Just messing around with changing the default UI style in my mod with other styles being available as a builtin resource pack
Quite happy with all of these tbh with some tweaks to colours ofc.
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Just messing around with changing the default UI style in my mod with other styles being available as a builtin resource pack
Quite happy with all of these tbh with some tweaks to colours ofc.
I think I like the chest one the most; very nice!
shadows are a bit distracting on the chest imo, maybe make them more faint but not sure
I mean colours need tweaking in general cause they're all a bit off
I need to figure out how shading works across colours
I am thinking the chest gui will be my default available as a resource pack builtin to the mod
whilst keeping the vanilla style as the default for the mod but still have it be a bit different e.g. colourised, no inventory title cause I feel it's a bit redundant
So it seems like if I ship a builtin resource pack said resource pack can't override other mod resources?
Kind of kills the whole ability to ship these textures with my mod
Idk if that's just an oversight or if I fucked something up but I feel like a user enabled pack should override mods packs
since resource loading is order dependent you'd only be able to override other mods resources if you mod loaded it's resources last (as in they'd be "on top" of the others), I think that's the problem of it, it'd just be inconsistent.
that would like give the illusion of "being unable to override other mods' resources" or there also could be a limitation on fabric's side that strips those resources, although I doubt it.
they're supposed to, that's one of the purposes of builtin resourcepacks
you put the resourcepack above Fabric Mod Resources?
I'll have to double check I didn't mess anything up and then ask for proper help xD
Yeah I have no clue why this isn't working
which resource are you trying to override?
Just another one in a library mod of mine
and your resourcepack shows up as expected in the resourcepack selection menu?
it gets jar in jar'd so wouldn't think there would be any issues but maybe it's how loom handles the class path groups?
mhmm
shouldn't be an issue, all the builtin resources should be the pack labeled "Fabric Mod Resources" or something like that
you put your pack above that one, right?
That one doesn't get displayed anymore
ah nvm then
Going to test outside of dev real quick, not that it should make a difference
Yeah same behaviour outside of dev too, so weird
I'M SO DUMB
WEHHHHHHHHHHHH
Sorry for wasting your time, I just failed to spot a typo...
was just like oh this is weird it's happening with a proper resource pack too
I'm just the unluckiest person alive ig
Anyways new UI shadows I'm trialing
Wanna move some stuff like where slots are placed and the titles into resourcepack metadata so I can accommodate both uis
Mojang already has metadata for nine slices so I imagine it can't be too taboo