#Issues trying to render a texture in HUD.

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median thicket
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It just renders a white square

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And when I tried the GUI_TEXTURED render pipeline it would just render a black and pink square

novel meteor
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you need to use the GUI_TEXTURED pipeline

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the missing texture happens cuz blitSprite renders sprites from the gui texture atlas, that essentially means the identifier is relative to textures/gui/sprites/ and should not have a .png suffix

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to draw any arbitrary texture you want to use blit instead