#💭-suggestions
1 messages · Page 36 of 1
Can we get a slider bar or some way to massively contribute to alliance??? Tapping that button 1k times after raiding is a pain in the azz
Delete/salvage low level ships
How about answering support tickets. You know so people who want to play the game can.....
Over 24 hours wait
2 chase messages
Nothing back
While raiding a station the cargo of a ship should take some time to fill up. So someone may join the fight or the defender has more time to join the game
Would love a better Quest Structure, Quests are so ridiculously difficult to complete, there's very little progression, and it's so difficult to find the cases you're able to complete at your power levels.
dead mines fix please.. going into a sector, clicking an open rock and the info fetch whirly just spins and spins and spins.. thank you
Warp break.... stops you at next system. Either that or move the locate button away from the recall
Private chat - would be helpful to have your chats remain, currently I could be in the middle of a conversation, close the game and reopen and the chats have all cleared
it would be nice to have a favorite section of the planets where we regularly hunt the hostile. Whenever you have to look on the map that gets bigger and confusing ... mark a place that we just discovered to return to easily would be convenient ...
It would be really nice to have filters in Galaxy view that let us highlight systems we have already explored when we have quest objectives, quests avail to take, specific types of rss etc. would make it MUCH easier to find things
@nocturne lantern please..... add a feature for Admirals to see who is inactive in an Alliance.... like last login date... or a red dot next to their name ..
@worldly cloud would be nice but in the meantime keep a record of someones power and check it 5 days later, no growth then they're inactive
@worldly cloud @rotund cipher I do this with my alliance, I sort them by power then screenshot the bottom 4 pages then check back on a weekly basis to check growth
Yep I screen shot as well.. it’s just a pain
@worldly cloud ss hell I call it. Making boot notices tonight, by hand, with screenshots A Last Seen in x days on the alliance roster screen would be great!
Crew shall be asigned to ships, and ships moved from dry docks to ship hangar by the needed action. There is no point in gameplay to have the crew asigned to the drydocks like now and switch the skin ship ( example mining ships with batleship crew, or, switching the mining ship with the batleship ).
Since by growing levels and continue to gameplay, we earn more and more ships & crew members sitting around for absolute no reason at all. We actually can active use the ships from the drydocks all other pixels being just garbage to keep screen busy with Something
And, another reason is new defense base mecanism ( even low level ships docked help loads to protect the base )
Can we have a tier 3 ship pack please
We could really benefit from a way to mark an "active quest." Every time I complete a stage I need to go searching through all my quests to find the one I'm working to see what the next step is.
Upgrades and researches should tell the players how many "points" they would earn. If I need 650 more points of power to complete a daily, or 900 more points to hit the next level of an event, I should be able to see that in advance, rather than selecting, rushing, and hoping.
Faction store items should have a description that tells you what sorts of items might be in them. "Federation Recruit I" is not particularly descriptive, but if I knew what I might get, it might entice me to purchase.
I'd REALLY like to see "Disputed Zone" systems between the factions where the war had spilled over into active conflict. Faction bases from competing factions at opposite sides of the zone, with hostile faction ships slowly moving towards each other, battling, and dying. Concerted effort by players can turn the tide of the battle, and if the enemy base falls then that system switches factions for a period of time before resetting, with rewards equivalent to the effort. You can think of this as being "kind of like a MOBA game," where the hostiles fight each other at a standoff, but players can change the outcome of the battle.
@nocturne lantern Hello, if you do real Updates, why don't you give us a REAL search motor please? A one who works with SYSTEMS NAMES... Perhaps? 😅
I like the contested lands idea @broken harness
Could you add an option, that makes 2 alliances friends and then turn the friends green so that you can tell who your friendly alliances are?
@nocturne lantern we really need to be able to figure out who the attacker is on battle reports. Every game I play has the ability to show who initiated the attack except this one. Diplomacy is a huge part of games like this. If we cannot determine who the attacker was on battle reports it significantly hinders diplomacy. We would ALL appriciate it if you guys could add something like this in battle reports.
There is an issue, is impossible to farm uncommon Cristal, Gas or Mineral L3. Which is the way to obtain? In 3 weeks no pieces... You sure work correctly? I can't to upgrade ships... 🤷🏻♂️
@late thicket thanks... what wise words 🙄
No problem, it's right there in the log🤓
And how hard would it be to put it in the report? If the system already tracks it? Wouldnt be hard I'm assuming.
You want two cherries on your dessert bro.
You want to stop trolling the suggestions chat? It's a suggestion bro... get over it
I gave you the solution, I'm not trolling you. If I was everyone would know it.
Lighten up, this is for fun.
Your solution isnt a solution to my suggestion. It is called a work around. I'm trying to make game play and diplomacy easier so you dont have to send two screen shots. So, my suggestion still stands. We need to be able to see who the attacker was on the report. Not the log
@nocturne lantern and @ornate nymph we need to talk about Galaxy Chat. It’s 99% bot spam, toxic masculinity, gate keeping, and profanity. It serves no purpose. Can you please take the mouthpiece away from the trolls?
Well you didn't explain all that, I dont read minds I just solve problems.
Now you know. We are all aware of how to work around it. There is always room for improvement and this was simply a suggestion for improvement on the suggestions chat. Thanks for your input but it does not help.
Then you started with smart ass remarks. So dont troll me dude if you cant take what you dish out.
@bleak beacon 100% agree, I just don’t ever look at it
While I'm here, I agree with @bleak beacon as well
@sonic prism I would just block him and move on. There is no stopping trolls and that is the sole purpose of the internet unfortunately
Good suggestion and advise. Thank you. Honestly forgot I could block on discord. Lol so truly, thank you for reminding me.
Yeah I hate them as much as you but there is no getting rid of them 😂
@bleak beacon toxic masculinity?
@nocturne lantern can you suggest to the dev team a way to see available quest on the Galaxy Map because each patch reset/add new quest it's become a nightmare
A warp & recall cancel, Just within 5 seconds to undo a fat finger or ship selection mistake, would relieve so much frustration. I already know the ship doesn't actually leave for 5 seconds because I've had them killed while "warping" away from an antagonist.
idea for you could you make it that you warp to a system and not a mine untill you are in the system
Our server just had a player lose 50 million resources in an hour with a survey-ship feeding frenzy of attacks on the broken base. The speed with which a base can be drained is excessively high. I suggest that each attack in a fixed period of time take longer to complete than the previous attack, up to a maximum. Example: in any 24-hour period, the first attack on a base takes 15 seconds to complete and every additional attack takes an extra 15 seconds until attacks reach a maximum of 5-minutes per hit. Adjust the numbers for proper balance. You could even make it a research branch, for increasing the maximum battle duration or something similar.
Need some more options on notifications; turning them off, only allowing pm’s from your alliance, blocking pm’s by alliance, etc.
@broken harness they should have used a bubble if they were sitting on so many resources. that's their fault, it's nearly impossible to drain a base if the person bubbles when they sleep and pays attention to notifications
@bleak beacon "toxic masculinity"? you're assuming that they are male, how dare you misgender those people. Only a transphobe would assume somebody's gender, check your toxic femininity before you comment next time
Oops, carry on
@weak cedar I agree to some extent, but resources can vanish at a rate of millions per minute, real life means we all have times when we're more than 5 minutes away from our phones, and if we popped shields every time we stepped away from the computer we'd run out in a heartbeat. Combine tiny vaults, blindingly fast drain rates, and bases that break too hard after the patch, and you have an unpleasant result. We need some changes. Maybe let us pay the Ferengis 1% per day to store as much excess reserves as we choose? Maybe make bases repair in chunks, rather than continuously? Maybe slow the drain rate? Maybe grow the vaults? Maybe cap the percentage of resources you can lose in any given time period? I'm open to suggestions, but the current system needs improvement.
The trolls are far and wide.... Welcome to the Kardashain realm.. This is the realm of applauding addicts, wanna be porn stars, negligence resulting in death, transgender fan-dom, and a desire to get any attention possible as far as the eye could see. These are the same folks that would stick their heads up their own asses for 100k likes on instagram. And we wonder why China is surpassing the US in global power... Carry on !
@broken harness wait until ur 31 and a single upgrade requires 40M parasteel. Cry a river because the person failed to protect their assets by either bubbling or by building a base that cant be cracked
@lavish sleet what I've understood about human behavior is that the accuser of said trash is also a partaker of said trash. Congratulations you are a troll!
Now the auto pop shield might could be configurable to burn a higher shield level from your inventory. Now that would be a workable option
Those that work could set it to pop an 8 hr shield
Warriors watch their home! Dont cry about losing, and punch back when they do!
@late thicket Your understanding is short sighted... There are those that play victim, then there are those that stand back at laugh at the wanna be victims... I would be the latter. Social psychology obviously was not your major in college. Carry on !
Why all the accusations? Your English is imperfect!
/eye roll.. Here you can have the last word so you can feel better about yourself 😃
I relate my experiences, not what I read in books. Thank you!
A misdirection to cover your shame?
You didn't address the question.
Ad hominem FTW!!!
That is because the questions would be answered if you actually scrolled up half a page up and utilize a small amount of reading comprehension. I would add that your practical experiences do not coincide with years of scientific evidence that you would have knowledge of had you actually applied some of the social science available. With that, I am done replying. You can have your last word and the conversation shall die. Have a good day sir.
Is that his last word? 👆
Now that's over with, we should welcome all opinions in open chat without being accused of being a troll or any other such thing that has no actual existence. Carry on all:
Cheers BC
Hola
@broken harness sorry I didn't respond right away, I had to go offline for a little bit. Like I said when you p.m. to that to me, I actually agree with you to an extent. For example, I think minors have way too high of a power cap and I've been saying so for a long time. There's absolutely no reason than a miner should be able to reach 300K power. If miners could only be used to hit bases with underpowered defenses, and bases that are leveled properly could only be hit by warships due to lower miner power, that would go a long way to fixing the issue.
@late thicket you're a troll... carry on
Well excuse me for voicing an on topic opinion. @sonic prism we know where you stand on it.
How dare you have an opinion bloody? You damn troll 😉
Yeah! Lol 😉
@#&$ me!
Can we have an all stop button where your ship stops in the next system?
Such a pain when you accidentally hit recall or send the wrong ship on a 10 minute trip
Can we get this rewards button when we click on a player or mine so we don't have to waste time loading screens and coming back out?
Or better yet, jut replace the button with a vertical list of icons and values.
@silver grotto agreed. People always complain about their empty minors getting hit without realizing that when your pirating for resources it takes so long to scan a ship to see if it's above its protected cargo that you get better returns by just hitting every single ship in a system. if they implemented one of the things that you mentioned that would prevent that issue from happening for the most part
@nocturne lantern Can we please get a way of displaying unaccepted missions on systems we have visited - maybe a different coloured circle or star so that we do not have to go through each and every visited system and see if there is one there - I stumbled upon some in a level 4 system over the weekend and my ops is level 26 - so I must have missed it some time ago, I had to laugh at the reward of 50 trit or mining of only 500 pars. Thanks
Can we please have a way to change directions or at least come to a stop in the next system mid warp
we also need to be able to repair our ships when not on base, also it;s not fair the you loose your power when we leave base, we bought the ships then if you get say a 38k jelly you go to a system and you only have 36k that's not fair we worked or payed though the nose to get then this happen!
the extra power comes from your station guns and shields. which is why your stats are higher when docked, its a defense bonus to your stats
@abstract orchid I think that’s a buff related to your defense platform research bonus.
a way to remove or recycle ships that are not going to use more or scrap them for resources. I understand that this has been requested several times so if they answer us? @nocturne lantern
@verbal gulch @nocturne lantern This has been requested a lot probably one of the first suggestions but it’s a useful one !!
We should be able to dock and repair on our alliance members station and create way stations that way.
Please add a way to either come to change directions while at warp! Even if that means just coming to a full stop in the next system... also can we add sub stations through out the galaxy we can repair our ships at, or maybe a way to repair ships at other alliance member stations?
Honestly. I could really use a tool for admirals to see last online times for my alliance members.
@nocturne lantern please reduce the refinery time to 4 hours. 10 hour wait for a tiny amount of refined materials is too long
I would like to suggest implementing a recent log in activity for alliances. Would be nice to see who recently logged in or who is offline or online. Makes things easier for alliance leaders and vice leaders to do clan management and keep an alliance active. Furthermore, the announcement section should display dates and announcement history while notifying all members of the alliance.
I love to have a word with someone who could actually answer questions.....
@lilac wasp ask @nocturne lantern he seems very helpful
Q2 is a bot.
@nocturne lantern are jelly fish blue print drops locked for players over level 17?
Simple yes or no
@lilac wasp what level are you?
18 with 74/75 prints.
This has been answered I believe - the answer is yes, it is only for sub 18 players
It’s not about what’s better. It’s principle .
kehra will let you pop stations 😛
I can already pop stations.
It’s bull that I put in the time and effort to get screwed .
would be great if players so trade blueprints for rss
then player with excess blueprints could trade them
you got more than me
i gave up looking after 32 as could not find any missions for more
I even paid for the partial pack to put me right there......
you may need to wait for an event
That’s what ticks me off most. The lack of info.....
youll get the last one then
Event only applies to U17
my alt got 30 in the recent event
ah maybe my alt is only lvl 13
@nocturne lantern maybe open up jelly events for +17
I know I’m not the only one irritated by it.
i know even though im almost ready for kehra i'd still like a jelly to add to my collection
but the offer expires the daybefore i get paid
do devs not know most ppl are paid end of month?
they could easily cash in if the ran the offer at end of month
My thoughts as well. It’s not a need for me by any means, it’s a want. Just to round out the collection.
Been killing jelly’s all day hoping for a pvp chest . But all I’ve been getting is parts. I’ve had jelly prints drop in the wild.....
i used to play even online, has one of every ship except the ultra rare battleships that only 5 ppl ever got
Eve mobile coming out later this year is looking mighty inviting after all this bs.
Don’t care, my old acct was into black ops.
the skills required take years of non stop training
Solid skill set , not a noob set.
my main has 150 mil skill points
i dont like the titan
its too much hassle
prefer black ops or faction battleships tbh
Never bothered to go that big. Black ops battleship was the biggest I needed.
its nice to have when u need it but its rarely undocked from the keepstar
do use the nyx more
great for ratting
Had the orca for Mongolian raiding parties.
Just used an alt orca pilot to move wherever the isk took us.
i also have a rhea for moving house lol
Back to jelly hunting for the fabled print drop. Who knows I could get lucky. Or I could go bust. I will say......it’s one more straw on the camels back.
Maybe a way to sell the ship blueprints for the ships we do not want to build or a way to upgrade the blueprints to the next ship in that class
An option to decommission ships that aren’t needed anymore, recycling some of the resources, as that would be the case irl.
There should be a way to stop at an allied base to repair a ship.
Make it so players can cross servers so players that are friends outside of the game can be in the same alliance.
Add relocation tokens to alliance store
@unreal gate yeah, because trolls avoiding consiquences by buying station packs isn't enough of a problem already 🤣
@weak cedar It's funny how most trolls think that coining their way to a lot of ship strength equals strength on the battle field lol
haha yeah, it is. on my server i'm #10 in power destroyed even though i'm only lvl 18. I've only spent $50, but i'm smart
@static hazel it's more then that. it's about estimating stats on the fly, hp remaining, advantage, and paying attention so you can run when a monster is driving towards you.
getting high power destroyed takes actual skill
Lots of high powered morons who dont know what to research and how to place their officers out there. Math dont help them much.
most of the highest power people on my and bloody's server aren't even in the top twenty power destroyed.
Do the math on this one, itll take you some time👇 👇
@static hazel you're straight up wron
*wrong
the evidence directly contradics your OPINION
that isn't a legable sentence
Yes, but in order for it to work you have strategically place the right ships.
The math of that attack is more than simple power, that's what I said.
but you're missing the MAIN point, which is that in order to get high power destroyed you have to be smart.
Who said anything about being right or wrong
what's your level and power destroyed @static hazel ?
LOL
What place on the RSS raided board are you?
you have a mere 437k power destroyed in a pvp game, and you're trying to tell us how pvp is?!?!
roflcopter
Well that resolves that. No reason to compare &%$& sizes. We're talking strategy here.
Strategy trumps power all day long.
i'm 309k power and my power destroyed is 6,228,427. I'm legit better at this game then you Bizarro, and i'm in a position to tell you that you have no idea what you're talking about. If you don't pvp in a pvp game then don't pretend you know how the pvp works 😂
it's a pvp game, pvp rankings are literally what matters other then spending money 🤣
sure buddy, you and your little "uhhh, pvp doesn't matter in this pvp based game" ass ROFLCOPTER!!!
i'm literally loling right now at how dumb you sound 😂
"I'm sthuper cerial you guyths, pvp don't matter in thith pvp game tho ima laugh at you at endgame when i'm not playing anymore cause pvp make me sad 😫 "
i saw how much power destroyed you have...you don't pvp, you're one of those farmville players lmao
sure you don't little guy 😉
what's your power destroyed again?
you're welcome to try little guy, good luck 😂
can't even kill 1 mil worth of ships, and you think you're going to scare me? classic 😂
you wouldn't even say what your rss raided is, i bet it's 0 roflcopter
good luck upgrading your ships without spending money or mining by only hitting bases...oh, wait you can't 😂
learn to type properally the first time. that comment was very different before your edit.
lying pos
i'm in freyda. come get me bro
then why are you threatning to zero me you moron? i was wondering how long it would take you to realize lmfao
i lost the bet, i thought it would be another ten minutes before you figred it out
now i owe the third in command a ten dollar google card
bizarro, what part of "i know how to pvp" don't you get?
then you don't know how math works.
you don't get to the amount of power destroyed i have by going after miners. you do it by going after combat ships.
math works. try it some time little guy 😉
lol i already have, and i'm doing pretty well for myself.
you're so ignorant, it's like your a parody of one of the fools in galaxy chat 😆
btw, base raids (which you've admitted you have hardly ever done) are not pvp. they only work well when the target is offline. hunting ships however, IS pvp, because most of the time the target is online and has a chance to respond.
lol
classic cover for someone who gets shown to be wrong time after time "i'm not an idiot, i'm just a troll! i'm shuper cerial guyth!"
lol, intentionaly missing the point, or stupid? i can't tell
i'll say this real slow for you
i
get
more
resources
from
killing
player
ships
then
you
get
from
hittin
bases
because
i
know
what
i'm
doing
and
you
are
a
moron.
there. do you get it now?
screenshot, go
do it or admit you're lying
lying? cool, i got it
i will have fun playing the game as it's meant to be played...IT'S A PVP GAME MORON!
Darth what level are you?
lol, you're literally one of those guys who cries about their ship getting pew pewed in galaxy chat, aren't you? lmfoa
Oh that makes sense then
It’s for sure easier to PVP for RSS at 18
When you get in your 20’s you will see you have to raid bases to progress
because i haven't spent so much money that i'm so far ahead of the average curve so as to reduce to potential targets.
people in their 20s now are only there because they spent a few hundred bucks, and are therefore way ahead of where they should be.
i'm not denying that hitting bases matters, i even said that i do it too.
bizarro said he hardly ever does it, because it's mean
lol
Absolutely but your yelling at this guy and saying he’s wrong for saying zeroing bases is the way.
Man my reading must be bad because that huge thing you typed with carriage returns said just that
My bad though
My reading must be bad
i'm arguing with him because he's saying it's not a pvp game, and he's trying to tell people how pvp works when he has way under 1 mill power destroyed at nearly level 20. that's the argument
the issues is, he's one of those guys who cries on galaxy chat about how people who pvp (as you're meant to in a pvp game like this) are mean bullies
lmao you have ignored literally everything i've said
are you literally retarted?
tell me, how are you going to get 3* mats? you claimed that you never mine, and only hit bases even though you say you aren't on the RSS raided leaderboard....
i'm not making fun of mental illness, i'm saying that your intellectual abilities have been retarded by your inability to understand what others who know what they're talking about are telling you. look up the word retarded, it doesn't mean what you think it does.
yes you did say those things, liar.
i'm going to post screenshots to prove that you're a liar
@static hazel is a liar
@static hazel is a liar
so, are you ready to admit that you are a liar and apologize for being a piece of garbage, or are you going to carry on being a self confessed troll
nope, that isn't what i said lol
hahaha you deleted your original response because it directly contradicted the screenshots i posted 😂
you
you are a proven liar
@static hazel I'm already ranked far higher then you, so it's you who needs to learn how to play. furthermore, here is you admitting that you are a troll, and therefore a liar. that's three times that screencaps of your own posts have shown you to be a liar roflcopter 😂
you're sad dude. just give up.
everyone can see with their own eyes that you're a loser and a liar. let it go, troll
stop typing lying troll, you'll only make it worse.
every time you post you make yourself look like more of an ignorant, lying, piece of shit 🤣
lmao
keep going, please.
i'm recording this to share with my server. they're all laughing at you right now, because you don't even understand the point of a game you've spent nearly $200 on
it's too good little guy, PLEASE keep going! 🤣
i'm way too hot for you bro, try again somewhere else.
indeed. i have standards. just as i won't kill a talla under 12k power, i won't do a guy that has such an absurdly large forehead. you're just too ugly man, sorry
no no no, we're talking about how ugly you are right now. don't change the subject
there is only one beta server left, and i'm only level 18. if you had half a brain you would already know the answer ugly boy
you gotta change that pic dude...that forehead is WAY too distracting. it's like an abomination that's going to eat the whole chat
we can do both
sorry, i'm back from talking to my server about how much a a pussy you are
they loved the screencaps btw, they wanted me to thank you for being such an entertaining bitch
i didn't make fun of mental illness...why did you?
oh I hope so 👹 VDR will fucking destroy you lmfao
you're saying someone made fun of mental illness. i didn't, so i am left to assume you did. why would you do such a thing?
are you a misogynist ableist?
omg...you're...youre a white male, aren't you?
no, one thing at a time. joking aside, you accused me of making fun of mental illness.
tell me where i did that or admit that you're lying.
i'm legit offended that you would make such a baseless accusation. how dare you, Forehead Thing?
that's not making fun of mental illness
do you know what the word retarded means?
do you know what the word retarded means?
"Delay or hold back in terms of progress or development"
are you saying all mentally ill people are held back in their developent?! how dare you, forehead monster thing?
nope.
you're going by what google tells you webster says. look up what Oxford says.
you don't even know what retarded means, and you think that all mentally ill people are retarted...you're a real piece of shit Fore Head Monster
stop typing. shame on you, you've said enough at the expense of the disabled.
how very dare you
fucking bigot
what has politict to do with it. ?
and plz do the dick fancing in PM were here to share not to attack on eathother
BUILD THE WALL! mexico doesn't send their best, they send bigoted forehead monsters like bizarro.
MAGA! DEPORT FOREHEAD MONSTERS LIKE BIZARRO!
Just a question... Isn't this room supposed to be for ideas and suggestions?
yeah
until people like bizarro start crying about how "pvp is mean and isn't the point of the game!" then the smack talk starts
SUGGESTION: need a officer preset menu/option. its very annoying to swap out officers one at a time for different ships.
Gar, as long as someone isn't cheating then it's fair by definition. if people enjoy it or not is irrelevant. if you don't enjoy the pvp system tat a pvp game has set up, then you're playing the wrong game.
"pvp is mean and isn't the point of the game!" i understand the point he is making. but its part off the game , developers also nerfed pvp so higer lvl are getiing les rewards from them so if peeple whanna chance that more add ideas here in constuctive way
Czar, yeah that would be great
They also need an abort button when warping.
Abort Warp or recall in warp has been sayd manny times not sure if they will considder it
it might be a programming issue. it just might not be practical to impliment
Also a bookmark function would be nice.
@tiny heart how did they nerf pvp for higer vs lover levels?
meh, i see the bookmark suggestion all over the place, i don't really see it's usefulness being worth the work it would require
And they need to fix some of the system coordinates, not all of them work.
2 patches ago
Q218-12-2018
Hello Captains.
Later today there will be a short down time for maintenance on every server. The estimated duration of this will be 1 hour.
• US Galaxies - 12:30 - 13:30 GMT
• EU Galaxies - 14:00 - 15:00 GMT
• APAC Galaxies - 15:00 - 16:00 GMT
During that time there will be some small updates.
Changes to defensive Research:
• Bonus for Hull Density HP
o Level 1: 50 | Level 2: 90 | Level 3: 140
• Bonus for Shield Modulation HP
o Level 1: 30 | Level 2: 50 | Level 3: 80 | Level 4: 120
As part of an ongoing effort to limit aggression against new Captains, early game combat has been changed:
• XP gain removed for destroying G1 player ships
• XP gain reduced for destroying G2 survey ships
• Loot gain from destroying G1 player ships has been drastically reduced
Early ship base repair times have also seen time adjustments:
• Orion Corvette base repair time increased to 6.2
• Phindra base repair time decreased to 17.6
• Turas base repair time decreased to 27.2
Changes are also being made to the Daily Quests:
• Military Might Daily Goals is no longer influenced by destroyed ships.
• An event specific holiday token has been added to the Daily Goals.
The interruption should be brief and have limited impact on your continuing mission.
Live long and prosper.
oh lol, that. it only matters for boxes and xp from 1* miners, it was hardly a nerf at all
i literally didn't even notice a difference
it dont needs to be nerfed more to be honnest peeple will always keep complaining
The Nerf in the first place was just a give away to whiners like the guy I was talking to before you jumped in. People like that are going to wine no matter what, no matter what the developers do those people won't realize that if they are afraid of PVP they should not be playing a PVP game
i think at it like this its in game now so all can do it no mather if its fair or not. in the game its fair game. morale doesent count points in this game killing ships does give xp and loot
all we can do is steer the Devs to a more nutral ground so we have pvp systems and have pve systems
Fuck that
This is a PVP game, I don't want it to turn into world of Warcraft where you have to ask permission before you can attack somebody, or you can only attack somebody in certain areas. That defeats the whole point of the game
the point off the game is grinding REP for factions
A bigger point than that is getting resources, and the best way to get resources is to fight other players for them
i am not saying to get pvp on or off i sys some systems u can kill some u dont like a battleground
i agree with u on that mining is to slow
Oh, sorry. When you said system I assumed you meant star system rather than different systems for fighting different animes, PVP or pve
*enemies
Darth man we agree. The best way to get rss is the PvP aspect your right
😛
But killing ships is not it...thats what i was trying to say before i got aggrevated
But you are wrong about that. If you are alliance is enemies with another alliance, the best way to hurt that alliance is to keep them from getting resources and completing missions. The best way to do that is to destroy their ships while they are trying to do things. That is why power destroyed is the most relevant leaderboard, it shows how successful you are at stopping your enemies for achieving their goals while at the same time you achieve yours.
At 17 and 18 the PvP of ships slows down. It leans more toward base hits. U dont get power destroyed for that
It only does that if you are ahead of the curve of the average player level. If you are at or just ahead of the curve, then it still matters just as much as it does earlier in the game. That's what I was saying before when I was talking about how people who are pay to win are just hurting themselves. on my server I am just ahead of the average curve, my server opened with the world-wide launch. As long as I stay around the same point that I am in the average level curve and the way that I play will remain relevant. If I were to invest $1,000 tomorrow to jump up to level 25 then my only option would be to attack bases to get what I need, and I would not be able to hurt my enemies as effectively.
On a slightly related note, I think all of the minors need a hardcore Nerf. there is absolutely no reason that a miner should have 300K power. if you want to drain a base you should be forced to do it with the warship, and The limited cargo hold that comes with that. But that's a separate matter entirely
In that I agree. And killing miners can be effective if you target the mineral systems. Ship growth slows way down and so does the big builds and research leading to 20
Yeah, the only time that I go after minors is if I know they have cargo that I want. Otherwise I'm just wasting my time. that's what I was trying to tell you earlier when you said the only reason my power destroyed so high is because I just go after minors. That is literally not how it works
My point was i did PvP for a while. I dont mind it at all but it doesn't help me right now. I am stuck in the bottleneck of needing uncommon. I have only mined 700k total and most of that is minerals for the refinery
If you can cut that off than yes...it would hurt you bad
I need uncommon as well, the difference is I don't waste my time mining. Instead I hit minors that are over there protected cargo and take what they have mind. It is far more time efficient and you can still get uncommon that way. I'm sure once the game has been out for a while they will increase the uncommon and rare drops
Sorry for the terrible Grammer, I'm using speech to text
People are a lot more careful on my server i guess. Not a lot of people over limit
Plus we have a few alliances at war right now so miners are few and far between
There aren't a ton over limit on my server either, but if you can just hit two or three then you get the same amount of raw materials in 5 or 10 minutes that would take you several hours to mine
We have a massive war going on on my server right now
It's been going on since about a week after lunch
Its really just a few of those massive players going at it and since I'm at 19 now...i can get hit by several of them so I'm stuck in a bubble for some of it. At least during the day so hitting is kind of hard
I and many other members of my alliance are in the same boat, that's why us people who haven't spent a ton of money have grouped together in hives in one system so that the stronger players who have spent a ton of money can help protect us
My base is nearly maxed in build and research for 19 and I can still get leveled by a much larger player...it is what it is but i try and bubble when i can
Yeah, if you have enough resources to be worth raidng than bubbling is critical
These builds and things are expensive...
It only gets worse, but at least after level 20 he'll have access to tier 3 ships so you'll at least have a chance to put up a fight. Do you guys not group up so that stronger players can help with defense like we do?
We do but most of us move around so much for raids that its kind of hard to stay that way
And like I said before, I'm sure that as the game gets older the requirements will be lowered. As of right now there is almost no content after level 30 or so because devs don't expect people to have gotten that far. the game mechanics are actively deterring people from getting to that point at the moment
Couple guys on my server just now hit 30
We have a few on mine that are level 31 to 33. They literally have nothing to do other than raiding bases and mining. Seems to me like an awfully boring way to spend a few thousand dollars lol
Yeah i agree. That's why i stopped with the primes that i did get and the jelly
I could probably have hit 20 by now but I've been taking my sweet time getting from 16 and up, because I've been trying to upgrade my ships as much as I can without spending money. Like you said before, grinding that uncommon is a bitch
My jelly needs 1000 crystal i think it was for the last tier...thats dumb and my shipyard needs another 300 uncommon
Fuck that, at that point you may as well just push for 3* ships. Better returns for smaller investments. The jelly is horribly overrated. A 25k tala can take a 35k jelly without breaking much of a sweat
Unless u have a 22k phindra close by! 😂😂
Lmao yeah, thats why you should always hunt with at least two ships 😄
@weak cedar sorry bud but you are wrong. Im a new player on a new server and can tell you that the jelly is OP. What you dont realise yet is that it actually out performs all the 3* ships until they hit t4.
And getting any of the 3* ships to t4 will cost you hella more than a few bucks on a jelly.
Jelly can also be used to start faction farming. Try faction farming with your talla at 25k power and let me know how you get on.
lmao not it certainly doesn't. the jelly's base power is only 9k and it has terrible stats, even compaired to a 9k talla or torus. the kehra has a base power of 19k and it has good stats. you can farm factions with ANY ship if it has enough power. the jelly is objectively weak, it just has high base power for a tier 2 ship.
@sonic vessel
type faster, i gotta go to bed
Well, Have you actually used a max jelly and compared it against a t3 / t4 vahklas? No? Well, I have. And i was pissed when i found out the jelly killed more and took less damage until i upgraded the vahklas to a t4 shield.
And these are facts, from many battles and logs. Not just opinion.
So, i stand by my response. jelly is OP
But if you dont want one, enjoy getting to a t4 3*
"Im a new player on a new server"
" Have you actually used a max jelly and compared it against a t3 / t4 vahklas? No? Well, I have."
you're a fucking liar
you proved it yourself.
My point is that im not founders dumbass
Ive also spent enough to be level 27 and test this shit
So stop talking bollocks
"Im a new player on a new server"
" Have you actually used a max jelly and compared it against a t3 / t4 vahklas? No? Well, I have."
liar
Check bugs section, i posted it a few weeks back
The jelly outperforms a t3 vahklas
I used the logs dumbass
that you're a liar? that's not a bug, it's a character trait
the evidence disagrees with your opinion. most of my alliance has both, and they've posted logs showing that the jelly is totally outclassed by t3 ships after they're tier 2, which is actually easy to get them to, unlike maxing the underpowered jelly.
Want me to post them? To show everyone you are full of shit?
Ok
Why the fuck does that matter dickhead? We are talking about the ships
i'm waiting. it's fucking 4:30 in the morning, i won't be here much longer.
And jelly and vahklas are the same type dumbaas
it matters alot. do you know how the game works?
Lol , such a tool
oh, so tech and officers don't matter. you're full of shit, got it.
have a nice night troll
those aren't stats
Thats damage
not the battle log, which relies heavily upon the RNG gods. post the stats and post your tech and officer tree
T4 vahklas, vs jelly
post the stats, tech tree, and officer tree.
You are wrong, you are a dumbass, im done with you, so..... go fuck yourself dickhead.
what you're posting is irelevant. if you can't see why then you're an idiot
Keep spouting your shit, later.
last chance. post the stats of the two ships of the same level, post the tech tree, and post the officer tree. otherwise you admit you're talking out of your ass @sonic vessel
@nocturne lantern seems like the trolling behaviour fostered on the Galaxy chats has spilled over into here...
I wonder if the victims of the trolls will get banned from talking here as well...
lmao nobody's ever been banned from galaxy chat. that being said, i agree that trolls like monobrow should probably be banned
@odd hemlock
@weak cedar is correct @sonic vessel officers and tech do mather more then ship itself
For the people who read this with more than 2 braincells. The reason the jelly is OP is because of the ship skill, the +70% to captain manoeuvre.
The free to play kiddies and jobless wont like you buying it, but trust me, the jelly is OP and will last you until you get to a t4 3* which is a long way for most.
Check out the screenshots, u do more damage and take less damage in a jelly vs a t3 vahklas.
The Vahklas comes good once you add the t4 shield and obviously improves from there.
@weak cedar see muted in chat... I got banned for a week because of another troll once... Scopely doesn't care about upholding it's ToS to the letter of the laws...
@tiny heart at the time, i had the exact same crew skills, and they are both explorer ships.. please explain what differences there could be.....
difrent weapon dmg perhaps
No, same
All energy
Im telling you, the jelly is OP
I put it on bugs as at the time i was pissed having got my vahklas up
jely is op till lvl 18-20 after that its shit
@sonic vessel that screencap tells us exactly nothing if we don't know your tech tree or your officer's levels. not only that, RNG is a factor so the battle log is irrelevant. the jelly is outclassed by t3 ships, end of story
even a high power talla will fuck up a maxed jelly's day
Well, @weak cedar until you build both, and test both, as I have, then I will go with my data based evidenced over your advice, thanks.
mono, they weren't both explorers, you were fighting an intercepter in that screencap LMAO
you don't have data.
What?
we've asked you for it and you've refused to provide it
Jelly = explorer
Vahklas = exploer
Holy shit, are you for real retarded?
And all my research and crew and everything is the same
There is no difference
The jelly ship skill is OP. That is all
There is a huge difference... The Jelly is garbage...
a 40k Vahklas can beat a 70k Jelly with the same crew...
HAHAHA you posted two screencaps of two ships fighting two different NPCs, and you think that's data and evidence?! lmfao you are SO stupid bro
@weak cedar look at the screenshots again. Its the same fucking npc dumbas
lets stop the name calling and stick to facts
i misunderstood the screencaps because i assumed you would AT LEAST be smart enough to post the ships fighting each other hahahahaha
it's not the same npc, because you killed it moron
Its 2 different ships, fighting the same fucking npc u fucking moron
Holy fucking shit
@tiny heart That's not the Scopely way, otherwise the PvP would not be set up to cause trolling...
You are literally the dumbass fuck i have ever had the displeasure of talking to
2 different ships fighting 2 different ships with zero data on stats, crew, tech, of any of the ships. you are an absurd person
Ok, block and done.
@sonic vessel It's the only thing we can do... :(
just post the stats of the two ships of the same level side by side. it's literally that simple
@sonic vessel so you're not willing to provide ACTUAL data to back up your point, and therefore admit that you're a liar? got it, thanks for clearing that up. have fun losing because you don't understand how the game's mechanics work lmao
@sonic vessel well i'm off to bed after i block you. thanks for the laughs
@odd hemlock the best part is that he didn't even block me like he said he was going to...he just started DMing me, and kept repeating the same irrelevant stuff about two different ships fighting two different npcs somehow qualifying as evidence lmfao. i finally blocked him because i really do have to go to bed. just wanted to tell you that's a funny screencap that you staged earlier, well thought out lol
@weak cedar not staged... Just a point well made... As you know trolling is out of hand, far too often gangs of trolls get the victims banned...
But I'd be happy with an R18+ chat where I could let rip...
umm, dude that's a screencap where you're trying to send a message but the connection isn't good. that isn't a screencap of you being banned lmao
So as long as I didnt stick to the "Hi Bob" "Hi Tom" boring crap
@weak cedar no I am actually muted
nope
If my connection was bad the wifi signal would be yellow at the top of the screen
you try clearing local data in settings?
I am actually muted... Support has told me...
then why didn't you post a screencap of that lol
Nothing will fix until they finish their investigation
Because of the rules... lol
Certain emails are private and cannot be shared on here
like i said, take care troll lol
Well arent meant to...
at least you're a legit funny troll though
@weak cedar lol I am troll antagonist... I return serve ;)
I am not lying about being muted tho...
i love the combo of the fanfic klingon and the name, bet you put some thought into that\
@@nocturne lantern wanna send @weak cedar a PM to confirm?
@weak cedar not really, just a long time Klingon fan who acts like a Klingon in GC, hence the ban
Hold up...
Noise in GC from fans
then why use a picture of a fanfiction klingon rather then a canon klingon?
Hi all. Promt me please about finished missions. Is it possible to see list of my finished missions with start points and rewards? It may be helpful to share this info with new and low alliance members.
May dev's add such future?
Would be nice if we could see exactly what resources are required for the next building upgrade so we can plan accordingly. Right now we can only tell the resource requirements when all other buildings required for the upgrade have been leveled up. Would prefer to see the resource requirements in addition to the building upgrade requirements for each building.
Suggestion: Need auto return to base when node hits zero for survey ships. What miner would stay at an empty mine. Add a switch in player settings to have survey ship auto return when a mine is empty. Other ship types are not experts in mining to know it’s empty and don’t get this feature.
Yes it’s very silly for it to sit there and be hit. You handle this correctly in mobile strike and since it’s the same base code you could easily do it.
There should be an option to save crew setups. Manually switching each crew member takes time better spent on other things.
Allow dismantle of useless ships for rare example uncommon or higher material that is difficult to get... also allowing common material at a 3to1 conversion to higher grade material since its stupid mining for 3 days to get just a few uncommon material at random
Yes to dismantling old ships!
@meager estuary I was thinking about this very exact idea too this morning 😃
Who the hell needs the realta anymore? Or the Orion Corvette? I mean, once you've got the bigger and better ships, there's no reason to have the "lesser" ships.
Unless for some reason that they'd have an event surrounding using only older ships.
😁
I really think there should be a different cap on the amount of rss that can be raided from a base. There’s no incentive to buy the rss packs if you know it can almost all be stolen.
Swapping unwanted ships for needed uncommons would be helpful
This game desperately needs better tools to track/organize your missions. I have like 30+ missions that I'm unable to complete due to my ships not being high enough lvl, and skimming through the list for that one mission you can complete is a total chore.
This game needs the ability to share resources (at least the 3 main resources) inside and alliance.
Or a galaxy based trade system where you can put resources up for sale and buy other resources!!!
We need to be able to delete/scrap a ship from our hangar to make room for a new ship. Anyone know if this feature is being discussed or solved???
When your hangar is full, you should have the option to delete/scrap/destroy an outdated ship to make room for a new one. I can't build new ships because my hangar is full.
And this whole uncommon/rare 34 crap.. HELP
Attacking/mining nodes from outside a system is a bad and inconsistent design choice. we can't attack ships or bases from outside, why attack mines? And why does a ship captain, given an order to "mine that empty node" decide "oh it's not empty, I'll just suicide against this obviously stronger ship"? The captains in this game are frustratingly dumb, on top of having their unique abilities not work most of the time.
Suggestion. Update the cargo status bar to show white as it does for protected cargo and when it’s past its limit it goes Red. Or put a Red line where the limit is so owner can see as it nears...
@dire imp its almost like the captains dont have AI and you're responsible for the ship or something.....
@rotund cipher LOL
I’d love to see a galaxy event that lasts several days with a galactic threat. For example the Borg are coming so everyone can send ships to attack. Have individual rewards for how much damage you do individually but also a victory reward for the galaxy if the threat is defeated. (If you contributed to the defense of the galaxy)
Just a thought.
The threat would have a large amount of health that gets worn down as people attack.
man mining in this game is insanely difficult for new players, i would not be surprised if more than half the people that tried this game quit because of mining.
the fortunate is far too weak tbh
maybe adding more tiers for grade 1 ships might allow new player beef up their grade 1 ships a bit more
agreed
the romulan mining ship in Abram's star trek was a beast lol
Hey why don't the developers make it so we can.
-
Choose servers to be with friends and family?
-
Allow players to donate $$$ to help alliance f2p players?
The Narada was the mining ship
If there are any devs here, Scopely needs to fix the refinery to produce grade 3 uncommon materials as I am getting nothing at level 20 and I am about ready to quit! Also fix all the other bugs like hidding under the nodes, as well as many others not listed but too numerous to type here due to limited time.
Could it be possible to buy uncommon ore, gas and crystal with latinum, just a suggestion
ARMADAS- mass conflict where death matters. If ur ship is destroyed u lose the ship and crew for good (use backups!). Encounters r limited to 2 or 3 rounds with escape possible (evasive maneuvers) allowing time to warp out at end of encounter.
@drowsy cedar if players permanently lose ships one base attack and they are screwed they would quit enmasse especially those that bought their ships - bad idea
@nocturne lantern reduce the requirements for the market place, allow players trade with their alliance members as it would be good for player retention and allow stonger players help out newer players maybe reduce it to ops 10 for level 1 trade. Allow stronger players trade blueprints or old ships to newer players as well as parts or rss
it would be nice if we could sell our old ships for rss like tritanium or parsteel or dilthium to weaker players. they mine the stuff trade to the stronger player and stronger player sells them the bp to build a ship. The player would still need to do the research to fly the ship though
I’ve been thinking exactly that ^^^^^, sell off, part off or trade for resources older ships, ships I’ve never even used.
It wasn’t clear to me what I was supposed to do with all these ships coming available to build. At the beginning of the game that is. I actually find it misleading to new players. I would bet that most of us built ships we wouldn’t of built had we understood the ship availability process. IMO, some ships are/were a waste of resources.
Want to trade: 4 fortunates and a realta for 1 envoy
Or you can use the old ships as speed ups for repairs. Still like to see galactic threat events
How about being able to trade the old ships with alliance mates that may need the ship and didn’t build it yet. Also why not be able to share resources with alliance mates that may need resources like parsteel, tritanium, and dilithium. Using the survey ships or new trading ships to be able to share or trade such items or any items that maybe needed.
Need to make it more difficult or costly to change player name. First change should be free but after that you should charge for it. Maybe 500 Lathium. Otherwise players can just change their name at will which messes up pvp.
same with Alliance name. Shouldn't be able to change an alliance name
As the admiral of my alliance, I would like the ability to see how long a member has been inactive. Or, when there last login was.
@nocturne lantern @nocturne lantern
I would like to see the packs overhauled - I personally would spend money on packs if they were relevant and not packed with fillers that I do not need. If I wanted to just buy tritanium for example, I should just be able to find and purchase a pack that contains just tritanium, starting at a low cost for a small amount to a larger cost for a huge amount. The same with dilithium, parsteel, G2 and G3 raw resources and there should be just a speedup pack. You can still have tailored packs like you do now, but make them more relevant, like a G2 Master/Ultra ship pack and a G3 Ultra/Master ship pack that contains resources and parts for those specific ships, at the moment I won't buy an Ultra Ship Pack because it gives little G3 components (actual no G3 Survey components at all), and is heavily skewed towards G2 - well I want to upgrade my G3 and faction ships, and do not need any more G2, so it is a waste of money and therefore I will not buy it. Even the latinum packs are ridiculous - you get more latinum in the Ultra packs than you do on the same priced latinum pack - since it doesn't contain any fillers, the amount of latinum should be huge, but it is less, how does that work?
More relevant packs means more purchases by players, which means more active players as they can achieve more goals, more upgrades, etc. so I can't see any downsides for players or your bottom line - you may be making money, but you could be making a hell of a lot more if these were changed.
👍 ✊
Please introduce a feature that would allow players to further refine common resources. Right now I have a lot (hundreds of thousands of common crystals, gas and ore) that are useless to me.
Please introduce a feature that would increase the experience gained by officers inside a ship after that ship wins a combat. Now only ships gets experience after battles. It should have been the other way around. The officers become veterans not the ships.
Thank you.
@jovial canyon I agree. They should rank up as u upgrade them also instead of staying cadets.
it would be nice to be able to change the order of the officers, on a mission, in a ship without having to return to the station. for example if we mine tritanium with a tritanium bonus officer, and we change it for dilithium and in the ship there is an officer who gives the bonus, we should be able to swap the officers .. without having to go through by the station especially if we are far .., sometimes it takes 6 minutes to return to the station and then 6 minutes to return to the mine ...
I don't really have a problem with the label on the card. I would like to see them progress (accumulate XP points) after winning battles. The ships have an XP progress bar which advances with every battle won. I would like to have something similar for the officers. Right now you can develop your officers only if you have Officer XP cards. And those cards do not come from every battle. Not all the ships you destroy have loot. So why only ships get more experienced with every battle won? It should be the officers in that ship who get more experienced with every battle won.
Particularly annoying that the ships level up for free but don't count towards ship events unless you spend the rare ship xp
The market should be a l20 building at the most.
I think it can be great if anyone from my alliance can repair his ship on my base!
@dull lynx oops my bad, 😁
@primal pilot nevermind. Knew what you meant...
ALLIANCE INVITES: please make invites available even if player is currently in an alliance.
More realistic PVP ranges to provide some balance to the game. At this time, the players at the upper end of the range are 3 to 5 x (or more) stronger than those at the bottom of the range, so the attacks are pretty one-sided. Narrow the ranges at the upper levels so the upper levels in a range cannot one hit a lower level base to crack it.
As stated before, being able to share resources within an alliance.
Please create something that will allow us to see available missions please. I know people have asked for it before, but this really needs to be in game.
@nocturne lantern Latinum is useless ad higher lvl´s, please make some changes, so we can use it to progress. Ppl payed rl money to get it.
make a scrap yard or a way to discard useless ships plz :p
Scopely needs to add a method to allow Admirals from different Alliances to enter into non agression pacts. Once they both check the box, their teams can no longer attack each other until one of the boxes is unchecked. Once checked, both Alliances show up as teammates (purple) in the game. This allows for another level of diplomacy, which is a cornerstone of the Star Trek series.
I agree with u on that @heady rune
I'd like to see that plus the inverse for enemy or "kill on sight" alliances. Paint them red like hostiles if you like.
or bountys on somebodys head for killing to manny players
Great ideas👍 ✊ 👌
When looking at what a building costs to upgrade please don't just show the prerequisites required from other buildings but also the amount of resources required.
@heady rune definitely a needed tool for better cooperation even if only allowed 10 friendly alliance's......
Or if another alliance contributions was added to increase the amount of alliance's you could befriend like you do to increase the members of your alliance...
I know we've suggested being able to repair multiple ships at our bases at the same time, but has the suggestion been made to be able to just swap out a ship that is damaged with another one that isn't?
Then you could repair the damaged ship at your leisure, whenever you want.
the whole point of dry docks is so you can repair multiple ships at the same time
otherwise they are just docking ports
Pls pls PLS sort out the refining mechanbics!!!
Why the feck do I need to store 10k+ of refined RSS when nothing even call for that amount when upgrading?
We all need uncommon stuff a LOT more to tier our ships. I'm not calling for a wave of the stuff, but the existing mechanics is just stupid .
It's game of chance. Slot machine. Accept or well... Sign a mortgage then buy in the store. Although you'll need two mortgages to suffice.
Can we purchase relocation tokens without having to buy a $150 pack?
@extrem oh it's rigged - nowt wrong with that as it's the nature of pay to win games. It's rigged too low though and it needs tweaking slightly.
@nocturne lantern suggestion: online / offline indicator and last seen. Would be very useful for fleet admirals
Stop the game dev 😃
@muted fiber @nocturne lantern That would be absolutely amazing!! Tracking player activity in this game sucks ass
@static hazel @nocturne lantern also ability to see more info on Alliance members (as leader) and maybe revamp ranking system
Oh i agree!
Yes @muted fiber they definitely need this feature. @nocturne lantern @ornate nymph
A way to see the rewards of a mission with more than three rewards would be great
Relocation tokens in the alliance store.
how can we tell what you guys are looking at
and are you hiring/
because there is a huge gap in alliance functionality, and if you launch armadas with alliances in the condition they exist in, it may be even harder for us to manage our groups
There should also be a system that alliance leader can set ally alliances...so that the own alliance cant attack an allied alliance
just a bit of press regarding the offline/online indicators. while it'd be savvy imho, and among top request in terms of alliance management, there are often cases where players can consider it a breach of their privacy
having said that, we have related plans to reinforce the alliance management, could be something like "last connected on" which is a softer approach etc. we'll have mroe when closer to release, as those are currently still on the drawing board
@ornate nymph isn't it easier to just do a "#days since last connected" ? rather then having to calculate that yourself after seeing something like last connected on 21 jan ?
sure, didn't mean to enter the specifics here, but i trust design to come up with the ideal implementation 😉
@ornate nymph you place great faith in the team that designed this then 😂
+2 what??
God I don't hit your base for 2days because I'm busy so you @ me for the attention? 😂
You don't annoy me though, you amuse me slightly
Gezzus... this chat took a turn.
Sooo can we get back to ideas and suggestions?
Not on a neutral discord server.... keep that shit in game.
I am on 2 servers and ran one server discord and am in a second. And we know enough not to bring political bulshit there.
The game is the game... and the server discord is a.place to chill and share ideas.
How's that working out for you? All our members are progressing while you remain stagnant at lv24 @odd hemlock
Hey @minor fern ignore it, it will stop eventually
😂
Would be nice to have dilithium scattered instead of all in a system, where it is nearly impossible to mine
@latent grove It is scattered...spread out around the galaxy, hidden inside stations. You just gotta break that metal pinata open and snatch up all the good stuff.
Don't be the dope that mines for it, let other people do the work for you.
And for those F2P players who lament the lack of a big ship to get into bases: Gear up your Envoy. You don't even have to be the one that cracks it open, you just have to be able to loot it. Spot targets for a bigger alliance on your shard, and take a hit or two as a finder's fee. They'll welcome you doing all the legwork, and you'll welcome those easy resources.
Thanks for the idea
- Provide 2 or 3 way markers on galaxy map. Color coded or numbered to remember systems.
- Provide an Alliance beacon/Marker for Galaxy map to assist in whatever alliance effort has been initiated. Initial thought is to use this for alliance gatherings or to mark an alliance target.
- As a more comical idea, create a system specifically for players to duel another player! Someplace to go when someone says "I'm calling you out, buddy!". You would meet in the center of the system and everyone would gather around the perimeter and watch the duel.
so when you entered this system, there is no actual repair cost, but it would still generate a battle log.
Suggestion
Missions with hostile targets should not reset their strength to full after you have hit them, they should work the same player ships, shields can regenerate but hull is weakened until you kill them
I now have 15 missions that I can’t complete!!!!
Wouldn't that allow players to complete all misison's outside of their current ranges @fast agate ?
They could just brute force missions for the rewards, after a point they'd spend more rss then the rewards for the mission?
Is that a positive thing?
So only players who coin can play!
This is not a Ptp game, you should be able to compete as a ftp player
Or they reset after a length of time
I have missions to kill 100k ships at my lvl!!! My highest is 15k
paying and none paying players both need the required str to complete a mission.
paying players just get their faster. The games not very free to play but god are you picking the worst example to make your point with.
So how do you suggest that non paying get to that strength
Wait a year before completing these missions!?!?!
Gather resources and lvl you're ops
And no I’m not a noob at these games, I have led 3 top alliances in different space strategy games over the last 5 years
Their are missions I need 40 warp range to complete @fast agate
You could make a case that the game shouldnt be giving you missions you can't complete at your current lvl @fast agate
Thats the main problem here.
Agree collect ress......but how when all coiners kill anything in sight even when no ress is available!!!
Or do we wait for the coiners to get bored......another 6-12months
I have about 30-35 missions sitting in my missions screen that I cant complete at all.
Exactly my point!!!
That shouldn’t happen!!!you should be able to reach those lvl’s in a n expected time
@fast agate I wish I could give you an answer, the games not very well designed. I dont have any of these issues after I got to lvl 21.
The game has a bottleneck you have to get past at the rigil system.
Try moving to a system far away from most players so you dont get hit so much and farm the PvE ships for reasources, dont mine.
I very rarely mine…I collect most from npc’s,
If you enjoy the game then progress slowly and wait a few months, when players start to leave they'll have to make it easier to lvl
But crystal,has& ore don’t come from npc’s and moving past lvl18 you need those
So it’s either mine or try to kill players sat on mines
I know the game is flawed, that why I’m putting in suggestions
The devs do seem to listen which makes a nice change......so far
I know that’s why I’m writing in suggestions room for them 👍🏻👌
lets hope they keep listening
Hope so
we should be able to buy rellocation tokes in the alliance store...
need the ability to check on alliance members ships & miners.. enable the scan ability for alliance members
That was removed in the transition from digprm to scopely version of the app, ridiculous not being able to tell what resources your alliance members have
Please add relocation tokens to the alliance store
Maybe it was asked 1000 times, but it would be really helpful at some point to have the ability to repair more than 1 ships at the same time. They are not on the same dock, so they should be able to be repaired at the same time. Or at least have a research where you gain this ability to repair 2 ships (or 3, 4,5) at the same time. And not at level 38.... Maybe getting this accessible once you reach 3* ships that take significantly longer to repair.
Only major rss suggestion is look at Uncommon requirements vs refinery rates. Its ridiculous the amount of uncommon needed at level 18+, by 25 even p2w is unsustainable. And breaking 20 as a free player...pft, this will be the mortal wound for losing players. Already had 1 walk away because its too "grindy"
Just tell them to park their ships in the base, so you can get a two-for-one.
@cobalt quarry thats how it worked before release, it was removed, probably to get ppl to buy more repair packs.
@rotund cipher Thanks for the info. I did not know this detail. But still maintain the suggestion to get at least the ability to unlock this through research. (Now knowing that it will not fly anywhere)
You'll find multiple things in the game dont work how you'd expect due to last minutes changes made before release @cobalt quarry
You use to be able to slowly farm jelly parts from crates, took ages but now you cant
@rotund cipher Probably better for me not to know about them, I’ll start crying.
Please give us the possibility to transform common resources to uncommon. I have a big amount of common resources, spanning from 25k of common crystals to 50k of common ore, which are mostly useless to me.
The refinery cool down period is 8 hours. Which is a lot of waiting time if you ask me. And when I finally get to refine a batch of 15k raw resources I might get only the common version which is almost of no use to me. Then I wait for another 8 hours. And try again. And it happened to me several times already that my second attempt produced only the common version, again.
This is extremely frustrating.
What I am reading, is this game is doing the same thing Trion did to Archage...removing features and drops to force purchases
The changes were made before release @vital goblet but yes scopely have a record of making changes without consulting the playerbase.
or even making the changes apparent in the patch notes.
Well, archage lasted 6months with a playerbase. Dealing with that. Star trek nerds arent as forgiving imo
The community from scopelys the walking dead game have been dealing with that for 2 years
I believe the core of the issue is mobile gaming itself, the consumer base on mobile gaming has made it quit clear they will give you money for absolute garbage.
quite*
The same thing exists on console and PC but its far far worse for mobile
Oh yes, but weve also made it clear quality recieves money from f2p. I will not put any money towards this game. Marvel future fight, star trek timelines? Up to 10 bucks a pop
They are quality, no major bottlencks forcing me to purchase so i do of my own volition but its never required
You can play this game without raiding stations
can you make a marker in galaxy view of systems with planets you can get new missions from?
thanks, yeah am having a hard time going into the systems one by one
Please start Selling Base Relocation Tokens individually or as 10 Base Relocation Tokens for a certain set price or allow us to trade our Latinum to make such purchases. The current option of $50 as a bundle with resources and timers is the only way to purchase a pair of base relocation tokens. The 24 hr gift does drop base relocation tokens, but they odds are extremely rare. I think there just needs to be a better system or options to obtain such Base Relocation Tokens.
Can you make a way that alliances can mark other alliances as hostile or truce, to make it easier to pick out enemies from a crowd
Also, when you kill a hostile in a system a hostile the same lvl the one that you killed would spawn, players keep on warping to a system to find there is none of the hostile that they wanted to kill in that system, or people are killing hostiles and they all come back too high for them to kill and then they can’t attack hostiles anymore until they get a higher player to kill all the hostiles that are too high level
ok, maybe i am confused, BUT
i have 2 dry docs for ships,
but i can only make repairs to only 1 ship at a time,
what is the point in having more than 1 dry doc then.
each dry doc should be able to handle multiple number of ships with out a problem. a single StarBase for that matter, should be able to support a whole Fleet.
why is this so concept so difficult for people to grasp.
i would sugest renaming, the dry-doc, simply to docking port.
@nocturne lantern the uncommon bottle neck is completely garbage the refine rate , weeks worth of 2x 50K pulls a day averaging 10 uncommons a day when you need 300 to build any damn thing to progress from lv 19 and up is garbage
its pretty much why ive become a F2P player when i was a P2P but not anymore its complete utter garbage its also why i will most likely quit the game in the very short term if its not addressed by the Devs , that ontop of the PVP fighting ranges ...you cant even level or upgrade to even be able to defend yourself as a 19 being bullied by a 27 or even a 23 everyday attacking un capped miners because you cant in any good amount of time get the uncommons you need without opening your wallet ...its a very crappy move by the devs to have this crap the way it is.....Devs...answer working as intended spend money to just be able to play
Well people are def spending money so what incentive do they have to do shit
They don’t care if F2P players leave
Hey Scopely, I know you have to earn money to pay the salaries and the infrastructure. Is there any chance that you introduce a monthly abo for interested people? I think 10€ to 15€ is a price that I‘m interested to spend in the game.
@nocturne lantern or they could not remove the $10-$15 packs from the game after you've spend a certain amount of money.
Nice way to encourge people to stop spending,
One of the issues I've seen is abandoned bases from players that have quit. So space is getting littered with players who have left and their bases if you are lucky are over 15 and can be raided. Another game I played used to have the same issue. Basically after a reasonable window abandoned bases became NPC controlled who would level up (slowly) but would be good for raiding rather than being useless and in the way. Some kind of game mechanic like that would be great here rather than space being full of useless stations, it could be a way for players to learn about base raiding at early stages
@supple radish nice idea but the rss generating system in the game doesnt work that way, someone has to log in and claim the rss produced by generators
and the game needs a way for servers to make room for new players, otherwise they will be forced to merge and that will cause many disruptions and instabilitys for players which will lead many more to quit.
I get that but I was talking about when the base goes inactive they the resources are good for farming. It's something that will become a growing problem
but what resources @supple radish ??
A station stops making resources when the generators fill up,
Thats only a few 5000 parsteel, 2000 trit and 300 dil.
Its not worth the repair costs.
exactly thats why I was suggesting a change that abandond stations become npc controlled and grow/collect resources to allow farming. As it is now its useless for farming
and where are the new players suppose to park their stations @supple radish ?
thats a sperate issue, currently where do they park their stations? abandoned stations are already in the way. New players should be able to join and replace abandond stations if there are no spots free in the starter systems
but then your station farming goes out the window, you cant have both.
Your also introducing new resource taps into the game which means the game requires an increase in cost of everything or more resource sinks.
Your suggestion creates a lot of problems @supple radish
lol the game is not short of resources sinks, in mine and many other peoples opinion more resource taps are needed. You could just delete the inactive player stations but I was looking to address multiple problems. The struggle for resources people have (where missions and costs become crazy and simply mining becomes unviable) and the fact that the lower level systems are becoming a waste land of dead abandoned stations that block new players and serve no purpose in the game anymore. The specific of balancing and such would need investigation but the general idea is to address one problem with fixing another
Pls make a thing like a oke button when you heal you're ship with latinum!!!!!! The buttons are to close to each other.
You devs really need to fix a serious gameplay error. A player level 22 with Kehra and Vahklas ships over power ratings of 79,000 attacked five players whose stations ranged of levels 17 & 18. He did this repeatedly for over 30 minutes as he wore out the safety five minute auto-sheilds of those players and then cleaned out at least two of those player's stations.
Why is it possible for a level 22 player to attack others who are 4 and 5 levels lower? That is a completely unacceptable error. It is the same equivalent of a level 15 being able to attack a level 2 player. There is no way for a player five levels lower to protect or retaliate against that large of a level difference. You devs need to fix this problem, and quick.
I know that you devs only care about the money that comes in from the pay-to-win players, but a game is only sustainable short-term if you do not consider the player-base as a whole. Make this game enjoyable for the non-payers so that they might eventually choose to buy kits instead of you causing mass exodus of upset players.
@low osprey Peace shields. Use them.
1). Stop trying to make this a quick cash grab game, instead focusing on growing the player base and having a game for the long term. You will make FAR more money from a very large, active, HAPPY community than you will from a small frustrated community that quits after a short while. If done right (frankly, it would not take much and is, to me at least, pretty obvious how) this game could be a MAJOR cash cow for a very long time.
The way it is being run now is becoming an insult to the community.
2). Make alliances have some kind of useful reason. Just having alliance events and one daily is not making alliances useful. On the whole, right now, alliances just are not that great.
- Allow us to repair at alliance mate bases
- Allow us to share resources with mates or create a bank of resources that can be shared
- Allow us to automatically defend alliance mate ships and bases if we are near
- Allow alliances to create maps which can be shared (and be accessed in game)
- Allow us to teleport to alliance mate bases (if a whole star base can port, why not a ship?)
3). FIX THE RESOURCE BOTTLENECKS!!! The bottleneck created by the need for uncommons has been lamented at length yet you are NOT LISTENING. We, your community, who this game needs to continue to be profitable, are getting fed up with just how bad the resource situation is. The uncommon bottleneck is a strangle point that will kill this game if it is not addressed, and soon. What is worse, this particular bottleneck attacks your most loyal and most likely to purchase players. Lower level players do not feel this bottleneck like higher level players do. Most things at the higher level are near impossibilities due the the ridiculous lack of resources combined with the huge numbers of them required. Those who make it to the mid to high twenties are those players most likely to stick around and who would be willing to purchase -- IF THEY WERE HAPPY with the game. Instead, almost universally, your higher level players are VERY cynical towards the game, and growing more so.
4). Is there a reason that there are NO simple pure resource packs? When you look at something's resource cost, you can click on a resource and are frequently told you can get that resource in the store. This is almost always not true, at least not as a single resource to purchase. Why not have it so that, in addition to the packs, we can buy individual refined resources? Put level restrictions on the purchase if you want --can't buy the G3 packs unless over level 20, or something.
Eh, that's enough for now, I'd be happy to help if a Devi wants to chat. If this game is not fixed, and in a way that is friendly to its players, soon, there very well could be an exodus as others have mentioned.
@alpine glacier what makes you think they cant make fast cash and then turn it into a long term cash cow later?
Well, I suppose it is possible that they could thread that needle, however, it is far more likely that people who leave now, with a sour taste for the game, will never come back. It is the whole "once burned twice shy" thing, except worse. There are a lot of gaming options out there for people to waste time and money on.
Word of mouth will also work against them. The more people feel burned by this game the more they will talk negatively about it and about Scopely, which could convince people not to try a game with Scopley's name attached to it. In fact, if you look at all of the posts throughout this Discord channel, you will see an increasing trend of cynicism towards Scopely.
Look @alpine glacier
Either
- Quit the game yourself
- Continue playing and stop spending
- pay whatever and hope they fix things.
Either way its out of your control what they do with the game.
It is completely out of my, or any of our control what they do with this game, however, they asked for feedback from the community, in, I hope, a genuine interest in making the game better and more enjoyable for all of us thereby inspiring loyalty and a reason the spend money. They asked, I respond, as have many others. I, and others, can leave anytime we wish, that is completely out of Scopely's control, but they can influence us by working to make something we appreciate. I fail to see where my trying to encourage them to make the game more enjoyable for myself and others is not a good thing for all concerned.
Wanted : better DILITHIUM GENERATION in station. Higher DILITHIUM payout from hostiles. Faster DILITHIUM mining. Higher storage in DILITHIUM WAREHOUSE.
How about a monthly card we can purchase for Latinum and we get LST every day like in our games
Sorry Latinum
@alpine glacier here's a quote from the people you're attempting to give feedback too.
"Everyone who plays a game likes to think they know how to to design a game, yet 99 out of 100 haven’t got a clue"
Wtf why is everyone looking for ways to spend money on this buggy ass game 🤦♂️
Limit the lvl of player that can attack other players one of our alliance members lvl20 just got smashed by a bunch of lvl28 players he stood no chance has now left the game
Well we know all devs think they know how, but in actuality they know how to copy paste, cause original ideas are dead and game publishers only want quantity over quality...WE AS CONSUMERS HAVE ALLOWED IT. Until we say no more it continues.
Ya so stop spending money on trash... 🤦♂️
They should create a new system. There then all bases are included, of inactive players. In the long run, these bases will rob us of our place.
How about be able to add to the shield instead of losing the time from the previous shield
Yeah that would be cool beesting
I am sure that this has been suggested more than once. Increase the chance to refine uncommon gas, ore, crystal.
Allow nodes to respawn even if the player is non responsive after X amount of hours. The player is shoved off the node and it respawns.
Lmao yes
Could you please reduce the level at which resources can be shared with alliance members as it would aid faster growth
@nocturne lantern best solution to rss issues and pve content is to add npc stations for people to attack and get rss a lot of games have NPC castle or what not so people can get rss. As of right now everyone is stuck because no once can get rss to build or advance
so whats missing for raids... ya need items that you can use to claim resources. that way you can keep on hand resources low, and use items to grant when needed. then you get raided when careless. but otherwise,ya have a stock you can cash it
also possibly a way to shelter resources for a limited amount of time , say 8hrs
maybe.once per 24hr cyclw
Look at this chart
Excuse me.
Look at this graph.
Here's the attwck spread
Attack Range
Level 14: can hit 11-17
15: 12-19
16: 13-21
17: 14-23
18: 15-25
19: 15-27
20: 16-29
21: 16-31
22: 17-33
23: 17-35
24: 18-37
25: 18-39
26: 19-41
27: 19-43
28: 20-45
29: 20-47
30: 21-49
31: 21-51
Level 32: can hit 22-53
No 18 can survive a 26. Thats that. How is this still a thing?
My suggestion is to revamp the levels.
Why does an 18 ever need to hit a 25?
How could they? The research and tech tree don't support it.
nothing supports their chart other than cold hard cash ...they know if they make the PVP groups smaller the big spenders will have no one to attack and get bored , they rather 1000 F2P quit then 1 Whale....which in the long run is stupid every P2W game ive played has died once the F2P quit cause the whales had no one to play with anymore other than themselfs
and in this game where the whales pretty much only attack the lower levels that would suck so i dont know maybe they should really adjust that chart at the most 3 up and 3 down at the most but but that wont happen ...lol its already happening lots and lots of bases already abandoned with even whales leaving cause theres nothing for them to do. we had some big spenders on my server rush to 30ish just to have nothing to do and quit because they were bored and they said so , now people raid their bases for the RSS lol
Mining defence feature. Assign ships to defend a mining ship. Parked beside your mining spot, will intercept any player that targets your mining ship
easier ...like other games in this Genra just give minning shields that last 30mins, 1 hour, 2 hour i know a couple games that have done that to assist RSS gain , like Vikings for example did use just like the base shields makes your miner safe from attack for that time period
I would love the ability to reinforce an alliance members base. With even just 1 ship.
I really really love this game, but I just can’t bring myself to buy any packs, they just don’t seem worth it.... we need a way to reinforce alliance members and maybe share resources other than Latnium, and is there a projected timeline for armadas? That may balance out the power imbalance
@nocturne lantern are there any plans to shorten the refinery cool down. It's far to excessive 10 hours.
There needs to be a way to drop out of warp. Like if you need to change course.
So after doing almost all the new missions in two of the new outpost systems. And seeing the faction unique space stations in those systems. It’d be awesome if we could change our space stations to match the factions we’re allies with. I hate the way our current station exterior and interiors look, way to Federation looking. Where’s my Klingon space station?!
That would be very cool @past cloak
@past cloak I'm Fed yet I'd love to have mine look like Starbase 1.
@dull lynx the one in Lorialla?
Bases changing looks would be pretty cool
@past cloak No, meant the real one, standard Timeline.
Ah, well the one ingame isn’t to terribly far off from that one.
@mint dagger I think ur following me now
Please put manual refresh icon in-game😭
Just agreeing with you @past cloak
lol I know
I have an idea. How about giving the north star an actual cargo hold. 300 protected and 3k max is stupid
The north star IS supposed to be a better miner right? Cuz it’s base stats are worse than the envoy
Would be good if you could save officer loadouts. Especially now as this ship has officer specific bonus. You need to keep switching officers depending on what you’re doing and can’t sort by health. Takes lots of time
Yea. But honestly that should be a low priority til they fix a lot of other things
Mhm
Currently slower than my envoy with 1/50 the cargo
@ornate nymph might wanna fix this one pronto
I'm very disappointed with it. No more sales for me lol.
@ornate nymph @nocturne lantern It might be worth publishing the starting and max stats of ships so players can know beforehand how much of a benefit it is to buy the upgrade packs.
Its very odd that we have to ask players that have taken the chance and maxed the ship if its worth spending the money.
@ornate nymph I think it would be helpful to players and steer investment toward officer cards if the ship status showed potential power when officer abilities are activates. A lot of players make the mistake of evaluating power when assigning crew and not understanding the benefit of an epic card (see nero and kirk crews)
@nocturne lantern @ornate nymph I have found myself in a somewhat delicate situation, reaching lvl 22. While still being neutral with all factions to ease my mining and traveling to include all sectors, as a true independant. Yet my daily missions have seen the final meta chest cost Increase from 195 points to 230 points. Altho i havent recieved aditional missions to bridge the gap.
So i have less reason to play due to game actually trying to force me to limit my area of operations?
I do recall earlier in beta when i started the intro clearly implied that as an independant i would be able to travel unhindered of the plight of the factions internal war
And ofc contacting in game support has not given me any reason to suggest my pleas will be heard
@nocturne lantern @ornate nymph
Not sure if its been posted before. would be great if the game had replayable daily planet missions that appear on random planets, players would be able to search for and select missions with rss or faction points they have in high demand and play them for the rewards.
- It would add more to daily content to play.
- Community driven exchanges of mission locations each day.
- Players would have options to farm rss they have in high demand in the niche circumstances the game doesn't supply them with what they need.
Level rewards could scale in quality and quantity based on players lvl.
I'd agree with procedurally generated missions, makes more sense to have an algorithim for these things as the last update considered 30 missions to be the best part of the update (it was bolded, and in huge letters lol). It takes about 10-15 minutes to run through 20 missions, 30 is nothing
We need something to do with all of our extra ships. And ship bp’s that we don’t need. I have 5 envoys and about 150 unused envoy bp’s. Let us gift or trade them to other alliance members, recycle them for rss, or combine them with existing ships to up strength. Something, anything would be cool
< to tech tier up style. Agreed
if you add a cup holder to the Northstar it increases the cargo space by 45% just enough to hold your coffee, your hat will have to sit on the plasma cooler
1.) An ability to recall/redirect while mid-warp would be greatly appreciated.
2.) Make combat last longer than 3-4 seconds and allow Alliance members to join other Alliance member's combat and/or defenses.
3.) A way to view your station's combat preparedness. 170k overall, but when attacked, my defenses reflect a vastly different value.
Limit the number of attacks on a base... When one alliance is gang banging one base to the tune of 250+ attacks, it seems kind of excessive don't you think ? You also should maybe consider your lower level player base and put in a hard 5 levels down on hittable bases. This baloney of people being able to hit 10 down makes almost a 200k disparity between attacker and attackee @nocturne lantern
Ship devices that can take place of one or more officers with unique abilities.
Abities: 1) cloak your level so that you are lvl 14 though u r not so ur ship can mine unmolested. Put time “power” limits on devices
Guys you do realize the North Star is supposed to be a g3* miner right?
You guys are focusing on the wrong stats
@nocturne lantern Suggestion: To be able to sell or dismantle ships, and recover part of the resources invested.
Why this isn’t already a thing idk @timber wyvern
@nocturne lantern This channel is for suggestions and ideas, is not it? Well, I made one.
@timber wyvern I was agreeing with you...
the north star was not worth the money (the small package). the cargo and the secure cargo has to be changed. AND the skill from officer HELVIA (+75% cargo room) is NOT working. The amount of the northstar-cargo is not changed by HELVIA ... 😔🙄
anyone has this officer-issue too ?
@sacred torrent NS is a miner most suited for g3* res... not as a large hauler
Look at the ship ability that’s where it shines
But yes the boosts are bugged rn
@nocturne lantern ok ... i guess we can all live with the small cargo if the officer- boost will work in a future-patch. but only about 10% secure cargo is really too less ... the ship mines g3 very fast with highest ship lvl and perfect health-officer-setting). so that we have to fly back to station every 10 minutes ? ok , the ship is very fast... i guess thats the reason 4 the small secure cargo. raus the secure cargo to 50% and e.th. is find
raise the secure cargo to 50%
and reduce speed a little bit to compensate
and its ok 👌🏻 😉
Hello,
There is a bug on the North Star, they said on the Official-announcement:
"However, to maintain its speed, The NORTH STAR has sacrificed some of its Cargo limit."
But the North Star only have 4k cargo for a gain that is less than 25% of increase in speed compared to the Envoy but have 75% less cargo capacity ( at Tier1).
How is that "some of its cargo capacity" ? That likes "most of its cargo capacity".
Add to this that it only protect 300, that look like an insult for all player who bought the ships.
Should t the ship do better that the fortunate at least?
The Fortunate with no officer mine 900 the north star 2000
So 55% less for the fortunate
A cargo capacity 75% less for the North Start
The protected resources scale with the cargo capacity
PS : i didn't found the article in english, just google traduce that and forum/discord/manipulations will become clear when you see it.
https://korben.info/techniques-secretes-controler-forums-opinion-publique.html
Attention, c’est du lourd ! Le 12 juillet dernier, le site Cryptome, sorte d’ancêtre à Wikileaks, qui publie des documents que les gouvernements et les sociétés n’aimeraient pas voir sur le net, a mis en ligne le témoignage et les explications techniques d’un ex-...
@wheat kestrel how do you get so many bp for the envoy. Which reds do you must hit for collecting.
Khitomer, draken and vulcan are great for envoy bps, lower areas like sorenle too
What hostiles drop jellyfish BP's
From what I can remember, an alliance member was saying that level 27 or 28 NPCs were dropping them, albeit rarely
So... not worth it to even farm the BPs, since by the time you can take down the NPCs your ships are better than a jellyfish :p
I recommend moving the locate and recall buttons father apart. Maybe put manage between them way when it is hidden the locate and recall aren’t right next to each other. I can’t tell you how many times I’ve recalled something accidently and had to wait 10 minutes. Or maybe put a cancel warp button that can be used during the countdown to warp
@nocturne lantern forgot to add you about locate recall button spacing above. Please consider
Agreed. Also having the ability to turn around during warp. Other space battle games I've played have this, STFC not having this is an annoyance.
Request is about purchase protection. If I buy something with real money dilithium, parsteel, etc, someone cam attack my base and actually steal real monetary value. Purchased resources should have some level of protection. At minimum, a disclaimer they if you purchase a package you could lose a portion of what you spent when being attacked. Even including an automatic peace shield for a time based on purchase amount. If you chose to attack another player, you take the risk.
Also, if I’m attacked and my base is destroyed I don’t have to completely rebuild my station defenses from level 1. If you did that no one would play, how is it you allow players to actually steal “money” from players but no time invested?
@nocturne lantern so two things that would be useful are:
-
allow alliance members to help with pve quest battles
-
allowing ships to attack in concert as opposed to individually. It would allow lower players in groups to protect themselves from huger players
@obtuse plover I farm Klingon ships for fed and Rom rep. I get 8-10 bp’s every 100 or so kills
And I’m at +138k rep with fed now
Our server is dying. We’re taking things into our hands and trying to keep people interested and playing, but we desperately need that merge you are discussing, ASAP! No new player base coming in and people are just dwindling away
@timber wolf it will also allow big players to wype anyone out. so if something like that is done then with it reinforcement should also b3 developed.
@nocturne lantern cancel warp is Paramount. ppl should be able to cancel a warp command.
"when warp is cancelled the shop lands in the closest system"
@glossy socket maybe limit the levels who can do it I. PVP
Suggestion: Scotty can repair ships health slowly over time. (higher lvl Scoty repairs faster)
The ability to junk unwanted ships to free up room, for a small percentage of the invested materials back
The ability to drop out of warp
Allow invites to alliance chat for non alliance members and allow leaders to see last logon time for members
Also,BORG would like our cubes available as ships.. ;)
Damn there are so many things wrong with this game
A possible solution for server transfers. Have it so that a new server aka universe is in protected mode for however many months before allowing transfers into it. And offering a player to server transfer before a certain level would help get new players to their friends servers. For the existing servers and players there may need to be a pseudo option as I have several friends I would like to play with with out losing my current accounts, and would have transfered earlier if this had been an option.
I can explain in greater detail if any mod or Dev is interested.
An alliance alert system that lets members know when another's station is under attack so a defense can be mounted. Isn't that one of the points of having an alliance, so they can help?
Ability to sell unused ship parts and bps
I really doubt someone actually read those chanels :-)
You should abide by your name
@graceful otter there is already something in place for that. They re called peace shields, use them!
The ability to share coords NEEDS to be added. It will increase the team based PvP aspect of the game.
The ability to share resources with Alliance members too.
Simple things can be learnt from other games... sort it tf out.
I agree and I dont with that sepi. Although I agree it should work, copying or typing out a long string of numbers is not quick nor fun.
Everyone needs to visit every planet and open it up, and regular pvpers will know where things are.
What would be awesome though as an overhaul to the system where you could set targets with a long press or something, but maybe thats only for commodores / admirals or itll be overused no doubt
*** important ***
The ability would be nice, that you could not be able to get attacked by a player 1000000000000x stronger than you. Please reconsider your restrictions and the whole freaking system of who can attack who or what. This current system is just plain unfair and unbalanced as hell. why why why?
To make money
Station attacks should have the same/similar level attacks as ships
Please make your (to hit) system based on health points, instead of levels. Instantly, you'd give the miners the survivability theyre craving, make old ships relevant, and make crews matter. If the (to hit) were based, say on +-5k health points, then the inherent tankiness of miners would allow them to persevere through multiple attacks. The fights that would break out to get a mining spot would be epic.
As it is now, I just roll in and clear everyone, not much of a challenge at all. If the system adopted health points instead, I would have to actually fight, and strategize how to overcome the opponent(s).
@nocturne lantern it probably has been suggested before, but can station buildings and research also have their score value. Sometimes I try to plan my score for a station event, but there does not seem to be an inherent logic to how much points you get for research or buildings. At least its not related to build time or cost.
Alliances be able to declare war, or create non-aggresion pact and those ships show up different colours to players
SUGGESTION - Replace the shop with latinum only and specials. Then allow players to buy resources for latinum like it already is, except g2, g3, and g4 would be very expensive. Perhaps 1k latinum per rare g3 for example. I think playera get what they and less people ticketing that they didnt want what they bought.
@nocturne lantern we need an in-house alliance pvp friendly option
@nocturne lantern also... we need in game mail added in
@nocturne lantern can you please let me know why the North Star cheat disappeared and why I do not have the North Star daily
@nocturne lantern we are still waiting for more Admiral tools and options like activity tracker and points tracker
Yes I agree
I lead this Alliance and I feel I’m doing double the work because I don’t have the in game tools needed
@odd hemlock only problem with your $2 packs for discrimination ideas is it means all of scopelys suppliers and staff would also need to take the necessary pay cuts, else they would be out of business in days.
Lets see when January numbers come out. Rn we are both guessing
I do agree with that actually.
Piss taking aside, if you know all thier fixed costs and have a pricing model that isnt “sell everything for $2” im sure theyd love to see it, as would I.
Go on then, break it down for us
@sonic vessel I believe the laffer curve would work here quite well
Lower the price and gain more revenue
Lower it to what dnd?
Honestly, im not trolling, id love to know what you think the packs should sell ar
At
I believe 5-20€ packs would be best profit
Much easier to buy 6x 20€ than 1x 100€
Reduce the content accordingly
Google / apple take 33%
But still keep them intriguing
Yea, that does not differ in any case
net result would be big increase on purchases
no whale is going to click 450x on a 1$ button, r u serious
and this industry does not care about 1$ purchaes at all
80% of the moeny comes from super whales
There are so few whales in this game that it doesnt matter
How much spend would constitute a whale to you @nocturne lantern ?
In tens of k’s
thats how f2p works and it does work
There is a transaction cost per click @odd hemlock, dont forget that
you cant "ruin" a shit game and every f2p mobile "build and research and level" game is shit
they are all the same and they all work the same and they all suck money the same
and they all work
they make hundreds of millions with this crap
More players means more infrastructure means more cost means higher prices 😬
Thats bs, there are basically a handful of games that actually make good profit
More “support” cough
And none of those games have generic purchase of 100€
every f2p clash of clan game like STFC has 100€ purchases
What are the clash prices? Ive not played for years
@hearty quail yes and none of the ones that make actual profit are with high valued packs
Clash isn’t profitable? U sure
...
It has big packs, right
Yes
Clash royale does
And those packs are consumed the least
Isn’t profitable?
Most packs consumed are 5-20 in all Supercell games
I dont mind if there are 100€ packs. They should just not cut off the small packs.
Im not a CFO, but most ive met arent idiots and if “selling it all for $2” was more profitable, what do you think they would be doing?
@sonic vessel most of the upkeep packs are $5 in many of the high value profitable games
“More profit? No, fuck that, lets stick with the big packs and les profit”. Lol
of course they arent idiots and know exactly how to make the most profit
Exactly
So thanks for your input @odd hemlock but im gonna go with the CFOs on this one 😬
Most profit comes from the quantity of purchases, not quality
afaik its exactly the opposite dnd
it doesnt deserve anything, its just a copy pasta
i studied it
and what is your question all about?
What is your actual jon @odd hemlock
*Job
In?
Funds?
Private equity stuff?
Ok
So before that
U had a normal job once, right?
Ok so accountant for gaming is interesting
Oh, so not since the micro stuff?
0,15% of players in this is approx 40000 players. You can check your server how many guys there are above 1M power. Then you can count how many active players your server has and whats the potential if the packs were worth it.
0.15% is 40.000 ?
Yea. It has approx 2M downloads
so 0.15% is exactly 3.000
But you are founders right @odd hemlock ?
Ow, sorry I had one 0 too few 😂
5% of players actually pay for f2p games
You couldnt do that on new severs
3000, yeap.
we have multiple players on my server - which is 1 week old - who spent between 2 and 5k
1 week old
go ahead with 1$ purchases.....
We are 2 months old, but id say a good 10-20 players in the 2k+ range and a few 10k+
And lots over 500
we can discuss this as much as we like - they are the guys with the numbers
they know about the paymen tdistribution
Yep, agreed @hearty quail. Its all in the data and it will change when it needs to.
yes, it is very bold to say you know better how to make money for them
Loopholes to speed up? Do tell @odd hemlock
bug-using can get your account banned
and i dont think they would hesitate since you keep spamming them 😁
So... you hate scopely and micros but are happy to abuse a known bug and ruin the play experience for others? Nice.
All in all, 5-20€ packs create most revenue for a working game economics in mobile gaming. You need to have 100s of thousands of active players to have a profit kick from whales. In a game that’s somewhere in the top 50’s there are just not enough whales that would keep the game going. You can check the arpu levels and user acquisition cost estimates for all the games if you want. This game isnt very shiny one on these stats.
@nocturne lantern you seem to understand a lot of the concepts and sound like an intelligent person, but without access to the data... you cant know.
i dont understand how you can keep demanding stuff when not even having paid a single penny
@sonic vessel there are many services to look at this data
You have access to scopelys monthyl revenue data? Im not talking about sensor tower
Im talking about their cost base
if you guys have data for this game - share it with us
They dont.
@sonic vessel all app purchase data from itunes and google play is available
Yea, that can be count as an average
Fixed costs of offices etc are different story, but the margin profit of apps is quite easy to check
would you mind providing a link for itunes and google purchase- data on that game?
if you have it available right now randomly
@hearty quail start froom thinkgaming.com
thanks
All this data of course is behind paywall
But that u already probably noticed or understood 😁
"loopholes" at thinkgaming.com ?
I have spent maybe 1,5-2k on this game
And maybe 100-120k overall last 5 years
I have quite extensive knowledge about being a whale lol
you need a lot of dolphins for 100-120k
Its just how it is, stupid way to spend money lol
yes, but it works
because of how our brain works with dopamine
thats why i dont understand how you blame that system
it obviously worked with you
I have mostly done those 5-20 purchases
In most of the working games in-app purchases start from low and climb up as you buy. And they come down with a cooldown period
So basically after you have set up to high level, you buy for upkeep. And you can wait for 14-21 days with the stack you already have.
And the level stays if you buy smart & aim for bonus packs.
Usually the big spending is for battling&big events instead of building base or something.
Something like researching.