#Stinking Corpse Lily (Rafflesia)

182 messages · Page 1 of 1 (latest)

charred flume
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gives nausea to all players within 8b and can be crafted into suspicious stew for 10s nausea effect. will generate in jungle biomes attached to large trees and resting on the floor

can be placed on any "sturdy" face and drops instantly when not supported, broken by hand or pushed by a piston. bees can pollinate and eat it and it drops a copy of itself when bonemealed

very very stinky

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i know the model is a little bit janky but it's hard to do fivefold rotational symmetry in a minecrafty way

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i think i did really well considering, and i like looking at this thing :3

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the first image is actually slightly outdated. i thickened out the petals in the second one slightly. i won't ever get it perfectly seamless with the diaphragm part in the middle because i'm trying to fit a pentagon onto a square

hazy glen
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What happens if you step in it?

charred flume
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nothing, it's just a normal flower

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the diaphragm part does have collision, tho

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actually i might make the whole thing have collision

charred flume
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added R. hasseltii today

halcyon wolf
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nice I have a custom plant inspired by the rafflesia in my mod too 😎

charred flume
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awesome!

charred flume
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update on this: i'm still calling them corpse flowers but i'm taking some fantastical creative liberty with the designs. instead of being R. arnoldii and R. hasseltii respectively, i'm calling them "verrucose" and "painted"

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might add more species in the future inspired by real ones, but i will continue the naming scheme of "[adjective] [plant]"

heavy bane
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Cool! I have this flower in my rainforest mod Canopy, but I really like how your version looks and its implementation!

charred flume
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thank you so much!!! it's such an inspiring flower. it's not surprising so many people have made their own versions <3

hazy glen
charred flume
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that's a cool idea

hazy glen
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I think it's interesting that yours inflicts nausea in a radius; how did you implement that? A block entity?

charred flume
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i want to think of a way to domesticate the flower and neutralize its stench. i might implement some form of selective breeding mechanism

hazy glen
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How do you duplicate the flower currently?

charred flume
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just bone meal, tall flower-style

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i want to move away from bone meal in this mod tho

hazy glen
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What's your alternative?

charred flume
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not sure yet

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ideally i would imitate a realistic plant lifecycle

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pollination, seed dispersal, germination

hazy glen
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That could be challenging.

charred flume
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oh absolutely

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i would need to spend a lot of time planning it out

hazy glen
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I would caution you to keep performance in mind when you're working on it, since it's a lot easier than redesigning a system after the fact when it takes your ticks per second into the fractions.

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I speak from experience.

charred flume
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my goal for this mod is to fill out the empty parts of floral ecology and focus on ways to integrate plantlife into the behavioral patterns of local fauna

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i am going to make a fly as another pollinator (for the corpse flower specifically)

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first time i've ever made a mob

hazy glen
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Oh, that actually reminds me; the primary effect given from breaking a "Stinking Blossom" in my mod, Stench, has the practical use of making the player less noticeable to monsters--they think you're already dead from the smell.

charred flume
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THAT'S SO INTERESTING

hazy glen
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-# The effect is named Stench, not the mod.

charred flume
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could've fooled me lol

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that's a really interesting idea tho

hazy glen
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I was trying to figure out something useful for them, since I didn't want to add something purely for decoration.

charred flume
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i've thought about integrating this mod into farmer's delight, so i can use the cutting board to like dissect the plant and extract resources or whatever

hazy glen
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Just remember to keep it simple enough for people to figure out without Googling.
-# And remember that people won't have the advantage of knowing everything you do about the mod already.

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Anyways; I'm signing off now for the night/increasingly-less-early-morning, since I lost track of time. Feel free to ping me if you want my thoughts on any ideas or features.

charred flume
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irl, the petals of R. kerrii are eaten as delicacies, medicinal agents and even aphrodisiacs in thailand and malaysia where it's found. i could mimic that somehow with a petal you could collect if you cut a corpse flower on a chopping board

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maybe it would give you absorption or something

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just make you feel really good xd

charred flume
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does it make sense to eat? would someone coming across it wonder if it's edible without having to take themselves out of the game to look for an answer?

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show, don't tell. that's my principle. i wanna let people discover on their own

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that's how you get across to someone's inner child :>

charred flume
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thanks so much for showing interest <3

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this mod so far (aptly called "axia's world" as it stands) adds some plants i grew up with and that interest me. i am getting help from my grandmother who knows more about plants than i

she's humble enough that she wouldn't admit she's helped very much, but i put her in the contributors metadata!!

charred flume
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today i learned that rafflesias produce fruits

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my interpretation from what i've read is that the "petals" (actually "perigon lobes"--i've fallen for the common trap catdead) turn black and drop off, leaving the diaphragm part in the middle. eventually that closes up and becomes round

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this thing is so extra-terrestrial i swear

charred flume
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i'm making a fly that spawns around corpse flowers and pollinates them :3

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it's so small and fluffy :3

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i've never made a mob before, so this is an endeavor to say the least

hazy glen
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Looks pretty good!

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What causes flies to spawn?

charred flume
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probably chunk generation, natural spawning and breeding

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unlike bees, flies don't make nests irl. they lay eggs

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they're like tiny white tubes

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for that i'm thinking of having a multiface block

charred flume
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walk cycles are so hard to make catdead

charred flume
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the infestation................

charred flume
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they are so patient and polite :3

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next i will make fly eggs and maggots

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and then the trifecta will be complete :3

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also i need to make these circle around, and spawn near, corpse flowers

charred flume
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i feel like i might be able to condition myself to not be uncomfortable around insects anymore

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these flies move in a weird and erratic way, but they're also really cute

rotund rune
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I think this might actually increase some people's fears of insects lmao

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At least we have another reason to get bane of arthropods

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*peoples'

charred flume
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they have flight animations (kinda gross) and idle animations (adorable), and the idle one always plays when they touch the ground after flying for a bit

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so its like

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EW EW EW aww 🥰

charred flume
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including frog_food CatGiggle1

charred flume
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i have an idea to make them more annoying

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what if like, if you hit them normally you just wave them away. like they're immune to normal attack damage

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you need a fly swatter to WHACK them dead

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it acts as a weapon with super high knockback

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and kills them with blunt force

charred flume
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here are the ideas for bluebottle ai:
they can fly, walk, idle, breed and swarm.

if they passively travel between two points, they'll fly if the distance is too far. otherwise they will walk.

they swarm around points of interest. swarming involves staying a certain distance away while rapidly choosing new target positions nearby. might implement boid motion? the points of interest are:

  • corpse flowers
  • players holding food items (corpse flowers, rotten flesh)
  • zombies, husks, zombie villagers, zombie horses, zombified piglins, zoglins, camel husks, zombie nautili

if they've been bred and need to lay eggs, they will find a place to go. they like dark places that have a high chance of harbouring undead mobs (i guess the lore could be that there's still rotting residue left over from where zombies roamed before)

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they can lay up to 4 egg clusters in a single spot. i've made a more granular alternative to flowerbed/leaf litter mechanics, where you can place the four quadrants in any order

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each egg cluster can hatch 1 or 2 maggots, each of which will grow up into flies

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so like... if the flies breed you'll get an infestation which you will need to clear

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bluebottle eggs have a "persistent" state that, similarly to leaves, stops them from hatching if you pick them up w silk touch and place them down again. so you can use them for building if you want

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bearing in mind i've literally never made a mob before, ai this complex will be a challenge lol. i'm struggling just to get them to pathfind in a way that doesn't suck

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i want them to be cute but a little gross and easy to get annoyed by

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@hazy glen you asked me to ping you for feedback

heavy bane
charred flume
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i'm self-taught but i like to think i've been doing this for long enough that i can make it work

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eventually

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given some time and attention

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maybe a little bit of stealing from open-distribution projects :3

hazy glen
charred flume
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you got it, thank you

charred flume
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@hazy glen ?

hazy glen
# charred flume <@1012335594942255304> ?

Thanks. About the idea: I like it. I would also suggest, if you can do this, making flies attack zombies. When they do so, they should enter breeding mode. That way, they can reproduce on their own.

The behaviors that you've described do sound difficult to program; best of luck with that!

charred flume
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i thought about that, but it kind of goes against the "disasters must be the player's fault" principle i think

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perhaps they breed if they find a valid food item on the floor

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actually, i'm gonna ignore that principle and backpedal to a degree that feels appropriate once i have something

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for what it's worth, they could breed passively until they reach some form of local cap. a bit like how villagers mate until all the beds in their village have assignees

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i like the idea of implementing pest control lol
breaking the eggs is not worthwhile if you haven't got rid of all the nearby flies. likewise, killing some flies is pointless if you've missed some eggs, or at least 2 flies are still alive somewhere

charred flume
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yeah, i think i would rather do that than implement an attacking behavior

charred flume
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okay, i have them following zombies as well as flying around corpse flowers

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i needed to disable their ability to push the zombies because... when i tell you that zombie was like a hovercraft

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it had like 20 flies pushing it from all angles

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so now flies will only push each other

hazy glen
charred flume
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no they just follow them

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tbh i prefer it that way

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it means you're more likely to stumble across a swarm of flies following a zombie which is exactly the level of detail and immersion i'm aiming for

hazy glen
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Makes sense. So flies can't breed on their own, then?

charred flume
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they will be able to

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they'll do it passively when they have no other commitments

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i need to think about how to do it technically speaking. i just know i want them to fill some local cap

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you can force them to breed by feeding them rotten flesh or corpse flowers, but they will do it on their own if there aren't enough flies in the area, whatever that means in the long term

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like i say, more thinking required happystim

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this is so much fun

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i've been watching this for a while

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i should say: this works for all mobs in the #zombies tag

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or rather, all mobs in my own tag "#smells_rotten" which contains #zombies

halcyon wolf
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this is so epic

charred flume
charred flume
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the follow zombie goal and tempt goal have the same priority so you'll need to like, kill nearby zombies to have any chance of luring them somewhere xd

heavy bane
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That's awesome, flies following zombies seems like it would be super cool in game

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I almost want to see a variant in the nether as well for the zombified piglins

charred flume
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hmm, maybe

charred flume
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i'm slowly learning about mob goals

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i discovered that i can reduce the time they spend hovering between pathfinding attempts by changing the "interval" number

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i changed it to 10. something low

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now they have very little downtime before moving again

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they still hover around corpse flowers instead of swarming like i envisioned. i have some loose ideas that i still need to try

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i'm kinda getting lost in the weeds a bit though. i might work on maggots before screwing around further with the grown ups :3

charred flume
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smal :3 --outdated texture

charred flume
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finalized the maggots today, i would say

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i've done a lot

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i also added "Bottle of Bluebottle" for moving them around

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i mostly added it because it sounded funny

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since flies and maggots are at the bottom of the food chain, i made a handful of mobs attack them on sight

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cats, dogs, frogs and foxes right now. that also involved moving the prey types for those mobs into tags so i can add more in the future without hardcoding

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last progress update: i have this image from today

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they sit on the flower instead of hovering above it, which i think is a much better result

charred flume
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thank youuuu

charred flume
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i improved the infrastructure for adding looping sound instances for entities, e.g. fly buzzing

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but also maggot crawling, which now has a sound

charred flume
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the model for the corpse flower is absolutely ridiculous because of the five-fold symmetry

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i had to make it with the "generic model" blockbench format first, and then convert it to a block model

charred flume
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farmer's delight compat :3

hazy glen
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Ha. That's funny.

charred flume
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organic compost is probably very stinky

hazy glen
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Depends on what's being composted.

charred flume
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well, one of the two recipes contains rotten flesh

stark merlin
charred flume
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yes!

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i've done a lot of research on these

charred flume
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in particular, they feed off species of the tetrastigma vine

stark merlin
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Have you figured out how to implement terastigma into the game?

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I'd like to see the result.

charred flume
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i haven't. i can't see them being very different to the normal vine

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i think vines are abstract enough that you can impose your own meaning onto them

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i made it possible to attach rafflesias to walls and ceilings, so i guess the rest is up to player interpretation :>

charred flume
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okay, i'm back at this again now that extensible enums are a thing

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i added a custom mobcap!

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for flies

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i kinda realized that having them breed passively is just a more complicated version of normal mob spawning

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so, a mobcap is exactly what i wanted actually

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the creature cap is too small and the ambient one doesn't make sense for a mob that actually plays a part in the ecosystem