here are the ideas for bluebottle ai:
they can fly, walk, idle, breed and swarm.
if they passively travel between two points, they'll fly if the distance is too far. otherwise they will walk.
they swarm around points of interest. swarming involves staying a certain distance away while rapidly choosing new target positions nearby. might implement boid motion? the points of interest are:
- corpse flowers
- players holding food items (corpse flowers, rotten flesh)
- zombies, husks, zombie villagers, zombie horses, zombified piglins, zoglins, camel husks, zombie nautili
if they've been bred and need to lay eggs, they will find a place to go. they like dark places that have a high chance of harbouring undead mobs (i guess the lore could be that there's still rotting residue left over from where zombies roamed before)