculous!
An allies and friendslist on a profile level and an allied alliance list on the alliance level
Here's an idea, fix the balance ya dopes.
Allow hostiles to drop North Star BPs for those that didn't get a chance to get the full set during the event.
Move officers that are assigned to a ship around when not in combat or mining. It's not like the Captain is going to have his/her butt glued to the command chair 24/7 until getting back to base.
What do you guys think about a System Chat?
Does anybody know what the armadas tab in alliances is going to be ?
Recycling needs to be possible, old mothballed ships need to be convertible to base g1 rss, g2 needs to be upscalable to g3 in some fashion. With ship slots limited by hangar lvl and ship events being essentially impossible to max out without building new disposable ships recycling is a must. Scaling up g2 to g3 offers higher lvl players an opportunity to make use of old useless rss and a much needed additional source of g3 uc income. @ornate nymph
it would also cleanup db space š
Oh yeah and upscaling ship parts too...
I still think adding a 'Micellian Spore Drive' premium update would be cool š
instant travel from point to point š
God no
Would make base raping too easy for whales....sit in warp 30+ system and just blib back and forth with horizons whilst remaining virtually untouchable
Fuck that noise
Indeed, bad idea. Though some would consider me a whale. @nocturne lantern
You are one of the top 5 on our server so yeah whale...I'm somewhere between whale and minnow I guess
š
Actually, i m number 9...
š
You are also one of the more decent players...you raid but you're not a dick about it
Thx, pvp needs to be reformed, like NPC bases or a bots system. Would be better
Idd...too much real money at stake and too easy to steal it atm
Scopzly could add a bunch of RSS in idle players bases, now that would be Fun to see
Like sharks that smelled blood...
pvp -1/+any
No, bad idea
Take less RSS, Longer shields but also higher basic RSS mining rates and RSS generation in basis
Balance thƩ ecobomy more and thƩ problem Will ben less accute
so you like the fact that extreme higher level players can attack very lower levels ?
No, your proposal wouldnt work with dwindling player base
Make raids take less RSS and extend thƩ shield afyer atk for a Longer period
if they would work, saw bug reports about non working free shield after attack
While also making sure there s other ways tot get RSS other than raiding
@cold kite true, it s bugged
they mostly raid bases because it is a nice source of dili
since that is being badly protected in vaults and hard to find for the lower levels
yes, I know for you high level players the number I am about to produce are a laughter compared to what you pay, but I have a mission where I need to pay 25k dili
which is almost impossible unless you use constant shields
because some player 5 levels higher as you may waltz over your base and rip you dry
our defenses are useless in those cases, because their power is like 5 times ours
yes, "War ain't fair" applies here, but this is like defending yourself with sticks and stones while the enemy waltzes with tanks around your base
how about the ability to 'nudge' players off a rock ? instead of the need to destroy them, as in, hey, your mine is empty, I nudge you off in order to restart the mine and take it in the meantime
@ornate nymph please add a "pure parasteel" research
Please remove vaults from the leveling up path as they have the most obscene requirements, or considerably nerf the requirements for vaults being that they're next to useless anyways (or make them actually useful like 50% protection or something)
@ornate nymph add a "boost to level 25" like you did for lol 20, though itd probably an insane price sooo may be dont
@ornate nymph Admirals need more management tools. We need activity trackers (to see who is inactive or not), we need diplomacy options (where we can assign Allies different colors on the map). Also I would like to see some historical data on Alliances on monthly/weekly Alliance events won.
Why is it when you go to Recruit chests and get the largest chests and open 1 at a time you get duplicate crew but the piece count is only from the first crate it never give concurrent number in progression? There have been multiple times when I got multiple Kirks, Spocks, or any other one and only got credit for the first one Wtf Scopely? My crewmen should have been at Max for my lvl in game many times over. When are you guys going to fix this s h I t?
Why do you need faction Store points to upgrade Epic officers? donāt you think itās hard enough to get hold of the epic officer shards in the first place
Without adding another lever of nonsense on top of that?
To make sure you buy the packs ofc
What I would really like to know is why difrent servers have difrent nodes max/difrent refine amounts for difrent lvls/difrent faction rewards to buy etc? are all servers basically have a difrent "difficulty lvl" for how easy or hard it is to advance, as if server per server we are some kinda experiment to see who complains about what so someone can have some kinda Data and eventually regulate it all throughout every server? Or is it more to mess with us in discord as more and more YT vids are out there from difrent servers we can clearly see that my server has a huge disadvantage when it comes to the things mentioned above.I cannot buy rss from my faction, i do not have 2 or 3 refining chances of each mats at the same lvl of the YT'er and our nodes have less in them and just generally less of them as well. Anyways thats my rant.
Here's a suugestion: remove any post repeated in every channel and give the poster a temporary ban for post spamming <@&509691205798592532>
spamming would involve writting in same thread same thing over and over with no intentions other then being a jerk, i would like to think i 've posted in the proper channels only once as to have more people being able to read it
I post in multiple places to get a freaking response
@nocturne lantern thatās the obvious answer š,...massive con
@dusty quartz you got one then. The response is quit spamming, post in appropriate channel only.
I did and never got response to it so I spammed it next time respond
Literally thousands of posts a day. There's no way every one gets a response. Try tagging jb.scopely or keenser on a weekday if you really feel your post is so important it requires that personal touch.
@dusty quartz solid advicz from @nocturne lantern . Did that myself and got a good answer for my issue
@tawdry cliff you need them for all officers of that faction not just epic ones
Fine I will stop cross posting from now on
Anyone active here keeps up with the subs and will see it. Also a better chance of response from devs if not seen as spam.
how about this:
- players can help defend their fellow alliance members. you can send reinforcements only to players that are within the same level range as currently allowed for attack.
player can except reinforcing ships ammount based on the upgrade lvl of his hanger.
reinforcement for deffence of fellow player does not nagete shield.
.
2.when buying packs that contain rss (Parasteel, Tritanium or Dilithium), those rss go into inventory in rss crates and not directly to the players rss storage.
that way ppl can decide when to open those crates and how much.
Rcc mining needs 100% increase to current rates and increases overall mining needs doubled across the board.
Rcc farming npc's lvl 20 and up needs quadruple the para and triple trit and triple dil
On my server only the top 50 players have rcc worth anything. The top players rob from everyone at about a rate of 200 people a day. With just over 2000 people ACTIVE every week every ones is drained of all rcc. This is causing a massive halt.
all ways of getting rcc is too slow. Bases are way to easy to crack and steal from.
When hitting players is not just a faster way of acceleration. It is weeks faster but also insanely easy.
This issue is made worse when people log in see they been robbed. They try to get rcc back but it's so slow. Then when they finally do they get robbed again. They give up and just quit.
We need a decent speed way to get what rcc we need for 1 build and 1 research and 6 ship repairs for every 2 hours of play.
The average person plays 1 1/2 hours per day according to the video game survey of 2018. This means with an increase of 30 minutes play after you been robbed you can do something. Then you get to do the same tomorrow. This also means if you get robbed you can spend 14 hours to get 4 million parasteel 1 million titanium and 250k dilithium...
So in two hours let's say the average at lvl 20 money spent they have a ship power around 30-40k they can kill about 10-5 ships within about 1-4 lvls higher then them. (THIS IS WHO NEEDS THE MOST HELP)[as played players feed on them]
the
This means a lvl 25 hostile ship should have.
4k+ parasteal or 1k trit and dilithium should be around 300. Per kill
This allows free to play to spend time to get rcc while played robb them and everyone's happy.
Iāve been stuck with ship in battle for 48 hours
Anyone know how to fix scopely nobrespinse
I deleted and reinstalled
Still locked frozen like this
Canāt relocate or use third ship
@valid olive you try refreshing cache?
@valid olive contact support, best way tot get unstuck
It s in thƩ apps section of your device settings. Look forward stfc and thƩ you ll find something called clear cache
If you tap the star fleet icon in game, then settings button, scroll down and clear localization. Might fix it. Maybe restart device too
I will put this wherever I can. I want to waste small amounts of money on games. let the cheaper priced packages stay so we can get them more than just once. take my dang $5 when I want to give it to you...
Just an idea, what if you made quests for kills to update for every level. Right now feeling a big federation lv 25 shortage, every single one in game is killed.
Lv 26s are a big jump, seems to be at least like 3 25s kills in strength (traders go from 45k to 62k). Everyone with faction standing of between 5k and 25k will get a task with highest award for 25+. Would help a lot if it would be like from 5 to 12.5k kill tasks for 10 x lv 23s and 25 x lv 24s and 12.5k to 25k kill tasks for 10 x lv 24s and 25 x lv 25s.
Same for example with regards to lv 19 hostiles (kill task for everyone on levels 18-19), would make it better if 18s would have their main task to kill 18s and 19s would have a main task on 19s.
Now there is a shortage on odd leveled enemies in the systems. Could also be fixed by circulating the enemies by other means than just kills.
Suggestion to display the game time/clock. Maybe players can do some fun activities if they easily planned & scheduled.
Where is the Star Trek soul in this game? This game could also have been called Space Pirates. It's getting so annoying that you have to pay or steal to level up at some point! And then you have to wait for days until it is complete... And what are you doing in the time? Mine, kill and steal... Very Star Trek.
An idea about a Real Star Trek feature: exploring anomalies with your science vessel!
Type: spatial, subspace or temporal (Q can use each of them to appear)
Subtype: Q contact:
Description: The mighty entity Q appears on your ship and challenged your crew with a dramatic task
Effect: young crews might fail at his challenge and gain nothing or loose moral and more advanced crews level up
Type: spatial anomaly
Subtype: chaotic space
Description: Your ship entered chaotic space. An extremely energetic zone where the laws of physics are in a state of flux, causing an extreme hazard to navigation
Effect: +3% improvement on evasion maneuvers
Type: spatial anomaly
Subtype: spatial flexure
Description:Ā Your crewĀ encountered aĀ spatial flexure. A type of spatial rift, which is a tunnel through space. Your ship was drawn into it and sent to another star system.
Effect: displaces your ship to a random star system
Type: spatial anomaly
Subtype: quantum filament
Description: Your crew encountered a quantum filament. An astrophysical phenomenon which can be very hazardous to space vehicles. Quantum filaments can be hundreds of meters long, but have almost no mass, making them extremely difficult to detect.
Effect: 20% ship damage and level up of all crewmembers.
Type: spatial anomaly
Subtype: gravity well
Description:Ā Your crew was trapped inside a gravity well. AĀ spatial anomaly, that draws ships to its center and gradually crushes them, inflicting kinetic damage.
Effect: up to 80% ship damage, depending on the initial speed of the ship and increasing the impulse speed of the ship by 3%.
I would like to have some kind of Message of the Day feature for alliance members.
Like a window they have to click away after they log in or a new message is set.
reddit
10 votes and 8 comments so far on Reddit
@ornate nymph please modify the amount of protected ressources, it is disproportionately low at the moment
@ornate nymph when we send a report about a player insulting everyone , it would be good to act instead of doing nothing
These g3 uncommons r a joke. Done 5 batches each of all g3s an gotten nothing but commons out of it. This needs to change or more players will leave
@ornate nymph Admirals need more management tools. We need activity trackers (to see who is inactive or not), we need diplomacy options (where we can assign Allies different colors on the map). Also I would like to see some historical data on Alliances on monthly/weekly Alliance events won. Maybe even monthly trophies to Alliancesā profile for Alliance Events won.
another spammer...
@ornate nymph don't show yourself available if you are not, with all those posts already, I would have expected at least one answer
consider that a suiting idea and suggestion
@ornate nymph Would you kindly open the pre-release server for new players? Or could we merge our server into another with more players? Or could you at least give us the option to transfer our accounts and alliances to other servers that have not been abandoned?
the bugs survived pre-release ?
hell, if they need active beta testers, sign me up
just tell me in advance, so i can say bye to the alliance I am in now
@civic thicket does your server suffer from the ghost npc bug ?
@ornate nymph Please add a button to reverse a ship if you accidentally hit recall by mistake.
Hey @civic thicket , being nosey, but which refining options do you get? (1 attempt or 3 attempts per 10 hours like founders) and do you have people with the āfreeā rare / epic faction ships that scopely gave away after the merge from digit? Cause if you do.. why would anyone in their right mind want to join that?
Founders must stay separate for good imo. And i donāt have enough info on pre release to say if thats the same deal.
As the economy is way way different and x50 times more expensive to do anything on release servers.
@sonic vessel 1 attempt per 10 hours. We don't have any faction ships. We haven't even been able to access the factions yet. We have no players, our alliances are dying and the few players we have have spent enough in the game.
no factions ?
@cold kite We have the factions, but no one has been able to access it yet. The server is empty and we do not have many active players left.
Our server has so little access to things that top players don't even compare to other servers. For example, the highest I've seen so far have been level 27 players
I think the ranges are fine for ship v ship pvp attacks but I think the base attack range should be considerably narrowed. Something like +/- 2 or 3 levels max makes way more sense. It is unreasonable that a level 29 can empty a level 22 base by themself in minutes
I disagree Campr, pvp should be rebalanced totally
a level 19 attacking a level 15 is simply unreasonable , as the 15 has no real chance of defending himself
-1 or -2/+any would be better
Yeah, that sounds rough tbh @civic thicket . My advice, make the most of the quiet life for now. Sounds like u will be merged / moved at some point
they do not have the ability to transfer users across servers yet, but once that is there, they might ask around who is interrested in testing things in order to put new players on the server
I don't think they should simply open it for new players, but due to its nature, only put ppl on them upon request
we already complain a lot about the bugs on the release servers, a beta server will probably have way more bugs
Actually they do, as they have already done it @cold kite
But not for general consumption thats true. Yes, move clients
They did merges before, related to founders
Afaik anyway
since it's probably just a matter of copying sql data from one server to another, yeah, moving should be easy
Attacks shouldn't be lvl based for the simple fact. Thos that play more often would eventually not be able to attack anybody. Those that pay would be punished for lvling.
Make is so to attack you have to be with in a range. Like 10k to 20k van attack each other. For bases the power of the base is also the max power that can attack it.
This would give incentive to build more ships for different power ranges
SERVER TRANSFERS
@viral glen , still, your method would be harder to implement, what I am suggesting only requires the change of perhaps 1 or 3 lines of code
I am looking for solutions that would work, and would be damn easy to implement
before we would move to complete rewrites of the pvp engine which can always be done when the game is more stable
in the state the game currently is in, they should primary focus on fixing the bugs, while being able to add small improvements that cannot cause any more bugs and does not need extended testing
I am sure the idea of more decent alliance maintenance is on their plan, but they do not start on it yet, coz there are many things still to do
every suggestion, bugreport whatever undergoes a simple loop:
Coming soon: armadas
- how much users are affected by this issue
- how much time is needed to investigate/fix an issue
- if fixed, how much potential income increase can we expect in return
and yes, some decisions are made even if they know that change might result in a decrease of income, like the recent changes of ship build requirements
doesnt have to be a decrease
i bought myself up to 26 for that requirement bullshit
lets just say I was happy to buy and build the NS shortly before the change
and except for the lousy cargo capacity, I kinda like it
hahaha, this one is new!
mining_error_title
mining_error_3
If this error persists......
wrong chan, but still
@cold kite
Your method would leave to low unable to attack and to high unable to attack.
The way they got it is fine till you hit 23 new builds make to much diffrence new tier ships to high.
Even your way lvl 22 against lvl 23 same ship same crew same tier would lose just becouse of the new buildings at that level. Lvl 20 against lvl 19 also loses as the 20 has a new tier of ship.
@viral glen why should a high level with 4 times the power be able to attack a lower player who doesn't stand a chance ?
a level 19 player considers a level 15 base an easy dili mining farm
dili vaults don't even protect the amount they say they will
I have a level 9 dili vault which should protect 1575 dili, I got my base raided, and when I returned I had way below that remaining
@cold kite
Agreed that why I say power ranges.
10k-20k is fine this doesnt mean 15k ship can hit 5k no 15k can hit 10k at the lowest.
Lvl 19 player max 70k lvl 20player max ship around 130k your way still leaves the same problem.
It had a year of testing things like balance and basic game mechanic should have already been figured out. Small tweaks should be where we are at but we aren't there so if complete changes are needed then so be it
yes. but keep such changes simple in the beginning, focus on improvement step by step, get rid of bugs, and when you have that behind you, go finetune/replace
I agree PvP might need a complete rewrite, and I suggest to only limit the lower limit you may attack
or in your way of suggesting it, the power level of the vessel
e.g. make it min.target.power = attacker.vessel.power * 0.7
You are aware a level 20 player can only attack lvl 16 to lvl 25 right?
yes, and whats the average power of a lvl 16 and of a lvl 20 ?
like 13k per ship not fully tiered for the 16 vs a ship 2 or 3x the power for the 20 ?
16 the same as 19 70k. Lvl 20 average is 130k. Your way NOTHING CHANGES.
My server we have people who stay at 1 lvl and max everything and refuse to lvl just so they can grief others
so would require level 17
Lvl 16 player can have a 70k ship.
and 0.7 was just an example, you could make it 0.8 or even more
if they buy it with money perhaps
No just get to a level first and DONT LEVEL max everything DONT LEVEL.
Everyone under you and equal to you is lunch
the formula I mentioned would be basing limits on power of attacker and target, which is what you suggested , only using fixed values
how to not level ?
Ok. Thought you were still on level not power.
How to not level. Dont upgrade operations that's it
as i said, only limit the minimum POWER of the target an attacker could pick using a simple percentage
Ya that's what I have been saying
everything else would still stick on level 1 as well, you can't max other buildings without upgrading operations
neither your docks and ship yard which you now need to build the ship
Ok go to level you want say operations 16. Max all research and non operation buildings then max tier your ships. Stay there and just beat the crap out of lowers.
and due to the new rules, even if you could buy the blue prints for a grade 2/3 ship, you cannot build it
@viral glen he would run out of possible targets, coz his 70% ship power would exceed the power of a lower
You dont need a different ship. At lvl 15 most players are lucky if the get the phindra to tier 2. Yet if you stay and max it to tier 7.
This is a huge problem on my server. That's why lvl based attack system is broken. And a percent system is better but still has issues as would any system
you could still tune the percentage based on levels
e.g. factor in the level as a little modificator of the percentage
But 70% let's use simple numbers 1k ship still just get pummeled by the guy with a 1700 ship. And those that abuse this just grief others
1190 for 1700 needed
But now we are getting back into complicated
you could also base it on plain power without the mods
70% of 1k is 700 this is basic math. Why did you add 190 for no reason
and make the percentage higher, e.g. 90%
it's attackers power * 0.9
or .7
you add 70% to the target power in your math which is wrong
Certain lvls like 23 have a massive advantage on lower levels.
We can even make the current system work just by cutting certain lvls off from attacking lowers but lowers can attack highers
lowers should always be able to attack as high as they want, not limited like now
only the minimum attack power should be limited
Ok attacker is 1700 and defender is 1k the math dont change
my formula was: min.target.power = attacker.vessel.power * 0.7
so if you attack with your 1700 ship, the minimum you can attack is 1700 - (1700 * 0.7)
Min target power is 1000
Attacker allowed to be 70% bigger
Max attacker can be 1700
70% of 100 is 70 there for 170 is 70% bigger then 100 now just add a zero
Like you said percentage can be changed but not if the people doing the changes cant do math
you apply the value based on the target, me on the attacker, there is our difference š
a 1000 may kill 700+
Ok 1700 attacker can attack a 1000 ship
Ok 1000 defender can be attacked by 1700 ship
The math doesnt change
1190 power ship can be attacked by a 2023 power ship
Ok 1416 that the number.
So now break out your calculator
1416 plus 70% equals 2407.2 so now round down the point you get 2407.
So a 1416 power ship could be attacked by a 2407 power ship.
19:51] VitaminTHC: my formula was: min.target.power = attacker.vessel.power * 0.7 <- what did I say here from the beginning ? would you please follow that math ?
So if you are going to base it on percentage take any givin ship power add the desired percentage that tells you the max for that particular power score.
attacker.vessel.power is in your case 2023
I am.
I am also saying you cant do math
2023 * 0.7 = ?
70
Right. So 70% more then 100 is?
again. you use the target level as source to apply the percentage to
i use the attackers level as base
It doesnt matter what target is it can still be attacked by 70% larger so if the target is 100 then it can be attacked by a max 170
there is where we differ,, you do min.attacker.power = own.power * 1.7
If I have 100 p ship it can be attacked by 170 p ship that's the highest as its 70 percent bigger then me
yes, if you base it on the TARGET's level
It doesnt matter 70 bigger or 70 smaller 70 percent is still the same
I base it on the power of the ATTACKER, not the TARGET
like you do
I say, the TARGET must at least have 70% of the power of the ATTACKER
Ok so 100 ship can attack what lowest level ship at 70%
you say the TARGET can be attacked by ATTACKERS that are at least 70% the power of the TARGET
So a 100p ship whether it be attacker or defender would have a combat range of
70-130 there for it can kill 70 and be killed by 130
It's the same thing.
the numbers differ already at low powers, where your's scores lower then mine
Now where did you get a 91 from?
finally, took me a long time š
But then your way would mean 100 p ship couldn't be attacked by 100p ship
DEFENDER needs to have at least 70% of the ATTACKERS power in order to allow
thats how you should read my formula
Defender 70
Attacker 100
That's it that's 70% of the attacker
What you did on your last equation was 100 +30%-30% the problem is you get extra on the - course you are calculating 30 extra points
Now you got it so a 100 PBS hip has an attack range of
70 - 130
Ok now the math is right
applying the percentage on attacker gives a better protection for the defender
No mainly because bigger is still bigger that like saying in a race the last guy across the line is better becouse it didnt take even longer
Last is still last
70% is harsh, but as said, just an example on how to make it power dependant instead of level based
The result for a 70 p ship against a 100 p ship is the same as a 1 p ship against 1m p ship.
The lower is still dead
depends on random and the crew
there is no game like this without the creep called rand()
and rand() can be very nasty
That's where I say this game is off
Shield deflection= damage reduction
Dodge= damage reduction
Armor= damage reduction
Each has its counter it's all damage reduction.
Dodge should be did the attacker even hit
Shield deflection did the attack do any damage to shields
Armor did the attack even do damage to hull
And piercings counter this.
No they did it all as damage reduction why have 1000 in any one they all mean the same thing
there are skills that lower the health of the enemy by 20 or 30%, if defender has that for example, attacker has a chance to still loose
Except they dont trigger. They are all broken that do that
thats a bug then that should be fixed
but using the bare power of the ship without accounting for crew skills, would be a decent base to apply the math to
Yes it should barrot 10% hull loss at start of battle bones +20% if barrot worked this combo would be 30% loss of hull per combat. Only 3 miners would die before attacker had to repair regardless of size of attacker.
Then the best character for round healing was broken and instead of fixing was just flat out changed and made useless till people get to lvl 50. Why not just add djaoki with the new abilities or whatever why not just fix the character.
Scoply said to counter spock at lvl 50 my sever highest iS 34
They should have fixed the healer and added a new character later I dont know around lvl let's say 50
For that matter why change Klein to Carol abilities are the same.
Spending the time reducing the module and name change was a waste of programmers time. They could have just added a new character.
TRUST ME NOBODY WOULD BE MAD SCOPLY ADDED A CHARACTER
Would it hurt to allow ships to repair simultaneously? Maybe each drydock has its own crew?
@rigid dagger There can only be one Scotty. Except of course for the fact that there are two of them!
Lol
@ornate nymph @nocturne lantern
a suggestion on the problem with the player level balance. High levels raiding much lower level players etc. How about looking at having npc bases sprinkled all over the systems that cater to players of different levels to raid or practice with and being able to obtain finite amt of rss from these npc bases.. That would take some pressure off the lower level players and give the higher level players something to look at.
Secondly, for events.. Maybe an event featuring wars against npc factions that pits the players against these factions. Not just plain old hostile hunting..faction ships congregating within systems and require players to attack and clear as many numbers within a short time frame.. That way.. Alliances can band their players together and join in the war at intervals which would be fun and a good way to differentiate from active and non-active alliance members.
Thanks!
Expanding on the war idea.. Have pvp war events that defaults all players ship strength to a certain level and engage in pvp wars.. That way.. It would be down to battle tactics of the alliances to win the fight instead of just depending on the power players within an alliance. But guess this is asking too much of the Dev..
On repair crew let me hire one for each dock. It can be in the skill tree or an add on for each dock...
a borg cube event, where the players all gang up hitting the cube gaining loot in the process
that would also privide a relief to the smaller players
the idea being the cube can only destroy one ship every 5 seconds or so, random targeting. so theirs a great chance of attacking and doing damage without actually being hit and getting away with the loot
thanks for the suggestions š
@ornate nymph Some effort went in that last response to what everyone wanted to discuss with you over the last few days ... well done š
@kindred falcon there are actually 3 of them, the low version, the epic version, and the one you encounter during missions
and scotty cannot be tied to the base either, he might be on the ship, so who is reparing them if scotty is assigned to other ships that are not docked ?
furthermore, repairs are done by repair drones, they could be on multiple docks at once, so nothing against the ability to repair more ships at once, even if it would be due to a premium research
@alpine oasis , about pvp, we already suggested to change pvp making the change from level based to power based, e.g. limit the lowest power you may attack to perhaps be 70 or 80% of the attackers power
bare power without taking skills into account, the skills then could still make it a challenge to win or not
Would that be for ship/ship only, or base cracking as well?
different percentages on those perhaps
the current system is simply unfair, and this would base it a little better
if the base stands a possible chance against the attack and the hit rate of cannons etc would be taken into account, then why not ?
the range is way too high now
One of my guys got his base cracked by a player 6 lvls above him, due to the powe differential at lvl 20+ my guy didn't stand a chance
yes, thats why I propose this change
don't make it level based, make it power based
and only care about the minimum power you may attack, if you are choosing someone that is way higher, it's your own fault
If I am 17 and have a ship I can crack a 22 player with, then why not lemme try and complain about target level too high?
My server is trying to alleviate the number of rage quits due to higher level p2w players targeting the lower level f2p players
all they need to do is to do a stat on the last_login timestamps
scopely can run those numbers, but I know for sure, those are kept locked away for us in order not to ruin their 'perfect' image in public
We've even put our own code of conduct forward to crack down on discrimination in chats
look at all the systems with players just hanging around
there is no decent moderation
and actually, @ornate nymph feature request to pass on: disable profanity filter in settings
Tbf... ingame moderation of inactives is hard to do.
it's annoying, I rather read the unfiltered text