client side cobblemon companions + customizable chams + fluid retexturing and rbga control.
#some rendering shenanigans
10 messages · Page 1 of 1 (latest)
I like what you did to the water
thanks you can use any minecraft texture or import your own as the base. the water is blue tinted chorus fruit
Were the chams done using shaders? And if so how did you get the shader to render on the mobs?
yes the chams are just different fragment shaders
you can capture model submits into a separate offscreen buffer
this lets you control what parts of the entity you want to capture as well
so you can skip things like overlays items armor etc
or include them
Alright thanks!