#miside-mods-discussion

1 messages · Page 29 of 1

soft remnant
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every vrm i mean

runic valve
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yeah

soft remnant
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what about fbx models

runic valve
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but those which are just a file (with no format) are fine

soft remnant
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send over one of ur vrms rq if ur chill with it

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wait before i get to far into it are you using Custom Model Loader or Universal Asset Loader

runic valve
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as an example

soft remnant
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yeah cml sucks

soft remnant
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however i suggest not using Custom Model Loader

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its not worth it

runic valve
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ah aight

plain crescent
soft remnant
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idk why but this shi looks creepy asf to me

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yeah bro this looks like some voodoo shi

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straight out a movie or sum

plain crescent
soft remnant
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nah not even gonna bother with this model

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its a port from unreal so it sucks

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and for some reason blender thinks its a vrm

plain crescent
soft remnant
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psk or sum

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yeah psk

plain crescent
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Oh yeah unreal engine format

soft remnant
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yeah the material are really weird to

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so im no even gonna bother

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i still need to do malenia as well but i stopped because i couldnt figure out how to remove that black line on the mesh

plain crescent
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black line?

soft remnant
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yeah idk

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sum line going across the neck

plain crescent
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Prob topology issue or material issue

soft remnant
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it only did it once i joined the meshes because it had literally 80 meshes beforehand

plain crescent
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Man i hate sobel operator

soft remnant
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bro wtf

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why is it doing that

plain crescent
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It has more than 5 meshes
But the main reason is because miside using sobel operator for edge detection

soft remnant
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bro 5 meshes

plain crescent
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Yeah sobel sucks

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Robert should be more optimized for real time rendering

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At least they didn't use kirschmitadespair

pulsar whale
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you when 1000m vertices

plain crescent
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It's only 50k

soft remnant
pulsar whale
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math

plain crescent
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It's the kernel for sobel
Basically it's multiplying for each pixel and it'll discard similar colors and keep high frequency color for X and Y axis.
Then √XAxis² + YAxis²

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Which is fkin suck

soft remnant
soft remnant
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beyond repair

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aka im to lazy boot from a usb or sum

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i dont even know how i did it

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im a master of my work

dire hemlock
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CHAAAAAAAAAAAAAAAT waa waa waa

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ive been told i can add a voice mod to the characters, is this perhaps true? mitadespair

wind remnant
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that is great

pulsar whale
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i feel like my life has no meaning when i dont have my laptop with me

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i dont even know what i do with miside installed in this temp pc

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ruined...

plain crescent
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Well mess around with the shaders is fun

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The mirror is also a shader but i haven't got it to work on mita mesh. It'll be cool if it does

cold marsh
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I politely ask for someone to make a Sephiroth mod for Miside meru_shy

lyric robin
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is there a monika mod yet

drowsy cloak
lyric robin
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thank you

drowsy cloak
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np

drowsy cloak
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we don't see the difference between the mikus

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And we can clarly their shape

plain crescent
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I'm only a human so i can't rush it farm_cow

drowsy cloak
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i was just spotting the bugs

plain crescent
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I think the new update of miku mod will be a bit heavier

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I use some pbr material plus there was a ton of shader parameter modification

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I hope no one complains abt the performance CatDespair

pulsar whale
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like that's ever gonna happen

plain crescent
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I never noticed miku loosing her hair so much on this module

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Vivid Bald miku

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Seems like the fur is the cause of frame drop. I'm gonna pretend the frame drop never happened Daa

pulsar whale
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ouch

plain crescent
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It won't be bad except when it's showing the white outline thingy.
The frame rate literally cut in half

unkempt moon
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hiii, so i tried to do a lil modding... but then this happens. What the hell did i do or should i do

pulsar whale
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classic yakuza hands bones

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is this still using majima(?) skeleton

unkempt moon
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oda armature

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the other hand is fine

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just this hand

plain crescent
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Seems like the armature bone position doesn't match the mesh position

plain crescent
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True Horror

fossil yarrow
finite flare
drowsy cloak
potent ivy
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Hey how do I translate the game's text into a new language?

drowsy cloak
potent ivy
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Yeah, I wanna volunteer to translate the game to Catalan, which isn't in the game yet
I found the .txt files and I'm translating them but I don't know how to offer it up in an official way so that it'll be in the game

naive canyon
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GUYS IS THERE A MOD FOR MISIDE SO TINY MITA CAN FOLLOW YOU THROUGH THE GAME????

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IF NOT CAN SOMEONE MAKE ONE

drowsy cloak
vagrant pasture
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does anyone here know what this font is?

young kiln
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Hi, could I ask what the progress of the project is for the easily modifiable state inside of the unity editor, would like to start making mods with the unity editor :D, the problem is that I dont have any clue about getting IL2CPP games to work in the unity editor, tried it and got some project in unity but all was just messed up☠️... wish this was just a mono build🙃

scarlet coral
vale basin
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o

sterile cedar
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Hey is it Normal that you are stuck in the hallway after you have gone through it like 9 Times. For me the clock Shows 9 and wont increase. I also dont get the jumpscare there somehow dont now why im stuck in that Level with the soside mod

drowsy cloak
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Oh it reminds me that the jumpscare in the loop is not where it suppposed to be in the miku pack, is it normal or not ?

buoyant grail
drowsy cloak
buoyant grail
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yeahh

plain crescent
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Theoretically miku mod doesn't mess around with the spider thingy because the instance name isn't mita

plain crescent
prime nymph
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oh, I wonder if lilToon fur preset is more performant

plain crescent
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Perhaps, but the main problem is the outline shader, the white outline thingy that shows when pointing at mita

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It's using sobel operator stare

drowsy cloak
plain crescent
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Idk which jumpscare are you talking abtCatDespair

drowsy cloak
wise hearth
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has anyone made a wallpaperengine of mita in the main menu where she looks at your mouse?

errant bane
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so I'm trying to create a list of the mita keywords and what they actually map to in more detail. I'm missing a few I could use help with, and some clarification if these are correct?

plain crescent
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You're missing legs, 9 14 15 16

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Race mita is called Mita in the original game, but UAL renames it to ChibiRacer to avoid conflict

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Oh yeah shorthair is also called Old

errant bane
tender pivot
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is any one working on a mod that replaces the mc with mitas model?

pulsar whale
vast sparrow
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what mod is this?

finite flare
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I hope this helps

pulsar whale
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HOLY SHIIIT

fossil yarrow
vast sparrow
pulsar whale
vast sparrow
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thank you dear

fossil yarrow
fossil yarrow
finite flare
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@pulsar whale

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best approach to multiple materials, this is just the head

pulsar whale
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wtf.

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i mean installing CATS plugin to seperate materials

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also works

plain crescent
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Edit mode> seperate > by materialsmilyCat

finite flare
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also this is replacing the player

plain crescent
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Yes i usually create a skinned appendix for each object, and each object just contains 1 material

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@twilit tartan Yup def Phos gonna looks awesome.

SetShader "RealToon/Version 5/Default/Refraction"
SetFloat _TextureIntesnity 0.5
SetTexture2D _GlossTexture Phos\tex
EnableKeyword N_F_GLO_ON
EnableKeyword N_F_GLOT_ON
EnableKeyword N_F_SS_ON
EnableKeyword N_F_SL_ON
EnableKeyword N_F_RL_ON
EnableKeyword N_F_CO_ON
EnableKeyword N_F_RELGI_ON
EnableKeyword _NORMALMAP
SetFloat _RimLightColorPower 0
finite flare
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why can't you replace 2 tex at once pain

plain crescent
pulsar whale
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gloss texture

plain crescent
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I'm kinda confused with the gloss texture.

Enabling gloss works but the texture just doesn't appear, the gloss texture should act like anisotropy hair, but i can't see them CatDespair

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RealToon documentation just says that we need to enable gloss before giving the texture, that's why im enabling some keywords

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But it just doesn't work

finite flare
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probably a bad idea but idk

plain crescent
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Nahh anisotropy can't be achieved just by that.
It's the white shiny anime hair thingy

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It's called gloss in RealToon, but idk, they never worked stare

finite flare
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oh

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those are highlights

plain crescent
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Oh hey we supposed to use Self Lit instead of MainColor to make it glow in the dark

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MainColor just makes it glows only if there's a light

plain crescent
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Idk i also just learn this now

plain crescent
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It's not glowing when you're not giving it some light

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Idk let me actually test this on miku

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Positive

EnableKeyword N_F_SL_ON
SetColor _SelfLitColor (0.1607843137,0.7568627451,0.7843137255,1)
SetFloat _SelfLitIntensity 3
SetFloat _SelfLitPower 1

_SelfLitIntensity is the glow power, _SelfLitPower is controlling the light distrbution

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Now miku is basically moving LED

finite flare
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that is insanely good

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do the vertex groups have to be in order, idk I don't remember

plain crescent
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Nope

finite flare
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oki good

plain crescent
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a bit subtle

errant bane
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Did I name the sprite reference wrong? It doesn't switch back to the shot of the door.

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// Wall textures Swap
replace_2D "KitchenPanno" Ebiko\2DEbiko\Ebi_Wall

// Adds 2D Bao
//Mita stands still
replace_sprite "Mita Стоит" Ebiko\2DEbiko\Ebi_Confident

//Player stands still
//replace_sprite "Player Стоит" Bao\carnagewhite

//Mita is sad
replace_sprite "Mita Грустит" Ebiko\2DEbiko\Ebi_Sad

//Mita showing the ring on her finger
replace_sprite "Mita Показывает кольцо на пальце" Ebiko\2DEbiko\Ebi_Cute

//Mita is displeased
replace_sprite "Mita Стоит Недовольно" Ebiko\2DEbiko\Ebi_Brat

//Mita is scared
replace_sprite "Mita Напугана" Ebiko\2DEbiko\Ebi_Scared

//Mita stands still happily
replace_sprite "Mita Стоит Веселится" Ebiko\2DEbiko\Ebi_Cute

// TicTacToe Scene
replace_sprite "Novella GameScene" Ebiko\2DEbiko\TicTakToeEbi

//Novella Bedroom With MitaSit Scene

replace_sprite "Novella Bedroom With MitaSit" Ebiko\2DEbiko\MeditatingEbi

plain crescent
errant bane
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ohhhh, thank you!

plain crescent
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Cause it's not a sprite

errant bane
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got it!

plain crescent
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The difference between MainColor and SelfLit is crazy haha

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Idk if i like it or not, SelfLit seems too bright on dark environment but seems dim on bright environment , while MainColor is the opposite

plain crescent
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If you say so

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Yeah they looks cooler i think

fossil yarrow
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i mean, the bright light on it it's not that bad in scenes like that

plain crescent
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Oh yeah btw the next update for miku mod will feature a ton of new songs. Sazuko really on the grooves

finite flare
fossil yarrow
plain crescent
fossil yarrow
plain crescent
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You mean because it has a low texture?

fossil yarrow
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well no i don't mind it in that minigame tbh but i hope he doesn't work too hard on it

plain crescent
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Well UAL needs to execute 800 lines of code for each mita they found CatHappy

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In that specific scene, there's about ±15 mitas i think

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That means UAL needs to execute 12k of addons commands CatHappy

finite flare
plain crescent
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UAL:

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Imagine if UAL doesn't implement live loading, the game itself will be freezing for about 2 min

finite flare
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just swap when necessary

plain crescent
# finite flare why can't stuff just preload at loading prehaps

Assets like texture, mesh, etc are loaded at the loading screen.

But it's not replacing any mita just yet, simply because there was no mita in the loading scene, we can't replace anything.

Then after the loading is finished, all the mitas are loaded, that's when UAL starts to swap mita meshes with pre-loaded assets

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Oh yeah, miside loading screens are fake anyway

I'm a game dev once and i know this kind of sht

stray loom
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Where exactly do I put the SoSide mod folder?

pulsar whale
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I didn't know that the game read LoadingTip.txt

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but im not exactly what it does

fossil yarrow
plain crescent
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It's 100% like what shorthair says, new mita is born whenever a player installed the game.

Mita on the main menu is a completely different instance from the game itself

plain crescent
pulsar whale
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Is it really?

plain crescent
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Well if you observe it closely, all the loading takes the exact same time for every scene

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If we play the game normally, we don't see any loading at all.
The game just switches between scenes like nothing ever happened

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Which clearly indicates the loading was fake

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If the loading really loads the assets, UAL might find and patch it from the loading scene anyway.
But it's not

finite flare
pulsar whale
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well you're right on that

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because it reads all line

errant bane
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does anyone know how to change the pictures in the kitchen? It seems to be one image for almost all of them.
I tried
replace_2D KitchenPictures Ebiko\Wall_Images\Ebi_KitchenPictures

and

replace_2D "Kitchen Pictures" Ebiko\Wall_Images\Ebi_Wall

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I was able to swap the example one with:
replace_2D "KitchenPanno" Ebiko\Wall_Images\Ebi_Wall

but that was the only one, im not sure what names I'm getting wrong

plain crescent
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You mean you want a unique picture for each mita?

errant bane
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no, I just want to replace the pictures in the kitchen with this one.

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I was also able to get the living room images to swap from the other example. but I dont think "kitchen" has a predefined setup like the living room. Unless I'm just typing something wrong?

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these images

plain crescent
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You sure Ebi_KitchenPictures is present in your mod folder?

errant bane
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based on this, I'm pretty sure it's one object for all of them. The "Blink" objects seem to be glass in front of the pictures, and can be disabled without effecting the Kitchen Pictures.

plain crescent
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It should be working..

errant bane
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with KitchenPictures or "Kitchen Pictures"?

plain crescent
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KitchenPictures
Maybe let's try to replace only KitchenPictures first

errant bane
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alright, I'll try reloading it

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this is what I'm trying

plain crescent
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LIvingRoomPicturesMita LIvingRoomPicturesDream is not valid btw

They're "LIvingRoomPictures Dream" etc

errant bane
errant bane
#

I also just tried KitchenPicturesCap on the cappie level, just to see. it also did not work.

plain crescent
errant bane
#

hmmm, that seems to have worked

plain crescent
errant bane
#

wait

plain crescent
#

I'm suspecting the LIvingRoomPictures

errant bane
#

I've added back the other stuff and now it all works

plain crescent
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Btw idk what aihasto intentions to use crazy mita KitchenPictures for every mita.

In the cappie kitchen for example, it has a picture of a cat with bread, and some carrots pictures right.

The cat is from KitchenPictures Cap but the carrots are still from KitchenPictures

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That's why i had to do this

errant bane
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so if I just want to replace them all I can just leave it as KitchenPictures ?

plain crescent
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Nahh you still need to replace each of them manually.

Try to replace each mita picture with a different image and you'll see what i mean

errant bane
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im not sure what you mean, for the second level, cappie level, and sleepy level. the images all get swapped. in the living room as well except for one area.

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like these ones change on every level

plain crescent
#

For example, you want to put A carrots for Crazy mita, a tomato for Mila, and a potato for Cappie

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But it'll just show carrots for all mitas hahaa

errant bane
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ohhh, sorry thats what I want. Just one swap for all levels.

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Thank you so much for the help!

finite flare
#

@pulsar whale can ual load .dds textures

viscid fable
#

WHO MAKES THAT

pulsar whale
#

No

stark badger
finite flare
pulsar whale
#

i mean

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assimp supports it

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idk if UAL can lift jpg, png only restrictions

stark badger
viscid fable
#

I NEED TO TEST IT

finite flare
#
create_skinned_appendix Player AW_Dude_Body Clothes
create_skinned_appendix Player AW_Dude_Arms Arms
create_skinned_appendix Player AW_Dude_Head Head
replace_tex Player AW_Dude_Body Postal2Dude\Dude
replace_tex Player AW_Dude_Arms Postal2Dude\Dude
replace_tex Player AW_Dude_Head Postal2Dude\Dude_AW
replace_mesh Player AW_Dude_Body Postal2Dude\dudebody
replace_mesh Player AW_Dude_Head Postal2Dude\dudehead
replace_mesh Player AW_Dude_Head Postal2Dude\dudearms
#

and this happens @pulsar whale lmao

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how even

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trying to replace the player with postal dude idk what I am doing wrong here

#
[Error  :     Unity] [ERROR] Error processing command: replace_mesh Player AW_Dude_Head Postal2Dude\dudehead on 'MitaPerson Mita'.
System.NullReferenceException: Object reference not set to an instance of an object.
   at AssetLoader.ConvertMeshToUnity(Mesh aMesh, Single scale) in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Utils\AssetLoader.cs:line 216
   at AssetLoader.BuildMesh(Mesh fbxMesh, ArmatureData armature, Boolean addBlendShape, String blendShapeName) in D:\CodeDir\MiSide-UniversalAssetLoader\Plug
in\Utils\AssetLoader.cs:line 694
   at Commands.ApplyReplaceMeshCommand(ValueTuple`2 command, GameObject mita, Dictionary`2 renderers, Dictionary`2 staticRenderers, String blendShapeKey) in
D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs:line 312
   at Plugin.PatchPlayer(GameObject player) in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Plugin.cs:line 837
#

@pulsar whale any ideas, based it off the player dripoutfit

pulsar whale
#

shapekeys?

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and wtf

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why is it trying to apply to Mita meshes

finite flare
pulsar whale
#

this is problem on @plain crescent

finite flare
pulsar whale
#

i know the old version of UAL worked fine

finite flare
#
stance of an object.
   at AssetLoader.ConvertMeshToUnity(Mesh aMesh, Single scale) in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Utils\AssetLoader.cs:line 216
   at AssetLoader.BuildMesh(Mesh fbxMesh, ArmatureData armature, Boolean addBlendShape, String blendShapeName) in D:\CodeDir\MiSide-UniversalAssetLoader\Plug
in\Utils\AssetLoader.cs:line 694
   at Commands.ApplyReplaceMeshCommand(ValueTuple`2 command, GameObject mita, Dictionary`2 renderers, Dictionary`2 staticRenderers, String blendShapeKey) in
D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs:line 312
   at Plugin.PatchPlayerCoroutine(GameObject player, Single maxFrameTime)+MoveNext() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Plugin.cs:line 949
   at Trampoline_ByteThisBepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumeratorMoveNext(IntPtr , Il2CppMethodInfo* )
#
[Error  :Il2CppInterop] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.NullReferenceException: Object reference not set to an in
stance of an object.
   at AssetLoader.ConvertMeshToUnity(Mesh aMesh, Single scale) in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Utils\AssetLoader.cs:line 0
   at AssetLoader.BuildMesh(Mesh fbxMesh, ArmatureData armature, Boolean addBlendShape, String blendShapeName) in D:\CodeDir\MiSide-UniversalAssetLoader\Plug
in\Utils\AssetLoader.cs:line 694
   at Commands.ApplyReplaceMeshCommand(ValueTuple`2 command, GameObject mita, Dictionary`2 renderers, Dictionary`2 staticRenderers, String blendShapeKey) in
D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Commands.cs:line 0
   at Plugin.PatchPlayerCoroutine(GameObject player, Single maxFrameTime)+MoveNext() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Plugin.cs:line 949
   at Trampoline_ByteThisBepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumeratorMoveNext(IntPtr , Il2CppMethodInfo* )
[Error  :Il2CppInterop] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: Il2CppInterop.Runtime.Il2CppException: System.NullReferenceExcep
tion: Object reference not set to an instance of an object.
--- BEGIN IL2CPP STACK TRACE ---
System.NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <000000000000000000
00000000000000>:0
--- END IL2CPP STACK TRACE ---

   at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppIntero
p.Runtime/Il2CppException.cs:line 36
   at UnityEngine.Object.get_name()
   at Plugin.FindPlayerCoroutine()+MoveNext() in D:\CodeDir\MiSide-UniversalAssetLoader\Plugin\Plugin.cs:line 884
   at Trampoline_ByteThisBepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumeratorMoveNext(IntPtr , Il2CppMethodInfo* )
#

@plain crescent idk bro some black magic

crude pawn
calm breach
#

Hey guys!
This is my first time chatting in the Mod Discussion, so I appreciate your patience. I wanted to ask if there's a way to convert a Koikatsu card to Blender, and then from Blender to Unity? Or alternatively, is there a way to do this starting from BepisDB?

If anyone has experience with this or knows of a good guide, I’d really appreciate the help. Thanks in advance!

mystic swan
#

hey guys, quick question, is Bepinex safe to download and use for miside?

mystic swan
stone torrent
#

Hi guys! So, I have a problem with my mod where the shapekeys aren't working, even though I have shapekeys my model doesn't blink or smile, he just opens his mouth to talk 😕

finite flare
#

and is the head seperate ?

plain crescent
plain crescent
finite flare
#

catskull freaky commands

#

I followed the drip player outfit mod

plain crescent
#
replace_mesh Player AW_Dude_Head Postal2Dude\dudearms ....

You need to specify the mesh name

finite flare
#

yeah okay

plain crescent
#

What..CatHappy
Lemme see the addons command now and the mesh name on blender

finite flare
#

this is normal.

plain crescent
#

Oh i think player doesn't have any Head

#

It's only had HeadMirror

plain crescent
finite flare
finite flare
#

[Error : Unity] Array index (31) is out of bounds (size=6)

plain crescent
#

Because the player's hand also had some shape keys

plain crescent
#

Use HeadMirror instead of Head

#

And give some dummy blendshape to the hand

plain crescent
# finite flare

Abt this, I'm not sure, Aoba is the one who makes the player command

But based on his example, he's just using clothes for every skinned appendix

finite flare
#
*Postal 2 Dude
create_skinned_appendix Player AW_Dude_Body Clothes
create_skinned_appendix Player AW_Dude_Arms Arms
create_skinned_appendix Player AW_Dude_Head Head
replace_tex Player AW_Dude_Body Postal2Dude\Dude
replace_tex Player AW_Dude_Arms Postal2Dude\Dude
replace_tex Player AW_Dude_Head Postal2Dude\Dude_AW
replace_mesh Player AW_Dude_Body Postal2Dude\dudebody AW_Dude_Body
replace_mesh Player AW_Dude_Head Postal2Dude\dudehead AW_Dude_Head
replace_mesh Player AW_Dude_Head Postal2Dude\dudearms AW_Dude_Arms
replace_mesh Player Arms AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms
remove Player Hair
``` current config
#

but hair doesn't exist ig

plain crescent
# finite flare ``` *Postal 2 Dude create_skinned_appendix Player AW_Dude_Body Clothes create_sk...
*Postal 2 Dude
create_skinned_appendix Player AW_Dude_Body Clothes
create_skinned_appendix Player AW_Dude_Arms Clothes
create_skinned_appendix Player AW_Dude_Head HeadMirror
replace_tex Player AW_Dude_Body Postal2Dude\Dude
replace_tex Player AW_Dude_Arms Postal2Dude\Dude
replace_tex Player AW_Dude_Head Postal2Dude\Dude_AW
replace_mesh Player AW_Dude_Body Postal2Dude\dudebody AW_Dude_Body
replace_mesh Player AW_Dude_Head Postal2Dude\dudehead AW_Dude_Head
replace_mesh Player AW_Dude_Head Postal2Dude\dudearms AW_Dude_Arms
replace_mesh Player Arms AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms
remove Player Hair
plain crescent
plain crescent
#

Seems like it's working? Is it missing something?

finite flare
#

namely the arms and the head

plain crescent
#

But the head seems to be working

#

Is the head mesh is separated?

finite flare
plain crescent
#

Yeah it's working i guess, lets hide player actual mesh

#

Either remove or hide them with transparent texture CatHappy

#
remove Player HeadMirror
remove Player HairMirror
remove Player Clothes
remove Player Arms
finite flare
plain crescent
#

Nah Shapekeys is not related to this

#

Ohhhh hahaha
I think we forget to exclude Player commands from PatchMita @pulsar whale @smoky olive maan maan

finite flare
#

🤣

plain crescent
#

Oh nvm it does exclude them

  foreach (var command in ConsoleCommandHandler.assetCommands)
        {
            if (command.args.Length == 0 || command.args[0] != "Mita")
                continue;

But idk why it still applies to mitaam

plain crescent
finite flare
#

need to remove it

plain crescent
#

I don't recall the player has a body
I think it's Clothes

#

But yeah if he does have a body, remove them

#

Btw aoba drip seems to work just fine, it's not dripping on mita

finite flare
carmine summit
#

@cyan rampart could you help a bit

cyan rampart
#

Hmm?

carmine summit
#

SoSide mod thing

#

I was reading ur prev conversation

#

Tryna figure the last thing out

cyan rampart
#

Oh right, getting it installed? Yeah

carmine summit
#

So basically

#

Lemme just send you the ss of what I got so far

#

I pasted in the ENG sub too

finite flare
#

@plain crescent can you tell me what is gone from mita

carmine summit
#

All that new thing

#

Just don't know what I'm missing there

cyan rampart
carmine summit
plain crescent
plain crescent
#

CatDespair Smth off

carmine summit
#

This one

finite flare
#

all transforms applied, they have armatures

#

weight paints

carmine summit
#

What do I paste there exactly?

cyan rampart
# carmine summit This one

Yeah so there's the second zip file (Soside eng zub beta.zip) there that contains the eng language sub that should be extracted into the Data/Languages folder

carmine summit
plain crescent
plain crescent
finite flare
#
remove Player HairMirror
remove Player HeadMirror
remove Player Clothes
remove Player Arms
remove Player Body
cyan rampart
stone torrent
carmine summit
#

Should I send what it contains

#

To make sure I didn't mess it up

cyan rampart
carmine summit
#

Okay so does that mean I have it all ready?

plain crescent
carmine summit
#

I'll test run the game rq then and lyk what I get

finite flare
#

replace_tex Player Clothes DripOutfitMC\Blank

cyan rampart
finite flare
#

I suppose so

carmine summit
cyan rampart
carmine summit
#

Since It's the first time I'm downloading one

#

Okay @cyan rampart there is no SoSide language VA

plain crescent
carmine summit
#

And I don't get the funny menu

finite flare
carmine summit
#

The sub and skin work

finite flare
#

oh would look at it now,

cyan rampart
cyan rampart
#

Okay so it sounds like it's just not loading the mod plugin

plain crescent
finite flare
carmine summit
#

Do I try and load it again?

cyan rampart
carmine summit
#

Oh wait wrong one

#

plugins is empty

cyan rampart
#

Ah right it's missing the soside mod then

finite flare
carmine summit
#

Ah so It's supposed to be there

#

Okay so

#

SoSide mod is downloaded as a zip folder named "MiSide"

plain crescent
carmine summit
#

Correct?

cyan rampart
carmine summit
#

Into plugins

cyan rampart
carmine summit
#

Okay well I did that

#

I'm p sure

plain crescent
lunar oyster
#

Oh... I will make instructions for SoSide eng sub instal tomorrow... sorry Deloon...

cyan rampart
# carmine summit I'm p sure

Looks like it didn't extract correctly 😦 there should be soside mod and soside extra inside the BepInEx/plugins folder

carmine summit
#

Do I replace them?

finite flare
#

current issues: head missing, player body still not removed

cyan rampart
carmine summit
#

Okay

carmine summit
#

Do I try launch again?

#

Because I suppose that should be it

cyan rampart
finite flare
carmine summit
#

Okay it works LOL

#

Thank you bro 🙏

cyan rampart
cyan rampart
#

Then you should finally be good to go

carmine summit
#

Aight did that, lemme launch it

cyan rampart
cyan rampart
carmine summit
#

IT WORKS, THANK YOU SO MUCHHHH

carmine summit
cyan rampart
carmine summit
#

Excellent

finite flare
plain crescent
#

The mesh is null somehow?

#

I remembered that rist also had no ideas abt this

finite flare
finite flare
#

same thing

smoky olive
finite flare
smoky olive
finite flare
#

still the same error

smoky olive
toxic zephyr
#

I need a sexy Mita fr

#

Succubus Mita

young kiln
mental fractal
#

i downloaded the miku mod i probably messed something up but its all bugged out

#

everything else works and shows up its just the addon thats bugged

plain crescent
mental fractal
#

i deleted that before that would definitely explain why its bugged thank you 😭

plain crescent
#

A litte sneak peek, Yes i edit this on canva, can't afford PS CatDespair

mental fractal
#

oh i didn't know you worked on it

plain crescent
# smoky olive

@finite flare btw this version moved blendshape json into the dependencies folder, in case core is bugged

#

Since there are so many ppl missing the blendshape

plain crescent
plain crescent
#

I think we need to hook arcade loading CatDespair

#

F

vocal flume
#

hello lore

#

what did i miss

wide kettle
#

Not a modding question, just wanted to say that I started looking into other people's mods and I keep getting dumbfounded by how EVERYTHING in the game's moddable via a darn notepad. I was going to make a simple mod and move on, but I keep finding things to add and customize. Love y'all have a nice day.

gloomy girder
#

Hi everyone, I have a question, can you have the universal asset loader and the custom model loader at the same time or does it cause any trouble? umum CatDespair

sand flume
#

First mod behind a paywall
https://boosty.to/boris-code

#

That I founded

finite flare
#

@pulsar whale since you replaced the players clothes, have you had the camera clip in some way ?

royal basalt
#

does the mods work on steam deck?

finite flare
#

need to use this launch option
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%

royal basalt
#

ty

pulsar whale
finite flare
# pulsar whale does the head attached to `HeadMirror`?
*Postal 2 Dude
create_skinned_appendix Player AW_Dude_Body Clothes
create_skinned_appendix Player AW_Dude_Arms Clothes
create_skinned_appendix Player AW_Dude_Head Clothes
create_skinned_appendix Player AW_Dude_Hair Clothes
create_skinned_appendix Player AW_Dude_Shades Clothes

replace_mesh Player AW_Dude_Body Postal2Dude\dudebody AW_Dude_Body
replace_mesh Player AW_Dude_Head Postal2Dude\dudehead AW_Dude_Head
replace_mesh Player AW_Dude_Hair Postal2Dude\dudehair AW_Dude_Hair
replace_mesh Player AW_Dude_Shades Postal2Dude\dudeshades AW_Dude_Shades
replace_mesh Player AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms
replace_mesh Player Arms AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms

replace_tex Player AW_Dude_Body Postal2Dude\Dude
replace_tex Player AW_Dude_Arms Postal2Dude\Dude
replace_tex Player AW_Dude_Head Postal2Dude\Dude_AW
replace_tex Player AW_Dude_Hair Postal2Dude\Dude_Hair
replace_tex Player AW_Dude_Shades Postal2Dude\Dude_Shades

replace_tex Player Clothes Postal2Dude\Blank
replace_tex Player HairMirror Postal2Dude\Blank
replace_tex Player HeadMirror Postal2Dude\Blank
replace_tex Player Arms Postal2Dude\Blank

shader_params Player AW_Dude_Body Postal2Dude\Shader
shader_params Player AW_Dude_Arms Postal2Dude\Shader
shader_params Player AW_Dude_Head Postal2Dude\Shader
shader_params Player AW_Dude_Hair Postal2Dude\Shader
shader_params Player AW_Dude_Shades Postal2Dude\Shader
plain crescent
#

Let's try swapping them

#
*Postal 2 Dude
create_skinned_appendix Player AW_Dude_Body Clothes
create_skinned_appendix Player AW_Dude_Arms Clothes
create_skinned_appendix Player AW_Dude_Head HeadMirror
create_skinned_appendix Player AW_Dude_Hair HairMirror
create_skinned_appendix Player AW_Dude_Shades HeadMirror

replace_mesh Player AW_Dude_Body Postal2Dude\dudebody AW_Dude_Body
replace_mesh Player AW_Dude_Head Postal2Dude\dudehead AW_Dude_Head
replace_mesh Player AW_Dude_Hair Postal2Dude\dudehair AW_Dude_Hair
replace_mesh Player AW_Dude_Shades Postal2Dude\dudeshades AW_Dude_Shades
replace_mesh Player AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms
replace_mesh Player Arms AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms

replace_tex Player AW_Dude_Body Postal2Dude\Dude
replace_tex Player AW_Dude_Arms Postal2Dude\Dude
replace_tex Player AW_Dude_Head Postal2Dude\Dude_AW
replace_tex Player AW_Dude_Hair Postal2Dude\Dude_Hair
replace_tex Player AW_Dude_Shades Postal2Dude\Dude_Shades

replace_tex Player Clothes Postal2Dude\Blank
replace_tex Player HairMirror Postal2Dude\Blank
replace_tex Player HeadMirror Postal2Dude\Blank
replace_tex Player Arms Postal2Dude\Blank

shader_params Player AW_Dude_Body Postal2Dude\Shader
shader_params Player AW_Dude_Arms Postal2Dude\Shader
shader_params Player AW_Dude_Head Postal2Dude\Shader
shader_params Player AW_Dude_Hair Postal2Dude\Shader
shader_params Player AW_Dude_Shades Postal2Dude\Shader
finite flare
plain crescent
# finite flare

Check on in-game console, does the skinned appendix is created?

delicate fractal
#

alright random mod suggestion for someone, to make the one minigame where you judge mitas replayable rather than a once and done kinda thing

plain crescent
#

prob the head is just floating up high

finite flare
plain crescent
#

i mean the miside console

#

hold `

#

Check the skinned appendix from there

pulsar whale
#

i think that no head is a known bug

#

because when i do CJ model, the head is also missing

#

but it does show in mirror though

plain crescent
finite flare
#

okay

plain crescent
#

That's mean mesh display is somewhat keyframed?

finite flare
#

I suppose it works?

pulsar whale
#

yeah

plain crescent
# finite flare
*Postal 2 Dude
create_skinned_appendix Player AW_Dude_Body Clothes
create_skinned_appendix Player AW_Dude_Arms Clothes
//create_skinned_appendix Player AW_Dude_Head HeadMirror
create_skinned_appendix Player AW_Dude_Hair HairMirror
create_skinned_appendix Player AW_Dude_Shades HeadMirror

replace_mesh Player AW_Dude_Body Postal2Dude\dudebody AW_Dude_Body
replace_mesh Player HeadMirror Postal2Dude\dudehead AW_Dude_Head
replace_mesh Player AW_Dude_Hair Postal2Dude\dudehair AW_Dude_Hair
replace_mesh Player AW_Dude_Shades Postal2Dude\dudeshades AW_Dude_Shades
replace_mesh Player AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms
replace_mesh Player Arms AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms

replace_tex Player AW_Dude_Body Postal2Dude\Dude
replace_tex Player AW_Dude_Arms Postal2Dude\Dude
replace_tex Player HeadMirror Postal2Dude\Dude_AW
replace_tex Player AW_Dude_Hair Postal2Dude\Dude_Hair
replace_tex Player AW_Dude_Shades Postal2Dude\Dude_Shades

replace_tex Player Clothes Postal2Dude\Blank
replace_tex Player HairMirror Postal2Dude\Blank
//replace_tex Player HeadMirror Postal2Dude\Blank
replace_tex Player Arms Postal2Dude\Blank

shader_params Player AW_Dude_Body Postal2Dude\Shader
shader_params Player AW_Dude_Arms Postal2Dude\Shader
shader_params Player HeadMirror Postal2Dude\Shader
shader_params Player AW_Dude_Hair Postal2Dude\Shader
shader_params Player AW_Dude_Shades Postal2Dude\Shader
pulsar whale
#

put shades in HairMirror instead

plain crescent
#

But the glasses is missing hahha

finite flare
plain crescent
#

@pulsar whale So, minigames loads the assets only when the player interact with them. Supposedly we can manually hook them so ppl don't have to press f5

var minigamesTelevisionController = Reflection.FindObjectsOfType<MinigamesTelevisionController>(true);
            if (minigamesTelevisionController.Length > 0)
            {
                var methods = minigamesTelevisionController[0].GetType().GetMethods();
                var originalMethod = methods.FirstOrDefault(method => method.Name == "ChangeGame");
            }

var originalMethod is the method i want to hook with Plugin.PatchAssets
But i'm not sure how to do thatChe

pulsar whale
#

ChangeGame...

plain crescent
#

It is called ChangeGame...

pulsar whale
#

MinigamesTelevisionController::ChangeGame

plain crescent
pulsar whale
#

let me think

#

or in ActionHelper.cs

finite flare
plain crescent
#

It's time to bake the head material

finite flare
#

wouldn't that work

pulsar whale
#

create_static_appendix on HairMirror maybe

#

wait i mean skinned_appendix

finite flare
sand flume
pulsar whale
#

this is "RPC"

finite flare
plain crescent
sand flume
pulsar whale
#

?

pulsar whale
sand flume
young kiln
#

No

#

Try it out with word

pulsar whale
#

this isn't "RPC", this is just normal game detection

sand flume
finite flare
#

discord rpc would show you what level you are on, your stats, etc whatever you want the status to show

pulsar whale
#

^

finite flare
#

?

pulsar whale
#

now this would count as RPC

sand flume
#

That's selfbotting

#

If you use an mod

pulsar whale
#

do you know how discord works if at all

sand flume
#

Just let it all like it is

finite flare
pulsar whale
#

mhmm..

young kiln
sand flume
#

Selfbotting Against the tos

plain crescent
finite flare
pulsar whale
#

nice hair

plain crescent
#

The problem is, if UAL just listen and not hooking, it'll bonk the frame rate to 10 fps

pulsar whale
#

that's true

#

hooking function and replace it everytime when it is called

plain crescent
pulsar whale
#

yeah just create_skinned_appendix for Mirror meshes

#

BOOM, buffed protag

plain crescent
#

That would be cool ngl

finite flare
pulsar whale
#

Hm, have we used Harmony thing to patch original ingame func

#

I think I did coded some MousePos patching to make invert cursor

finite flare
#

btw how to actually get the shades working

pulsar whale
#

yeah, invert y axis

#

oh

#

that one, i need to have a closer look

#

damn this is crap plugin

plain crescent
#

Man i didn't understand a thing with harmony

pulsar whale
#
[HarmonyPatch(typeof(MinigamesTelevisionController), "ChangeGame")]
class ChangeGamePatch
{
    static void Postfix(MinigamesTelevisionController __instance)
    {
        Plugin.PatchAssets();
    }
}
plain crescent
#

Postfix means the hook will be executed after the original method?

pulsar whale
#

yeah

#

i guess the name didn't matter...

#

there's "Prefix" and "Postfix"

#

pre as in before

#

post as in after

finite flare
#

I wish ual commands weren't my achilles heel

plain crescent
pulsar whale
#

i think just using HarmonyLib; and we should be good

plain crescent
#

Prob i put it in a dumb position? or should it be called?

pulsar whale
#

maybe itll just work

#

oh wait

#

forgot the er, what's it called...

#

right the Load() call

#

we need to use harmony.PatchAll() thingy

#

if we used Harmony then i think we could hook the button clicking too

finite flare
#

can you guys help with the shades

plain crescent
finite flare
plain crescent
#

Yup

finite flare
#

2 materials tho

#

oh wait what am I saying

plain crescent
#

Merge the texture, merge the meshes, set the new texture and adjust the uv

#

Easier way

finite flare
#

most likely

plain crescent
#

So you don't have to create a skinned appendix for the shades

finite flare
#

will break some retextures if people wished to change them

plain crescent
#

But tbh i'm dumb with harmony, is this wrong?

#

where should i put the PatchAll CatDespair

#

Tbh with this ppl won't have to press f5 inside minigame anymore

pulsar whale
#

it should be called once

#

so put patch all in initialisation

plain crescent
#

But the MinigamesTelevisionController is only exists in some scenes?

#

Will harmony still patch them?

pulsar whale
#

harmony will patch that function for entire game

plain crescent
#

Oh you're right

#

Thank you so much aoba

#

Now we can escape from f5 cold jail

pulsar whale
#

i dont even know if it'll work but im quite certain that it will

finite flare
#

why does it have to be like this

plain crescent
#

You can scale the uv

plain crescent
#

I just need to find the right method

#

And the other minigame method

pulsar whale
#

i mean there's also StartGame

#

StartLoadGame

plain crescent
#

Yeah it should he startLoadGame

pulsar whale
#

it'll load MiniGames/Televisions/ though

#

if startLoadGame

#

there's also PlayGame()

#

and PlayerReady()

plain crescent
#

Is there a way to track which method is called on runtime?

pulsar whale
#

when PlayerReady is called then it'll call MinigamesTelevisionController::StartControllerMenu()

plain crescent
#

It hasn't loaded the resources on the game menu...
Kinda weird

finite flare
#

should be fine now

plain crescent
#

So the correct method is ChangeGame, but patch asset is called before the resources are actually loaded...

finite flare
#
*Postal 2 Dude
create_skinned_appendix Player AW_Dude_Body Clothes
create_skinned_appendix Player AW_Dude_Arms Clothes
//create_skinned_appendix Player AW_Dude_Head HeadMirror
create_skinned_appendix Player AW_Dude_Hair HairMirror
//create_skinned_appendix Player AW_Dude_Shades HeadMirror

replace_mesh Player AW_Dude_Body Postal2Dude\dudebody AW_Dude_Body
replace_mesh Player HeadMirror Postal2Dude\dudehead Dude_AW_Merge
replace_mesh Player AW_Dude_Hair Postal2Dude\dudehair AW_Dude_Hair
//replace_mesh Player AW_Dude_Shades Postal2Dude\dudeshades AW_Dude_Shades
replace_mesh Player AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms
replace_mesh Player Arms AW_Dude_Arms Postal2Dude\dudearms AW_Dude_Arms

replace_tex Player AW_Dude_Body Postal2Dude\Dude
replace_tex Player AW_Dude_Arms Postal2Dude\Dude
replace_tex Player HeadMirror Postal2Dude\Dude_AW_Merge
replace_tex Player AW_Dude_Hair Postal2Dude\Dude_Hair
replace_tex Player AW_Dude_Shades Postal2Dude\Dude_Shades

replace_tex Player Clothes Postal2Dude\Blank
replace_tex Player HairMirror Postal2Dude\Blank
//replace_tex Player HeadMirror Postal2Dude\Blank
replace_tex Player Arms Postal2Dude\Blank

shader_params Player AW_Dude_Body Postal2Dude\Shader
shader_params Player AW_Dude_Arms Postal2Dude\Shader
shader_params Player HeadMirror Postal2Dude\Shader
shader_params Player AW_Dude_Hair Postal2Dude\Shader
shader_params Player AW_Dude_Shades Postal2Dude\Shader
#

thought this would be correct

plain crescent
#

You sure the mesh is AW_Dude_Merge?

plain crescent
finite flare
#

right forgot to change

finite flare
plain crescent
finite flare
#

arms have dummy shapekeys

plain crescent
#

For the arms I guess

#

Hmmm then for the head

finite flare
#

yep that must be it

#

I love the names lmao

plain crescent
#

Yeah i was shocked reading the Shapekeys

#

So.. this is the most right method

[HarmonyPatch(typeof(MinigamesTelevisionController), "StartGame")]
class ChangeGamePatch
{
    static void Prefix(MinigamesTelevisionController __instance)
    {
        UtilityNamespace.LateCallUtility.Handler.StartCoroutine(Plugin.PatchAssets());
    }
}

But since its a late call, the effect is kinda weird

#

Hnm i think creating a synchronous method for this one is the best approach..

errant bane
#

what was the name for mita's hair at the end?

I've tried MitaTrue HairTrue HairsManeken

finite flare
plain crescent
finite flare
#

wasn't this NewVersionMita

errant bane
#

ohh, the mesh is called HairTrue!

plain crescent
finite flare
#

oh

plain crescent
#

Oh it's just overlapping

errant bane
#

no it's another bug I've been fighting.
I have to press f5 to get it to swap

#

only the last level

#

for some reason

plain crescent
#

Yeah i also bothered with that, the game switching mita head mesh internally

#

Maybe i can add that scene to the hooking mechanism

errant bane
#

I've had the same issue with textures not swapping right on this level to, but I managed to fix that by switching the order of things in the addons_config.txt file.

#

also that fixed it thank you

#

and pressing f5 still works to fix the face. Just a pain of course!

finite flare
errant bane
#

I moved the main head and hair swap to the bottom, and moved anything with create_skinned_appendix near the top.
Not sure exactly which fixed it.

plain crescent
#

I love your config, it's tidy and neat MitaWink

errant bane
#

thank you! love

finite flare
errant bane
plain crescent
#

1x1 png transparent texture

errant bane
#

ahhh smart! I like it though, makes every Mita unique

#

I try to make each Mita different while still feeling inspired by the vtuber design.

plain crescent
#

🔥

finite flare
plain crescent
#

Oh yeah why don't you replace mila and dreamer body

errant bane
#

i feel like those are what make the characters unique and didn't want to change that.
I could replace the clothing textures with something related to the vtuber but then I would be in WAYYY to deep. lol

finite flare
#

@plain crescent any way to enable wireframe inside the game

errant bane
#

oh god, something about changing the order also messed up the texture for Mila's hair.... and I'm afraid to change anything. lol

plain crescent
#

But it's not possible atm

#

We can't import custom shaders just yet

vocal raptor
#

Hello could someone please help me install the Miku mod, i cant seem to get it working fully.

plain crescent
vocal raptor
plain crescent
#

Ok quick question, have you modded miside before or is this your first time?

vocal raptor
#

first time

plain crescent
vocal raptor
plain crescent
#

Okay you're missing the first step

#

If done correctly, there should be a cmd pops out when you launch the game

vocal raptor
#

okay, so just drag that into the main game folder

plain crescent
#

Yeah

plain crescent
plain crescent
#

The cmd pops out when launching the game?

vocal raptor
#

yes

plain crescent
#

Great!

plain crescent
#

Do the same, download and extract it to your game directory

plain crescent
# vocal raptor done

Niceee
Now boot the game and go to the Clothes menu, you'll see an add-ons tab

#

Press HatsuneMiku from there

#

And you're done
You can enable and disabled the mod anytime using that buttons

vocal raptor
#

i see the addons tab, where do i put the mod files ?

#

same as the other files

#

drag them into the game folder ?

plain crescent
#

Just like before

vocal raptor
#

Thank you!

plain crescent
# vocal raptor I got it working!

Great, have fun with the mod!
I'm planning to update the mods too, it'll feature a bunch of new clothes and a ton of new songs, stay tune🎶

vocal raptor
plain crescent
#

But the new version later will straight up work without pressing f5love

fossil yarrow
#

im waiting for the mod update thenMitaWink

plain crescent
#

The model itself is finished, i just need to wait for sazuko to finish his banger

#

All of his songs are really a banger, he's too underrated

subtle scroll
plain crescent
subtle scroll
heavy plank
#

Can someone explain me how to get and change assets through UniversalAssetLoader, please? I`m new to modding, so i don't really now how to do that. I would be grateful if someone explains that to me

fossil yarrow
heavy plank
fossil yarrow
#

Hope this helps,

heavy plank
#

Oh, thank you

#

I found it, but it has a tutorial how to install mods. Do you know how to make mods by yourself? I mean like how to get assets from the game and mod them?

fossil yarrow
heavy plank
#

But I don't really know how to get that assets

fossil yarrow
plain crescent
#

You wanted to create your own mods right?
Check the pinned message on this channel

plain crescent
fossil yarrow
heavy plank
finite flare
#

no words to describe how much I HATE the twist bones

finite flare
#

I hate it

subtle scroll
thin basalt
#

What are the possible consequences if you use a new version of blender, but at the same time use assets from the old version. (I want to upgrade to the newest version, and the assets from the original game were made on v2.79.)

finite flare
#

2.79 is a meme

thin basalt
finite flare
thin basalt
finite flare
#

in miside

thin basalt
#

🥲

stone torrent
twin parcel
#

guys where i can get the vr mod?

rose crypt
#

jsut curios what is Soside mod ?

#

like what does it add ?

signal flume
#

i might reupload all my mods to gamejolt...

#

or atleast all the good ones

young kiln
#

Not directly about mods but I did not know where else to ask, does someone know where I can download an older version of the miside demo, version 1.13

#

Ive seen this version on youtube but cant figure out where to get it

fleet summit
#

They should make a mod with her in the game as mita

cerulean dagger
#

anyone got a download for the vr version?

hearty scarab
pulsar whale
halcyon python
#

I would love to make a mod of my own oc in the game💗 would be adorable

fleet summit
halcyon python
fleet summit
fossil light
#

we need ai hoshino mita

twilit tartan
thin basalt
subtle scroll
#

Plugin might not work well

twilit tartan
#

yeah the pmx/mmd addon I use is <2.9

thin basalt
#

If I export from unity to blender and I get such a Mitt, what am I doing wrong? I use FBX Exporter to convert the format to ASCII. Are there any other options for transferring from unity to blender? (4.3.2)

subtle scroll
#

Some of hair vertex is not assigned on bone

#

You can fix through weight painting

finite flare
finite flare
sand flume
stray loom
#

I'm super confused, what is a vrmmod? I've got custom models that have it and they're just t-posing, it's hilarious but also super annoying

thin basalt
thin basalt
# finite flare no

I'm sorry that I might be asking stupid questions, but you were rocking too.NET 8.0 Desktop Runtime after clicking AssetStudio.GUI
Do I need this program to work, or am I doing something wrong?

finite flare
thin basalt
thin basalt
thin basalt
raven field
#

подскажите за формат .vrmmod, чем его открывать и как в нем экспортировать модели?

finite flare
#

should be in your language (system)

thin basalt
finite flare
#

ask him, he is the creator

thin basalt
#

ok

#

@finite flare Aah, wait, is AXIX a decompiler, or don't I get it?

thin basalt
finite flare
#

yeah

thin basalt
thin basalt
finite flare
thin basalt
#

@finite flare Do I understand correctly that it is worth pulling assets immediately from the original folder of the game, and not from the unity project, which I decompiled using AssetRipper?

finite flare
shell widget
#

Hallo, sorry to bother but I gotta ask, I downloaded a skin mod from the nexus mod site, how do I install it into my game?

finite flare
thin basalt
shell widget
thin basalt
#

@shell widget https://vgtimes.ru/guides/118977-kak-sozdat-i-dobavit-svoy-skin-v-miside.html You can also read here. The translator will help.
but according to the idea, you transfer the folder with the mod to this folder, and it should appear in your standard one.

VGTimes

Играть за персонажа в понравившемся тебе облике — приятное удовольствие, повышающее интерес к прохождению. Современные технологии даже позволяют полностью изменить его внешний вид, подставив другого героя или использовав особый наряд. Добавить в MiSide пользовательскую модификацию может каждый, ведь для этого не потребуется никаких особых технич...

shell widget
#

thanks a lot bud. it worked

plain crescent
safe fjord
#

Has the idea of a VR mod for miside ever been suggested? if not i think that'd be an amazing thing to have, the game would be pretty compatible with the vr technology

heavy plank
safe fjord
#

Now this is epic

#

is it available somewhere?

heavy plank
#

I think it's still in development

safe fjord
#

well i'll be the first to check it out when it comes out

heavy plank
#

Can someone help me with asset studio instalation and use please?

dreamy plaza
#

how to use this mod? i put it on data>custom, and it work but the hair don't appears

plain crescent
#

Then select miside full data

heavy plank
#

Tysm

wide kettle
#

People, quick question: what's the general workflow for adding physics to models (in context of this game's mods ofc)? I don't ask for a detailed description, just a list of pointers for things I need to look up, like blender plugins, requirements/restrictions, a video tutorial and suchlike.

finite flare
pulsar whale
#

replace skirt with empty dummy mesh or replace it entirely with your custom ones

wide kettle
#

So, no VRM shenanigans or any direct control over the bone movements?

pulsar whale
#

what? VRM? are we talking CML?

wide kettle
#

No, using UML, simply brought it up since I have no idea what I'm talking about.

#

Using existing bones, no constraints, gotcha. Thanks.

pulsar whale
#

exactly

wide kettle
#

While at it, another question: is there a way to replace static meshes via UML? The ones not tied to Mita animators, like a random bookshelf.

tawdry saddle
#

someone know a mod to make mita dance?

stone torrent
halcyon python
#

guys, how do you customised mita for a mod? Ik that sounds dumb but I've never worked with mods before. I would like to change her colours and hair/design to my oc MomiDance

weak nest
solemn crane
#

the same for other textures

azure trench
#

Who knows how to change Mita's strokes?

solemn crane
young kiln
#

easy to do in Unity

halcyon python
halcyon python
#

Mita

shell widget
#

She said it

halcyon python
shell widget
#

Yeah, me too. I'll need help too

#

I was able to get a skin mod but it made everything go crazy

plain crescent
solemn crane
halcyon python
azure trench
long spoke
finite flare
tawdry saddle
calm slate
#

I can only get the skin to work not the actual model, for example i installed nino Nakano mod followed every step and the skin is there which changes her textures but for some reason i dont have a addons button int he clothes section no matter what I do if I reinstall it or whatever, any ideas

wintry lynx
#

skibidi mod is real

pulsar whale
#

time to update CJ mod..

plain crescent
pulsar whale
#

oh i used Mikudayo as full reference

plain crescent
#

Miku dayo doesn't use a proper scale for ChibiRacer hahah
It's just an implementation example afterall

#

Is there any way to debug which method is called during runtime?
I want to hook OldVersion cutscenes but idk which object should i look at
The door? The world? GameController?

plain crescent
smoky olive
#

hadrcoding is based

#

in theory we can replace harmony patches with similar logic

plain crescent
#

Tysm, this gives me an example to hook other cutscenes too (beheaded kind mita, the first time we enter the basement, the first time we enter the core room, and when crazy mita exposes her true self)
Then we can completely escape from f5 cold jail

plain crescent
smoky olive
thin basalt
#

how can I fix this error?

plain crescent
smoky olive
plain crescent
#

Ohh alr it's fine, I'll do all the scenes when i have free timerep
Than you rist

plain crescent
# smoky olive

How can you identify the trigger in first place? By just inspecting them?

smoky olive
plain crescent
smoky olive
#

the path to it is in it's GameObject obviously

plain crescent
#

While I just bruteforcing all methods by activating them and seeing what exactly they're doing CatDespair

smoky olive
#

also we had a bug that the FindMita method would ignore animators if they had null runtime controller

#

and all cutscenes have such animators

plain crescent
#

But we already checked for the null runtime controller?

#

Ohh that's your changes haha nvm

#
var MitaObject = runtimeController;
if (MitaObject == null)
  MitaObject = obj

if (MitaObject != null)
            {
                foreach (var mitaName in mitaNames)
                {
                    if (MitaObject.name.Contains(mitaName))
                    {
                        if (!mitaAnimators.Contains(anim.gameObject))
                        {
                            mitaAnimators.Add(anim.gameObject);
                            if (anim.gameObject.transform.parent.name.Contains("Car"))
                            {
                                mitaAnimators[mitaAnimators.Count - 1].name = "ChibiRacer";
                            }
                        }
                        break;
                    }
                }
            }
#

That's should be more readable

wintry lynx
smoky olive
#

well it will be more c# like

#

harmony is more like adding jump in assembly

wintry lynx
fossil yarrow
#

Uhm from the Miku mod can someone explain where is the track of the menu in the files?

plain crescent
#

Sazuko uploaded that to his channel
https://youtu.be/ZSuTBL7Wb4g

An Original Song for the Miku Side mod inspired by (Remake of) 'Save Your Tear' by The Weekend.
The a surprise at the end if you can make it that long, haha

Original Music made for this game mod can be found on my Youtube Channel and on My BandCamp Page:
toriyama.bandcamp.com/album/mikuside

MOD Download Link (Please read description for instal...

▶ Play video
fossil yarrow
#

Oh good! Thx for it man

plain crescent
#

Oh sht creepyMita on the old version cutscenes is also copying everything from Crazy mita

plain crescent
#

Oh she's also called freak in the cutscenes, just need to exclude that i guess

sand flume
#

which one is the right

finite flare
wintry lynx
#

you just extract it to the game's directory

sand flume
#

need i an customized unity assetsloader?

wintry lynx
#

depends

sand flume
#

explain

wintry lynx
#

it depends on what you wanna achieve

sand flume
#

for normal mod playing

#

is the normal assetsloader enough?

wintry lynx
#

is what im asking

sand flume
#

which file must i move now

wintry lynx
sand flume
#

include the changelog and the hidden files

wintry lynx
#

you downloaded the linux bepinex

#

you need the "win" one

#

not "linux"

sand flume
#

wait linux supported injecting of mods?

wintry lynx
stark badger
sand flume
wintry lynx
sand flume
#

the data rar is only a backup

#

from the original

wintry lynx
#

sec

sand flume
#

the bepinex console open not before the game start

tired shuttle
#

.

gray parcel
#

guy how to fix that

wintry lynx
sand flume
#

cant read russian

wintry lynx
sand flume
#

the bebinex injector not longer working

sand flume
wintry lynx
#

im sorry i wasnt and still kinda unavailable to find out why it doesnt work at the moment

#

i am currently redownloading soside

sand flume
#

sorry the folder not corrct loaded

#

but dont work

wintry lynx
#

does bepinex console appear or the game launches immediately?

sand flume
#

nothing hapens the game startet without any popups

wintry lynx
#

oh, that was the reason why i stopped using bepinex... i unfortunately dont know how to fix this one

#

it randomly just stopped working

sand flume
#

nothing happens to me

#

only the game open nothing more any idea how i can fix it before i uninstalled the game works the modloader

#

i see in config file that i havent any boot_configure.ini in the miside folder

wintry lynx
#

yeah, bepinex failed to initialize

sand flume
#

any way to fix that

wintry lynx
sand flume
#

is the dotnet folder installed by the game installation?

wintry lynx
#

it is there

#

@old quail you lurker