I'm working on a mod that adds a lot client-side animations to make the world feel more alive!
EDIT: It's now available on Modrinth https://modrinth.com/mod/fwa
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I'm working on a mod that adds a lot client-side animations to make the world feel more alive!
EDIT: It's now available on Modrinth https://modrinth.com/mod/fwa

Dw, exponential smoothing is one of the goals here ahah (even though it may be harder here)
this new hytale update lookin hella dope
how come? what’s the approach to this mod
There's a set animation time after which the entity is deleted and the block is rendered again
So I'll have to change how it work, or find a way to know how long exponential smoothing is going to be
oh you’re spawning an entity for it?
That's the only way to do it
A block entity

Where can you see that?
in their code
There's no link to the code on the page
i decompiled the jar a while ago searching for something
just came to mind when I saw your post
and it's an interesting solution
I'll stick with blockentities though
since I also thought block entity would be the only way
Yeah I would not have thought of that
kinda surprising how good it looks to be honest
and block entities are kinda mid since you loose piston pushing and such
this library might also be able to do with without a BER
https://www.curseforge.com/minecraft/mc-mods/pollen
that doesn't matter so much for levers and doors that break when you push them
Well no
The block is still there
Just hidden
If it gets pushed, the animation will stop, the block entity will disappear and the block will re-appear
The animation is far from finished but 👀
oh my god, these are so interesting
so the block entity is only present for as long as it takes to complete the animation?
Yes
And the real block is hidden for as long as the block entity exists
👀 I love it ahah
The animation is pretty fast and rough rn but I'll improve that
Also I worked a bit on adding different curves, so here's the door now
Which blocks should I add animations to?
Magma block
Maybe when you take damage vs when youre sneaking
I don't see how the magma block changes here
maybe a small animation when placing down a block?
Oh yeah, maybe
Not a new animation, but I added the possibility to edit the chest animation's curve
this rocks
Buttons 😄
Jukeboxes
Some blocks will have permanent animations that will stay until the block is destroyed, that way the jukebox's disk will always be shown sticking out a bit and the lectern's book will be a bit animated
That'll be toggleable also
can you add an animation for when you turn a page in the book?
You can't really see it as you're in the book, but I may do it if I have enough time
It's not my priority
sure
Started adding a config screen
you're reviving the in world animations from trainguys abandoned mod!!! awesome!!
are you going to try removing the flicker between the animation & the fixed block, and fixing the lightning for the animations?
Yes
At least for the flicker
It might not be possible for the lightning
It's now fixed
nice
o?
The lightning issues (and the fixed flickering one) are because the actual block is hidden and a placeholder is rendered. This means that the placeholder does not have ambient occlusion
And bells also
Should I replace the speed presets by a slider?
imo yes
😄
love it!
Added an animation for firecamps as well as an idling one for the end portal frame
Composters now have an animation, the same as for cauldrons
👀
I'll wait for the modrinth release to ping the people who asked for it but here's the curseforge link https://www.curseforge.com/minecraft/mc-mods/fwa
does this support resource packs?
Yes it should
Would something like this looks good in game?
https://youtube.com/shorts/IuTPRMGUjNM
Minecraft Vault but it has Gacha/Loot Box Animation.
🎵The. - Minecraft Dungeons
🎞Made With:
-Cinema 4D
-Sony Vegas Pro
#Minecraft #Shorts #Animation
Is it good enough?
Fancy World Animations is a Minecraft mod available for modern versions on Modrinth and CurseForge.
It adds animations to interactable blocks and is fully customizable.
The lever feels like it moves too slow but otherwise 🔥
It's configurable 😁 but thank you
I added a mod toggle, that way if it's in a modpack and some people don't want it, they can disable it
Fixed compatibility with BBE
What a mess
Now available on 1.20.1
It is not at all actually
Go to the top of the line, draw one chain rotated, go to the bottom of that chain, draw another rotated a little bit more etc...
I added an option so you can choose whether chains linked to the ground are swinging or not
New update is out!
It fixes issues with Create doors already having an animation which was causing some conflicts
It's also now easier to add it in modpacks as it's possible to disable the custom animations for specific blocks/mods in case of conflict, that way you don't have to choose between this mod or another, or to choose between having an animation (e.g. door animations) on all doors at the cost of causing issues on some modded ones or not having the animation at all
This video showcases the mod well https://youtube.com/shorts/VEAgcHvofvU
Интересные ссылки:
Мой Дискордик:
ᐅ https://discord.gg/PwuVNBvmfQ
У меня появился ТГК:
ᐅ https://t.me/tv_wentory
Saudade Studio:
ᐅ https://saudade-studio.ru/
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1.2.0 released 🙂
Next update will greatly improve performances on 1.21.8 and older versions ^^
I was thinking maybe you could add a feature like some sort of pseudo lighting effect for the blocks when changing their animations because its usually abrupt (thinking about like when pistons move blocks around)
200k on both, Modrinth and Curseforge!
that's really cool, just be aware of fps tho! redstone can flicker a lot in some larger contraptions
I am don't worry 🙂
I am going to stress test it with a big contraption but really it shouldn't be that slower than rendering normal redstone
Next version will work with shaders colored lighting (visible on redstone and lanterns animations)
Latest version is now compatible with Create : Aeronautics (still no animations on contraptions, but no invisible blocks anymore)