#How are HUD elements rendered in 26.1?

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red robin
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It seems that 26.1 kept the same classes for vanilla HUD elements, but in each class there is only the texture definition. So where are the actual rendering methods for them?

native sable
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all the renderX methods got renamed to extractX

red robin
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oh, that's all it is
and render is extractRenderState, GuiGraphics is GuiGraphicsExtractor
that was way easier than I thought

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thanks a lot!