#Issues trying to render a texture in HUD.
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It just renders a white square
And when I tried the GUI_TEXTURED render pipeline it would just render a black and pink square
you need to use the GUI_TEXTURED pipeline
the missing texture happens cuz blitSprite renders sprites from the gui texture atlas, that essentially means the identifier is relative to textures/gui/sprites/ and should not have a .png suffix
to draw any arbitrary texture you want to use blit instead