#šŸ’­-suggestions

1 messages Ā· Page 37 of 1

hearty quail
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well all games in the last 24 months i saw don't have that first cap - you basically need to spend 100k to reach maximum (i'm sure you need to spend more in this game here)

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and some people do spend 100k

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but this is a different topic i guess

solemn sleet
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Please up the cargo space for the Northstar. It’s ridiculous to have a miner that can only hold 3000 with tiny protected cargo. It seems to max out at 18k if you spend about a thousand bucks to max it out šŸ™„

sonic vessel
hearty quail
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thanks!

sonic vessel
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@solemn sleet increase storage for northstar? That would be a very bad idea. Unless you want level 18s running about with 250k power miners emptying level 15s in seconds.

nocturne lantern
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@hearty quail no need to spend 100k in any game. Need to know how to play and play in #1 clan/team/alliance to do it

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@sonic vessel sensortower doesnt go very deep into details. Accurate data is very expensive, but available.

hearty quail
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well, i dont see any of those being accurate

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look at "Iron throne" - they say $4 daily revenue

sonic vessel
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What does your data tell you about the game @nocturne lantern ?

nocturne lantern
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Its not my data

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It’s apples and googles data

hearty quail
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i dont get that

sonic vessel
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Yous been the paid for stuff u have access too

hearty quail
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if apple and google had public data - why wouldnt we be able to access that

sonic vessel
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U said u had that, right?

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Or was that the other guy, i forget

hearty quail
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to me it looks like they are just estimating on some... lemme read up there first maybe xD

nocturne lantern
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These services are paying to apple and google quite a bit to get the data for analysts

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And they charge for the subscriptions

hearty quail
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i dont see what their data is based on

sonic vessel
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Yes yes i know that @nocturne lantern . Do YOU have that data, or not?

nocturne lantern
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I have the access to it yes

sonic vessel
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Ok, so what does it say about this game

hearty quail
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"We combine public rankings from iTunes/Google Play with a proprietary model that estimates what each rank translates to in terms of new installs and revenue. "

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they just take public rankings 🤷

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how is that data from google

sonic vessel
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@hearty quail one sec pls bud, lets see what his paywalled data says

nocturne lantern
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Lol

sonic vessel
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Cmon.

nocturne lantern
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Im not that intrested in this discussion that i would spend time on it

sonic vessel
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Offer us something other than rhetoric

hearty quail
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fair enough

sonic vessel
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Oh, ok @nocturne lantern , i gotcha.

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Nothing to see here folks

hearty quail
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i can estimate shit based on rankings too 🤷 won't be any argument for anything tho

sonic vessel
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Same old hyperbole @hearty quail

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He has his data, but he cant be bothered. Hed rather sit on the discord trashing it than offering anything based on facts, which he has ofc. 😬😬

nocturne lantern
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You refer to the site I suggested you to start with

hearty quail
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i dont even know anymore what the discussion was all about and how any of those data was gonna support each thesis

nocturne lantern
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And it is 00:30AM, not really willing to open my laptop and do something with excel i could not care less

hearty quail
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no need to

sonic vessel
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TLDR, some people actually do this for a living. Like idk, a CFO of scopely. Vs someone on scopelys discord with access to data he cant be bothered to look at - aka - @nocturne lantern

nocturne lantern
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Do you know what I do for living?

sonic vessel
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My moneys on the CFO.

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If its not the CFO of scopely then its not relevant to this discussion.

nocturne lantern
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True.

hearty quail
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šŸ˜‚

sonic vessel
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Cool, we agree. Progress 😬

nocturne lantern
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So why do you refer to what someone does for living?

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Ah, im done

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I forgot you are a troll

sonic vessel
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Because monetising this game IS relevant to this conversation and that IS the CFO of scopelys job. And you think you know better.

You dont. šŸ¤—

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Far far from it. Im the bullshit police. And u are under arrest.

nocturne lantern
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To end this discussion - Monetizing this game is not CFO’s job.

sonic vessel
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To end this discussion. The CFO is ultimately responsible for the P&L of the entire company, which includes monetisation, assests, costs , etc etc.

nocturne lantern
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Scopely doesnt have a CFO.

sonic vessel
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So yeah,

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Lol

hearty quail
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c'mon guys we had a "nice" conversation, no need to bitch around now šŸ˜„

nocturne lantern
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So yeah. Lets end this before you bow

sonic vessel
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I will give you points for persistence!

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Bow, rofl

nocturne lantern
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Bye šŸ‘‹šŸ¼

hearty quail
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put your egos aside

sonic vessel
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Ive worked it out

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What you do for a living

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A comedian. A shit broke one. Am i right?

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😬

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laters

nocturne lantern
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All you guys spending money are getting played

sand summit
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ahhh there's aperture

severe ibex
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ok I have one. Make it so we can get rid of ships after they are built.

nocturne lantern
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@severe ibex everyone wants to be able to recycle or sell ships, @nocturne lantern @nocturne lantern please reduce market requirements to lvl 10 so we can trade old ships to our weaker alliance members it will be good for player retention

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ops lvl 10

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market lvl 1 would allow trading of g1 minerals lvl2 trading of g2 materials lvl 3 would allow trading of g1 ships/bps lvl 5 allows trading of g2 ships/bps lvl 10 allows g3 materials lvl 15 g3 ships and so on

twilit sigil
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Cut all rss reqs and cash shop prices by a factor of ten. Keep drop rates and mining rates the same. Cutting rss reqs by ten will make the game more enjoyable and keep people playing. Cutting prices by ten will likely increase sales, as the current prices are beyond absurd.

nocturne lantern
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Lol have you seen what people are spending... they’re not cutting shit

frigid saffron
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Be able to attack faction space stations for big rss gains

wintry folio
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NORTH STAR needs better cargo.. Cargo capacity should be increased by 10 times. Current North Star has less cargo capacity than a warship!?!?!?

dull lynx
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@wintry folio But do you want to give a lvl 18 player a 250k NS with heavy Cargo?

nocturne lantern
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@wintry folio If it had anymore it'd be too valuable. The point is you can mine at a high rate and return to station.

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The mining rate increases relative to officer stats.

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Also NS health stats are very high making it an alternative warship with the right crew.

nocturne lantern
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I think relocation tokens in peace packs would be useful for a number of members. Unfortunately, they are only available in station packs at the moment or if you get lucky with a chest.

willow epoch
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Heres a suggestion.. Fix the refinement process.. mined 15,000 gas and I got zero for uncommon gas after refining.. that is just wrong.. fix the drop rate on uncommon gas, ore and crystals.. the current values suck!. Seriously.. it's take a long time to mine.

steep shadow
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Please add a consistent conversion for common refined to uncommon refined. Like, a way to convert 1000 common to 10 uncommon.

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@Q2

nocturne lantern
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Problem there is you can convert common with latinum.

sonic vessel
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@nocturne lantern please can you take into consideration the current upgrade costs of faction ships. They are ridiculously expensive (time and $$$) compared to, idk... say a Northstar.

Example

For a T3 Faction, u need 500k rep, 4 ultra packs and a whole bunch of uncommons,trit and dilithium. And this will net you a 180k ship

Whereas.... for zero faction time farming and just 10 or so Northstar packs you get a 300k power ship.

Surely this renders all the effort and cost into faction pretty useless?

Please look at costs.

Thanks

regal tide
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@nocturne lantern A conversion option to convert common to uncommon would be a great idea, please look into this scopely. Also there are murmurs of the fact far too much emphasis is being put on mining, with mining events, and all the mining required to get anywhere i he game. The game appears very unbalanced in his respect. More work needs to go into other aspects of the game, for example events that will encourage more playable scenario’s like alliance challenges etc. BTW WHAT IS THIS ARMARDAS COMING SOON THING IT HAS BEN ON ALLIANCE BOARD SINCE THE GAME STARTED, IS THIS ACTUALLY SOMETHING THAT IS HAPPENING.

past hare
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They should make it so if you send a ship and someone gets to the node first . Your ship would stop short of the node. Being that the miners should be about profit.

If you still want to kill the guy with a miner go for it. this would make it so no profit is lost and you can then just find another node.

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@nocturne lantern

regal tide
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@odd hemlock hated and loving it, from where i am sitting that appears to be the case, so please enlighten me what is this game about, in your view I am interested to know.

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@nocturne lantern Also the Northstar a great wee ship my only gripe is the lack of protected cargo a few k extra would not go a miss, at least to the level of the ECS Fortunate. At max tier 2,500k.

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@

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@odd hemlock this is our server, as you can see we are into the game, we do not sit idle Manning all day. I was merely suggesting less emphasis on mining, and more events between alliances etc.

flint rivet
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I think alliances should have the ability to send resources to each other. That would greatly increase the value of the alliance.

granite reef
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Not having the mission statement taking up 1/4 of the screen with "go" at the end would be a bonus. We need more screen space when dealing with battles and seeing whose coming and going

granite reef
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@odd hemlock not so much the mission, it's how the tab is spread across the screen with a clickable go at the end always gets in the way when your fighting, suddenly you find yourself viewing your mission mid fight

granite reef
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@odd hemlock I agree, I'm glad the jelly went on sale, I was stuck and ready to quit because at lvl 18 I couldn't defeat a 40k npc

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It is a long term game, like commanders and empire z

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But the starters quest to 20 isn't fair

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Yes especially in battles with other alliance, the table favors the higher players, the ratio of level killing is bad

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It's a grind but wallet warriors are putting starter players off the game

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That's a nice win

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I knew the ferengi wrw behind this šŸ˜†

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There's alot of things that needs to be adjusted, I keep reminding myself, it's new, they are going with the flow

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I thought Nov 2018

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I've only been playing since Dec 2018 gave up commanders and came here as it was dying

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So greed got in the way and research came out along with warping upgrades / scotty

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Exactly

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What a way to Honor gene eh

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Should be missions and team work, each logs in as a fraction etc, just like the shows. I joined that room, thank you for the invite

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His soul probably coming back into a newborn and in 18 years his vision will re emerge

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(rubs head) those feds hurts when I just wanna check out the nebula

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I will be back, thank you very much for your advices bro šŸ––

digital light
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Can you add option that allow choice server they can join? Just for new players when they start coz I have few friends that will like to join me but they are on different server :( and we not able to play together :(

dim charm
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Please allow us to:

  1. cancel a warp; 2) mines refresh without having to reload the system (maybe a timer a few seconds before having to click to start again); 3) add an option in the manage screen for each ship to auto repair when docked (or a global setting for any ship); and 4) allow us options on which notifications we want (includes adding a refinery notification), per device.
primal acorn
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mines refresh without having to reload the system <- works for me tho

sand summit
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Might be a controversial suggestion but here goes:

I'd love to be able to set my ship to autoattack NPCs in the system it's in. NPC farming is a great way to supplement mining certain resources, but having to sit on my phone and click attack every 5-10 seconds is not an enjoyable grind whatsoever. Being able to autoattack NPCs has pros and cons. Obviously a pro being less time staring at my phone, and the con being that I'm much less defended. I could easily be attacked since I'm not paying attention, and if I'm not careful I could get destroyed by the very NPCs that I'm attacking šŸ˜†

sonic vessel
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I think its a good / fair idea actually. Also the trained fighters will stop it being too easy

dull shuttle
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I would like to see npc bases of varying levels with rss that builds over time that would allow us to raid them - maybe not drain, just the single smash and grab

dim charm
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Login messages from missions, please only show once; I had 41 messages at one time.

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Many people are upset with how their miners get attacked all the time, so similarly how ship defend a base, why not have a ship protect the mining ship while mining? An attacker would have to destroy the protecting ship first before the miner would be attacked just like a station.

nocturne lantern
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I think a good idea is to fix all these bugs

sand summit
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As in, more patrols that you'd still have to select to attack? Or would the patrols come and attack you?

dim charm
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If I could place my fighter to defend my miner, then I would consider mining in my opposing faction’s space.

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When you click on a system and you get the popup, have a button to Link that system to chat. Clicking on that hyperlink would take the current ship to that location. This would NOT work in Galaxy chat for obvious griefing reasons

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A setting to be able to disable double tap Warp (so many times I misclicked). Double tap to move on impulse power is fine.

sand summit
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Ah yes that's another suggestion I was trying to remember. I definitely agree, you should be able to hyperlink a location to your alliance chat. Maybe have it so that if you link a player's base or a miner, the person who clicks it could see the info as if they had scanned that ship/base, and an option to "locate" so that it would bring you to where that person is. Every other space game I can think of has this function, since well.. space is so large...

Obviously, the coordinate system will probably have to work for this to work so that would be a nice update/fix too šŸ˜›

supple radish
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hey guys one thing Id like to see (its probably been asked for before) is a player search feature. I want to message a player I know his name hes not in an alliance atm and not in the top 100 so unless hes talking in galaxy I dont have a way to message him if I dont know where his station/ships are.

dusky rock
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@supple radish only way currently to do that is find the alliance they are in from the leaderboards and hit them up there. Annoying, and agree of the name search

bold leaf
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Maybe it's a stupid something but why do we need to donate so much just to finish a mission all the time???

paper peak
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Could you default to a language filter on the galaxy chat? If we are Italian, we see the Italian, English for English, French for French, etc. With course the option to switch to international mode in our settings. Because it's totally illegible and anything for most of us.

lavish viper
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Cancel Warp during charging stage for those ā€˜o crap’ moments and 12 min warp to nowhere or worse a battle zone.

thick forum
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Change the alliance rank structure for players to trek ranks, build in prerequisites for each rank based on game play so the admiral doesn't make everyone a captain. Example: power destroyed req, resource raid req, mining req to be available for promotion by the admiral. Would get game simmers more active and of course more active players means helps the alliances and more revenue 😁. Win win.

unique jewel
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What’s up with the market opening up at lvl 50 ops? It should open up sooner and as building is upgraded the values of rss allowed to trade between alliance members goes up. Also have the feature of trading refined ore, gas, crystals would be a nice add to the market too!

nocturne lantern
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I wouldn’t worry about Armadas too much, their WWE game had hell mode ā€œcoming soonā€ it took 2 years to implement it.

nocturne lantern
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Yes, the ā€œComing Soonā€ feature is a marketing ploy designed to keep players hopeful when they grow bored of the current features.

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It rarely if ever comes quickly

odd pewter
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Create an officer loadout save option. Would make things a lot easier

dusky rock
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That ā¬†ļøā¬†ļø is a good suggestion

lavish viper
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Scrap old ships for 2/3s or better of what u put into em?

carmine pier
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stop warp option . bookmark sistem. survey/explorer/battleship part to turn into higher quality(100 parts 1star -> 10 parts 2stars ->1 part 3stars

sonic vessel
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How to solve the 3 uncommon problem*
@nocturne lantern @ornate nymph

Create a separate 3* uncommon pack and make it available from level 24 (increasing at 27,30 etc as with others)

This will:

  1. Not mess with power-creep by increasing existing packs for all players
  2. Reduce the likelihood of whales refunding as it is in addition to what they have already bought rather than replacing
  3. Will not create level pre level 24 monster whales.
  4. Only really impacts level 24 anyway as this is when the 3* requirement hits

How many to give? Assuming you keep material requirements the same, start with 300 (covers 2 upgrades on t4 3*) and add the usual amount of LAT. we dont need anything else.

Do this, everyone will be happy,

Thanks! šŸ‘

nocturne lantern
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nice idea @sonic vessel but the whole reason for the existence of uncommon and rare g2/g3 is to limit the progression whales can make through purchases (Digprm have told me this before), this is also the reason why there is no option to convert latinum to these resources. I feel the problem needs to be addressed in the drop rates for the refinery, as the level increases you should be guaranteed a minimum drop of uncommon from lv25+ and from lv30+ guaranteed rare drops, this however should not effect the dropping of a certain amount of common materials as is the case now.

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this would also cater to the f2p contingent and not just the p2p

sonic vessel
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Sure, so limit the amount of purchases, last game I played (Dragalia Lost) hit the sweet spot by making the materials needed for the strongest weapon buyable only once per month,

Fwiw, id prefer to see refinery changes but I cannot see them x4 the uncommon rates and seeing as they do seem.. ummm. P2win focused... packs are the most likely way forward here.

I dont want to max my Kvort overnight, but i want to see progress and on current refine rates a t9 kvort is genuinely something my great granddaughter may finish.

boreal stream
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Why do you want invest more money?

sonic vessel
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I need 1125 3* crytsal to get my kvort to t4. T4!!! 1125 at level 28 is a year, at least. Ridiculous

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This is not an investment @boreal stream its entertainment.

boreal stream
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You seems easy to entertained

sonic vessel
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Im happy to spend plenty on entertainment, when it provides value. 3* uncommons from ultra packs are not value

boreal stream
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Simple grinding entertains you?

sonic vessel
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Lol, fuck off @boreal stream go troll someone who gives a fuck about what you think.

boreal stream
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I don’t troll, I try to understand

sonic vessel
boreal stream
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I saw people here how spend several hundreds dollar in a virtual game. For the same money you can buy a Xbox x for example with several full prize games

nocturne lantern
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keep it civil lads, would hate see a constructive conversation which could produce good ideas to solve a major problem to descend into insult flinging

sonic vessel
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Take it to #🌌-galaxy-chat @boreal stream .
Phil hes just another troll. This channel is for ideas, and filling it with more drivel from what is highly likely just ā€œhatedā€ or whatever his name is, is pointless.

boreal stream
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So everybody how think it is stupid, it’s just a troll?

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Naja ok,

nocturne lantern
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@sonic vessel the easiest way to change it is have a common, uncommon and rare refine batch per 10hrs, introduce uncommon at lv25, rare at 30, all the while having incremental return improvements as your refinery levels up

boreal stream
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So here is my suggestion, remove all p2w option and sell ships. Games like fortnite earn a fucking billions with only skins. The p2w mechanics kill the game on the long term

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Even people like monobrow can’t spend so much money to get these game a life

sonic vessel
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Also a great idea tbh Phil.

boreal stream
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But the drop rate is what you need Phil

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If there two buttons it didn’t will change anything

sonic vessel
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But then... u stop all chance of uncommon pre 25 and currently you need 3* uc for many things before 25. Uogrades, ships etc

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If its done thru refinery (as is) u need a pity timer at minimum and much better rates

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Somebody suggested the other day its 15% or so now for uc. Still too low. Means 2 hits a week per rss on average. Way way too low.

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So i get 6 crystal a week doing that... / 1125 = 3 years to upgrade my Kvort to T4. Lol

boreal stream
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That’s entertainment 😁

sonic vessel
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Actually @boreal stream the game is very very entertaining. There is loads to do UNTIL you hit the 3* uncommon wall. Then it stops, and yes it is not entertaining trying to get 3* uncommon, But I have spent many hours on the journey to this point and I want it to continue.

So rather than attempt to troll my intellectual superiors on a game I clearly hate, or can’t afford to play (thats you btw numnuts). Im willing to offer practical suggestions.

What are you offering this discord? Or life in general? Not much huh, oh well. I pity you actually. But not enough to respond again. Bye šŸ‘‹

boreal stream
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You didn’t understand how these game works. All your solutions are bullshit. The wall is part of the game.

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There was the same wall with uncommon 2 star resources.

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Some players quit, some pay. At these point it seems you reached your limit. But they don’t will change anything.

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Now you are in a dilemma. You spend a lot in these game and you have two options. Quit or spend more. That’s the trick

velvet quiver
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The spend isn’t an investment, so don’t fall into the fallacy of sunk costs. This is like buying beer. You pay, to drink, you have a bit of fun. But in the end, your money went down the commode

sonic vessel
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Yep, exactly @velvet quiver

boreal stream
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@velvet quiver but would you spend 100 bucks for one beer?

velvet quiver
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Easily spend 100 going out drinking

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I’ve left 100 tips on nights I went drinking

boreal stream
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That’s was not the question. I asked if you would spend for one? No you wouldn’t.

velvet quiver
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Kind of a nonsensical question... but sure I agree. How does quantity one beer relate to anything?

boreal stream
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It’s about the value. You would never pay 100 bucks because you knew it’s overpriced. And i think it’s the same here. You pay to solve a problem, what you didn’t have without the game. And all these things are virtual. They cost nothing to produce. There is no real value. @velvet quiver

velvet quiver
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Neither beer nor this game solve any problems for me. It’s just entertainment.

wintry folio
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As far as games go, the packs are very poor value. 60 to 80 uncommon crystals in one pack.. not enough to do much with

nocturne lantern
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@sonic vessel yeah I didn't really think the level requirements for uncommon and rare through, could start earlier with lower yields etc. I just think it would be a way better and fairer system for all than is currently in use

velvet quiver
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The uncommon yields are disappointingly, punitively low. I have spent plenty on packs to gain a powerful position relative to other players in my PVP range, but I won’t upgrade ops much further knowing the spend required to maintain that power position. It gets out of my price range for mere entertainment.

sonic vessel
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What level are you @velvet quiver ?

velvet quiver
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13 on edge of 14, where I think I’ll stop for a bit @sonic vessel

violet swallow
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I cant help but think that as a general suggestion that maybe survey ships not be the most powerful ships in game.... Doesn’t make much sense.... šŸ˜•

arctic depot
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Please add more administrative options to the missions menu. We should be able to sort missions by level, faction, location, and category. We should also be able to delete or abandon a mission, as well as flag a mission as active. Being able to view ALL mission rewards would also be helpful.

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While actively working on a mission, I should not have to open up my missions menu and scroll through the list to find my mission again to get to the next checkpoint. ā€œUpgrade Operations to level Xā€ should not be the default flagged mission around the clock. I should be able to flag missions I’m actively working on.

south mural
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We need a last screen button to switch views from one system to another

south mural
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Previous screen like on a TV

lyric ridge
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Please make your (to hit) system based on health points, instead of levels. Instantly, you'd give the miners the survivability theyre craving, make old ships relevant, and make crews matter. If the (to hit) were based, say on +-5k health points, then the inherent tankiness of miners would allow them to persevere through multiple attacks. The fights that would break out to get a mining spot would be epic.

dim charm
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Please consider allowing Alliance leaders to send a Private message to their Alliance members

desert oxide
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Please consider allowing officers to gain XP and level during day to day actions like mining and battles.

rotund cipher
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@nocturne lantern I cannot stress this enough, that announcement and clarification you made today was great, scopely need to make these types of announcements and clarifications BEFORE an event happens, not after. preferably on all social media platforms. Scopely are just making work for you and every other customer service representative.

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Anything that reduces the number of questions players ask about how the game works is a step in the right direction.

nocturne lantern
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@rotund cipher Thank you, and glad it added clarity. We will be continuing to try to improve this going forward.

vivid nimbus
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@nocturne lantern - Really need a diplomacy system in the game. I've already suggested it before, but since i still don't see it, i'm suggesting it again.

We need the ability to mark alliances as friendly (non-attackable) and change the viewable ship color to a noticeably different color to prevent allies from attacking allies. In the same respect, we need the ability to mark alliances as hostile (at war) and change the viewable ship color to a noticeably different color (like orange or something).

When it comes to huge alliance vs. alliance battles where 3+ alliances are involved, it becomes a necessity to avoid friendly fire and to not have to search alliance tags for the correct enemy to attack.

These options should be toggle-able by the admiral only.

Also - we realllllly need someway to monitor member progression/activity in alliances so we can drop players that are inactive. Having to PM someone and wait until they respond (IF they respond) is painful.

junior grotto
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@@nocturne lantern I would like to give a +1 to Lietez suggestion being able to mark friend and foe alliances.

Also on the subject of Alliances I would like to see more options being in an Alliance. One is the ability to send and receive resources from other members. This could be a boost to younger members but also could be a reward system with a gift to members that do something for the Alliance. The ability to send some kind of aid when other members are being attacked. Possibly distress calls that alert when other members are being attacked, at least if a base is being attacked. I was also thinking about possibly using other member bases for repairs. The person you are repairing at getting a percent of the repair cost, and if you are repairing at a base with faster repairs you can benefit them. So an Alliance could decide if a hive or a network of systems is the way to go.

weak jewel
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What about repair ships, that boost repair at your base or other bases.

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And a last online button would be swell. And yes, more alliane options.

sonic vessel
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There are issues with privacy for last online, JB mentioned this already. Also that they are looking to improve alliance management.

queen geyser
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The ability to buy movement tokens in the alliance store

hidden lion
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I keep receiving shards for ships I’ll never build. They could at least give some for the ones we will build... that would be common sense

bleak bluff
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I’m trying to remember the last Star Trek captain who told a start fleet Admiral that they couldn’t change course because they haven’t reached it yet but is soon as we get there will turn around and go somewhere else. How about you give us the ability to change course mid warp? Seems like a more realistic idea if you’re going to build a Star Trek game. Or better yet maybe a confirm prompt so that way you don’t send a ship that is mining somewhere to a location that you’re just looking at and not wanting to go. Or maybe a way toā€˜s scan through systems but deselect the ships so you don’t send any ships.

hidden lion
#

We better get access to more relocation tokens cuz I’ve got a dozen players who are frustrated. Most of us have invested $1000 to $2500 which is stupid, really. I know many have left the game already.

quaint vessel
#

As an alliance leader and one of the founding members of the Federation of Alliances, we would find it very useful to be able to set standings with other alliances eg. Enemy, Neutral and Friendly as when an alliance makes agreements with other alliances (pretty much all alliances have one) it is very hard to prevent accidental hits and/or tell who is a friend or foe in a battle type situation also to have trade between alliances and/or players would be a very good idea as all other MMO games have some type of trading system. Regards, Grover.

pallid roost
#

How about some Hostile bases, similar to player bases, with comparable rewards. Random power level generation, random spawns, defensive ships of various types that protected the area around it. Server alerts when they spawn, producing alliance races to get the goods. Some neutral, some faction-specific. Add a high power enemy flag ship or Admiral that demands attention, with special abilities. Distract him while you hit the Hostile base, or take him out for a bonus award.

swift coral
#

I would recommend that when there is a mining event...all the broken mines in all the maps should be fix before if at all possible. There are dozens of mines in 2 locations alone that i can think of. Just saying

glossy socket
#

when a ship mining a node gets to full it will return to base automaticly. there is no logical reason for a full ship to sit on a node and do nithing.
if a node is depleted thats different the player mught want to move to another node. but if cargo bay is full then no player will keep it out.. theres nothing to do with it.
so please make this happen. auto return on full. this will also help ppl that send miners overnight and cant wake up in the middle of the night just to recall the miner.

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@nocturne lantern
we need capture the flag type events or full time game fetures like planets hat can be captured by an alliance.
its becoming a bit stale.
servers are been slowly but stedily emptying from players. there needs to be a point to alliance game play.
alliance planets or systems. maybe with timers on a window for when they can be captured.. say once a week... things like that.

nocturne widget
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Since there is atm a server Maintenance happening, people have no chance to prepare. It would be helpful if effected serves would show an timer that counts for 2 hours down before the server goes offline. Also it would be good if every player in that universes would receive directly an shield that runs up to 3 days until the player has been online again (minimum 1 min online time in case of bad internet ). This should stack up with any existing shield so that any potential running shield continues when this maintenance shield protection runs out. This is necessary as people might not be able to raise shields when they jump into planes and become easy targets

dull shuttle
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They could also do what other games do, force recall all ships to base so that any node changes can occur.

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The announcement needs to be like the orange one that appears when you click out of bounds, i never look at galaxy chat.

nocturne widget
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Another feature happy to have would be for officers being able to flag alliances as enemy, neutral or as friendly , since politics has also become part of the game. This status should effect the color of names or ship / base icon - similar to what we see when you see players of the same alliance . Maybe even a slightly different icon would be an alternative. It’s very hard to navigate through the system and mainly people are getting frustrated as incidents are keep happening since it’s hard to communicate via the app those details

dull shuttle
#

Other games also give a 30min shield when maintenance occurs and give a maintenance reward pack of a few things like the timed chest does

nocturne widget
#

Also officers should be able see daily / weekly statistics about players going back up to 2 weeks. This could be embedded like the ranking of players and alliances, but just limited to the alliance. It’s very hard to tell which member is active and not - if i could see that this player gained so many points in events (ally and personal), his power grow x points, he mined or killed so many etc. We officers would able to ensure a healthy community. I was in the beginning also joining an alliance and noticed quite late that most of them stopped playing

nocturne widget
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Also good to have would be to take coordinates of bases and systems (copy & Paste like) and share them via chat. The location should be clickable. It’s very hard to find systems just by name and even harder to type names. Would be also good if player or base descriptions can be posted. Also good would be if attack on ally members would trigger a warning message in the ally chat - since you wanna make money out of everything, you can offer that similar to shields - an automated SOS message (but cheaper as shields and long lasting)

placid kindle
#

Grrr

dull shuttle
bold leaf
#

@Q2 maybe it's a good idea to get chat moderators. Cause we cant see anything in galaxy chat due to stupid spammer bots wanting to sell latinum

flint dirge
#

Block the spam @bold leaf

nocturne lantern
#

@vivid nimbus I hear you on that, and it is certainly something being reported to the team.

stark wave
#

@nocturne lantern using Bluestacks to play it would be nice to send chat messages with the enter key...

dull shuttle
#

It would be good to be able to change the player's image in the square at the top left, either to their selected faction emblem or another image.

stark wave
#

and I know about the tap spot function... but that usually messes up the text input... (cant Ctrl Q / Ctrl &Enter. Esc key works to go back etc...

random crystal
#

Mining ship XP from mining, not battle

late thicket
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@nocturne lantern how about a ship designed specifically for station defense, like a defiant or something. Got defense officers, they should have a streamlined ship for themslves.

nocturne lantern
#

Defiant is a bit advanced (cutting edge even during the Dominion Wars) - but I like it.

late thicket
#

Doesnt have to be the defiant, just a good defense based ship. But a defiant would be way cool.

#

Maybe even one that can cloak, so players would think the station was bare but it wouldn't be.

hollow mist
#

@nocturne lantern not sure if someone has suggested this but could we have saved "squads" of crew members so we can quickly swap officers into ships instead of 1 by 1?

plucky lodge
#

@nocturne lantern would love it if part drops correlated to ship type. I get battleship parts off of interceptors and interceptor parts off of surveys and 3* survey parts off my MasterCard and nothing else

#

Also what @hollow mist said

hidden lion
#

How about making relocation tokens available in bundles like the shields??

#

I’m getting frustrated of spending $100’s a week just for rebuilding every week

boreal stream
#

That’s are stupid idea

glossy socket
#

@nocturne lantern if i am not mistaken miranda or centaur class were boarder patrol defensive ships in canon. or you can use stargazer template. its similar timeframe as constitution (sort of ) .. but i think miranda or even an eairly akira class would be good

tardy pecan
#

The idea I have is why have 8 hour peace shields? Make the peace shields 12 hours normally the stations can be attacked while the user is sleeping. It happened to me. The looter took all the resources I had. I’m still recovering from that brutal attack.

glossy socket
#

lol if you get to sleep for more then 8 hours your a very very lucky man. 🤣..

elfin epoch
#

@nocturne lantern & @ornate nymph - Including a comprehensive list of feature requests, adjustments, or recommendations based on alliance feedback and in-game players from our server:

Feature Update Requests:

  • Add ability to bookmark/save systems on a "quick or favorites list" for future travel to key/desired hot spots
  • Add ability to complete a server transfer as the current lack of transferring limits gameplay with friends or family due to random server assignments
  • Major need to add the ability to "scrap" or "recycle" undesired ships or ship blue prints for parts or resources
  • Add the ability to "trade" high volume resources for target resources (example: trade 5000 2*/3*/4* ore for 4000 2*/3*/4*crystal)
  • Add the ability to save officer configurations for ships, specifically, capt. chair and team combos for quick swap outs like mining teams, attack based teams, station defense teams, etc.
  • Add the ability to share or donate resources at an earlier stage other than OPS 50 so new alliance members can better be assisted by advanced members
  • Please for the love of GOD add new methods for obtaining relocation tokens or increase drop rates on tokens for PVE/PVP farms
  • Add the ability to save friends outside of alliance
  • Add the ability for "grouping" or "partying" to complete harder missions where other players typically cannot see the target objective
  • Add the ability for shared resource crates if/when grouped with alliances or parties
  • Enhance in-game/mobile notifications for maintenance or outage alerts
  • Add "epic missions" with extended mission chains that yield epic/legendary resources, equipment, ships, officers, etc. (multiple missions that would take extended periods of time to complete the whole chain for the end reward)
#

Also, if remotely possible, it would be badass if Scopely had the ability to link their backend column headers and data to a web-based, user specific access portal where we could export datasets like officer combos, ship data, battle logs, etc. to begin analyzing data for efficiency and desired correlations.... In the short run, this would also help individuals (your customers) in identifying key game features that are clearly broken.

#

Obviously with the intention of relaying this information to your dedicated Discord server so your team can add to your dev release program

lavish viper
#

#scary @elfin epoch

elfin epoch
late thicket
#

Is that luke skywalkeršŸ‘† šŸ‘†

elfin epoch
#

Zach G.

late thicket
#

Right, playing Luke Skywalker

sudden brook
#

I would like mobile missions where maybe you have to find or randomly encounter a ship that produces a mission. Fed ship in need of repair you save the crew, kill them, deliver them to Romulus. Ship you have to kill when you see it, take too long and it warps away

heavy crag
#

@late thicket that’s Jeremiah Johnson

late thicket
#

@heavy crag just a joke

heavy crag
#

Wasn’t sure. Lol

worldly cedar
#

@nocturne lantern
Good Afternoon, as an alliance leader. It would be critical to see the amount of points my team have contributed to alliance events like this current week long mining event..
I have been fighting for 2nd place on my server and there is no Avenue for tracking player participation..

#

It would also help spur internal competition on events.

#

#GoldenPickAx award..

ancient hearth
#

Would be nice for the alliance to be able to pin a message in chat that appears for that person that logs in. Especially if there is something important and it needs to be displayed to the whole alliance

elfin epoch
#

They can pin accordingly. Must have admin/mod permissions to do so.

merry hound
#

For active Alliance NAPs, I would recommend that both ships and bases be the color yellow when entering a new or previously visited system to easily identify

wheat smelt
#

Yes the Admiral being able to mark friendly, nap, and hostile alliances would be a great improvement.

celest grove
#

Make killing survey ships not give credit towards total power destruction and no pvp boxes! This would help prevent trolls from pushing new players away from the game.

stark wave
#

I believe they've done that already?

#

But farming is rife...

#

:)) get an alliance to evict trouble makers....

#

Set up naps. Upgrade ships

#

And kill everyone who kills you

#

If I get a small repair bill from my millions... They get a large bill from their 20k

half jolt
#

Game ballance people, same level comparison, tec blocked yet other guy has more than 5x power.

#

This is insane, 0% chance, not even if bringing in a gun ship. 0 ballance on same level.

mild void
#

I agree, balance is a huge issue. No idea why some have ships that are 10 times stronger though less advanced. I would also point out that old parts for ships that no longer make sense to build or upgrade should be able to be used for other higher tier ships.

half jolt
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Yeah, like sell for latnum or a build up option for older parts like combining 2 of the 1* items to make 2* item. Otherwise they are just a waste of data usage, they serve no purpass after passing level. The number build up of parts from level to level is obseen in comparison to how fast they can be acquired. (50) 2* items at first tier, then spikes to over (150), the refined ores are far worse, needing over (500) just for one item is crazy. It can take a week just to get that much refined.

hidden lion
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@nocturne lantern @ornate nymph Please add relocation tokens to the store, any store. Preferably Alliance Store. Just like the shields we can purchase! Thank you! @here

nimble thistle
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well if they did that, then you couldn't pay 99.99 for a station pack with....1 token @hidden lion

hidden lion
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With tax where I live it’s $159

charred valve
#

PLEASE add a way to see individual contributions to alliance events. And possibly a way for alliance leaders to see contribution of members. If I've been mining for a week and contributing to the alliance, I wan't to know how much I've contributed. Thanks!

nimble thistle
#

our current workaround for that has been to SS the roster on a weekly basis to check for activity/growth

whole yoke
#

Just having better alliance management in general (like the ability to sort by last log in) would be amazing

bold leaf
#

@flint dirge in the server I'm playing no one talks anymore in galaxy cause of the spam. I block at least 10 each day and the next day they return on other accounts

flint dirge
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thats unfortunate, our server hasnt had a new admin in a while

torpid arrow
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The admin accounts go away but beware. I’ve spoken to many players who have had their accounts hacked after believing the Admin was real so they followed the instructions to the website trying to get free latinum.

pseudo halo
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Suggestion: Use the empty placeholder to the left of the bank (in the base) for a latinum generator.

late thicket
#

@pseudo halo you can build a lat generator?

crystal flint
#

Let us see all of the rewards for missions... you only let us see that there are more ( +2, +3) but don't let us see what they are

iron forge
#

Yo devs

#

Would be nice to have this before ops 50...

#

More like a level 20 building.....

honest talon
#

And another <ops18 player who has an NS. My alt f2p base (ops 14) never saw the 90bp pack, nor the bp events/chests.

alpine glacier
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Maybe, now and again, have seriously helpful rewards for alliance events. This mining event would have been really nice if instead of officer shards the rewards were 1k of each refined G3 uncommon. There would have been a lot more interest and competition! Getting rewards that really help with progression, even if now and again, would definitely spark a lot more interest in the event.

supple radish
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Another thing I would love to see, is improvement to alliance management, let me have a way to message all members in one go (they may miss a chat message), let me see when each member was last online, let me see each members contributions in alliance events. šŸ˜„

nocturne lantern
#

Unless you guys say anything about how to make peoples spend more money than they do it's virtually no interest to make this game playable

supple radish
#

@nocturne lantern @ornate nymph Also can we please get an option to donate Trit to the alliance, we can do any other resource but that doesnt make much sense

ornate nymph
#

to answer this and the above, re alliances, there are some planned improvements with it. while in the short term roadmap, likely to be landing after addressing the more pressing issues

supple radish
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@ornate nymph cool so its something that's being looked at? great news it just makes alliance management really hard at the moment, having to do a lot of manual work putting info in spread sheets to track member activity etc. Another option that would be great is a public API for information about the game (like the guys do for tribal wars) that way I can query public information and produce our own tools for management 😃

sharp sierra
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Multi-day alliance leaderboard with Top10 rewards only (such as NS week) kills the teamwork in those lower-power alliances who quickly realize they never make it.
Suggestion: return the milestone aliance events + taller leaderboard . @nocturne lantern

scarlet fable
#

@supple radish what you can donate depends upon the level you are going for. Some levels allow trit already, others allow parsteel.

honest talon
#

at 28 it's parsteel or dilithium (or lat), no trit

#

has been like that for a few levels already

supple radish
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@Deklin I've not seen a trit lvl on our side may just have missed it but we should be able go donate any primary resource in my opinion.

sharp sierra
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At L11-12 it is Par, Tri, Lat

hybrid parrot
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I play another p2w game -endless frontier. There the payer have an advantage to get top of the leaderboard, but after next update the f2p people get a benefit to catch up a little easier. So the pay people and the free people are happy with this game

young ruin
#

Can we get some variety in the Daily Missions... I've been unable to do any of the station build missions as I'm waiting on rare rss to upgrade modules. Those are daily points that I'm unable to get.

polar thunder
#

Could you make it so you fly to system as when players fly to what they think is empty mine I may not be when they get there

nocturne lantern
#

@hidden lion This is coming up much more. I get them from Dailies and 24hr crates sometimes - but I dont raid much. Ill ask more about it.

young ruin
#

It would also be great to stop your ship in mid warp... especially when you accidentally send them to the wrong location.. or send the wrong ship to the location, when you actually meant to send another ship.

glad pewter
#

I have a store suggestion. I got close to the North Star, and close to the jellyfish. But did not quite make it. It would be nice to have a pack of 10 blueprints with some stuff for $5. For both the jellyfish and north star. Two different packs. And have them available to those who have not built it, and don’t have the blueprints. I would totally buy one of each. Maybe two of each if I don’t complete the quests in a reasonable amount of time.

spice apex
#

It would be great if you could re-arrange crew on a ship without having to return to base. If they’re on the same ship, why do they need to return to base to switch chairs? It makes no sense.

nocturne lantern
#

Suggestion: make a way to trade in old ships. I've got notifications to build 3 ships that no longer serve any purpose at my level. There should be a way to scrap or trade in old ships maybe for resources or higher level parts.

spice apex
#

I’m sure it’s been mentioned before, but I’ll raise it again... it seems ridiculous that you can’t change course or recall a ship once it is in warp. Why is this a committed action until completed? I should be able to change the target destination, or recall the ship while it is en route somewhere.

nocturne lantern
#

I agree with HanleyMan. Please add a recall feature for ships when warping. Numerous times I have accidentally sent a ship on a warp that takes 10-12 minutes one way and have to wait almost a half hour to get it back to base.

#

Suggestion: In addition to having the game feature of being able to attack other players' bases, why not add faction bases scattered throughout the Federation, Romulan and Klingon systems. In other words add some non-player bases that are challenging to hit but provide nice resource rewards when taking one down?

feral heart
#

Revenge tracking ability: allow the player who has just been attacked to see the location of the other players ship for at least 10 minutes after the attack so that they have a chance to track them down and teach them that cowardly hit and runs can't go unpunished.

violet ether
#

Allow change of Admiral, if current one is offline for more than 7 days

silver garden
#

Suggestion: Allow alliance leaders the ability to scan alliance members station and ship details. The same views that an attacker would have to give us the ability to discuss where they may be lacking.

nocturne lantern
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@silver garden scan the power? Or the whole station & docked ships?

silver garden
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The same view that your attacker sees with attack options disabled.

ocean wadi
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@nocturne lantern @ornate nymph The requirements for the Vault and Warehouse upgrades are absolute robbery and they do so little for the massive and ugly requirements. 6 million parsteel, with refined uncommon 0re etc.. just to upgrade to a 200k vault????????? This is so brok. Please fix.

nocturne lantern
#

The amount of uncommon needed is so big that u should not worry at one specific area šŸ˜‚

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At some point I have noticed that ships fail to get any additional experience points (xp) for hitting hostiles yet this is not explained, nor is it explained what is necessary to achieve additional xp when hostiles aren't getting it done. Could there be some added explanation like in the events that says "hit this level hostile for x points"?

#

When they reach the max level for the current tier

#

Thanks Phil, that actually makes sense and something I had not thought of

lavish viper
warm rune
#

I would like a button when you click on a players name to go to their alliance, instead of having to first go to their profile and then click their alliance.

#

Agree with DAX alliance leader should be able to scan its members. also should have the option to allow another rank to do that as well...

whole yoke
#

Alliance leaders should have the ability to set prenissions for the ranks. To let the other officers edit the announcement and a lot of other things missing for good alliance management. Like being able to sort by last active

zealous sedge
#

firstly i would like to say well done so far i have enjoying myself and your game and i look forward to what you guys have planned for the future, one thing i would like to suggest is a system which would allow us to officially recognize state of conflict by this i mean ally,nap, cease fire and at war, one way i was thinking this could be achieved was by making ally's a different color similar to what's already been for people of your own alliance being depicted by purple, please a lot of us do really want something like this it is becoming harder and harder trying to keep up with who is who

dull shuttle
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I would like to be able to click on the hangar to view my ships without having a ship back at the station, warping, or sitting off a mining node to manage it. I would like to be able to view the items like you can when you manage them (officers, specs like capacity and upgrades) just not able to make changes. I like to plan a few things ahead of time and having to call a ship home and swap to it to view the current specs, upgrade needs, etc. seems unnecessary when the ship is sitting in the hangar already.

Ships should also be able to be upgraded whilst parked in the hangar - maybe not instant but with a timer, but if the ship is swapped to the drydock that upgrade instantly completes like it would now, otherwise it takes say an hour or so for the upgrade to occur in the hangar, All Trek shows and movies allows a ship to be upgraded whilst at a base, but this doesn't mean it is the drydock.

If upgrading a ship in the hangar, it can be moved and utilize the shipyard, since there are already engineering teams there to build the ships, that way the timer is easily applied as it would with ship builds, tiering a ship would be the same, taking over the shipyard for the retrofit tier upgrade.

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Actually i would like to see protected capacity on the line where the capacity shows when you click on the ship, maybe a colored section at the beginning so that you can quickly see if you have reached the protected level yet.

icy rock
#

Suggestion: display heal events the combat.

There are many officers that add/remove hull or shields (e.g., spock, barot, vemet, leslie, tal, keenser).

Given that many officers are buggy and no one knows how effects stack, it's very hard to judge how useful the above officers are.

icy rock
#

Suggestion: add crystal mining nodes in Klingon space, comparable to Tau Ceti/Siiolux and Aerimea/Argentomea. Seems unfair that Klingons don't have any mining spots between warp 24 and 30.

outer girder
#

what's wrong with k'amia?

icy rock
#

K'amia has 8.5k nodes, the ones I mentioned have 25k nodes. Also, they are inaccessible to most players, so you have less competition.

lavish viper
#

@nocturne lantern thoughts on adding a relocation token or 2 to the advanced shield pack ($20usd)?

worldly cloud
#

@nocturne lantern
Pls add to way for Admirals to see which members have completed an Alliance Event or not

edgy whale
#

Would be good were commanders able to transfer resources to one another. Deals can be made, trade, bribes, extortion, tribute, etc.

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@nocturne lantern Would be good were commanders able to transfer resources to one another. Deals can be made, trade, bribes, extortion, tribute, etc.

lavish viper
shadow star
#

Upgrade the stations resource capacity by 10Ɨ or even 15Ɨ.

jade hollow
#

Since the mines on basic resources are too slow to be useful and miners are really needed for 3* mats anyway why not unlock base resource production to say at least allow you to produce up to 500k per every 10 lvls. Think the game would greatly benefit from this.

coral copper
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@nocturne lantern it would be nice to trade in parts for upgraded parts...like trading in 1 star for 2 star but at a scale of maybe 3:1 or 5:1...or even be able to sell them for other resources rather than just letting them sit in your inventory for no use.

worldly cloud
#

@nocturne lantern this game needs a mailing system for Admirals

azure barn
#

Can we get pvp changed to power difference instead of level? Like a 5k power difference for ship battles.... right now we got people running round in 100k ships hitting 10ks

half jolt
#

@nocturne lantern Dirty Bullying
So there are peeps running arround farming and killing PvP -3 under their level. Then name changing and fleet jumping when ever they get caught.
I am tracking 1 guy camped in Vendemiatrix, 4 name & fleet changes in 14 hours, but its the same guy.
šŸ‘‰ ** Name change cool down timer 1 week, **
šŸ‘‰ ** Fleet jumping cool down timer 36 hours, **
Leave fleet locks and you cant join 3rd fleet if kicked.

patent forum
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Translation : give banhammer privilege to players.
Result : players locked out of alliance play, players unable to have fun with player and alliance names, and the caving in of logistics- and military intelligence-support play.
Fallout : Hundreds of thousands of players suddenly overwhelm the QA desk with tickets, all of which would need manual attention as each sittuation is different.

Not everyone playing this game is on as even as keel as some, and griefing works both ways. I suggest you find out what you did to motivate this individual to such extremes of behaviour.

nocturne lantern
#

Ability to donate Shield to alliance member who's base is under attack while offline. And ALL STOP function on warping!!!

hard moth
#

Suggestion: add a completed quest tab woth search/filter option.

glossy socket
#

ability to drop quests uou dont like or cant complete and dont want in your quest list

shrewd warren
#

@nocturne lantern stop making the game p2w... it is North Star Wars instead of Star Trek.

patent forum
#

You realise, do you not, that the "pay" part finances his paycheck and he's quite literally going to starve himself if he adheres to your counsel? 🤣

shrewd warren
#

You do realize you can platform a game with pay but not the win @patent forum ? it’s been done for years.

worldly cloud
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@nocturne lantern Admirals need more options!! We can’t see is inactive or can’t see which members have completed an alliance event. Help us leaders out!

azure barn
#

Move the faction influence rewards to the side of mission reward boxes and midmission choices. Usually I'll care more about material gains instead of faction influence

patent forum
#

I must not have been clear, @shrewd warren . I should have used a GIF, not an emoji. Here, let me make it bigger so the facial expression comes across :

open pike
#

you guys need to make alliance events have rewards for everyone. why compete as alliance if only top 15 or 25 get something. doesn't have to be much, but at least something

polar laurel
#

@nocturne lantern You mentioned that you were going to make a few extra discord channels, specifically one for Officer Discussion. Any Update? Should be easier than any other Scopely request.

shrewd warren
#

@patent forum you have no sense.

ancient hearth
#

The pvp level disparity is really too big as you level up, +/-3 is almost manageable but even still that’s a stretch. There has to be a better way. The biggest problem comes with stations. As a level 17 even with a maxed out base and ships as strong as I can get them for the moment a single level 23 can wipe out my base with one ship. Then crush everything I have worked for. That brings up another problem with station raiding. It is almost impossible at some points to recover from a base raid. You shouldn’t be able to raid more then 30-40% of a bases resources at that point it needs to auto shield.

spare goblet
#

@nocturne lantern @ornate nymph I don’t know how many alliances have this problem but, our leader has stopped playing and quit the game. We need a way to replace them without starting a new alliance because we are contesting for the top alliance on our server and we can’t lose all the progress we already made. There should be a system/timer showing how many days/weeks it has been since the leader was on. When the timer gets to a certain point commodore should be able to replace leader(could be a reasonable resource cost). If the commodores don’t claim leadership after a few days/weeks premier should get a chance. This would continue down the chain of command in the alliance until anyone could claim the leadership.

#

The timer would half to go for around 1.5-2 weeks before commodore could claim leadership in case the leader was in vacation or taking a quit break.

flint dirge
#

people have mentioned that support can do it, how long has the admiral been gone for?

craggy wedge
#

Scopely! How about you not offer horrible packages - (obviously its the buyers fault if they don’t read)...

nocturne lantern
#

Chuck, important it's for them peoples to hit that green button not whats inside of pack of what peoples gets :-) some of the pixels we buy aren't even works LoL or are false promoted.

placid kindle
#

I want the ability to have speed ups for warping

sonic vessel
#

Changes to refinery
@nocturne lantern @ornate nymph @nocturne lantern

simple, much needed and fair changes are required. This my suggestion.

  1. Give the x1 option a guaranteed common drop and chance to proc uncommon and rare

  2. Give the x2 option a guaranteed uncommon drop and chance to proc rare

  3. Give the x3 option a guaranteed rare drop.

Simple, easy to understand, a fair use of those additional resources and will stop the exodus of the unhappy 3* uncommon brigade (of which there are many)

Thanks

dim charm
#

Would allowing us to upgrade ship warp engines beyond their current max be bad? E.g. a level 18 could increase warp a Fortunate by +2?

#

Be able to <Link> a system, a base, or a player in Alliance chat or Private chat, but NOT Galaxy chat. The link appears in the popup for the item.

dim charm
#

Event Idea: Three wormholes open (one in each faction space), to another dimension to a system that allows an Alliances to claim the system. This king of the hill event allows the winning Alliance to have the hostiles turn friendly to them. They can contribute to make them and the bases there stronger until the next event. The system can still be raided. Superior mining nodes would be there to@make it lucrative. NPC bases can be built to help defend.

proper thunder
#

🤯

ocean wadi
#

Can we get a pc app for this that will allow us to either log in with our apple or android ID?

dim charm
#

Create a new server with a $4.99/month subscription and no in-game offers.

#

When you create a new account, be offered a choice of which servers (so you can be with your friends).

finite orbit
#

@ocean wadi Use an Android Emulator for PC, like BlueStacks.

dim charm
#

That is against the EULA. Read the article about cheating in the Help/FAQ from your profile @finite orbit

hearty quail
#

emulators are tolerated. Help/FAQ says "don't use emulators to manipulate account parameters" (whatever the fuqq that is supposed to mean / have to do with emulators)

finite orbit
#

@dim charm Using an emulator can be considered cheating?

ocean wadi
#

Built by the chinese? Nope. Not gonna do it.

dim charm
#

I stand corrected.

finite orbit
#

An account can be accessed from any device, I don't understand why emulators aren't accepted!

hearty quail
#

they usually aren't "supported" meaning you wont get any help when smth doesnt work

#

and most do put it into their ToS that emulators as a 3rd party software are forbidden

#

still everyone tolerates them

finite orbit
#

Seams logical.

#

I saw many clips on YouTube using emulators and they won't have any problems whit that.

wispy tapir
#

Uncommon rates in refinery.... INCREASE THEM!!!!

dim charm
#

Create a PvE-only server where nodes auto-eject the miner off of them at zero.

quiet kindle
#

Takes too long to mine uncommon/ rare grade 3 items... it’s the one thing that will stop being playing the game as it gets boring

The whole game needs speeding up so that playing actually feel like they have momentum

dusk eagle
#

Don’t make us wait to refine our ore. We already spend time mining it, waiting to refine it is silly. I’m almost to the point where the only practical way to advance is to pay for refined crystals because everything I need to do, research, base upgrades and ship upgrades requires these crystals but I get only two chances per day to get them.

warm rune
#

have players that go inactive for 30 days automatically get their bases moved to a starter system to open up planet spaces in more desired systems for active players.

civic comet
#

Follow up to above comment once they have been inactive for 30 days regardless of level let any player hit them so the res they have don't go wasted

deep perch
#

Can we get more $20 upgrade packs? I can't force myself to spend $50 at a time on a game even though I will eventually spend hundreds via $20 packs.

nocturne lantern
#

Create an address-book of favourite systems (maybe space with a little note)

dim charm
#

@deep perch I agree. You get 5 people buying a $20 vs. one person buying a $100 pack. Not you have 5 customers instead of 1.

viral glen
#

SERVER TRANSFER....
REMOVE ALL THE INACTIVE.....
INCREASE LOOT ON CARGO NPC'S
INCREASE DILITHIUM
BETTER REWARDS FOR 4 HOUR CHEST
ANOTHER WAY TO LVL CREW
MAKE CREW ACTUALLY ACTIVATE.
MAKE CREW SYNERGY % WORK
MAKE MATH FOR CHEST BETTER.
BUY RCCS PACKS WITH LATINUM
MORE SHIPS FOR FARMING RCCS

I can go on I can do at least pages on any one topic.

dull shuttle
#

agreed @deep perch - cheaper, more relevant packs I would buy heaps compared to trying to justify a huge amount of cash for mostly irrelevant items

rotund cipher
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@nocturne lantern

Can we please talk about the decision to make self generated resources slow, expensive and restricted, the game actively discourages you from building these buildings.

Purpose

The role these buildings fulfil is to enable players the ability to recover from an attack and loss of rss, to repair ships, and to safely generate rss while offline, the building also functions as an additional resource sink, I've seen many variants on this design.

Examples

  • Medium cost/Slow rss generation/ No limit on capacity, ie long term investment.
  • High cost/Fast rss generation/Low capacity, ie fast return on large investment.
  • Lost cost/Fast rss generation/Tiny capacity, ie basic income, incentivizes active raiding.

You're current design

  • High cost/Tiny rss generation/Very restrictive capacity

I cant make sense of this at all.

Core problem

This leads to high upfront cost, takes weeks to return invested income and doesn't generate resources as 70% of the time you're above capacity. This is the equivalent of investing $10,000 into a business so you can make $11,000 after 25 years.

There is no incentive to build these buildings, its frustrating to waste resources constructing them when they are a requirement of another building.

Solutions

  • In any case lower the overall cost of these buildings to 25% of current costs, they should take almost no resources to construct or only require parsteel.

Solution 1. Double the capacity of warehouses so we can get a slow return on invested resources and slowly creep towards construction costs while raiding to make jumps in rss progress.

Solution 2. Triple the resource generation and double their capacity of generators so they can quickly return the invested cost when needed and give players a strong baseline to work from to raid and gather rss for construction.

And please, if anyone in the community agrees please give a thumbs up on the post.

hidden lion
#

Why not add relocation tokens to more then two pkg’s . I’d purchased a ship pkg. if it had 3 relocation tokens.

kindred falcon
#

Let people see the entire rewards, as opposed to only showing 3 rewards and "+x"

civic comet
#

@rotund cipher it should also be that an upgrading building shouldn't be higher then the maximum you can hold like you show in your last picture. Any upgrades should be what you can produce in your station without the need to mine/farm it from other players

rotund cipher
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@civic comet I agree somewhat, I understand they place this limit to incentivize raiding, if everyone slowly farmed what they needed raiding would decrease on all servers, but at the current rate of rss production, 10 hours to fill a single generator for a tiny amount of rss then yea, the capacity should be far higher then it currently stands.

civic comet
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@rotund cipher some of the problem with raiding is a lot of players on my server quit before they hit level 15 so can't hit their bases. Then you have P2P players who are a lot stronger looking at the f2p players to raid which isn't fair on a f2p who is having to raid and mine their res to level up as well. If it was off the max you can produce/store not over 200k more it might make the game more balanced for both parties

rotund cipher
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@civic comet Totally agree, the games economy has an even larger problem for the paying players,

currently the only viable targets for high level 25-30 players are paying players, they need millions of rss to level buildings and the natural server economy doesn't generate enough resources to meet these players demands, and as the money costs increase well past what any sane person would spend they are forced to attack and steal what lower paying players buy.

So currently the higher lvl games economy is dependent on stealing and therefor pissing off every paying player under lvl 25, I can't imagine they will continue to spend money after losing all they've payed for.

Meaning not only are we going to see less people spending but the higher lvl players will get frustrated being unable to find targets to farm.

This is reason for both parties to leave the game.

Economic recession across the whole surver.

dim charm
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@civic comet I suggested they add a $4.99/month subscription-based server with no offers to give people the option between f2p models

rotund cipher
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But the games design doesn't support free to play @dim charm , they'd have to redesign the economy from the ground up.

dim charm
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An additional server, not replace the current servers @rotund cipher

rotund cipher
#

They're already looking at shutting down some current servers as the game pop dies.

#

i don't see them opening any new ones.

dim charm
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I wonder if a PvE only server with NPC hostile bases to raid would be viable? People who still buy offers there.

rotund cipher
#

Did you just not read what I typed ??

grizzled drum
#

Bring back relocation token drops, totally unacceptable that the only way to get these is purchase

timber wolf
#

@nocturne lantern @ornate nymph please allow the alliance contributions to be a slide bar instead of having to hit a button 1000x it’s useless

deep perch
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@dim charm great point. 5 customers buying $20 regularly v 1 customer buying $100 occasionally...

spare bear
#

Would love to see a pack with t3 uncommon. I'm 14 with no way to obtain and would like to tier up my ns and do the prime hulls upgrade.

dull shuttle
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you were one of the lucky under 18's that got the NS. unfortunately you will need to wait a while longer for the necessary materials now.

dull shuttle
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This may not be something new, and it kind of leans into the Armadas whenever that comes but...

  • It would be good if an alliance can set up a hub in a system where the alliance can research and build alliance system defences (defence platforms separate to bases), alliance storage buildings, alliance HQ, etc. Players can then store some of their rss at the alliance storage building and retrieve it whenever it is required, that way not all rss can be drained with a base hit. It is almost like an offsite protected cargo. Of coarse the alliance building would need strong defences and alliance research can help bolster this. Alliance members can also defend the alliance building by sending support when it is attacked, or parking a ship near it - which automatically launches an attack on any incoming raiders. Raiding levels will be set not as they are now for alliance buildings, as this would be too easy a target for those that choose to pick on the little guy (constantly) and drain their base - we all have these players on our servers unfortunately.
  • Alliance members can send ships if a member of the alliance's base is being hit, by clicking on the players base and selecting "support" and then the ships to send as support, and these are then actively defending the station irrespective of whether there is a drydock available or not.
  • PvE bases of varying strengths for people to raid to add a PvE/PvP raiding balance - these can be faction based and not necessarily in neutral space. They could also be part of some missions, to train lower levels how to base raid.
  • PvE miners sitting on mines with unprotected cargo, not in every system and not prolifically sitting on every mine, but may be worth it for some players to gain rss through miner raids and not just do this through PvP.

Anyway, just a few ideas that popped into my head.

ember flax
#

Be able to delete ships... Anybody get a decent answer why this basic function isn't available?

dull shuttle
#

nope - it just isn't something they deemed as necessary

ember flax
#

Lame...

edgy pivot
#

Can we please switch servers?

mystic star
#

Emulator are fine, its using them to 'Manipulate parameters'

#

that is whats not allowed.

dim charm
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On the officer selection screen for ships, have a Crew A, B, and C dropdown for preselected crew. Like my Mining Crew. Or my Missions crew, etcs.

nocturne lantern
#

It would be great to be able to dock at an alliance members station for repairs in exchange for part of your cargo

half jolt
#

A cancel warp button.
Canceling will stop travel at the next system node when cancled.

nocturne lantern
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Let the ship hanger also strip down ships for parts. Which also deletes them. This will let us build and strip down all these extra ship blueprints we have. Then let the 1* parts be able to be turned into 2* parts at a 5-1 ratio etc etc for 2* & 3*.

random kestrel
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I agree with disassemble of ships for parts. Once the hangar is built that should be an option. I dont even use my realta any more. Plus merging parts to a higher level would be beneficial to everyone.

burnt quest
#

A raise of production rate and storage capacity of the three basic resources would be good and an auto collect.
Right now a lot of stations never exceed their vault limits and attacking them is futile. Either the player is inactive and never collects it or he manages to stay under vault limit. Either way a possible source of basic resources is wasted.
Base attack in general would be a bigger part if on average more loot is possible.

random kestrel
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Making the station buildings require lv50 to unlock is ridiculous. They should unlock at lower levels so any non-P2P player can have them faster. A good starting place could be lv20 and increase lvl required by 5 for the next one. That would help tremendously

nocturne lantern
#

any buildings that unlock at 50 are just placeholders for features yet to be added

cobalt quarry
#

@nocturne lantern Suggestions that were already discussed, and other that might not.

1 - Ability to repair multiple ships at the same time (maybe acquire this through a research of some kind)
2 - Ability to stop your warp travel (At least stop in the next system) so we can alter course, or better yet, revert back our course because we accidentally hit the ā€œRecallā€ button
3 - Tweak the storage/on-station generation metrics. Some of them do not make any senses at a certain level. Increase basic storage to significant levels (even if we can achieve over-storage)
4 - Deal with inactive players that are polluting the systems. They should be put in a separate system when inactive for a specific period of time.
5 - Tweak NPC rewards. It makes no sense that a lvl 12 Pakled Thief (2905 Power) is giving out on average of 30 Dilithium while a lvl 29 Kriosian Rebel (131815 Power) give out an average of 82 Dilithium. This should be somewhat linear increase between both (Or at least a significant re-adjustment right now we are Looking for a 45 Times power Increase for a roughly 2.7 Times ressource harvesting increase (About 16.6:1 ratio). This should be improved somewhat to at least give out a 3:1 or 2:1 increase for ressources harvest. That same Kriosian Rebel ship would now give somewhere between 450 (3:1 ratio) 675 (2:1 Ratio). A linear increase for power:ressource would yield somewhere around 1370 Dilithium if we take the same ratio as the lvl 12 NPC. Same should apply to other ships/ressource combo, as well as faction NPC.

sacred fractal
#

ā˜šŸ¼Yes! That all sounds good

nocturne lantern
#

i have a suggestion regarding base attacks.

  1. Raise the protected limits per level , at least that you can still build. the current values are very low. A lot of players being zeroed dont return to the game as it is impossible to get tha materials needed to advance.

  2. random relocation after being "zeroed". This would add tactical value. Removing targets from systems for hiving, guarding nodes, etc.

  3. After being "zeroed" and relocated - give them a peace shield (3 day?) to recover.

I don't think the modifications would pose a problem and would improve gameplay adding a tacticle advantage by porting someone.
Also by relocatinf and giving them a peaceshield, it gives the victis a chance to recover and not immediately leave the game..

#

btw. the refinery sucks. 😃

#

@nocturne lantern

minor fern
#

Hey @nocturne lantern nice to see you made it. Cypher show you the way? ^_^

nocturne lantern
#

been here a while - just a lurker :p

#

@minor fern

#

cypher is good people, supporting a lot. hit a bit of a bump at the moment

minor fern
#

Heard....

raven sentinel
#

@nocturne lantern g3 uncommon gas for event rewards it’s been crystal and ore dominant for months

golden relic
#

I would like to give proposal which addresses problem of too aggressive players and alliances which seems to affect a lot of players. It is a bit long so please, bear with me.
The idea is to introduce a variable that could be called something like "infamy", "belligerence", or just "bad reputation". I will call it infamy from now on.
Idea is simple - player gets infamy points by killing other players. The bigger level difference between attacker and victim - more infamy points. Also, attacks on miners should get more infamy points than attacks on war ships, and attacking and looting of bases gets a lot of points too. Also, there is individual player infamy and alliance infamy. Total infamy for player is sum of his individual infamy and his alliance infamy, so alliance does not suffer a lot because of aggressive individual, or peacefull member of belligerent alliance don't get punished as severe as his comrades.
Now what to do with these infamy points, how to exactly punish players with high infamy? Simple, mechanism already exists for faction relations - revenge ships, or in this case, hostile revenge ships. Just spawn some strong "Sulliban nomad" ship which would appear out of nowhere and chase player with high total infamy. Killing this ship should not give player resources other than ship XP, so that there is no incentive in chasing high infamy. The higher infamy - more frequent and stronger the revenge attacks. Idea is to target only war ships at the beginning, but if player achieves very high infamy, revenge ships could also at one point start attacking his miners, and at the end, why not the base (not looting, just attacking).

#

So how to get rid of this infamy? Simple - decay over time. That means that too aggressive players will be forced to calm down a bit, to wait for infamy to come down. You could also award (in events, and chests) tokens which are reducing infamy, and even sell them in packs, so if someone wants to wage war so badly, he can still do it, but it will cost him a bit. Also, if you are planning more pvp events like recent one, these infamy reducing tokens could be in reward pool, or they could be in special offer during event, or you could just freeze infamy and hold off revenge ships during pvp events (just like in Purge, everything is allowed during that period of time).
I am aware that this is game with strong pvp element, so this infamy should be calibrated so it does not target players with reasonable pvp activity. Of course one should be able to remove miners from depleted mining spot, or take revenge for attack by attacking some other ships and bases, it should even be possible to wage wars between alliances without fear of punishment. This measure should be calibrated so it targets only those players whose complete game strategy is to hunt down other players and especially their miners all day long, or at least to slow them down, or make them pay for it if they want to do it so badly.

#

I am assuming that this is not extremely complicated feature to implement - you need to add some counters during attacks, and rewire "revenge ship" feature to act based on that counters. But I am also guessing that this feature would significantly change game dynamic, and maybe even company profit, for better or worse, so that is why it may never get implemented. But I strongly believe that this is win-win-win proposal, which would make game more bearable for peaceful players, would leave possibility of waging war for aggressive players (with some added cost and/or cooldown time) and would leave you with same or even higher profit, so I ask you to at least consider this idea, brainstorm it, maybe improve it, so if there is possibility to go ahead with some variant of this suggestion without decline of your sales, I say go for it.
Thank you for reading this long suggestion / specification 😁 .

nocturne lantern
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@golden relic but this is a war game. I believe there are alot of other games that endorse the opposite. People should be encouraged to attack, not discouraged.

maiden path
#

@nocturne lantern Add a button inside your station to activate a piece shield, rather than having to go through multiple load screens before you can.

#

@golden relic it's not a bad idea, but it really does break the intention of the game as far as revenue incentives go

#

@nocturne lantern Every time you open the game you get a quest dialogue that pops up and you have to click through multiple pages of text. Please only have each quest dialogue be displayed only once. This feature can be incredibly frustrating, especially considering all of the disconnections from your server and client side crashes that can happen with your game. In a PvP focused game, having to click through multiple pages of dialogue when you're attempting to evade an enemy is not desirable.

golden relic
#

@nocturne lantern it is a war game, but also exploration and development game. And at this point, war part of the game is unrestrained, while exploration and development suffers for lot of players, because of said war. This suggestion is, as I already said, intended not to punish normal war player, but to slow down worst warmongers that are turning away from game weaker players, which in long terms also hurts profit and longevity of the game. As I said, I believe that this will not hurt sales of game, but I may be wrong, publishers and developers have the numbers and they probably know better, so if this sort of change will indeed hurt the sales, I understand hesitation to implement this or similar mechanism.

warm epoch
#

fix the freakin economy of the game, what (BDOG) Dustymiller1987 and CypherNil wrote about, EVERYTHING else is besides the point. game is broken in it's core

#

p2w element i have nothing against but not like this, this is just stupid

#

greed is a fucked up thing scopelly

vapid chasm
#

Can we get Ferengi outposts that allow us to sell/trade resources?

nocturne lantern
#

@golden relic easiest way is to tighten up the level brackets... but when the paywall is in front of you at around level 27-28 theres not much to do in the game itself.

paper frost
#

I heard it was in the works, but give us an option to choose servers.

tame path
#

Will we be able to gift each other items ....clan members should be able to share that way people will be more careful about what clans to join

fallen sail
#

Please come up with some better idear for players attacking each other. Low lvls are getting run over big time by high lvls. They dont stand a chance.

errant magnet
#

Suggestion.... fix the miners. A cargo type ship should never be able to taken on a base by it self... if so, who needs war ships!!!! I can’t see a super tanker type ship defeating warships and a heavy defended base/port by its self in real life... those type of ships are never built like warships. your game is totally unrealistic.... for example: real combat tanks design depend on three principles 1) firepower, 2) armor, and 3) mobility. If you in-large one area, you lose in the others unless you make it bigger, which then impacts mobility/power. Starship can’t all be tanks when it’s design is cargo/mining. To have a 29 level player with a miner totally destroy a 22 level base with a cargo ship only IS VERY POOR GAME DESIGN!!!!!

dull goblet
#

Totally agree and spells the end of the game

rotund cipher
#

They've maximised resource demand by making the taps in the game as tiny as possible, this means the total server economy is being fed almost entirely by paying players, A fantastic way to encourage fast spending, however this also means the entire server is dependent on player spending to run, wallets are not endless.

In a very real way if players don't spend the game dies, literally the economy grinds to a halt.

#

I just realised I've seen this system somewhere before.

nocturne lantern
#

I wonder where the critical mass is of players leaving/not spending has to be for the taps to be turned back on. Lv25+ players are forced to make do with mine yields that suit players up to lv18. Even with the mining officer and ship bonus fixes it still won't pump enough res into the economy. We need the mine yield rates to increase with system level like they used to.

rotund cipher
#

I found a handy diagram that shows how the resources on the server are raided from the lower players who are still spending money to the high level players who have already spent and are nolonger spending money as the costs are too high.

#

I think it does a really good job of capturing the design of the games economy

#

See this shares the same problem as the games economy, eventually you run out of spenders and the entire system crashes.

latent grove
#

Monthly events should be top 100 or 50, not the top ten, give a chance to smaller stronger alliances

latent grove
#

If you don’t feed the smaller alliances, it gives no real reason to spend money,

dim charm
#

For the find system button type in the name with auto-suggest like a Google search.
So if you type ā€œyrā€ you would see Yrida and be able to ā€œLocateā€

late thicket
#

Reverse faction packs for hostile and enemy labeled factions

dim charm
#

So for the lower level miner who constantly get ganked maybe this is a solution? What if we could have another ship protect the miner? The mechanics work just like attacking a station. The attacker, on the left, would need to defeat both ships before getting on the mine. Sorry for the MS Paint job here.

#

Have the Music and Sound Effects settings be local to the device.

#

More control on the type of notifications. I don’t need to know my Parsteel Generator is full, but I do want to know my base is attacked.

nocturne lantern
#

we need uncharted space, space that belongs to noone, allow alliances compete for control of the systems place a system tag holder then defend it but also build an alliance station as the place holder in the system. it should be destroyable but when armada comes make it something we can do to take control of a system. alliance holder gets all the roids in one system

#

the station should offer mission for alliance mebers, if an alliance is flagged red to the station onwing alliance then it should spawn mission to attack the alliance that is marked red

#

then offer mission rewards such as g4 materials

dim charm
#

If these regions had g4 mining nodes when the bases are built up strong enough, then hell ya!!! Even 60/hr Raw G4 ore would be worth it after contributing a heavy amount to defense (in the millions of rss P/T/D)

nocturne lantern
#

@dim charm yup you got it

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build a staion to take control

#

an alliance contribution system were members donate materials to build it, alliance leader then deploys it

#

everyone in alliance needs to defend it, but each station upgrade makes it stronger but also increases materials in the nodes

#

npcs wil spawn for farming

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the higher lvl of station the higher level of npcs

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alliance station should also allow for repairs to ships if you dock at it

#

also alliances should get a diplomacy setting

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red is enemy orange is nuisense grey is nuetral light blue is nap dark blue is strong ally

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alliance station allows for trade within alliance

dim charm
#

Once all the enemy hostiles are destroyed, Friendlies spawn based on the base level contributed and are slowly replaced like today’s system logic

nocturne lantern
#

no we need hostiles for farming

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so we can gain ship xp and ship parts

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and bp

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only rss should improve with each upgrade

#

nodes get bigger

#

alliance should be allowed to control multiple systems but each system must have an alliance station

slender cliff
#

need the ability to decom old low lvl ships.

late thicket
#

@dim charm call it patrol mode

dim charm
#

@slender cliff what if they had an event where a worm hole opened to another dimension to a set of systems that, when your ship was destroyed it was permanent?

delicate portal
#

How about you can't use galaxy chat till lvl6. Might help stop the spammers

formal ingot
#

I think there should be a bigger Alliance base that can be built surrounding a planet that than claims all slots for that Alliance .... built using Contributions ... and has special benefits and/or rewards for Alliance members who contribute to its construction... this would give more meaning to the Contribution system and give a great Alliance goal. I’d suggest being able to build one each max in each faction area and one within Independent space. Even allowing a member who has a base located at one would be able to use an Other Alliance base to repair (at an added fee)

dim charm
#

In other games when your base it attacked you can do a Revenge attack. What if after your base is attacked you get a Mission to track them down just like the NPC missions we have. The trail will go dry of course if they relocated, but if they didn’t relocate then violĆ”!

#

@delicate portal while that can be good to stop spammer, it will mean that many people who are new to the game can’t ask newbie questions like where do I find level 3 mobs or how do I relocate your base. Better filters would be a start of the spammer’s websites.

nocturne lantern
#

@rotund cipher You can talk, I can listen and tell the team. Thank you for that well rounded feedback Cypher. Also, thank you to those who gave the thumbs up.

#

Same feedback to many more of you. Keep it coming, I can only tell you I am reading and communicating it all.

#

@raven sentinel I always feel like its Crystal that's lacking... šŸ¤”

nocturne lantern
#

@nocturne lantern did i mention random base porting after being "zeroed" to add a tactical advantage: i.e. clearing system, creating a hive etc.
Also raise those protection limits...

#

also add a random relocation token to the daily rewards. 😃

rotund cipher
#

@nocturne lantern talking appears to be all I can do, I've been trying to get a refund for this game and the in game support doesn't even have the capability for it, I'm having to ask my bank to get the funds returned.

I have lost any kind of faith I had in the developers and scopely, They are only interested in making money, to the point there isn't even a game here.
Peace out m8.

slender cliff
#

@dim charm anything to get rid of the old ships that are taking up slots. fly them into the sun for all i care. 😃

spice apex
#

It is ridiculous that I can’t search for a system by name. Are we to assume that our starships can only navigate by selecting a destination on a map or by typing numeric coordinates?

grizzled drum
#

Since there are empty spaces in the cookie cutter station grid, how about creating a travel office, visa office, whatever you want to call it, to allow players to generate relocation tokens, at least in limited quantities. Maybe once or twice per week. Drops are gone for me, but paying 50 USD is a little ridiculous and that is the only pay option (only option currently). #traveloffice

wicked vector
#

I think an easy way to deal with inactive players is for their ships to dock themselves after a week and their station to leave orbit of the planet after a month. So when/if they return, they can relocate their base and keep playing.

muted sequoia
#

For mining I think a good idea would be to have mining boosts you can purchase for alliance credits or other resources, say maybe boost it for 30 minutes and double the mining rate

full prism
#

The dilithium mathematics are way off. This can't be a pay to play game. Your game will fail @nocturne lantern. Return the dilithium ship repair back. Every single person that I talk to that are big player, want to quit. Then all you have is a bunch of ghost space stations.

maiden path
#

@nocturne lantern Make the help button on the main UI complete all alliance help requests upon press. If a user wishes to open the alliance help menu, that's still available via the alliance page. This game has a lot of data for a mobile game and thus has a lot of load screens; any opportunity to reduce load screens is a major QoL enhancement. This enhancement would not decrease spending or have any other negative impacts on the game.

dim charm
#

When you are in the same system as a quest, have a little arrow point to them, just like how when you are in your home system the arrow points to your home base,

heady cove
#

@nocturne lantern @ornate nymph can we PLEASE PLEASE PLEASE get 12 hour shields?

drowsy cedar
#

Dampening Warp Fields. When set up in a system, any ship passing through that system drops out of warp. A player would need to reselect destination again. Something like this should be very difficult to obtain. Reason for it? Disrupt reinforcements or escaping ships. Possibly to plunder vessels of their goods

sage lake
#

Log recording, so we remember where we have been and what we have done.

fathom vine
#

Please add an alliance member tracking to see when some one joins/leaves an alliance, tracks alliance promotions and by who...

#

@nocturne lantern

#

@ornate nymph

tiny heart
#

is it that hard to read ?

#

100k protection before is gonna be 200k protected after with the **+**100% bonus

frosty agate
#

@nocturne lantern I am not sure if this has been suggested yet or not, But, how about making Relocation Tokens available in the alliance store?

wheat tulip
#

We need some way to decommision ships to save / make space in the hanger.

#

Something else that would be good is bundling up lower ship parts to make higher tier parts. Like fifty 1* explorer parts to make one 2* or something to that effect. Or if not be able to sell them back for rss.

thorn plume
#

Ship development events should score for rss spent on ship upgrades, as well as ship xp used to lvl up, with multipliers for G2 and G3 rss

dim charm
#

Add ability to copy our own chat messages. No menu curently

#

Be able to cancel warp (especially on mobile phones where the Recall and Locate buttons are right next to each other - 2x 6 min warps for a total of 12min wasted).

dim charm
#

Being able to use our officers on damaged ship

jovial canyon
#

Upgrading game must not reset current status of missions
Please make sure that you found a way NOT to reset the missions status when you upgrade the game servers.
I currently have the mission "Red Jack" for which I can't complete yet objective 6/8. If after today's update I'll have to do this mission from the beginning I'll simply choose to uninstall your game and never look at Scopely products ever again. Fulfilling some of this mission's objectives took me days since I was required to mine huge amounts of resources. If I have to do that again simply because the game update resets the mission status I'll go mad.
So please, don't make any game updates if you're not sure you can retain our missions status.

jovial canyon
#

One more thing you @Scopely should address. You have long downtime periods every time you do a game update. The downtime time should be automatically added to the limited time events duration, so that those events will observe an appropriate increase of their duration.

foggy dome
#

@jovial canyon I have been sending and replying to numerous emails with Scopley about the last update and it is frustrating

#

They want screenshots of this and that and blah blah blah

#

So 450k tri later I finally finish the quest after losing almost 200k during the last update

shell bobcat
#

I think the introduction of a 12hr shield would be a good one. At least it makes it easyier to remember when it will drop.

drifting sky
lusty geyser
#

Servers and account change option for Android users

nocturne lantern
#

@fathom vine Prime Protection offers 100% bonus to your vaults' base stat (without the impact of any other Researches of buffs).

dull lynx
#

@nocturne lantern so it's 50 (Base) + 50 (prime) + 25 (50% bonus due to research)?

#

Or 50 + 50 + 50 (50% of 100)

silver lintel
#

You'd think this sort of information would be published

#

to avoid false advert claims

fathom vine
#

@nocturne lantern thanks for the response, I assumed it offered protections against getting your base drained thru raids

silver lintel
nocturne lantern
#

@fathom vine Exactly that.

fathom vine
#

Well @nocturne lantern that doesn't work, lol

#

I was recently drained or over 120 MIL of resources...

silver lintel
#

None of Primes work like advertised

#

Prime Repair only is +100% at tier 1

#

Prime Damage is only base damage of ship, not any additional officers or upgrades

#

Same with Hull and Shields

#

and Piercing and Defenses

#

Prime Build and Research Speed are only on base stat as well, Construction Speed research doesn't stack

#

@nocturne lantern But Scopely's fixing all this right?

#

It's like you guys don't even have a QA dept

#

"Oh, build server didn't throw an error, game should be good for release"

hearty quail
#

thats actually wai

urban cobalt
#

Can you add time server to each server please? Will be useful! Thank you!

silver lintel
#

WAI, but false advert still

hearty quail
#

nah, because it doesnt say 100% of what

silver lintel
#

Common sense assumption

#

With no other information sources to base off of

hearty quail
#

most games work with additive bonuses tho, not with multiplicative ones

#

it's mostly related to base stats, everywhere

#

otherwise scaling would be ridic

silver lintel
#

+100% damage to the average consumer means "I'm going to do 100 percent more damage than I would without this"

#

@nocturne lantern @ornate nymph Maybe you should have Roy Rosenthal and his team look over your project

#

With a more fine-toothed comb

#

I'll be giving him a call later, at least

hearty quail
#

ye they should include more details into it

#

but thats the same for everything in this game...

nocturne lantern
#

Refinery:
make things stupid simple...

Remove the possibility equation behind it. make it a fixed ratio.

raw -> common
common-> uncommon
uncommon -> rare

remove the 10hr cooldown.
@nocturne lantern

mellow notch
#

Auto shield after maintenance since they don't always end when advised
Extend event time = maintenance time
Earned ship xp should count toward ship upgrades in events, as well as tiering
Exterior station upgrades should count toward station upgrades in events

coral spear
#

Would it be possible to have a countdown clock in a corner or along an edge the last ten or thirty minutes before server maintenance?

sonic vessel
#

Maintenance announcement said, 1330. It went down at 1330. So I did everything i needed by 1315. Id rather dev time went on other stuff tbh.

muted ether
#

How about reducing the amount of unrefined you need to upgrade ships

mellow notch
#

Add an auto shield after maintenance since they don't always end at the planned time.
Extend event time to equal maintenance time. Overlap the start of the next event segment and they'll even out .
Earned ship xp from battles should count towards ship upgrades in events, as well as tiering, these are both upgrades.
Exterior station upgrades (defenses) should count toward station upgrades in events, they're part of the station, that makes no sense .

half fjord
#

When buying a pack, will it always dump a ton of resources into your station past the limit it can hold? This makes your resource collectors worthless and allows anyone to raid and take what you just paid $ for. Maybe instead create inventory items of different values for different resources that you can open as neccessary.

austere marlin
#

Is there a chance to get a timer in the App, before you update the system?

silver lintel
#

@ionic maple You notice how that's New York?

nocturne lantern
#

@silver lintel all these games have stacking % based on base stat. The figures would be wild and the power gap huge if they affected added boost

silver lintel
#

And all the case precedent is New York?

rare delta
#

Purchase pack Rss should be protected. Mined rss should be free game to be raided.

nocturne lantern
#

@ionic maple In the opposite your loss is only resources, not units or something else you have spent your resources on. Trust me, it’s much better this way, as you can always get additional resources for free and you dont lose both - units & resources.

unborn ore
#

@ionic maple yep totally agree, I've never played a base building game where you have to pay more resources out than you can hold for a building that matches your level.

clear salmon
#

I'm sure these have already been mentioned...but just in case

  • Ability for server moving, so friends separated on different servers can join the same server and play together.
  • Cross platform for accounts, I know you've offered to move my android account to an iOS account, but like many other games can it would be great if I could just authenticate with my google account on both devices so when it was convenient I could play on my iPad but when out and about still be able to play on my phone.
  • Ability to deconstruct ships and trade for resources (ie. deconstruct my maxed out fortunate for 2k Tritanium or something similar.
nocturne lantern
#

they need to reduce the refining cooldown time from 10 hours to 4 hours then we could upgrade our ships faster

primal acorn
#

" - Shareable options include: systems on the galaxy view, mission objectives, and mission NPCs." --> why not share mines, planets that allow bases, ....

topaz kelp
#

For those who would rather avoid attacking other players, consider creating hostile bases to attack. Also, an option for alliance missions that require coordination between alliance members to complete a mission.

hearty quail
#

that is a really good suggestion

unborn ore
#

How about making "away missions" high reward but also risk involved. Would need a combat ship to go to a planet with full crew for say an hour, if successful get high amounts of tritanium or dilithium but if unsuccessful some of your officers will need sick bay time and cant be used until healed.

muted ether
#

Can we please have a cancel warp button

meager lance
#

I could use thoes

maiden edge
#

Cancel warp button seconded

#

cancel recall button too....its perilously close to locate. LOL

nocturne lantern
#

Purchased RSS should be protected. Levels for attacks are too simple, it should be Power ranges.

muted ether
#

When you go into options to turn music off can it blooming well stay off

analog panther
#

NPC bases to attack for resource gathering and player/alliance battle tactic planning. Lower level=fewer resources, higher level=most resources. Risk/reward.

open parrot
#

Please make it possible to just buy relocation tokens by themselves.

#

šŸ‘†šŸ¼šŸ‘†šŸ¼šŸ‘†šŸ¼šŸ‘†šŸ¼šŸ‘†šŸ¼šŸ‘†šŸ¼šŸ‘†šŸ¼

nocturne lantern
#

make possible where if someone follows the facebook group page they get 100 GPL

glossy socket
#

awesome job on the recent tweeks.
its great that your constantly tweeking the game to be more balanced. but what we realy need is more game modes.
coop pve and pvp. both quick short term games and mod long term alliance progression.
as for short term:
mutual mining.. send your ships to help an ally mine great nodes. ( yes thst will mean you need to add a new node type that have massive rss in it and can only be mined by a combined force of mining ships.) these nodes will randomly appear one node in each faction space in lvl 22-28 systems. need at least 5 miners to start. and you get 1 hour protected mining. after that the node can be hit by other players.
long term:
system dominance. alliance can take control of systems on the galactic map. taking control of specific systems will give the alliance boosts to
various game fetures such as construction, reaserch, mining resources, attack, deffence, officer bonuses etc.

dull lynx
#

Short question, I (imho) heavily invested and bought all combat primes. They seem to not work though. Is this a known issue?

glossy socket
#

other short term coop pve ideas are:
hostile bose fights:
a hostile space living creature appears daily in a system in nutral space (that has NO bases available planets). the creature does X damage (to be determined by you) across the normal 20 rounds and it has massive health (like 5 million or something). all dmg done to the creature is tallied in a leader board and is present in the system for a hour.
player get rewords based on their position on the leader board.
if the creater is killed then the player dealing the killing blow get one special reword like a bp or a card or something..
pvp is suspended in this system during the daily event.

bleak beacon
#

@nocturne lantern You’ve probably heard similar suggestions before but for future updates could you set it so everyone automatically gets a bubble that lasts until at least the end of the advertised update window? Many were smart and threw up long bubbles before the maintenance started but many did not and were decimated by opportunists while they thought the game was still offline.

nocturne lantern
#

Thanks for the suggestion @bleak beacon getting a few suggestions around this that make sense to me.

#

@nocturne lantern i have spent a Lot of Money šŸ’° in my kehra and now it’s useless!!!

bleak beacon
#

Thanks for listening @nocturne lantern

maiden path
#

@nocturne lantern if you're going to release an update that significantly changes the value of items you have for sale in your store, and to change the value of items in your game affected by those other items (e.g. ships you upgraded with purchased resources) you need to have a compensation plan for players that have spent that, or you're going to lose players. Sorry (not sorry) for the losses you're going to feel after this boondoggle of an update for not planning appropriately and managing the expectations of your community.

spare bear
#

@q2 limiting what bundles we csn purchase by ops lvl seems dumb. I know currently I have zero need of anything in any of the bundles as I just need t3 uncommon rss. I'm ops 14 so I'm not even given the chance to purchase. At least it's more money staying in my pocket.... I do ALWAYS have a "special purchase " button with a countdown, but just the same old unneeded bundles show.

nocturne lantern
#

@nocturne lantern make possible where if someone follows the facebook group page they get 100 GPL

jolly moat
#

GPL?

#

I would love to be able to buy relocation tokes with latinum or resources, makes fir a more dynamic game

#

i am stuck at places after raiding a base sometimes for days or over a fckng week

craggy wedge
#

All I want for Christmas is a ā€œLast Logged Onā€ section under the alliance page list of members, so we know who to cut, or non-active.

wicked vector
#

Would love to play in portrait mode instead of landscape.

dawn sand
#

What about a way of creating crews and saving them so they can be applied to a ship as a whole. If a crew member it would warn and then you could back out or if you proceed you can fill that space with a free crew member

haughty coyote
#

now that you adjusted hostiles, adjust faction dailies accordingly. as lvl20 I have daily to kill 25 of lvl25. before the update I could kill 6 and it was ok, and now I can barely kill 1

jagged tusk
#

same, it's impossible to do some dailies now with this change. Daily targets should be lower levels

nocturne lantern
#

The problem is, u should not be able to kill lvl 25 at lvl 20

#

Basically the balancing is correct, but the tasks are too high

#

I disagree if you are level 20 with a maxed ship you should be able to hit level 25, anybody who has played levelled games pc, Xbox, ps4 knows this

haughty coyote
#

dailies shouldn’t be only for maxed ships

frozen crag
#

Hire a QA team, please... or replace the one you have.

#

That's my best suggestion. They just cost you a lot of revenue.

dusky vigil
#

There should be like a 15 min to 1 hour wait after you attack another player before you can use a peace shield.

sage grotto
#

Ratings to properly highlight and ID hostile alliances vs friendly ones in chat and space

#

for all maintenance breaks, peace shield all bases until first login

#

ships outside of base are subject to kill rights

#

fix the warp crash destroy ship bug

#

fix drop rates of uncommon and rare ores in refinery

dusky vigil
#

Be able to mark an alliance a different color, so their ships / bases show differently at a glance, instead of needing to zoom in.

#

Show a mark on the galaxy view of planets that have available quests to pick up, different then the quest objective mark.

#

Be able to cancel / hide a quest

nocturne lantern
#

Idea/suggestion:
Fix the bugs

simple wyvern
#

Level 29 should not be able to hit 9 levels below

nocturne lantern
#

change refining from chance based to 80% common 15% uncommon 5% rare this would make many a player happy @nocturne lantern

celest grove
#

I wish I could tell how much a specific upgrade or research would increase my power level before I start it.

nocturne lantern
#

Ideas: fix the bugs and fix the GAME

bright nacelle
#

Put something to monitor members activity within the alliance.

viral glen
#

Server transfers................

Also remove players who haven't logged in to the game for 2 weeks and allow new players to fill their spots

latent pike
#

Hire better Developers

hasty topaz
#

2 weeks isnt long enough i dissapear for 2 weeks cause of work or vacation , more like 3 months sure

visual canopy
#

2 weeks is a bit steep. There's lots of folks who might have an intended or unintended 2 week gap for work, vacations, or illness and would be super pissed to lose their game

#

Military folks on deployment can be gone for 6-9 months or longer

hasty topaz
#

i can see 9 months to a year hold , then remove from server but dont delete account

visual canopy
#

Maybe relocate them somewhere in a holding area and credit them a relocation token

hasty topaz
#

when they come back reactive and place on server if room if not place on another server

viral glen
#

Agreed

austere stone
#

I would love to have a VR version for use on the Oculus Go, Rift and Quest (when it launches)

nocturne lantern
#

@austere stone lmao VR? They can’t even make a point and click mobile game with a shit ton of bugs... tf you mean VR

crimson sorrel
#

What about that bs cooldown in rafinery??? Why is there a cooldown? Instead of having a cooldown u should get what u mine.... so the more u Mine the more u are able to refine.... what about that Suggestion?

#

I cant get Progress because of fck uncommon Materials

#

I do

#

Players or npcā€˜s

#

?

#

No 28 Max

#

Im 26

#

I just Need to get more uncommon g3 Materials

#

Noo Not Many but im able kumari is 200k

#

Hostile mission lvl 30 is done

#

So u mean the higher leveled npcs and Players will drop g3 uncommon Materials

#

30 up?

#

Level 30 and higher?

#

No Level 29?

#

Ok

#

So i cant Go to xerxes Kilian lvl 30 npcs it has to be a System 30+

#

U know When next update is?

#

Ok thx for info bro

austere stone
#

@tawny musk wow, so much negativity, lol. You've also got to remember that the people supporting and developing the game now are the people that have been given a buggy game by the original developers and they are doing their best to fix the original issues whilst keeping the game entertaining. So please cut them some slack...

#

I believe there might be an update today or tomorrow.

vernal basin
#

only 6 months

nocturne lantern
#

The game has been in beta for 18 months

vernal basin
#

exactly

nocturne lantern
#

How the game is still in its current state is beyond my understanding

lean oar
#

run over ... dont look back

nocturne lantern
#

Well ya but not officially

#

Well ya ik

#

Ya still dunno how the App Store ratings are skewed to 5*

#

This is the strongest case of fake reviews I’ve ever seen

#

Well the copy paste replies make sense... gotta streamline it somehow with all the people up in arms

#

Well ya that sounds about right

fleet sand
#

Where do you find 4 star Crystal?

spark lagoon
#

Could you add the reminder of the ship when they're warped

latent pike
#

Here is a tip people who get there money refunded needs there account reset

hasty topaz
#

most games ban dont know why they arent doing anything here

grim raft
#

@nocturne lantern hello, I would like to know if you plan to regroup several alliances, ways to be able to recognize in the game that would put I think more wars.

shrewd warren
#

@nocturne lantern reduce the levels for attacking. At this point, players who have advanced 3* can farm those who are not even eligible for the research based on level.

#

Maybe make it within 3 levels only

#

Why can a level 27 attack a level 19?!?!???????

cobalt glade
#

Fix the chat delete button, right now, the trash can does nothing

hoary trench
#

how about getting more uncommon 2* RSS after refining? gotten 15 2* uncommon crystal from 150k raw in last 5 days. at that rate take me 20 weeks to upgrade just my shipyard to lvl 19 from lvl 18. these algorithms u are using are bad.

next pond
#

@nocturne lantern when will you make the alliance info editable? it's a pain to put in the same text with minor changes over and over again...

spring edge
#

@nocturne lantern I know these have been asked before probably. Just wanted to reiterate them again:

  1. It would be great to color coordinate alliances based on status (Neutral, NAP, Peace, War, etc). It is a function that is in most games, I am kind of surprised that it already isn't a core function of the game.
  2. Can we have the color changed for members of your own alliance to something other than purple? Some people's color depth is not all that great and the blue/purple color combination is hard to see in a lot of the systems because of the background. They can be hard to distinguish in a lot of the systems.
  3. Can we make it so that leaders can see when a players last login was? If the leader can look and see exactly when a player last logged in, it makes it a lot easier to run an active alliance.
  4. The Market building structure. It is currently set to lvl 50 in order to unlock it. I assume that it would act as a type of trade center where people can request certain resources and people can fulfil the request. There is probably a cost involved in making the request. But my suggestion is that we make it available at an earlier level. Like level 25 or something. As you increase in level you can request more and more resources at a time. It would be great to be able to assist players who've been raided to get back on their feet.
  5. Increase the vault protection limits. It would be nice to see these greatly increased. At lvl 30, only being able to protect 13k dilithium is insanely low.
  6. Increase the warehouse limits. Warehouses should be set to very minimum of the cost of buildings.
  7. Be able to repair more than one ship at a time. You could make this a research item. I find it odd that you have a separate dock for each ship, but you can only repair one at a time.
  8. Klingon traders above level 27 would be nice. I don't know if it is the same on all servers, but on mine Klingon trader faction ships only go up to level 27, maybe 28 on my server.
cinder walrus
#

Suggestion: Quick scan when targeting ships on nodes instead of having to do a full scan which causes you to leave the screen.

hollow ravine
#

Suggestion: Make Hostile cargo proportional to its "power" level. It makes little to no sense that a lvl 10 and a lvl 25 Hostile would carry almost the same amount. i.e. The greater the risk, the greater the reward!

short wren
#

2.8 million dilithium to progress 2 missions seems a bit excessive

sly barn
#

I got one for 4mil dil, asked support to remove it, they told me players need a challenge

#

I told them to spin

nocturne lantern
#

Ha, like anyone at Scopley would listen to us 😔

sly barn
#

and another to donate 1.8mil dil ?? yeah right

#

to get 1mil steel

#

fecking ridiculous

#

Ill plunder 1mil steel and keep my dil

nocturne lantern
#

seen one to mine 1billion Par - yeah thats not a challenge thats impossible

cobalt glade
#

Be nice if we could turn music off but leave effects on

potent pier
#

It’s probably been said before, there should be a way to cancel a route after it’s set or to re route.

fluid onyx
#

Need more officers xp in chests from farming hostiles or a better way of earning it. My common spock now takes 50k just to promote an whatever after that to level up

nocturne lantern
#

Hi, I don't know what's planned for these extra ship blueprints, maybe, I really don't need two of every t2 ship, maybe put in the ability to convert to ship do or parts or even uncommons

candid nova
#

I wish there was a way to view the ship upgrade screen while a ship is not at the starbase or while repairing. It is annoying to have to wait for the handful of times a day that my ships are not doing one of the above to know what parts and materials I need to find to upgrade my ships

winged maple
#

I have all the parts for a new ship that i dont want to build. It would be amazing if the notification for the ship tab went away. The little red 1 should be there for something new, not for the same old ship that i dont want to build.

urban shale
#

Imagine being able to delete private messages? Last time I checked, that was game dev 101 šŸ˜‚

winged maple
#

What about a way to search for players in the game individually, to chat with them? As the game is right now, if someone is not on a leaderboard and you dont know where to find them, you cant chat with them. I was just thinking about someone i used to chat in-game and i have no way to track him down.

violet abyss
#

Hey I've been told I should put this here as an idea, I just have been calling it mass Production Rules:

The more people on a server that have a given Tech, Ship, Upgrade, or anything else that has a level quality to it, the cheaper it becomes for those people lower in levels, this would have people still spending to stay at the top, but with the added benefit of not burning out and killing the mid/low and free to play people

The more people with Upgrade (x) the cheaper and faster it is for those that do not have it yet to build or upgrade, this also allows people who come into the game as new players to level up to a place where they can still feel like they are a major player in the game, as well as the mid to low spenders still putting money in to get that little bit to go up the next level

This doesn't effect the big spenders much because they still spend to get everything first, people will feel they can keep up with everyone and everyone will enjoy the game a lot more

tardy pecan
#

Here is a suggestion to lessen the attacks on stations.

#

Hello a good idea would be to restrict the amount of times and time duration for anyone to attack a station. In example if the base was attacked and looted there should be a cool down period that allows the station owner to replenish their items lost. I would suggest the station to not be able to be attacked for 24 hours the first time. The second time after 24 hours is complete; if the station is attacked again the time doubles. So no other can attack that station. Next is if the commander that attacked the station attacks other stations more than once per day the ability to attack is not allowed for the same time durations as the stations that could be attacked. This may be a good suggestion to make the game better. To reduce the attacks on stations and commanders losing less of the possibly money that they may have spent on this game.

#

Once per 24 hour period is fair. To deter multiple attacks on stations one of my alliance mates was drained to nothing and that is wrong on so many levels. Bullies do that. No place for that in this game.

#

Miners fine but do you mine or just steal from others what they mined?

misty flicker
#

Pasting this here from general since I didn't realize there was an idea chatroom:

I was commenting about the way other games handle new patch days in our Galaxy Chat, and one that really always sticks out to me is Psyonix' handling of Rocket League & their Dev/CM communication.

They have a pretty structrured approach on their official Reddit, especially when taking in mass bug reports on patch day. They even provide a template for players to use. Attached is an example screenshot & link (redd.it/a4y264).

Text quote from their link:
"Here's the posting format:

•Bug or Glitch: A brief explainer of the problem.
•Platform: Steam (PC, Mac, Linux)/PS4/PS4 Pro/Xbox One/Nintendo Switch
•Evidence: Video/Images, YouTube, Imgur and Gfycat preferred
If using YouTube, make the video UNLISTED
•Logs: If playing on PC, grab logs and drop them on Pastebin, and put the link here."

Is this something your CM leads are open to testing out?

Also, potentially having an official presence on Reddit and a News section on the Fleet Command site, providing easy access to update notes and announcements while eliminating the need to log in to Facebook or other social media sites & constant discord scrolling to find archived chat messages.

placid epoch
#

Suggestion: change game name to one of the following:
Star Trek: Bug Command
Bug Command (cuz lets be honest, not much star trek here...)
USS Paywall
ST: Money Grab
ST: Troll Command
...or any variation of the above šŸ˜„

haughty verge
#

Sounds like star trek: bug command would fit perfectly to me.

fringe current
#

Remove the "storage cap" on stations and allow the station to continue to produce resources. This will help with game balance. The station should, in time, be capable of producing enough resources to upgrade the base buildings. Not necessarily ships, but the buildings.

#

Another suggestion is to increase the protected storage of a station. The amount currently protected is not significant enough to bother with.

#

A third suggestion is to automatically put a shield in place that lasts at least 4 hours. I'd prefer to see 8. after a certain percentage of resources is taken from a station. I would suggest 25% or so. This protects someone from getting so frustrated with the game they quit playing altogether. Which Will happen under the current system...

viral glen
#

Heck after a patch or server downtime give everyone a 24 active shield to protect them from those that jump on and raid everyone that cannot get on either do to time or that some people can log in while others state the server is down for maintenance for some reason

tacit cloak
#

Or how about the rewards button actually shows the proper rewards you would get from raiding their base and not the total amount that’s also in their vault too

uneven quartz
#

Consider presenting missions like you have resources and items. Separate them by objective / type. (Mining, combat, diplomacy) the current trashfire of names is hard to go through. Also consider a recommended ship strength note on missions. Most of mine ask me to kill something 100k above my highest ship

plucky tiger
#

Please include ship xp gained from killing ships in the ship xp events. At the moment I can never do any of them. Or add a new event that free to play guys can actually complete.

nocturne lantern
#

Now I have an idea. Why not put 1 relocation tokens in a $5 pack like you do with shields?

empty osprey
#

How about also converting other 24h cooldowns to 22h. Like faction loyalty packs?

peak egret
#

Please bring back hiding under mines! That was so fun and gave the game an element of strategy! Plus, Wrath of Kahn anyone? It worked with the theme!

pseudo moth
#

I used it just to fly to a mine without accidentally attacking someone with the bonus that it would look like I was already mining to anyone looking for a spot. Now I have to fly next to it, like a chump šŸ˜„

nocturne lantern
#

I'd like to suggest a barter system so that players can help other players, or alliances can distribute contributed items to other members. I have been attacked a few times by players saying they needed a resource that I had. If there was a way that I could donate to others then it would up the level of diplomacy and cooperation.

tribal crescent
#

I posted this on feedback will post again here. Thank you Scopely for giving token amounts of g3 mats as reward for daily mining. This amount is barely enough to do a single refine. Please open up the faction mining dailys to be able to actually mine the other 2 mats. I undersrand the faction prinary mat is the way you want it. People have enough trouble mining for the daily im barely able to complete it day to day which leaves no time to really mine for the other 2 for upgrades

#

Put the primary mat as a higher % on a rotation. But please allow other g3 mats to be mined

hasty topaz
#

yea i have a mine 7500 3* gas that takes forever...they need to make it mine 7500 Gas, ore, or crystal haveing it gas every single day is making my mining suck its either mine for the daily or mine for what i need, i pick need ....the daily needs to be changed

tribal crescent
#

I have almost 300k g3 gas.. Less than 1k ore and maybe 10k crystal.. Totally un-proportioned

hasty topaz
#

same for me , the daily needs to be changed to mine either or , not just one

tribal crescent
#

If i had more than 1 miner that could reach g3 i might be better off but fortunates cant get there without scotty

#

Still daily needs to open up.

tribal crescent
#

The only location that has open nodes on my server with any regularity is afritalis or above..

#

Without getting knocked off just for the heck of it.

alpine portal
#

I think there needs to be a limit on the number of times a player can attack the same player in a period of time IE some thing like if you have attacked the same player 30 times in a week you can't attack that same player for a month.

Keep the details secret to prevent people farming say 29 kills on the same player in a week.

Also if someone manages to get them selfs in a position where they have multiple targets that they can't attack maybe then you could suspend their account for a week.

formal topaz
#

Any ideas on when server switch is going to be a thing?

lusty geyser
#

The faction ship level restrictions is over the top it is turning the game into a straight pay to win. And you need deep pockets I am done with it unless it's reverted you guys enjoy I wasted slot of money on this only for them to keep raising the bar I am sorry but I am now chasing the carrot anymore

#

The level restrictions on faction ships need to be removed or the buying of blueprints both is extreme

glossy socket
#

@nocturne lantern please consider allowing players to remove missions from mission log. some of us picked up missions we cant compleate due to warp lmitations and i for one would like to be able to remove them. obviously removing a mission should reset its progress.

nocturne lantern
#

The whole point of doing missions in game it's to earn rewards, as long the consumotion is lower than rewards peoples will see a benefit from doing those missions. Now, in game at any level thats crap ain't happens. Missions are totally insane/unfair to do, rewards little to none. I don't know what type of sadistic person did this missions but it's only brings pain and suffering.

ocean wadi
#

@nocturne lantern here's an idea. If you require 19 million resources to upgrade a warehouse or a vault. it should probably protect more than 10k of resources. The Vault and Warehouse requirements for upgrade are absolute robbery and provide no value except to drain gamers time and pockets. This needs fixed or Vault/Warehouse Generator upgrades need to be removed from station upgrade path.

frozen crow
#

agree with phraze. you have to set a limit on attacks within a certain time frame. I see players getting visited multiple times a day and the same the next week... this by the way can be seen as a form of online bullying.. targeting individual player relentlessly . something unfortunately that scopely don't seem interested in stopping..

frozen crow
#

warp distances need to be adjusted asap. some are ridicules. and wont be completed for months and months..... will players stay with game.?????? probably not

frozen crow
#

easier to get re location tokens

desert mortar
#

@nocturne lantern When you scan an opponent's base you get info about the individual components of the defense strength of their base. It would be cool if you could get the base part of those stats (not docked ships) about your own base somehow. The total power we do have access to I don't find very useful

jolly island
#

I bought two $99.99 dollar packs . I received the materials for those packs, but Apple charges me for 3 packs. Apple indicated it is on Scopely side. I submitted 2 help tickets through Scopely website 24 and 48 hours ago with no response . I would even take the material for the 3 pack, but I want some type of compensation. For what I was charges. I am trying this server , because of the lack of response of Scopely.

glossy socket
#

ether ceate another rank in game between commodre and admiral (vise admiral maybe) or give commodres the ability to change the announcement page alliance name and tag etc.
when an admiral goes awol for a long time it becomes necessary.

subtle sable
#

I would like to see a ā€œlast active statusā€ by members names in alliances. Would make managing an alliance way easier!

kind urchin
#

Dan this list is brutal. Adding my lil suggestion, allow ship recycling so old useless topped out ships can be salvaged for at least parts and out of the game. Failing that, maybe allow alliances to give a ship to help a lower tier player? I haven't been in long and already have several ships I'll never use again.

ocean cairn
#

@nocturne lantern @ornate nymph Other games apply a hotfix for issues that have a massive negative impact on the game. Why can't Scopely do the same?

junior gorge
#

Hey, could you make it do we can sell, or even scrap, ships? Corvettes are not all that useful after level 10...could use the bigger, better model in the garage, but there is no room.

#

If part of the fun is more and better ships, placing a hanger limit or tolling us with crsppy, outdated ships seems to take away from the fun...

simple wyvern
#

Echoing some of the comments above, better alliance benefits such as resource sharing, old ship recycle, improved protections to provide a way for an alliance to protect junior players.

timber trout
#

How about addressing my two month long issue of not being able to upgrade my ships with time and being forced into buying gold from you to do it???? Would be awesome to be taken seriously and not ignored the 25 times I’ve emailed your tech support as they simply thank me for my support, hope I continue to enjoy the game and close the ticket with no resolution???

nocturne lantern
#

I have a suggestion, how bout making a apology that comes from all of the developers to the players talking about the update that failed because people are getting refunds and the game might be shut down and i love it so much, so please make an apology and give us a chest that would satisfy us like 500 GPL, 500k resources, 1k common refined ores, 500 uncommon refined ores, with 1000 recruit tokens each group

main hinge
#

Loosing interest in the game, it is getting obvious that spending while leveling up comes with reduced value as you grow. In other-words, there is no point spending anymore with reduced returns on growth unless I am willing to spend $1000’s to even being close to competing. Features like hiding under mines have been taken away reducing the fun of the game for smaller players. Time to move on and give my money to another platform.

frozen crow
#

yep... im very close to doing the same

tough granite
#

@nocturne lantern create a feature that allows a ship to drop out of warp.

main hinge
#

Best strategy suggestions to new players. Spend early, don’t exceed level 14 , enjoy the game a few months and then move on.

velvet quiver
#

@main hinge I’m sitting at 14 now because there’s still some fun at this level. And because the spend requirements are so demanding at higher levels for the same relative power against my pvp range.

viral lion
#

@nocturne lantern @ornate nymph here is a suggestion, one that would probably help out the players, decrease the amount of complaints, and possible make the game more competitive...drop the farming restrictions. I have played many war games in the past where this is not an issue. Allow the generators to continue producing parsteel, titanium, and dilithium past maximum. It will allow players to hold more resources, allow players to level more fluidly, galaxies wont stagnate, more players will likely stick around.

I have 8 buildings that are completely useless because I can't produce more resources. But I have to level them all the same just to advance to the next level. That's frustrating. It's a waste of time and resources. Just some food for thought.

frozen crow
#

absolutely agree Krayt

feral walrus
#

I also agree with Krayt

frozen crow
#

and possibly roll in allowing higher members to gift to lower members...……..I believe this is available at lvl 50...….. that's pointless. needs to be now

#

you have to allow lower lvel players to progress easier without emptying pockets.....if you expect players to be still here at lvl 50 but . and by lower lvl players that includes in the eraly to 20 s if max is 50

cursive storm
#

Suggest, when mining would be useful if when send a second ship to defend minors would be good if u could click an auto defend of ur ship mining. So when another ship goes to attack ur defending ship auto defends it. Gives us better chance of being able ti mi e and not get killed every 5mins

frozen crow
#

to be honest im not sure that would work.. still to easy to kill..... I would like to see maybe a set period of time once you have landed.. say 1 hr during which you cant be attacked.. maybe longer

#

and up the protected cargo size

#

and of course fix the mining rates and officer abilitys first

celest grove
#

12 hour shields. I want 12 hour shields.

frozen crow
#

yes.. definitely 12hr shields

junior grotto
#

Ok, this may be a but of a radical idea, counter to how these games work, but I am putting it out there. I have an idea for the balancing higher and lower level players. This game uses a Star Trek theme, it is what caught my eye, so this may make more sense then other war games. So one of the things in Star Trek is the ability to overcome huge odds and seeming power, Borg, Dominion, so forth. Somehow the outgunned crew wins out whether they reversed the polarity of something or use a gas cloud to level the field, or a crew member sacrifices for the good of the many, whatever, the outmatched side wins the day. I say embrace the idea so when a higher level player punches down on a lower level, there is a greater and greater chance that the lower power player wins the battle. The higher player has ship destroyed and all cargo lost. So the hard limit in the game would change to more of a concern that the weaker you go after the more chance you may lose and lose big. I would also say change from levels as the basis for calculation and instead go power. There can be big power differences at same level. So the chance of the little guy winning at first is nothing of you attack around the same level up or down, as you go down the chance goes up exponentially until you get to where the current limits are and you take your life in your hands to try.

#

This could be just base battles or mines as well but mining I am not overly concerned and it could just be much less chance or not apply. Now one reason I say change to power is to add a new element of strategy and reason to keep old ships. If you are say level 23, looking to hit someone at 18 who also is on low power side for 18. If you take a 100K ship you run the risk of the little guy winning, but take that old Turas that is still stronger but only a bit and attack, it's normal battle and no chance of extra loss. So there is my idea, add an element from Star Trek that even the outmatched and outgunned could win the day, especially when attacking much weaker players.

jagged kestrel
#

Need assistance. Device malfunctioned, lost accout. Paid cash for upgrades. SCCBlindSpot.

amber river
#

Northstar has made the game inbalanced. When they can take out a base with ships, we have an issue. I would suggest that fortunates, envoys, and northstar should only be able to hit a base when no ships are present. These mining vessels should not be able to kill interceptors,explorers, battleships so easily.

Also, bring back hiding under the nodes. It was a great strategy to use.

Increase drop rates for relocation tokens or have them in packs to buy.

Create a way to refine common ore/crystal/gas into uncommon and uncommon into rare. For instance 10k Common can be refined into 100 uncommon, 500 Uncommon can be refined into 1 rare.

plain roost
#

On the beta server we had the ability to refine G2 into G3... Was so helpful

shrewd warren
#

Add PvP to the game!
There is you say? Well you lie. Killing offline miners, stations, and ships is not pvp.

late thicket
#

At least run an officer event after selling us officers.

jagged pelican
#

Please reduce the cool down of the refinery 10 hours is far too long

violet vine
#

Let peace shields become cumulative. If I've 2 hours left and choose 8 hour shield bump it up to 10 hours instead of cancelling the two remaining

late thicket
#

Should be a guaranteed drop of both, I mean who refines anything and doesn't get the pure stuff every time?

muted sail
#

STOP Warp Button. Hitting this button on your ship will have ship drop out of warp at the next system. I’m sure Starfleet has a class to teach all crew how to do this, right? lol

ember comet
#

Put the combat training hostile captain in the same system as ur base. Several of my guys cannot continue on these quests because their base was next to a system with extremely high warp range requirements and they cant get to them anymore. No reason u should have to have a ship with a warp range of 34 or some shit to do a level sixteen kill hostile captain quest.

gilded peak
#

Being able to invite friends or family to play the game and be on the same server so they can join your alliance would be awesome. I hope someone reads this and really takes this idea into consideration

terse oracle
#

Would it be possible to see your specific ships data outside warping or docking? I’d like to be able to see how much protected cargo space o have left.

#

As well as an ability to put a war ship on defensive mode so that if you parked your war ship next to a miner, some jerk cannot just destroy your weak miner, they have to go through your war ship first.

fair valve
#

@nocturne lantern

I’d like to see a treaty web system. Allies can designate relationships ranging from mining agreements (prevents hits on each others miners only), NAP (system prevents hits on all ships, but not bases), or an MDP (all assets are protected.)

forest ivy
#

A suggestion to offer an Alliance Pack for purchase that has a collection of useful items so those who are interested in helping their Alliance in a more meaningful way have an option to do so. Items such as ( several time and repair speed ups, some peace shields, base relocation tokens, some parsteel, tritainium and dilithium, and perhaps a specific T2 or T3 items as the main featured item. It would be great if such packs were available.

nocturne lantern
#

@nocturne lantern still awake?

pastel crown
#

Strong suggestion @nocturne lantern - lower the rss demands from EVERYTHING to at least 10% of what they are now. 1% would be even better. Yes, thats how greedy you are! Gets you a better game progression, a more satisfied community and we will still wage wars but against each others and we will still buy packs to get the upper edge. Or... could it be... you have no content past lvl30 and need that rss wall to get extra development time? In this case: shame on you for not being honest with us. And fix Refinery. Either call it ā€žlucky spinning wheelā€œ or take that randomness out of it.

late thicket
#

Who wants to be maxed out after only a month of playing?

pastel crown
#

Rather after 50years of playing? Nothing in between those two options?!

nocturne lantern
#

Stacking shields. Sometimes my shield still has 1 hour to go but I want to put a new shield for the night. Currently it gets replaced. Would be cool to stack shield duration. That way those short duratiin shields are useful too

undone viper
#

@nocturne lantern @ornate nymph Add a label for all building & research upgrades showing the power increase it'll give you, so that we know which upgrades to prioritise completing in the research & station events.

lilac steeple
#

@nocturne lantern Hello if every week, or every day, I want to buy a pack of officers at 20 € for example, why can not I do it? why do you make them disappear?

verbal solstice
#

When tapping on empty space, place the "Go" button somewhere else. Way too easy to accidentally warp a ship unintentionally (with no way to stop once you start)

copper brook
#

Reccommendation: Base the length of time to upgrade a ship similar to station buildings. In total it shouldn't take longer than 1-5 days to build up the resources to build parts and tier up a ship.

nocturne lantern
#

You just saying 30-50 dilithuim per npc ship killed. Maybe 300 to 500 per npc ship killed for par. Very low storage very low production. Very very high cost

normal lintel
#

my faction dailies seem a little skewed. I am lvl 19, and I need to hit level 22's and lvl 23's. Even using combat triangle I can kill one level 22 per repair cycle and no lvl 23's. Seems broken.

grave raptor
#

I was talking to someone came up with a great idea. Idea is if an alliance controls say 75% of a system with bases, the alliance can donate rss to build weapon platforms to defend system. Along same lines pvp should be changed to only when alliances declare war on each other than they become (red) and can be attacked. This balances alliances keeping control systems aka (empires), and pvp people can mine in peace unless at war.
Thank you

copper brook
sterile echo
#

Yeah, griefing is completely out of hand. Same troll kills me anywhere on the map within 10 min of leaving my station. Every time. Cannot mine anything anywhere. Game is basically unplayable.

quasi verge
#

Alliance message system, ability to mass msg. Not just single individual.
Relocation coins, these are a nightmare, in 10 days I've not got one from a 22hr box, and the only way is to pay £50, how about allowing them in the alliance store, or smaller individual packs cheaper. It's a commodity peep require to progress but there restricted.
Player Lvl attack restrictions. Being a lvl 20 and getting cleaned buy an over powered 28/29 isn't funny and nothing we can do. Limited the lvls more make it fairer.

reef spade
#

@nocturne lantern <@&509690795536941056> give us a way to "reliably" obtain relocation tokens, please. I have people in my alliance that can get 5 or so a week in chests, I haven't had one in a chest in over a week. I'm not going to pay $100 for an upgrade pack just to get 3 of them. Maybe a $5 pack like the shield pack? the game is based around pvp and base raiding, but we can't reliably do that when we can't relocate "easily"

languid sand
#

Fully agree...there should be a rule...every 3rd day or so

lost garnet
#

@nocturne lantern Customisation of our player icon and alliance icon!

#

I really really really want this!

normal lintel
#

there should be a way to automatically bump people from depleted mines without having to attack them

humble wind
#

@@nocturne lantern Can we have a better way to organize our offices. I dont like that they are assigned to the docks. You should be able to assign the to a ship maybe even label a group of officers for specific tasks (dil hunting, tri hunting, different type of mines, attack for different type of ships, etc )

copper brook
#

@nocturne lantern being that the value of Tritanium has devalued by a large factor (for example I need around 800k to complete all the ship parts, not including tier up, for the first phase tier 1 level 20 ship, the Kehra)

Is there plans to make it easier to get Tritanium or lower this requirement? Mining it would take weeks, slow gen via station wouldn't be possible in many cases because the capacity for Tritanium doesn't go that high

sonic vessel
#

Personally speaking I like the changes to uncommon and tritanium. Sure, X 000,s or Millions of trit can take a while, but at least you can raid it, whereas the uncommon barrier was pay2win only or very low rng

copper brook
#

The flaw in that mentality is that you assume that there will be resources to raid. As soon as people realize the only way to get rss is from raiding will mean everyone will eternally bubble

#

Also uncommon drop still sucks. 10-15 days to level up 1 tier of a lvl 20 ahip also sucks

sonic vessel
#

Sure, but bubbles are limited and people make mistakes, get cocky and remain unshielded, at least thats still the case on my 2 month old server

native jungle
#

It needs to be raidable in sufficient quantities from f2p players. If you can only raid useful quantities from people who paid for rss, it is pretty easy to work out the equilibrium result.

sonic vessel
#

I agree, but answer this. Whats stopping your progress rn? Trit?

copper brook
#

I can't believe anyone would enjoy more of a grind. Unless you enjoy pain or long drawn out waits between moving your ship

sonic vessel
#

Mine is steel and uncommon / rare

#

Steel i can get, uc/rare i cant.

#

And trit seems to be most of what ive raided

#

Id almost bet that trit is most plentiful in all servers right now,l @nocturne lantern any data to support that, that you can share?

#

Plentiful as in available to raid / is excess of

copper brook
#

Well it ain't my server lol

#

And if it is, it's whales who have like 100 million by paying for it. But they also accept the $75/month cost to shield constantly

#

I honestly think it's two part. 1) the want to lengthen the process to get to higher levels and more powerful ships 2) they want more pvp because fear and revenge makes more money that peacefully leveling

nocturne lantern
#

people still leave themselves unshielded on our server, we raid up to lv33

#

officer and ship mining boosts appear to be working

copper brook
#

The update forces more raiding, so I'd say that shielding will become more common and raiding harder. It's the nature of it

nocturne lantern
#

stonn with valkis on ore, kbisch with envoy and barot with kvort all pulling in advertised rates for ore tri and crystal

copper brook
#

Are they actually working? Kbich doesn't look to be working for me

nocturne lantern
#

yeah tested with kbisch, (envoy 745% + tri 100% + kbisch 50%) * 320 = 2864/hr

#

was 2384/hr so an extra 480/hr, not gonna solve anyones problems any time soon

copper brook
#

Like are you basing your result off the number displayed for X/hour?

#

Or like you mined for an hour and that's the number

nocturne lantern
#

timers are running accurate and i've mined 5mins x12 for actual rates

copper brook
#

Cool. Just asking because the numbers have been all over the place and totally wrong

#

It would say 4k/hour but only do 2k

nocturne lantern
#

that's why i tested it out when i heard people say it was fixed

#

the officer boosts should be higher, 50% tri boost (incl synergy) is only giving you 160/hr extra

gray quest
#

that ships mining show much is mined over/under protected cargo.

molten sluice
#

Its probably why they weren't working cough cough "disabled" the officer boosts because it was showing a 50% increase to the total rate.. can't have that would be far to generous they had to come up with a way to not change what it displayed but completely nerf it..

copper brook
#

These three ships were put on their nodes within a minute of eachother

#

The mining rate is abysmal or calculating wrong still

nocturne lantern
#

it's abysmal

#

320/hr tri was what lv15 systems gave on beta, lv50's gave 5k/hr mines, lv54's had 8k/hr

copper brook
#

Wait, the node has different rates???

#

Mindblown

nocturne lantern
#

had

copper brook
#

Boo. They all suck now

frigid saffron
#

@@nocturne lantern attack faction starbases for uncommon/rare resource drops

frigid saffron
#

@nocturne lantern also drop on trader ships in systems with mines

copper brook
#

@nocturne lantern show how much is actually protected by vault and research buffs. (As a subset, if you could also increase the vault protection and storage size by a factor of 10 that'd be cool too)

edgy mountain
#

WTB 5 second de-engage warp

glad pewter
#

The game concept is good. It’s built on a classic model. But I am really getting fed up with the refining of grade 2 materials. Yesterday after refining 50k ore twice, I got 20 uncommon for the whole day. There should be a minimum that is greater than 0 per batch. At least 5 per batch would be nice. So if you do 3 batches for 50k you should get at least 15. At my current rate, it is going to take me another week to get to 20. And I’m already two weeks into 19. It would not be so bad if it felt like I was getting somewhere. But these 0’s in the batches make me want to find another game to play. And maybe if I have another 20 uncommon day, I just might. You need to fix the progression. Rant over.

willow onyx
#

i would like to see extra colors be added for coalitions and enemies. Perhaps purple for your team, green for coalition, yellow for allies, and red (different shade than hostiles)for KOS. everything else blue. just select the team and add the associated color to them. or have it done on thhe leader level of the alliance

dim charm
#

@glad pewter why not just have fixed refining costs? X:Y ratio for everything? Balance the ratios.

#

@willow onyx Need something for us color blind

glad pewter
#

@dim charm that would work too. I am ok with the random concept. I just want something above 0 when I refine materials

heavy compass
#

@nocturne lantern I have an idea: Make a topic entitled "Things-that-work-as-intended"

copper brook
#

Lol

edgy mountain
#

I will shut up. When ppls have issues with imo no-issue matters.. Lol. I truely are an adult šŸ˜‹

copper brook
#

Lol

vapid anchor
#

Maybe a cancel warp button or mid warp recall button?

glad pewter
#

Here is a suggestion that might be more reasonable. I am willing to pay. I understand they want money. 6 new store packs. Refinery marketplace packs. 2000 common, 200 uncommon with 500 Latium, for $5. One pack for each resource. So if you need ore. Get some ore. If you need gas get some gas.

sonic vessel
#

Agree on concept @glad pewter but based on current pricing that is likely to be a 49.99 pack

glad pewter
#

@sonic vessel why, that is a fraction of the ship package

sonic vessel
#

Problem with going to cheap is the mega whales will be max everything and destroy everything on hours. Sounds strange but for the benefit of all, it does need to cost more

#

I am level 28 and am uncommon starved. Only way i can buy uncommon is with a £99 gbp pack for 80 uc. No way in hell will they ever be selling 200 uc for 4.99

#

Not saying i agree with it, but it cannot happen

vocal grove
#

@nocturne lantern we need to be able to share account between android and iOS, most games allow that

simple wyvern
#

For gameplay sanity and keeping new players from quitting, can we reduce the power destroyed gained on cargo ships to zero? People are hitting empty cargo ships just to be on the leaderboard.

sonic vessel
#

@vocal grove dragalia lost did this well, but obviously purchases cannot be xferred.

#

Which would be a problem if u have your rss spread across accounts.

vocal grove
#

Some games allows the purchases to be transferred, like swgoh... Seamless usage between platforms

#

Can buy from both, taking advantage of promotions

copper brook
#

What if you cut the levels in half, then you could cut the cost in half. The total distance would be the same but there would be smaller milestones to achieve?

#

So like 50 is level 100, 20 is level 40 etc

low hearth
#

I got a suggestion quit fucking your customers

copper brook
#

At least take us out to dinner first

low hearth
#

šŸ˜‚

plucky tiger
#

Please remove clicking the generators, and make them auto generate rss...

copper brook
#

That'd be neat

robust bluff
#

@nocturne lantern Increase the capacity of vaults to accommodate the quantity of material for the next building upgrade at least. Agree?
@here

copper brook
#

It was funny. To upgrade my storage of parasteel I needed to pay 216k but my 'max' was 210k lol

bright nacelle
#

Increase the probabilit of uncommon drops to 75%. Until that is not meet, Not gonna spend anymore

#

This is becoming a bs game. No skill requirement just cc.

copper brook
#

Cc or a crap ton of patience and time/grinding

grave raptor
#

Second post, pvp...how about no pvp unless your alliance, or personal decision...if your alliance declares war, you and enemy are tagged red so you can attack and be attack, those who are not at war stay green etc and can mine grow in peace.

#

šŸ”Ŗ

copper brook
#

Opt in PvP? Heck yeah. I'd be all over that

#

PvE servers, opt in PvP, PvP zones vs galaxy... Anything would be better than live in fear everywhere all the time

grave raptor
#

And if not in alliance and decide to go pvp, thats it no going back n forth..so its not abused

#

Yeah, servers good idea

late thicket
#

@grave raptor if you have enough shields you dont have to pvp at all in this game. Stay shielded, mine, and work the events/missions. No need to attack anyone if you dont want too. Worse can happen is you lose a miner.

copper brook
#

^ if you're willing to pay $75 a month for shields. I've stored up but they would run out eventually

grave raptor
#

Can make neutral areas non pvp, klingon,romulan etc pvp areasšŸ¤”

late thicket
#

$5 a week and you're good. They give 13 hours away free everyday.

grave raptor
#

Some like f2p

copper brook
#

'Give' in the sense of work hard to earn

grave raptor
#

So balance paying and f2p

copper brook
#

Also you can only get the $5 shield thing once afaik

late thicket
#

😭 😭 😭 is all I hear over nothing. There are cheap and easy solutions.

copper brook
#

Lol

#

Whale alert

grave raptor
#

Ok blood, im a whale myself. But game is useless if no one plays

late thicket
#

I'm just offering a solution. Take it or leave it. It's not as difficult as it seems.

copper brook
#

Lol says the whale

#

It is difficult

#

You're not wrong in your solutions

late thicket
#

I dont know what a whale is and I really dont care. I'm just offering help and you're on the same wavelength still. Beat my head against a wall.

copper brook
#

Yikes. That doesn't sound healthy

grave raptor
#

I have np crushing your ships. Either way

copper brook
#

Hahaha

#

Yup. I know my status in this galaxy isn't much more than motivated cattle

grave raptor
#

Whale is a player who pays

#

Not an insult just slang that came yp

#

Up

#

Dolphins are f2p

late thicket
#

šŸ‘

copper brook
#

I just find it funny when people defend an objectively challenging game in the most grindy cut throat ways. The only people who don't salt it up either pay to a level of protection or are the ones cutting throats and mowing down sectors

late thicket
#

Everyone pays one way or another, they are equal in my eyes even though time is worth more than any amount of money someone spends so I almost got more respect for the f2p

grave raptor
#

Thought of also if alliance controls 75% of system can build defensive platforms., members donaye rss, etc. Than.you can have mini empires

#

Donate, jeeze fat fingers

#

Yeah f2p are hard grinders, like faction grinding takes up a lot of my time

copper brook
#

F2p player here

late thicket
#

I spend minimal just to stay ahead of the main group. I get comfortable and kick back f2p. But they design games to profit. It's not a big deal to spend money on a game you enjoy if you can limit it to fun money.

copper brook
#

Yeah the limits are tough for people. People in my old alliance spend about $50/day

#

The top players in my alliance are at about 2500-3000 deep in last two or three months

dusty quartz
#

How about letting clan members share RSS to help other members advance in the game like other games do

copper brook
#

Possible. At level 50... hahaha

#

@nocturne lantern custom skins for ships, stations, ui, icon,

split isle
#

How about an option for naming ships!! That would be cool

#

@craggy warren

sharp coral
#

Idea for alliances, if they control a system with their bases there, the alliance could build defend systems in that system to protect themselves. Would make it slightly hard for larger alliances to raid.

#

And a drop from warp button would be very helpful

nocturne lantern
#

Well despite fixing your requirements to level and Refinery rates and balancing. I'd highly recommend you make it so you can actually tell who initiated attacks. For when two alliances have treaties

dull shuttle
#

@nocturne lantern the battle log shows who hit who. The person hitting the player always goes first.

nocturne lantern
#

@dull shuttle not all the time I know I tested

dull shuttle
#

ok not seen that myself. šŸ‘

nocturne lantern
#

Yeah I've looked at the detailed battle reports and I know I checked them first and sometimes they make the first attack maybe it might be officers ability unless they jumped off and tried to attack me right at the same time I don't know I just think they should show maybe on the basic report attacker and Defender

#

Just something simple easy to see

dull shuttle
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scroll down a little - that is just the officer bonus info

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@nocturne lantern

nocturne lantern
#

Well maybe but thought they had some officers to delay fire and stuff as well.

#

Be good if they just clearly stated it on the basic page attacker defender

ember plover
#

Pretty sure that in pvp after buffs/debuffs while mining or out in the open the attacker is the one that deals damage first in the battle log. When attacking a station, stations always deal damage first.

In pve both attacking and defending, hostiles always deal damage first.

Please correct me if i am wrong.

high osprey
#

too late bro.. my server has one alliance full of p2w players that are but raping everyone they can that has a few rss to steal

jolly island
#

We need to have more PVP events( granted the ROE needs to be improved compared to the last event) . We also need more events tied solo alliance accomplishment based on NPC kills. The events based on base and ship growth are a nice bonus and should stay, but should be a incentive grow not a money grab for you. Make the events motivate player competitiveness and stimulate pvp and pave.

#

Pve*

#

The game is getting better. I appreciate the efforts of the devs. Keep working on refining, bug fixes, npc balance, and more creative events. You can do it!

visual gull
#

Probably mentioned already but some kind of warp abort button. For those too frequent situations when hitting recall instead of locate. If I had one latinum for every time I made that mistake...

silver grotto
#

UI Improvement: When mission text pops up on the bottom of the screen, place a button in the bottom right corner of that text block to say "next" or "close". The reason is that all too often I go to tap a rewards chest or some other item on the screen just as mission text pops up and instead the text disappears or advances without having a chance to read it.

#

The many requests for a way to cancel a warp can be summed up in several concepts:

  1. Allow change of course while in warp.
  2. Allow recall while in warp.
  3. Allow abort during the 5 seconds of charging up for warp.
  4. Add Recall & return feature to send ship home and return to the same place, or at least to the same system so you don't accidentally engage in combat on a mine.
  5. Give ships ability to detect that landing at a mine with a player on it while shield is up should abort the mining action and move ship off to the side as if the mine had an ally on it (unless player specifically requested the "attack" when they set the destination.
nocturne lantern
#

Add swapping officers while mining

tall lichen
#

If you are going to give a mission to got do something or go defeat something at least when you hit locate. Take the person to where they need to go instead of going to the system where they live. I'm trying to kill ossarians but can't find them.

graceful gull
#

What you think about add some speed up posiblity to refinery time also maybe for latinum?

copper brook
#

@nocturne lantern please make this game possible for people who won't or can't raid. After mid 25 it is near impossible to do so. Raiding should be something that compliments the other methods but doesn't take up 90% of the income stream. Example, tiering up a ship requiring 325 million Tritanium. There should be a way to gather that within a reasonable amount of time that doesn't include raiding

spark adder
#

At the very least, you should have a storage capacity on your starbase that equals the cost of the upgrades

nocturne lantern
#

šŸ˜‚

tawny silo
#

is it possible to have a section in French
Like genreal-discussion-fr and player-helping-player-fr

nocturne lantern
#

@tawny silo i believe there is a discord server for french speaking people, which is unofficial

#

For the game

tawny silo
#

@nocturne lantern thanks have you a link ? For french discord

normal lintel
#

is there any way that the game chats for a server could be mirrored to an irc or discord server or something. playing the game and keeping up with the game chat within the game client is tedious to say the least. also, the keyboard in the game sucks hard

fluid onyx
#

More relocation tokens please they r few an far between drops in chests

nocturne lantern
#

@tawny silo unfortunately no 😦 someone who is here runs it

kindred falcon
#

@nocturne lantern @ornate nymph 1. PvE bases so people can recoup on losses more easily when they get drained.

#

@nocturne lantern @ornate nymph 2. Remove inactive players' bases when inactive for x weeks (3 perhaps?). Give them a relocation token so they can choose where to go if they do decide to break their hiatus

#

@nocturne lantern @ornate nymph 3. Remove the warp cap entirely and give ships warp speed bonuses instead. Higher level systems will take longer to reach, and thus will have better mining rates, better hostile loot that actually scales, etc.

ocean wadi
#

@nocturne lantern @ornate nymph The upgrade costs for Warehouses and Vaults are absolutely ridiculous , especially when they provide nearly ZERO value nor do they hold anywhere near the amount being required for the upgrade. This needs fixed immediately. If I'm spending over 20 mn in resources including undreds of G3 resources, the vaults and warehouses better accomodate an equal amount of resources. If you will not increase the storage, then remove the warehouse and vault upgradesfrom the overall station upgrade path. It's senseless to spend hundreds of millions of RSS for something that provides no value. It's things like this that are making F2P and P2P members alike to leave this game.

little dirge
#

Yeah @ocean wadi i just wrote the same up few minutes ago, this is a freaking joke

ocean wadi
#

@nocturne lantern @ornate nymph 1. Reduce the cost of packs. People will buy more. 2. Increase the variety of packs and people will pay more. 3. Create a pack for G3 common, uncommon, and rare resources. Create a pack for speed ups for ships, bases, and repairs. Create a pack for relocation tokens. Reducing the price of packs and allowing folks to get more specifically what they need will broaden your overall monetization reach within the game. Also, reduce the resource requirements for some of the upgrade components in the stations and ships too. They are ridiculous.

little dirge
#

And raise 1000% the farm ratings, you can't expect us to farm one month to upgrade a tier on a ship, because even being really active and timing shields your station will get raided and you will loose all your progress, if there is no big change upcoming you will have a huge loss on player base, and people will try to get their money back hence this game is a joke